Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- if (UG::GetMouseButtonDown(0))
- {
- fTimeDelay -= fTimeElasped;
- if (fTimeDelay < 0.f)
- {
- UG::GetMousePos(dMouseXpos, dMouseYpos);
- MousePos = Vector2(dMouseXpos, iScreenHeight - dMouseYpos);
- fTimeDelay = 1.f;
- for (int iMissileCheck = 0; iMissileCheck < 5; ++iMissileCheck)
- {
- if (!(oPlayer.IsActive(iMissileCheck)))
- {
- oPlayer.SetActive(true, iMissileCheck);
- iMissile = iMissileCheck;
- break;
- }
- }
- oPlayer.InitialiseMissileSprite(oPlayer.m_oMissileAmmo[iMissile], "./images/MissileSpriteSingle.png",
- iScreenWidth * 0.5f, iScreenHeight * 0.05f);
- UG::DrawSprite(oPlayer.m_oMissileAmmo[iMissile].iMissileID); //Can't draw a 2nd of the same
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement