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- Line,Raw,What it does,Performance impact,Possible downsides
- 1,; Ultimate Engine Tweaks - Created by P40L0X,Comment: Ultimate Engine Tweaks - Created by P40L0X,None,None
- 2,"; If you found it useful, please consider to support my work with a donation. Thank You! 🙏🏻: https://www.paypal.com/donate/?hosted_button_id=9N5Z6W6BDTWBE","Comment: If you found it useful, please consider to support my work with a donation. Thank You! 🙏🏻: https://www.paypal.com/donate/?hosted_button_id=9N5Z6W6BDTWBE",None,None
- 3,,(blank line),None,None
- 4,[Core.System],Section header: [Core.System],None,None
- 5,Paths=../../../Engine/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 6,Paths=%GAMEDIR%Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 7,Paths=../../../OblivionRemastered/Plugins/AltarBI/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 8,Paths=../../../OblivionRemastered/Plugins/AltarTesting/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 9,Paths=../../../OblivionRemastered/Plugins/AltarValidation/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 10,Paths=../../../OblivionRemastered/Plugins/AltarWindows/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 11,Paths=../../../OblivionRemastered/Plugins/AnimationNode/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 12,Paths=../../../OblivionRemastered/Plugins/AssetCompletionCommands/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 13,Paths=../../../OblivionRemastered/Plugins/AudioTool/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 14,Paths=../../../OblivionRemastered/Plugins/ConstructionSet64/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 15,Paths=../../../OblivionRemastered/Plugins/EmissiveLight/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 16,Paths=../../../OblivionRemastered/Plugins/HoudiniNiagara/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 17,Paths=../../../OblivionRemastered/Plugins/IGToolsTCP/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 18,Paths=../../../OblivionRemastered/Plugins/LibXL/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 19,Paths=../../../OblivionRemastered/Plugins/MapImporterCommands/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 20,Paths=../../../OblivionRemastered/Plugins/OblivionThirdParty/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 21,Paths=../../../OblivionRemastered/Plugins/OnlineSubsystemBethesdaNet/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 22,Paths=../../../OblivionRemastered/Plugins/QMPUnrealIntegration/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 23,Paths=../../../OblivionRemastered/Plugins/SideFX_Labs/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 24,Paths=../../../OblivionRemastered/Plugins/SteeringBehaviors/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 25,Paths=../../../OblivionRemastered/Plugins/TA_EditorBlueprintExtension/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 26,Paths=../../../OblivionRemastered/Plugins/UE5AltarPairing/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 27,Paths=../../../OblivionRemastered/Plugins/ue5-goliath-plugin-dev/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 28,Paths=../../../OblivionRemastered/Plugins/VActorStateMachine/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 29,Paths=../../../OblivionRemastered/Plugins/VCommonUIEnhancedInputNavigation/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 30,Paths=../../../OblivionRemastered/Plugins/VWorldPartitionUtils/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 31,Paths=../../../OblivionRemastered/Plugins/VirtuosCoreEditor/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 32,Paths=../../../OblivionRemastered/Plugins/VirtuosEditorAutomationTesting/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 33,Paths=../../../OblivionRemastered/Plugins/VirtuosProductionTools/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 34,Paths=../../../OblivionRemastered/Plugins/WwiseNiagara/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 35,Paths=../../../OblivionRemastered/Plugins/Wwise/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 36,Paths=../../../Engine/Plugins/2D/Paper2D/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 37,Paths=../../../Engine/Plugins/Animation/ACLPlugin/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 38,Paths=../../../Engine/Plugins/Animation/AnimationWarping/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 39,Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 40,Paths=../../../Engine/Plugins/Animation/ControlRig/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 41,Paths=../../../Engine/Plugins/Animation/DeformerGraph/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 42,Paths=../../../Engine/Plugins/Animation/IKRig/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 43,Paths=../../../Engine/Plugins/Animation/MotionWarping/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 44,Paths=../../../Engine/Plugins/Animation/RigLogic/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 45,Paths=../../../Engine/Plugins/Bridge/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 46,Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 47,Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 48,Paths=../../../Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 49,Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 50,Paths=../../../Engine/Plugins/Editor/ConsoleVariablesEditor/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 51,Paths=../../../Engine/Plugins/Editor/GeometryMode/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 52,Paths=../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 53,Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 54,Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 55,Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 56,Paths=../../../Engine/Plugins/Editor/UVEditor/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 57,Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 58,Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 59,Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 60,Paths=../../../Engine/Plugins/Experimental/ChaosClothAssetEditor/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 61,Paths=../../../Engine/Plugins/Experimental/ChaosClothAsset/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 62,Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 63,Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 64,Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 65,Paths=../../../Engine/Plugins/Experimental/Dataflow/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 66,Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 67,Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 68,Paths=../../../Engine/Plugins/Experimental/GeometryScripting/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 69,Paths=../../../Engine/Plugins/Experimental/ImpostorBaker/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 70,Paths=../../../Engine/Plugins/Experimental/Landmass/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 71,Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 72,Paths=../../../Engine/Plugins/Experimental/ToolPresets/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 73,Paths=../../../Engine/Plugins/Experimental/VirtualHeightfieldMesh/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 74,Paths=../../../Engine/Plugins/Experimental/Volumetrics/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 75,Paths=../../../Engine/Plugins/Experimental/Water/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 76,Paths=../../../Engine/Plugins/FX/NiagaraFluids/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 77,Paths=../../../Engine/Plugins/FX/Niagara/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 78,Paths=../../../Engine/Plugins/Fab/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 79,Paths=../../../Engine/Plugins/Interchange/Runtime/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 80,Paths=../../../Engine/Plugins/Marketplace/FSR3/FSR3/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 81,Paths=../../../Engine/Plugins/Marketplace/XeSS/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 82,Paths=../../../Engine/Plugins/Marketplace/nvidia/DLSS/DLSS/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 83,Paths=../../../Engine/Plugins/Media/MediaCompositing/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 84,Paths=../../../Engine/Plugins/Media/MediaPlate/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 85,Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 86,Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 87,Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 88,Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 89,Paths=../../../Engine/Plugins/Runtime/CommonUI/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 90,Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 91,Paths=../../../Engine/Plugins/Runtime/HDRIBackdrop/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 92,Paths=../../../Engine/Plugins/Runtime/HairStrands/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 93,Paths=../../../Engine/Plugins/Runtime/HoudiniEngine/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 94,Paths=../../../Engine/Plugins/Runtime/MeshModelingToolset/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 95,Paths=../../../Engine/Plugins/Runtime/Metasound/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 96,Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 97,Paths=../../../Engine/Plugins/Runtime/RigVM/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 98,Paths=../../../Engine/Plugins/Runtime/Synthesis/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 99,Paths=../../../Engine/Plugins/Runtime/WaveTable/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 100,Paths=../../../Engine/Plugins/Runtime/WebBrowserWidget/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 101,Paths=../../../Engine/Plugins/TraceUtilities/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 102,Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
- 103,,(blank line),None,None
- 104,;============================================================,Comment: ============================================================,None,None
- 105,;================== ENGINE SETTINGS =========================,Comment: ================== ENGINE SETTINGS =========================,None,None
- 106,;============================================================,Comment: ============================================================,None,None
- 107,[/Script/Engine.Engine],Section header: [/Script/Engine.Engine],None,None
- 108,bAllowMultiThreadedShaderCompile=1,Sets console variable 'bAllowMultiThreadedShaderCompile' to '1'.,I don't know,I don't know
- 109,,(blank line),None,None
- 110,;============================================================,Comment: ============================================================,None,None
- 111,;================== RENDERER SETTINGS =======================,Comment: ================== RENDERER SETTINGS =======================,None,None
- 112,;============================================================,Comment: ============================================================,None,None
- 113,[/Script/Engine.RendererSettings],Section header: [/Script/Engine.RendererSettings],None,None
- 114,; VRR & tearing (only if applicable),Comment: VRR & tearing (only if applicable),None,None
- 115,"r.VSync=0 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [ConsoleVariables] section at the bottom)",Toggles vertical sync.,Off reduces input latency; on caps framerate to refresh and prevents tearing.,Off can cause tearing without VRR; on increases latency and can induce stutter when frame time > refresh.
- 116,"r.D3D12.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [ConsoleVariables] section at the bottom)",Enables DXGI 'allow tearing' for swapchain to support VRR/G‑Sync/FreeSync and uncapped framerates.,Can reduce input latency and stutter on VRR displays.,Causes visible tearing on non‑VRR displays when framerate diverges from refresh rate.
- 117,,(blank line),None,None
- 118,; Post Processing Settings,Comment: Post Processing Settings,None,None
- 119,r.FilmGrain=0.02 ; Delete this if you want to keep original Film Grain (both from here & [ConsoleVariables] section at the bottom),Sets film grain intensity in the tonemapper.,Visual only; negligible perf.,Higher values reduce clarity; may mask aliasing.
- 120,r.Tonemapper.GrainQuantization=1 ; Delete this if you want to keep original Film Grain (both from here & [ConsoleVariables] section at the bottom),Controls dithering/quantization of film grain.,Negligible.,I don't know
- 121,r.NT.Lens.ChromaticAberration.Intensity=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom),Controls chromatic aberration (color fringing) effect.,Disabling improves clarity with minimal perf change.,Image may look less 'cinematic' if game art expects it.
- 122,r.SceneColorFringe.Max=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom),Controls chromatic aberration (color fringing) effect.,Disabling improves clarity with minimal perf change.,Image may look less 'cinematic' if game art expects it.
- 123,r.SceneColorFringeQuality=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom),Controls chromatic aberration (color fringing) effect.,Disabling improves clarity with minimal perf change.,Image may look less 'cinematic' if game art expects it.
- 124,r.MaxAnisotropy=16,Sets anisotropic texture filtering level.,Higher improves texture clarity at glancing angles at small GPU cost.,Slight GPU perf hit on very low‑end GPUs.
- 125,r.Tonemapper.Sharpen=0.75,Applies post‑tonemap sharpening.,Visual only.,Can accentuate aliasing/temporal shimmer.
- 126,,(blank line),None,None
- 127,; TAA Settings,Comment: TAA Settings,None,None
- 128,r.DefaultFeature.AntiAliasing=2,Default anti‑aliasing method (2 = TAA).,TAA reduces jaggies/temporal shimmer at modest cost.,TAA can soften image and introduce ghosting.
- 129,r.PostProcessAAQuality=6,Sets console variable 'r.PostProcessAAQuality' to '6'.,I don't know,I don't know
- 130,r.Reflections.Denoiser.TemporalAccumulation=1,Sets console variable 'r.Reflections.Denoiser.TemporalAccumulation' to '1'.,I don't know,I don't know
- 131,r.Reflections.Denoiser=2,Sets console variable 'r.Reflections.Denoiser' to '2'.,I don't know,I don't know
- 132,r.TemporalAA.Algorithm=1,Selects TAA algorithm variant.,Varies; newer variants may improve stability.,Compatibility varies by project.
- 133,r.TemporalAA.Upsampling=1,Sets console variable 'r.TemporalAA.Upsampling' to '1'.,I don't know,I don't know
- 134,r.TemporalAACurrentFrameWeight=0.2,Sets console variable 'r.TemporalAACurrentFrameWeight' to '0.2'.,I don't know,I don't know
- 135,r.TemporalAAFilterSize=0.6,Sets console variable 'r.TemporalAAFilterSize' to '0.6'.,I don't know,I don't know
- 136,r.TemporalAASamples=8,Number of TAA samples (higher = smoother).,More samples increase GPU cost.,Higher values can increase blur/ghosting.
- 137,r.TemporalAASharpness=0.5,Sharpness applied in TAA resolve.,Visual only.,Too high = ringing/haloing.
- 138,,(blank line),None,None
- 139,; DLSS/FSR/XeSS Settings,Comment: DLSS/FSR/XeSS Settings,None,None
- 140,r.BasePassForceOutputsVelocity=1,Forces velocity/motion vector output in base pass.,Slight GPU cost; required for DLSS/FSR2/3/XeSS and TAA.,None beyond minor cost.
- 141,r.FidelityFX.FSR.RCAS=0,Controls upscaler's integrated sharpening or Nvidia Image Sharpening preference.,Visual only.,Oversharpening causes halos/noise.
- 142,r.FidelityFX.FSR2.AutoExposure=1,Let the upscaler use its own exposure (instead of game exposure).,Can improve stability of reconstruction.,Mismatch with engine exposure in edge cases.
- 143,r.FidelityFX.FSR2.Sharpness=0.0,Controls upscaler's integrated sharpening or Nvidia Image Sharpening preference.,Visual only.,Oversharpening causes halos/noise.
- 144,r.FidelityFX.FSR3.AutoExposure=1,Let the upscaler use its own exposure (instead of game exposure).,Can improve stability of reconstruction.,Mismatch with engine exposure in edge cases.
- 145,r.FidelityFX.FSR3.Sharpness=0.0,Controls upscaler's integrated sharpening or Nvidia Image Sharpening preference.,Visual only.,Oversharpening causes halos/noise.
- 146,r.FidelityFX.FSR4.AutoExposure=1,Let the upscaler use its own exposure (instead of game exposure).,Can improve stability of reconstruction.,Mismatch with engine exposure in edge cases.
- 147,r.FidelityFX.FSR4.Sharpness=0.0,Controls upscaler's integrated sharpening or Nvidia Image Sharpening preference.,Visual only.,Oversharpening causes halos/noise.
- 148,r.NGX.DLSS.AutoExposure=1,Let the upscaler use its own exposure (instead of game exposure).,Can improve stability of reconstruction.,Mismatch with engine exposure in edge cases.
- 149,r.NGX.DLSS.EnableAutoExposure=1,Let the upscaler use its own exposure (instead of game exposure).,Can improve stability of reconstruction.,Mismatch with engine exposure in edge cases.
- 150,r.NGX.DLSS.PreferNISSharpen=0,Controls upscaler's integrated sharpening or Nvidia Image Sharpening preference.,Visual only.,Oversharpening causes halos/noise.
- 151,r.NGX.DLSS.Sharpness=0,Controls upscaler's integrated sharpening or Nvidia Image Sharpening preference.,Visual only.,Oversharpening causes halos/noise.
- 152,r.NIS.Enable=0,Configures FidelityFX/NGX/XeSS behaviors.,Depends on upscaler path.,Project‑specific.
- 153,r.XeSS.AutoExposure=1,Let the upscaler use its own exposure (instead of game exposure).,Can improve stability of reconstruction.,Mismatch with engine exposure in edge cases.
- 154,,(blank line),None,None
- 155,; Async & Pipeline functions,Comment: Async & Pipeline functions,None,None
- 156,r.AOAsyncBuildQueue=1,Sets console variable 'r.AOAsyncBuildQueue' to '1'.,I don't know,I don't know
- 157,r.AsyncCompute.AdaptiveBuffer=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
- 158,r.AsyncCompute.ParallelDispatch=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
- 159,r.AsyncCompute=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
- 160,r.AsyncCreateLightPrimitiveInteractions=1,Performs the named task asynchronously from the main thread.,Reduces stalls; better CPU/GPU overlap.,Potential race conditions or spikes during task sync.
- 161,r.AsyncPipelineCompile=1,Performs the named task asynchronously from the main thread.,Reduces stalls; better CPU/GPU overlap.,Potential race conditions or spikes during task sync.
