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- ACos MPSP
- ASin MPSP
- ATan MPSP
- Abs MPSP
- AbsAngleClamp180 MPSP
- ActivateClientExploder SP
- AddAIEventListener SP
- AddCylinderInfluencer MP
- AddNodeToCurve SP
- AddSpawnPoints MP
- AddSphereInfluencer MP
- AddTestClient MP
- AddVehicleToCompass SP
- AdsButtonPressed MPSP
- AimAtPos SP
- AllClientsPrint MP
- AllowADS MPSP
- AllowCrouch SP
- AllowJump MPSP
- AllowLean SP
- AllowMelee SP
- AllowProne SP
- AllowSpectateTeam MPSP
- AllowSprint MPSP
- AllowStand SP
- AllowedStances MPSP
- AmbientPlay MPSP
- AmbientStop MPSP
- Amplify SP
- AmplifyStop SP
- AngleClamp180 MPSP
- AnglesToForward MPSP
- AnglesToRight MPSP
- AnglesToUp MPSP
- AnimCustom MPSP
- AnimHasNotetrack MPSP
- AnimMode MPSP
- AnimRelative SP
- AnimScripted SP
- Announcement MP
- AnyAmmoForWeaponModes MPSP
- ArtilleryIconLocation MP
- Assert MPSP
- AssertEx MPSP
- AssertMsg MPSP
- Attach MPSP
- AttachPath MPSP
- AttackButtonPressed MPSP
- BadPlace_Arc SP
- BadPlace_Brush SP
- BadPlace_Cylinder SP
- BadPlace_Delete SP
- BadPlacesEnable SP
- Ban MPSP
- Battlemap_AddMarker SP
- Battlemap_RemoveMarker SP
- BbPrint MPSP
- BeginLocationSelection MPSP
- BeginPrediction SP
- BloodImpact SP
- BoundsWouldTelefrag MP
- BreakRope SP
- BuildCurve SP
- BulletSpread SP
- BulletTrace MPSP
- BulletTracePassed MPSP
- BulletTracer MPSP
- ButtonPressed MPSP
- CameraLinkToCurve SP
- CanAttackEnemyNode MPSP
- CanSee MPSP
- CanShoot SP
- CanSpawnTurret SP
- CanUseTurret SP
- Ceil MPSP
- ChangeFontScaleOverTime SP
- ChangeLevel SP
- CheckCoverExitPosWithPath SP
- CheckGrenadeLaunch SP
- CheckGrenadeLaunchPos SP
- CheckGrenadeThrow SP
- CheckGrenadeThrowPos SP
- CheckProne MPSP
- Cinematic SP
- CinematicInGame SP
- CinematicInGameLoop SP
- CinematicInGameLoopFromFastfile SP
- CinematicInGameLoopResident SP
- CinematicInGameSync SP
- ClearAllCorpses SP
- ClearAllTextAfterHudelem MPSP
- ClearAnim SP
- ClearEnemy MPSP
- ClearEntityOwner MP
- ClearEntityTarget MPSP
- ClearFixedNodeSafeVolume MPSP
- ClearGoalVolume MPSP
- ClearGoalYaw MPSP
- ClearGunnerTarget MPSP
- ClearLocalizedStrings SP
- ClearLookAtEnt MPSP
- ClearPerks MP
- ClearPitchOrient MPSP
- ClearPotentialThreat MPSP
- ClearSpawnpoints MP
- ClearSpawnpointsBaseWeight MP
- ClearTargetEnt MPSP
- ClearTargetEntity SP
- ClearTargetYaw MPSP
- ClearTurretTarget MPSP
- Clear_Objective_Squad MP
- ClientAnnouncement MP
- ClientClaimTrigger MP
- ClientHasSnapshot MPSP
- ClientPrint MP
- ClientReleaseTrigger MP
- ClientSysRegister MPSP
- ClientSysSetState MPSP
- ClonePlayer MP
- CloseFile MPSP
- CloseInGameMenu MPSP
- CloseMenu MPSP
- Closer MPSP
- CollisionTestPointsInCone MP
- CollisionTestPointsInCylinder MP
- CollisionTestPointsInPill MP
- CollisionTestPointsInSphere MP
- CollisionTestPointsInbox MP
- CombineAngles MPSP
- CommitSave SP
- ConnectPaths MPSP
- CoopInfo SP
- Cos MPSP
- CreateDynEntAndLaunch MPSP
