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- // DEMO7_11.CPP 16-bit bitmap loading demo
- // require 24-bit bitmap in source directory, which is later being converted to 16-bit
- // INCLUDES ///////////////////////////////////////////////
- #define WIN32_LEAN_AND_MEAN // just say no to MFC
- #define INITGUID
- #include <windows.h> // include important windows stuff
- #include <windowsx.h>
- #include <mmsystem.h>
- #include <iostream> // include important C/C++ stuff
- #include <conio.h>
- #include <stdlib.h>
- #include <malloc.h>
- #include <memory.h>
- #include <string.h>
- #include <stdarg.h>
- #include <stdio.h>
- #include <math.h>
- #include <io.h>
- #include <fcntl.h>
- #include <fstream>
- #include <ddraw.h> // include directdraw
- using namespace std;
- // DEFINES ////////////////////////////////////////////////
- // defines for windows
- #define WINDOW_CLASS_NAME L"WINCLASS1"
- // default screen size
- #define SCREEN_WIDTH 640 // size of screen
- #define SCREEN_HEIGHT 480
- #define SCREEN_BPP 16 // bits per pixel
- #define BITMAP_ID 0x4D42 // universal id for a bitmap
- #define MAX_COLORS_PALETTE 256
- // TYPES //////////////////////////////////////////////////////
- // basic unsigned types
- typedef unsigned short USHORT;
- typedef unsigned short WORD;
- typedef unsigned char UCHAR;
- typedef unsigned char BYTE;
- // container structure for bitmaps .BMP file
- typedef struct BITMAP_FILE_TAG
- {
- BITMAPFILEHEADER bitmapfileheader; // this contains the bitmapfile header
- BITMAPINFOHEADER bitmapinfoheader; // this is all the info including the palette
- PALETTEENTRY palette[256]; // we will store the palette here
- UCHAR *buffer; // this is a pointer to the data
- } BITMAP_FILE, *BITMAP_FILE_PTR;
- // PROTOTYPES //////////////////////////////////////////////
- int Flip_Bitmap(UCHAR *image, int bytes_per_line, int height);
- int Load_Bitmap_File(BITMAP_FILE_PTR bitmap, char *filename);
- int Unload_Bitmap_File(BITMAP_FILE_PTR bitmap);
- // MACROS /////////////////////////////////////////////////
- // tests if a key is up or down
- #define KEYDOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0)
- #define KEYUP(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 0 : 1)
- // initializes a direct draw struct
- #define DDRAW_INIT_STRUCT(ddstruct) { memset(&ddstruct, 0, sizeof(ddstruct)); ddstruct.dwSize = sizeof(ddstruct); }
- // this builds a 16 bit color value in 5.5.5 format (1-bit alpha mode)
- #define _RGB16BIT555(r,g,b) ((b & 31) + ((g & 31) << 5) + ((r & 31) << 10))
- // this builds a 16 bit color value in 5.6.5 format (green dominate mode)
- #define _RGB16BIT565(r,g,b) ((b & 31) + ((g & 63) << 5) + ((r & 31) << 11))
- // this builds a 32 bit color value in A.8.8.8 format (8-bit alpha mode)
- #define _RGB32BIT(a,r,g,b) ((b) + ((g) << 8) + ((r) << 16) + ((a) << 24))
- // GLOBALS ////////////////////////////////////////////////
- HWND main_window_handle = NULL; // globally track main window
- int window_closed = 0; // tracks if window is closed
- HINSTANCE hinstance_app = NULL; // globally track hinstance
- // directdraw stuff
- LPDIRECTDRAW7 lpdd = NULL; // dd object
- LPDIRECTDRAWSURFACE7 lpddsprimary = NULL; // dd primary surface
- LPDIRECTDRAWSURFACE7 lpddsback = NULL; // dd back surface
- LPDIRECTDRAWPALETTE lpddpal = NULL; // a pointer to the created dd palette
- LPDIRECTDRAWCLIPPER lpddclipper = NULL; // dd clipper
- PALETTEENTRY palette[256]; // color palette
- PALETTEENTRY save_palette[256]; // used to save palettes
- DDSURFACEDESC2 ddsd; // a direct draw surface description struct
- DDBLTFX ddbltfx; // used to fill
- DDSCAPS2 ddscaps; // a direct draw surface capabilities struct
- HRESULT ddrval; // result back from dd calls
- DWORD start_clock_count = 0; // used for timing
- BITMAP_FILE bitmap; // holds the bitmap
- char buffer[80]; // general printing buffer
- // FUNCTIONS ////////////////////////////////////////////////
- void printError (char * errorName)
- {
- // print error to log.txt
- ofstream errorFile = ofstream ("log.txt");
- if (errorFile.is_open ())
- {
- errorFile << errorName << endl; //"Error: OpenFile function failure. "
- }
- errorFile.close ();
- }
- int Load_Bitmap_File(BITMAP_FILE_PTR bitmap, char *filename)
- {
- int file_handle = 0; // the file handle
- int index = 0; // looping index
- int bitmapWidth = 0;
- int bitmapHeight = 0;
- int bitmapSize = 0;
- UCHAR *temp_buffer = NULL; // used to convert 24 bit images to 16 bit
- streampos pos_cur;
- ifstream bitmapFile = ifstream ();
- bitmapFile.open (filename, ifstream::in);
- if (! bitmapFile.is_open ())
- {
- printError ("Error: OpenFile function failure. ");
- // abort
- return(0);
- }
- // load the bitmap file header:
- //_lread(file_handle, &(bitmap->bitmapfileheader), sizeof(BITMAPFILEHEADER));
- bitmapFile.read ((char *) &(bitmap->bitmapfileheader), sizeof (BITMAPFILEHEADER));
- // test if this is a bitmap file
- if (bitmap->bitmapfileheader.bfType != BITMAP_ID)
- {
- // close the file
- //_lclose(file_handle);
- bitmapFile.close ();
- printError ("error: wrong bitmap type");
- cout << "error: wrong bitmap type" << endl;
- // return error
- return(0);
- } // end if
- // now we know this is a bitmap, so read in all the sections.
