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  1. Line,Raw,What it does,Performance impact,Possible downsides
  2. 1,; Ultimate Engine Tweaks - Created by P40L0X,Comment: Ultimate Engine Tweaks - Created by P40L0X,None,None
  3. 2,"; If you found it useful, please consider to support my work with a donation. Thank You! 🙏🏻: https://www.paypal.com/donate/?hosted_button_id=9N5Z6W6BDTWBE","Comment: If you found it useful, please consider to support my work with a donation. Thank You! 🙏🏻: https://www.paypal.com/donate/?hosted_button_id=9N5Z6W6BDTWBE",None,None
  4. 3,,(blank line),None,None
  5. 4,[Core.System],Section header: [Core.System],None,None
  6. 5,Paths=../../../Engine/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  7. 6,Paths=%GAMEDIR%Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  8. 7,Paths=../../../OblivionRemastered/Plugins/AltarBI/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  9. 8,Paths=../../../OblivionRemastered/Plugins/AltarTesting/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  10. 9,Paths=../../../OblivionRemastered/Plugins/AltarValidation/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  11. 10,Paths=../../../OblivionRemastered/Plugins/AltarWindows/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  12. 11,Paths=../../../OblivionRemastered/Plugins/AnimationNode/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  13. 12,Paths=../../../OblivionRemastered/Plugins/AssetCompletionCommands/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  14. 13,Paths=../../../OblivionRemastered/Plugins/AudioTool/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  15. 14,Paths=../../../OblivionRemastered/Plugins/ConstructionSet64/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  16. 15,Paths=../../../OblivionRemastered/Plugins/EmissiveLight/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  17. 16,Paths=../../../OblivionRemastered/Plugins/HoudiniNiagara/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  18. 17,Paths=../../../OblivionRemastered/Plugins/IGToolsTCP/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  19. 18,Paths=../../../OblivionRemastered/Plugins/LibXL/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  20. 19,Paths=../../../OblivionRemastered/Plugins/MapImporterCommands/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  21. 20,Paths=../../../OblivionRemastered/Plugins/OblivionThirdParty/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  22. 21,Paths=../../../OblivionRemastered/Plugins/OnlineSubsystemBethesdaNet/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  23. 22,Paths=../../../OblivionRemastered/Plugins/QMPUnrealIntegration/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  24. 23,Paths=../../../OblivionRemastered/Plugins/SideFX_Labs/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  25. 24,Paths=../../../OblivionRemastered/Plugins/SteeringBehaviors/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  26. 25,Paths=../../../OblivionRemastered/Plugins/TA_EditorBlueprintExtension/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  27. 26,Paths=../../../OblivionRemastered/Plugins/UE5AltarPairing/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  28. 27,Paths=../../../OblivionRemastered/Plugins/ue5-goliath-plugin-dev/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  29. 28,Paths=../../../OblivionRemastered/Plugins/VActorStateMachine/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  30. 29,Paths=../../../OblivionRemastered/Plugins/VCommonUIEnhancedInputNavigation/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  31. 30,Paths=../../../OblivionRemastered/Plugins/VWorldPartitionUtils/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  32. 31,Paths=../../../OblivionRemastered/Plugins/VirtuosCoreEditor/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  33. 32,Paths=../../../OblivionRemastered/Plugins/VirtuosEditorAutomationTesting/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  34. 33,Paths=../../../OblivionRemastered/Plugins/VirtuosProductionTools/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  35. 34,Paths=../../../OblivionRemastered/Plugins/WwiseNiagara/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  36. 35,Paths=../../../OblivionRemastered/Plugins/Wwise/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  37. 36,Paths=../../../Engine/Plugins/2D/Paper2D/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  38. 37,Paths=../../../Engine/Plugins/Animation/ACLPlugin/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  39. 38,Paths=../../../Engine/Plugins/Animation/AnimationWarping/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  40. 39,Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  41. 40,Paths=../../../Engine/Plugins/Animation/ControlRig/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  42. 41,Paths=../../../Engine/Plugins/Animation/DeformerGraph/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  43. 42,Paths=../../../Engine/Plugins/Animation/IKRig/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  44. 43,Paths=../../../Engine/Plugins/Animation/MotionWarping/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  45. 44,Paths=../../../Engine/Plugins/Animation/RigLogic/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  46. 45,Paths=../../../Engine/Plugins/Bridge/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  47. 46,Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  48. 47,Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  49. 48,Paths=../../../Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  50. 49,Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  51. 50,Paths=../../../Engine/Plugins/Editor/ConsoleVariablesEditor/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  52. 51,Paths=../../../Engine/Plugins/Editor/GeometryMode/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  53. 52,Paths=../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  54. 53,Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  55. 54,Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  56. 55,Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  57. 56,Paths=../../../Engine/Plugins/Editor/UVEditor/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  58. 57,Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  59. 58,Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  60. 59,Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  61. 60,Paths=../../../Engine/Plugins/Experimental/ChaosClothAssetEditor/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  62. 61,Paths=../../../Engine/Plugins/Experimental/ChaosClothAsset/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  63. 62,Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  64. 63,Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  65. 64,Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  66. 65,Paths=../../../Engine/Plugins/Experimental/Dataflow/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  67. 66,Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  68. 67,Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  69. 68,Paths=../../../Engine/Plugins/Experimental/GeometryScripting/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  70. 69,Paths=../../../Engine/Plugins/Experimental/ImpostorBaker/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  71. 70,Paths=../../../Engine/Plugins/Experimental/Landmass/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  72. 71,Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  73. 72,Paths=../../../Engine/Plugins/Experimental/ToolPresets/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  74. 73,Paths=../../../Engine/Plugins/Experimental/VirtualHeightfieldMesh/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  75. 74,Paths=../../../Engine/Plugins/Experimental/Volumetrics/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  76. 75,Paths=../../../Engine/Plugins/Experimental/Water/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  77. 76,Paths=../../../Engine/Plugins/FX/NiagaraFluids/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  78. 77,Paths=../../../Engine/Plugins/FX/Niagara/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  79. 78,Paths=../../../Engine/Plugins/Fab/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  80. 79,Paths=../../../Engine/Plugins/Interchange/Runtime/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  81. 80,Paths=../../../Engine/Plugins/Marketplace/FSR3/FSR3/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  82. 81,Paths=../../../Engine/Plugins/Marketplace/XeSS/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  83. 82,Paths=../../../Engine/Plugins/Marketplace/nvidia/DLSS/DLSS/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  84. 83,Paths=../../../Engine/Plugins/Media/MediaCompositing/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  85. 84,Paths=../../../Engine/Plugins/Media/MediaPlate/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  86. 85,Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  87. 86,Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  88. 87,Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  89. 88,Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  90. 89,Paths=../../../Engine/Plugins/Runtime/CommonUI/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  91. 90,Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  92. 91,Paths=../../../Engine/Plugins/Runtime/HDRIBackdrop/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  93. 92,Paths=../../../Engine/Plugins/Runtime/HairStrands/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  94. 93,Paths=../../../Engine/Plugins/Runtime/HoudiniEngine/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  95. 94,Paths=../../../Engine/Plugins/Runtime/MeshModelingToolset/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  96. 95,Paths=../../../Engine/Plugins/Runtime/Metasound/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  97. 96,Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  98. 97,Paths=../../../Engine/Plugins/Runtime/RigVM/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  99. 98,Paths=../../../Engine/Plugins/Runtime/Synthesis/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  100. 99,Paths=../../../Engine/Plugins/Runtime/WaveTable/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  101. 100,Paths=../../../Engine/Plugins/Runtime/WebBrowserWidget/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  102. 101,Paths=../../../Engine/Plugins/TraceUtilities/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  103. 102,Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content,Adds an asset search path so the engine can find content at this location.,No runtime impact in packaged builds; may increase editor scan time and cook size.,"If the path is invalid or heavy, editor startup/cook may slow; no effect at runtime."
  104. 103,,(blank line),None,None
  105. 104,;============================================================,Comment: ============================================================,None,None
  106. 105,;================== ENGINE SETTINGS =========================,Comment: ================== ENGINE SETTINGS =========================,None,None
  107. 106,;============================================================,Comment: ============================================================,None,None
  108. 107,[/Script/Engine.Engine],Section header: [/Script/Engine.Engine],None,None
  109. 108,bAllowMultiThreadedShaderCompile=1,Sets console variable 'bAllowMultiThreadedShaderCompile' to '1'.,I don't know,I don't know
  110. 109,,(blank line),None,None
  111. 110,;============================================================,Comment: ============================================================,None,None
  112. 111,;================== RENDERER SETTINGS =======================,Comment: ================== RENDERER SETTINGS =======================,None,None
  113. 112,;============================================================,Comment: ============================================================,None,None
  114. 113,[/Script/Engine.RendererSettings],Section header: [/Script/Engine.RendererSettings],None,None
  115. 114,; VRR & tearing (only if applicable),Comment: VRR & tearing (only if applicable),None,None
  116. 115,"r.VSync=0 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [ConsoleVariables] section at the bottom)",Toggles vertical sync.,Off reduces input latency; on caps framerate to refresh and prevents tearing.,Off can cause tearing without VRR; on increases latency and can induce stutter when frame time > refresh.
  117. 116,"r.D3D12.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [ConsoleVariables] section at the bottom)",Enables DXGI 'allow tearing' for swapchain to support VRR/G‑Sync/FreeSync and uncapped framerates.,Can reduce input latency and stutter on VRR displays.,Causes visible tearing on non‑VRR displays when framerate diverges from refresh rate.
  118. 117,,(blank line),None,None
  119. 118,; Post Processing Settings,Comment: Post Processing Settings,None,None
  120. 119,r.FilmGrain=0.02 ; Delete this if you want to keep original Film Grain (both from here & [ConsoleVariables] section at the bottom),Sets film grain intensity in the tonemapper.,Visual only; negligible perf.,Higher values reduce clarity; may mask aliasing.
  121. 120,r.Tonemapper.GrainQuantization=1 ; Delete this if you want to keep original Film Grain (both from here & [ConsoleVariables] section at the bottom),Controls dithering/quantization of film grain.,Negligible.,I don't know
  122. 121,r.NT.Lens.ChromaticAberration.Intensity=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom),Controls chromatic aberration (color fringing) effect.,Disabling improves clarity with minimal perf change.,Image may look less 'cinematic' if game art expects it.
  123. 122,r.SceneColorFringe.Max=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom),Controls chromatic aberration (color fringing) effect.,Disabling improves clarity with minimal perf change.,Image may look less 'cinematic' if game art expects it.
  124. 123,r.SceneColorFringeQuality=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom),Controls chromatic aberration (color fringing) effect.,Disabling improves clarity with minimal perf change.,Image may look less 'cinematic' if game art expects it.
  125. 124,r.MaxAnisotropy=16,Sets anisotropic texture filtering level.,Higher improves texture clarity at glancing angles at small GPU cost.,Slight GPU perf hit on very low‑end GPUs.
  126. 125,r.Tonemapper.Sharpen=0.75,Applies post‑tonemap sharpening.,Visual only.,Can accentuate aliasing/temporal shimmer.
  127. 126,,(blank line),None,None
  128. 127,; TAA Settings,Comment: TAA Settings,None,None
  129. 128,r.DefaultFeature.AntiAliasing=2,Default anti‑aliasing method (2 = TAA).,TAA reduces jaggies/temporal shimmer at modest cost.,TAA can soften image and introduce ghosting.
  130. 129,r.PostProcessAAQuality=6,Sets console variable 'r.PostProcessAAQuality' to '6'.,I don't know,I don't know
  131. 130,r.Reflections.Denoiser.TemporalAccumulation=1,Sets console variable 'r.Reflections.Denoiser.TemporalAccumulation' to '1'.,I don't know,I don't know
  132. 131,r.Reflections.Denoiser=2,Sets console variable 'r.Reflections.Denoiser' to '2'.,I don't know,I don't know
  133. 132,r.TemporalAA.Algorithm=1,Selects TAA algorithm variant.,Varies; newer variants may improve stability.,Compatibility varies by project.
  134. 133,r.TemporalAA.Upsampling=1,Sets console variable 'r.TemporalAA.Upsampling' to '1'.,I don't know,I don't know
  135. 134,r.TemporalAACurrentFrameWeight=0.2,Sets console variable 'r.TemporalAACurrentFrameWeight' to '0.2'.,I don't know,I don't know
  136. 135,r.TemporalAAFilterSize=0.6,Sets console variable 'r.TemporalAAFilterSize' to '0.6'.,I don't know,I don't know
  137. 136,r.TemporalAASamples=8,Number of TAA samples (higher = smoother).,More samples increase GPU cost.,Higher values can increase blur/ghosting.
  138. 137,r.TemporalAASharpness=0.5,Sharpness applied in TAA resolve.,Visual only.,Too high = ringing/haloing.
  139. 138,,(blank line),None,None
  140. 139,; DLSS/FSR/XeSS Settings,Comment: DLSS/FSR/XeSS Settings,None,None
  141. 140,r.BasePassForceOutputsVelocity=1,Forces velocity/motion vector output in base pass.,Slight GPU cost; required for DLSS/FSR2/3/XeSS and TAA.,None beyond minor cost.
  142. 141,r.FidelityFX.FSR.RCAS=0,Controls upscaler's integrated sharpening or Nvidia Image Sharpening preference.,Visual only.,Oversharpening causes halos/noise.
  143. 142,r.FidelityFX.FSR2.AutoExposure=1,Let the upscaler use its own exposure (instead of game exposure).,Can improve stability of reconstruction.,Mismatch with engine exposure in edge cases.
  144. 143,r.FidelityFX.FSR2.Sharpness=0.0,Controls upscaler's integrated sharpening or Nvidia Image Sharpening preference.,Visual only.,Oversharpening causes halos/noise.
  145. 144,r.FidelityFX.FSR3.AutoExposure=1,Let the upscaler use its own exposure (instead of game exposure).,Can improve stability of reconstruction.,Mismatch with engine exposure in edge cases.
  146. 145,r.FidelityFX.FSR3.Sharpness=0.0,Controls upscaler's integrated sharpening or Nvidia Image Sharpening preference.,Visual only.,Oversharpening causes halos/noise.
  147. 146,r.FidelityFX.FSR4.AutoExposure=1,Let the upscaler use its own exposure (instead of game exposure).,Can improve stability of reconstruction.,Mismatch with engine exposure in edge cases.
  148. 147,r.FidelityFX.FSR4.Sharpness=0.0,Controls upscaler's integrated sharpening or Nvidia Image Sharpening preference.,Visual only.,Oversharpening causes halos/noise.
  149. 148,r.NGX.DLSS.AutoExposure=1,Let the upscaler use its own exposure (instead of game exposure).,Can improve stability of reconstruction.,Mismatch with engine exposure in edge cases.
  150. 149,r.NGX.DLSS.EnableAutoExposure=1,Let the upscaler use its own exposure (instead of game exposure).,Can improve stability of reconstruction.,Mismatch with engine exposure in edge cases.
  151. 150,r.NGX.DLSS.PreferNISSharpen=0,Controls upscaler's integrated sharpening or Nvidia Image Sharpening preference.,Visual only.,Oversharpening causes halos/noise.
  152. 151,r.NGX.DLSS.Sharpness=0,Controls upscaler's integrated sharpening or Nvidia Image Sharpening preference.,Visual only.,Oversharpening causes halos/noise.
  153. 152,r.NIS.Enable=0,Configures FidelityFX/NGX/XeSS behaviors.,Depends on upscaler path.,Project‑specific.
  154. 153,r.XeSS.AutoExposure=1,Let the upscaler use its own exposure (instead of game exposure).,Can improve stability of reconstruction.,Mismatch with engine exposure in edge cases.
  155. 154,,(blank line),None,None
  156. 155,; Async & Pipeline functions,Comment: Async & Pipeline functions,None,None
  157. 156,r.AOAsyncBuildQueue=1,Sets console variable 'r.AOAsyncBuildQueue' to '1'.,I don't know,I don't know
  158. 157,r.AsyncCompute.AdaptiveBuffer=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
  159. 158,r.AsyncCompute.ParallelDispatch=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
  160. 159,r.AsyncCompute=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
  161. 160,r.AsyncCreateLightPrimitiveInteractions=1,Performs the named task asynchronously from the main thread.,Reduces stalls; better CPU/GPU overlap.,Potential race conditions or spikes during task sync.
  162. 161,r.AsyncPipelineCompile=1,Performs the named task asynchronously from the main thread.,Reduces stalls; better CPU/GPU overlap.,Potential race conditions or spikes during task sync.