- 162,r.CompileShadersForDevelopment=0,Sets console variable 'r.CompileShadersForDevelopment' to '0'.,I don't know,I don't know
- 163,r.CookOutUnusedDetailModeComponents=1,Sets console variable 'r.CookOutUnusedDetailModeComponents' to '1'.,I don't know,I don't know
- 164,r.D3D.RemoveUnusedInterpolators=1,Sets console variable 'r.D3D.RemoveUnusedInterpolators' to '1'.,I don't know,I don't know
- 165,r.EnableAsyncComputeVolumetricFog=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
- 166,r.UseAsyncShaderPrecompilation=1,Sets console variable 'r.UseAsyncShaderPrecompilation' to '1'.,I don't know,I don't know
- 167,,(blank line),None,None
- 168,; GPU Crash Management,Comment: GPU Crash Management,None,None
- 169,r.D3D12.GPUCrashDebuggingMode=0,Sets console variable 'r.D3D12.GPUCrashDebuggingMode' to '0'.,I don't know,I don't know
- 170,r.D3D12.GPUTimeout=0,Sets console variable 'r.D3D12.GPUTimeout' to '0'.,I don't know,I don't know
- 171,r.GPUCrash.Collectionenable=0,Sets console variable 'r.GPUCrash.Collectionenable' to '0'.,I don't know,I don't know
- 172,r.GPUCrash.DataDepth=0,Sets console variable 'r.GPUCrash.DataDepth' to '0'.,I don't know,I don't know
- 173,r.GPUCrashDebugging.Aftermath.Callstack=0,Sets console variable 'r.GPUCrashDebugging.Aftermath.Callstack' to '0'.,I don't know,I don't know
- 174,r.GPUCrashDebugging.Aftermath.Markers=0,Sets console variable 'r.GPUCrashDebugging.Aftermath.Markers' to '0'.,I don't know,I don't know
- 175,r.GPUCrashDebugging=0,Sets console variable 'r.GPUCrashDebugging' to '0'.,I don't know,I don't know
- 176,r.GPUCrashDump=0,Sets console variable 'r.GPUCrashDump' to '0'.,I don't know,I don't know
- 177,r.GPUDefrag.MaxRelocations=10,Controls GPU memory defragmentation behavior.,Can reduce VRAM fragmentation and allocation failures.,Defrag work may cause occasional spikes.
- 178,,(blank line),None,None
- 179,; RHI & Threading,Comment: RHI & Threading,None,None
- 180,r.GraphicsThread.EnableBackgroundThreads=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 181,r.GraphicsThread.UseThreadedDestruction=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 182,r.GTSyncType=2,Controls how GameThread synchronizes with RenderThread.,Type 2 typically reduces stalls by decoupling more work.,Potential for increased frame variance on CPU‑bound scenes.
- 183,r.RHICmdUseParallelAlgorithms=1,Sets console variable 'r.RHICmdUseParallelAlgorithms' to '1'.,I don't know,I don't know
- 184,r.RHICmdUseThread=1,Sets console variable 'r.RHICmdUseThread' to '1'.,I don't know,I don't know
- 185,r.RHIThread.Priority=2,Sets console variable 'r.RHIThread.Priority' to '2'.,I don't know,I don't know
- 186,r.RHIThread=1,Sets console variable 'r.RHIThread' to '1'.,I don't know,I don't know
- 187,,(blank line),None,None
- 188,; RHI Sync & Caching,Comment: RHI Sync & Caching,None,None
- 189,RHI.ResourceTableCaching=1,Sets console variable 'RHI.ResourceTableCaching' to '1'.,I don't know,I don't know
- 190,RHI.SyncAllowEarlyKick=1,Sets console variable 'RHI.SyncAllowEarlyKick' to '1'.,I don't know,I don't know
- 191,RHI.SyncThreshold=999,Sets console variable 'RHI.SyncThreshold' to '999'.,I don't know,I don't know
- 192,,(blank line),None,None
- 193,; Other RHI Settings,Comment: Other RHI Settings,None,None
- 194,r.RHI.UseParallelDispatch=1,Sets console variable 'r.RHI.UseParallelDispatch' to '1'.,I don't know,I don't know
- 195,r.RHICmdBuffer.EnableThreadedCompletion=1,Sets console variable 'r.RHICmdBuffer.EnableThreadedCompletion' to '1'.,I don't know,I don't know
- 196,r.RHICmdBypass=0,Sets console variable 'r.RHICmdBypass' to '0'.,I don't know,I don't know
- 197,,(blank line),None,None
- 198,; RDG,Comment: RDG,None,None
- 199,r.RDG.AsyncClothTick=1,Sets console variable 'r.RDG.AsyncClothTick' to '1'.,I don't know,I don't know
- 200,r.RDG.AsyncPipelineCompile=1,Sets console variable 'r.RDG.AsyncPipelineCompile' to '1'.,I don't know,I don't know
- 201,r.RDG.ParallelExecute=1,Sets console variable 'r.RDG.ParallelExecute' to '1'.,I don't know,I don't know
- 202,r.RDG.ParallelUpdateRenderGraph=1,Sets console variable 'r.RDG.ParallelUpdateRenderGraph' to '1'.,I don't know,I don't know
- 203,,(blank line),None,None
- 204,; I/O & Virtual Textures,Comment: I/O & Virtual Textures,None,None
- 205,r.IO.UseDirectStorage=1,Use Microsoft DirectStorage for asset streaming.,Can reduce CPU overhead and improve streaming on supported NVMe/GPUs.,Requires OS/driver support; potential instability on unsupported setups.
- 206,r.IO.VirtualTextures=1,Controls Virtual Texturing systems and warmup behavior.,Reduces VRAM spikes; may add streaming work and disk IO.,Possible texture popping if budgets are tight.
- 207,,(blank line),None,None
- 208,; Lumen Settings,Comment: Lumen Settings,None,None
- 209,r.Lumen.DiffuseIndirect.AsyncCompute=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
- 210,r.Lumen.Reflections.Temporal=1,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
- 211,r.Lumen.ScreenProbeGather.AsyncCompute=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
- 212,r.Lumen.ScreenProbeGather.TemporalFilterProbes=1,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
- 213,r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs=0,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
- 214,r.LumenScene.GPUDrivenUpdate=1,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
- 215,r.LumenScene.Lighting.AsyncCompute=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
- 216,r.LumenScene.MeshCardsPerTask=448,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
- 217,r.LumenScene.ParallelUpdate=1,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
- 218,r.LumenScene.PrimitivesPerTask=448,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
- 219,r.LumenScene.SurfaceCache.AtlasSize=2048,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
- 220,r.LumenScene.SurfaceCache.CardCapturesPerFrame=150,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
- 221,r.LumenScene.SurfaceCache.Feedback.MinPageHits=32.0,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
- 222,r.LumenScene.SurfaceCache.Feedback.UniqueElements=2048,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
- 223,r.LumenScene.SurfaceCache.NumFramesToKeepUnusedPages=128,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
- 224,r.LumenScene.SurfaceCache.RemovesPerFrame=128,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
- 225,,(blank line),None,None
- 226,; Nanite Settings,Comment: Nanite Settings,None,None
- 227,r.Nanite.LargePageRectThreshold=256,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
- 228,r.Nanite.MaterialVisibility.Async=1,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
- 229,r.Nanite.MaterialVisibility=1,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
- 230,r.Nanite.Streaming.MaxPageInstallsPerFrame=32,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
- 231,r.Nanite.Streaming.StreamingPoolSize=768,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
- 232,r.Nanite.VSMMeshShaderRasterization=1,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
- 233,,(blank line),None,None
- 234,; Parallel Computing Settings,Comment: Parallel Computing Settings,None,None
- 235,r.ParallelAnimationCacheConversion=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 236,r.ParallelAnimationCacheConversionAsync=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 237,r.ParallelAnimationCacheStreaming=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 238,r.ParallelAnimationCompression=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 239,r.ParallelAnimationCompressionAsync=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 240,r.ParallelAnimationEvaluation=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 241,r.ParallelAnimationRetargeting=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 242,r.ParallelAnimationRetargetingAsync=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 243,r.ParallelAnimationStreaming=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 244,r.ParallelAnimationStreamingAsync=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 245,r.ParallelAnimationUpdate=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 246,r.ParallelAsyncComputeSkinCache=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
- 247,r.ParallelAsyncComputeTranslucency=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
- 248,r.ParallelBasePass=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 249,r.ParallelBatchDispatch=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 250,r.ParallelCulling=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 251,r.ParallelDestruction=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 252,r.ParallelDistanceField=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 253,r.ParallelDistributedScene=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 254,r.ParallelGraphics=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 255,r.ParallelInitViews=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 256,r.ParallelLandscapeLayerUpdate=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 257,r.ParallelLandscapeSplatAtlas=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 258,r.ParallelLandscapeSplineSegmentCalc=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 259,r.ParallelLandscapeSplineUpdate=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 260,r.ParallelLightingBuild=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 261,r.ParallelLightingComposition=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 262,r.ParallelLightingInject=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 263,r.ParallelLightingPropagation=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 264,r.ParallelLightingSetup=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 265,r.ParallelMeshBuildUseJobCulling=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 266,r.ParallelMeshBuildUseJobMerging=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 267,r.ParallelMeshDrawCommands=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 268,r.ParallelMeshMerge=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 269,r.ParallelMeshProcessing=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 270,r.ParallelNavBoundsCalc=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 271,r.ParallelNavBoundsInit=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 272,r.ParallelNavBoundsUpdate=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 273,r.ParallelNavOctreeUpdate=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 274,r.ParallelParticleUpdate=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 275,r.ParallelPhysicsScene=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 276,r.ParallelPhysicsStepAsync=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 277,r.ParallelPostProcessing=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 278,r.ParallelPrePass=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 279,r.ParallelReflectionCaptures=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 280,r.ParallelReflectionEnvironment=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 281,r.ParallelRendering=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 282,r.ParallelRenderUploads=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 283,r.ParallelSceneCapture=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 284,r.ParallelSceneColorGather=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 285,r.ParallelShaderCompile=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 286,r.ParallelSkeletalClothBoundsCalc=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 287,r.ParallelSkeletalClothGather=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 288,r.ParallelSkeletalClothPrepareSim=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 289,r.ParallelSkeletalClothSimulate=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 290,r.ParallelSkeletalClothSkinning=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 291,r.ParallelSkeletalClothUpdate=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 292,r.ParallelSkeletalClothUpdateBounds=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 293,r.ParallelSkeletalClothUpdateVerts=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 294,r.ParallelTaskShaderCompilation=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 295,r.ParallelTonemapping=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 296,r.ParallelTranslucency=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 297,r.ParallelVelocity=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 298,r.ParallelZPrepass=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 299,,(blank line),None,None
- 300,; Pipeline & Target,Comment: Pipeline & Target,None,None
- 301,r.PipelineStateCache.AsyncCompileAfterTypes=1,Sets console variable 'r.PipelineStateCache.AsyncCompileAfterTypes' to '1'.,I don't know,I don't know
- 302,r.PreTileTextures=1,Sets console variable 'r.PreTileTextures' to '1'.,I don't know,I don't know
- 303,r.RDG.AsyncCompute=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
- 304,r.Renderer.UseGPUInstancing=1,Sets console variable 'r.Renderer.UseGPUInstancing' to '1'.,I don't know,I don't know
- 305,,(blank line),None,None
- 306,; Render Thread,Comment: Render Thread,None,None
- 307,r.RenderThread.EnableTaskGraphThread=1,Sets console variable 'r.RenderThread.EnableTaskGraphThread' to '1'.,I don't know,I don't know
- 308,r.RenderThread.Priority=2,Sets console variable 'r.RenderThread.Priority' to '2'.,I don't know,I don't know
- 309,,(blank line),None,None
- 310,; Shader Stats,Comment: Shader Stats,None,None
- 311,r.ShaderLibrary.PrintExtendedStats=0,Sets console variable 'r.ShaderLibrary.PrintExtendedStats' to '0'.,I don't know,I don't know
- 312,,(blank line),None,None
- 313,; Shadows & Atmosphere,Comment: Shadows & Atmosphere,None,None
- 314,r.Shadow.CacheWPOPrimitives=1,Sets console variable 'r.Shadow.CacheWPOPrimitives' to '1'.,I don't know,I don't know
- 315,r.Shadow.DetectVertexShaderLayerAtRuntime=1,Sets console variable 'r.Shadow.DetectVertexShaderLayerAtRuntime' to '1'.,I don't know,I don't know
- 316,r.Shadow.FadeExponent=0.75,Sets console variable 'r.Shadow.FadeExponent' to '0.75'.,I don't know,I don't know
- 317,r.Shadow.TemporalFilter=1,Sets console variable 'r.Shadow.TemporalFilter' to '1'.,I don't know,I don't know
- 318,r.Shadow.TemporalSampleCount=8,Sets console variable 'r.Shadow.TemporalSampleCount' to '8'.,I don't know,I don't know
- 319,r.Shadow.Virtual.Cache.AllocateViaLRU=1,Sets console variable 'r.Shadow.Virtual.Cache.AllocateViaLRU' to '1'.,I don't know,I don't know
- 320,r.Shadow.Virtual.Cache.InvalidateUseHZB=1,Sets console variable 'r.Shadow.Virtual.Cache.InvalidateUseHZB' to '1'.,I don't know,I don't know
- 321,r.Shadow.Virtual.NonNanite.IncludeInCoarsePages=0,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
- 322,r.Shadow.Virtual.UseHZB=1,Sets console variable 'r.Shadow.Virtual.UseHZB' to '1'.,I don't know,I don't know
- 323,r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1,Sets console variable 'r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque' to '1'.,I don't know,I don't know
- 324,r.SSS.Burley.EnableProfileIdCache=1,Sets console variable 'r.SSS.Burley.EnableProfileIdCache' to '1'.,I don't know,I don't know
- 325,,(blank line),None,None
- 326,; VRS & Virtual Textures,Comment: VRS & Virtual Textures,None,None
- 327,r.VRS.ContrastAdaptiveShading=0,Sets console variable 'r.VRS.ContrastAdaptiveShading' to '0'.,I don't know,I don't know
- 328,r.VRS.Enable=1,Sets console variable 'r.VRS.Enable' to '1'.,I don't know,I don't know
- 329,r.VRS.EnableImage=1,Sets console variable 'r.VRS.EnableImage' to '1'.,I don't know,I don't know
- 330,r.VRS.MaterialAdaptiveShading=1,Sets console variable 'r.VRS.MaterialAdaptiveShading' to '1'.,I don't know,I don't know
- 331,r.VRS.MotionAdaptiveShading=1,Sets console variable 'r.VRS.MotionAdaptiveShading' to '1'.,I don't know,I don't know
- 332,r.VRS.Tier=2,Sets console variable 'r.VRS.Tier' to '2'.,I don't know,I don't know
- 333,r.VT.ParallelFeedbackTasks=1,Sets console variable 'r.VT.ParallelFeedbackTasks' to '1'.,I don't know,I don't know
- 334,,(blank line),None,None
- 335,; Texture Streaming & Thread Pool,Comment: Texture Streaming & Thread Pool,None,None
- 336,r.TextureStreaming.DiscardUnusedMips=1,Sets console variable 'r.TextureStreaming.DiscardUnusedMips' to '1'.,I don't know,I don't know
- 337,r.TextureStreaming.UseBackgroundThreadPool=1,Sets console variable 'r.TextureStreaming.UseBackgroundThreadPool' to '1'.,I don't know,I don't know
- 338,r.TextureStreaming.UseDeferredLock=1,Sets console variable 'r.TextureStreaming.UseDeferredLock' to '1'.,I don't know,I don't know
- 339,r.TextureStreaming=1,Sets console variable 'r.TextureStreaming' to '1'.,I don't know,I don't know
- 340,r.ThreadPool.BackgroundThreadPriority=0,Sets console variable 'r.ThreadPool.BackgroundThreadPriority' to '0'.,I don't know,I don't know
- 341,r.ThreadPool.EnableBackgroundThreads=1,Sets console variable 'r.ThreadPool.EnableBackgroundThreads' to '1'.,I don't know,I don't know
- 342,r.ThreadPool.EnableHighPriorityThreads=1,Sets console variable 'r.ThreadPool.EnableHighPriorityThreads' to '1'.,I don't know,I don't know
- 343,,(blank line),None,None
- 344,; Streaming,Comment: Streaming,None,None
- 345,r.Streaming.AmortizeCPUToGPUCopy=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 346,r.Streaming.BuildTextureStreamingDataOnLoad=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 347,r.Streaming.DefragDynamicBounds=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 348,r.Streaming.FramesForFullUpdate=2,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 349,r.Streaming.LimitPoolSizeToVRAM=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 350,r.Streaming.MaxMipLevelReduction=0,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 351,r.Streaming.MinMipForSplitRequest=0,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 352,r.Streaming.ParallelRenderAssetsNumWorkgroups=4,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 353,r.Streaming.StressTest.ExtraAsyncLatency=0,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 354,r.Streaming.UseAsyncRequestsForDDC=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 355,r.Streaming.UseBackgroundThreadPool=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 356,r.Streaming.UseNewMetrics=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 357,r.Streaming.UsePerTextureBias=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 358,,(blank line),None,None
- 359,;---------------------- Miscellaneous ----------------------,Comment: ---------------------- Miscellaneous ----------------------,None,None
- 360,r.AllowMultiThreadedShaderCreation=1,Sets console variable 'r.AllowMultiThreadedShaderCreation' to '1'.,I don't know,I don't know
- 361,r.CustomDepth=3,Sets console variable 'r.CustomDepth' to '3'.,I don't know,I don't know
- 362,r.DFShadowAsyncCompute=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
- 363,r.DontLimitOnBattery=1,Sets console variable 'r.DontLimitOnBattery' to '1'.,I don't know,I don't know
- 364,r.DumpGPU=0,Sets console variable 'r.DumpGPU' to '0'.,I don't know,I don't know
- 365,r.Emitter.FastPoolEnable=1,Sets console variable 'r.Emitter.FastPoolEnable' to '1'.,I don't know,I don't know
- 366,r.EnableDebugSpam_GetObjectPositionAndScale=0,Sets console variable 'r.EnableDebugSpam_GetObjectPositionAndScale' to '0'.,I don't know,I don't know
- 367,r.EnableMultiThreadedRendering=1,Sets console variable 'r.EnableMultiThreadedRendering' to '1'.,I don't know,I don't know
- 368,r.FinishCurrentFrame=0,Sets console variable 'r.FinishCurrentFrame' to '0'.,I don't know,I don't know
- 369,r.ForceAllCoresForShaderCompiling=1,Sets console variable 'r.ForceAllCoresForShaderCompiling' to '1'.,I don't know,I don't know
- 370,r.ForceDebugViewModes=2,Sets console variable 'r.ForceDebugViewModes' to '2'.,I don't know,I don't know
- 371,r.ForceOcclusionQueryBatching=1,Sets console variable 'r.ForceOcclusionQueryBatching' to '1'.,I don't know,I don't know
- 372,r.GeometryCollection.Nanite.AsyncCompute=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
- 373,r.GeometryCollection.Nanite=1,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
- 374,r.InstanceCulling.OcclusionCull=1,Instance occlusion/visibility culling.,Reduces draw calls and fragment load.,Rare over‑culling causing pop‑in.
