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- //
- // Block 47: The Nameless Village
- //
- // These are likely some sort of beta lines for an early idea of the
- // Home of Hope (すくいの家 / House of Aid... I like "hope" better). They completely changed it.
- //
- // Translations are guesses because I have no idea who is saying them or saying them in response to,
- // although these translations are probably pretty accurate.
- //
- //
- _TextLabel_0000004C_:
- ; ここは、名もなき小さな村です
- This is the small, nameless village
- _TextLabel_00000211_:
- ; この村のことはだれにも言わないでください
- Please do not tell anyone about this village
- _TextLabel_0000022D_:
- ; 武器をすべてあずかります。武器を持った人は
- ; 小さき村に入れません。いいですか?
- ;
- Leave all of your weapons. Those with weapons
- are not allowed in this village. Is that fine?
- _TextLabel_0000029D_:
- ; ではお帰りください
- Then please leave
- _TextLabel_000002AC_:
- ; 村を出ますか?
- ;
- Are you leaving the village?
- _TextLabel_000002B9_:
- ; この村のことは決して話さないでください。
- ; 武器をお返しします[key]
- ; 《[hero]は武器を返してもらった》
- Please, absolutely do not tell anyone of this village.
- I will return your weapons[key]
- 《[hero] was given back his weapons]》
- _TextLabel_000002F7_:
- ; そうですか
- I see
- _TextLabel_0000038D_:
- ; 私たちはだれとも戦いたくはないのです。
- ; 戦うぐらいなら死をえらびます
- We do not want to fight with anyone.
- Choosing to fight means choosing death
- _TextLabel_00000407_:
- ; この村には店屋はないよ。
- ; 必要なものは、こうして市場で
- ; ぶつぶつこうかんすればいいんだ。
- This village has no shops.
- There is no need, as bartering in
- the marketplace is just fine.
- _TextLabel_00000458_:
- ; ここはだれも傷つかない、
- ; だれにも傷つけられない小さき村です
- Here, no one is hurt, and no one hurts
- anyone in this small village.
- _TextLabel_00000496_:
- ; その昔、人間に傷つき、
- ; システムに傷ついた人たちが、
- ; この村をつくったのです
- Long ago, humans were hurt, and humans
- who were hurt by the system created
- this village
- _TextLabel_000004DE_:
- ; この村は、村の中でとれる物だけで
- ; やりくりができるんだ。
- ; だから誰とも戦わなくてすむのさ
- In this village, you can get by just by
- taking the things harvested from this village.
- So everyone can live without fighting
- _TextLabel_00000530_:
- ; ぼくたちは:を取って、
- ; それを野と交換(こうかん)するんだ
- We harvest : and exchange
- it for fields.
- // TL note: no idea about this one. literally says ":" and
- _TextLabel_0000056D_:
- ; お金って何? サカナの種類かな?
- What's "money"? Some kind of fish?
- _TextLabel_0000059A_:
- ; ボクはずっといじめられていました。
- ; ここに来て、ボクは死ななくてすみました
- I used to always be tormented.
- Now that I've come here, I can live without fear of dying.
- // New version(?): _TextLabel_000002BC_ in Block 76
- //
- // Old cutscene lines
- //
- // I suspect this takes place in some kind of house in the nameless village.
- //
- _TextLabel_00000264_:
- ; バジル[hero]どの、ワナかもしれませんぞ。
- ; それでもいいのですか?
- ;
- BasilMaster [hero], this could be some sort of trap.
- Should we really do this?
- // No new version. This is probably a yes or no question that the player can answer,
- // and I suppose answering "no" leads to no new dialogue, while "yes" leads to the below line.
- _TextLabel_0000028C_:
- ; バジルでは帰りましょう
- BasilThen let us leave
- // No new version.
- _TextLabel_00000300_:
- ; 待ってください
- Please wait
- // New version: _TextLabel_00000481_ in Block 48
- _TextLabel_0000030C_:
- ; ミナワーニャ! [wait-$0014]・・・いえ、ワレンコフさん!
- MinaVanya! [wait-$0014]...I mean, Varenkof!
- // New version: _TextLabel_0000048E_ in Block 48
- _TextLabel_00000327_:
- ; ・・・[wait-$000A]あけられるかどうか、
- ; やってみましょう
- ...[wait-$000A]Let's see, if we can get
- that door open
- // New version: _TextLabel_000004AC_ in Block 48
- _TextLabel_00000344_:
- ; ミナではモスクワまでいっしょに?
- MinaThen will you go with us to Moscow?
- // New version: _TextLabel_000004E8_ in Block 48
- _TextLabel_00000358_:
- ; ・・・はい
- ... Yes
- // New version: _TextLabel_000004FF_ in Block 48
- _TextLabel_00000360_:
- ; 《ワレンコフが来てくれることになった》
- 《You were able to convince Varenkof to go with you》
- // New version: _TextLabel_0000052F_ in Block 48
- _TextLabel_000003D0_:
- ; え? ワーニャ?
- ; そんな名前の人はこの村にいませんよ
- Eh? Vanya?
- I don't know anyone with a name like that in this village
- // No new version.
- // This line is the most interesting because he says "this village". In the finished game, he lives by himself far away from Moscow.
- // This could be the reason the nameless village lines and Vanya's lines are in the same block; Vanya used to be located in this nameless village.
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