  163. 162,r.CompileShadersForDevelopment=0,Sets console variable 'r.CompileShadersForDevelopment' to '0'.,I don't know,I don't know
  164. 163,r.CookOutUnusedDetailModeComponents=1,Sets console variable 'r.CookOutUnusedDetailModeComponents' to '1'.,I don't know,I don't know
  165. 164,r.D3D.RemoveUnusedInterpolators=1,Sets console variable 'r.D3D.RemoveUnusedInterpolators' to '1'.,I don't know,I don't know
  166. 165,r.EnableAsyncComputeVolumetricFog=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
  167. 166,r.UseAsyncShaderPrecompilation=1,Sets console variable 'r.UseAsyncShaderPrecompilation' to '1'.,I don't know,I don't know
  168. 167,,(blank line),None,None
  169. 168,; GPU Crash Management,Comment: GPU Crash Management,None,None
  170. 169,r.D3D12.GPUCrashDebuggingMode=0,Sets console variable 'r.D3D12.GPUCrashDebuggingMode' to '0'.,I don't know,I don't know
  171. 170,r.D3D12.GPUTimeout=0,Sets console variable 'r.D3D12.GPUTimeout' to '0'.,I don't know,I don't know
  172. 171,r.GPUCrash.Collectionenable=0,Sets console variable 'r.GPUCrash.Collectionenable' to '0'.,I don't know,I don't know
  173. 172,r.GPUCrash.DataDepth=0,Sets console variable 'r.GPUCrash.DataDepth' to '0'.,I don't know,I don't know
  174. 173,r.GPUCrashDebugging.Aftermath.Callstack=0,Sets console variable 'r.GPUCrashDebugging.Aftermath.Callstack' to '0'.,I don't know,I don't know
  175. 174,r.GPUCrashDebugging.Aftermath.Markers=0,Sets console variable 'r.GPUCrashDebugging.Aftermath.Markers' to '0'.,I don't know,I don't know
  176. 175,r.GPUCrashDebugging=0,Sets console variable 'r.GPUCrashDebugging' to '0'.,I don't know,I don't know
  177. 176,r.GPUCrashDump=0,Sets console variable 'r.GPUCrashDump' to '0'.,I don't know,I don't know
  178. 177,r.GPUDefrag.MaxRelocations=10,Controls GPU memory defragmentation behavior.,Can reduce VRAM fragmentation and allocation failures.,Defrag work may cause occasional spikes.
  179. 178,,(blank line),None,None
  180. 179,; RHI & Threading,Comment: RHI & Threading,None,None
  181. 180,r.GraphicsThread.EnableBackgroundThreads=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  182. 181,r.GraphicsThread.UseThreadedDestruction=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  183. 182,r.GTSyncType=2,Controls how GameThread synchronizes with RenderThread.,Type 2 typically reduces stalls by decoupling more work.,Potential for increased frame variance on CPU‑bound scenes.
  184. 183,r.RHICmdUseParallelAlgorithms=1,Sets console variable 'r.RHICmdUseParallelAlgorithms' to '1'.,I don't know,I don't know
  185. 184,r.RHICmdUseThread=1,Sets console variable 'r.RHICmdUseThread' to '1'.,I don't know,I don't know
  186. 185,r.RHIThread.Priority=2,Sets console variable 'r.RHIThread.Priority' to '2'.,I don't know,I don't know
  187. 186,r.RHIThread=1,Sets console variable 'r.RHIThread' to '1'.,I don't know,I don't know
  188. 187,,(blank line),None,None
  189. 188,; RHI Sync & Caching,Comment: RHI Sync & Caching,None,None
  190. 189,RHI.ResourceTableCaching=1,Sets console variable 'RHI.ResourceTableCaching' to '1'.,I don't know,I don't know
  191. 190,RHI.SyncAllowEarlyKick=1,Sets console variable 'RHI.SyncAllowEarlyKick' to '1'.,I don't know,I don't know
  192. 191,RHI.SyncThreshold=999,Sets console variable 'RHI.SyncThreshold' to '999'.,I don't know,I don't know
  193. 192,,(blank line),None,None
  194. 193,; Other RHI Settings,Comment: Other RHI Settings,None,None
  195. 194,r.RHI.UseParallelDispatch=1,Sets console variable 'r.RHI.UseParallelDispatch' to '1'.,I don't know,I don't know
  196. 195,r.RHICmdBuffer.EnableThreadedCompletion=1,Sets console variable 'r.RHICmdBuffer.EnableThreadedCompletion' to '1'.,I don't know,I don't know
  197. 196,r.RHICmdBypass=0,Sets console variable 'r.RHICmdBypass' to '0'.,I don't know,I don't know
  198. 197,,(blank line),None,None
  199. 198,; RDG,Comment: RDG,None,None
  200. 199,r.RDG.AsyncClothTick=1,Sets console variable 'r.RDG.AsyncClothTick' to '1'.,I don't know,I don't know
  201. 200,r.RDG.AsyncPipelineCompile=1,Sets console variable 'r.RDG.AsyncPipelineCompile' to '1'.,I don't know,I don't know
  202. 201,r.RDG.ParallelExecute=1,Sets console variable 'r.RDG.ParallelExecute' to '1'.,I don't know,I don't know
  203. 202,r.RDG.ParallelUpdateRenderGraph=1,Sets console variable 'r.RDG.ParallelUpdateRenderGraph' to '1'.,I don't know,I don't know
  204. 203,,(blank line),None,None
  205. 204,; I/O & Virtual Textures,Comment: I/O & Virtual Textures,None,None
  206. 205,r.IO.UseDirectStorage=1,Use Microsoft DirectStorage for asset streaming.,Can reduce CPU overhead and improve streaming on supported NVMe/GPUs.,Requires OS/driver support; potential instability on unsupported setups.
  207. 206,r.IO.VirtualTextures=1,Controls Virtual Texturing systems and warmup behavior.,Reduces VRAM spikes; may add streaming work and disk IO.,Possible texture popping if budgets are tight.
  208. 207,,(blank line),None,None
  209. 208,; Lumen Settings,Comment: Lumen Settings,None,None
  210. 209,r.Lumen.DiffuseIndirect.AsyncCompute=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
  211. 210,r.Lumen.Reflections.Temporal=1,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
  212. 211,r.Lumen.ScreenProbeGather.AsyncCompute=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
  213. 212,r.Lumen.ScreenProbeGather.TemporalFilterProbes=1,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
  214. 213,r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs=0,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
  215. 214,r.LumenScene.GPUDrivenUpdate=1,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
  216. 215,r.LumenScene.Lighting.AsyncCompute=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
  217. 216,r.LumenScene.MeshCardsPerTask=448,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
  218. 217,r.LumenScene.ParallelUpdate=1,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
  219. 218,r.LumenScene.PrimitivesPerTask=448,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
  220. 219,r.LumenScene.SurfaceCache.AtlasSize=2048,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
  221. 220,r.LumenScene.SurfaceCache.CardCapturesPerFrame=150,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
  222. 221,r.LumenScene.SurfaceCache.Feedback.MinPageHits=32.0,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
  223. 222,r.LumenScene.SurfaceCache.Feedback.UniqueElements=2048,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
  224. 223,r.LumenScene.SurfaceCache.NumFramesToKeepUnusedPages=128,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
  225. 224,r.LumenScene.SurfaceCache.RemovesPerFrame=128,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
  226. 225,,(blank line),None,None
  227. 226,; Nanite Settings,Comment: Nanite Settings,None,None
  228. 227,r.Nanite.LargePageRectThreshold=256,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
  229. 228,r.Nanite.MaterialVisibility.Async=1,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
  230. 229,r.Nanite.MaterialVisibility=1,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
  231. 230,r.Nanite.Streaming.MaxPageInstallsPerFrame=32,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
  232. 231,r.Nanite.Streaming.StreamingPoolSize=768,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
  233. 232,r.Nanite.VSMMeshShaderRasterization=1,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
  234. 233,,(blank line),None,None
  235. 234,; Parallel Computing Settings,Comment: Parallel Computing Settings,None,None
  236. 235,r.ParallelAnimationCacheConversion=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  237. 236,r.ParallelAnimationCacheConversionAsync=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  238. 237,r.ParallelAnimationCacheStreaming=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  239. 238,r.ParallelAnimationCompression=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  240. 239,r.ParallelAnimationCompressionAsync=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  241. 240,r.ParallelAnimationEvaluation=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  242. 241,r.ParallelAnimationRetargeting=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  243. 242,r.ParallelAnimationRetargetingAsync=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  244. 243,r.ParallelAnimationStreaming=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  245. 244,r.ParallelAnimationStreamingAsync=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  246. 245,r.ParallelAnimationUpdate=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  247. 246,r.ParallelAsyncComputeSkinCache=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
  248. 247,r.ParallelAsyncComputeTranslucency=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
  249. 248,r.ParallelBasePass=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  250. 249,r.ParallelBatchDispatch=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  251. 250,r.ParallelCulling=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  252. 251,r.ParallelDestruction=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  253. 252,r.ParallelDistanceField=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  254. 253,r.ParallelDistributedScene=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  255. 254,r.ParallelGraphics=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  256. 255,r.ParallelInitViews=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  257. 256,r.ParallelLandscapeLayerUpdate=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  258. 257,r.ParallelLandscapeSplatAtlas=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  259. 258,r.ParallelLandscapeSplineSegmentCalc=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  260. 259,r.ParallelLandscapeSplineUpdate=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  261. 260,r.ParallelLightingBuild=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  262. 261,r.ParallelLightingComposition=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  263. 262,r.ParallelLightingInject=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  264. 263,r.ParallelLightingPropagation=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  265. 264,r.ParallelLightingSetup=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  266. 265,r.ParallelMeshBuildUseJobCulling=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  267. 266,r.ParallelMeshBuildUseJobMerging=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  268. 267,r.ParallelMeshDrawCommands=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  269. 268,r.ParallelMeshMerge=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  270. 269,r.ParallelMeshProcessing=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  271. 270,r.ParallelNavBoundsCalc=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  272. 271,r.ParallelNavBoundsInit=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  273. 272,r.ParallelNavBoundsUpdate=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  274. 273,r.ParallelNavOctreeUpdate=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  275. 274,r.ParallelParticleUpdate=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  276. 275,r.ParallelPhysicsScene=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  277. 276,r.ParallelPhysicsStepAsync=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  278. 277,r.ParallelPostProcessing=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  279. 278,r.ParallelPrePass=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  280. 279,r.ParallelReflectionCaptures=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  281. 280,r.ParallelReflectionEnvironment=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  282. 281,r.ParallelRendering=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  283. 282,r.ParallelRenderUploads=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  284. 283,r.ParallelSceneCapture=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  285. 284,r.ParallelSceneColorGather=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  286. 285,r.ParallelShaderCompile=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  287. 286,r.ParallelSkeletalClothBoundsCalc=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  288. 287,r.ParallelSkeletalClothGather=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  289. 288,r.ParallelSkeletalClothPrepareSim=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  290. 289,r.ParallelSkeletalClothSimulate=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  291. 290,r.ParallelSkeletalClothSkinning=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  292. 291,r.ParallelSkeletalClothUpdate=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  293. 292,r.ParallelSkeletalClothUpdateBounds=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  294. 293,r.ParallelSkeletalClothUpdateVerts=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  295. 294,r.ParallelTaskShaderCompilation=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  296. 295,r.ParallelTonemapping=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  297. 296,r.ParallelTranslucency=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  298. 297,r.ParallelVelocity=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  299. 298,r.ParallelZPrepass=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  300. 299,,(blank line),None,None
  301. 300,; Pipeline & Target,Comment: Pipeline & Target,None,None
  302. 301,r.PipelineStateCache.AsyncCompileAfterTypes=1,Sets console variable 'r.PipelineStateCache.AsyncCompileAfterTypes' to '1'.,I don't know,I don't know
  303. 302,r.PreTileTextures=1,Sets console variable 'r.PreTileTextures' to '1'.,I don't know,I don't know
  304. 303,r.RDG.AsyncCompute=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
  305. 304,r.Renderer.UseGPUInstancing=1,Sets console variable 'r.Renderer.UseGPUInstancing' to '1'.,I don't know,I don't know
  306. 305,,(blank line),None,None
  307. 306,; Render Thread,Comment: Render Thread,None,None
  308. 307,r.RenderThread.EnableTaskGraphThread=1,Sets console variable 'r.RenderThread.EnableTaskGraphThread' to '1'.,I don't know,I don't know
  309. 308,r.RenderThread.Priority=2,Sets console variable 'r.RenderThread.Priority' to '2'.,I don't know,I don't know
  310. 309,,(blank line),None,None
  311. 310,; Shader Stats,Comment: Shader Stats,None,None
  312. 311,r.ShaderLibrary.PrintExtendedStats=0,Sets console variable 'r.ShaderLibrary.PrintExtendedStats' to '0'.,I don't know,I don't know
  313. 312,,(blank line),None,None
  314. 313,; Shadows & Atmosphere,Comment: Shadows & Atmosphere,None,None
  315. 314,r.Shadow.CacheWPOPrimitives=1,Sets console variable 'r.Shadow.CacheWPOPrimitives' to '1'.,I don't know,I don't know
  316. 315,r.Shadow.DetectVertexShaderLayerAtRuntime=1,Sets console variable 'r.Shadow.DetectVertexShaderLayerAtRuntime' to '1'.,I don't know,I don't know
  317. 316,r.Shadow.FadeExponent=0.75,Sets console variable 'r.Shadow.FadeExponent' to '0.75'.,I don't know,I don't know
  318. 317,r.Shadow.TemporalFilter=1,Sets console variable 'r.Shadow.TemporalFilter' to '1'.,I don't know,I don't know
  319. 318,r.Shadow.TemporalSampleCount=8,Sets console variable 'r.Shadow.TemporalSampleCount' to '8'.,I don't know,I don't know
  320. 319,r.Shadow.Virtual.Cache.AllocateViaLRU=1,Sets console variable 'r.Shadow.Virtual.Cache.AllocateViaLRU' to '1'.,I don't know,I don't know
  321. 320,r.Shadow.Virtual.Cache.InvalidateUseHZB=1,Sets console variable 'r.Shadow.Virtual.Cache.InvalidateUseHZB' to '1'.,I don't know,I don't know
  322. 321,r.Shadow.Virtual.NonNanite.IncludeInCoarsePages=0,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
  323. 322,r.Shadow.Virtual.UseHZB=1,Sets console variable 'r.Shadow.Virtual.UseHZB' to '1'.,I don't know,I don't know
  324. 323,r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1,Sets console variable 'r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque' to '1'.,I don't know,I don't know
  325. 324,r.SSS.Burley.EnableProfileIdCache=1,Sets console variable 'r.SSS.Burley.EnableProfileIdCache' to '1'.,I don't know,I don't know
  326. 325,,(blank line),None,None
  327. 326,; VRS & Virtual Textures,Comment: VRS & Virtual Textures,None,None
  328. 327,r.VRS.ContrastAdaptiveShading=0,Sets console variable 'r.VRS.ContrastAdaptiveShading' to '0'.,I don't know,I don't know
  329. 328,r.VRS.Enable=1,Sets console variable 'r.VRS.Enable' to '1'.,I don't know,I don't know
  330. 329,r.VRS.EnableImage=1,Sets console variable 'r.VRS.EnableImage' to '1'.,I don't know,I don't know
  331. 330,r.VRS.MaterialAdaptiveShading=1,Sets console variable 'r.VRS.MaterialAdaptiveShading' to '1'.,I don't know,I don't know
  332. 331,r.VRS.MotionAdaptiveShading=1,Sets console variable 'r.VRS.MotionAdaptiveShading' to '1'.,I don't know,I don't know
  333. 332,r.VRS.Tier=2,Sets console variable 'r.VRS.Tier' to '2'.,I don't know,I don't know
  334. 333,r.VT.ParallelFeedbackTasks=1,Sets console variable 'r.VT.ParallelFeedbackTasks' to '1'.,I don't know,I don't know
  335. 334,,(blank line),None,None
  336. 335,; Texture Streaming & Thread Pool,Comment: Texture Streaming & Thread Pool,None,None
  337. 336,r.TextureStreaming.DiscardUnusedMips=1,Sets console variable 'r.TextureStreaming.DiscardUnusedMips' to '1'.,I don't know,I don't know
  338. 337,r.TextureStreaming.UseBackgroundThreadPool=1,Sets console variable 'r.TextureStreaming.UseBackgroundThreadPool' to '1'.,I don't know,I don't know
  339. 338,r.TextureStreaming.UseDeferredLock=1,Sets console variable 'r.TextureStreaming.UseDeferredLock' to '1'.,I don't know,I don't know
  340. 339,r.TextureStreaming=1,Sets console variable 'r.TextureStreaming' to '1'.,I don't know,I don't know
  341. 340,r.ThreadPool.BackgroundThreadPriority=0,Sets console variable 'r.ThreadPool.BackgroundThreadPriority' to '0'.,I don't know,I don't know
  342. 341,r.ThreadPool.EnableBackgroundThreads=1,Sets console variable 'r.ThreadPool.EnableBackgroundThreads' to '1'.,I don't know,I don't know
  343. 342,r.ThreadPool.EnableHighPriorityThreads=1,Sets console variable 'r.ThreadPool.EnableHighPriorityThreads' to '1'.,I don't know,I don't know
  344. 343,,(blank line),None,None
  345. 344,; Streaming,Comment: Streaming,None,None
  346. 345,r.Streaming.AmortizeCPUToGPUCopy=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  347. 346,r.Streaming.BuildTextureStreamingDataOnLoad=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  348. 347,r.Streaming.DefragDynamicBounds=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  349. 348,r.Streaming.FramesForFullUpdate=2,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  350. 349,r.Streaming.LimitPoolSizeToVRAM=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  351. 350,r.Streaming.MaxMipLevelReduction=0,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  352. 351,r.Streaming.MinMipForSplitRequest=0,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  353. 352,r.Streaming.ParallelRenderAssetsNumWorkgroups=4,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  354. 353,r.Streaming.StressTest.ExtraAsyncLatency=0,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  355. 354,r.Streaming.UseAsyncRequestsForDDC=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  356. 355,r.Streaming.UseBackgroundThreadPool=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  357. 356,r.Streaming.UseNewMetrics=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  358. 357,r.Streaming.UsePerTextureBias=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  359. 358,,(blank line),None,None
  360. 359,;---------------------- Miscellaneous ----------------------,Comment: ---------------------- Miscellaneous ----------------------,None,None
  361. 360,r.AllowMultiThreadedShaderCreation=1,Sets console variable 'r.AllowMultiThreadedShaderCreation' to '1'.,I don't know,I don't know
  362. 361,r.CustomDepth=3,Sets console variable 'r.CustomDepth' to '3'.,I don't know,I don't know
  363. 362,r.DFShadowAsyncCompute=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
  364. 363,r.DontLimitOnBattery=1,Sets console variable 'r.DontLimitOnBattery' to '1'.,I don't know,I don't know
  365. 364,r.DumpGPU=0,Sets console variable 'r.DumpGPU' to '0'.,I don't know,I don't know
  366. 365,r.Emitter.FastPoolEnable=1,Sets console variable 'r.Emitter.FastPoolEnable' to '1'.,I don't know,I don't know
  367. 366,r.EnableDebugSpam_GetObjectPositionAndScale=0,Sets console variable 'r.EnableDebugSpam_GetObjectPositionAndScale' to '0'.,I don't know,I don't know
  368. 367,r.EnableMultiThreadedRendering=1,Sets console variable 'r.EnableMultiThreadedRendering' to '1'.,I don't know,I don't know
  369. 368,r.FinishCurrentFrame=0,Sets console variable 'r.FinishCurrentFrame' to '0'.,I don't know,I don't know
  370. 369,r.ForceAllCoresForShaderCompiling=1,Sets console variable 'r.ForceAllCoresForShaderCompiling' to '1'.,I don't know,I don't know
  371. 370,r.ForceDebugViewModes=2,Sets console variable 'r.ForceDebugViewModes' to '2'.,I don't know,I don't know
  372. 371,r.ForceOcclusionQueryBatching=1,Sets console variable 'r.ForceOcclusionQueryBatching' to '1'.,I don't know,I don't know
  373. 372,r.GeometryCollection.Nanite.AsyncCompute=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
  374. 373,r.GeometryCollection.Nanite=1,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
  375. 374,r.InstanceCulling.OcclusionCull=1,Instance occlusion/visibility culling.,Reduces draw calls and fragment load.,Rare over‑culling causing pop‑in.
  376. 375,r.InstancedStaticMeshes.ForceRemoveAtSwap=1,Sets console variable 'r.InstancedStaticMeshes.ForceRemoveAtSwap' to '1'.,I don't know,I don't know
  377. 376,r.LODFadeTime=0.75,Sets console variable 'r.LODFadeTime' to '0.75'.,I don't know,I don't know
  378. 377,r.NGX.LogLevel=0,Sets console variable 'r.NGX.LogLevel' to '0'.,I don't know,I don't know
  379. 378,r.NumBufferedOcclusionQueries=2,Sets console variable 'r.NumBufferedOcclusionQueries' to '2'.,I don't know,I don't know
  380. 379,r.Occlusion.SingleRHIThreadStall=1,Sets console variable 'r.Occlusion.SingleRHIThreadStall' to '1'.,I don't know,I don't know
  381. 380,r.OneFrameThreadLag=1,Sets console variable 'r.OneFrameThreadLag' to '1'.,I don't know,I don't know
  382. 381,r.pso.evictiontime=30,Sets console variable 'r.pso.evictiontime' to '30'.,I don't know,I don't know
  383. 382,r.ShaderDrawDebug=0,Sets console variable 'r.ShaderDrawDebug' to '0'.,I don't know,I don't know
  384. 383,r.Shaders.Optimize=1,Sets console variable 'r.Shaders.Optimize' to '1'.,I don't know,I don't know
  385. 384,r.SupportAllShaderPermutations=0,Sets console variable 'r.SupportAllShaderPermutations' to '0'.,I don't know,I don't know
  386. 385,r.ThreadedShaderCompilation=1,Sets console variable 'r.ThreadedShaderCompilation' to '1'.,I don't know,I don't know
  387. 386,r.UniformBufferPooling=1,Sets console variable 'r.UniformBufferPooling' to '1'.,I don't know,I don't know
  388. 387,r.Visibility.FrustumCull.UseSphereTestFirst=1,Sets console variable 'r.Visibility.FrustumCull.UseSphereTestFirst' to '1'.,I don't know,I don't know
  389. 388,r.Visibility.TaskSchedule=0,Sets console variable 'r.Visibility.TaskSchedule' to '0'.,I don't know,I don't know
  390. 389,r.VT.CsvStats=0,Sets console variable 'r.VT.CsvStats' to '0'.,I don't know,I don't know
  391. 390,,(blank line),None,None
  392. 391,;============================================================,Comment: ============================================================,None,None
  393. 392,;================== DX12 SETTINGS ===========================,Comment: ================== DX12 SETTINGS ===========================,None,None
  394. 393,;============================================================,Comment: ============================================================,None,None
  395. 394,[/Script/D3D12RHI.D3D12Options],Section header: [/Script/D3D12RHI.D3D12Options],None,None
  396. 395,D3D12.AFRUseFramePacing=1,Uses frame pacing for alternate‑frame rendering.,Smoother frame pacing in AFR setups.,Limited relevance on modern single‑GPU systems.
  397. 396,D3D12.Aftermath=0,Enables NVIDIA Aftermath crash diagnostics.,"When disabled, removes minor runtime overhead.",Less detailed crash reports on NVIDIA GPUs.
  398. 397,D3D12.AllowPoolAllocateIndirectArgBuffers=1,Sets console variable 'D3D12.AllowPoolAllocateIndirectArgBuffers' to '1'.,I don't know,I don't know
  399. 398,D3D12.AsyncDeferredDeletion=1,Deletes D3D12 resources asynchronously instead of blocking.,Reduces render‑thread stalls during destruction.,Higher transient memory usage during async deletion.
  400. 399,D3D12.ForceThirtyHz=0,Sets console variable 'D3D12.ForceThirtyHz' to '0'.,I don't know,I don't know
  401. 400,D3D12.InsertOuterOcclusionQuery=1,Inserts occlusion query optimization for outer passes.,Minor GPU optimization.,I don't know
  402. 401,D3D12.MaxCommandsPerCommandList=20000,Sets a cap on the number of commands in each command list.,"Helps manage command list sizes, potential scheduling benefits.","If too low, increases submission overhead."
  403. 402,D3D12.MaximumFrameLatency=3,Sets the maximum number of frames that can be queued by the driver.,Lower values reduce input latency; higher values can smooth CPU spikes.,Too low can cause GPU underutilization; too high increases latency.
  404. 403,D3D12.MultithreadedCommandListBuilding=1,Enables building D3D12 command lists across multiple threads.,Improves CPU throughput on multi‑core systems.,Slight driver overhead; potential contention on low‑core CPUs.
  405. 404,D3D12.PSO.DiskCache=1,Enables D3D12 pipeline state object disk caches.,Reduces runtime hitching after warmup.,Consumes disk space; initial cache generation may stutter.
  406. 405,D3D12.PSO.DriverOptimizedDiskCache=1,Enables D3D12 pipeline state object disk caches.,Reduces runtime hitching after warmup.,Consumes disk space; initial cache generation may stutter.
  407. 406,D3D12.ResidencyManagement=1,Enables automatic residency management of GPU resources.,Reduces GPU memory thrashing.,Slight CPU overhead; misconfiguration can cause paging hitches.
  408. 407,D3D12.VRAMBufferPoolDefrag=1,Controls VRAM pool defragmentation/copy limits and zero‑buffer fallback size.,Can reduce fragmentation and improve allocation success.,Copy/defrag work may cause intermittent spikes.
  409. 408,D3D12.VRAMBufferPoolDefrag.MaxCopySizePerFrame=33554432,Sets console variable 'D3D12.VRAMBufferPoolDefrag.MaxCopySizePerFrame' to '33554432'.,I don't know,I don't know
  410. 409,D3D12.VRAMTexturePoolDefrag=1,Controls VRAM pool defragmentation/copy limits and zero‑buffer fallback size.,Can reduce fragmentation and improve allocation success.,Copy/defrag work may cause intermittent spikes.
  411. 410,D3D12.VRAMTexturePoolDefrag.MaxCopySizePerFrame=33554432,Sets console variable 'D3D12.VRAMTexturePoolDefrag.MaxCopySizePerFrame' to '33554432'.,I don't know,I don't know
  412. 411,D3D12.ZeroBufferSizeInMB=16,Controls VRAM pool defragmentation/copy limits and zero‑buffer fallback size.,Can reduce fragmentation and improve allocation success.,Copy/defrag work may cause intermittent spikes.
  413. 412,r.D3D.ForceDXC=1,Forces the DXC shader compiler instead of legacy FXC for D3D.,No runtime cost; impacts shader compile time/compatibility.,Possible shader compile incompatibilities on older drivers.
  414. 413,r.D3D12.LightweightDRED=0,Controls DRED (Device Removed Extended Data) diagnostics collection.,Disabling reduces GPU crash diagnostic overhead.,Less crash detail if the GPU device is lost.
  415. 414,r.D3D12.RayTracing.AllowSpecializedStateObjects=0,Controls specialized RTPSOs to optimize ray tracing pipelines.,Disabling reduces PSO count/memory.,May slightly reduce ray tracing performance where used.
  416. 415,,(blank line),None,None
  417. 416,;============================================================,Comment: ============================================================,None,None
  418. 417,;================== TEXTURE STREAMING =======================,Comment: ================== TEXTURE STREAMING =======================,None,None
  419. 418,;============================================================,Comment: ============================================================,None,None
  420. 419,[TextureStreaming],Section header: [TextureStreaming],None,None
  421. 420,PoolSizeVRAMPercentage=70,Sets texture streaming pool to percentage of total VRAM.,Larger pool reduces texture pop‑in; increases VRAM usage.,Too large can cause VRAM pressure and stutters.
  422. 421,,(blank line),None,None
  423. 422,;============================================================,Comment: ============================================================,None,None
  424. 423,;================== STREAMING SETTINGS ======================,Comment: ================== STREAMING SETTINGS ======================,None,None
  425. 424,;============================================================,Comment: ============================================================,None,None
  426. 425,[/Script/Engine.StreamingSettings],Section header: [/Script/Engine.StreamingSettings],None,None
  427. 426,r.Streaming.FullyLoadUsedTextures=0,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  428. 427,r.Streaming.PredictiveBoost=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  429. 428,r.Streaming.PredictiveBoostHintSize=512,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  430. 429,r.Streaming.UseMaterialDataStreaming=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  431. 430,s.AdaptiveAddToWorld.Enabled=1,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
  432. 431,s.AsyncLoadingThreadEnabled=1,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
  433. 432,s.AsyncLoadingThreadPriority=2,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
  434. 433,s.AsyncLoadingTimeLimit=3.0,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
  435. 434,s.IoDispatcherBufferMemoryMB=64,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
  436. 435,s.IoDispatcherCacheSizeMB=2048,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
  437. 436,s.IoDispatcherDecompressionWorkerCount=4,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
  438. 437,s.MaxIncomingRequestsToStall=1,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
  439. 438,s.MaxLevelRequestsAtOnceWhileInMatch=4,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
  440. 439,s.MaxPrecacheRequestsInFlight=8,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
  441. 440,s.MaxReadyRequestsToStallMB=0,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
  442. 441,s.MinBulkDataSizeForAsyncLoading=0,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
  443. 442,s.PriorityAsyncLoadingExtraTime=0.0,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
  444. 443,s.PriorityLevelStreamingActorsUpdateExtraTime=0.0,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
  445. 444,s.ProcessPrestreamingRequests=1,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
  446. 445,,(blank line),None,None
  447. 446,;============================================================,Comment: ============================================================,None,None
  448. 447,;================== NIAGARA SETTINGS ========================,Comment: ================== NIAGARA SETTINGS ========================,None,None
  449. 448,;============================================================,Comment: ============================================================,None,None
  450. 449,[/Script/Niagara.NiagaraSettings],Section header: [/Script/Niagara.NiagaraSettings],None,None
  451. 450,fx.MaxNiagaraGPUParticlesSpawnPerFrame=120000,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
  452. 451,fx.Niagara.GpuComputeDebug.DrawDebugEnabled=0,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
  453. 452,fx.Niagara.WarnComponentRenderCount=999999,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
  454. 453,fx.NiagaraAllowRuntimeScalabilityChanges=1,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
  455. 454,fx.NiagaraBatcher.FreeBufferEarly=0,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
  456. 455,fx.NiagaraDataBufferMinSize=2048,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
  457. 456,fx.NiagaraRuntimeCycleHistorySize=30,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
  458. 457,,(blank line),None,None
  459. 458,;============================================================,Comment: ============================================================,None,None
  460. 459,;================== GARBAGE COLLECTION SETTINGS =============,Comment: ================== GARBAGE COLLECTION SETTINGS =============,None,None
  461. 460,;============================================================,Comment: ============================================================,None,None
  462. 461,[/Script/Engine.GarbageCollectionSettings],Section header: [/Script/Engine.GarbageCollectionSettings],None,None
  463. 462,gc.AllowParallelGC=1,Toggles multithreaded/clustered garbage collection.,Parallel GC reduces stalls; clustering improves cache behavior.,Higher peak CPU during GC; risk of longer background CPU time.
  464. 463,gc.CreateGCClusters=1,Toggles multithreaded/clustered garbage collection.,Parallel GC reduces stalls; clustering improves cache behavior.,Higher peak CPU during GC; risk of longer background CPU time.
  465. 464,gc.MultithreadedDestructionEnabled=1,Toggles multithreaded/clustered garbage collection.,Parallel GC reduces stalls; clustering improves cache behavior.,Higher peak CPU during GC; risk of longer background CPU time.
  466. 465,,(blank line),None,None
  467. 466,;============================================================,Comment: ============================================================,None,None
  468. 467,;================== SHADER COMPILER SETTINGS ================,Comment: ================== SHADER COMPILER SETTINGS ================,None,None
  469. 468,;============================================================,Comment: ============================================================,None,None
  470. 469,[ShaderCompiler],Section header: [ShaderCompiler],None,None
  471. 470,bAllowAsynchronousShaderCompiling=1,Enable asynchronous/worker thread shader compilation.,Reduces on‑thread hitches during shader builds; may fully utilize CPU.,Background compilation can contend with gameplay threads; higher CPU usage during compile.