- CreatePrintChannel MPSP
- CreateRope SP
- CreateSquad MP
- CrunchArray SP
- DamageConeTrace MPSP
- DeactivateChannelVolumes MPSP
- DeactivateClientExploder SP
- DeactivateReverb MPSP
- Delete MPSP
- DeleteFX MP
- DeleteFakeEnt MPSP
- DeleteRope SP
- DepthInWater MPSP
- DepthOfPlayerInWater MP
- Destroy MPSP
- Detach MPSP
- DetachAll MPSP
- Detonate MPSP
- DevAddPitch MPSP
- DevAddRoll MPSP
- DevAddYaw MPSP
- DisableAimAssist MPSP
- DisableBerserker SP
- DisableDestructiblepieces MPSP
- DisableGrenadeTouchDamage MPSP
- DisableGrenadesuicide SP
- DisableGunnerfiring MPSP
- DisableInvulnerability SP
- DisableOffhandWeapons MPSP
- DisableTurretDismount SP
- DisableWeaponCycling MPSP
- DisableWeapons MPSP
- DisconnectPaths MPSP
- Distance MPSP
- Distance2D MPSP
- DistanceSquared MPSP
- DoDamage MPSP
- DoSpawn SP
- DontInterpolate SP
- DrawCompassFriendlies SP
- DrawCurve SP
- DropItem MP
- DropWeapon SP
- DumpAnims SP
- DumpHistory SP
- EQOff SP
- EQOn SP
- Earthquake MPSP
- EnableAimAssist MPSP
- EnableAllDestructiblePieces MPSP
- EnableBerserker SP
- EnableGrenadeSuicide SP
- EnableGrenadeTouchDamage MPSP
- EnableHealthShield SP
- EnableInvulnerability SP
- EnableLinkTo MPSP
- EnableOffhandWeapons MPSP
- EnableTurretDismount SP
- EnableWatersheetFX SP
- EnableWeaponCycling MPSP
- EnableWeapons MPSP
- Enableinfluencer MP
- EndLobby MP
- EndLocationSelection MPSP
- EndParty MP
- EndPrediction SP
- EnterProne SP
- ExitLevel MPSP
- ExitProne SP
- FGetArg MPSP
- FPrintFields MPSP
- FPrintLn MPSP
- FReadLn MPSP
- FadeOverTime MPSP
- FindAnimByname MPSP
- FindBestCoverNode SP
- FindCoverNode SP
- FindPath SP
- FindReacquireDirectPath MPSP
- FindReacquireNode MPSP
- FindReacquireProximatePath MPSP
- FinishActorDamage MP
- FinishPlayerDamage MPSP
- FinishVehicleDamage MP
- FinishVehicleRadiusDamage MP
- FireGrenadeLauncher SP
- FireGunnerWeapon MPSP
- FireWeapon MPSP
- FlagEnemyUnattackable MPSP
- Floor MPSP
- ForceLevelEnd SP
- ForceTeleport MPSP
- ForceViewmodelAnimation SP
- FragButtonPressed MPSP
- FreeCurve SP
- FreeHelicopter MP
- FreeVehicle MPSP
- FreezeControls MPSP
- GetAIArray SP
- GetAISpeciesArray SP
- GetAITriggerFlags MP
- GetAIVelocity SP
- GetAbsMaxs MP
- GetAbsMins MP
- GetAllNodes MPSP
- GetAllVehicleNodes SP
- GetAmmoCount MPSP
- GetAngleDelta MPSP
- GetAngles MP
- GetAnglesToLikelyEnemyPath MPSP
- GetAnimAssetType SP
- GetAnimCurrFrameCount SP
- GetAnimFrameCount SP
- GetAnimLength MPSP
- GetAnimState MP
- GetAnimStateCategory MP
- GetAnimTime SP
- GetArrayKeys MPSP
- GetAssignedTeam MP
- GetAtrLoaded MPSP
- GetAttachIgnoreCollision MPSP
- GetAttachModelName MPSP
- GetAttachPos MPSP
- GetAttachSize MPSP
- GetAttachTagName MPSP
- GetBrushModelCenter MPSP
- GetBusCount MPSP
- GetBusName MPSP
- GetCentroid SP
- GetClanID MP
- GetClanName MP
- GetClosestEnemySqDist SP
- GetCommandFromKey SP
- GetCorpseAnim MP
- GetCoverNode SP
- GetCurrentArcadeHighScore SP
- GetCurrentOffhand MPSP
- GetCurrentWeapon MPSP
- GetCurrentWeaponClipAmmo SP
- GetCurve SP
- GetCurveCurpos SP
- GetCurveServerpos SP
- GetCycleOriginOffset SP
- GetDate SP
- GetDebugDvar MPSP
- GetDebugDvarFloat MPSP
- GetDebugDvarInt MPSP
- GetDebugEye SP
- GetDifficulty SP
- GetDvar MPSP
- GetDvarFloat MPSP
- GetDvarInt MPSP
- GetEnemySqDist SP
- GetEngineVolume SP
- GetEnt MPSP
- GetEntArray MPSP
- GetEntByNum MPSP
- GetEntNum MPSP
- GetEntityNumber MPSP
- GetEye MPSP
- GetEyeApprox MPSP
- GetFXVisibility SP
- GetFixedNodeSafeVolume MPSP
- GetFlashBangedStrength MPSP
- GetFractionMaxAmmo MPSP
- GetFractionStartAmmo MPSP
- GetGUID MP
- GetGoalSpeedMPH MPSP
- GetGoalVolume MPSP
- GetGroundEntType MPSP
- GetHitEntType MPSP
- GetHitYaw MPSP
- GetInKillcam MP
- GetKeyBinding SP
- GetKnownLength MPSP
- GetLeftTreadHealth MP
- GetLightColor MPSP
- GetLightExponent MPSP
- GetLightFovInner MPSP
- GetLightFovOuter MPSP
- GetLightIntensity MPSP
- GetLightRadius MPSP
- GetLocalClientAngles MPSP
- GetLocalClientEyepos MPSP
- GetLocalClienthealth SP
- GetLocalClientmaxhealth SP
- GetLocalClientpos MPSP
- GetLocalPlayers MPSP
- GetMapSunDirection SP
- GetMapSunLight SP
- GetMaxVehicles MP
- GetMaxs MP
- GetMins MP
- GetMotionAngle MPSP
- GetMoveDelta MPSP
- GetNegotiationEndNode MPSP
- GetNegotiationStartNode MPSP
- GetNode MPSP
- GetNodeArray MPSP
- GetNormalHealth MPSP
- GetNormalizedMovement SP
- GetNorthYaw MPSP
- GetNotetrackTimes MPSP
- GetNumConnectedPlayers SP
- GetNumExpectedPlayers SP
- GetNumParts MPSP
- GetNumRestarts SP
- GetNumVehicles SP
- GetOccupantSeat MPSP
- GetOffhandSecondaryClass MPSP
- GetOrigin MPSP
- GetPartName MPSP
- GetPersistentProfileVar SP
- GetPlaybackTime MPSP
- GetPlayerAngles MPSP
- GetPlayerConnectionState SP
- GetPlayerSquad MP
- GetPlayerSquadID MP
- GetPlayerViewHeight SP
- GetPlayers SP
- GetReacquireNode MPSP
- GetRealTime MPSP
- GetReflectionLocs MPSP
- GetReflectionOrigin MPSP
- GetRightTreadHealth MP
- GetRope SP
- GetScoreMultiplier SP
- GetSeatFiringAngles MPSP
- GetSeatFiringOrigin MPSP
- GetSeatOccupant MPSP
- GetShootAtPos MPSP
- GetSnapshotIndexArray SP
- GetSortedSpawnPoints MP
- GetSoundVolume MPSP
- GetSpawnerArray SP
- GetSpawnerTeamArray SP
- GetSpeed MPSP
- GetSpeedMPH MPSP
- GetStance MPSP
- GetStartAngles SP
- GetStartOrigin SP
- GetStartTime MP
- GetStat MPSP
- GetSubStr MPSP
- GetTagAngles MPSP
- GetTagOrigin MPSP
- GetTeam MP
- GetTeamPlayersAlive MP
- GetTeamRadar MP
- GetTeamScore MP
- GetThreatBiasGroup SP
- GetTime MPSP
- GetTimeScale SP
- GetTreadHealth MP
- GetTurret SP
- GetTurretOwner SP
- GetTurretTarget SP
- GetVehOccupants MPSP
- GetVehicleHealth MP
- GetVehicleNode SP
- GetVehicleNodeArray SP
- GetVehicleOccupied MP
- GetVehicleOwner MPSP
- GetVelocity MPSP
- GetViewModel MP
- GetVisionsetNaked SP
- GetWaterHeight SP
- GetWeaponAmmoClip MPSP
- GetWeaponAmmoStock MPSP
- GetWeaponClipModel SP
- GetWeaponModel MPSP
- GetWeaponsList MPSP
- GetWeaponsListPrimaries MPSP
- GetWheelSurface MPSP
- GetXUID MP
- Ghost MP
- GiveAchievement SP
- GiveMaxAmmo MPSP
- GiveStartAmmo MPSP
- GiveWeapon MPSP
- GrenadeExplosioneffect MP
- HasAGrenadePulledBack MP
- HasCollectible SP
- HasEQ SP
- HasEyes SP
- HasPerk MPSP
- HasUsedWeapon SP
- HasWeapon MPSP
- Hide MPSP
- HidePart MPSP
- HideViewModel SP
- IPrintLn MPSP
- IPrintLnBold MPSP
- Int MPSP
- IsADS SP
- IsAI MPSP
- IsAlive MPSP
- IsArray MPSP
- IsBeingWatched SP
- IsCollectors MP
- IsCoopEPD SP
- IsDefined MPSP
- IsDeflected MPSP
- IsFiring SP
- IsFiringTurret SP
- IsFlared MP
- IsGodMode SP
- IsGunnerFiring MPSP
- IsInGoal MPSP
- IsInSecondChance MP
- IsInVehicle MP
- IsKnownEnemyInRadius MPSP
- IsKnownEnemyInVolume MPSP
- IsLookingAt SP
- IsMantling MP
- IsMartyrdomGrenade MP
- IsMeleeing SP
- IsMoveSuppressed SP
- IsNoTarget SP
- IsNodeOccupied SP
- IsOnGround MPSP
- IsOnLadder MP
- IsPathDirect MPSP
- IsPlayer MPSP
- IsPlayerNumber MP
- IsPoisoned MP
- IsRagdoll MPSP
- IsSaveRecentlyLoaded SP
- IsSaveSuccessful SP
- IsSentient SP
- IsSpawnpointVisible MP
- IsSplitScreen MPSP
- IsSquadLeader MP
- IsStanceAllowed MPSP
- IsString MPSP
- IsSubStr MPSP
- IsSuppressed SP
- IsSuppressionWaiting SP
- IsSwitchingWeapons SP
- IsTalking MP
- IsThrowingGrenade MPSP
- IsTouching MPSP
- IsTurretActive SP
- IsTurretFiring SP
- IsTurretReady MPSP
- IsValidGametype MP
- IsVehicleImmuneToDamage MP
- IsVehicleUsable MPSP
- IsWaitingOnSound SP
- IsWeaponClipOnly MPSP
- IsWeaponDetonationtimed MPSP
- ItemWeaponSetAmmo MPSP
- JoinSquad MP
- JoltBody MPSP
- Kick MP
- Knockback MPSP
- LaserOff MPSP
- LaserOn MPSP
- Launch SP
- LaunchBomb MP
- LaunchRagdoll MPSP
- LaunchVehicle MPSP
- LeaveSquad MP
- Length MPSP
- LengthSquared MPSP
- LerpPosition MPSP
- LerpSunDirection SP
- Line MPSP
- LineList MP
- LinkTo MPSP
- LoadFX MPSP
- LoadedFX MPSP
- LocalToWorldCoords MPSP
- LockLightVis SP
- LockSquad MP
- LogPrint MP
- LogString MPSP
- LookAtEntity SP
- MagicBullet SP
- MagicGrenade SP
- MagicGrenadeManual SP
- MagicGrenadeType SP
- MakeDvarServerInfo MPSP
- MakeFakeAI SP
- MakeGrenadeDud MP
- MakeLight MPSP
- MakeTurretUnusable SP
- MakeTurretUsable SP
- MakeVehicleUnusable MPSP
- MakeVehicleUsable MPSP
- Map MP
- MapExists MP
- Map_Restart MP
- MatchEnd MP
- Matrix4x4TransformPoints MP
- Max MPSP
- MayMoveFromPointToPoint MPSP
- MayMoveToPoint MPSP
- Melee MPSP
- MeleeButtonPressed MPSP
- Min MPSP
- Missile_CreateAttractorEnt MPSP
- Missile_CreateAttractorOrigin MPSP
- Missile_CreateRepulsorEnt MPSP
- Missile_CreateRepulsorOrigin MPSP
- Missile_DeleteAttractor MPSP
- Missile_SetTarget MPSP
- MissionFailed SP
- MissionSuccess SP
- ModelHasPhysPreset SP
- MoveGravity MPSP
- MoveOverTime MPSP
- MoveTo MPSP
- MoveX MPSP
- MoveY MPSP
- MoveZ MPSP
- MusicPlay MPSP
- MusicStop MPSP
- NearNode MPSP
- NeedsRevive MP