- if (bitmap->bitmapinfoheader.biSizeImage == 0)
- printError ("error: biSizeImage equals 0");
- // now the bitmap infoheader:
- //_lread(file_handle, &bitmap->bitmapinfoheader, sizeof(BITMAPINFOHEADER));
- bitmapFile.seekg (sizeof (BITMAPFILEHEADER), ios::beg);
- pos_cur = bitmapFile.tellg (); // save current stream position
- bitmapFile.read ((char *) &(bitmap->bitmapinfoheader), sizeof (BITMAPINFOHEADER));
- //cout << bitmap->bitmapinfoheader.biBitCount << endl;
- // now load the color palette if there is one
- if (bitmap->bitmapinfoheader.biBitCount == 8)
- {
- //_lread(file_handle, &bitmap->palette, MAX_COLORS_PALETTE * sizeof(PALETTEENTRY));
- // not tested:
- bitmapFile.read ((char *) &(bitmap->palette), MAX_COLORS_PALETTE * sizeof(PALETTEENTRY));
- // now set all the flags in the palette correctly and fix the reversed
- // BGR RGBQUAD data format
- for (index = 0; index < MAX_COLORS_PALETTE; index++)
- {
- // reverse the red and green fields
- int temp_color = bitmap->palette[index].peRed;
- bitmap->palette[index].peRed = bitmap->palette[index].peBlue;
- bitmap->palette[index].peBlue = temp_color;
- // always set the flags word to this
- bitmap->palette[index].peFlags = PC_NOCOLLAPSE;
- } // end for index
- } // end if
- bitmapWidth = bitmap->bitmapinfoheader.biWidth * (bitmap->bitmapinfoheader.biBitCount / 8);
- bitmapHeight = bitmap->bitmapinfoheader.biHeight;
- bitmapSize = bitmapWidth * bitmapHeight;
- // finally the image data itself:
- //_lseek(file_handle, -((int) (bitmap->bitmapinfoheader.biSizeImage)), SEEK_END);
- bitmapFile.seekg (-((int) bitmapSize), ios::end);
- //bitmapFile.seekg (sizeof (BITMAPINFOHEADER) + sizeof (BITMAPFILEHEADER) + MAX_COLORS_PALETTE * sizeof(PALETTEENTRY), ios::beg);
- // now read in the image, if the image is 8 or 16 bit then simply read it
- // but if its 24 bit then read it into a temporary area and then convert
- // it to a 16 bit image
- if (bitmap->bitmapinfoheader.biBitCount == 8 ||
- bitmap->bitmapinfoheader.biBitCount == 16 ||
- bitmap->bitmapinfoheader.biBitCount == 24)
- {
- // delete the last image if there was one
- if (bitmap->buffer)
- free(bitmap->buffer);
- // allocate the memory for the image
- //if (!(bitmap->buffer = (UCHAR *) malloc (bitmap->bitmapinfoheader.biSizeImage))) // error: biSizeImage == 0 !
