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Jan 24th, 2014
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  1. if (isServer) then {
  2.  
  3. _vehicle_0 = objNull;
  4. if (true) then
  5. {
  6. _this = createVehicle ["UH1H_DZ", [4809.3516, 10196.243, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  7. _vehicle_0 = _this;
  8. _this setDir 60.38887;
  9. _this setPos [4809.3516, 10196.243, 3.0517578e-005];
  10. };
  11.  
  12. _vehicle_2106 = objNull;
  13. if (true) then
  14. {
  15. _this = createVehicle ["CZBasicWeapons_EP1", [6822.0322, 2498.6736, -9.5367432e-007], [], 0, "CAN_COLLIDE"];
  16. _vehicle_2106 = _this;
  17. _this setPos [6822.0322, 2498.6736, -9.5367432e-007];
  18. };
  19.  
  20. _vehicle_2107 = objNull;
  21. if (true) then
  22. {
  23. _this = createVehicle ["CZBasicWeapons_EP1", [10483.921, 2336.9529, 3.8146973e-005], [], 0, "CAN_COLLIDE"];
  24. _vehicle_2107 = _this;
  25. _this setPos [10483.921, 2336.9529, 3.8146973e-005];
  26. };
  27.  
  28. };
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