- NetUpdate SP
- NewClientHudElem MPSP
- NewDebugHUDElem MPSP
- NewHudElem MPSP
- NewScoreHUDElem MPSP
- NewSquadHUDElem MP
- NewTeamHudElem MP
- NightVisionForceOff SP
- NotSolid MPSP
- NotifyOnCommand SP
- NumRemoteClients SP
- Obituary MP
- Obituary_Squad MP
- Objective_Add MPSP
- Objective_AdditionalCurrent SP
- Objective_AdditionalPosition SP
- Objective_Current MPSP
- Objective_Delete MPSP
- Objective_Icon MPSP
- Objective_OnEntity MP
- Objective_Position MPSP
- Objective_Ring SP
- Objective_Squad MP
- Objective_State MPSP
- Objective_String SP
- Objective_String_NoMessage SP
- Objective_Team MP
- OkToSpawn SP
- OpenFile MPSP
- OpenMenu MPSP
- OpenMenuNoMouse MPSP
- OrientMode MPSP
- PhysicsExplosionCylinder MPSP
- PhysicsExplosionSphere MPSP
- PhysicsJolt MPSP
- PhysicsLaunch MPSP
- PhysicsTrace MPSP
- PickUpGrenade SP
- PingPlayer MP
- PlaceSpawnPoint MP
- PlayBattleChatterToTeam MP
- PlayFX MPSP
- PlayFXOnTag MPSP
- PlayLocalSound MPSP
- PlayLoopSound MPSP
- PlayLoopedFX MPSP
- PlayRumbleLoopOnEntity MPSP
- PlayRumbleLoopOnPosition MPSP
- PlayRumbleOnEntity MPSP
- PlayRumbleOnPosition MPSP
- PlaySound MPSP
- PlaySoundAsMaster MPSP
- PlaySoundAtPosition SP
- PlaySoundToPlayer MP
- PlaySoundToTeam MP
- PlayViewmodelFX SP
- PlayerADS MPSP
- PlayerAnimScriptEvent SP
- PlayerAnimScriptEventEnd SP
- PlayerLinkTo SP
- PlayerLinkToAbsolute SP
- PlayerLinkToCamera SP
- PlayerLinkToDelta SP
- PlayerPhysicsTrace MPSP
- PlayerPositionValid SP
- PlayerSetGroundReferenceEnt SP
- PlayerSightTrace MP
- Player_SetOffscreenDownMaterial SP
- Player_SetOffscreenMaterial SP
- PointOnSegmentNearestToPoint MPSP
- PositionWouldTelefrag MP
- PrecacheHeadIcon MPSP
- PrecacheItem MPSP
- PrecacheLocationSelector MPSP
- PrecacheMenu MPSP
- PrecacheModel MPSP
- PrecacheRumble MPSP
- PrecacheShader MPSP
- PrecacheShellShock MPSP
- PrecacheSpawner SP
- PrecacheStatusIcon MP
- PrecacheString MPSP
- PrecacheTurret MPSP
- PrecacheVehicle SP
- PredictAnim MPSP
- PredictOriginAndAngles MPSP
- Print MPSP
- Print3d MPSP
- PrintLn MPSP
- PushPlayer MPSP
- QSortScoredSpawnpointsAscending MP
- QuitLobby MP
- QuitParty MP
- RadiusDamage MPSP
- RandomFloat MPSP
- RandomFloatRange MPSP
- RandomInt MPSP
- RandomIntRange MPSP
- ReacquireMove MPSP
- ReacquireStep MPSP
- RecordPlayerStats MP
- RefreshHUDAmmoCounter SP
- RefreshHUDCompass SP
- ReleaseClaimedTrigger MP
- RemoveAIEventListener SP
- RemoveInfluencer MP
- RemovePlayerFromStatsLB MPSP
- RemoveVehicleFromCompass SP
- ReportClientDisconnected SP
- ReportMTU SP
- Reset MPSP
- ResetAILimit SP
- ResetCurve SP
- ResetMissileDetonationTime SP
- ResetSpreadOverride MPSP
- ResetSunDirection SP
- ResetSunLight SP
- ResetTimeout MPSP
- RestoreDefaultDropPitch SP
- ResumeSpeed MPSP
- ReturnPlayerControl SP
- Revive MP
- ReviveObituary MP
- RevivePlayer SP
- RotatePitch MPSP
- RotateRoll MPSP
- RotateTo MPSP
- RotateVelocity MPSP
- RotateYaw MPSP