- 375,r.InstancedStaticMeshes.ForceRemoveAtSwap=1,Sets console variable 'r.InstancedStaticMeshes.ForceRemoveAtSwap' to '1'.,I don't know,I don't know
- 376,r.LODFadeTime=0.75,Sets console variable 'r.LODFadeTime' to '0.75'.,I don't know,I don't know
- 377,r.NGX.LogLevel=0,Sets console variable 'r.NGX.LogLevel' to '0'.,I don't know,I don't know
- 378,r.NumBufferedOcclusionQueries=2,Sets console variable 'r.NumBufferedOcclusionQueries' to '2'.,I don't know,I don't know
- 379,r.Occlusion.SingleRHIThreadStall=1,Sets console variable 'r.Occlusion.SingleRHIThreadStall' to '1'.,I don't know,I don't know
- 380,r.OneFrameThreadLag=1,Sets console variable 'r.OneFrameThreadLag' to '1'.,I don't know,I don't know
- 381,r.pso.evictiontime=30,Sets console variable 'r.pso.evictiontime' to '30'.,I don't know,I don't know
- 382,r.ShaderDrawDebug=0,Sets console variable 'r.ShaderDrawDebug' to '0'.,I don't know,I don't know
- 383,r.Shaders.Optimize=1,Sets console variable 'r.Shaders.Optimize' to '1'.,I don't know,I don't know
- 384,r.SupportAllShaderPermutations=0,Sets console variable 'r.SupportAllShaderPermutations' to '0'.,I don't know,I don't know
- 385,r.ThreadedShaderCompilation=1,Sets console variable 'r.ThreadedShaderCompilation' to '1'.,I don't know,I don't know
- 386,r.UniformBufferPooling=1,Sets console variable 'r.UniformBufferPooling' to '1'.,I don't know,I don't know
- 387,r.Visibility.FrustumCull.UseSphereTestFirst=1,Sets console variable 'r.Visibility.FrustumCull.UseSphereTestFirst' to '1'.,I don't know,I don't know
- 388,r.Visibility.TaskSchedule=0,Sets console variable 'r.Visibility.TaskSchedule' to '0'.,I don't know,I don't know
- 389,r.VT.CsvStats=0,Sets console variable 'r.VT.CsvStats' to '0'.,I don't know,I don't know
- 390,,(blank line),None,None
- 391,;============================================================,Comment: ============================================================,None,None
- 392,;================== DX12 SETTINGS ===========================,Comment: ================== DX12 SETTINGS ===========================,None,None
- 393,;============================================================,Comment: ============================================================,None,None
- 394,[/Script/D3D12RHI.D3D12Options],Section header: [/Script/D3D12RHI.D3D12Options],None,None
- 395,D3D12.AFRUseFramePacing=1,Uses frame pacing for alternate‑frame rendering.,Smoother frame pacing in AFR setups.,Limited relevance on modern single‑GPU systems.
- 396,D3D12.Aftermath=0,Enables NVIDIA Aftermath crash diagnostics.,"When disabled, removes minor runtime overhead.",Less detailed crash reports on NVIDIA GPUs.
- 397,D3D12.AllowPoolAllocateIndirectArgBuffers=1,Sets console variable 'D3D12.AllowPoolAllocateIndirectArgBuffers' to '1'.,I don't know,I don't know
- 398,D3D12.AsyncDeferredDeletion=1,Deletes D3D12 resources asynchronously instead of blocking.,Reduces render‑thread stalls during destruction.,Higher transient memory usage during async deletion.
- 399,D3D12.ForceThirtyHz=0,Sets console variable 'D3D12.ForceThirtyHz' to '0'.,I don't know,I don't know
- 400,D3D12.InsertOuterOcclusionQuery=1,Inserts occlusion query optimization for outer passes.,Minor GPU optimization.,I don't know
- 401,D3D12.MaxCommandsPerCommandList=20000,Sets a cap on the number of commands in each command list.,"Helps manage command list sizes, potential scheduling benefits.","If too low, increases submission overhead."
- 402,D3D12.MaximumFrameLatency=3,Sets the maximum number of frames that can be queued by the driver.,Lower values reduce input latency; higher values can smooth CPU spikes.,Too low can cause GPU underutilization; too high increases latency.
- 403,D3D12.MultithreadedCommandListBuilding=1,Enables building D3D12 command lists across multiple threads.,Improves CPU throughput on multi‑core systems.,Slight driver overhead; potential contention on low‑core CPUs.
- 404,D3D12.PSO.DiskCache=1,Enables D3D12 pipeline state object disk caches.,Reduces runtime hitching after warmup.,Consumes disk space; initial cache generation may stutter.
- 405,D3D12.PSO.DriverOptimizedDiskCache=1,Enables D3D12 pipeline state object disk caches.,Reduces runtime hitching after warmup.,Consumes disk space; initial cache generation may stutter.
- 406,D3D12.ResidencyManagement=1,Enables automatic residency management of GPU resources.,Reduces GPU memory thrashing.,Slight CPU overhead; misconfiguration can cause paging hitches.
- 407,D3D12.VRAMBufferPoolDefrag=1,Controls VRAM pool defragmentation/copy limits and zero‑buffer fallback size.,Can reduce fragmentation and improve allocation success.,Copy/defrag work may cause intermittent spikes.
- 408,D3D12.VRAMBufferPoolDefrag.MaxCopySizePerFrame=33554432,Sets console variable 'D3D12.VRAMBufferPoolDefrag.MaxCopySizePerFrame' to '33554432'.,I don't know,I don't know
- 409,D3D12.VRAMTexturePoolDefrag=1,Controls VRAM pool defragmentation/copy limits and zero‑buffer fallback size.,Can reduce fragmentation and improve allocation success.,Copy/defrag work may cause intermittent spikes.
- 410,D3D12.VRAMTexturePoolDefrag.MaxCopySizePerFrame=33554432,Sets console variable 'D3D12.VRAMTexturePoolDefrag.MaxCopySizePerFrame' to '33554432'.,I don't know,I don't know
- 411,D3D12.ZeroBufferSizeInMB=16,Controls VRAM pool defragmentation/copy limits and zero‑buffer fallback size.,Can reduce fragmentation and improve allocation success.,Copy/defrag work may cause intermittent spikes.
- 412,r.D3D.ForceDXC=1,Forces the DXC shader compiler instead of legacy FXC for D3D.,No runtime cost; impacts shader compile time/compatibility.,Possible shader compile incompatibilities on older drivers.
- 413,r.D3D12.LightweightDRED=0,Controls DRED (Device Removed Extended Data) diagnostics collection.,Disabling reduces GPU crash diagnostic overhead.,Less crash detail if the GPU device is lost.
- 414,r.D3D12.RayTracing.AllowSpecializedStateObjects=0,Controls specialized RTPSOs to optimize ray tracing pipelines.,Disabling reduces PSO count/memory.,May slightly reduce ray tracing performance where used.
- 415,,(blank line),None,None
- 416,;============================================================,Comment: ============================================================,None,None
- 417,;================== TEXTURE STREAMING =======================,Comment: ================== TEXTURE STREAMING =======================,None,None
- 418,;============================================================,Comment: ============================================================,None,None
- 419,[TextureStreaming],Section header: [TextureStreaming],None,None
- 420,PoolSizeVRAMPercentage=70,Sets texture streaming pool to percentage of total VRAM.,Larger pool reduces texture pop‑in; increases VRAM usage.,Too large can cause VRAM pressure and stutters.
- 421,,(blank line),None,None
- 422,;============================================================,Comment: ============================================================,None,None
- 423,;================== STREAMING SETTINGS ======================,Comment: ================== STREAMING SETTINGS ======================,None,None
- 424,;============================================================,Comment: ============================================================,None,None
- 425,[/Script/Engine.StreamingSettings],Section header: [/Script/Engine.StreamingSettings],None,None
- 426,r.Streaming.FullyLoadUsedTextures=0,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 427,r.Streaming.PredictiveBoost=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 428,r.Streaming.PredictiveBoostHintSize=512,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 429,r.Streaming.UseMaterialDataStreaming=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 430,s.AdaptiveAddToWorld.Enabled=1,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
- 431,s.AsyncLoadingThreadEnabled=1,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
- 432,s.AsyncLoadingThreadPriority=2,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
- 433,s.AsyncLoadingTimeLimit=3.0,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
- 434,s.IoDispatcherBufferMemoryMB=64,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
- 435,s.IoDispatcherCacheSizeMB=2048,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
- 436,s.IoDispatcherDecompressionWorkerCount=4,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
- 437,s.MaxIncomingRequestsToStall=1,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
- 438,s.MaxLevelRequestsAtOnceWhileInMatch=4,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
- 439,s.MaxPrecacheRequestsInFlight=8,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
- 440,s.MaxReadyRequestsToStallMB=0,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
- 441,s.MinBulkDataSizeForAsyncLoading=0,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
- 442,s.PriorityAsyncLoadingExtraTime=0.0,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
- 443,s.PriorityLevelStreamingActorsUpdateExtraTime=0.0,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
- 444,s.ProcessPrestreamingRequests=1,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
- 445,,(blank line),None,None
- 446,;============================================================,Comment: ============================================================,None,None
- 447,;================== NIAGARA SETTINGS ========================,Comment: ================== NIAGARA SETTINGS ========================,None,None
- 448,;============================================================,Comment: ============================================================,None,None
- 449,[/Script/Niagara.NiagaraSettings],Section header: [/Script/Niagara.NiagaraSettings],None,None
- 450,fx.MaxNiagaraGPUParticlesSpawnPerFrame=120000,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
- 451,fx.Niagara.GpuComputeDebug.DrawDebugEnabled=0,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
- 452,fx.Niagara.WarnComponentRenderCount=999999,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
- 453,fx.NiagaraAllowRuntimeScalabilityChanges=1,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
- 454,fx.NiagaraBatcher.FreeBufferEarly=0,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
- 455,fx.NiagaraDataBufferMinSize=2048,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
- 456,fx.NiagaraRuntimeCycleHistorySize=30,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
- 457,,(blank line),None,None
- 458,;============================================================,Comment: ============================================================,None,None
- 459,;================== GARBAGE COLLECTION SETTINGS =============,Comment: ================== GARBAGE COLLECTION SETTINGS =============,None,None
- 460,;============================================================,Comment: ============================================================,None,None
- 461,[/Script/Engine.GarbageCollectionSettings],Section header: [/Script/Engine.GarbageCollectionSettings],None,None
- 462,gc.AllowParallelGC=1,Toggles multithreaded/clustered garbage collection.,Parallel GC reduces stalls; clustering improves cache behavior.,Higher peak CPU during GC; risk of longer background CPU time.
- 463,gc.CreateGCClusters=1,Toggles multithreaded/clustered garbage collection.,Parallel GC reduces stalls; clustering improves cache behavior.,Higher peak CPU during GC; risk of longer background CPU time.
- 464,gc.MultithreadedDestructionEnabled=1,Toggles multithreaded/clustered garbage collection.,Parallel GC reduces stalls; clustering improves cache behavior.,Higher peak CPU during GC; risk of longer background CPU time.
- 465,,(blank line),None,None
- 466,;============================================================,Comment: ============================================================,None,None
- 467,;================== SHADER COMPILER SETTINGS ================,Comment: ================== SHADER COMPILER SETTINGS ================,None,None
- 468,;============================================================,Comment: ============================================================,None,None
- 469,[ShaderCompiler],Section header: [ShaderCompiler],None,None
- 470,bAllowAsynchronousShaderCompiling=1,Enable asynchronous/worker thread shader compilation.,Reduces on‑thread hitches during shader builds; may fully utilize CPU.,Background compilation can contend with gameplay threads; higher CPU usage during compile.
