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- [00:55] Skasi I have no idea what these stupid blobs should represent
- [10:30] eclipses no knorkebot
- [10:30] eclipses u r wrong
- [10:30] eclipses not a gg
- [07:53] eclipses if i had to pick an opponent it woulda been that noobly lol
- [07:54] eclipses knorkebot tells all
- http://knorke.net23.net/battlereports/DesertSiege_v2b_BA_b2ce7e4c6354b2b68a0d6b5879b8f899_MOAR_gamelog.txt.html
- [00:54] [DoR]Scientist theres almost a face in the movmenet
- [12:47] SApien STFU KNORKEBOT
- [12:49] SApien knorkebot is a PUSSY
- [12:49] SApien hey knorkebot, go analyze YOUR MOM
- [12:50] knorkebot analyzing SApien's mom....99% fat
- [12:50] [PiRO]Carpenter trolls like sapien are boring my ass off >_>
- [12:50] [PiRO]Carpenter wow it really did it
- [12:51] [PiRO]Carpenter sapien are you happy now?
- [12:51] SApien sorry if i offended anyone
- [12:51] killerbees whats the 1% i gota know XD
- [12:51] SApien this is between me and the bot
- [05:36] oksnoop2 yeah pretty sweet
- [05:36] oksnoop2 i don't understand the bars
- [05:36] oksnoop2 oooh wait
- [05:36] oksnoop2 now i get it
- [04:42] law[NOTA] i like this ide4 of yours
- [04:42] law[NOTA] but u shud m4ke it more re4d4ble
- [04:43] law[NOTA] h4ve some kind of legend to cle4rly expl4in wh4t everything me4ns
- [02:48] DoctorScience2 i've been meaning to ask
- [02:48] DoctorScience2 do you have documentation on knorkebot
- [02:48] [RoX]knorke not really...
- [02:49] DoctorScience2 oh
- [02:49] [RoX]knorke well, there are some textfiles in the .zip
- [02:49] [RoX]knorke and you can ask of course
- [02:49] DoctorScience2 well i would feel stupid
- [02:49] DoctorScience2 so i thought i would see if there was stuff i could read first
- [02:49] [RoX]knorke did you try it out?
- [02:49] DoctorScience2 no
- [02:49] DoctorScience2 alright fine here' smy stupid question
- [02:49] DoctorScience2 what is it?
- [02:50] DoctorScience2 /what does it do?
- [02:50] [RoX]knorke lol ok
- [02:50] [RoX]knorke first you need to know its really 2 programs and 1 widget
- [02:51] [RoX]knorke there is a lua widget for spring that logs all kind of stuff to .txt files
- [02:51] [RoX]knorke like unit died @ 100:200 unitname=flash tank etc
- [02:51] [RoX]knorke then you have the demonaut program that makes the image and stuff
- [02:52] [RoX]knorke the knorkebot is really just for uploading to webspace and giving the link in chat
- [02:52] DoctorScience2 oh i see
- [02:52] [RoX]knorke you can download this: http://springrts.com/phpbb/viewtopic.php?f=1&t=22571&start=62
- [02:52] [RoX]knorke and make stats of your replays or games you spectate
- [02:53] DoctorScience2 i see
- [02:53] DoctorScience2 could i have it idle in an autohost?
- [02:54] [RoX]knorke yea but you must also join as a spec yourself and run the widget
- [02:54] DoctorScience2 oh yeah
- [02:54] DoctorScience2 bummer
- [02:54] DoctorScience2 still interesting though
- [02:54] [RoX]knorke also the bot is not yet in the download package because it has hardcoded stuff like passwords etc that need to be moved to a config file or something
- [02:55] [RoX]knorke in the meantime you can use it on replays though
- [02:55] [RoX]knorke it has a function to run multiple replays on after another and the widget can play them at faster speed
- [02:56] DoctorScience2 oh that's cool
- [02:57] [RoX]knorke the other reason i did not include the bot is, because people might spam the server with it or something if its used wrong
- [02:57] DoctorScience2 oh i see
- [05:54] [RoX]Babbles your knorkebot was funny
- [05:54] [RoX]Babbles for that DSD game
- [05:55] [RoX]Babbles how some guy was just all blue for eco
- [05:55] [RoX]Babbles made no combat units
- [01:23] raginmagnets lol, you make a script?
- [01:23] raginmagnets neat
- [01:24] raginmagnets that's freaking awesome knorke : D
- [01:24] raginmagnets let me check these stats xD
- [01:24] [RoX]knorke you can browse older games too
- [01:24] raginmagnets What is the picture with all the seemingly arbituary dots? >_>
- [01:24] [RoX]knorke the last ~10 are messed though. webspace/upload failed
- [01:25] [RoX]knorke one bubble for every unit every 30 seconds
- [01:25] [RoX]knorke this way it shows unit movement
- [01:25] raginmagnets cool
- [01:25] [LCC]Lion_heart haha did u type all that knorke?
- [01:25] [LCC]Lion_heart lol
- [01:25] [RoX]knorke ie your waypoint from factory to middle is visible
- [01:25] raginmagnets yeah
- [01:25] [RoX]knorke type all what?
- [01:26] raginmagnets How'd you make that
- [01:26] raginmagnets I really like it :3
- [01:26] raginmagnets does it interpret the replay?
- [01:26] [RoX]knorke it logs events during the game
- [01:27] [RoX]knorke works on replays too
- [01:27] raginmagnets it runs live?
- [01:27] [RoX]knorke yes
- [01:27] [RoX]knorke but on replays too
- [01:27] raginmagnets neat
- [01:27] [RoX]knorke http://springrts.com/phpbb/viewtopic.php?f=1&t=22571 there is a download somewhere on last page
- [01:27] raginmagnets very cool
- [01:38] raginmagnets totally forking it :P
- [02:56] [Dr]E what is knorkebot written in?
- [02:56] [RoX]knorke c++
- [02:56] [PiRO]uette c+++
- [02:56] [ANRG]scrub srsly
- [02:56] [Dr]E just based on spring?
- [02:56] MadDude ++c
- [02:56] [ANRG]scrub you wrote your bot in C++?