- if (!(bitmap->buffer = (UCHAR *) malloc (bitmapSize)))
- {
- // close the file
- //_lclose(file_handle);
- bitmapFile.close ();
- // return error
- return(0);
- } // end if
- // now read it in
- //_lread(file_handle, bitmap->buffer, bitmap->bitmapinfoheader.biSizeImage);
- bitmapFile.read ((char *) (bitmap->buffer), bitmapSize);
- } // end if
- else
- {
- // serious problem
- return(0);
- } // end else
- // close the file
- //_lclose(file_handle);
- bitmapFile.close ();
- // flip the bitmap
- Flip_Bitmap(bitmap->buffer,
- bitmap->bitmapinfoheader.biWidth * (bitmap->bitmapinfoheader.biBitCount / 8),
- bitmap->bitmapinfoheader.biHeight);
- //cout << "biSizeImage: " << bitmap->bitmapinfoheader.biSizeImage << endl;
- //cout << (bitmap->bitmapinfoheader.biWidth * (bitmap->bitmapinfoheader.biBitCount / 8)) * bitmap->bitmapinfoheader.biHeight << endl;
- // return success
- return(1);
- } // end Load_Bitmap_File
- ///////////////////////////////////////////////////////////
- int Unload_Bitmap_File(BITMAP_FILE_PTR bitmap)
- {
- // this function releases all memory associated with "bitmap"
- if (bitmap->buffer)
- {
- // release memory
- free(bitmap->buffer);
- // reset pointer
- bitmap->buffer = NULL;
- } // end if
- // return success
- return(1);
- } // end Unload_Bitmap_File
- ///////////////////////////////////////////////////////////
- int Flip_Bitmap(UCHAR *image, int bytes_per_line, int height)
- {
- // this function is used to flip bottom-up .BMP images
- UCHAR *buffer; // used to perform the image processing
- int index; // looping index
- // allocate the temporary buffer
- if (!(buffer = (UCHAR *) malloc (bytes_per_line*height)))
- return(0);
- // copy image to work area
- memcpy(buffer,image,bytes_per_line*height);
- // flip vertically
- for (index=0; index < height; index++)
- memcpy(&image[((height-1) - index) * bytes_per_line], &buffer[index * bytes_per_line], bytes_per_line);
- // release the memory
- free(buffer);
- // return success
- return(1);
- } // end Flip_Bitmap
- ///////////////////////////////////////////////////////////////
- LRESULT CALLBACK WindowProc(HWND hwnd,
- UINT msg,
- WPARAM wparam,
- LPARAM lparam)
- {
- // this is the main message handler of the system
- PAINTSTRUCT ps; // used in WM_PAINT
- HDC hdc; // handle to a device context
- //char buffer[80]; // used to print strings
- // what is the message
- switch(msg)
- {
- case WM_CREATE:
- {
- // do initialization stuff here
- // return success
- return(0);
- } break;
- case WM_PAINT:
- {
- // simply validate the window
- hdc = BeginPaint(hwnd,&ps);
- // end painting
- EndPaint(hwnd,&ps);
- // return success
- return(0);
- } break;
- case WM_DESTROY:
- {
- // kill the application, this sends a WM_QUIT message
- PostQuitMessage(0);
- // return success
- return(0);
- } break;
- default:break;
- } // end switch
- // process any messages that we didn't take care of
- return (DefWindowProc(hwnd, msg, wparam, lparam));
- } // end WinProc
- ///////////////////////////////////////////////////////////
- int Game_Main(void *parms = NULL, int num_parms = 0)
- {
- // this is the main loop of the game, do all your processing
- // here
- // make sure this isn't executed again
- if (window_closed)
- return(0);
- // for now test if user is hitting ESC and send WM_CLOSE
- if (KEYDOWN(VK_ESCAPE))
- {
- PostMessage(main_window_handle, WM_CLOSE, 0, 0);
- window_closed = 1;
- } // end if
- // copy the bitmap image to the primary buffer line by line
- // notice the 24 to 16 bit conversion pixel by pixel
- // lock the primary surface
- lpddsprimary->Lock(NULL, &ddsd, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL);
- // get video pointer to primary surfce
- USHORT *primary_buffer = (USHORT *) ddsd.lpSurface;
- // process each line and copy it into the primary buffer
- for (int index_y = 0; index_y < SCREEN_HEIGHT; index_y++)
- {
- for (int index_x = 0; index_x < SCREEN_WIDTH; index_x++)
- {
- // get BGR values, note the scaling down of the channels, so that they
- // fit into the 5.6.5 format
- UCHAR blue = (bitmap.buffer[index_y * SCREEN_WIDTH*3 + index_x*3 + 0]) >> 3, // /2^3 ; 8
- green = (bitmap.buffer[index_y * SCREEN_WIDTH*3 + index_x*3 + 1]) >> 2, // /2^2 ; 4
- red = (bitmap.buffer[index_y * SCREEN_WIDTH*3 + index_x*3 + 2]) >> 3; // /2^3 ; 8
- // this builds a 16 bit color value in 5.6.5 format (green dominant mode)
- USHORT pixel = _RGB16BIT565(red, green, blue);
- // write the pixel
- primary_buffer[index_x + (index_y * ddsd.lPitch >> 1)] = pixel;
- } // end for index_x
- } // end for index_y