- 471,bAllowCompilingThroughWorkerThreads=1,Enable asynchronous/worker thread shader compilation.,Reduces on‑thread hitches during shader builds; may fully utilize CPU.,Background compilation can contend with gameplay threads; higher CPU usage during compile.
- 472,bAsyncShaderCompileWorkerThreads=1,Enable asynchronous/worker thread shader compilation.,Reduces on‑thread hitches during shader builds; may fully utilize CPU.,Background compilation can contend with gameplay threads; higher CPU usage during compile.
- 473,bEnableOptimizedShaderCompilation=1,Enable asynchronous/worker thread shader compilation.,Reduces on‑thread hitches during shader builds; may fully utilize CPU.,Background compilation can contend with gameplay threads; higher CPU usage during compile.
- 474,MaxShaderJobBatchSize=150,Limits/batches shader compile jobs.,Can improve compile throughput and reduce hitches.,Overly aggressive values may starve game threads.
- 475,MaxShaderJobs=1000,Limits/batches shader compile jobs.,Can improve compile throughput and reduce hitches.,Overly aggressive values may starve game threads.
- 476,NumUnusedShaderCompilingThreads=2,Limits/batches shader compile jobs.,Can improve compile throughput and reduce hitches.,Overly aggressive values may starve game threads.
- 477,r.GPUDefrag.AllowOverlappedMoves=1,Controls GPU memory defragmentation behavior.,Can reduce VRAM fragmentation and allocation failures.,Defrag work may cause occasional spikes.
- 478,r.GPUDefrag.EnableTimeLimits=1,Controls GPU memory defragmentation behavior.,Can reduce VRAM fragmentation and allocation failures.,Defrag work may cause occasional spikes.
- 479,,(blank line),None,None
- 480,;============================================================,Comment: ============================================================,None,None
- 481,;================== SHADER PIPELINE CACHE ===================,Comment: ================== SHADER PIPELINE CACHE ===================,None,None
- 482,;============================================================,Comment: ============================================================,None,None
- 483,[ShaderPipelineCache],Section header: [ShaderPipelineCache],None,None
- 484,r.ShaderPipelineCache.AsyncCompileRate=32,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
- 485,r.ShaderPipelineCache.BackgroundBatchSize=3,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
- 486,r.ShaderPipelineCache.BatchTime=4.0,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
- 487,r.ShaderPipelineCache.Enabled=1,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
- 488,r.ShaderPipelineCache.PrecompileBatchTime=5,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
- 489,r.ShaderPipelineCache.PrecompileFrameTime=20,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
- 490,r.ShaderPipelineCache.StartupCache=1,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
- 491,,(blank line),None,None
- 492,;============================================================,Comment: ============================================================,None,None
- 493,;================== DEV OPTIONS: SHADERS ====================,Comment: ================== DEV OPTIONS: SHADERS ====================,None,None
- 494,;============================================================,Comment: ============================================================,None,None
- 495,[DevOptions.Shaders],Section header: [DevOptions.Shaders],None,None
- 496,bAllowShaderCompilingWorker=1,Enable asynchronous/worker thread shader compilation.,Reduces on‑thread hitches during shader builds; may fully utilize CPU.,Background compilation can contend with gameplay threads; higher CPU usage during compile.
- 497,bOptimizeForLocalShaderBuilds=1,Sets console variable 'bOptimizeForLocalShaderBuilds' to '1'.,I don't know,I don't know
- 498,bUseBackgroundCompiling=1,Enable asynchronous/worker thread shader compilation.,Reduces on‑thread hitches during shader builds; may fully utilize CPU.,Background compilation can contend with gameplay threads; higher CPU usage during compile.
- 499,WorkerThreadPriority=0,Adjusts priority of worker threads (0 = normal).,Balances throughput vs system responsiveness.,Too high can starve OS; too low reduces performance.
- 500,,(blank line),None,None
- 501,;============================================================,Comment: ============================================================,None,None
- 502,;================== INPUT SETTINGS ==========================,Comment: ================== INPUT SETTINGS ==========================,None,None
- 503,;============================================================,Comment: ============================================================,None,None
- 504,[Engine.InputSettings],Section header: [Engine.InputSettings],None,None
- 505,bDisableMouseAcceleration=1,Sets console variable 'bDisableMouseAcceleration' to '1'.,I don't know,I don't know
- 506,bEnableMouseSmoothing=0,Disables legacy mouse smoothing/acceleration.,No perf impact.,None; gameplay feel change.
- 507,bViewAccelerationEnabled=0,Disables legacy mouse smoothing/acceleration.,No perf impact.,None; gameplay feel change.
- 508,RawMouseInputEnabled=1,Enable raw mouse input (no OS smoothing).,Lower input latency; consistent DPI.,None for performance; user preference.
- 509,,(blank line),None,None
- 510,;============================================================,Comment: ============================================================,None,None
- 511,;================== RENDERING THREAD SETTINGS ===============,Comment: ================== RENDERING THREAD SETTINGS ===============,None,None
- 512,;============================================================,Comment: ============================================================,None,None
- 513,[RenderingThread],Section header: [RenderingThread],None,None
- 514,bAllowAsyncRenderThreadUpdates=1,Enable multithreaded rendering and async render thread updates.,Improves CPU throughput; reduces GT→RT stalls.,Rare threading issues in some projects.
- 515,bAllowThreadedRendering=1,Enable multithreaded rendering and async render thread updates.,Improves CPU throughput; reduces GT→RT stalls.,Rare threading issues in some projects.
- 516,,(blank line),None,None
- 517,;============================================================,Comment: ============================================================,None,None
- 518,;================== PHYSICS SETTINGS ========================,Comment: ================== PHYSICS SETTINGS ========================,None,None
- 519,;============================================================,Comment: ============================================================,None,None
- 520,[Physics],Section header: [Physics],None,None
- 521,p.AsyncSceneEnabled=1,Runs physics simulation in its own async scene.,Reduces game thread stalls; better CPU usage.,Potential determinism differences; increased complexity.
- 522,p.Chaos.PerParticleCollision.ISPC=1,Uses ISPC vectorization for Chaos collision kernels.,Faster physics on CPU.,None unless ISPC path has bugs.
- 523,p.Chaos.Spherical.ISPC=1,Uses ISPC vectorization for Chaos collision kernels.,Faster physics on CPU.,None unless ISPC path has bugs.
- 524,p.Chaos.Spring.ISPC=1,Uses ISPC vectorization for Chaos collision kernels.,Faster physics on CPU.,None unless ISPC path has bugs.
- 525,p.Chaos.TriangleMesh.ISPC=1,Uses ISPC vectorization for Chaos collision kernels.,Faster physics on CPU.,None unless ISPC path has bugs.
- 526,p.Chaos.VelocityField.ISPC=1,Uses ISPC vectorization for Chaos collision kernels.,Faster physics on CPU.,None unless ISPC path has bugs.
- 527,p.Chaos.VisualDebuggerEnable=0,Enables Chaos Visual Debugger.,Off removes debug overhead.,Less debugging info for physics.
- 528,,(blank line),None,None
- 529,;============================================================,Comment: ============================================================,None,None
- 530,;================== AUDIO SETTINGS ==========================,Comment: ================== AUDIO SETTINGS ==========================,None,None
- 531,;============================================================,Comment: ============================================================,None,None
- 532,[/Script/Engine.AudioSettings],Section header: [/Script/Engine.AudioSettings],None,None
- 533,PlatformFormat=OGG,Selects platform audio codec (OGG).,Smaller size; decode cost similar to defaults.,Audio quality depends on encode settings.
- 534,PlatformStreamingFormat=OGG,Selects platform audio codec (OGG).,Smaller size; decode cost similar to defaults.,Audio quality depends on encode settings.
- 535,,(blank line),None,None
- 536,;============================================================,Comment: ============================================================,None,None
- 537,;================== AUDIO (AK) SETTINGS =====================,Comment: ================== AUDIO (AK) SETTINGS =====================,None,None
- 538,;============================================================,Comment: ============================================================,None,None
- 539,[/Script/AKAudio.AkSettings],Section header: [/Script/AKAudio.AkSettings],None,None
- 540,bEnableMultiCoreRendering=1,Allow Wwise (AK) to render audio across multiple cores.,Better audio mixing performance.,Higher CPU usage if many voices; possible thread contention.
- 541,,(blank line),None,None
- 542,;============================================================,Comment: ============================================================,None,None
- 543,;================== CRASH REPORT CLIENT =====================,Comment: ================== CRASH REPORT CLIENT =====================,None,None
- 544,;============================================================,Comment: ============================================================,None,None
- 545,[CrashReportClient],Section header: [CrashReportClient],None,None
- 546,bAgreeToCrashUpload=0,Opt‑out of crash uploads/telemetry/logging.,Removes network/IO overhead from telemetry.,Less crash data for troubleshooting.
- 547,bImplicitSend=0,Opt‑out of crash uploads/telemetry/logging.,Removes network/IO overhead from telemetry.,Less crash data for troubleshooting.
- 548,,(blank line),None,None
- 549,;============================================================,Comment: ============================================================,None,None
- 550,;================== LOG SETTINGS ============================,Comment: ================== LOG SETTINGS ============================,None,None
- 551,;============================================================,Comment: ============================================================,None,None
- 552,[Core.Log],Section header: [Core.Log],None,None
- 553,Global=all off,Disables logging for the 'Global' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 554,LogAI=all off,Disables logging for the 'LogAI' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 555,LogAnalytics=all off,Disables logging for the 'LogAnalytics' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 556,LogAnimation=all off,Disables logging for the 'LogAnimation' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 557,LogAudio=all off,Disables logging for the 'LogAudio' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 558,LogAudioCaptureCore=all off,Disables logging for the 'LogAudioCaptureCore' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 559,LogAudioMixer=all off,Disables logging for the 'LogAudioMixer' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 560,LogBlueprint=all off,Disables logging for the 'LogBlueprint' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 561,LogChaosDD=all off,Disables logging for the 'LogChaosDD' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 562,LogConfig=all off,Disables logging for the 'LogConfig' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 563,LogCore=all off,Disables logging for the 'LogCore' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 564,LogDerivedDataCache=all off,Disables logging for the 'LogDerivedDataCache' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 565,LogDeviceProfileManager=all off,Disables logging for the 'LogDeviceProfileManager' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 566,LogEOSSDK=all off,Disables logging for the 'LogEOSSDK' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 567,LogFab=all off,Disables logging for the 'LogFab' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 568,LogFileCache=all off,Disables logging for the 'LogFileCache' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 569,LogInit=all off,Disables logging for the 'LogInit' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 570,LogInput=all off,Disables logging for the 'LogInput' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 571,LogInteractiveProcess=all off,Disables logging for the 'LogInteractiveProcess' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 572,LogLevelSequenceEditor=all off,Disables logging for the 'LogLevelSequenceEditor' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 573,LogLinker=all off,Disables logging for the 'LogLinker' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 574,LogMemory=all off,Disables logging for the 'LogMemory' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 575,LogMemoryProfiler=all off,Disables logging for the 'LogMemoryProfiler' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 576,LogMeshMerging=all off,Disables logging for the 'LogMeshMerging' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 577,LogMeshReduction=all off,Disables logging for the 'LogMeshReduction' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 578,LogMetaSound=all off,Disables logging for the 'LogMetaSound' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 579,LogNFORDenoise=all off,Disables logging for the 'LogNFORDenoise' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 580,LogNetwork=all off,Disables logging for the 'LogNetwork' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 581,LogNetworkingProfiler=all off,Disables logging for the 'LogNetworkingProfiler' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 582,LogNiagara=all off,Disables logging for the 'LogNiagara' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 583,LogNiagaraDebuggerClient=all off,Disables logging for the 'LogNiagaraDebuggerClient' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 584,LogNNEDenoiser=all off,Disables logging for the 'LogNNEDenoiser' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 585,LogNNERuntimeORT=all off,Disables logging for the 'LogNNERuntimeORT' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 586,LogOnline=all off,Disables logging for the 'LogOnline' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 587,LogOnlineEntitlement=all off,Disables logging for the 'LogOnlineEntitlement' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 588,LogOnlineEvents=all off,Disables logging for the 'LogOnlineEvents' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 589,LogOnlineFriend=all off,Disables logging for the 'LogOnlineFriend' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 590,LogOnlineGame=all off,Disables logging for the 'LogOnlineGame' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 591,LogOnlineIdentity=all off,Disables logging for the 'LogOnlineIdentity' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 592,LogOnlinePresence=all off,Disables logging for the 'LogOnlinePresence' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 593,LogOnlineSession=all off,Disables logging for the 'LogOnlineSession' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 594,LogOnlineTitleFile=all off,Disables logging for the 'LogOnlineTitleFile' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 595,LogOnlineUser=all off,Disables logging for the 'LogOnlineUser' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 596,LogPakFile=all off,Disables logging for the 'LogPakFile' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 597,LogPhysics=all off,Disables logging for the 'LogPhysics' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 598,LogPluginManager=all off,Disables logging for the 'LogPluginManager' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 599,LogPython=all off,Disables logging for the 'LogPython' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 600,LogRenderTargetPool=all off,Disables logging for the 'LogRenderTargetPool' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 601,LogRenderer=all off,Disables logging for the 'LogRenderer' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 602,LogRendererCore=all off,Disables logging for the 'LogRendererCore' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 603,LogShaderCompiler=all off,Disables logging for the 'LogShaderCompiler' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 604,LogShaderCompilers=all off,Disables logging for the 'LogShaderCompilers' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 605,LogSlate=all off,Disables logging for the 'LogSlate' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 606,LogSourceControl=all off,Disables logging for the 'LogSourceControl' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 607,LogStreaming=all off,Disables logging for the 'LogStreaming' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 608,LogStudioTelemetry=all off,Disables logging for the 'LogStudioTelemetry' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 609,LogTargetPlatformManager=all off,Disables logging for the 'LogTargetPlatformManager' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 610,LogTelemetry=all off,Disables logging for the 'LogTelemetry' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 611,LogTemp=all off,Disables logging for the 'LogTemp' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 612,LogTextureEncodingSettings=all off,Disables logging for the 'LogTextureEncodingSettings' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 613,LogTextureFormatManager=all off,Disables logging for the 'LogTextureFormatManager' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 614,LogTextureFormatOodle=all off,Disables logging for the 'LogTextureFormatOodle' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 615,LogTimingProfiler=all off,Disables logging for the 'LogTimingProfiler' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 616,LogUObject=all off,Disables logging for the 'LogUObject' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 617,LogUObjectArray=all off,Disables logging for the 'LogUObjectArray' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 618,LogUsd=all off,Disables logging for the 'LogUsd' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 619,LogVRS=all off,Disables logging for the 'LogVRS' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 620,LogVirtualization=all off,Disables logging for the 'LogVirtualization' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 621,LogWindows=all off,Disables logging for the 'LogWindows' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 622,LogWindowsTextInputMethodSystem=all off,Disables logging for the 'LogWindowsTextInputMethodSystem' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 623,LogWorldPartition=all off,Disables logging for the 'LogWorldPartition' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 624,LogXGEController=all off,Disables logging for the 'LogXGEController' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 625,LogZenServiceInstance=all off,Disables logging for the 'LogZenServiceInstance' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 626,PixWinPlugin=all off,Disables logging for the 'PixWinPlugin' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 627,RenderDocPlugin=all off,Disables logging for the 'RenderDocPlugin' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 628,,(blank line),None,None
- 629,;============================================================,Comment: ============================================================,None,None
- 630,;================== ERROR HANDLING ==========================,Comment: ================== ERROR HANDLING ==========================,None,None
- 631,;============================================================,Comment: ============================================================,None,None
- 632,[Engine.ErrorHandling],Section header: [Engine.ErrorHandling],None,None
- 633,bPromptForRemoteDebugging=0,Suppress remote debugging prompts.,No perf impact.,Harder to attach a debugger when issues occur.