- SaveGame SP
- SaveGameNoCommit SP
- SayAll MP
- SayTeam MP
- ScaleOverTime MPSP
- SearchForOnlineGames MP
- SeatHasWeapon MPSP
- SecondaryOffhandButtonPressed MP
- SendLeaderBoards MP
- SendRanks MP
- SetAILimit SP
- SetAISpread SP
- SetAcceleration MPSP
- SetActionSlot MPSP
- SetAimAnimWeights MP
- SetAimAnims SP
- SetAirResistance MPSP
- SetAnim SP
- SetAnimKnob SP
- SetAnimKnobAll SP
- SetAnimKnobAllLimited SP
- SetAnimKnobAllLimitedRestart SP
- SetAnimKnobAllRestart SP
- SetAnimKnobLimited SP
- SetAnimKnobLimitedRestart SP
- SetAnimKnobRestart SP
- SetAnimLimited SP
- SetAnimLimitedRestart SP
- SetAnimRestart SP
- SetAnimState MP
- SetAnimTime SP
- SetArchive MP
- SetAutoPickup SP
- SetBlur SP
- SetBottomArc MPSP
- SetBurn MPSP
- SetBusFadeTime MPSP
- SetBusVolume MPSP
- SetCanDamage MPSP
- SetChannelVolumes MPSP
- SetClientDvar MPSP
- SetClientDvars MPSP
- SetClientNameMode MP
- SetClock MPSP
- SetClockUp MPSP
- SetCollectible SP
- SetContents MPSP
- SetConvergenceTime SP
- SetCullDist MPSP
- SetCursorHint MPSP
- SetCurveBSPLine SP
- SetCurveCameraEnt SP
- SetCurveNotifyEnt SP
- SetCurveRounded SP
- SetCurveSmooth SP
- SetCurveSpeed SP
- SetDamageStage MP
- SetDebugAngles SP
- SetDebugOrigin SP
- SetDebugSideSwitch MP
- SetDeceleration MPSP
- SetDefaultDropPitch SP
- SetDepthOfField MPSP
- SetDoubleVision SP
- SetDvar MPSP
- SetDvarBool MP
- SetElectrified MPSP
- SetEnemyModel MP
- SetEngagementMaxDist SP
- SetEngagementMinDist SP
- SetEngineVolume SP
- SetEnterTime MP
- SetEntityOwner MP
- SetEntityTarget MPSP
- SetExpFog MPSP
- SetExploderID SP
- SetFakeEntOrg MPSP
- SetFixedNodeSafeVolume MPSP
- SetFlaggedAnim SP
- SetFlaggedAnimKnob SP
- SetFlaggedAnimKnobAll SP
- SetFlaggedAnimKnobAllRestart SP
- SetFlaggedAnimKnobLimited SP
- SetFlaggedAnimKnobLimitedRestart SP
- SetFlaggedAnimKnobRestart SP
- SetFlaggedAnimLimited SP
- SetFlaggedAnimLimitedRestart SP
- SetFlaggedAnimRestart SP
- SetFlashBanged MPSP
- SetFlashbangImmunity MPSP
- SetFriendlyChain SP
- SetGameEndTime MP
- SetGameTypeString MP
- SetGoalEntity MPSP
- SetGoalNode MPSP
- SetGoalPos MPSP
- SetGoalVolume MPSP
- SetGoalYaw MPSP
- SetGunnerTargetEnt MPSP
- SetGunnerTargetVec MPSP
- SetHUDWarningType SP
- SetHealthPercent SP
- SetHintString MPSP
- SetHoverParams MPSP
- SetInfluencerTeamMask MP
- SetInvisibleToPlayer SP
- SetLeftArc MPSP
- SetLightColor MPSP
- SetLightExponent MPSP
- SetLightFovRange MPSP
- SetLightIntensity MPSP
- SetLightRadius MPSP
- SetLookAt MPSP
- SetLookAtAnimNodes MPSP
- SetLookAtCurve SP
- SetLookAtDirection SP
- SetLookAtEnt MPSP
- SetLookAtEntity SP
- SetLookAtOrigin SP
- SetLookAtText SP
- SetLookAtYawLimits MPSP
- SetMapCenter MPSP
- SetMapNameString MP
- SetMaxPitchRoll MPSP
- SetMiniMap MPSP
- SetMissionDvar SP
- SetMode SP
- SetModel MPSP
- SetMoveSpeedScale MPSP
- SetNearGoalNotifyDist MPSP
- SetNodePriority SP
- SetNormalHealth MPSP
- SetNorthYaw SP
