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guiShader.fs

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Dec 22nd, 2014
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  1. #version 400 core
  2.  
  3. in vec2 pass_texCoords;
  4.  
  5. out vec4 out_Color;
  6.  
  7. uniform sampler2D textureSampler;
  8.  
  9. void main(void) {
  10. vec4 textureColor = texture(textureSampler,pass_texCoords);
  11. out_Color = textureColor;
  12. }
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