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- name: Towny
- main: com.palmergames.bukkit.towny.Towny
- version: 0.74.0
- language: english.yml
- last_run_version: 0.74.0
- author: Shade, Modified by FuzzeWuzze. Forked by ElgarL
- website: http://code.google.com/a/eclipselabs.org/p/towny/
- description: >
- Resident-Town-Nation heirarchy combined with a grid based
- protection system. Including a war event.
- depends: [MultiVerse]
- ############################################################
- # +------------------------------------------------------+ #
- # | Towny commands | #
- # +------------------------------------------------------+ #
- ############################################################
- commands:
- towny:
- aliases: []
- nation:
- aliases: [n, nat]
- nationchat:
- aliases: [nc]
- townchat:
- aliases: [tc]
- plot:
- aliases: []
- resident:
- aliases: [res, p, player]
- town:
- aliases: [t]
- townyadmin:
- aliases: [ta]
- townyworld:
- aliases: [tw]
- ############################################################
- # +------------------------------------------------------+ #
- # | Permissions | #
- # +------------------------------------------------------+ #
- ############################################################
- # Possible permission nodes
- #
- # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
- # towny.town.new :User is able to create a town
- # towny.town.claim : User is able to expand his town with /town claim
- # towny.town.resident : User is able to join towns upon invite.
- # towny.nation.new :User is able to create a nation
- # towny.wild.*: User is able to build/destroy in wild regardless.
- # towny.wild.build
- # towny.wild.destroy
- # towny.wild.switch
- # towny.wild.item_use
- # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
- # towny.spawntp :Use /town spawn
- # towny.publicspawntp : Use "/town spawn [town]" (teleport to other towns)
- #
- #
- permissions:
- towny.admin:
- description: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
- default: op
- children:
- towny.town.*: true
- towny.nation.new: true
- towny.wild.*: true
- towny.spawntp: true
- towny.publicspawntp: true
- towny.cheat.bypass: true
- towny.cheat.bypass:
- description: Disables the anti cheat code for players with this node.
- default: op
- towny.top:
- description: User has access to the "/towny top" commands.
- default: true
- towny.town.*:
- description: User can create a town and claim land.
- default: op
- children:
- towny.town.new: true
- towny.town.claim: true
- towny.town.resident: true
- towny.town.plot: true
- towny.town.resident:
- description: User is permitted to join towns.
- default: true
- towny.town.new:
- description: User is able to create a town
- default: true
- towny.town.claim:
- description: User is able to expand with /towny claim
- default: true
- towny.town.plot:
- description: User is able to purchase and own town plots.
- default: true
- towny.nation.new:
- description: User is able to create a nation
- default: true
- towny.wild.*:
- description: User can build/destroy in wild.
- default: op
- children:
- towny.wild.build: true
- towny.wild.switch: true
- towny.wild.destroy: true
- towny.wild.item_use: true
- towny.wild.build:
- description: User can build in wild.
- default: false
- towny.wild.destroy:
- description: User can destroy in wild.
- default: false
- towny.wild.switch:
- description: User can switch in wild.
- default: false
- towny.wild.item_use:
- description: User can use use items in wild.
- default: false
- towny.spawntp:
- description: User can use /town spawn when on in config.
- default: true
- towny.publicspawntp:
- description: User can use /town spawn <town> when on in config.