- // now unlock the primary surface
- if (FAILED(lpddsprimary->Unlock(NULL)))
- return(0);
- // do nothing -- look at pretty picture
- // return success or failure or your own return code here
- return(1);
- } // end Game_Main
- ////////////////////////////////////////////////////////////
- int Game_Init(void *parms = NULL, int num_parms = 0)
- {
- // this is called once after the initial window is created and
- // before the main event loop is entered, do all your initialization
- // here
- // create IDirectDraw interface 7.0 object and test for error
- if (FAILED(DirectDrawCreateEx(NULL, (void **) &lpdd, IID_IDirectDraw7, NULL)))
- return(0);
- // set cooperation to full screen
- if (FAILED(lpdd->SetCooperativeLevel(main_window_handle,
- DDSCL_FULLSCREEN | DDSCL_ALLOWMODEX | DDSCL_EXCLUSIVE | DDSCL_ALLOWREBOOT)))
- //DDSCL_NORMAL | DDSCL_ALLOWREBOOT)))
- return(0);
- // set display mode to 1024x768x8
- if (FAILED(lpdd->SetDisplayMode(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, 0, 0)))
- return(0);
- // clear ddsd and set size
- DDRAW_INIT_STRUCT(ddsd);
- // enable valid fields
- ddsd.dwFlags = DDSD_CAPS;
- // request primary surface
- ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
- // create the primary surface
- if (FAILED(lpdd->CreateSurface(&ddsd, &lpddsprimary, NULL)))
- return(0);
- // load the 24-bit image
- if (!Load_Bitmap_File(&bitmap, "bitmap24.bmp"))
- return(0);
- // return success or failure or your own return code here
- return(1);
- } // end Game_Init
- /////////////////////////////////////////////////////////////
- int Game_Shutdown(void *parms = NULL, int num_parms = 0)
- {
- // this is called after the game is exited and the main event
- // loop while is exited, do all you cleanup and shutdown here
- // first the palette
- if (lpddpal)
- {
- lpddpal->Release();
- lpddpal = NULL;
- } // end if
- // now the primary surface
- if (lpddsprimary)
- {
- lpddsprimary->Release();
- lpddsprimary = NULL;
- } // end if
- // now blow away the IDirectDraw4 interface
- if (lpdd)
- {
- lpdd->Release();
- lpdd = NULL;
- } // end if
- // unload the bitmap file, we no longer need it
- Unload_Bitmap_File(&bitmap);
- // return success or failure or your own return code here
- return(1);
- } // end Game_Shutdown
- // WINMAIN ////////////////////////////////////////////////
- int WINAPI WinMain( HINSTANCE hinstance,
- HINSTANCE hprevinstance,
- LPSTR lpcmdline,
- int ncmdshow)
- {
- WNDCLASSEX winclass; // this will hold the class we create
- HWND hwnd; // generic window handle
- MSG msg; // generic message
- //HDC hdc; // graphics device context
- // first fill in the window class stucture
- winclass.cbSize = sizeof(WNDCLASSEX);
- winclass.style = CS_DBLCLKS | CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
- winclass.lpfnWndProc = WindowProc;
- winclass.cbClsExtra = 0;
- winclass.cbWndExtra = 0;
- winclass.hInstance = hinstance;
- winclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
- winclass.hCursor = LoadCursor(NULL, IDC_ARROW);
- winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
- winclass.lpszMenuName = NULL;
- winclass.lpszClassName = WINDOW_CLASS_NAME;
- winclass.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
- // save hinstance in global
- hinstance_app = hinstance;
- // register the window class
- if (!RegisterClassEx(&winclass))
- return(0);
- // create the window
- if (!(hwnd = CreateWindowEx(NULL, // extended style
- WINDOW_CLASS_NAME, // class
- L"DirectDraw 16-Bit Bitmap Loading", // title
- WS_POPUP | WS_VISIBLE,
- 0, 0, // initial x,y
- SCREEN_WIDTH,SCREEN_HEIGHT, // initial width, height
- NULL, // handle to parent
- NULL, // handle to menu
- hinstance, // instance of this application
- NULL))) // extra creation parms
- return(0);
- // save main window handle
- main_window_handle = hwnd;
- // initialize game here
- Game_Init();
- // enter main event loop
- while(TRUE)
- {
- // test if there is a message in queue, if so get it
- if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
- {
- // test if this is a quit
- if (msg.message == WM_QUIT)
- break;
- // translate any accelerator keys
- TranslateMessage(&msg);
- // send the message to the window proc
- DispatchMessage(&msg);
- } // end if
- // main game processing goes here
- Game_Main();
- } // end while
- // closedown game here
- Game_Shutdown();
- // return to Windows like this
- return(msg.wParam);
- } // end WinMain
- ///////////////////////////////////////////////////////////
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