- SetOffhandSecondaryClass MPSP
- SetOrigin MPSP
- SetPerk MPSP
- SetPersistentProfileVar SP
- SetPhysicsGravityDir SP
- SetPlaneBarrelRoll MPSP
- SetPlanegoalPos MPSP
- SetPlayerAngles MPSP
- SetPlayerIgnoreRadiusDamage MPSP
- SetPlayerNameString MP
- SetPlayerSpread SP
- SetPlayerTeamRank MP
- SetPotentialThreat MPSP
- SetPrintChannel MPSP
- SetProneAnimNodes SP
- SetPulseFX MPSP
- SetRank MPSP
- SetReverb MPSP
- SetReviveHintString MP
- SetRightArc MPSP
- SetRunToPos MPSP
- SetSavedDvar SP
- SetScoreMultiplier SP
- SetShader MPSP
- SetShadowHint SP
- SetSoundBlend SP
- SetSoundPitch MPSP
- SetSoundPitchRate MPSP
- SetSoundVolume MPSP
- SetSoundVolumeRate MPSP
- SetSpawnWeapon MP
- SetSpawnerTeam SP
- SetSpawnpointRandomVariation MP
- SetSpawnpointsBaseWeight MP
- SetSpeed MPSP
- SetSpeedImmediate MPSP
- SetSpreadOverride MPSP
- SetStableMissile MPSP
- SetStance SP
- SetStat MPSP
- SetStatBit SP
- SetStatLbByName MPSP
- SetSunDirection SP
- SetSunLight SP
- SetSuppressionTime SP
- SetSwitchNode MPSP
- SetTalkToSpecies MPSP
- SetTargetEnt MPSP
- SetTargetEntity SP
- SetTargetYaw MPSP
- SetTeamForTrigger MP
- SetTeamRadar MP
- SetTeamScore MP
- SetTenthsTimer MPSP
- SetTenthsTimerUp MPSP
- SetText MPSP
- SetThreatBiasGroup SP
- SetTimeScale SP
- SetTimer MPSP
- SetTimerUp MPSP
- SetTopArc MPSP
- SetTransported MPSP
- SetTurningAbility MPSP
- SetTurretAccuracy SP
- SetTurretAnim SP
- SetTurretIgnoreGoals SP
- SetTurretNode SP
- SetTurretTargetEnt MPSP
- SetTurretTargetVec MPSP
- SetTurretTeam SP
- SetUINextLevel SP
- SetValue MPSP
- SetVehGoalPos MPSP
- SetVehMaxSpeed MPSP
- SetVehWeapon MPSP
- SetVehicleLookAtText MPSP
- SetVehicleTeam MPSP
- SetVelocity SP
- SetViewModel MPSP
- SetViewmodelDepthOfField MPSP
- SetVisibleToAll SP
- SetVisibleToSquad MP
- SetVisibletoPlayer SP
- SetVolFog MPSP
- SetVoteNoCount MP
- SetVoteString MP
- SetVoteTime MP
- SetVoteYesCount MP
- SetWaitNode MPSP
- SetWaitSpeed MPSP
- SetWarGameData MP
- SetWaterDrops SP
- SetWatersheeting SP
- SetWayPoint MPSP
- SetWeaponAmmoClip MPSP
- SetWeaponAmmoStock MPSP
- SetWetness SP
- SetWinningPlayer MP
- SetWinningTeam MP
- SetYawSpeed MPSP
- ShellShock MPSP
- Shoot SP
- ShootBlank SP
- ShootTurret SP
- ShootUp MP
- Show MPSP
- ShowAllParts MPSP
- ShowPart MPSP
- ShowScoreBoard MP
- ShowToPlayer MP
- ShowViewModel SP
- SightConeTrace MPSP
- SightTracePassed MPSP
- Sin MPSP
- SnapshotAcknowledged SP
- Solid MPSP
- SoundExists MPSP
- SoundFade MPSP
- SoundPlaying MPSP
- Spawn MPSP
- SpawnActor MP
- SpawnCollision MPSP
- SpawnFakeEnt MPSP
- SpawnFx MPSP
- SpawnHelicopter MP
- SpawnPlane MP
- SpawnStruct MPSP
- SpawnTurret MPSP
- SpawnVehicle MPSP
- SplitArgs MPSP
- SplitViewAllowed SP
- Sqrt MPSP
- StalingradSpawn SP
- StartCameraTween SP
- StartCoverArrival MPSP
- StartCurve SP
- StartEngineSound MPSP
- StartFadingBlur SP
- StartFiring SP
- StartIgnoringSpotLight SP
- StartParty MP
- StartPath MPSP