- 634,bPromptForRemoteDebugOnEnsure=0,Suppress remote debugging prompts.,No perf impact.,Harder to attach a debugger when issues occur.
- 635,,(blank line),None,None
- 636,;============================================================,Comment: ============================================================,None,None
- 637,;================== TELEMETRY SETTINGS ======================,Comment: ================== TELEMETRY SETTINGS ======================,None,None
- 638,;============================================================,Comment: ============================================================,None,None
- 639,[/Script/WInstrumentedProfilersSettings.WTelemetrySettings],Section header: [/Script/WInstrumentedProfilersSettings.WTelemetrySettings],None,None
- 640,bEnableTelemetry=0,Opt‑out of crash uploads/telemetry/logging.,Removes network/IO overhead from telemetry.,Less crash data for troubleshooting.
- 641,,(blank line),None,None
- 642,;============================================================,Comment: ============================================================,None,None
- 643,;================== HYDRA CRASH HANDLER =====================,Comment: ================== HYDRA CRASH HANDLER =====================,None,None
- 644,;============================================================,Comment: ============================================================,None,None
- 645,[FATHydraCrashHandler],Section header: [FATHydraCrashHandler],None,None
- 646,LogCrashReportHydra=0,Opt‑out of crash uploads/telemetry/logging.,Removes network/IO overhead from telemetry.,Less crash data for troubleshooting.
- 647,LogCrashUploader=0,Opt‑out of crash uploads/telemetry/logging.,Removes network/IO overhead from telemetry.,Less crash data for troubleshooting.
- 648,,(blank line),None,None
- 649,;============================================================,Comment: ============================================================,None,None
- 650,;================== CONSOLE VARIABLES ======================= (many CVARs are purposely duplicated here in order to bypass game overrides on load),Comment: ================== CONSOLE VARIABLES ======================= (many CVARs are purposely duplicated here in order to bypass game overrides on load),None,None
- 651,;============================================================,Comment: ============================================================,None,None
- 652,[ConsoleVariables],Section header: [ConsoleVariables],None,None
- 653,"r.VSync=0 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [/Script/Engine.RendererSettings] top section)",Toggles vertical sync.,Off reduces input latency; on caps framerate to refresh and prevents tearing.,Off can cause tearing without VRR; on increases latency and can induce stutter when frame time > refresh.
- 654,"r.D3D12.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [/Script/Engine.RendererSettings] top section)",Enables DXGI 'allow tearing' for swapchain to support VRR/G‑Sync/FreeSync and uncapped framerates.,Can reduce input latency and stutter on VRR displays.,Causes visible tearing on non‑VRR displays when framerate diverges from refresh rate.
- 655,r.FilmGrain=0.02 ; Delete this if you want to keep original Film Grain (both from here & [/Script/Engine.RendererSettings] top section),Sets film grain intensity in the tonemapper.,Visual only; negligible perf.,Higher values reduce clarity; may mask aliasing.
- 656,r.Tonemapper.GrainQuantization=1 ; Delete this if you want to keep original Film Grain (both from here & [/Script/Engine.RendererSettings] top section),Controls dithering/quantization of film grain.,Negligible.,I don't know
- 657,r.NT.Lens.ChromaticAberration.Intensity=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section),Controls chromatic aberration (color fringing) effect.,Disabling improves clarity with minimal perf change.,Image may look less 'cinematic' if game art expects it.
- 658,r.SceneColorFringe.Max=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section),Controls chromatic aberration (color fringing) effect.,Disabling improves clarity with minimal perf change.,Image may look less 'cinematic' if game art expects it.
- 659,r.SceneColorFringeQuality=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section),Controls chromatic aberration (color fringing) effect.,Disabling improves clarity with minimal perf change.,Image may look less 'cinematic' if game art expects it.
- 660,a.ForceParallelAnimUpdate=1,Sets console variable 'a.ForceParallelAnimUpdate' to '1'.,I don't know,I don't know
- 661,ai.DestroyNavDataInCleanUpAndMarkPendingKill=0,Physics/AI concurrency and cleanup settings.,Improves performance by parallelizing/limiting debug work.,May complicate debugging.
- 662,AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=0,Enable multithreaded rendering and async render thread updates.,Improves CPU throughput; reduces GT→RT stalls.,Rare threading issues in some projects.
- 663,Async.ParallelFor.YieldingTimeout=99,Sets console variable 'Async.ParallelFor.YieldingTimeout' to '99'.,I don't know,I don't know
- 664,AttemptStuckThreadResuscitation=1,Sets console variable 'AttemptStuckThreadResuscitation' to '1'.,I don't know,I don't know
- 665,au.BakedAnalysisEnabled=0,"Audio system behavior (analysis/VOIP, parallelism).",Disabling analysis saves CPU; parallel processing increases throughput.,Feature loss (no baked analysis/VOIP features).
- 666,au.DisableParallelSourceProcessing=0,"Audio system behavior (analysis/VOIP, parallelism).",Disabling analysis saves CPU; parallel processing increases throughput.,Feature loss (no baked analysis/VOIP features).
- 667,au.voip.AlwaysPlayVoiceComponent=0,"Audio system behavior (analysis/VOIP, parallelism).",Disabling analysis saves CPU; parallel processing increases throughput.,Feature loss (no baked analysis/VOIP features).
- 668,AudioThread.BatchAsyncBatchSize=256,Batches audio thread jobs.,Less overhead per job; better multicore utilization.,Larger batches increase latency of small jobs.
- 669,AudioThread.EnableBatchProcessing=1,Batches audio thread jobs.,Less overhead per job; better multicore utilization.,Larger batches increase latency of small jobs.
- 670,bAgreeToCrashUpload=0,Opt‑out of crash uploads/telemetry/logging.,Removes network/IO overhead from telemetry.,Less crash data for troubleshooting.
- 671,bAllowAsynchronousShaderCompiling=1,Enable asynchronous/worker thread shader compilation.,Reduces on‑thread hitches during shader builds; may fully utilize CPU.,Background compilation can contend with gameplay threads; higher CPU usage during compile.
- 672,bAllowAsyncRenderThreadUpdates=1,Enable multithreaded rendering and async render thread updates.,Improves CPU throughput; reduces GT→RT stalls.,Rare threading issues in some projects.
- 673,bAllowCompilingThroughWorkerThreads=1,Enable asynchronous/worker thread shader compilation.,Reduces on‑thread hitches during shader builds; may fully utilize CPU.,Background compilation can contend with gameplay threads; higher CPU usage during compile.
- 674,bAllowMultiThreadedAnimationUpdate=1,Sets console variable 'bAllowMultiThreadedAnimationUpdate' to '1'.,I don't know,I don't know
- 675,bAllowMultiThreadedShaderCompile=1,Sets console variable 'bAllowMultiThreadedShaderCompile' to '1'.,I don't know,I don't know
- 676,bAllowShaderCompilingWorker=1,Enable asynchronous/worker thread shader compilation.,Reduces on‑thread hitches during shader builds; may fully utilize CPU.,Background compilation can contend with gameplay threads; higher CPU usage during compile.
- 677,bAllowThreadedRendering=1,Enable multithreaded rendering and async render thread updates.,Improves CPU throughput; reduces GT→RT stalls.,Rare threading issues in some projects.
- 678,bAsyncShaderCompileWorkerThreads=1,Enable asynchronous/worker thread shader compilation.,Reduces on‑thread hitches during shader builds; may fully utilize CPU.,Background compilation can contend with gameplay threads; higher CPU usage during compile.
- 679,bCanBlueprintsTickByDefault=0,Sets console variable 'bCanBlueprintsTickByDefault' to '0'.,I don't know,I don't know
- 680,bDisableMouseAcceleration=1,Sets console variable 'bDisableMouseAcceleration' to '1'.,I don't know,I don't know
- 681,bEnableMouseSmoothing=0,Disables legacy mouse smoothing/acceleration.,No perf impact.,None; gameplay feel change.
- 682,bEnableMultiCoreRendering=1,Allow Wwise (AK) to render audio across multiple cores.,Better audio mixing performance.,Higher CPU usage if many voices; possible thread contention.
- 683,bEnableOptimizedShaderCompilation=1,Enable asynchronous/worker thread shader compilation.,Reduces on‑thread hitches during shader builds; may fully utilize CPU.,Background compilation can contend with gameplay threads; higher CPU usage during compile.
- 684,bEnableTelemetry=0,Opt‑out of crash uploads/telemetry/logging.,Removes network/IO overhead from telemetry.,Less crash data for troubleshooting.
- 685,bImplicitSend=0,Opt‑out of crash uploads/telemetry/logging.,Removes network/IO overhead from telemetry.,Less crash data for troubleshooting.
- 686,bOptimizeAnimBlueprintMemberVariableAccess=1,Sets console variable 'bOptimizeAnimBlueprintMemberVariableAccess' to '1'.,I don't know,I don't know
- 687,bOptimizeForLocalShaderBuilds=1,Sets console variable 'bOptimizeForLocalShaderBuilds' to '1'.,I don't know,I don't know
- 688,bPromptForRemoteDebugging=0,Suppress remote debugging prompts.,No perf impact.,Harder to attach a debugger when issues occur.
- 689,bPromptForRemoteDebugOnEnsure=0,Suppress remote debugging prompts.,No perf impact.,Harder to attach a debugger when issues occur.
- 690,bSmoothFrameRate=0,Sets console variable 'bSmoothFrameRate' to '0'.,I don't know,I don't know
- 691,bSupportsGPUScene=1,Sets console variable 'bSupportsGPUScene' to '1'.,I don't know,I don't know
- 692,bSupportsWaveOperations=1,Sets console variable 'bSupportsWaveOperations' to '1'.,I don't know,I don't know
- 693,bUseAsyncComputeContext=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
- 694,bUseBackgroundCompiling=1,Enable asynchronous/worker thread shader compilation.,Reduces on‑thread hitches during shader builds; may fully utilize CPU.,Background compilation can contend with gameplay threads; higher CPU usage during compile.
- 695,bViewAccelerationEnabled=0,Disables legacy mouse smoothing/acceleration.,No perf impact.,None; gameplay feel change.
- 696,csv.trackWaitsGT=0,Sets console variable 'csv.trackWaitsGT' to '0'.,I don't know,I don't know
- 697,csv.trackWaitsRT=0,Sets console variable 'csv.trackWaitsRT' to '0'.,I don't know,I don't know
- 698,D3D12.AFRUseFramePacing=1,Uses frame pacing for alternate‑frame rendering.,Smoother frame pacing in AFR setups.,Limited relevance on modern single‑GPU systems.
- 699,D3D12.Aftermath=0,Enables NVIDIA Aftermath crash diagnostics.,"When disabled, removes minor runtime overhead.",Less detailed crash reports on NVIDIA GPUs.
- 700,D3D12.AllowPoolAllocateIndirectArgBuffers=1,Sets console variable 'D3D12.AllowPoolAllocateIndirectArgBuffers' to '1'.,I don't know,I don't know
- 701,D3D12.AsyncDeferredDeletion=1,Deletes D3D12 resources asynchronously instead of blocking.,Reduces render‑thread stalls during destruction.,Higher transient memory usage during async deletion.
- 702,D3D12.ForceThirtyHz=0,Sets console variable 'D3D12.ForceThirtyHz' to '0'.,I don't know,I don't know
- 703,D3D12.InsertOuterOcclusionQuery=1,Inserts occlusion query optimization for outer passes.,Minor GPU optimization.,I don't know
- 704,D3D12.MaxCommandsPerCommandList=20000,Sets a cap on the number of commands in each command list.,"Helps manage command list sizes, potential scheduling benefits.","If too low, increases submission overhead."
- 705,D3D12.MaximumFrameLatency=3,Sets the maximum number of frames that can be queued by the driver.,Lower values reduce input latency; higher values can smooth CPU spikes.,Too low can cause GPU underutilization; too high increases latency.
- 706,D3D12.MultithreadedCommandListBuilding=1,Enables building D3D12 command lists across multiple threads.,Improves CPU throughput on multi‑core systems.,Slight driver overhead; potential contention on low‑core CPUs.
- 707,D3D12.PSO.DriverOptimizedDiskCache=1,Enables D3D12 pipeline state object disk caches.,Reduces runtime hitching after warmup.,Consumes disk space; initial cache generation may stutter.
- 708,D3D12.ResidencyManagement=1,Enables automatic residency management of GPU resources.,Reduces GPU memory thrashing.,Slight CPU overhead; misconfiguration can cause paging hitches.
- 709,D3D12.VRAMBufferPoolDefrag=1,Controls VRAM pool defragmentation/copy limits and zero‑buffer fallback size.,Can reduce fragmentation and improve allocation success.,Copy/defrag work may cause intermittent spikes.
- 710,D3D12.VRAMBufferPoolDefrag.MaxCopySizePerFrame=33554432,Sets console variable 'D3D12.VRAMBufferPoolDefrag.MaxCopySizePerFrame' to '33554432'.,I don't know,I don't know
- 711,D3D12.VRAMTexturePoolDefrag=1,Controls VRAM pool defragmentation/copy limits and zero‑buffer fallback size.,Can reduce fragmentation and improve allocation success.,Copy/defrag work may cause intermittent spikes.
- 712,D3D12.VRAMTexturePoolDefrag.MaxCopySizePerFrame=33554432,Sets console variable 'D3D12.VRAMTexturePoolDefrag.MaxCopySizePerFrame' to '33554432'.,I don't know,I don't know
- 713,D3D12.ZeroBufferSizeInMB=16,Controls VRAM pool defragmentation/copy limits and zero‑buffer fallback size.,Can reduce fragmentation and improve allocation success.,Copy/defrag work may cause intermittent spikes.