- [02:57] [Dr]E well it connects to spring
- [02:58] [ANRG]scrub knorke, how's it know when the game's over
- [03:00] [RoX]knorke when the bot sees CLIENTSTATUS knorke blabla no longer ingame then it knows the game has ended
- [02:59] [Dr]E what does CLIENTSTATUS have to do with your bot? :P
- [03:00] [Dr]E why not use springheadless with the auto exit widget?
- [03:00] [Dr]E spawn as a subprocess and watch for the disconnect
- [03:00] [RoX]knorke didnt know about springheadless
- [03:01] [RoX]knorke the lobby protocal is quite easy...all text based etc
- [02:42] [PiRO]uette is it 2:35 already :(
- [02:42] [PiRO]MaN ye
- [02:42] [PiRO]uette damn
- [02:42] [PiRO]uette well knorkebot is here :)
- [02:43] [Fx]Ryan 1:35 here :D
- [02:43] [PiRO]uette so we just gotta keep playing
- [23:41] [RoX]knorke in xta, maps look through you
- [23:41] BrainDamage in xta, knorkebot specs you
- [04:33] [RoX]knorke does ca maybe have any custom UnitDefs that would make sorting units into categories easier?
- [04:33] [RoX]knorke ie packo, missle tower, razor kiss, flak having a "AA" tag or something
- [04:34] [LCC]Google_Frog[0K] you mean custom classes?
- [04:34] [LCC]Google_Frog[0K] parse the icons type
- [04:34] [RoX]knorke cool idea
- [13:42] SApien GG YOUR FACE
- [12:56] SApien one time i challenged knorkebot to a game of skiball. and I won.
- [06:48] Eragon_shurtugal how did you find that link????????????
- [06:48] Eragon_shurtugal that is cool
- [06:48] [RoX]knorke google
- [06:49] Eragon_shurtugal what do you type
- [06:49] [RoX]knorke where?
- [06:49] Eragon_shurtugal *sigh
- [06:49] [DoR]Daeron dude thats his bot
- [06:49] [DoR]Daeron it tracks data during the game
- [06:49] Eragon_shurtugal a widget?
- [06:49] [DoR]Daeron bit
- [06:49] [RoX]knorke yes plus a c++ program
- [06:49] Eragon_shurtugal haha
- [06:50] Eragon_shurtugal c++ i tried learnign that language
- [06:48] [DoR]Daeron knorke, your bot should keep a log of the spec chatter
- [06:48] [DoR]Daeron for lol reference
- [06:05] Chrumczak knorke - you have to have laugh at poor noobs attempts..
- [05:57] [PWN]Scratch thats a cool bot
- [04:42] [PWN]Scratch i like bots
- [04:42] [PWN]Scratch except bots suck
- [04:39] knorkebot click my link. man, thats some awesome pictures!
- [04:40] [DoR]Daeron bots shouldnt talk
- [04:40] [01]01000110 lol@my com
- [22:04] [Fx]Drone used to be much cooler
- [22:04] [Fx]Drone wheres all the other maps
- [22:04] Jazs_Friend_4 new webspace
- [22:04] [PinK]accelebrid that's one damn cool website Jazs_Friend_4
- [01:28] [PYB]BA_Baracus you can take my spot knorke
- [01:29] [PYB]BA_Baracus just because i like the knorke bot ^^
- [01:29] [PinK]Phantom knorkebot is a lie
- [03:31] [Fx]Aether http://knorke.net23.net/battlereports/Blindside_v1_BA_ab9b8a4c3e994053a181b235d41f3ffe_MOAR_gamelog.txt.html
- [03:31] [Fx]Aether looking at the unit concentrations, i did well, didn't i? :D
- [03:31] [Fx]Aether i was 2nd largest
- [01:39] [RoX]knorke did you find this too? http://knorke.net23.net/battlereports/Brazillian_Battlefield_BA_4ec77f4cdfe3abc96d722cdbf270f133_MOAR_gamelog.txt.html
- [01:40] [Fx]Aether no
- [01:40] [Fx]Aether but i would love to read it
- [01:40] [RoX]knorke its somewhat related maybe
- [01:40] [RoX]knorke its no essay. just my bot that makes statistics of played games
- [01:40] [Fx]Aether yeah i know it :D
- [01:40] [Fx]Aether what's the 3rd map mean?
- [01:40] [Fx]Aether the one under com path
- [01:40] [RoX]knorke every 30sec
- [01:41] [RoX]knorke it makes a bubble for every unit
- [01:41] [RoX]knorke so you can see where players were active
- [01:41] [Fx]Aether oooh
- [01:41] [Fx]Aether most active spots
- [01:41] [Fx]Aether :D
- [01:41] [RoX]knorke yea
- [01:41] [Fx]Aether and the darker lines mean getting dmaaged?
- [01:41] [Fx]Aether for com path
- [01:42] [RoX]knorke yes
- [01:42] [Fx]Aether nice
- [01:42] [RoX]knorke the active spots is quite interessting sometimes
- [01:42] [Fx]Aether it is
- [01:42] [RoX]knorke like in teamgames
- [01:42] [RoX]knorke ie here: http://knorke.net23.net/battlereports/ArcticPlainsV2_BA_dee77f4c15fb1ab644f099c1628f22cf_MOAR_gamelog.txt.html
- [01:42] [RoX]knorke they stayed on each side mostly
- [01:42] [Fx]Aether yeah
- [01:43] [RoX]knorke here even more so: http://knorke.net23.net/battlereports/ArcticPlainsV2_BA_a5ed7f4c5e8f536e49bd016a79b8f899_MOAR_gamelog.txt.html basically 3 1v1
- [01:43] [Fx]Aether i think the unit concentration is great though
- [01:43] [RoX]knorke yes :) in long games it gets all clogged up though
- [01:43] [Fx]Aether yup
- [01:44] [RoX]knorke if one players patrolls planes over half the map etc
- [01:44] [Fx]Aether maybe overlay it a bit over the map - you could perhaps make it interactive so you can drag the bubble sheet a little just so you won't confuse it with map
- [01:44] [Fx]Aether yeah maybe you could make planes a little different
- [01:44] [RoX]knorke patrolling planes leave nice loops btw
- [01:44] [Fx]Aether like draw bubbles for units, lines for planes
- [01:44] [Fx]Aether hey you should draw pixel-wide lines for plane trails
- [01:44] [Fx]Aether instead of bubbles!