  472. 471,bAllowCompilingThroughWorkerThreads=1,Enable asynchronous/worker thread shader compilation.,Reduces on‑thread hitches during shader builds; may fully utilize CPU.,Background compilation can contend with gameplay threads; higher CPU usage during compile.
  473. 472,bAsyncShaderCompileWorkerThreads=1,Enable asynchronous/worker thread shader compilation.,Reduces on‑thread hitches during shader builds; may fully utilize CPU.,Background compilation can contend with gameplay threads; higher CPU usage during compile.
  474. 473,bEnableOptimizedShaderCompilation=1,Enable asynchronous/worker thread shader compilation.,Reduces on‑thread hitches during shader builds; may fully utilize CPU.,Background compilation can contend with gameplay threads; higher CPU usage during compile.
  475. 474,MaxShaderJobBatchSize=150,Limits/batches shader compile jobs.,Can improve compile throughput and reduce hitches.,Overly aggressive values may starve game threads.
  476. 475,MaxShaderJobs=1000,Limits/batches shader compile jobs.,Can improve compile throughput and reduce hitches.,Overly aggressive values may starve game threads.
  477. 476,NumUnusedShaderCompilingThreads=2,Limits/batches shader compile jobs.,Can improve compile throughput and reduce hitches.,Overly aggressive values may starve game threads.
  478. 477,r.GPUDefrag.AllowOverlappedMoves=1,Controls GPU memory defragmentation behavior.,Can reduce VRAM fragmentation and allocation failures.,Defrag work may cause occasional spikes.
  479. 478,r.GPUDefrag.EnableTimeLimits=1,Controls GPU memory defragmentation behavior.,Can reduce VRAM fragmentation and allocation failures.,Defrag work may cause occasional spikes.
  480. 479,,(blank line),None,None
  481. 480,;============================================================,Comment: ============================================================,None,None
  482. 481,;================== SHADER PIPELINE CACHE ===================,Comment: ================== SHADER PIPELINE CACHE ===================,None,None
  483. 482,;============================================================,Comment: ============================================================,None,None
  484. 483,[ShaderPipelineCache],Section header: [ShaderPipelineCache],None,None
  485. 484,r.ShaderPipelineCache.AsyncCompileRate=32,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
  486. 485,r.ShaderPipelineCache.BackgroundBatchSize=3,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
  487. 486,r.ShaderPipelineCache.BatchTime=4.0,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
  488. 487,r.ShaderPipelineCache.Enabled=1,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
  489. 488,r.ShaderPipelineCache.PrecompileBatchTime=5,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
  490. 489,r.ShaderPipelineCache.PrecompileFrameTime=20,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
  491. 490,r.ShaderPipelineCache.StartupCache=1,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
  492. 491,,(blank line),None,None
  493. 492,;============================================================,Comment: ============================================================,None,None
  494. 493,;================== DEV OPTIONS: SHADERS ====================,Comment: ================== DEV OPTIONS: SHADERS ====================,None,None
  495. 494,;============================================================,Comment: ============================================================,None,None
  496. 495,[DevOptions.Shaders],Section header: [DevOptions.Shaders],None,None
  497. 496,bAllowShaderCompilingWorker=1,Enable asynchronous/worker thread shader compilation.,Reduces on‑thread hitches during shader builds; may fully utilize CPU.,Background compilation can contend with gameplay threads; higher CPU usage during compile.
  498. 497,bOptimizeForLocalShaderBuilds=1,Sets console variable 'bOptimizeForLocalShaderBuilds' to '1'.,I don't know,I don't know
  499. 498,bUseBackgroundCompiling=1,Enable asynchronous/worker thread shader compilation.,Reduces on‑thread hitches during shader builds; may fully utilize CPU.,Background compilation can contend with gameplay threads; higher CPU usage during compile.
  500. 499,WorkerThreadPriority=0,Adjusts priority of worker threads (0 = normal).,Balances throughput vs system responsiveness.,Too high can starve OS; too low reduces performance.
  501. 500,,(blank line),None,None
  502. 501,;============================================================,Comment: ============================================================,None,None
  503. 502,;================== INPUT SETTINGS ==========================,Comment: ================== INPUT SETTINGS ==========================,None,None
  504. 503,;============================================================,Comment: ============================================================,None,None
  505. 504,[Engine.InputSettings],Section header: [Engine.InputSettings],None,None
  506. 505,bDisableMouseAcceleration=1,Sets console variable 'bDisableMouseAcceleration' to '1'.,I don't know,I don't know
  507. 506,bEnableMouseSmoothing=0,Disables legacy mouse smoothing/acceleration.,No perf impact.,None; gameplay feel change.
  508. 507,bViewAccelerationEnabled=0,Disables legacy mouse smoothing/acceleration.,No perf impact.,None; gameplay feel change.
  509. 508,RawMouseInputEnabled=1,Enable raw mouse input (no OS smoothing).,Lower input latency; consistent DPI.,None for performance; user preference.
  510. 509,,(blank line),None,None
  511. 510,;============================================================,Comment: ============================================================,None,None
  512. 511,;================== RENDERING THREAD SETTINGS ===============,Comment: ================== RENDERING THREAD SETTINGS ===============,None,None
  513. 512,;============================================================,Comment: ============================================================,None,None
  514. 513,[RenderingThread],Section header: [RenderingThread],None,None
  515. 514,bAllowAsyncRenderThreadUpdates=1,Enable multithreaded rendering and async render thread updates.,Improves CPU throughput; reduces GT→RT stalls.,Rare threading issues in some projects.
  516. 515,bAllowThreadedRendering=1,Enable multithreaded rendering and async render thread updates.,Improves CPU throughput; reduces GT→RT stalls.,Rare threading issues in some projects.
  517. 516,,(blank line),None,None
  518. 517,;============================================================,Comment: ============================================================,None,None
  519. 518,;================== PHYSICS SETTINGS ========================,Comment: ================== PHYSICS SETTINGS ========================,None,None
  520. 519,;============================================================,Comment: ============================================================,None,None
  521. 520,[Physics],Section header: [Physics],None,None
  522. 521,p.AsyncSceneEnabled=1,Runs physics simulation in its own async scene.,Reduces game thread stalls; better CPU usage.,Potential determinism differences; increased complexity.
  523. 522,p.Chaos.PerParticleCollision.ISPC=1,Uses ISPC vectorization for Chaos collision kernels.,Faster physics on CPU.,None unless ISPC path has bugs.
  524. 523,p.Chaos.Spherical.ISPC=1,Uses ISPC vectorization for Chaos collision kernels.,Faster physics on CPU.,None unless ISPC path has bugs.
  525. 524,p.Chaos.Spring.ISPC=1,Uses ISPC vectorization for Chaos collision kernels.,Faster physics on CPU.,None unless ISPC path has bugs.
  526. 525,p.Chaos.TriangleMesh.ISPC=1,Uses ISPC vectorization for Chaos collision kernels.,Faster physics on CPU.,None unless ISPC path has bugs.
  527. 526,p.Chaos.VelocityField.ISPC=1,Uses ISPC vectorization for Chaos collision kernels.,Faster physics on CPU.,None unless ISPC path has bugs.
  528. 527,p.Chaos.VisualDebuggerEnable=0,Enables Chaos Visual Debugger.,Off removes debug overhead.,Less debugging info for physics.
  529. 528,,(blank line),None,None
  530. 529,;============================================================,Comment: ============================================================,None,None
  531. 530,;================== AUDIO SETTINGS ==========================,Comment: ================== AUDIO SETTINGS ==========================,None,None
  532. 531,;============================================================,Comment: ============================================================,None,None
  533. 532,[/Script/Engine.AudioSettings],Section header: [/Script/Engine.AudioSettings],None,None
  534. 533,PlatformFormat=OGG,Selects platform audio codec (OGG).,Smaller size; decode cost similar to defaults.,Audio quality depends on encode settings.
  535. 534,PlatformStreamingFormat=OGG,Selects platform audio codec (OGG).,Smaller size; decode cost similar to defaults.,Audio quality depends on encode settings.
  536. 535,,(blank line),None,None
  537. 536,;============================================================,Comment: ============================================================,None,None
  538. 537,;================== AUDIO (AK) SETTINGS =====================,Comment: ================== AUDIO (AK) SETTINGS =====================,None,None
  539. 538,;============================================================,Comment: ============================================================,None,None
  540. 539,[/Script/AKAudio.AkSettings],Section header: [/Script/AKAudio.AkSettings],None,None
  541. 540,bEnableMultiCoreRendering=1,Allow Wwise (AK) to render audio across multiple cores.,Better audio mixing performance.,Higher CPU usage if many voices; possible thread contention.
  542. 541,,(blank line),None,None
  543. 542,;============================================================,Comment: ============================================================,None,None
  544. 543,;================== CRASH REPORT CLIENT =====================,Comment: ================== CRASH REPORT CLIENT =====================,None,None
  545. 544,;============================================================,Comment: ============================================================,None,None
  546. 545,[CrashReportClient],Section header: [CrashReportClient],None,None
  547. 546,bAgreeToCrashUpload=0,Opt‑out of crash uploads/telemetry/logging.,Removes network/IO overhead from telemetry.,Less crash data for troubleshooting.
  548. 547,bImplicitSend=0,Opt‑out of crash uploads/telemetry/logging.,Removes network/IO overhead from telemetry.,Less crash data for troubleshooting.
  549. 548,,(blank line),None,None
  550. 549,;============================================================,Comment: ============================================================,None,None
  551. 550,;================== LOG SETTINGS ============================,Comment: ================== LOG SETTINGS ============================,None,None
  552. 551,;============================================================,Comment: ============================================================,None,None
  553. 552,[Core.Log],Section header: [Core.Log],None,None
  554. 553,Global=all off,Disables logging for the 'Global' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  555. 554,LogAI=all off,Disables logging for the 'LogAI' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  556. 555,LogAnalytics=all off,Disables logging for the 'LogAnalytics' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  557. 556,LogAnimation=all off,Disables logging for the 'LogAnimation' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  558. 557,LogAudio=all off,Disables logging for the 'LogAudio' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  559. 558,LogAudioCaptureCore=all off,Disables logging for the 'LogAudioCaptureCore' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  560. 559,LogAudioMixer=all off,Disables logging for the 'LogAudioMixer' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  561. 560,LogBlueprint=all off,Disables logging for the 'LogBlueprint' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  562. 561,LogChaosDD=all off,Disables logging for the 'LogChaosDD' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  563. 562,LogConfig=all off,Disables logging for the 'LogConfig' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  564. 563,LogCore=all off,Disables logging for the 'LogCore' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  565. 564,LogDerivedDataCache=all off,Disables logging for the 'LogDerivedDataCache' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  566. 565,LogDeviceProfileManager=all off,Disables logging for the 'LogDeviceProfileManager' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  567. 566,LogEOSSDK=all off,Disables logging for the 'LogEOSSDK' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  568. 567,LogFab=all off,Disables logging for the 'LogFab' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  569. 568,LogFileCache=all off,Disables logging for the 'LogFileCache' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  570. 569,LogInit=all off,Disables logging for the 'LogInit' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  571. 570,LogInput=all off,Disables logging for the 'LogInput' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  572. 571,LogInteractiveProcess=all off,Disables logging for the 'LogInteractiveProcess' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  573. 572,LogLevelSequenceEditor=all off,Disables logging for the 'LogLevelSequenceEditor' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  574. 573,LogLinker=all off,Disables logging for the 'LogLinker' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  575. 574,LogMemory=all off,Disables logging for the 'LogMemory' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  576. 575,LogMemoryProfiler=all off,Disables logging for the 'LogMemoryProfiler' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  577. 576,LogMeshMerging=all off,Disables logging for the 'LogMeshMerging' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  578. 577,LogMeshReduction=all off,Disables logging for the 'LogMeshReduction' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  579. 578,LogMetaSound=all off,Disables logging for the 'LogMetaSound' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  580. 579,LogNFORDenoise=all off,Disables logging for the 'LogNFORDenoise' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  581. 580,LogNetwork=all off,Disables logging for the 'LogNetwork' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  582. 581,LogNetworkingProfiler=all off,Disables logging for the 'LogNetworkingProfiler' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  583. 582,LogNiagara=all off,Disables logging for the 'LogNiagara' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  584. 583,LogNiagaraDebuggerClient=all off,Disables logging for the 'LogNiagaraDebuggerClient' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  585. 584,LogNNEDenoiser=all off,Disables logging for the 'LogNNEDenoiser' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  586. 585,LogNNERuntimeORT=all off,Disables logging for the 'LogNNERuntimeORT' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  587. 586,LogOnline=all off,Disables logging for the 'LogOnline' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  588. 587,LogOnlineEntitlement=all off,Disables logging for the 'LogOnlineEntitlement' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  589. 588,LogOnlineEvents=all off,Disables logging for the 'LogOnlineEvents' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  590. 589,LogOnlineFriend=all off,Disables logging for the 'LogOnlineFriend' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  591. 590,LogOnlineGame=all off,Disables logging for the 'LogOnlineGame' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  592. 591,LogOnlineIdentity=all off,Disables logging for the 'LogOnlineIdentity' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  593. 592,LogOnlinePresence=all off,Disables logging for the 'LogOnlinePresence' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  594. 593,LogOnlineSession=all off,Disables logging for the 'LogOnlineSession' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  595. 594,LogOnlineTitleFile=all off,Disables logging for the 'LogOnlineTitleFile' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  596. 595,LogOnlineUser=all off,Disables logging for the 'LogOnlineUser' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  597. 596,LogPakFile=all off,Disables logging for the 'LogPakFile' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  598. 597,LogPhysics=all off,Disables logging for the 'LogPhysics' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  599. 598,LogPluginManager=all off,Disables logging for the 'LogPluginManager' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  600. 599,LogPython=all off,Disables logging for the 'LogPython' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  601. 600,LogRenderTargetPool=all off,Disables logging for the 'LogRenderTargetPool' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  602. 601,LogRenderer=all off,Disables logging for the 'LogRenderer' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  603. 602,LogRendererCore=all off,Disables logging for the 'LogRendererCore' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  604. 603,LogShaderCompiler=all off,Disables logging for the 'LogShaderCompiler' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  605. 604,LogShaderCompilers=all off,Disables logging for the 'LogShaderCompilers' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  606. 605,LogSlate=all off,Disables logging for the 'LogSlate' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  607. 606,LogSourceControl=all off,Disables logging for the 'LogSourceControl' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  608. 607,LogStreaming=all off,Disables logging for the 'LogStreaming' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  609. 608,LogStudioTelemetry=all off,Disables logging for the 'LogStudioTelemetry' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  610. 609,LogTargetPlatformManager=all off,Disables logging for the 'LogTargetPlatformManager' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  611. 610,LogTelemetry=all off,Disables logging for the 'LogTelemetry' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  612. 611,LogTemp=all off,Disables logging for the 'LogTemp' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  613. 612,LogTextureEncodingSettings=all off,Disables logging for the 'LogTextureEncodingSettings' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  614. 613,LogTextureFormatManager=all off,Disables logging for the 'LogTextureFormatManager' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  615. 614,LogTextureFormatOodle=all off,Disables logging for the 'LogTextureFormatOodle' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  616. 615,LogTimingProfiler=all off,Disables logging for the 'LogTimingProfiler' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  617. 616,LogUObject=all off,Disables logging for the 'LogUObject' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  618. 617,LogUObjectArray=all off,Disables logging for the 'LogUObjectArray' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  619. 618,LogUsd=all off,Disables logging for the 'LogUsd' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  620. 619,LogVRS=all off,Disables logging for the 'LogVRS' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  621. 620,LogVirtualization=all off,Disables logging for the 'LogVirtualization' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  622. 621,LogWindows=all off,Disables logging for the 'LogWindows' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  623. 622,LogWindowsTextInputMethodSystem=all off,Disables logging for the 'LogWindowsTextInputMethodSystem' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  624. 623,LogWorldPartition=all off,Disables logging for the 'LogWorldPartition' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  625. 624,LogXGEController=all off,Disables logging for the 'LogXGEController' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  626. 625,LogZenServiceInstance=all off,Disables logging for the 'LogZenServiceInstance' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  627. 626,PixWinPlugin=all off,Disables logging for the 'PixWinPlugin' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  628. 627,RenderDocPlugin=all off,Disables logging for the 'RenderDocPlugin' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  629. 628,,(blank line),None,None
  630. 629,;============================================================,Comment: ============================================================,None,None
  631. 630,;================== ERROR HANDLING ==========================,Comment: ================== ERROR HANDLING ==========================,None,None
  632. 631,;============================================================,Comment: ============================================================,None,None
  633. 632,[Engine.ErrorHandling],Section header: [Engine.ErrorHandling],None,None
  634. 633,bPromptForRemoteDebugging=0,Suppress remote debugging prompts.,No perf impact.,Harder to attach a debugger when issues occur.