- 714,EnableMathOptimisations=1,Sets console variable 'EnableMathOptimisations' to '1'.,I don't know,I don't know
- 715,foliage.MaxOcclusionQueriesPerComponent=8,Sets console variable 'foliage.MaxOcclusionQueriesPerComponent' to '8'.,I don't know,I don't know
- 716,foliage.MinOcclusionQueriesPerComponent=3,Sets console variable 'foliage.MinOcclusionQueriesPerComponent' to '3'.,I don't know,I don't know
- 717,FX.AllowAsyncTick=1,Sets console variable 'FX.AllowAsyncTick' to '1'.,I don't know,I don't know
- 718,fx.AllowFastPathFunctionLibrary=1,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
- 719,FX.BatchAsync=1,Sets console variable 'FX.BatchAsync' to '1'.,I don't know,I don't know
- 720,FX.BatchAsyncBatchSize=8,Sets console variable 'FX.BatchAsyncBatchSize' to '8'.,I don't know,I don't know
- 721,fx.DeferrPSCDeactivation=1,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
- 722,FX.EarlyScheduleAsync=1,Sets console variable 'FX.EarlyScheduleAsync' to '1'.,I don't know,I don't know
- 723,fx.EnableCircularAnimTrailDump=0,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
- 724,fx.GPUSimulationTextureSizeX=512,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
- 725,fx.GPUSimulationTextureSizeY=512,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
- 726,FX.GPUSpawnWarningThreshold=99999999,Sets console variable 'FX.GPUSpawnWarningThreshold' to '99999999'.,I don't know,I don't know
- 727,FX.MaxCPUParticlesPerEmitter=750,Sets console variable 'FX.MaxCPUParticlesPerEmitter' to '750'.,I don't know,I don't know
- 728,FX.MaxGPUParticlesSpawnedPerFrame=60000,Sets console variable 'FX.MaxGPUParticlesSpawnedPerFrame' to '60000'.,I don't know,I don't know
- 729,fx.MaxNiagaraGPUParticlesSpawnPerFrame=120000,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
- 730,fx.Niagara.AsyncCompute=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
- 731,fx.Niagara.DebugDraw.Enabled=0,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
- 732,fx.Niagara.GpuComputeDebug.DrawDebugEnabled=0,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
- 733,fx.Niagara.WarnComponentRenderCount=999999,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
- 734,fx.NiagaraAllowRuntimeScalabilityChanges=1,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
- 735,fx.NiagaraBatcher.FreeBufferEarly=0,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
- 736,fx.NiagaraDataBufferMinSize=2048,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
- 737,fx.NiagaraRuntimeCycleHistorySize=30,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
- 738,fx.ParticlePerfStats.Enabled=0,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
- 739,fx.ScalabilityManParallelThreshold=25,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
- 740,fx.ScalabilityMaxUpdatesPerFrame=25,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
- 741,fx.SkipVectorVMBackendOptimizations=0,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
- 742,gc.AllowParallelGC=1,Toggles multithreaded/clustered garbage collection.,Parallel GC reduces stalls; clustering improves cache behavior.,Higher peak CPU during GC; risk of longer background CPU time.
- 743,gc.CreateGCClusters=1,Toggles multithreaded/clustered garbage collection.,Parallel GC reduces stalls; clustering improves cache behavior.,Higher peak CPU during GC; risk of longer background CPU time.
- 744,gc.MultithreadedDestructionEnabled=1,Toggles multithreaded/clustered garbage collection.,Parallel GC reduces stalls; clustering improves cache behavior.,Higher peak CPU during GC; risk of longer background CPU time.
- 745,GeometryCache.OffloadUpdate=1,Sets console variable 'GeometryCache.OffloadUpdate' to '1'.,I don't know,I don't know
- 746,grass.MaxAsyncTasks=8,Sets console variable 'grass.MaxAsyncTasks' to '8'.,I don't know,I don't know
- 747,grass.MaxCreatePerFrame=6,Sets console variable 'grass.MaxCreatePerFrame' to '6'.,I don't know,I don't know
- 748,grass.MaxInstancesPerComponent=49152,Sets console variable 'grass.MaxInstancesPerComponent' to '49152'.,I don't know,I don't know
- 749,grass.MinFramesToKeepGrass=60,Sets console variable 'grass.MinFramesToKeepGrass' to '60'.,I don't know,I don't know
- 750,grass.UseHaltonDistribution=1,Sets console variable 'grass.UseHaltonDistribution' to '1'.,I don't know,I don't know
- 751,landscape.RenderNanite=1,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
- 752,LevelSequence.InvalidBindingTagWarnings=0,Sets console variable 'LevelSequence.InvalidBindingTagWarnings' to '0'.,I don't know,I don't know
- 753,LogAI=all off,Disables logging for the 'LogAI' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 754,LogAnalytics=all off,Disables logging for the 'LogAnalytics' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 755,LogAnimation=all off,Disables logging for the 'LogAnimation' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 756,LogAudio=all off,Disables logging for the 'LogAudio' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 757,LogAudioCaptureCore=all off,Disables logging for the 'LogAudioCaptureCore' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 758,LogAudioMixer=all off,Disables logging for the 'LogAudioMixer' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 759,LogBlueprint=all off,Disables logging for the 'LogBlueprint' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 760,LogChaosDD=all off,Disables logging for the 'LogChaosDD' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 761,LogConfig=all off,Disables logging for the 'LogConfig' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 762,LogCore=all off,Disables logging for the 'LogCore' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 763,LogDerivedDataCache=all off,Disables logging for the 'LogDerivedDataCache' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 764,LogDeviceProfileManager=all off,Disables logging for the 'LogDeviceProfileManager' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 765,LogEOSSDK=all off,Disables logging for the 'LogEOSSDK' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 766,LogFab=all off,Disables logging for the 'LogFab' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 767,LogFileCache=all off,Disables logging for the 'LogFileCache' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 768,LogInit=all off,Disables logging for the 'LogInit' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 769,LogInput=all off,Disables logging for the 'LogInput' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 770,LogInteractiveProcess=all off,Disables logging for the 'LogInteractiveProcess' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 771,LogLevelSequenceEditor=all off,Disables logging for the 'LogLevelSequenceEditor' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 772,LogLinker=all off,Disables logging for the 'LogLinker' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 773,LogMemory=all off,Disables logging for the 'LogMemory' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 774,LogMemoryProfiler=all off,Disables logging for the 'LogMemoryProfiler' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 775,LogMeshMerging=all off,Disables logging for the 'LogMeshMerging' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 776,LogMeshReduction=all off,Disables logging for the 'LogMeshReduction' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 777,LogMetaSound=all off,Disables logging for the 'LogMetaSound' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 778,LogNFORDenoise=all off,Disables logging for the 'LogNFORDenoise' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 779,LogNetwork=all off,Disables logging for the 'LogNetwork' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 780,LogNetworkingProfiler=all off,Disables logging for the 'LogNetworkingProfiler' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 781,LogNiagara=all off,Disables logging for the 'LogNiagara' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 782,LogNiagaraDebuggerClient=all off,Disables logging for the 'LogNiagaraDebuggerClient' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 783,LogNNEDenoiser=all off,Disables logging for the 'LogNNEDenoiser' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 784,LogNNERuntimeORT=all off,Disables logging for the 'LogNNERuntimeORT' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 785,LogOnline=all off,Disables logging for the 'LogOnline' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 786,LogOnlineEntitlement=all off,Disables logging for the 'LogOnlineEntitlement' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 787,LogOnlineEvents=all off,Disables logging for the 'LogOnlineEvents' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 788,LogOnlineFriend=all off,Disables logging for the 'LogOnlineFriend' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 789,LogOnlineGame=all off,Disables logging for the 'LogOnlineGame' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 790,LogOnlineIdentity=all off,Disables logging for the 'LogOnlineIdentity' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 791,LogOnlinePresence=all off,Disables logging for the 'LogOnlinePresence' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 792,LogOnlineSession=all off,Disables logging for the 'LogOnlineSession' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 793,LogOnlineTitleFile=all off,Disables logging for the 'LogOnlineTitleFile' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 794,LogOnlineUser=all off,Disables logging for the 'LogOnlineUser' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 795,LogPakFile=all off,Disables logging for the 'LogPakFile' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 796,LogPhysics=all off,Disables logging for the 'LogPhysics' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 797,LogPluginManager=all off,Disables logging for the 'LogPluginManager' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 798,LogPython=all off,Disables logging for the 'LogPython' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 799,LogRenderTargetPool=all off,Disables logging for the 'LogRenderTargetPool' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 800,LogRenderer=all off,Disables logging for the 'LogRenderer' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 801,LogRendererCore=all off,Disables logging for the 'LogRendererCore' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 802,LogShaderCompiler=all off,Disables logging for the 'LogShaderCompiler' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 803,LogShaderCompilers=all off,Disables logging for the 'LogShaderCompilers' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 804,LogSlate=all off,Disables logging for the 'LogSlate' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 805,LogSourceControl=all off,Disables logging for the 'LogSourceControl' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 806,LogStreaming=all off,Disables logging for the 'LogStreaming' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 807,LogStudioTelemetry=all off,Disables logging for the 'LogStudioTelemetry' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 808,LogTargetPlatformManager=all off,Disables logging for the 'LogTargetPlatformManager' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 809,LogTelemetry=all off,Disables logging for the 'LogTelemetry' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 810,LogTemp=all off,Disables logging for the 'LogTemp' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 811,LogTextureEncodingSettings=all off,Disables logging for the 'LogTextureEncodingSettings' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 812,LogTextureFormatManager=all off,Disables logging for the 'LogTextureFormatManager' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 813,LogTextureFormatOodle=all off,Disables logging for the 'LogTextureFormatOodle' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 814,LogTimingProfiler=all off,Disables logging for the 'LogTimingProfiler' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 815,LogUObject=all off,Disables logging for the 'LogUObject' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 816,LogUObjectArray=all off,Disables logging for the 'LogUObjectArray' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 817,LogUsd=all off,Disables logging for the 'LogUsd' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 818,LogVRS=all off,Disables logging for the 'LogVRS' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 819,LogVirtualization=all off,Disables logging for the 'LogVirtualization' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 820,LogWindows=all off,Disables logging for the 'LogWindows' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 821,LogWindowsTextInputMethodSystem=all off,Disables logging for the 'LogWindowsTextInputMethodSystem' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 822,LogWorldPartition=all off,Disables logging for the 'LogWorldPartition' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 823,LogXGEController=all off,Disables logging for the 'LogXGEController' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 824,LogZenServiceInstance=all off,Disables logging for the 'LogZenServiceInstance' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 825,PixWinPlugin=all off,Disables logging for the 'PixWinPlugin' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 826,RenderDocPlugin=all off,Disables logging for the 'RenderDocPlugin' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
- 827,MaxShaderJobBatchSize=150,Limits/batches shader compile jobs.,Can improve compile throughput and reduce hitches.,Overly aggressive values may starve game threads.
- 828,MaxShaderJobs=1000,Limits/batches shader compile jobs.,Can improve compile throughput and reduce hitches.,Overly aggressive values may starve game threads.
- 829,memory.logGenericPlatformMemoryStats=0,Sets console variable 'memory.logGenericPlatformMemoryStats' to '0'.,I don't know,I don't know
- 830,niagara.CreateShadersOnLoad=1,Sets console variable 'niagara.CreateShadersOnLoad' to '1'.,I don't know,I don't know
- 831,NumUnusedShaderCompilingThreads=2,Limits/batches shader compile jobs.,Can improve compile throughput and reduce hitches.,Overly aggressive values may starve game threads.
- 832,p.AsyncSceneEnabled=1,Runs physics simulation in its own async scene.,Reduces game thread stalls; better CPU usage.,Potential determinism differences; increased complexity.
- 833,p.Chaos.PerParticleCollision.ISPC=1,Uses ISPC vectorization for Chaos collision kernels.,Faster physics on CPU.,None unless ISPC path has bugs.
- 834,p.Chaos.Spherical.ISPC=1,Uses ISPC vectorization for Chaos collision kernels.,Faster physics on CPU.,None unless ISPC path has bugs.
- 835,p.Chaos.Spring.ISPC=1,Uses ISPC vectorization for Chaos collision kernels.,Faster physics on CPU.,None unless ISPC path has bugs.
- 836,p.Chaos.TriangleMesh.ISPC=1,Uses ISPC vectorization for Chaos collision kernels.,Faster physics on CPU.,None unless ISPC path has bugs.
- 837,p.Chaos.VelocityField.ISPC=1,Uses ISPC vectorization for Chaos collision kernels.,Faster physics on CPU.,None unless ISPC path has bugs.
- 838,p.Chaos.VisualDebuggerEnable=0,Enables Chaos Visual Debugger.,Off removes debug overhead.,Less debugging info for physics.
- 839,p.RemoveFarBodiesFromBVH=1,Sets console variable 'p.RemoveFarBodiesFromBVH' to '1'.,I don't know,I don't know
- 840,pakcache.CachePerPakFile=1,Sets console variable 'pakcache.CachePerPakFile' to '1'.,I don't know,I don't know
- 841,pakcache.MaxBlockMemory=384,Sets console variable 'pakcache.MaxBlockMemory' to '384'.,I don't know,I don't know
- 842,pakcache.MaxRequestSizeToLowerLevellKB=3072,Sets console variable 'pakcache.MaxRequestSizeToLowerLevellKB' to '3072'.,I don't know,I don't know
- 843,pakcache.MaxRequestsToLowerLevel=3,Sets console variable 'pakcache.MaxRequestsToLowerLevel' to '3'.,I don't know,I don't know
- 844,pakcache.NumUnreferencedBlocksToCache=20,Sets console variable 'pakcache.NumUnreferencedBlocksToCache' to '20'.,I don't know,I don't know
- 845,pakcache.UseNewTrim=1,Sets console variable 'pakcache.UseNewTrim' to '1'.,I don't know,I don't know
- 846,PlatformFormat=OGG,Selects platform audio codec (OGG).,Smaller size; decode cost similar to defaults.,Audio quality depends on encode settings.
- 847,PlatformStreamingFormat=OGG,Selects platform audio codec (OGG).,Smaller size; decode cost similar to defaults.,Audio quality depends on encode settings.
- 848,PoolSizeVRAMPercentage=70,Sets texture streaming pool to percentage of total VRAM.,Larger pool reduces texture pop‑in; increases VRAM usage.,Too large can cause VRAM pressure and stutters.
- 849,r.AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=0,Sets console variable 'r.AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates' to '0'.,I don't know,I don't know
- 850,r.AllowMultiThreadedShaderCreation=1,Sets console variable 'r.AllowMultiThreadedShaderCreation' to '1'.,I don't know,I don't know
- 851,r.AOAsyncBuildQueue=1,Sets console variable 'r.AOAsyncBuildQueue' to '1'.,I don't know,I don't know
- 852,r.AsyncCompute.AdaptiveBuffer=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
- 853,r.AsyncCompute.ParallelDispatch=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
- 854,r.AsyncCompute=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
- 855,r.AsyncCreateLightPrimitiveInteractions=1,Performs the named task asynchronously from the main thread.,Reduces stalls; better CPU/GPU overlap.,Potential race conditions or spikes during task sync.
- 856,r.AsyncPipelineCompile=1,Performs the named task asynchronously from the main thread.,Reduces stalls; better CPU/GPU overlap.,Potential race conditions or spikes during task sync.
- 857,r.BasePassForceOutputsVelocity=1,Forces velocity/motion vector output in base pass.,Slight GPU cost; required for DLSS/FSR2/3/XeSS and TAA.,None beyond minor cost.
- 858,r.CompileShadersForDevelopment=0,Sets console variable 'r.CompileShadersForDevelopment' to '0'.,I don't know,I don't know
- 859,r.CookOutUnusedDetailModeComponents=1,Sets console variable 'r.CookOutUnusedDetailModeComponents' to '1'.,I don't know,I don't know
- 860,r.CustomDepth=3,Sets console variable 'r.CustomDepth' to '3'.,I don't know,I don't know
- 861,r.D3D.ForceDXC=1,Forces the DXC shader compiler instead of legacy FXC for D3D.,No runtime cost; impacts shader compile time/compatibility.,Possible shader compile incompatibilities on older drivers.