- [01:44] [RoX]knorke yes maybe
- [01:44] [RoX]knorke but lines have a bigger impact than bubbles
- [01:45] [Fx]Aether very thin lines...
- [01:45] [Fx]Aether or dotted lines maybe
- [01:45] [RoX]knorke like one scout plane zig zags over the map: lines everywhere. with bubbles the plane just leaves 10 bubbles or so
- [01:45] [Fx]Aether yeah
- [01:45] [Fx]Aether actually you could have planes be separate
- [01:45] [RoX]knorke fast units leave: o o o o slow ones leave: oooooo thats quite cool actually
- [01:45] [Fx]Aether yes it is
- [01:46] [RoX]knorke yea maybe seperate it more
- [01:46] [Fx]Aether you should try making this interactive to take up less space, and there would be buttons for each view
- [01:46] [Fx]Aether and then it would flop between them
- [01:46] [Fx]Aether i think the unit concentration one is great for analyzing a map
- [01:46] [Fx]Aether in fact i want a widget for that
- [01:46] [RoX]knorke yes with transparent .pngs or something
- [01:46] [Fx]Aether so you can tell which pathways are less-used
- [01:46] [Fx]Aether to find an entry way into enemy base
- [01:46] [Fx]Aether :D
- [01:46] [RoX]knorke oh for ingame use?
- [01:46] [Fx]Aether yeah
- [01:46] [Fx]Aether so when raiding / finding an insertion route
- [01:46] [RoX]knorke yes like another F-key or something
- [01:47] [Fx]Aether yeah :D
- [01:47] [RoX]knorke like f2 but with paths
- [01:47] [Fx]Aether yeah
- [01:47] [RoX]knorke hmmm....
- [01:47] [RoX]knorke the lua can only see what the players sees though
- [01:47] [RoX]knorke unless a spec of course
- [01:47] [Fx]Aether yeah but you can have stuff from old replays
- [01:47] [Fx]Aether like it can compile the last 3 replays from the same map
- [01:48] [Fx]Aether and just give you a heads up for raiding next time
- [01:48] [RoX]knorke oh true
- [01:48] [Fx]Aether you should really do something interactive, imho
- [01:48] [Fx]Aether when you host the compilation
- [01:48] [Fx]Aether just have like a flash or java widget
- [01:48] [Fx]Aether and then it shows a pic of minimap
- [01:48] [RoX]knorke i must look into flash or something
- [01:48] [Fx]Aether or have someone help you out :D
- [01:48] [Fx]Aether you could have like a little menu
- [01:49] [Fx]Aether allowing you to see which one to check out
- [01:49] [RoX]knorke well if someone wants to help with a interactive webpage think, that would be welcome
- [01:49] [Fx]Aether :D
- [01:49] [Fx]Aether ask around!
- [01:49] [RoX]knorke trademark wants to include the stats into his replay page
- [01:49] [Fx]Aether :D
- [01:49] [RoX]knorke that would be cool i think
- [01:50] [Fx]Aether yeah try it
- [01:50] [Fx]Aether one mroe thign you can add, if it interests you,
- [01:50] [Fx]Aether you can do another map one
- [01:50] [Fx]Aether where it shows any big assaults happened
- [01:50] [Fx]Aether like it will monitor where lots of damage was dealt
- [01:50] [Fx]Aether and then show a little red haze there
- [01:50] [RoX]knorke the first image is a bit like that
- [01:50] [RoX]knorke the red dots are destroyed units
- [01:50] [Fx]Aether it is
- [01:51] [Fx]Aether but you couldn't really see stuff like nuke strikes, bomber runs, etc
- [01:51] [RoX]knorke yea its complicated
- [01:51] [Fx]Aether yeah =/
- [01:51] [RoX]knorke to show everything but not end up with pixelmess lol
- [01:51] [Fx]Aether yeah
- [01:51] [Fx]Aether but you could just have the bot draw another map
- [01:51] [RoX]knorke sometimes you can see bomber paths. like over the water etc
- [01:51] [Fx]Aether yeah
- [01:52] [Fx]Aether you could have the bot draw another map though, showing bomber strikes, nuke strikes
- [01:52] [Fx]Aether possibly antinuke / bertha placements
- [01:52] [RoX]knorke yes yes!
- [01:52] [Fx]Aether so if you blindly guess you'd know where to shoot your weapons
- [01:52] [RoX]knorke i plan to do this over many games
- [01:52] [Fx]Aether :D
- [01:52] [RoX]knorke like: http://h-2.abload.de/img/damrbmm.jpg
- [01:52] [Fx]Aether :D
- [01:52] [RoX]knorke no surprise, most battle was on the dam
- [01:52] [Fx]Aether yep
- [01:52] [RoX]knorke thats from ~10 games
- [01:53] [Fx]Aether it's great
- [01:53] [Fx]Aether are you experienced with statistics?
- [01:53] [RoX]knorke http://h-2.abload.de/img/dsdtz8v.jpg 10 games of dsd
- [01:53] [Fx]Aether maybe you could have the bot auto-remove outliers of data etc
- [01:53] [Fx]Aether now that's a little confusing
- [01:53] [RoX]knorke yes would be needed
- [01:53] [Fx]Aether but you can really tell that the midpoint is truly to left in south
- [01:54] [RoX]knorke yes its off
- [01:54] [Fx]Aether north is in favor to west, south is in favor to east
- [01:54] [RoX]knorke some kind of median filter is needed i think
- [01:54] [Fx]Aether yeah :D
- [01:54] [RoX]knorke to "concentrate" the dots more
- [01:54] [Fx]Aether YEAH
- [01:54] [Fx]Aether you could perhaps
- [01:54] [Fx]Aether (this is a stretch)
- [01:54] [Fx]Aether draw a regression line
- [01:54] [Fx]Aether that tries to go across midpoint
- [01:54] [Fx]Aether but that might be hard computing
- [01:55] [RoX]knorke what do you mean?