- default: true
- # these will be moved to permissions nodes at a later date
- nation_creation_admin_only: false
- town_creation_admin_only: false
- ############################################################
- # +------------------------------------------------------+ #
- # | default Town levels | #
- # +------------------------------------------------------+ #
- ############################################################
- townLevel:
- - numResidents: 0
- namePrefix: ''
- namePostfix: ' Ruins'
- mayorPrefix: 'Spirit '
- mayorPostfix: ''
- townBlockLimit: 1
- upkeepModifier: 1.0
- - numResidents: 1
- namePrefix: ''
- namePostfix: ' (Settlement)'
- mayorPrefix: 'Hermit '
- mayorPostfix: ''
- townBlockLimit: 16
- upkeepModifier: 1.0
- - numResidents: 2
- namePrefix: ''
- namePostfix: ' (Hamlet)'
- mayorPrefix: 'Chief '
- mayorPostfix: ''
- townBlockLimit: 32
- upkeepModifier: 1.0
- - numResidents: 6
- namePrefix: ''
- namePostfix: ' (Village)'
- mayorPrefix: 'Baron Von '
- mayorPostfix: ''
- townBlockLimit: 96
- upkeepModifier: 1.0
- - numResidents: 10
- namePrefix: ''
- namePostfix: ' (Town)'
- mayorPrefix: 'Viscount '
- mayorPostfix: ''
- townBlockLimit: 160
- upkeepModifier: 1.0
- - numResidents: 14
- namePrefix: ''
- namePostfix: ' (Large Town)'
- mayorPrefix: 'Count Von '
- mayorPostfix: ''
- townBlockLimit: 224
- upkeepModifier: 1.0
- - numResidents: 20
- namePrefix: ''
- namePostfix: ' (City)'
- mayorPrefix: 'Earl '
- mayorPostfix: ''
- townBlockLimit: 320
- upkeepModifier: 1.0
- - numResidents: 24
- namePrefix: ''
- namePostfix: ' (Large City)'
- mayorPrefix: 'Duke '
- mayorPostfix: ''
- townBlockLimit: 384
- upkeepModifier: 1.0
- - numResidents: 28
- namePrefix: ''
- namePostfix: ' (Metropolis)'
- mayorPrefix: 'Lord '
- mayorPostfix: ''
- townBlockLimit: 448
- upkeepModifier: 1.0
- ############################################################
- # +------------------------------------------------------+ #
- # | default Nation levels | #
- # +------------------------------------------------------+ #
- ############################################################
- nationLevel:
- - numResidents: 0
- namePrefix: 'Land of '
- namePostfix: ' (Nation)'
- capitalPrefix: ''
- capitalPostfix: ''
- kingPrefix: 'Leader '
- kingPostfix: ''
- upkeepModifier: 1.0
- - numResidents: 10
- namePrefix: 'Federation of '
- namePostfix: ' (Nation)'
- capitalPrefix: ''
- capitalPostfix: ''
- kingPrefix: 'Count '
- kingPostfix: ''
- upkeepModifier: 1.0
- - numResidents: 20
- namePrefix: 'Dominion of '
- namePostfix: ' (Nation)'
- capitalPrefix: ''
- capitalPostfix: ''
- kingPrefix: 'Duke '
- kingPostfix: ''
- upkeepModifier: 1.0
- - numResidents: 30
- namePrefix: 'Kingdom of '
- namePostfix: ' (Nation)'
- capitalPrefix: ''
- capitalPostfix: ''
- kingPrefix: 'King '
- kingPostfix: ''
- upkeepModifier: 1.0
- - numResidents: 40
- namePrefix: 'The '
- namePostfix: ' Empire'
- capitalPrefix: ''
- capitalPostfix: ''
- kingPrefix: 'Emperor '
- kingPostfix: ''
- upkeepModifier: 1.0
- - numResidents: 60
- namePrefix: 'The '
- namePostfix: ' Realm'
- capitalPrefix: ''
- capitalPostfix: ''
- kingPrefix: 'God Emperor '
- kingPostfix: ''
- upkeepModifier: 1.0
- ############################################################
- # +------------------------------------------------------+ #
- # | Town Claim/new defaults | #
- # +------------------------------------------------------+ #
- ############################################################
- # maximum number of plots any single resident can own
- max_plots_per_resident: 100
- # Maximum number of towns allowed on the server.
- town_limit: 3000
- # Minimum number of plots any towns home plot must be from the next town.
- # This will prevent someone founding a town right on your doorstep
- min_distance_from_town_homeblock: 5
- # Maximum distance between homblocks.
- # This will force players to build close together.
- max_distance_between_homeblocks: 0
- # The maximum townblocks available to a town is (numResidents * ratio).
- # Setting this value to 0 will instead use the level based jump values determined in the town level config.
- town_block_ratio: 16
- # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
- # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
- # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
- # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
- town_block_size: 16
- ############################################################
- # +------------------------------------------------------+ #
- # | Default new world settings | #
- # +------------------------------------------------------+ #
- ############################################################
- # These flags are only used at the initial setp of a new world.
- # Once Towny is running each world can be altered from within game
- # using '/townyworld toggle'
- # force_pvp_on is a global flag and overrides any towns flag setting
- force_pvp_on: false
- # force_explosions_on is a global flag and overrides any towns flag setting
- force_explosions_on: false
- # world_monsters_on is a global flag setting per world.
- world_monsters_on: true
- # force_monsters_on is a global flag and overrides any towns flag setting
- force_town_monsters_on: false
- # force_fire_on is a global flag and overrides any towns flag setting
- force_fire_on: false
- # Disable creatures trampling crops
- disable_creature_crop_trampling: true
- # Disable players trampling crops
- disable_player_crop_trampling: true
- ############################################################
- # +------------------------------------------------------+ #
- # | Global town settings | #
- # +------------------------------------------------------+ #
- ############################################################
- # can residents/Allies harm other residents when in a town with pvp enabled?
- friendly_fire: true
- # Players within their town or allied towns will regenerate half a heart after every health_regen_speed milliseconds.
- health_regen: false
- health_regen_speed: 3000
- # Enables taxes to be collected daily by town/nation
- # If a town can't pay it's tax then it is kicked from the nation.
- # if a resident can't pay his plot tax he loses his plot.
- # if a resident can't pay his town tax then he is kicked from the town.
- # if a town or nation fails to pay it's upkeep it is deleted.
- daily_taxes: true
- # Allow towns to claim outposts (a townblock not connected to town).
- allow_outposts: true
- # all the use of /town spawn
- allow_town_spawn: true
- # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
- allow_town_spawn_travel: true
- # Respawn the player at his town spawn point when he/she dies.
- town_respawn: true
- # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
- # Allowed options: unclaimed, enemy, neutral
- prevent_town_spawn_in: enemy
- # Enables the [~Home] message.
- # If false it will make it harder for enemies to find the home block during a war
- show_town_notifications: true
- ############################################################
- # +------------------------------------------------------+ #
- # | Plugin interfacing | #
- # +------------------------------------------------------+ #
- ############################################################
- using_essentials: false
- using_iconomy: true
- using_permissions: true
- using_questioner: true
- database_load: flatfile
- database_save: flatfile
- daily_backups: true
- flatfile_backup: zip
- # The time taken between each "day". At the start of each day, taxes will be collected.
- # Judged in milliseconds. Default is 24 hours.
- day_interval: 86400000
- # Lots of messages to tell you what's going on in the server with time taken for events.
- debug_mode: false
- # Spams the player named in dev_name with all messages related to towny.
- dev_mode: false
- dev_name: ElgarL
- # Record all messages to the towny.log
- logging: true
- # If true this will cause the log to be wiped at every startup.
- reset_log_on_boot: true
- ############################################################
- # +------------------------------------------------------+ #
- # | Filters colour and chat | #
- # +------------------------------------------------------+ #
- ############################################################
- name_check_regex: '^[a-zA-Z0-9._-]*$'
- name_filter_regex: '[ /]'
- name_remove_regex: '[^a-zA-Z0-9._-]'
- # Not a good idea to change this at the moment.
- npc_prefix: 'NPC'
- # The format below will specify the changes made to the player name when chatting.
- # keys are
- # {nation} - Displays nation name in [ ] if a member of a nation.
- # {town} - Displays town name in [ ] if a member of a town.
- # {permprefix} - Permission group prefix
- # {townynameprefix} - Towny name prefix taken from the townLevel/nationLevels
- # {playername} - default player name
- # {modplayername} - modified player name (use if Towny is over writing some other plugins changes).
- # {townynamepostfix} - Towny name postfix taken from the townLevel/nationLevels.
- # {permsuffix} - Permission group suffix.
- modify_chat: '{nation}{town}{permprefix}{townynameprefix}{playername}{townynamepostfix}{permsuffix}'
- # Text colouring
- # --------------
- # Black = &0, Navy = &1, Green = &2, Blue = &3, Red = &4
- # Purple = &5, Gold = &6, LightGray = &7, Gray = &8
- # DarkPurple = &9, LightGreen = &a, LightBlue = &b
- # Rose = &c, LightPurple = &d, Yellow = &e, White = &f
- # Chat colours
- # King/Mayor
- colour_king: '&6'
- colour_mayor: '&b'
- ############################################################
- # +------------------------------------------------------+ #
- # | block/item/mob protection | #
- # +------------------------------------------------------+ #
- ############################################################
- protection:
- # Items that can be blocked within towns via town/plot flags
- # 259 - flint and steel
- # 325 - bucket
- # 326 - water bucket
- # 327 - lava bucket
- # 351 - bone/bonemeal
- item_use_ids: 259,325,326,327,351
- # Items which can be blocked or enabled via town/plot flags
- # 25 - noteblock
- # 54 - chest
- # 61 - furnace
- # 62 - lit furnace
- # 64 - wooden door
- # 69 - lever
- # 70 - stone pressure plate
- # 71 - iron door
- # 72 - wooden pressure plate
- # 77 - stone button
- # 96 - trap door
- # 84 - jukebox
- # 93/94 - redstone repeater
- switch_ids: 25,54,61,62,64,69,70,71,72,77,96,84,93,94
- # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
- # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
- # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
- # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
- town_mob_removal_entities: Monster,WaterMob,Flying,Slime
- # Globally remove living entities in all worlds that have their flag set.