- StartPoisoning MP
- StartPrivateMatch MP
- StartRagdoll MPSP
- StartRevive SP
- StartScriptedAnim SP
- StartTanning MPSP
- StartTraverseArrival MPSP
- StartWaterSheetFX SP
- StopAllRumbles MPSP
- StopAnimScripted SP
- StopBurning MP
- StopCinematicInGame SP
- StopCurve SP
- StopEngineSound MPSP
- StopFireWeapon MPSP
- StopFiring SP
- StopIgnoringSpotLight SP
- StopLocalSound MPSP
- StopLookAt MPSP
- StopLoopSound MPSP
- StopPoisoning MP
- StopRevive SP
- StopRumble MPSP
- StopShellShock MPSP
- StopShoot SP
- StopShootTurret SP
- StopSound MPSP
- StopSounds SP
- StopUseAnimTree SP
- StopUseTurret SP
- StopUsingTurret SP
- StopWatersheetFX SP
- StrTok MPSP
- StructInfo MPSP
- Suicide MPSP
- SwitchToOffhand MPSP
- SwitchToWeapon MPSP
- SyncSystemStates MPSP
- TableLookup MPSP
- TableLookupiString MPSP
- TakeAllWeapons MPSP
- TakeWeapon MPSP
- Tan MPSP
- Target_ClearReticleLockOn SP
- Target_GetArray SP
- Target_IsInCircle SP
- Target_IsInRect SP
- Target_IsTarget SP
- Target_Remove SP
- Target_Set SP
- Target_SetAttackMode SP
- Target_SetJavelinOnly SP
- Target_SetOffscreenShader SP
- Target_SetShader SP
- Target_StartReticleLockOn SP
- Teleport MPSP
- ThrowDownWeapon SP
- ThrowGrenade SP
- TimedRadiusDamage SP
- ToLower MPSP
- ToggleIK SP
- TrackScriptState SP
- TransmitTargetName SP
- TraverseMode MPSP
- TriggerFX MPSP
- TrimPathtoAttack MPSP
- TurretFireDisable SP
- TurretFireEnable SP
- UnLink MPSP
- UnSetPerk MPSP
- UnSetTurretNode SP
- UncrunchArray SP
- UnlockLightVis SP
- UnlockSquad MP
- UnsetCollectible SP
- UpdateClientNames MP
- UpdateDMScores MP
- UpdateDvarsFromProfile SP
- UpdateGamerProfile SP
- UpdatePlayerSightAccuracy SP
- UpdateProne SP
- UpdateScores MP
- UploadScore SP
- UploadTime SP
- UseAnimTree SP
- UseButtonPressed MPSP
- UseBy MPSP
- UseCoverNode SP
- UseReacquireNode MPSP
- UseTriggerRequireLookAt MPSP
- UseTurret SP
- UseVehicle MPSP
- VectorCross MPSP
- VectorDot MPSP
- VectorFromLineToPoint MPSP
- VectorLerp MPSP
- VectorNormalize MPSP
- VectorToAngles MPSP
- VehForceMaterialSpeed MPSP
- VehGetModel MP
- Vibrate MPSP
- ViewKick MPSP
- VisionSetBerserker SP
- VisionSetLaststand SP
- VisionSetNaked MPSP
- VisionSetNight MPSP
- VisionSetVampire SP
- VisionsetLerpRatio MP
- WaterPlop SP
- WaterSimEnable SP
- WeaponAltWeaponName MPSP
- WeaponBayonetInfo SP
- WeaponClass MPSP
- WeaponClipSize MPSP
- WeaponClipType SP
- WeaponFightDist SP
- WeaponFireTime MPSP
- WeaponHasBayonet SP
- WeaponInventoryType MPSP
- WeaponIsBoltAction MPSP
- WeaponIsGasWeapon SP
- WeaponIsSemiAuto MPSP
- WeaponIsSniperWeapon SP
- WeaponLockFinalize SP
- WeaponLockFree SP
- WeaponLockNoClearance SP
- WeaponLockStart SP
- WeaponLockTargetTooClose SP
- WeaponMaxAmmo MPSP
- WeaponMaxDist SP
- WeaponMountable MPSP
- WeaponStartAmmo MPSP
- WeaponType MPSP
- WithinApproxPathDist MPSP
- WorldEntNumber MP
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