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- template<class Derived>
- inline typename QuaternionBase<Derived>::Matrix3
- QuaternionBase<Derived>::toRotationMatrix(void) const
- {
- // NOTE if inlined, then gcc 4.2 and 4.4 get rid of the temporary (not gcc 4.3 !!)
- // if not inlined then the cost of the return by value is huge ~ +35%,
- // however, not inlining this function is an order of magnitude slower, so
- // it has to be inlined, and so the return by value is not an issue
- Matrix3 res;
- const Scalar tx = Scalar(2)*this->x();
- const Scalar ty = Scalar(2)*this->y();
- const Scalar tz = Scalar(2)*this->z();
- const Scalar twx = tx*this->w();
- const Scalar twy = ty*this->w();
- const Scalar twz = tz*this->w();
- const Scalar txx = tx*this->x();
- const Scalar txy = ty*this->x();
- const Scalar txz = tz*this->x();
- const Scalar tyy = ty*this->y();
- const Scalar tyz = tz*this->y();
- const Scalar tzz = tz*this->z();
- res.coeffRef(0,0) = Scalar(1)-(tyy+tzz);
- res.coeffRef(0,1) = txy-twz;
- res.coeffRef(0,2) = txz+twy;
- res.coeffRef(1,0) = txy+twz;
- res.coeffRef(1,1) = Scalar(1)-(txx+tzz);
- res.coeffRef(1,2) = tyz-twx;
- res.coeffRef(2,0) = txz-twy;
- res.coeffRef(2,1) = tyz+twx;
- res.coeffRef(2,2) = Scalar(1)-(txx+tyy);
- return res;
- }
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