- 862,r.D3D.RemoveUnusedInterpolators=1,Sets console variable 'r.D3D.RemoveUnusedInterpolators' to '1'.,I don't know,I don't know
- 863,r.D3D12.GPUCrashDebuggingMode=0,Sets console variable 'r.D3D12.GPUCrashDebuggingMode' to '0'.,I don't know,I don't know
- 864,r.D3D12.GPUTimeout=0,Sets console variable 'r.D3D12.GPUTimeout' to '0'.,I don't know,I don't know
- 865,r.D3D12.LightweightDRED=0,Controls DRED (Device Removed Extended Data) diagnostics collection.,Disabling reduces GPU crash diagnostic overhead.,Less crash detail if the GPU device is lost.
- 866,r.D3D12.RayTracing.AllowSpecializedStateObjects=0,Controls specialized RTPSOs to optimize ray tracing pipelines.,Disabling reduces PSO count/memory.,May slightly reduce ray tracing performance where used.
- 867,r.DefaultFeature.AntiAliasing=2,Default anti‑aliasing method (2 = TAA).,TAA reduces jaggies/temporal shimmer at modest cost.,TAA can soften image and introduce ghosting.
- 868,r.DFShadowAsyncCompute=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
- 869,r.DistanceFields.ParallelUpdate=1,Sets console variable 'r.DistanceFields.ParallelUpdate' to '1'.,I don't know,I don't know
- 870,r.DontLimitOnBattery=1,Sets console variable 'r.DontLimitOnBattery' to '1'.,I don't know,I don't know
- 871,r.DumpGPU=0,Sets console variable 'r.DumpGPU' to '0'.,I don't know,I don't know
- 872,r.Emitter.FastPoolEnable=1,Sets console variable 'r.Emitter.FastPoolEnable' to '1'.,I don't know,I don't know
- 873,r.EnableAsyncComputeVolumetricFog=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
- 874,r.EnableDebugSpam_GetObjectPositionAndScale=0,Sets console variable 'r.EnableDebugSpam_GetObjectPositionAndScale' to '0'.,I don't know,I don't know
- 875,r.EnableMultiThreadedRendering=1,Sets console variable 'r.EnableMultiThreadedRendering' to '1'.,I don't know,I don't know
- 876,r.FidelityFX.FSR.RCAS=0,Controls upscaler's integrated sharpening or Nvidia Image Sharpening preference.,Visual only.,Oversharpening causes halos/noise.
- 877,r.FidelityFX.FSR2.AutoExposure=1,Let the upscaler use its own exposure (instead of game exposure).,Can improve stability of reconstruction.,Mismatch with engine exposure in edge cases.
- 878,r.FidelityFX.FSR2.Sharpness=0.0,Controls upscaler's integrated sharpening or Nvidia Image Sharpening preference.,Visual only.,Oversharpening causes halos/noise.
- 879,r.FidelityFX.FSR3.AutoExposure=1,Let the upscaler use its own exposure (instead of game exposure).,Can improve stability of reconstruction.,Mismatch with engine exposure in edge cases.
- 880,r.FidelityFX.FSR3.Sharpness=0.0,Controls upscaler's integrated sharpening or Nvidia Image Sharpening preference.,Visual only.,Oversharpening causes halos/noise.
- 881,r.FidelityFX.FSR4.AutoExposure=1,Let the upscaler use its own exposure (instead of game exposure).,Can improve stability of reconstruction.,Mismatch with engine exposure in edge cases.
- 882,r.FidelityFX.FSR4.Sharpness=0.0,Controls upscaler's integrated sharpening or Nvidia Image Sharpening preference.,Visual only.,Oversharpening causes halos/noise.
- 883,r.FinishCurrentFrame=0,Sets console variable 'r.FinishCurrentFrame' to '0'.,I don't know,I don't know
- 884,r.ForceAllCoresForShaderCompiling=1,Sets console variable 'r.ForceAllCoresForShaderCompiling' to '1'.,I don't know,I don't know
- 885,r.ForceDebugViewModes=2,Sets console variable 'r.ForceDebugViewModes' to '2'.,I don't know,I don't know
- 886,r.ForceOcclusionQueryBatching=1,Sets console variable 'r.ForceOcclusionQueryBatching' to '1'.,I don't know,I don't know
- 887,r.ForceParallelAnimUpdate=1,Sets console variable 'r.ForceParallelAnimUpdate' to '1'.,I don't know,I don't know
- 888,r.GeometryCollection.Nanite.AsyncCompute=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
- 889,r.GeometryCollection.Nanite=1,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
- 890,r.GPUDefrag.AllowOverlappedMoves=1,Controls GPU memory defragmentation behavior.,Can reduce VRAM fragmentation and allocation failures.,Defrag work may cause occasional spikes.
- 891,r.GPUDefrag.EnableTimeLimits=1,Controls GPU memory defragmentation behavior.,Can reduce VRAM fragmentation and allocation failures.,Defrag work may cause occasional spikes.
- 892,r.GPUDefrag.MaxRelocations=10,Controls GPU memory defragmentation behavior.,Can reduce VRAM fragmentation and allocation failures.,Defrag work may cause occasional spikes.
- 893,r.GPUCrash.Collectionenable=0,Sets console variable 'r.GPUCrash.Collectionenable' to '0'.,I don't know,I don't know
- 894,r.GPUCrash.DataDepth=0,Sets console variable 'r.GPUCrash.DataDepth' to '0'.,I don't know,I don't know
- 895,r.GPUCrashDebugging.Aftermath.Callstack=0,Sets console variable 'r.GPUCrashDebugging.Aftermath.Callstack' to '0'.,I don't know,I don't know
- 896,r.GPUCrashDebugging.Aftermath.Markers=0,Sets console variable 'r.GPUCrashDebugging.Aftermath.Markers' to '0'.,I don't know,I don't know
- 897,r.GPUCrashDebugging=0,Sets console variable 'r.GPUCrashDebugging' to '0'.,I don't know,I don't know
- 898,r.GPUCrashDump=0,Sets console variable 'r.GPUCrashDump' to '0'.,I don't know,I don't know
- 899,r.GraphicsThread.EnableBackgroundThreads=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 900,r.GraphicsThread.UseThreadedDestruction=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 901,r.GTSyncType=2,Controls how GameThread synchronizes with RenderThread.,Type 2 typically reduces stalls by decoupling more work.,Potential for increased frame variance on CPU‑bound scenes.
- 902,r.InstanceCulling.OcclusionCull=1,Instance occlusion/visibility culling.,Reduces draw calls and fragment load.,Rare over‑culling causing pop‑in.
- 903,r.InstancedStaticMeshes.ForceRemoveAtSwap=1,Sets console variable 'r.InstancedStaticMeshes.ForceRemoveAtSwap' to '1'.,I don't know,I don't know
- 904,r.IO.UseDirectStorage=1,Use Microsoft DirectStorage for asset streaming.,Can reduce CPU overhead and improve streaming on supported NVMe/GPUs.,Requires OS/driver support; potential instability on unsupported setups.
- 905,r.IO.VirtualTextures=1,Controls Virtual Texturing systems and warmup behavior.,Reduces VRAM spikes; may add streaming work and disk IO.,Possible texture popping if budgets are tight.
- 906,r.LODFadeTime=0.75,Sets console variable 'r.LODFadeTime' to '0.75'.,I don't know,I don't know
- 907,r.Lumen.DiffuseIndirect.AsyncCompute=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
- 908,r.Lumen.Reflections.Temporal=1,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
- 909,r.Lumen.ScreenProbeGather.AsyncCompute=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
- 910,r.Lumen.ScreenProbeGather.TemporalFilterProbes=1,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
- 911,r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs=0,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
- 912,r.LumenScene.GPUDrivenUpdate=1,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
- 913,r.LumenScene.Lighting.AsyncCompute=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
- 914,r.LumenScene.MeshCardsPerTask=448,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
- 915,r.LumenScene.ParallelUpdate=1,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
- 916,r.LumenScene.PrimitivesPerTask=448,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
- 917,r.LumenScene.SurfaceCache.AtlasSize=2048,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
- 918,r.LumenScene.SurfaceCache.CardCapturesPerFrame=150,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
- 919,r.LumenScene.SurfaceCache.Feedback.MinPageHits=32.0,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
- 920,r.LumenScene.SurfaceCache.Feedback.UniqueElements=2048,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
- 921,r.LumenScene.SurfaceCache.NumFramesToKeepUnusedPages=128,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
- 922,r.LumenScene.SurfaceCache.RemovesPerFrame=128,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
- 923,r.MaxAnisotropy=16,Sets anisotropic texture filtering level.,Higher improves texture clarity at glancing angles at small GPU cost.,Slight GPU perf hit on very low‑end GPUs.
- 924,r.Nanite.LargePageRectThreshold=256,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
- 925,r.Nanite.MaterialVisibility.Async=1,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
- 926,r.Nanite.MaterialVisibility=1,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
- 927,r.Nanite.Streaming.MaxPageInstallsPerFrame=32,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
- 928,r.Nanite.Streaming.StreamingPoolSize=768,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
- 929,r.Nanite.VSMMeshShaderRasterization=1,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
- 930,r.NGX.DLSS.AutoExposure=1,Let the upscaler use its own exposure (instead of game exposure).,Can improve stability of reconstruction.,Mismatch with engine exposure in edge cases.
- 931,r.NGX.DLSS.EnableAutoExposure=1,Let the upscaler use its own exposure (instead of game exposure).,Can improve stability of reconstruction.,Mismatch with engine exposure in edge cases.
- 932,r.NGX.DLSS.PreferNISSharpen=0,Controls upscaler's integrated sharpening or Nvidia Image Sharpening preference.,Visual only.,Oversharpening causes halos/noise.
- 933,r.NGX.DLSS.Sharpness=0,Controls upscaler's integrated sharpening or Nvidia Image Sharpening preference.,Visual only.,Oversharpening causes halos/noise.
- 934,r.NGX.LogLevel=0,Sets console variable 'r.NGX.LogLevel' to '0'.,I don't know,I don't know
- 935,r.NIS.Enable=0,Configures FidelityFX/NGX/XeSS behaviors.,Depends on upscaler path.,Project‑specific.
- 936,r.NumBufferedOcclusionQueries=2,Sets console variable 'r.NumBufferedOcclusionQueries' to '2'.,I don't know,I don't know
- 937,r.Occlusion.SingleRHIThreadStall=1,Sets console variable 'r.Occlusion.SingleRHIThreadStall' to '1'.,I don't know,I don't know
- 938,r.OneFrameThreadLag=1,Sets console variable 'r.OneFrameThreadLag' to '1'.,I don't know,I don't know
- 939,r.ParallelAnimationCacheConversion=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 940,r.ParallelAnimationCacheConversionAsync=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 941,r.ParallelAnimationCacheStreaming=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 942,r.ParallelAnimationCompression=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 943,r.ParallelAnimationCompressionAsync=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 944,r.ParallelAnimationEvaluation=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 945,r.ParallelAnimationRetargeting=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 946,r.ParallelAnimationRetargetingAsync=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 947,r.ParallelAnimationStreaming=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 948,r.ParallelAnimationStreamingAsync=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 949,r.ParallelAnimationUpdate=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 950,r.ParallelAsyncComputeSkinCache=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
- 951,r.ParallelAsyncComputeTranslucency=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
- 952,r.ParallelBasePass=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 953,r.ParallelBatchDispatch=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 954,r.ParallelCulling=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 955,r.ParallelDestruction=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 956,r.ParallelDistanceField=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 957,r.ParallelDistributedScene=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 958,r.ParallelGraphics=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 959,r.ParallelInitViews=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 960,r.ParallelLandscapeLayerUpdate=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 961,r.ParallelLandscapeSplatAtlas=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 962,r.ParallelLandscapeSplineSegmentCalc=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 963,r.ParallelLandscapeSplineUpdate=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 964,r.ParallelLightingBuild=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 965,r.ParallelLightingComposition=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 966,r.ParallelLightingInject=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 967,r.ParallelLightingPropagation=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 968,r.ParallelLightingSetup=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 969,r.ParallelMeshBuildUseJobCulling=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 970,r.ParallelMeshBuildUseJobMerging=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 971,r.ParallelMeshDrawCommands=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 972,r.ParallelMeshMerge=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 973,r.ParallelMeshProcessing=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 974,r.ParallelNavBoundsCalc=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 975,r.ParallelNavBoundsInit=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 976,r.ParallelNavBoundsUpdate=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 977,r.ParallelNavOctreeUpdate=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 978,r.ParallelParticleUpdate=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 979,r.ParallelPhysicsScene=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 980,r.ParallelPhysicsStepAsync=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 981,r.ParallelPostProcessing=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 982,r.ParallelPrePass=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 983,r.ParallelReflectionCaptures=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 984,r.ParallelReflectionEnvironment=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 985,r.ParallelRendering=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 986,r.ParallelRenderUploads=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 987,r.ParallelSceneCapture=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 988,r.ParallelSceneColorGather=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 989,r.ParallelShaderCompile=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 990,r.ParallelSkeletalClothBoundsCalc=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 991,r.ParallelSkeletalClothGather=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 992,r.ParallelSkeletalClothPrepareSim=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 993,r.ParallelSkeletalClothSimulate=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 994,r.ParallelSkeletalClothSkinning=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 995,r.ParallelSkeletalClothUpdate=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 996,r.ParallelSkeletalClothUpdateBounds=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 997,r.ParallelSkeletalClothUpdateVerts=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 998,r.ParallelTaskShaderCompilation=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 999,r.ParallelTonemapping=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 1000,r.ParallelTranslucency=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 1001,r.ParallelVelocity=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 1002,r.ParallelZPrepass=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
- 1003,r.PipelineStateCache.AsyncCompileAfterTypes=1,Sets console variable 'r.PipelineStateCache.AsyncCompileAfterTypes' to '1'.,I don't know,I don't know
- 1004,r.PostProcessAAQuality=6,Sets console variable 'r.PostProcessAAQuality' to '6'.,I don't know,I don't know
- 1005,r.PreTileTextures=1,Sets console variable 'r.PreTileTextures' to '1'.,I don't know,I don't know