  635. 634,bPromptForRemoteDebugOnEnsure=0,Suppress remote debugging prompts.,No perf impact.,Harder to attach a debugger when issues occur.
  636. 635,,(blank line),None,None
  637. 636,;============================================================,Comment: ============================================================,None,None
  638. 637,;================== TELEMETRY SETTINGS ======================,Comment: ================== TELEMETRY SETTINGS ======================,None,None
  639. 638,;============================================================,Comment: ============================================================,None,None
  640. 639,[/Script/WInstrumentedProfilersSettings.WTelemetrySettings],Section header: [/Script/WInstrumentedProfilersSettings.WTelemetrySettings],None,None
  641. 640,bEnableTelemetry=0,Opt‑out of crash uploads/telemetry/logging.,Removes network/IO overhead from telemetry.,Less crash data for troubleshooting.
  642. 641,,(blank line),None,None
  643. 642,;============================================================,Comment: ============================================================,None,None
  644. 643,;================== HYDRA CRASH HANDLER =====================,Comment: ================== HYDRA CRASH HANDLER =====================,None,None
  645. 644,;============================================================,Comment: ============================================================,None,None
  646. 645,[FATHydraCrashHandler],Section header: [FATHydraCrashHandler],None,None
  647. 646,LogCrashReportHydra=0,Opt‑out of crash uploads/telemetry/logging.,Removes network/IO overhead from telemetry.,Less crash data for troubleshooting.
  648. 647,LogCrashUploader=0,Opt‑out of crash uploads/telemetry/logging.,Removes network/IO overhead from telemetry.,Less crash data for troubleshooting.
  649. 648,,(blank line),None,None
  650. 649,;============================================================,Comment: ============================================================,None,None
  651. 650,;================== CONSOLE VARIABLES ======================= (many CVARs are purposely duplicated here in order to bypass game overrides on load),Comment: ================== CONSOLE VARIABLES ======================= (many CVARs are purposely duplicated here in order to bypass game overrides on load),None,None
  652. 651,;============================================================,Comment: ============================================================,None,None
  653. 652,[ConsoleVariables],Section header: [ConsoleVariables],None,None
  654. 653,"r.VSync=0 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [/Script/Engine.RendererSettings] top section)",Toggles vertical sync.,Off reduces input latency; on caps framerate to refresh and prevents tearing.,Off can cause tearing without VRR; on increases latency and can induce stutter when frame time > refresh.
  655. 654,"r.D3D12.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [/Script/Engine.RendererSettings] top section)",Enables DXGI 'allow tearing' for swapchain to support VRR/G‑Sync/FreeSync and uncapped framerates.,Can reduce input latency and stutter on VRR displays.,Causes visible tearing on non‑VRR displays when framerate diverges from refresh rate.
  656. 655,r.FilmGrain=0.02 ; Delete this if you want to keep original Film Grain (both from here & [/Script/Engine.RendererSettings] top section),Sets film grain intensity in the tonemapper.,Visual only; negligible perf.,Higher values reduce clarity; may mask aliasing.
  657. 656,r.Tonemapper.GrainQuantization=1 ; Delete this if you want to keep original Film Grain (both from here & [/Script/Engine.RendererSettings] top section),Controls dithering/quantization of film grain.,Negligible.,I don't know
  658. 657,r.NT.Lens.ChromaticAberration.Intensity=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section),Controls chromatic aberration (color fringing) effect.,Disabling improves clarity with minimal perf change.,Image may look less 'cinematic' if game art expects it.
  659. 658,r.SceneColorFringe.Max=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section),Controls chromatic aberration (color fringing) effect.,Disabling improves clarity with minimal perf change.,Image may look less 'cinematic' if game art expects it.
  660. 659,r.SceneColorFringeQuality=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section),Controls chromatic aberration (color fringing) effect.,Disabling improves clarity with minimal perf change.,Image may look less 'cinematic' if game art expects it.
  661. 660,a.ForceParallelAnimUpdate=1,Sets console variable 'a.ForceParallelAnimUpdate' to '1'.,I don't know,I don't know
  662. 661,ai.DestroyNavDataInCleanUpAndMarkPendingKill=0,Physics/AI concurrency and cleanup settings.,Improves performance by parallelizing/limiting debug work.,May complicate debugging.
  663. 662,AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=0,Enable multithreaded rendering and async render thread updates.,Improves CPU throughput; reduces GT→RT stalls.,Rare threading issues in some projects.
  664. 663,Async.ParallelFor.YieldingTimeout=99,Sets console variable 'Async.ParallelFor.YieldingTimeout' to '99'.,I don't know,I don't know
  665. 664,AttemptStuckThreadResuscitation=1,Sets console variable 'AttemptStuckThreadResuscitation' to '1'.,I don't know,I don't know
  666. 665,au.BakedAnalysisEnabled=0,"Audio system behavior (analysis/VOIP, parallelism).",Disabling analysis saves CPU; parallel processing increases throughput.,Feature loss (no baked analysis/VOIP features).
  667. 666,au.DisableParallelSourceProcessing=0,"Audio system behavior (analysis/VOIP, parallelism).",Disabling analysis saves CPU; parallel processing increases throughput.,Feature loss (no baked analysis/VOIP features).
  668. 667,au.voip.AlwaysPlayVoiceComponent=0,"Audio system behavior (analysis/VOIP, parallelism).",Disabling analysis saves CPU; parallel processing increases throughput.,Feature loss (no baked analysis/VOIP features).
  669. 668,AudioThread.BatchAsyncBatchSize=256,Batches audio thread jobs.,Less overhead per job; better multicore utilization.,Larger batches increase latency of small jobs.
  670. 669,AudioThread.EnableBatchProcessing=1,Batches audio thread jobs.,Less overhead per job; better multicore utilization.,Larger batches increase latency of small jobs.
  671. 670,bAgreeToCrashUpload=0,Opt‑out of crash uploads/telemetry/logging.,Removes network/IO overhead from telemetry.,Less crash data for troubleshooting.
  672. 671,bAllowAsynchronousShaderCompiling=1,Enable asynchronous/worker thread shader compilation.,Reduces on‑thread hitches during shader builds; may fully utilize CPU.,Background compilation can contend with gameplay threads; higher CPU usage during compile.
  673. 672,bAllowAsyncRenderThreadUpdates=1,Enable multithreaded rendering and async render thread updates.,Improves CPU throughput; reduces GT→RT stalls.,Rare threading issues in some projects.
  674. 673,bAllowCompilingThroughWorkerThreads=1,Enable asynchronous/worker thread shader compilation.,Reduces on‑thread hitches during shader builds; may fully utilize CPU.,Background compilation can contend with gameplay threads; higher CPU usage during compile.
  675. 674,bAllowMultiThreadedAnimationUpdate=1,Sets console variable 'bAllowMultiThreadedAnimationUpdate' to '1'.,I don't know,I don't know
  676. 675,bAllowMultiThreadedShaderCompile=1,Sets console variable 'bAllowMultiThreadedShaderCompile' to '1'.,I don't know,I don't know
  677. 676,bAllowShaderCompilingWorker=1,Enable asynchronous/worker thread shader compilation.,Reduces on‑thread hitches during shader builds; may fully utilize CPU.,Background compilation can contend with gameplay threads; higher CPU usage during compile.
  678. 677,bAllowThreadedRendering=1,Enable multithreaded rendering and async render thread updates.,Improves CPU throughput; reduces GT→RT stalls.,Rare threading issues in some projects.
  679. 678,bAsyncShaderCompileWorkerThreads=1,Enable asynchronous/worker thread shader compilation.,Reduces on‑thread hitches during shader builds; may fully utilize CPU.,Background compilation can contend with gameplay threads; higher CPU usage during compile.
  680. 679,bCanBlueprintsTickByDefault=0,Sets console variable 'bCanBlueprintsTickByDefault' to '0'.,I don't know,I don't know
  681. 680,bDisableMouseAcceleration=1,Sets console variable 'bDisableMouseAcceleration' to '1'.,I don't know,I don't know
  682. 681,bEnableMouseSmoothing=0,Disables legacy mouse smoothing/acceleration.,No perf impact.,None; gameplay feel change.
  683. 682,bEnableMultiCoreRendering=1,Allow Wwise (AK) to render audio across multiple cores.,Better audio mixing performance.,Higher CPU usage if many voices; possible thread contention.
  684. 683,bEnableOptimizedShaderCompilation=1,Enable asynchronous/worker thread shader compilation.,Reduces on‑thread hitches during shader builds; may fully utilize CPU.,Background compilation can contend with gameplay threads; higher CPU usage during compile.
  685. 684,bEnableTelemetry=0,Opt‑out of crash uploads/telemetry/logging.,Removes network/IO overhead from telemetry.,Less crash data for troubleshooting.
  686. 685,bImplicitSend=0,Opt‑out of crash uploads/telemetry/logging.,Removes network/IO overhead from telemetry.,Less crash data for troubleshooting.
  687. 686,bOptimizeAnimBlueprintMemberVariableAccess=1,Sets console variable 'bOptimizeAnimBlueprintMemberVariableAccess' to '1'.,I don't know,I don't know
  688. 687,bOptimizeForLocalShaderBuilds=1,Sets console variable 'bOptimizeForLocalShaderBuilds' to '1'.,I don't know,I don't know
  689. 688,bPromptForRemoteDebugging=0,Suppress remote debugging prompts.,No perf impact.,Harder to attach a debugger when issues occur.
  690. 689,bPromptForRemoteDebugOnEnsure=0,Suppress remote debugging prompts.,No perf impact.,Harder to attach a debugger when issues occur.
  691. 690,bSmoothFrameRate=0,Sets console variable 'bSmoothFrameRate' to '0'.,I don't know,I don't know
  692. 691,bSupportsGPUScene=1,Sets console variable 'bSupportsGPUScene' to '1'.,I don't know,I don't know
  693. 692,bSupportsWaveOperations=1,Sets console variable 'bSupportsWaveOperations' to '1'.,I don't know,I don't know
  694. 693,bUseAsyncComputeContext=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
  695. 694,bUseBackgroundCompiling=1,Enable asynchronous/worker thread shader compilation.,Reduces on‑thread hitches during shader builds; may fully utilize CPU.,Background compilation can contend with gameplay threads; higher CPU usage during compile.
  696. 695,bViewAccelerationEnabled=0,Disables legacy mouse smoothing/acceleration.,No perf impact.,None; gameplay feel change.
  697. 696,csv.trackWaitsGT=0,Sets console variable 'csv.trackWaitsGT' to '0'.,I don't know,I don't know
  698. 697,csv.trackWaitsRT=0,Sets console variable 'csv.trackWaitsRT' to '0'.,I don't know,I don't know
  699. 698,D3D12.AFRUseFramePacing=1,Uses frame pacing for alternate‑frame rendering.,Smoother frame pacing in AFR setups.,Limited relevance on modern single‑GPU systems.
  700. 699,D3D12.Aftermath=0,Enables NVIDIA Aftermath crash diagnostics.,"When disabled, removes minor runtime overhead.",Less detailed crash reports on NVIDIA GPUs.
  701. 700,D3D12.AllowPoolAllocateIndirectArgBuffers=1,Sets console variable 'D3D12.AllowPoolAllocateIndirectArgBuffers' to '1'.,I don't know,I don't know
  702. 701,D3D12.AsyncDeferredDeletion=1,Deletes D3D12 resources asynchronously instead of blocking.,Reduces render‑thread stalls during destruction.,Higher transient memory usage during async deletion.
  703. 702,D3D12.ForceThirtyHz=0,Sets console variable 'D3D12.ForceThirtyHz' to '0'.,I don't know,I don't know
  704. 703,D3D12.InsertOuterOcclusionQuery=1,Inserts occlusion query optimization for outer passes.,Minor GPU optimization.,I don't know
  705. 704,D3D12.MaxCommandsPerCommandList=20000,Sets a cap on the number of commands in each command list.,"Helps manage command list sizes, potential scheduling benefits.","If too low, increases submission overhead."
  706. 705,D3D12.MaximumFrameLatency=3,Sets the maximum number of frames that can be queued by the driver.,Lower values reduce input latency; higher values can smooth CPU spikes.,Too low can cause GPU underutilization; too high increases latency.
  707. 706,D3D12.MultithreadedCommandListBuilding=1,Enables building D3D12 command lists across multiple threads.,Improves CPU throughput on multi‑core systems.,Slight driver overhead; potential contention on low‑core CPUs.
  708. 707,D3D12.PSO.DriverOptimizedDiskCache=1,Enables D3D12 pipeline state object disk caches.,Reduces runtime hitching after warmup.,Consumes disk space; initial cache generation may stutter.
  709. 708,D3D12.ResidencyManagement=1,Enables automatic residency management of GPU resources.,Reduces GPU memory thrashing.,Slight CPU overhead; misconfiguration can cause paging hitches.
  710. 709,D3D12.VRAMBufferPoolDefrag=1,Controls VRAM pool defragmentation/copy limits and zero‑buffer fallback size.,Can reduce fragmentation and improve allocation success.,Copy/defrag work may cause intermittent spikes.
  711. 710,D3D12.VRAMBufferPoolDefrag.MaxCopySizePerFrame=33554432,Sets console variable 'D3D12.VRAMBufferPoolDefrag.MaxCopySizePerFrame' to '33554432'.,I don't know,I don't know
  712. 711,D3D12.VRAMTexturePoolDefrag=1,Controls VRAM pool defragmentation/copy limits and zero‑buffer fallback size.,Can reduce fragmentation and improve allocation success.,Copy/defrag work may cause intermittent spikes.
  713. 712,D3D12.VRAMTexturePoolDefrag.MaxCopySizePerFrame=33554432,Sets console variable 'D3D12.VRAMTexturePoolDefrag.MaxCopySizePerFrame' to '33554432'.,I don't know,I don't know
  714. 713,D3D12.ZeroBufferSizeInMB=16,Controls VRAM pool defragmentation/copy limits and zero‑buffer fallback size.,Can reduce fragmentation and improve allocation success.,Copy/defrag work may cause intermittent spikes.
  715. 714,EnableMathOptimisations=1,Sets console variable 'EnableMathOptimisations' to '1'.,I don't know,I don't know
  716. 715,foliage.MaxOcclusionQueriesPerComponent=8,Sets console variable 'foliage.MaxOcclusionQueriesPerComponent' to '8'.,I don't know,I don't know
  717. 716,foliage.MinOcclusionQueriesPerComponent=3,Sets console variable 'foliage.MinOcclusionQueriesPerComponent' to '3'.,I don't know,I don't know
  718. 717,FX.AllowAsyncTick=1,Sets console variable 'FX.AllowAsyncTick' to '1'.,I don't know,I don't know
  719. 718,fx.AllowFastPathFunctionLibrary=1,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
  720. 719,FX.BatchAsync=1,Sets console variable 'FX.BatchAsync' to '1'.,I don't know,I don't know
  721. 720,FX.BatchAsyncBatchSize=8,Sets console variable 'FX.BatchAsyncBatchSize' to '8'.,I don't know,I don't know
  722. 721,fx.DeferrPSCDeactivation=1,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
  723. 722,FX.EarlyScheduleAsync=1,Sets console variable 'FX.EarlyScheduleAsync' to '1'.,I don't know,I don't know
  724. 723,fx.EnableCircularAnimTrailDump=0,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
  725. 724,fx.GPUSimulationTextureSizeX=512,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
  726. 725,fx.GPUSimulationTextureSizeY=512,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
  727. 726,FX.GPUSpawnWarningThreshold=99999999,Sets console variable 'FX.GPUSpawnWarningThreshold' to '99999999'.,I don't know,I don't know
  728. 727,FX.MaxCPUParticlesPerEmitter=750,Sets console variable 'FX.MaxCPUParticlesPerEmitter' to '750'.,I don't know,I don't know
  729. 728,FX.MaxGPUParticlesSpawnedPerFrame=60000,Sets console variable 'FX.MaxGPUParticlesSpawnedPerFrame' to '60000'.,I don't know,I don't know
  730. 729,fx.MaxNiagaraGPUParticlesSpawnPerFrame=120000,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
  731. 730,fx.Niagara.AsyncCompute=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
  732. 731,fx.Niagara.DebugDraw.Enabled=0,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
  733. 732,fx.Niagara.GpuComputeDebug.DrawDebugEnabled=0,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
  734. 733,fx.Niagara.WarnComponentRenderCount=999999,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
  735. 734,fx.NiagaraAllowRuntimeScalabilityChanges=1,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
  736. 735,fx.NiagaraBatcher.FreeBufferEarly=0,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
  737. 736,fx.NiagaraDataBufferMinSize=2048,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
  738. 737,fx.NiagaraRuntimeCycleHistorySize=30,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
  739. 738,fx.ParticlePerfStats.Enabled=0,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
  740. 739,fx.ScalabilityManParallelThreshold=25,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
  741. 740,fx.ScalabilityMaxUpdatesPerFrame=25,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
  742. 741,fx.SkipVectorVMBackendOptimizations=0,Niagara particle system scalability and debug settings.,Higher caps allow more particles but increase GPU/CPU cost.,Aggressive limits can reduce effect quality; debug off saves overhead.
