Guest User

Untitled

a guest
Jul 15th, 2014
332
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C# 0.93 KB | None | 0 0
  1. using UnityEngine;
  2.  
  3. public class Ui : EZData.Context {
  4.  
  5.     #region Property TestBool
  6.     private readonly EZData.Property<bool> _privateTestBoolProperty = new EZData.Property<bool>();
  7.     public EZData.Property<bool> TestBoolProperty { get { return _privateTestBoolProperty; } }
  8.     public bool TestBool {
  9.         get { return TestBoolProperty.GetValue(); }
  10.         set { TestBoolProperty.SetValue(value); }
  11.     }
  12.     #endregion
  13.  
  14.     #region Property TestFloat
  15.     private readonly EZData.Property<float> _privateTestFloatProperty = new EZData.Property<float>();
  16.     public EZData.Property<float> TestFloatProperty { get { return _privateTestFloatProperty; } }
  17.     public float TestFloat {
  18.         get { return TestFloatProperty.GetValue(); }
  19.         set { TestFloatProperty.SetValue(value); }
  20.     }
  21.     #endregion
  22.  
  23. }
  24.  
  25. public class ViewModel : MonoBehaviour {
  26.     public NguiRootContext View;
  27.     public Ui Context;
  28.  
  29.     void Awake() {
  30.         Context = new Ui();
  31.         View.SetContext(Context);
  32.     }
  33. }
Advertisement
Add Comment
Please, Sign In to add comment