- [01:55] [Fx]Aether like you know when you have a scatter plot of points
- [01:55] [Fx]Aether and it looks like it's concentrated on a line
- [01:55] [Fx]Aether you can have the computer draw out a line in it for you?
- [01:55] [RoX]knorke ah i see
- [01:56] [Fx]Aether you could hand it out to map developers
- [01:56] [Fx]Aether to see if their map truly is balanced
- [01:56] [RoX]knorke i think for this kind of stuff its called a heatmap
- [01:56] [Fx]Aether heard of it
- [01:56] [RoX]knorke http://www.useit.com/eyetracking/eyetracking_corporate_site_about_us.png
- [01:56] [RoX]knorke here it shows where people click or look (eye tracking) on a webpage
- [01:57] [Fx]Aether Awesome!
- [01:57] [RoX]knorke it does not show every click but makes this nice blurry gradient thing
- [01:57] [Fx]Aether yes
- [01:57] [Fx]Aether and you can tell that everyone gets bored after they read a little
- [01:57] [Fx]Aether and start skimming massively
- [01:57] [RoX]knorke yea people dont scroll
- [01:58] [RoX]knorke on the forum someone made a widget to show mouse pointer movement
- [01:58] [RoX]knorke ie the pointer leaves a line on the map
- [01:58] [Fx]Aether :D
- [01:59] [Fx]Aether ok i gotta go eat dinner
- [01:59] [Fx]Aether i'll be back later
- [01:59] [RoX]knorke ok nice talking to you
- [01:59] [RoX]knorke http://springrts.com/phpbb/viewtopic.php?f=21&t=21784&start=0 here is the mouse pointer think by aegis
- [02:00] [RoX]knorke http://springrts.com/phpbb/viewtopic.php?f=1&t=22571 <- here i post updates about the map stats thing from time to time
- [Fx]Aether is knorke gonna give the game info?
- [18:07] Spads2 <SpaMoPrEaVeRs> lol analysis has anal in it name
- [18:07] Spads2 <[teh]TeBe> so funny
- [18:07] Spads2 <[AzuD]Jihi> hahaha....
- [18:05] Esorp lol game analysis :DD
- [17:35] Spads2 <RoyalCock> oh noes krorkebot is here
- [01:17] [eViL]zIpPy_UK loooks dodgy look at file name
- [01:17] [LCA]Funky lol
- [01:17] [eViL]zIpPy_UK rofl on pic
- [22:28] [MARS]Psyko i got most offensice froim far :D
- [22:28] [MARS]Psyko 75% :D
- [22:28] [MARS]Psyko nice tool
- [20:04] [Mr]Monsieur im a bigtime fan of knorkebot
- [19:55] Scientist would be cool if ur bot shows damage dealt and metal used
- [19:19] halcyon lol
- [19:19] halcyon onluy stuff blown up on my side
- [17:20] PPMocco knorkebot maybe play ?
- [16:53] [Fx]Diode you need to get more knorkebots
- [16:54] [Fx]Diode in all autohosts
- [16:54] [RoX]knorke you can see where a player was most active
- [16:54] [Fx]Diode make knorkebot2
- [16:54] [Fx]Diode yeh I get it
- [16:54] [Fx]Diode I was active in their base
- [16:54] [Fx]Diode =D
- [16:49] [Fx]Diode hey knorke
- [16:49] [Fx]Diode how come it doesnt record
- [16:49] [Fx]Diode my comblast
- [16:49] [Fx]Diode in my base when I teched
- [16:46] Scientist game report is 'lol'
- [16:46] Scientist nice com deaths
- [13:33] [Fx]Diode Axio's commander path was funny
- [13:33] [Fx]Diode and mine
- [13:32] [Fx]Diode lol
- [13:32] [Fx]Diode look at where Ugh was fighting
- [13:32] [Fx]Diode so many dots
- [13:31] [Fx]Diode how does knorkebot work ?
- [13:31] [Fx]Diode I bet you knorke writes that himself
- [13:31] [Fx]Diode heh =P
- [11:34] [Fx]Diode hey knorkw
- [11:35] [Fx]Diode what happens if your bot doesnt have the right map
- [11:35] [teh]Nixu hes afk
- [11:35] [Fx]Diode so what does happen
- [11:35] [teh]Nixu i guess it crashes
- [11:35] [teh]Nixu says gg - blah blah blah
- [11:36] [teh]Nixu when clearly it wasnt a gg
- [11:36] [Fx]Diode lool
- [11:36] [Fx]Diode I hate it when it says it was gg
- [11:36] [teh]Nixu man
- [11:36] [Fx]Diode does it record 4 minute games ?
- [18:23] vertigo btw, how does knorkebot know that it was a 'gg' and what if it wasnt? ^^!
- [18:24] vertigo knorkebot has problems to display the map -.-
- [17:32] [ZXC]Atheist How you make this analysis?
- [17:13] FlyingNuke awesome statistics
- [17:18] [ZXC]Atheist Flying Nuke how you make this statistic ?
- [16:20] Dansan it would be cool to sort the index page by date, not by name
- [16:19] Dansan nice analysis by the way
- [15:48] vertigo but realy nice, this knorkebot
- [15:45] vertigo [RoX]knorke: your bot doesnt display what the players build at start anyomre? the first time I looked at the analysis of your bot, there was more info afaik
- [15:45] Makedon10 it fills your north
- [15:46] Makedon10 it shows starting build
- [15:46] [RoX]knorke vertigo: scroll down :)
- [15:44] Makedon10 that analysis is failed
- [15:44] Makedon10 instead of drawing a line beetween
- [15:44] Makedon10 my com's trans take
- [15:44] Makedon10 and my com's drop
- [15:45] Makedon10 it's just a explosion mark :(
- http://knorke.net23.net/battlereports/Tropical_BA_5cf27c4c28f540fe83312fccd41f3ffe_MOAR_gamelog.txt.html
- [14:54] wrsm dark blue: man with a headcrab
- [14:53] wrsm see cmdrs movements :D
- [14:53] Makedon10 yeah
- [14:53] Makedon10 look at my coms movement
- [14:52] Makedon10 btw
- [14:52] Makedon10 I MANAGED TO BUILD NO DEF
- [14:53] Makedon10 and half of my entire metal was for offense
- [14:51] vertigo how to make the knorkebot spit out the analysis?