- world_mob_removal_entities: WaterMob,Flying,Slime
- # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
- # Lower values will check all entities more often at the risk of heavier burden and resource use.
- # NEVER set below 1000 (guestimate)
- mob_removal_speed: 5000
- # Prevent fly and double block jump cheats.
- cheat_protection: true
- ############################################################
- # +------------------------------------------------------+ #
- # | Unclaimed plot settings | #
- # +------------------------------------------------------+ #
- ############################################################
- unclaimed:
- unclaimed_zone_build: true
- unclaimed_zone_destroy: true
- unclaimed_zone_item_use: true
- unclaimed_zone_switch: true
- unclaimed_zone_ignore:
- ############################################################
- # +------------------------------------------------------+ #
- # | Default Town/Plot flags | #
- # +------------------------------------------------------+ #
- ############################################################
- # Default permission flags for towns
- # These are copied into the town data file at creation
- default_perm_flags:
- # Can allies/outsiders/residents perform certain actions in the town
- # build - place blocks and other items
- # destroy - break blocks and other items
- # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
- # switch - trigger or activate switches (as defined in switch_ids)
- default_town_perm_ally_build: false
- default_town_perm_ally_destroy: false
- default_town_perm_ally_itemuse: false
- default_town_perm_ally_switch: false
- default_town_perm_outsider_build: false
- default_town_perm_outsider_destroy: false
- default_town_perm_outsider_itemuse: false
- default_town_perm_outsider_switch: false
- default_town_perm_resident_build: true
- default_town_perm_resident_destroy: true
- default_town_perm_resident_itemuse: true
- default_town_perm_resident_switch: true
- # Default permission flags for residents plots within a town
- # Can allies/friends/outsiders perform certain actions in the town
- # build - place blocks and other items
- # destroy - break blocks and other items
- # itemuse - use items such as furnaces (as defined in item_use_ids)
- # switch - trigger or activate switches (as defined in switch_ids)
- default_resident_perm_ally_build: false
- default_resident_perm_ally_destroy: false
- default_resident_perm_ally_itemuse: false
- default_resident_perm_ally_switch: false
- default_resident_perm_friend_build: true
- default_resident_perm_friend_destroy: true
- default_resident_perm_friend_itemuse: true
- default_resident_perm_friend_switch: true
- default_resident_perm_outsider_build: false
- default_resident_perm_outsider_destroy: false
- default_resident_perm_outsider_itemuse: false
- default_resident_perm_outsider_switch: false
- ############################################################
- # +------------------------------------------------------+ #
- # | Resident settings | #
- # +------------------------------------------------------+ #
- ############################################################
- # player is flagged as inactive after 1 hour (default)
- inactive_after_time: 86400000
- # if enabled old residents will be kicked and deleted from a town
- # after Two months (default) of not logging in
- delete_old_residents: false
- deleted_after_time: 5184000000
- # The name of the town a resident will automatically join when he first registers.
- default_town_name: ''
- ############################################################
- # +------------------------------------------------------+ #
- # | Economy settings | #
- # +------------------------------------------------------+ #
- ############################################################
- economy:
- # Cost to use /town spawn
- price_town_spawn_travel: 20.0
- # Cost to use /town spawn [town]
- # This is paid to the town you goto.
- price_town_public_spawn_travel: 10.0
- price_death: 10.0
- price_death_wartime: 200.0
- # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
- price_nation_neutrality: 100.0
- # How much it costs to start a nation.
- price_new_nation: 10000.0
- # How much it costs to start a town.
- price_new_town: 2500.0
- # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
- price_outpost: 5000.0
- # The price for a town to expand one townblock.
- price_claim_townblock: 250.0
- # The server's daily charge on each nation. If a nation fails to pay this upkeep
- # all of it's member town are kicked and the Nation is removed.
- price_nation_upkeep: 100.0
- # The server's daily charge on each town. If a town fails to pay this upkeep
- # all of it's residents are kicked and the town is removed.
- price_town_upkeep: 10.0
- ############################################################
- # +------------------------------------------------------+ #
- # | Wartime settings | #
- # +------------------------------------------------------+ #
- ############################################################
- #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
- wartime_nation_can_be_neutral: true
- wartime_base_spoils: 100.0
- wartime_home_block_hp: 120
- wartime_min_height: 60
- wartime_points_kill: 1
- wartime_points_nation: 100
- wartime_points_town: 10
- wartime_points_townblock: 1
- wartime_remove_on_monarch_death: false
- wartime_town_block_hp: 60
- wartime_town_block_loss_price: 100.0
- wartime_warning_delay: 30
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