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- class CfgAmmo
- {
- class MissileCore;
- class av_M_fgm148_AT: MissileCore
- {
- model = "\AV_Weapons\FGM148\fgm148_missile";
- hit = 850;
- indirectHit = 100;
- indirectHitRange = 4;
- irLock = 1;
- laserLock = 1;
- nvLock = 0;
- airLock = 0;
- lockSeekRadius = 3;
- autoSeekTarget = 0;
- lockType = [0];
- allowAgainstInfantry = 0;
- airFriction = 0.2;
- sideAirFriction = 0.1;
- trackOversteer = 1;
- trackLead = 1;
- maxSpeed = 460;
- manualControl = 0;
- maneuvrability = 32;
- maxControlRange = 4000;
- fuseDistance = 4.1;
- thrust = 65;
- thrustTime = 25;
- initTime = 0.3;
- timeToLive = 60;
- whistleDist = 4;
- deflecting = 0;
- simulationStep = 0.001;
- cmImmunity = 0.9;
- cost = 10000;
- /////////////////////////////////////////////////////////////////////////////
- soundHit1[] = {"A3\Sounds_F\weapons\Explosion\explosion_antitank_1",5.623413,1,1800};
- soundHit2[] = {"A3\Sounds_F\weapons\Explosion\explosion_antitank_2",5.623413,1,1800};
- //
- multiSoundHit[] = {"soundHit1",0.5,"soundHit2",0.5};
- //
- soundFly[] = {"Ca\sounds\Weapons\explosions\rocket_fly1",0.1,1.5,400};
- soundEngine[] = {"Ca\sounds\Weapons\explosions\noise",0.0031622776,1,50};
- //
- explosionSoundEffect = "DefaultExplosion";
- supersonicCrackNear[] = {"Ca\sounds\Weapons\explosions\supersonic_crack_close",1,1,100};
- supersonicCrackFar[] = {"Ca\sounds\Weapons\explosions\supersonic_crack_50meters",1,1,250};
- /////////////////////////////////////////////////////////////////////////////
- class HitEffects
- {
- hitWater = "ImpactEffectsWaterRocket";
- };
- muzzleEffect = "BIS_fnc_effectFiredRocket";
- //
- CraterEffects = "ATMissileCrater";
- //
- explosionEffects = "ATMissileExplosion";
- //
- effectsMissileInit = "RocketBackEffectsRPG";
- effectsMissile = "missile3";
- //
- EffectFly = ""; //Needed at all?
- };
- };
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