- [14:52] Makedon10 yeah how
- [14:16] [fi]Autohost_8v8 <Makedon10> knorkebotttttt
- [14:14] [fi]Autohost_8v8 <vertigo> anyone knows whose bot knorkebot is?
- [14:14] [fi]Autohost_8v8 <vertigo> noone knows???
- [14:15] [fi]Autohost_8v8 <[DP]H2O> knorkebot isn't in ba
- [14:11] vertigo but it displays false information
- [14:11] Makedon10 says I had almost no def(true) some offensive(BOMBAHS) and lots of eco(bad e)
- [14:12] vertigo my starting buildings are not correct
- [14:12] Makedon10 how's that?
- [14:12] vertigo I didnt build any solar at all
- [14:12] [Mr]Zonk what analysis u talking about? is that a new function?
- [14:12] vertigo I see where the eroor is
- [14:13] vertigo the teamnumber is -1, so your starting buildings are those of the next player
- [14:13] wrsm Spending of Metal:nothing!
- [14:13] vertigo whose bot is this knorkebot?
- [14:10] Makedon10 good analyisis
- [14:10] rasco nice analysis yea
- [14:10] Makedon10 yes
- [14:10] Makedon10 I can see my bombers path XD
- [14:11] [Mr]Zonk i agree
- [14:11] vertigo yeah, nice bot
- [13:33] [Fx]Bluestone your analsys says in that last game bunny didnt make a signle offensive unit xD
- [13:34] BunnyRears its true, i didnt make a single offensive unit
- [13:35] [Fx]Bluestone well done bunny :)
- [13:35] BunnyRears if you dont count the 15nukes :(
- [13:35] [Fx]Bluestone lols
- [11:37] Random what is that random shape for movement anyway
- [11:37] [Mr]Axiomatic commander
- [11:35] wrsm knorke, black player is invisible on black background =)
- [10:32] eclipses yay knorkebost
- [10:32] [Mr]Bronson we luv knorkebot !
- [12:12] [PiRO]klapmongool ty knorke, although it always feels as if the info could be better depicted
- [12:12] paddeeej strange analysis
- [09:22] [dpv]HoboJoe I wish knorkebot had gotten that
- [09:23] [RoX]knorke rofl
- [09:23] [dpv]HoboJoe lmao
- [09:23] [dpv]HoboJoe that last map
- [09:23] [RoX]knorke the last image is all green in the corner
- [09:23] [dpv]HoboJoe amazing
- [08:09] [dpv]HoboJoe Starting Build: Mex, Solar, Mex, Solar, Mex, Solar, Vehicle Plant, Energy Storage, Jeffy, LLT,
- [08:09] [dpv]HoboJoe tut tut
- [08:09] [dpv]HoboJoe bad start
- [08:10] [Mr]Axiomatic Says I did nothing and had Dmai with my starting order
- [08:05] [Mr]Axiomatic knorklebot should do space before url, because my url highlighting doesnt detect it
- [07:46] [dpv]HoboJoe what's the knorkebot
- [17:12] [Fx]5J knorke bot rocks
- [17:12] [Fx]5J :D
- [16:01] [s2]bobbel !ban knorkebot
- [16:01] * bobbelhost * Full ban added for user "knorkebot" (perm-ban)
- [03:06] [s2]bobbel !ban [RoX]knorke for botspamming
- [03:06] * bobbelhost * Invalid ban command usage (invalid ban type). [s2]bobbel, please refer to help sent in private message.
- [03:07] * bobbelhost * Hi Taro (Experienced player), welcome to bobbelhost (SPADS 0.9.3a1, automated host). For help, say "!help". Map link: http://spring.jobjol.nl/search_result.php?search=Tabula-v2&select=select_all
- [03:07] [s2]bobbel !ban [RoX]knorke 1 10000h for botspamming
- [03:07] * bobbelhost * Battle ban added for user "[RoX]knorke" (duration: 1 year, 51 days and 16 hours)
- [18:36] [NOD]faceless knorkes reports are pretty nice
- [18:36] [huj]paoloss yea
- [01:43] [PRO]Jools nice analysis knorke
- [01:44] [PRO]Jools i liked the metal spending part
- [01:46] [PRO]Jools the stats we have normally after a game are not that relevant
- [01:47] [PRO]Jools they dont show who dealt damage to whom
- [01:39] BrainDamage lol @ bot
- [00:18] [CoX]jimjoe hey
- [00:18] [PiRO]uette hi knorkebot
- [00:18] BrainDamage sorry for losing the com is such a silly way :/
- [00:18] [PiRO]uette what?
- [00:18] [CoX]jimjoe oo
- [00:18] [PiRO]uette no knorkebot?
- [00:18] [PiRO]uette :(
- silentwings 27.8.2010 - 12:11:19
- That's a neat tool you have there... my only comment is that I think you shold include a list of players ranked by damage dealt and units killed.
- [08:18] scrubshine lol @ the lines from gilgore
- [08:18] scrubshine i guess i see where the weakest link was
- [08:18] Auron lol uette you spent a lot on Defense
- [08:19] [PiRO]uette I was 1v2 most of the game, cannot be asked to push in that way can I :P
- ***IDEE
- [07:49] [x]TheHost <[PiRO]uette> Knorke, first cons need small lines just like the com, but smaller
- [07:49] [x]TheHost <[PiRO]uette> can that be made?
- [07:50] [x]TheHost <[RoX]knorke> you mean the first few con bots?
- [07:50] [x]TheHost <[RoX]knorke> could be made i think
- [07:51] [x]TheHost <[PiRO]uette> first constructors smaller lines, just like com so you get somekinda tree
- [07:51] [x]TheHost <[RoX]knorke> thats a cool idea
- [07:51] [x]TheHost <[PiRO]uette> im full of them :P
- [07:51] [x]TheHost <[RoX]knorke> i will if it is possible, will take some work
- [07:51] [PYB]123v[NOTA] Your game stats for your bot are Awesome :)
- [07:45] [PiRO]uette knorke I love your knorke bot ^^
- [07:43] Auron my eco spending was disproportionately high
- [06:21] [PiRO]uette hi knorke's ^^
- [06:21] [PiRO]uette hows the knorke bot coming along?
- [03:07] Rafal[CA][NOTA] post me a lonk pls
- [03:07] [DoR]Sauron diode how's my start build?
- [03:07] Rafal[CA][NOTA] i wasn't in battleroom
- [03:06] [DoR]Sauron look at my metal spending bars
- [03:06] [DoR]Sauron it was like 95% offensive
- [03:07] [DoR]Sauron 3% eco
- [03:07] [DoR]Sauron 2 % defensive
- [03:07] [DoR]Sauron -.-
- http://knorke.net23.net/battlereports/Mearth_v4_BA_625e744c805984cfed0a8c33a83f7efc_gamelog.txt.html
- [03:01] [DoR]Sauron YEAAAH
- [03:01] [DoR]Sauron see all those red dots in top left
- [03:01] [DoR]Sauron those are my peewees
- [03:01] [DoR]Sauron and the stuff they crushed
- [03:03] [DoR]Sauron KNORKE
- [03:03] [DoR]Sauron I LOVE YOUR ANALYSIS
- [03:03] [DoR]Sauron THANKS YOU
- [03:03] [Fx]Diode =D
- [03:03] [DoR]Sauron <3
- [03:03] [DoR]Sauron DIODE LOOK AT THE ANALYSIS
- [03:03] [Fx]Diode It's bot
- [03:03] [DoR]Sauron SEE HOW KRUDOR COMBOMBED ME?
- [03:03] Rafal[CA][NOTA] there is no knorke just his bot there :P
- [03:03] [DoR]Sauron yeh but he can hear me probably if he looks thru the bot
- [03:03] [DoR]Sauron diode
- [03:03] [DoR]Sauron look at the analysis
- [03:03] [DoR]Sauron for com walk path
- [03:03] [Fx]Diode ok
- [03:04] [DoR]Sauron see hwo krudor combombed me?
- [03:04] [DoR]Sauron it could have been totally preventable
- [03:04] [Fx]Diode at where
- [03:04] [DoR]Sauron but my move-away command was 20 seconds late
- [03:04] [DoR]Sauron top left
- [03:04] [Fx]Diode on the map
- [03:04] [Fx]Diode ok
- [03:04] [DoR]Sauron he did this complete fucking circle around in the water
- [01:56] [NOD]faceless nice report
- lucidoThePedo the stats look rather ugh
- [s2]bobbel !votekick knorkebot
- [23:01] [DSD]forever knorkebot records games
- [15:53] Bender_The_Offender knorkebot?
- [15:53] Bender_The_Offender is that how you get all the game stats
- [15:07] [ViveLaCB]Hamutaro knorkebot ftw
- [04:38] Eximius why are the graphix of that page
- [04:38] Eximius so
- [04:38] Eximius ugh
- [04:36] Eximius is knorkebot in love with me
- [15:54] [Fx]Droid Silly knorkebot
- [15:29] [Fx]Droid I like how all the action happened in my half
- [15:28] [Fx]Droid Any player who doesn't have a lab in their start queue is a newb
- [15:28] [Fx]Droid Imo
- [15:28] NightShard I love the com path
- [15:28] [Fx]Droid yeh
- [15:28] [Fx]Droid It's pretty cool
- [15:28] NightShard whats all the yellow triangles
- [15:29] NightShard defence?
- [15:29] [cf]SpiderSoup I was going air
- [15:29] [Fx]Droid prolly yeh
- [15:27] [Fx]Droid lol why does knorkebot say gg
- [15:27] [Fx]Droid It's a bot
- [15:27] [Fx]Droid :D
- [12:49] Bender_The_Offender it woulf be funny to get krog into the start build
- [12:46] Bender_The_Offender path of commanders is pretty interesting
- [02:26] [PiRO]Aether dammit knorke, can you please just
- [02:26] [PiRO]Aether has your knorkebot
- [02:26] [PiRO]Aether in some BA game
- [02:27] [PiRO]Aether where things are usually static and won't be changed
- [02:27] [PiRO]Aether so long-term analysis can actually occur?
- [02:27] [PiRO]Aether because if you put it in a CA game
- [02:27] [PiRO]Aether pretty much anything relevant will be instantly swept away by the next revision
- [02:27] [RoX]knorke true
- [02:27] [PiRO]Aether UNLESSS you're using it to balance CA
- [02:27] [SIN]BasiC join fields of isis
- [02:27] [PiRO]Aether which means that CA is at a later stage
- [02:28] [SIN]BasiC SA game
- [02:28] [PiRO]Aether but knorke, whatever you do, don't put knorkebot in BA DSD :P
- [02:28] [PiRO]Aether put it into 1v1 games
- [02:28] [RoX]knorke i did for some games
- [02:28] [PiRO]Aether because that's where the most strategy comes in
- [02:28] [PiRO]Aether awesome
- [02:28] [PiRO]Aether :D
- [02:30] [PiRO]Aether yeah knorke, you should make a website for your program thing
- [02:30] [PiRO]Aether it would be the ultimate strategy guide website
- [02:30] [PiRO]Aether for spring
- [23:28] [PinK]SirArtturi knorkebot has interesting view about gg's
- [22:48] SchlechteKeks knorkebot ist doof
- [22:48] * SchlechteKeks pisackt knorkebot
- [22:43] Rafal[CA][NOTA] lol fatalis metal spending
- [22:43] Rafal[CA][NOTA] no red part
- [22:43] Rafal[CA][NOTA] no offensive
- 22:44] Eximius knorke did nice with dis shit
- [22:42] Rafal[CA][NOTA] haha most red dots at my base
- [22:42] Rafal[CA][NOTA] ie most stuff died there
- [22:14] Rafal[CA][NOTA] i had most offensive units ratio haha
- [22:13] Jasper my comm walk is wrong
- [22:14] yanom hey, that game analisis is cool!
- [21:47] Rafal[CA][NOTA] fatalis commander path show his state of mind
- [21:43] Rafal[CA][NOTA] nice idea knorke
- [21:43] Rafal[CA][NOTA] with all the stuff
- [21:42] 1stTimeCA knorkewhere is commander walk ?
- [21:41] Rafal[CA][NOTA] nice analysis knorke, i like ur bot
- [09:49] [Mr]Universe jesus
- [09:49] [Mr]Universe what is that
- [09:49] [Mr]Universe 'i think game has ended' haha
- [09:50] [Mr]Axiomatic batman beats me for least eco
- [09:50] [Mr]Axiomatic :(
- [09:50] [PiRO]klapmongool thats funny
- [09:50] [PiRO]klapmongool those stats
- [09:51] [Mr]Axiomatic Those stats would be better if they ranked ppl
- [09:51] [Mr]Axiomatic they dont give me anything to win
- [09:51] Esorp indeed axomatic
- [09:52] [PiRO]klapmongool lol that it shows start builds
- 0:11] [Mr]Universe !kick knorkkebot
- [10:11] * [TERA]DSDHost * Unable to find matching player for "knorkkebot" in battle lobby
- [10:12] [Mr]Universe !kick knorkebot
- [10:12] * [TERA]DSDHost * [Mr]Universe called a vote for command "bKick knorkebot" [!vote y, !vote n, !vote b]
- [10:12] * [TERA]DSDHost * 11 users allowed to vote.
- [10:12] nuncle !vote 1
- [10:12] * [TERA]DSDHost * Vote in progress: "bKick knorkebot" [y:2/7, n:0/6] (41s remaining)
- [10:12] Esorp !vote y
- [10:12] * [TERA]DSDHost * Vote in progress: "bKick knorkebot" [y:3/7, n:0/6] (31s remaining)
- [10:12] lanfeust !vote 1
- [10:12] * [TERA]DSDHost * Vote in progress: "bKick knorkebot" [y:4/7, n:0/6] (29s remaining)
- [10:12] * [TERA]DSDHost * Away vote mode for 5 users
- [10:12] nuncle !ring
- [10:12] * [TERA]DSDHost * Ringing remaining voter(s): knorkebot,[PiRO]BOSS_ESKIMO,[cbf]mitosisfish (by nuncle)
- [10:12] [PiRO]klapmongool !vote 1
- [10:12] * [TERA]DSDHost * Vote for command "bKick knorkebot" passed.
- [10:12] * [TERA]DSDHost kicked knorkebot from battle
- [10:12] [Mr]Axiomatic !vote y
- [10:12] * [TERA]DSDHost * [Mr]Axiomatic, you cannot vote currently, there is no vote in progress.
- [07:39] [RoX]knorke just wondering does anybody sometimes click the knorkebot links
- [07:40] Pxtl The whuts?
- [07:40] [RoX]knorke the click-di-clacks
- [07:40] Jasper I dont understand what it shows
- [07:40] Posts yes
- [07:40] Pxtl What's the bottom crap?
- [07:40] [RoX]knorke blue buildings, red destroyed units, yellow porc
- [07:41] maackey path of the commanders?
- [07:41] [RoX]knorke bottom is where your com walked
- [07:41] Pxtl I meant the bottom one - realized it's commwalk.
- [07:41] 1stTimeCA knokre i did it
- [07:41] Pxtl It's neat... but overly comm-centric.
- [07:41] [RoX]knorke \o/
- [07:41] 1stTimeCA i mean i clicked
- [07:41] 1stTimeCA can u tell me
- [07:41] [RoX]knorke yea its more for xta atm
- [07:41] 1stTimeCA whats this first map about ?
- [07:41] 1stTimeCA a lot of dops and squares
- [07:41] joos i think the core armed cons can win this map alone, no need units
- [07:42] Pxtl red death, blue building, yellow con.
- [07:42] Pxtl No, those things actually are pretty weak.
- [07:42] [RoX]knorke blue is buildings, red is destroyed mobile units, yellow is defense (turrets)
- [07:42] Pxtl They're a Gator laser duct-taped to 2 convehs.
- [07:42] Jasper not if the build turets
- [07:43] 1stTimeCA i like this comm tracec on last map
- SAIDBATTLE jussipe what is that... all red dots ?
- SAIDBATTLE jussipe i clicked on image link.. what is the point lol ?
- SAIDBATTLE Osmose shut up knorkebot
- SAIDBATTLE Spermatron knorkebot what this picture?
- SAIDBATTLE [os]faceless hmm, red dots-units, blue squares-buildings, yellow-porc
- [01:06] Skasi yeah thats useless junk, knorke
- I don't remember any real use for demonaut.
- [20:21] [Sin]Thogram knorke
- [20:21] [Sin]Thogram wats the knorke bot
- [01:39] FisHyy lol knorkebot?
- [01:39] [RoX]knorke \o/
- [01:39] FisHyy whats it do?
- [03:05] Ran cool
- [03:10] [Fx]Droid Speaking of the endgame screen
- [03:10] [Fx]Droid It sucks.
- [03:10] [Fx]Droid Buy a new one.
- [03:10] [Fx]Droid There's not even a single widget out there as a replacement yet.
- [03:10] [Fx]Droid We're still having to use the eugh'y default one
- [03:10] [Fx]Droid I mean, it could all be so much prettier
- [03:11] [RoX]knorke well it could be worse
- [03:11] [Fx]Droid What with the amazing advancements in life with 3D piecharts and stuffs
- [03:11] [RoX]knorke it could look like a Windows 3.1 graphic and ms paint doodling on the minimap: http://knorke.net23.net/battlereports/LOL_Thu_Aug_05_01_22_36_2010x.jpg
- [03:13] [Fx]Droid Prettys <3
- [03:15] [PiRO]Aether yeasss
- [03:15] [PiRO]Aether hey knorke
- [03:15] [PiRO]Aether can you like
- [03:15] [PiRO]Aether uh
- [03:15] [PiRO]Aether i saw your program thing
- [03:15] [PiRO]Aether and its awesome
- [03:16] [PiRO]Aether and uh
- [03:16] [RoX]knorke like uuh yea oooh ooh OOHHOOH KNORKE YES YES AAHH OOOH
- [03:16] [RoX]knorke like this?
- [03:16] [PiRO]Aether not quite
- [03:16] [RoX]knorke oh
- [03:16] [Fx]Droid I think what Aether's trying to say is will you give him a hug.
- [03:16] [Fx]Droid He wants a hug.
- [03:16] [PiRO]Aether can you like
- [03:16] [PiRO]Aether make the program
- [03:16] [PiRO]Aether so that it like
- [03:16] [PiRO]Aether makes you more pro
- [03:16] [Fx]Droid Oh, he wants h4x0rs.
- [03:16] [PiRO]Aether what i mean is, right now it sort of looks like it's compiling good info + redundant info
- [03:17] [PiRO]Aether but you could filter out all the redundancies
- [03:17] [PiRO]Aether and get a really really pro progrma
- [03:17] [PiRO]Aether *program
- [03:17] [PiRO]Aether for example, the com health graphs
- [03:17] [PiRO]Aether instead of making it a graph [from which all you'd know is - ooh he got hurt at this time]
- [03:17] [Fx]Droid Didn't you make some kind of diagram where Coms die?
- [03:17] [PiRO]Aether yes that too
- [03:17] [Fx]Droid Like a heat diagram of where all Coms explode
- [03:18] [PiRO]Aether but even better
- [03:18] [Fx]Droid So you can see the most frequent places for Com deaths
- [03:18] [PiRO]Aether you could draw onto the commander-walking lines, how much they get hurt
- [03:18] [PiRO]Aether for example you can see, oh hey units get hurt at this place the most
- [03:18] [PiRO]Aether especially ur com
- [03:18] [PiRO]Aether and you can filter out all unnecessary info, which is probably the units dying at endgame
- [03:18] [PiRO]Aether which basically is 5 minutes before game finish, you could compeltely block out that info
- [03:19] [Fx]Droid Find the average time in games where the most coms die
- [03:20] [PiRO]Aether yes, and average places
- [03:20] [Fx]Droid WELL
- [03:20] [Fx]Droid THERE ARE YOU TASKS
- [03:20] [Fx]Droid GET BUSY MAN.
- [03:20] [PiRO]Aether just *very* specific information about combat
- [03:20] [PiRO]Aether for exmaple you could also add something about bomber strikes - which spots get bombed out the first?
- [03:20] [Fx]Droid SPECIFICS
- [03:21] [Fx]Droid WHERE ABOUTS ON THE MAP DO SCOUTS LOSE 5 DAMAGE AT ONCE
- [03:22] [PiRO]Aether but i'm being pretty serious - for example, when you hear enemy bombers / commanders on transports
- [03:22] [Fx]Droid I tell you what would be interesting
- [03:22] [PiRO]Aether which spots get combombed first? which spots get bombed out first?
- [03:22] [Fx]Droid Times that fusions and nukes go up
- [03:22] [Fx]Droid On average :D
- [03:22] [PiRO]Aether so you can tell whether you should make AA immediately
- [03:22] [Fx]Droid And T2 labs
- [03:22] [PiRO]Aether YES. that too
- [03:22] [PiRO]Aether very big
- [03:22] [PiRO]Aether and also, which spots get nuked first?
- [03:22] [Fx]Droid That usually depends
- [03:23] [PiRO]Aether that is true
- [03:23] [Fx]Droid Probably north east and the spot below that
- [03:23] [Fx]Droid Because they're usually the teching spots
- [03:23] [PiRO]Aether yes.
- [03:23] [PiRO]Aether but when someone's shooting blind
- [03:23] [PiRO]Aether because a lot of people do that
- [03:23] [PiRO]Aether there's got to be some sort of human intuitive statistical shit
- [03:23] [PiRO]Aether that makes them want to choose middle / side /etc
- [03:23] [Fx]Droid What time in the game are players most likely to E stall would be a good one :P
- [03:23] [PiRO]Aether yes that is also great
- [03:24] [Fx]Droid And how much damage a team takes before saying "gg"
- [03:24] [PiRO]Aether yeas
- [03:24] [PiRO]Aether and especially for people who are shooting without intel / getting shot by people without intel
- [03:24] [PiRO]Aether where central HLT's usually get placed, guardians
- [03:24] [PiRO]Aether air labs
- [03:25] [PiRO]Aether that could be super helpful info
- [03:25] [Fx]Droid Most frequent area for LLT and Radars
- [03:25] [Fx]Droid And stuffs
- [03:25] [PiRO]Aether where airlab/t2/nanofarm etc
- [03:25] [PiRO]Aether yes, LLT aren't even that important
- [03:25] [PiRO]Aether but radars and hlts
- [03:25] [PiRO]Aether and really, gaurdians
- [03:25] [PiRO]Aether berthas
- [03:25] [PiRO]Aether nuke launchers
- [03:25] [PiRO]Aether adv fus :D
- [03:25] [PiRO]Aether if a krogoth is made, where will it go?
- [03:25] [Fx]Droid I wonder what the quickest nuke on DSD ever is
- [03:26] [PiRO]Aether lol.
- [03:26] [PiRO]Aether well, if 3 team members drop
- [03:26] [PiRO]Aether and you use their stuff
- [03:26] [PiRO]Aether might work.
- [03:26] [Fx]Droid Somebody should make a statsbot
- [03:26] [PiRO]Aether YES
- [03:26] [Fx]Droid Which just sits in all the games collecting data
- [03:26] [PiRO]Aether yes
- [03:26] [PiRO]Aether central consciousness
- [03:26] [Fx]Droid And then auto-builds useful diagrams with it
- [03:26] [PiRO]Aether yes
- [03:26] [Fx]Droid Stop saying yes
- [03:26] [PiRO]Aether bomber / combomb spots
- [03:27] [PiRO]Aether no
- [03:27] [Fx]Droid ¬¬
- [03:27] [PiRO]Aether lolz
- [03:27] [PiRO]Aether also, if someone's piling gunships
- [03:27] [PiRO]Aether since bombers + gunships work so differently
- [03:27] [PiRO]Aether i'm pretty sure the logic behind a player's decision of what to attack /where to attack
- [03:27] [PiRO]Aether would vary similarly
- [03:28] [Fx]Droid Which spawn spots on the map prosper the most
- [03:28] [Fx]Droid in terms of eco
- [03:28] [Fx]Droid Players expanding, or players teching
- [03:28] [Fx]Droid At different times
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