  743. 742,gc.AllowParallelGC=1,Toggles multithreaded/clustered garbage collection.,Parallel GC reduces stalls; clustering improves cache behavior.,Higher peak CPU during GC; risk of longer background CPU time.
  744. 743,gc.CreateGCClusters=1,Toggles multithreaded/clustered garbage collection.,Parallel GC reduces stalls; clustering improves cache behavior.,Higher peak CPU during GC; risk of longer background CPU time.
  745. 744,gc.MultithreadedDestructionEnabled=1,Toggles multithreaded/clustered garbage collection.,Parallel GC reduces stalls; clustering improves cache behavior.,Higher peak CPU during GC; risk of longer background CPU time.
  746. 745,GeometryCache.OffloadUpdate=1,Sets console variable 'GeometryCache.OffloadUpdate' to '1'.,I don't know,I don't know
  747. 746,grass.MaxAsyncTasks=8,Sets console variable 'grass.MaxAsyncTasks' to '8'.,I don't know,I don't know
  748. 747,grass.MaxCreatePerFrame=6,Sets console variable 'grass.MaxCreatePerFrame' to '6'.,I don't know,I don't know
  749. 748,grass.MaxInstancesPerComponent=49152,Sets console variable 'grass.MaxInstancesPerComponent' to '49152'.,I don't know,I don't know
  750. 749,grass.MinFramesToKeepGrass=60,Sets console variable 'grass.MinFramesToKeepGrass' to '60'.,I don't know,I don't know
  751. 750,grass.UseHaltonDistribution=1,Sets console variable 'grass.UseHaltonDistribution' to '1'.,I don't know,I don't know
  752. 751,landscape.RenderNanite=1,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
  753. 752,LevelSequence.InvalidBindingTagWarnings=0,Sets console variable 'LevelSequence.InvalidBindingTagWarnings' to '0'.,I don't know,I don't know
  754. 753,LogAI=all off,Disables logging for the 'LogAI' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  755. 754,LogAnalytics=all off,Disables logging for the 'LogAnalytics' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  756. 755,LogAnimation=all off,Disables logging for the 'LogAnimation' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  757. 756,LogAudio=all off,Disables logging for the 'LogAudio' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  758. 757,LogAudioCaptureCore=all off,Disables logging for the 'LogAudioCaptureCore' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  759. 758,LogAudioMixer=all off,Disables logging for the 'LogAudioMixer' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  760. 759,LogBlueprint=all off,Disables logging for the 'LogBlueprint' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  761. 760,LogChaosDD=all off,Disables logging for the 'LogChaosDD' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  762. 761,LogConfig=all off,Disables logging for the 'LogConfig' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  763. 762,LogCore=all off,Disables logging for the 'LogCore' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  764. 763,LogDerivedDataCache=all off,Disables logging for the 'LogDerivedDataCache' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  765. 764,LogDeviceProfileManager=all off,Disables logging for the 'LogDeviceProfileManager' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  766. 765,LogEOSSDK=all off,Disables logging for the 'LogEOSSDK' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  767. 766,LogFab=all off,Disables logging for the 'LogFab' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  768. 767,LogFileCache=all off,Disables logging for the 'LogFileCache' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  769. 768,LogInit=all off,Disables logging for the 'LogInit' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  770. 769,LogInput=all off,Disables logging for the 'LogInput' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  771. 770,LogInteractiveProcess=all off,Disables logging for the 'LogInteractiveProcess' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  772. 771,LogLevelSequenceEditor=all off,Disables logging for the 'LogLevelSequenceEditor' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  773. 772,LogLinker=all off,Disables logging for the 'LogLinker' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  774. 773,LogMemory=all off,Disables logging for the 'LogMemory' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  775. 774,LogMemoryProfiler=all off,Disables logging for the 'LogMemoryProfiler' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  776. 775,LogMeshMerging=all off,Disables logging for the 'LogMeshMerging' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  777. 776,LogMeshReduction=all off,Disables logging for the 'LogMeshReduction' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  778. 777,LogMetaSound=all off,Disables logging for the 'LogMetaSound' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  779. 778,LogNFORDenoise=all off,Disables logging for the 'LogNFORDenoise' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  780. 779,LogNetwork=all off,Disables logging for the 'LogNetwork' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  781. 780,LogNetworkingProfiler=all off,Disables logging for the 'LogNetworkingProfiler' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  782. 781,LogNiagara=all off,Disables logging for the 'LogNiagara' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  783. 782,LogNiagaraDebuggerClient=all off,Disables logging for the 'LogNiagaraDebuggerClient' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  784. 783,LogNNEDenoiser=all off,Disables logging for the 'LogNNEDenoiser' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  785. 784,LogNNERuntimeORT=all off,Disables logging for the 'LogNNERuntimeORT' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  786. 785,LogOnline=all off,Disables logging for the 'LogOnline' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  787. 786,LogOnlineEntitlement=all off,Disables logging for the 'LogOnlineEntitlement' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  788. 787,LogOnlineEvents=all off,Disables logging for the 'LogOnlineEvents' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  789. 788,LogOnlineFriend=all off,Disables logging for the 'LogOnlineFriend' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  790. 789,LogOnlineGame=all off,Disables logging for the 'LogOnlineGame' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  791. 790,LogOnlineIdentity=all off,Disables logging for the 'LogOnlineIdentity' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  792. 791,LogOnlinePresence=all off,Disables logging for the 'LogOnlinePresence' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  793. 792,LogOnlineSession=all off,Disables logging for the 'LogOnlineSession' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  794. 793,LogOnlineTitleFile=all off,Disables logging for the 'LogOnlineTitleFile' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  795. 794,LogOnlineUser=all off,Disables logging for the 'LogOnlineUser' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  796. 795,LogPakFile=all off,Disables logging for the 'LogPakFile' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  797. 796,LogPhysics=all off,Disables logging for the 'LogPhysics' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  798. 797,LogPluginManager=all off,Disables logging for the 'LogPluginManager' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  799. 798,LogPython=all off,Disables logging for the 'LogPython' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  800. 799,LogRenderTargetPool=all off,Disables logging for the 'LogRenderTargetPool' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  801. 800,LogRenderer=all off,Disables logging for the 'LogRenderer' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  802. 801,LogRendererCore=all off,Disables logging for the 'LogRendererCore' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  803. 802,LogShaderCompiler=all off,Disables logging for the 'LogShaderCompiler' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  804. 803,LogShaderCompilers=all off,Disables logging for the 'LogShaderCompilers' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  805. 804,LogSlate=all off,Disables logging for the 'LogSlate' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  806. 805,LogSourceControl=all off,Disables logging for the 'LogSourceControl' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  807. 806,LogStreaming=all off,Disables logging for the 'LogStreaming' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  808. 807,LogStudioTelemetry=all off,Disables logging for the 'LogStudioTelemetry' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  809. 808,LogTargetPlatformManager=all off,Disables logging for the 'LogTargetPlatformManager' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  810. 809,LogTelemetry=all off,Disables logging for the 'LogTelemetry' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  811. 810,LogTemp=all off,Disables logging for the 'LogTemp' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  812. 811,LogTextureEncodingSettings=all off,Disables logging for the 'LogTextureEncodingSettings' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  813. 812,LogTextureFormatManager=all off,Disables logging for the 'LogTextureFormatManager' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  814. 813,LogTextureFormatOodle=all off,Disables logging for the 'LogTextureFormatOodle' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  815. 814,LogTimingProfiler=all off,Disables logging for the 'LogTimingProfiler' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  816. 815,LogUObject=all off,Disables logging for the 'LogUObject' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  817. 816,LogUObjectArray=all off,Disables logging for the 'LogUObjectArray' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  818. 817,LogUsd=all off,Disables logging for the 'LogUsd' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  819. 818,LogVRS=all off,Disables logging for the 'LogVRS' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  820. 819,LogVirtualization=all off,Disables logging for the 'LogVirtualization' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  821. 820,LogWindows=all off,Disables logging for the 'LogWindows' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  822. 821,LogWindowsTextInputMethodSystem=all off,Disables logging for the 'LogWindowsTextInputMethodSystem' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  823. 822,LogWorldPartition=all off,Disables logging for the 'LogWorldPartition' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  824. 823,LogXGEController=all off,Disables logging for the 'LogXGEController' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  825. 824,LogZenServiceInstance=all off,Disables logging for the 'LogZenServiceInstance' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  826. 825,PixWinPlugin=all off,Disables logging for the 'PixWinPlugin' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  827. 826,RenderDocPlugin=all off,Disables logging for the 'RenderDocPlugin' category.,Slight reduction in CPU and disk I/O overhead.,Harder to debug issues; loss of runtime diagnostics.
  828. 827,MaxShaderJobBatchSize=150,Limits/batches shader compile jobs.,Can improve compile throughput and reduce hitches.,Overly aggressive values may starve game threads.
  829. 828,MaxShaderJobs=1000,Limits/batches shader compile jobs.,Can improve compile throughput and reduce hitches.,Overly aggressive values may starve game threads.
  830. 829,memory.logGenericPlatformMemoryStats=0,Sets console variable 'memory.logGenericPlatformMemoryStats' to '0'.,I don't know,I don't know
  831. 830,niagara.CreateShadersOnLoad=1,Sets console variable 'niagara.CreateShadersOnLoad' to '1'.,I don't know,I don't know
  832. 831,NumUnusedShaderCompilingThreads=2,Limits/batches shader compile jobs.,Can improve compile throughput and reduce hitches.,Overly aggressive values may starve game threads.
  833. 832,p.AsyncSceneEnabled=1,Runs physics simulation in its own async scene.,Reduces game thread stalls; better CPU usage.,Potential determinism differences; increased complexity.
  834. 833,p.Chaos.PerParticleCollision.ISPC=1,Uses ISPC vectorization for Chaos collision kernels.,Faster physics on CPU.,None unless ISPC path has bugs.
  835. 834,p.Chaos.Spherical.ISPC=1,Uses ISPC vectorization for Chaos collision kernels.,Faster physics on CPU.,None unless ISPC path has bugs.
  836. 835,p.Chaos.Spring.ISPC=1,Uses ISPC vectorization for Chaos collision kernels.,Faster physics on CPU.,None unless ISPC path has bugs.
  837. 836,p.Chaos.TriangleMesh.ISPC=1,Uses ISPC vectorization for Chaos collision kernels.,Faster physics on CPU.,None unless ISPC path has bugs.
  838. 837,p.Chaos.VelocityField.ISPC=1,Uses ISPC vectorization for Chaos collision kernels.,Faster physics on CPU.,None unless ISPC path has bugs.
  839. 838,p.Chaos.VisualDebuggerEnable=0,Enables Chaos Visual Debugger.,Off removes debug overhead.,Less debugging info for physics.
  840. 839,p.RemoveFarBodiesFromBVH=1,Sets console variable 'p.RemoveFarBodiesFromBVH' to '1'.,I don't know,I don't know
  841. 840,pakcache.CachePerPakFile=1,Sets console variable 'pakcache.CachePerPakFile' to '1'.,I don't know,I don't know
  842. 841,pakcache.MaxBlockMemory=384,Sets console variable 'pakcache.MaxBlockMemory' to '384'.,I don't know,I don't know
  843. 842,pakcache.MaxRequestSizeToLowerLevellKB=3072,Sets console variable 'pakcache.MaxRequestSizeToLowerLevellKB' to '3072'.,I don't know,I don't know
  844. 843,pakcache.MaxRequestsToLowerLevel=3,Sets console variable 'pakcache.MaxRequestsToLowerLevel' to '3'.,I don't know,I don't know
  845. 844,pakcache.NumUnreferencedBlocksToCache=20,Sets console variable 'pakcache.NumUnreferencedBlocksToCache' to '20'.,I don't know,I don't know
  846. 845,pakcache.UseNewTrim=1,Sets console variable 'pakcache.UseNewTrim' to '1'.,I don't know,I don't know
  847. 846,PlatformFormat=OGG,Selects platform audio codec (OGG).,Smaller size; decode cost similar to defaults.,Audio quality depends on encode settings.
  848. 847,PlatformStreamingFormat=OGG,Selects platform audio codec (OGG).,Smaller size; decode cost similar to defaults.,Audio quality depends on encode settings.
  849. 848,PoolSizeVRAMPercentage=70,Sets texture streaming pool to percentage of total VRAM.,Larger pool reduces texture pop‑in; increases VRAM usage.,Too large can cause VRAM pressure and stutters.
  850. 849,r.AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=0,Sets console variable 'r.AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates' to '0'.,I don't know,I don't know
  851. 850,r.AllowMultiThreadedShaderCreation=1,Sets console variable 'r.AllowMultiThreadedShaderCreation' to '1'.,I don't know,I don't know
  852. 851,r.AOAsyncBuildQueue=1,Sets console variable 'r.AOAsyncBuildQueue' to '1'.,I don't know,I don't know
  853. 852,r.AsyncCompute.AdaptiveBuffer=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
  854. 853,r.AsyncCompute.ParallelDispatch=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
  855. 854,r.AsyncCompute=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
  856. 855,r.AsyncCreateLightPrimitiveInteractions=1,Performs the named task asynchronously from the main thread.,Reduces stalls; better CPU/GPU overlap.,Potential race conditions or spikes during task sync.
  857. 856,r.AsyncPipelineCompile=1,Performs the named task asynchronously from the main thread.,Reduces stalls; better CPU/GPU overlap.,Potential race conditions or spikes during task sync.
  858. 857,r.BasePassForceOutputsVelocity=1,Forces velocity/motion vector output in base pass.,Slight GPU cost; required for DLSS/FSR2/3/XeSS and TAA.,None beyond minor cost.
  859. 858,r.CompileShadersForDevelopment=0,Sets console variable 'r.CompileShadersForDevelopment' to '0'.,I don't know,I don't know
  860. 859,r.CookOutUnusedDetailModeComponents=1,Sets console variable 'r.CookOutUnusedDetailModeComponents' to '1'.,I don't know,I don't know
  861. 860,r.CustomDepth=3,Sets console variable 'r.CustomDepth' to '3'.,I don't know,I don't know
  862. 861,r.D3D.ForceDXC=1,Forces the DXC shader compiler instead of legacy FXC for D3D.,No runtime cost; impacts shader compile time/compatibility.,Possible shader compile incompatibilities on older drivers.
  863. 862,r.D3D.RemoveUnusedInterpolators=1,Sets console variable 'r.D3D.RemoveUnusedInterpolators' to '1'.,I don't know,I don't know
  864. 863,r.D3D12.GPUCrashDebuggingMode=0,Sets console variable 'r.D3D12.GPUCrashDebuggingMode' to '0'.,I don't know,I don't know
  865. 864,r.D3D12.GPUTimeout=0,Sets console variable 'r.D3D12.GPUTimeout' to '0'.,I don't know,I don't know
  866. 865,r.D3D12.LightweightDRED=0,Controls DRED (Device Removed Extended Data) diagnostics collection.,Disabling reduces GPU crash diagnostic overhead.,Less crash detail if the GPU device is lost.
  867. 866,r.D3D12.RayTracing.AllowSpecializedStateObjects=0,Controls specialized RTPSOs to optimize ray tracing pipelines.,Disabling reduces PSO count/memory.,May slightly reduce ray tracing performance where used.
  868. 867,r.DefaultFeature.AntiAliasing=2,Default anti‑aliasing method (2 = TAA).,TAA reduces jaggies/temporal shimmer at modest cost.,TAA can soften image and introduce ghosting.
  869. 868,r.DFShadowAsyncCompute=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
  870. 869,r.DistanceFields.ParallelUpdate=1,Sets console variable 'r.DistanceFields.ParallelUpdate' to '1'.,I don't know,I don't know
  871. 870,r.DontLimitOnBattery=1,Sets console variable 'r.DontLimitOnBattery' to '1'.,I don't know,I don't know
  872. 871,r.DumpGPU=0,Sets console variable 'r.DumpGPU' to '0'.,I don't know,I don't know
  873. 872,r.Emitter.FastPoolEnable=1,Sets console variable 'r.Emitter.FastPoolEnable' to '1'.,I don't know,I don't know
  874. 873,r.EnableAsyncComputeVolumetricFog=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
  875. 874,r.EnableDebugSpam_GetObjectPositionAndScale=0,Sets console variable 'r.EnableDebugSpam_GetObjectPositionAndScale' to '0'.,I don't know,I don't know
  876. 875,r.EnableMultiThreadedRendering=1,Sets console variable 'r.EnableMultiThreadedRendering' to '1'.,I don't know,I don't know
  877. 876,r.FidelityFX.FSR.RCAS=0,Controls upscaler's integrated sharpening or Nvidia Image Sharpening preference.,Visual only.,Oversharpening causes halos/noise.
  878. 877,r.FidelityFX.FSR2.AutoExposure=1,Let the upscaler use its own exposure (instead of game exposure).,Can improve stability of reconstruction.,Mismatch with engine exposure in edge cases.
  879. 878,r.FidelityFX.FSR2.Sharpness=0.0,Controls upscaler's integrated sharpening or Nvidia Image Sharpening preference.,Visual only.,Oversharpening causes halos/noise.
  880. 879,r.FidelityFX.FSR3.AutoExposure=1,Let the upscaler use its own exposure (instead of game exposure).,Can improve stability of reconstruction.,Mismatch with engine exposure in edge cases.
  881. 880,r.FidelityFX.FSR3.Sharpness=0.0,Controls upscaler's integrated sharpening or Nvidia Image Sharpening preference.,Visual only.,Oversharpening causes halos/noise.
  882. 881,r.FidelityFX.FSR4.AutoExposure=1,Let the upscaler use its own exposure (instead of game exposure).,Can improve stability of reconstruction.,Mismatch with engine exposure in edge cases.
  883. 882,r.FidelityFX.FSR4.Sharpness=0.0,Controls upscaler's integrated sharpening or Nvidia Image Sharpening preference.,Visual only.,Oversharpening causes halos/noise.
  884. 883,r.FinishCurrentFrame=0,Sets console variable 'r.FinishCurrentFrame' to '0'.,I don't know,I don't know
  885. 884,r.ForceAllCoresForShaderCompiling=1,Sets console variable 'r.ForceAllCoresForShaderCompiling' to '1'.,I don't know,I don't know
  886. 885,r.ForceDebugViewModes=2,Sets console variable 'r.ForceDebugViewModes' to '2'.,I don't know,I don't know
  887. 886,r.ForceOcclusionQueryBatching=1,Sets console variable 'r.ForceOcclusionQueryBatching' to '1'.,I don't know,I don't know
  888. 887,r.ForceParallelAnimUpdate=1,Sets console variable 'r.ForceParallelAnimUpdate' to '1'.,I don't know,I don't know
  889. 888,r.GeometryCollection.Nanite.AsyncCompute=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
  890. 889,r.GeometryCollection.Nanite=1,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
  891. 890,r.GPUDefrag.AllowOverlappedMoves=1,Controls GPU memory defragmentation behavior.,Can reduce VRAM fragmentation and allocation failures.,Defrag work may cause occasional spikes.
  892. 891,r.GPUDefrag.EnableTimeLimits=1,Controls GPU memory defragmentation behavior.,Can reduce VRAM fragmentation and allocation failures.,Defrag work may cause occasional spikes.
  893. 892,r.GPUDefrag.MaxRelocations=10,Controls GPU memory defragmentation behavior.,Can reduce VRAM fragmentation and allocation failures.,Defrag work may cause occasional spikes.
  894. 893,r.GPUCrash.Collectionenable=0,Sets console variable 'r.GPUCrash.Collectionenable' to '0'.,I don't know,I don't know
  895. 894,r.GPUCrash.DataDepth=0,Sets console variable 'r.GPUCrash.DataDepth' to '0'.,I don't know,I don't know
  896. 895,r.GPUCrashDebugging.Aftermath.Callstack=0,Sets console variable 'r.GPUCrashDebugging.Aftermath.Callstack' to '0'.,I don't know,I don't know
  897. 896,r.GPUCrashDebugging.Aftermath.Markers=0,Sets console variable 'r.GPUCrashDebugging.Aftermath.Markers' to '0'.,I don't know,I don't know
  898. 897,r.GPUCrashDebugging=0,Sets console variable 'r.GPUCrashDebugging' to '0'.,I don't know,I don't know
  899. 898,r.GPUCrashDump=0,Sets console variable 'r.GPUCrashDump' to '0'.,I don't know,I don't know
  900. 899,r.GraphicsThread.EnableBackgroundThreads=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  901. 900,r.GraphicsThread.UseThreadedDestruction=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  902. 901,r.GTSyncType=2,Controls how GameThread synchronizes with RenderThread.,Type 2 typically reduces stalls by decoupling more work.,Potential for increased frame variance on CPU‑bound scenes.
  903. 902,r.InstanceCulling.OcclusionCull=1,Instance occlusion/visibility culling.,Reduces draw calls and fragment load.,Rare over‑culling causing pop‑in.
  904. 903,r.InstancedStaticMeshes.ForceRemoveAtSwap=1,Sets console variable 'r.InstancedStaticMeshes.ForceRemoveAtSwap' to '1'.,I don't know,I don't know
  905. 904,r.IO.UseDirectStorage=1,Use Microsoft DirectStorage for asset streaming.,Can reduce CPU overhead and improve streaming on supported NVMe/GPUs.,Requires OS/driver support; potential instability on unsupported setups.
  906. 905,r.IO.VirtualTextures=1,Controls Virtual Texturing systems and warmup behavior.,Reduces VRAM spikes; may add streaming work and disk IO.,Possible texture popping if budgets are tight.
  907. 906,r.LODFadeTime=0.75,Sets console variable 'r.LODFadeTime' to '0.75'.,I don't know,I don't know
  908. 907,r.Lumen.DiffuseIndirect.AsyncCompute=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
  909. 908,r.Lumen.Reflections.Temporal=1,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
  910. 909,r.Lumen.ScreenProbeGather.AsyncCompute=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
  911. 910,r.Lumen.ScreenProbeGather.TemporalFilterProbes=1,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
  912. 911,r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs=0,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
  913. 912,r.LumenScene.GPUDrivenUpdate=1,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
  914. 913,r.LumenScene.Lighting.AsyncCompute=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
  915. 914,r.LumenScene.MeshCardsPerTask=448,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
  916. 915,r.LumenScene.ParallelUpdate=1,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
  917. 916,r.LumenScene.PrimitivesPerTask=448,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
  918. 917,r.LumenScene.SurfaceCache.AtlasSize=2048,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
  919. 918,r.LumenScene.SurfaceCache.CardCapturesPerFrame=150,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
  920. 919,r.LumenScene.SurfaceCache.Feedback.MinPageHits=32.0,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
  921. 920,r.LumenScene.SurfaceCache.Feedback.UniqueElements=2048,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
  922. 921,r.LumenScene.SurfaceCache.NumFramesToKeepUnusedPages=128,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
  923. 922,r.LumenScene.SurfaceCache.RemovesPerFrame=128,Tuning for Lumen global illumination/reflections update paths.,Async/parallel options can improve GPU/CPU utilization; temporal filtering stabilizes noise.,Potential ghosting/lag in reflections; async paths may cause driver contention.
  924. 923,r.MaxAnisotropy=16,Sets anisotropic texture filtering level.,Higher improves texture clarity at glancing angles at small GPU cost.,Slight GPU perf hit on very low‑end GPUs.
  925. 924,r.Nanite.LargePageRectThreshold=256,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
  926. 925,r.Nanite.MaterialVisibility.Async=1,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
  927. 926,r.Nanite.MaterialVisibility=1,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
  928. 927,r.Nanite.Streaming.MaxPageInstallsPerFrame=32,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
  929. 928,r.Nanite.Streaming.StreamingPoolSize=768,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
  930. 929,r.Nanite.VSMMeshShaderRasterization=1,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
  931. 930,r.NGX.DLSS.AutoExposure=1,Let the upscaler use its own exposure (instead of game exposure).,Can improve stability of reconstruction.,Mismatch with engine exposure in edge cases.
  932. 931,r.NGX.DLSS.EnableAutoExposure=1,Let the upscaler use its own exposure (instead of game exposure).,Can improve stability of reconstruction.,Mismatch with engine exposure in edge cases.
  933. 932,r.NGX.DLSS.PreferNISSharpen=0,Controls upscaler's integrated sharpening or Nvidia Image Sharpening preference.,Visual only.,Oversharpening causes halos/noise.
  934. 933,r.NGX.DLSS.Sharpness=0,Controls upscaler's integrated sharpening or Nvidia Image Sharpening preference.,Visual only.,Oversharpening causes halos/noise.
  935. 934,r.NGX.LogLevel=0,Sets console variable 'r.NGX.LogLevel' to '0'.,I don't know,I don't know
  936. 935,r.NIS.Enable=0,Configures FidelityFX/NGX/XeSS behaviors.,Depends on upscaler path.,Project‑specific.
  937. 936,r.NumBufferedOcclusionQueries=2,Sets console variable 'r.NumBufferedOcclusionQueries' to '2'.,I don't know,I don't know
  938. 937,r.Occlusion.SingleRHIThreadStall=1,Sets console variable 'r.Occlusion.SingleRHIThreadStall' to '1'.,I don't know,I don't know
  939. 938,r.OneFrameThreadLag=1,Sets console variable 'r.OneFrameThreadLag' to '1'.,I don't know,I don't know
  940. 939,r.ParallelAnimationCacheConversion=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  941. 940,r.ParallelAnimationCacheConversionAsync=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  942. 941,r.ParallelAnimationCacheStreaming=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  943. 942,r.ParallelAnimationCompression=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  944. 943,r.ParallelAnimationCompressionAsync=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  945. 944,r.ParallelAnimationEvaluation=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  946. 945,r.ParallelAnimationRetargeting=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  947. 946,r.ParallelAnimationRetargetingAsync=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  948. 947,r.ParallelAnimationStreaming=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  949. 948,r.ParallelAnimationStreamingAsync=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  950. 949,r.ParallelAnimationUpdate=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  951. 950,r.ParallelAsyncComputeSkinCache=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
  952. 951,r.ParallelAsyncComputeTranslucency=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
  953. 952,r.ParallelBasePass=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  954. 953,r.ParallelBatchDispatch=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  955. 954,r.ParallelCulling=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  956. 955,r.ParallelDestruction=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  957. 956,r.ParallelDistanceField=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  958. 957,r.ParallelDistributedScene=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  959. 958,r.ParallelGraphics=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  960. 959,r.ParallelInitViews=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  961. 960,r.ParallelLandscapeLayerUpdate=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  962. 961,r.ParallelLandscapeSplatAtlas=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  963. 962,r.ParallelLandscapeSplineSegmentCalc=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  964. 963,r.ParallelLandscapeSplineUpdate=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  965. 964,r.ParallelLightingBuild=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  966. 965,r.ParallelLightingComposition=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  967. 966,r.ParallelLightingInject=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  968. 967,r.ParallelLightingPropagation=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  969. 968,r.ParallelLightingSetup=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  970. 969,r.ParallelMeshBuildUseJobCulling=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  971. 970,r.ParallelMeshBuildUseJobMerging=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  972. 971,r.ParallelMeshDrawCommands=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  973. 972,r.ParallelMeshMerge=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  974. 973,r.ParallelMeshProcessing=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  975. 974,r.ParallelNavBoundsCalc=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  976. 975,r.ParallelNavBoundsInit=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  977. 976,r.ParallelNavBoundsUpdate=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  978. 977,r.ParallelNavOctreeUpdate=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  979. 978,r.ParallelParticleUpdate=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  980. 979,r.ParallelPhysicsScene=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  981. 980,r.ParallelPhysicsStepAsync=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  982. 981,r.ParallelPostProcessing=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  983. 982,r.ParallelPrePass=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  984. 983,r.ParallelReflectionCaptures=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  985. 984,r.ParallelReflectionEnvironment=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  986. 985,r.ParallelRendering=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  987. 986,r.ParallelRenderUploads=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  988. 987,r.ParallelSceneCapture=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  989. 988,r.ParallelSceneColorGather=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  990. 989,r.ParallelShaderCompile=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  991. 990,r.ParallelSkeletalClothBoundsCalc=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  992. 991,r.ParallelSkeletalClothGather=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  993. 992,r.ParallelSkeletalClothPrepareSim=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  994. 993,r.ParallelSkeletalClothSimulate=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  995. 994,r.ParallelSkeletalClothSkinning=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  996. 995,r.ParallelSkeletalClothUpdate=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  997. 996,r.ParallelSkeletalClothUpdateBounds=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  998. 997,r.ParallelSkeletalClothUpdateVerts=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  999. 998,r.ParallelTaskShaderCompilation=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  1000. 999,r.ParallelTonemapping=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  1001. 1000,r.ParallelTranslucency=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  1002. 1001,r.ParallelVelocity=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  1003. 1002,r.ParallelZPrepass=1,Enables multithreaded/parallel execution for the named system.,Improves CPU throughput on multi‑core CPUs.,Slight overhead from task graph; rare nondeterminism bugs.
  1004. 1003,r.PipelineStateCache.AsyncCompileAfterTypes=1,Sets console variable 'r.PipelineStateCache.AsyncCompileAfterTypes' to '1'.,I don't know,I don't know
  1005. 1004,r.PostProcessAAQuality=6,Sets console variable 'r.PostProcessAAQuality' to '6'.,I don't know,I don't know
  1006. 1005,r.PreTileTextures=1,Sets console variable 'r.PreTileTextures' to '1'.,I don't know,I don't know
  1007. 1006,r.pso.evictiontime=30,Sets console variable 'r.pso.evictiontime' to '30'.,I don't know,I don't know
  1008. 1007,r.RDG.AsyncClothTick=1,Sets console variable 'r.RDG.AsyncClothTick' to '1'.,I don't know,I don't know
  1009. 1008,r.RDG.AsyncCompute=1,Runs this pass on the GPU's async compute queue in parallel with graphics.,Better GPU utilization; can raise performance in heavy scenes.,Driver scheduling conflicts on low‑end GPUs; rare visual timing bugs.
  1010. 1009,r.RDG.AsyncPipelineCompile=1,Sets console variable 'r.RDG.AsyncPipelineCompile' to '1'.,I don't know,I don't know
  1011. 1010,r.RDG.ParallelExecute=1,Sets console variable 'r.RDG.ParallelExecute' to '1'.,I don't know,I don't know
  1012. 1011,r.RDG.ParallelUpdateRenderGraph=1,Sets console variable 'r.RDG.ParallelUpdateRenderGraph' to '1'.,I don't know,I don't know
  1013. 1012,r.Reflections.Denoiser.TemporalAccumulation=1,Sets console variable 'r.Reflections.Denoiser.TemporalAccumulation' to '1'.,I don't know,I don't know
  1014. 1013,r.Reflections.Denoiser=2,Sets console variable 'r.Reflections.Denoiser' to '2'.,I don't know,I don't know
  1015. 1014,r.Renderer.UseGPUInstancing=1,Sets console variable 'r.Renderer.UseGPUInstancing' to '1'.,I don't know,I don't know
  1016. 1015,r.RenderThread.EnableTaskGraphThread=1,Sets console variable 'r.RenderThread.EnableTaskGraphThread' to '1'.,I don't know,I don't know
  1017. 1016,r.RenderThread.Priority=2,Sets console variable 'r.RenderThread.Priority' to '2'.,I don't know,I don't know
  1018. 1017,r.RHI.UseParallelDispatch=1,Sets console variable 'r.RHI.UseParallelDispatch' to '1'.,I don't know,I don't know
  1019. 1018,r.RHICmdBuffer.EnableThreadedCompletion=1,Sets console variable 'r.RHICmdBuffer.EnableThreadedCompletion' to '1'.,I don't know,I don't know
  1020. 1019,r.RHICmdBypass=0,Sets console variable 'r.RHICmdBypass' to '0'.,I don't know,I don't know
  1021. 1020,r.RHICmdUseParallelAlgorithms=1,Sets console variable 'r.RHICmdUseParallelAlgorithms' to '1'.,I don't know,I don't know
  1022. 1021,r.RHICmdUseThread=1,Sets console variable 'r.RHICmdUseThread' to '1'.,I don't know,I don't know
  1023. 1022,r.RHIThread.Priority=2,Sets console variable 'r.RHIThread.Priority' to '2'.,I don't know,I don't know
  1024. 1023,r.RHIThread=1,Sets console variable 'r.RHIThread' to '1'.,I don't know,I don't know
  1025. 1024,r.ShaderCompiler.AllowDistributedCompilation=0,Sets console variable 'r.ShaderCompiler.AllowDistributedCompilation' to '0'.,I don't know,I don't know
  1026. 1025,r.ShaderDrawDebug=0,Sets console variable 'r.ShaderDrawDebug' to '0'.,I don't know,I don't know
  1027. 1026,r.ShaderLibrary.PrintExtendedStats=0,Sets console variable 'r.ShaderLibrary.PrintExtendedStats' to '0'.,I don't know,I don't know
  1028. 1027,r.ShaderPipelineCache.AsyncCompileRate=32,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
  1029. 1028,r.ShaderPipelineCache.BackgroundBatchSize=3,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
  1030. 1029,r.ShaderPipelineCache.BatchSize=30,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
  1031. 1030,r.ShaderPipelineCache.BatchTime=4.0,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
  1032. 1031,r.ShaderPipelineCache.Enabled=1,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
  1033. 1032,r.ShaderPipelineCache.PrecompileBatchSize=30,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
  1034. 1033,r.ShaderPipelineCache.PrecompileBatchTime=5,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
  1035. 1034,r.ShaderPipelineCache.PrecompileFrameTime=20,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
  1036. 1035,r.ShaderPipelineCache.PreOptimizeEnabled=1,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
  1037. 1036,r.ShaderPipelineCache.StartupCache=1,Controls shader/PSO pipeline cache compilation and warmup.,Less runtime hitching after cache is populated.,Longer startup/warmup time; disk space usage.
  1038. 1037,r.Shaders.Optimize=1,Sets console variable 'r.Shaders.Optimize' to '1'.,I don't know,I don't know
  1039. 1038,r.Shaders.OptimizePreload=1,Sets console variable 'r.Shaders.OptimizePreload' to '1'.,I don't know,I don't know
  1040. 1039,r.Shaders.Precompile=1,Sets console variable 'r.Shaders.Precompile' to '1'.,I don't know,I don't know
  1041. 1040,r.Shadow.CacheWPOPrimitives=1,Sets console variable 'r.Shadow.CacheWPOPrimitives' to '1'.,I don't know,I don't know
  1042. 1041,r.Shadow.DetectVertexShaderLayerAtRuntime=1,Sets console variable 'r.Shadow.DetectVertexShaderLayerAtRuntime' to '1'.,I don't know,I don't know
  1043. 1042,r.Shadow.FadeExponent=0.75,Sets console variable 'r.Shadow.FadeExponent' to '0.75'.,I don't know,I don't know
  1044. 1043,r.Shadow.TemporalFilter=1,Sets console variable 'r.Shadow.TemporalFilter' to '1'.,I don't know,I don't know
  1045. 1044,r.Shadow.TemporalSampleCount=8,Sets console variable 'r.Shadow.TemporalSampleCount' to '8'.,I don't know,I don't know
  1046. 1045,r.Shadow.Virtual.Cache.AllocateViaLRU=1,Sets console variable 'r.Shadow.Virtual.Cache.AllocateViaLRU' to '1'.,I don't know,I don't know
  1047. 1046,r.Shadow.Virtual.Cache.InvalidateUseHZB=1,Sets console variable 'r.Shadow.Virtual.Cache.InvalidateUseHZB' to '1'.,I don't know,I don't know
  1048. 1047,r.Shadow.Virtual.NonNanite.IncludeInCoarsePages=0,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
  1049. 1048,r.Shadow.Virtual.UseHZB=1,Sets console variable 'r.Shadow.Virtual.UseHZB' to '1'.,I don't know,I don't know
  1050. 1049,r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1,Sets console variable 'r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque' to '1'.,I don't know,I don't know
  1051. 1050,r.SSS.Burley.EnableProfileIdCache=1,Sets console variable 'r.SSS.Burley.EnableProfileIdCache' to '1'.,I don't know,I don't know
  1052. 1051,r.Streaming.AmortizeCPUToGPUCopy=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  1053. 1052,r.Streaming.BuildTextureStreamingDataOnLoad=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  1054. 1053,r.Streaming.DefragDynamicBounds=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  1055. 1054,r.Streaming.FramesForFullUpdate=2,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  1056. 1055,r.Streaming.FullyLoadUsedTextures=0,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  1057. 1056,r.Streaming.LimitPoolSizeToVRAM=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  1058. 1057,r.Streaming.MaxMipLevelReduction=0,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  1059. 1058,r.Streaming.MinMipForSplitRequest=0,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  1060. 1059,r.Streaming.ParallelRenderAssetsNumWorkgroups=4,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  1061. 1060,r.Streaming.PredictiveBoost=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  1062. 1061,r.Streaming.PredictiveBoostHintSize=512,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  1063. 1062,r.Streaming.StressTest.ExtraAsyncLatency=0,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  1064. 1063,r.Streaming.UseAsyncRequestsForDDC=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  1065. 1064,r.Streaming.UseBackgroundThreadPool=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  1066. 1065,r.Streaming.UseMaterialDataStreaming=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  1067. 1066,r.Streaming.UseNewMetrics=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  1068. 1067,r.Streaming.UsePerTextureBias=1,Controls texture/material streaming heuristics.,Can reduce stutter/pop‑in with some CPU/GPU tradeoffs.,Over‑prediction increases memory and bandwidth usage.
  1069. 1068,r.Streamline.TagUIColorAlpha=0,Sets console variable 'r.Streamline.TagUIColorAlpha' to '0'.,I don't know,I don't know
  1070. 1069,r.SupportAllShaderPermutations=0,Sets console variable 'r.SupportAllShaderPermutations' to '0'.,I don't know,I don't know
  1071. 1070,r.TemporalAA.Algorithm=1,Selects TAA algorithm variant.,Varies; newer variants may improve stability.,Compatibility varies by project.
  1072. 1071,r.TemporalAA.Upsampling=1,Sets console variable 'r.TemporalAA.Upsampling' to '1'.,I don't know,I don't know
  1073. 1072,r.TemporalAACurrentFrameWeight=0.2,Sets console variable 'r.TemporalAACurrentFrameWeight' to '0.2'.,I don't know,I don't know
  1074. 1073,r.TemporalAAFilterSize=0.6,Sets console variable 'r.TemporalAAFilterSize' to '0.6'.,I don't know,I don't know
  1075. 1074,r.TemporalAASamples=8,Number of TAA samples (higher = smoother).,More samples increase GPU cost.,Higher values can increase blur/ghosting.
  1076. 1075,r.TemporalAASharpness=0.5,Sharpness applied in TAA resolve.,Visual only.,Too high = ringing/haloing.
  1077. 1076,r.TextureStreaming.DiscardUnusedMips=1,Sets console variable 'r.TextureStreaming.DiscardUnusedMips' to '1'.,I don't know,I don't know
  1078. 1077,r.TextureStreaming.UseBackgroundThreadPool=1,Sets console variable 'r.TextureStreaming.UseBackgroundThreadPool' to '1'.,I don't know,I don't know
  1079. 1078,r.TextureStreaming.UseDeferredLock=1,Sets console variable 'r.TextureStreaming.UseDeferredLock' to '1'.,I don't know,I don't know
  1080. 1079,r.TextureStreaming=1,Sets console variable 'r.TextureStreaming' to '1'.,I don't know,I don't know
  1081. 1080,r.ThreadedShaderCompilation=1,Sets console variable 'r.ThreadedShaderCompilation' to '1'.,I don't know,I don't know
  1082. 1081,r.ThreadPool.BackgroundThreadPriority=0,Sets console variable 'r.ThreadPool.BackgroundThreadPriority' to '0'.,I don't know,I don't know
  1083. 1082,r.ThreadPool.EnableBackgroundThreads=1,Sets console variable 'r.ThreadPool.EnableBackgroundThreads' to '1'.,I don't know,I don't know
  1084. 1083,r.ThreadPool.EnableHighPriorityThreads=1,Sets console variable 'r.ThreadPool.EnableHighPriorityThreads' to '1'.,I don't know,I don't know
  1085. 1084,r.Tonemapper.Sharpen=0.75,Applies post‑tonemap sharpening.,Visual only.,Can accentuate aliasing/temporal shimmer.
  1086. 1085,r.UniformBufferPooling=1,Sets console variable 'r.UniformBufferPooling' to '1'.,I don't know,I don't know
  1087. 1086,r.UseAsyncShaderPrecompilation=1,Sets console variable 'r.UseAsyncShaderPrecompilation' to '1'.,I don't know,I don't know
  1088. 1087,r.Visibility.FrustumCull.UseSphereTestFirst=1,Sets console variable 'r.Visibility.FrustumCull.UseSphereTestFirst' to '1'.,I don't know,I don't know
  1089. 1088,r.Visibility.TaskSchedule=0,Sets console variable 'r.Visibility.TaskSchedule' to '0'.,I don't know,I don't know
  1090. 1089,r.VRS.ContrastAdaptiveShading=0,Sets console variable 'r.VRS.ContrastAdaptiveShading' to '0'.,I don't know,I don't know
  1091. 1090,r.VRS.Enable=1,Sets console variable 'r.VRS.Enable' to '1'.,I don't know,I don't know
  1092. 1091,r.VRS.EnableImage=1,Sets console variable 'r.VRS.EnableImage' to '1'.,I don't know,I don't know
  1093. 1092,r.VRS.MaterialAdaptiveShading=1,Sets console variable 'r.VRS.MaterialAdaptiveShading' to '1'.,I don't know,I don't know
  1094. 1093,r.VRS.MotionAdaptiveShading=1,Sets console variable 'r.VRS.MotionAdaptiveShading' to '1'.,I don't know,I don't know
  1095. 1094,r.VRS.Tier=2,Sets console variable 'r.VRS.Tier' to '2'.,I don't know,I don't know
  1096. 1095,r.VT.CsvStats=0,Sets console variable 'r.VT.CsvStats' to '0'.,I don't know,I don't know
  1097. 1096,r.VT.ParallelFeedbackTasks=1,Sets console variable 'r.VT.ParallelFeedbackTasks' to '1'.,I don't know,I don't know
  1098. 1097,r.XeSS.AutoExposure=1,Let the upscaler use its own exposure (instead of game exposure).,Can improve stability of reconstruction.,Mismatch with engine exposure in edge cases.
  1099. 1098,RawMouseInputEnabled=1,Enable raw mouse input (no OS smoothing).,Lower input latency; consistent DPI.,None for performance; user preference.
  1100. 1099,RHI.ResourceTableCaching=1,Sets console variable 'RHI.ResourceTableCaching' to '1'.,I don't know,I don't know
  1101. 1100,RHI.SyncAllowEarlyKick=1,Sets console variable 'RHI.SyncAllowEarlyKick' to '1'.,I don't know,I don't know
  1102. 1101,RHI.SyncThreshold=999,Sets console variable 'RHI.SyncThreshold' to '999'.,I don't know,I don't know
  1103. 1102,s.AdaptiveAddToWorld.Enabled=1,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
  1104. 1103,s.AsyncLoadingThreadEnabled=1,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
  1105. 1104,s.AsyncLoadingThreadPriority=2,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
  1106. 1105,s.AsyncLoadingTimeLimit=3.0,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
  1107. 1106,s.IoDispatcherBufferMemoryMB=64,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
  1108. 1107,s.IoDispatcherCacheSizeMB=2048,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
  1109. 1108,s.IoDispatcherDecompressionWorkerCount=4,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
  1110. 1109,s.MaxIncomingRequestsToStall=1,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
  1111. 1110,s.MaxLevelRequestsAtOnceWhileInMatch=4,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
  1112. 1111,s.MaxPrecacheRequestsInFlight=8,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
  1113. 1112,s.MaxReadyRequestsToStallMB=0,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
  1114. 1113,s.MinBulkDataSizeForAsyncLoading=0,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
  1115. 1114,s.PriorityAsyncLoadingExtraTime=0.0,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
  1116. 1115,s.PriorityLevelStreamingActorsUpdateExtraTime=0.0,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
  1117. 1116,s.ProcessPrestreamingRequests=1,Controls asynchronous IO/streaming system parameters.,Tuning can reduce loading hitches.,Aggressive settings may starve other subsystems or increase memory.
  1118. 1117,Slate.bAllowThrottling=0,Sets console variable 'Slate.bAllowThrottling' to '0'.,I don't know,I don't know
  1119. 1118,t.MaxFPS=0,Sets console variable 't.MaxFPS' to '0'.,I don't know,I don't know
  1120. 1119,TaskGraph.Enable=1,Sets console variable 'TaskGraph.Enable' to '1'.,I don't know,I don't know
  1121. 1120,TaskGraph.ForkedProcessMaxWorkerThreads=4,Sets console variable 'TaskGraph.ForkedProcessMaxWorkerThreads' to '4'.,I don't know,I don't know
  1122. 1121,TaskGraph.NumForegroundWorkers=4,Sets console variable 'TaskGraph.NumForegroundWorkers' to '4'.,I don't know,I don't know
  1123. 1122,TaskGraph.PrintBroadcastWarnings=0,Sets console variable 'TaskGraph.PrintBroadcastWarnings' to '0'.,I don't know,I don't know
  1124. 1123,TimerManager.DumpTimerLogResolveVirtualFunctions=0,Disable extra symbol resolution/logging when dumping timer logs.,Slight reduction in debug overhead.,Less information when debugging timers.
  1125. 1124,TimerManager.DumpTimerLogSymbolNames=0,Disable extra symbol resolution/logging when dumping timer logs.,Slight reduction in debug overhead.,Less information when debugging timers.
  1126. 1125,UseAllCores=1,Allows engine task graph to use all available CPU cores.,Higher throughput for async tasks.,May starve background apps on low‑core systems.
  1127. 1126,WorkerThreadPriority=0,Adjusts priority of worker threads (0 = normal).,Balances throughput vs system responsiveness.,Too high can starve OS; too low reduces performance.
  1128. 1127,wp.Runtime.HLOD.WarmupNanite=0,Controls Nanite (virtualized geometry) and related async compute.,Improves geometry throughput and culling; async compute improves utilization.,Higher VRAM usage; compatibility issues on very old GPUs.
  1129. 1128,wp.Runtime.HLOD.WarmupVTScaleFactor=1.0,Controls Virtual Texturing systems and warmup behavior.,Reduces VRAM spikes; may add streaming work and disk IO.,Possible texture popping if budgets are tight.
  1130. 1129,wp.Runtime.LevelStreamingContinuouslyIncrementalGCWhileLevelsPendingPurgeForWP=128,World Partition streaming scheduler tuning.,Affects streaming hitches vs memory by adjusting how many cells load and GC cadence.,Too aggressive can stutter; too conservative increases pop‑in.
  1131. 1130,wp.Runtime.MaxLoadingStreamingCells=16,World Partition streaming scheduler tuning.,Affects streaming hitches vs memory by adjusting how many cells load and GC cadence.,Too aggressive can stutter; too conservative increases pop‑in.
  1132. 1131,wp.Runtime.UpdateStreamingStateTimeLimit=0.1,World Partition streaming scheduler tuning.,Affects streaming hitches vs memory by adjusting how many cells load and GC cadence.,Too aggressive can stutter; too conservative increases pop‑in.
  1133. 1132,,(blank line),None,None
  1134. 1133,;============================================================,Comment: ============================================================,None,None
  1135. 1134,;================== CUSTOM/OPTIONAL SETTINGS ================,Comment: ================== CUSTOM/OPTIONAL SETTINGS ================,None,None
  1136. 1135,;============================================================,Comment: ============================================================,None,None
  1137. 1136,; You can add other custom CVARs/Sections below,Comment: You can add other custom CVARs/Sections below,None,None
  1138.  
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