- 1006,r.pso.evictiontime=30,Sets console variable 'r.pso.evictiontime' to '30'.,I don't know,I don't know
- 1007,r.RDG.AsyncClothTick=1,Sets console variable 'r.RDG.AsyncClothTick' to '1'.,I don't know,I don't know
- 1008,r.RDG.AsyncCompute=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
- 1009,r.RDG.AsyncPipelineCompile=1,Sets console variable 'r.RDG.AsyncPipelineCompile' to '1'.,I don't know,I don't know
- 1010,r.RDG.ParallelExecute=1,Sets console variable 'r.RDG.ParallelExecute' to '1'.,I don't know,I don't know
- 1011,r.RDG.ParallelUpdateRenderGraph=1,Sets console variable 'r.RDG.ParallelUpdateRenderGraph' to '1'.,I don't know,I don't know
- 1012,r.Reflections.Denoiser.TemporalAccumulation=1,Sets console variable 'r.Reflections.Denoiser.TemporalAccumulation' to '1'.,I don't know,I don't know
- 1013,r.Reflections.Denoiser=2,Sets console variable 'r.Reflections.Denoiser' to '2'.,I don't know,I don't know
- 1014,r.Renderer.UseGPUInstancing=1,Sets console variable 'r.Renderer.UseGPUInstancing' to '1'.,I don't know,I don't know
- 1015,r.RenderThread.EnableTaskGraphThread=1,Sets console variable 'r.RenderThread.EnableTaskGraphThread' to '1'.,I don't know,I don't know
- 1016,r.RenderThread.Priority=2,Sets console variable 'r.RenderThread.Priority' to '2'.,I don't know,I don't know
- 1017,r.RHI.UseParallelDispatch=1,Sets console variable 'r.RHI.UseParallelDispatch' to '1'.,I don't know,I don't know
- 1018,r.RHICmdBuffer.EnableThreadedCompletion=1,Sets console variable 'r.RHICmdBuffer.EnableThreadedCompletion' to '1'.,I don't know,I don't know
- 1019,r.RHICmdBypass=0,Sets console variable 'r.RHICmdBypass' to '0'.,I don't know,I don't know
- 1020,r.RHICmdUseParallelAlgorithms=1,Sets console variable 'r.RHICmdUseParallelAlgorithms' to '1'.,I don't know,I don't know
- 1021,r.RHICmdUseThread=1,Sets console variable 'r.RHICmdUseThread' to '1'.,I don't know,I don't know
- 1022,r.RHIThread.Priority=2,Sets console variable 'r.RHIThread.Priority' to '2'.,I don't know,I don't know
- 1023,r.RHIThread=1,Sets console variable 'r.RHIThread' to '1'.,I don't know,I don't know
- 1024,r.ShaderCompiler.AllowDistributedCompilation=0,Sets console variable 'r.ShaderCompiler.AllowDistributedCompilation' to '0'.,I don't know,I don't know
- 1025,r.ShaderDrawDebug=0,Sets console variable 'r.ShaderDrawDebug' to '0'.,I don't know,I don't know
- 1026,r.ShaderLibrary.PrintExtendedStats=0,Sets console variable 'r.ShaderLibrary.PrintExtendedStats' to '0'.,I don't know,I don't know
- 1027,r.ShaderPipelineCache.AsyncCompileRate=32,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
- 1028,r.ShaderPipelineCache.BackgroundBatchSize=3,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
- 1029,r.ShaderPipelineCache.BatchSize=30,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
- 1030,r.ShaderPipelineCache.BatchTime=4.0,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
- 1031,r.ShaderPipelineCache.Enabled=1,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
- 1032,r.ShaderPipelineCache.PrecompileBatchSize=30,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
- 1033,r.ShaderPipelineCache.PrecompileBatchTime=5,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
- 1034,r.ShaderPipelineCache.PrecompileFrameTime=20,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
- 1035,r.ShaderPipelineCache.PreOptimizeEnabled=1,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
- 1036,r.ShaderPipelineCache.StartupCache=1,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
- 1037,r.Shaders.Optimize=1,Sets console variable 'r.Shaders.Optimize' to '1'.,I don't know,I don't know
- 1038,r.Shaders.OptimizePreload=1,Sets console variable 'r.Shaders.OptimizePreload' to '1'.,I don't know,I don't know
- 1039,r.Shaders.Precompile=1,Sets console variable 'r.Shaders.Precompile' to '1'.,I don't know,I don't know
- 1040,r.Shadow.CacheWPOPrimitives=1,Sets console variable 'r.Shadow.CacheWPOPrimitives' to '1'.,I don't know,I don't know
- 1041,r.Shadow.DetectVertexShaderLayerAtRuntime=1,Sets console variable 'r.Shadow.DetectVertexShaderLayerAtRuntime' to '1'.,I don't know,I don't know
- 1042,r.Shadow.FadeExponent=0.75,Sets console variable 'r.Shadow.FadeExponent' to '0.75'.,I don't know,I don't know
- 1043,r.Shadow.TemporalFilter=1,Sets console variable 'r.Shadow.TemporalFilter' to '1'.,I don't know,I don't know
- 1044,r.Shadow.TemporalSampleCount=8,Sets console variable 'r.Shadow.TemporalSampleCount' to '8'.,I don't know,I don't know
- 1045,r.Shadow.Virtual.Cache.AllocateViaLRU=1,Sets console variable 'r.Shadow.Virtual.Cache.AllocateViaLRU' to '1'.,I don't know,I don't know
- 1046,r.Shadow.Virtual.Cache.InvalidateUseHZB=1,Sets console variable 'r.Shadow.Virtual.Cache.InvalidateUseHZB' to '1'.,I don't know,I don't know
- 1047,r.Shadow.Virtual.NonNanite.IncludeInCoarsePages=0,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
- 1048,r.Shadow.Virtual.UseHZB=1,Sets console variable 'r.Shadow.Virtual.UseHZB' to '1'.,I don't know,I don't know
- 1049,r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1,Sets console variable 'r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque' to '1'.,I don't know,I don't know
- 1050,r.SSS.Burley.EnableProfileIdCache=1,Sets console variable 'r.SSS.Burley.EnableProfileIdCache' to '1'.,I don't know,I don't know
- 1051,r.Streaming.AmortizeCPUToGPUCopy=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 1052,r.Streaming.BuildTextureStreamingDataOnLoad=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 1053,r.Streaming.DefragDynamicBounds=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 1054,r.Streaming.FramesForFullUpdate=2,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 1055,r.Streaming.FullyLoadUsedTextures=0,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 1056,r.Streaming.LimitPoolSizeToVRAM=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 1057,r.Streaming.MaxMipLevelReduction=0,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 1058,r.Streaming.MinMipForSplitRequest=0,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 1059,r.Streaming.ParallelRenderAssetsNumWorkgroups=4,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 1060,r.Streaming.PredictiveBoost=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 1061,r.Streaming.PredictiveBoostHintSize=512,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 1062,r.Streaming.StressTest.ExtraAsyncLatency=0,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 1063,r.Streaming.UseAsyncRequestsForDDC=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 1064,r.Streaming.UseBackgroundThreadPool=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 1065,r.Streaming.UseMaterialDataStreaming=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 1066,r.Streaming.UseNewMetrics=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 1067,r.Streaming.UsePerTextureBias=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
- 1068,r.Streamline.TagUIColorAlpha=0,Sets console variable 'r.Streamline.TagUIColorAlpha' to '0'.,I don't know,I don't know
- 1069,r.SupportAllShaderPermutations=0,Sets console variable 'r.SupportAllShaderPermutations' to '0'.,I don't know,I don't know
- 1070,r.TemporalAA.Algorithm=1,Selects TAA algorithm variant.,Varies; newer variants may improve stability.,Compatibility varies by project.
- 1071,r.TemporalAA.Upsampling=1,Sets console variable 'r.TemporalAA.Upsampling' to '1'.,I don't know,I don't know
- 1072,r.TemporalAACurrentFrameWeight=0.2,Sets console variable 'r.TemporalAACurrentFrameWeight' to '0.2'.,I don't know,I don't know
- 1073,r.TemporalAAFilterSize=0.6,Sets console variable 'r.TemporalAAFilterSize' to '0.6'.,I don't know,I don't know
- 1074,r.TemporalAASamples=8,Number of TAA samples (higher = smoother).,More samples increase GPU cost.,Higher values can increase blur/ghosting.
- 1075,r.TemporalAASharpness=0.5,Sharpness applied in TAA resolve.,Visual only.,Too high = ringing/haloing.
- 1076,r.TextureStreaming.DiscardUnusedMips=1,Sets console variable 'r.TextureStreaming.DiscardUnusedMips' to '1'.,I don't know,I don't know
- 1077,r.TextureStreaming.UseBackgroundThreadPool=1,Sets console variable 'r.TextureStreaming.UseBackgroundThreadPool' to '1'.,I don't know,I don't know
- 1078,r.TextureStreaming.UseDeferredLock=1,Sets console variable 'r.TextureStreaming.UseDeferredLock' to '1'.,I don't know,I don't know
- 1079,r.TextureStreaming=1,Sets console variable 'r.TextureStreaming' to '1'.,I don't know,I don't know
- 1080,r.ThreadedShaderCompilation=1,Sets console variable 'r.ThreadedShaderCompilation' to '1'.,I don't know,I don't know
- 1081,r.ThreadPool.BackgroundThreadPriority=0,Sets console variable 'r.ThreadPool.BackgroundThreadPriority' to '0'.,I don't know,I don't know
- 1082,r.ThreadPool.EnableBackgroundThreads=1,Sets console variable 'r.ThreadPool.EnableBackgroundThreads' to '1'.,I don't know,I don't know
- 1083,r.ThreadPool.EnableHighPriorityThreads=1,Sets console variable 'r.ThreadPool.EnableHighPriorityThreads' to '1'.,I don't know,I don't know
- 1084,r.Tonemapper.Sharpen=0.75,Applies post‑tonemap sharpening.,Visual only.,Can accentuate aliasing/temporal shimmer.
- 1085,r.UniformBufferPooling=1,Sets console variable 'r.UniformBufferPooling' to '1'.,I don't know,I don't know
- 1086,r.UseAsyncShaderPrecompilation=1,Sets console variable 'r.UseAsyncShaderPrecompilation' to '1'.,I don't know,I don't know
- 1087,r.Visibility.FrustumCull.UseSphereTestFirst=1,Sets console variable 'r.Visibility.FrustumCull.UseSphereTestFirst' to '1'.,I don't know,I don't know
- 1088,r.Visibility.TaskSchedule=0,Sets console variable 'r.Visibility.TaskSchedule' to '0'.,I don't know,I don't know
- 1089,r.VRS.ContrastAdaptiveShading=0,Sets console variable 'r.VRS.ContrastAdaptiveShading' to '0'.,I don't know,I don't know
- 1090,r.VRS.Enable=1,Sets console variable 'r.VRS.Enable' to '1'.,I don't know,I don't know
- 1091,r.VRS.EnableImage=1,Sets console variable 'r.VRS.EnableImage' to '1'.,I don't know,I don't know
- 1092,r.VRS.MaterialAdaptiveShading=1,Sets console variable 'r.VRS.MaterialAdaptiveShading' to '1'.,I don't know,I don't know
- 1093,r.VRS.MotionAdaptiveShading=1,Sets console variable 'r.VRS.MotionAdaptiveShading' to '1'.,I don't know,I don't know
- 1094,r.VRS.Tier=2,Sets console variable 'r.VRS.Tier' to '2'.,I don't know,I don't know
- 1095,r.VT.CsvStats=0,Sets console variable 'r.VT.CsvStats' to '0'.,I don't know,I don't know
- 1096,r.VT.ParallelFeedbackTasks=1,Sets console variable 'r.VT.ParallelFeedbackTasks' to '1'.,I don't know,I don't know
- 1097,r.XeSS.AutoExposure=1,Let the upscaler use its own exposure (instead of game exposure).,Can improve stability of reconstruction.,Mismatch with engine exposure in edge cases.
- 1098,RawMouseInputEnabled=1,Enable raw mouse input (no OS smoothing).,Lower input latency; consistent DPI.,None for performance; user preference.
- 1099,RHI.ResourceTableCaching=1,Sets console variable 'RHI.ResourceTableCaching' to '1'.,I don't know,I don't know
- 1100,RHI.SyncAllowEarlyKick=1,Sets console variable 'RHI.SyncAllowEarlyKick' to '1'.,I don't know,I don't know
- 1101,RHI.SyncThreshold=999,Sets console variable 'RHI.SyncThreshold' to '999'.,I don't know,I don't know
- 1102,s.AdaptiveAddToWorld.Enabled=1,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
- 1103,s.AsyncLoadingThreadEnabled=1,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
- 1104,s.AsyncLoadingThreadPriority=2,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
- 1105,s.AsyncLoadingTimeLimit=3.0,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
- 1106,s.IoDispatcherBufferMemoryMB=64,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
- 1107,s.IoDispatcherCacheSizeMB=2048,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
- 1108,s.IoDispatcherDecompressionWorkerCount=4,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
- 1109,s.MaxIncomingRequestsToStall=1,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
- 1110,s.MaxLevelRequestsAtOnceWhileInMatch=4,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
- 1111,s.MaxPrecacheRequestsInFlight=8,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
- 1112,s.MaxReadyRequestsToStallMB=0,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
- 1113,s.MinBulkDataSizeForAsyncLoading=0,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
- 1114,s.PriorityAsyncLoadingExtraTime=0.0,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
- 1115,s.PriorityLevelStreamingActorsUpdateExtraTime=0.0,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
- 1116,s.ProcessPrestreamingRequests=1,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
- 1117,Slate.bAllowThrottling=0,Sets console variable 'Slate.bAllowThrottling' to '0'.,I don't know,I don't know
- 1118,t.MaxFPS=0,Sets console variable 't.MaxFPS' to '0'.,I don't know,I don't know
- 1119,TaskGraph.Enable=1,Sets console variable 'TaskGraph.Enable' to '1'.,I don't know,I don't know
- 1120,TaskGraph.ForkedProcessMaxWorkerThreads=4,Sets console variable 'TaskGraph.ForkedProcessMaxWorkerThreads' to '4'.,I don't know,I don't know
- 1121,TaskGraph.NumForegroundWorkers=4,Sets console variable 'TaskGraph.NumForegroundWorkers' to '4'.,I don't know,I don't know
- 1122,TaskGraph.PrintBroadcastWarnings=0,Sets console variable 'TaskGraph.PrintBroadcastWarnings' to '0'.,I don't know,I don't know
- 1123,TimerManager.DumpTimerLogResolveVirtualFunctions=0,Disable extra symbol resolution/logging when dumping timer logs.,Slight reduction in debug overhead.,Less information when debugging timers.
- 1124,TimerManager.DumpTimerLogSymbolNames=0,Disable extra symbol resolution/logging when dumping timer logs.,Slight reduction in debug overhead.,Less information when debugging timers.
- 1125,UseAllCores=1,Allows engine task graph to use all available CPU cores.,Higher throughput for async tasks.,May starve background apps on low‑core systems.
- 1126,WorkerThreadPriority=0,Adjusts priority of worker threads (0 = normal).,Balances throughput vs system responsiveness.,Too high can starve OS; too low reduces performance.
- 1127,wp.Runtime.HLOD.WarmupNanite=0,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
- 1128,wp.Runtime.HLOD.WarmupVTScaleFactor=1.0,Controls Virtual Texturing systems and warmup behavior.,Reduces VRAM spikes; may add streaming work and disk IO.,Possible texture popping if budgets are tight.
- 1129,wp.Runtime.LevelStreamingContinuouslyIncrementalGCWhileLevelsPendingPurgeForWP=128,World Partition streaming scheduler tuning.,Affects streaming hitches vs memory by adjusting how many cells load and GC cadence.,Too aggressive can stutter; too conservative increases pop‑in.
- 1130,wp.Runtime.MaxLoadingStreamingCells=16,World Partition streaming scheduler tuning.,Affects streaming hitches vs memory by adjusting how many cells load and GC cadence.,Too aggressive can stutter; too conservative increases pop‑in.
- 1131,wp.Runtime.UpdateStreamingStateTimeLimit=0.1,World Partition streaming scheduler tuning.,Affects streaming hitches vs memory by adjusting how many cells load and GC cadence.,Too aggressive can stutter; too conservative increases pop‑in.
- 1132,,(blank line),None,None
- 1133,;============================================================,Comment: ============================================================,None,None
- 1134,;================== CUSTOM/OPTIONAL SETTINGS ================,Comment: ================== CUSTOM/OPTIONAL SETTINGS ================,None,None
- 1135,;============================================================,Comment: ============================================================,None,None
- 1136,; You can add other custom CVARs/Sections below,Comment: You can add other custom CVARs/Sections below,None,None
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