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  1. 1500 Pts - Warriors of Chaos Army
  2.  
  3. Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
  4.  
  5. Sorcerer Lord of Nurgle 1 4 5 3 4 4 3 5 3 8 2+ In 525.0
  6. Eye of the Gods; Mark of Nurgle; Enemies targeting are a -1 to
  7. hit in Close Combat.; Lore of Death; Life Leeching: for each
  8. casualty caused by the Lore of Death roll a D6. On a roll of 5+
  9. you are granted an additional power dice to power pool.; Magic
  10. Level 4; Has 4 spells. +4 to cast and + 4 to dispel.; Chaos
  11. Armour
  12. Flaming Breath Character has Str4 Breath Weapon with Flaming Attacks special [30.0]
  13. rule.
  14. Charmed Shield One Use Only; First hit suffered by bearer can be discounted on [5.0]
  15. a 2+
  16. Ruby Ring of Ruin Bound spell (energy level 3); Casts the spell Fireball. [25.0]
  17. Manticore 1 6 5 5 5 4 5 4/5 5 4+ Mo [185.0]
  18. Fly, Killing Blow; Large Target; Terror, Killing Blow,
  19. Uncontrollable - At start of each friendly turn take LDR test.
  20. If failed Manticore and rider subject to Frenzy until start of
  21. next turn. Automatically gets "Raaargh" result of Monster
  22. Reaction Table.; Iron Hard Skin; Scaly Skin (4+); Venom Tail;
  23. Additional Attack with Poison Attacks and Multiple Wounds (2).
  24. Roll To-Hit separately. Gains +1 To-Hit if targets rear arc
  25.  
  26. Exalted Hero of Nurgle 1 4 7 3 5 4 2 6 4/5 8 4+ In 123.0
  27. Eye of the Gods; Mark of Nurgle; Enemies targeting are a -1 to
  28. hit in Close Combat.; 2nd Hand Weapon; +1 attack ; Chaos Armour
  29.  
  30. Chaos Chariot 1 5 5 4 D6+1 3+ Ch 110.0
  31. No Mark
  32. Chaos Steed 2 8 3 4 3 1 [0.0]
  33. Chaos Charioteer 2 5 4/5 5 2 8 [0.0]
  34. Halberd
  35.  
  36. Chaos Warriors of Nurgle 23 4 5 3 4 4 1 5 2 8 3+ In 438.0
  37. Mark of Nurgle; Enemies targeting are a -1 to hit in Close
  38. Combat.; Option Qualifier; Chaos Armour; Shield; Standard; +1CR;
  39. Musician; +1CR if tied. +1 Ld in rally attempts.
  40. Aspiring Champion 1 4 5 3 4 4 1 5 3 8 3+ In [10.0]
  41. Eye of the Gods; Chaos Armour
  42.  
  43. Marauder Horsemen 5 4 4 3 3 3 1 4 1 7 4+ Ca 90.0
  44. Fast Cavalry; No Mark; Throwing Axes; Range 6". Str as user.
  45. Quick to Fire; Light Armour; If taken Fast Cav rule lost.;
  46. Shield
  47. Warhorse 5 8 3 3 3 1 3 1 5 Ca [0.0]
  48.  
  49. Chaos Knights of Nurgle 5 4 5 3 4 4 1 5 2 8 1+ Ca 210.0
  50. Fear; Mark of Nurgle; Enemies targeting are a -1 to hit in Close
  51. Combat.; Barding; Chaos Armour; Shield
  52. Barded Chaos Steed 5 8/7 3 4 3 1 3 1 5 Ca [0.0]
  53.  
  54.  
  55. Total Army Cost: 1496.0
  56.  
  57. Notes:
  58. 22 Jun 2013
  59.  
  60.  
  61. Daemonic Attacks - Attacks made by model including special, ranged or Stomps are magical.
  62.  
  63. Eye of the Gods: Chaos Models that may issue a challange must, and may not refuse a challenge, Roll
  64. on the Eye of the Gods chart for any model with the Eye of the Gods rule that kills an enemy
  65. character in a challenge or kills a Large Target
  66.  
  67. 2 = Damned by Chaos - Roll Ldr test (Spawn or Stupidity); 3 = +1 BS; 4 = +1 To; 5 = +1 Ar; 6 = +1
  68. WS; 7 = Re-roll one failed To-Hit or To-Wound or save; 8 = +1 In; 9 = +1 At; 10 = +1 Str; 11 = +1
  69. Ward (stacks to max 3+); 12 = Dark Apotheosis - Roll LDR test (Stubborn or Daemon Prince)
  70.  
  71. Warpflame - Any unit suffering one or more unsaved Wounds from attack with the Warpflame special rule
  72. must take a Toughness test. If fail the unit suffers a further D3 Wounds with no Armour save. If
  73. passed it gains Regeneration (6+) for the rest of the game. If already have regen the add +1.
  74.  
  75. Models in Army: 38
  76.  
  77.  
  78. Validation Results:
  79. Army must have one General.
  80. Composition group 'Lord' does not satisfy requirements (<=25%).
  81.  
  82. Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.
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