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  1. [00:55] Skasi I have no idea what these stupid blobs should represent
  2.  
  3. [10:30] eclipses no knorkebot
  4. [10:30] eclipses u r wrong
  5. [10:30] eclipses not a gg
  6.  
  7. [07:53] eclipses if i had to pick an opponent it woulda been that noobly lol
  8. [07:54] eclipses knorkebot tells all
  9.  
  10.  
  11. http://knorke.net23.net/battlereports/DesertSiege_v2b_BA_b2ce7e4c6354b2b68a0d6b5879b8f899_MOAR_gamelog.txt.html
  12. [00:54] [DoR]Scientist theres almost a face in the movmenet
  13.  
  14.  
  15. [12:47] SApien STFU KNORKEBOT
  16. [12:49] SApien knorkebot is a PUSSY
  17. [12:49] SApien hey knorkebot, go analyze YOUR MOM
  18. [12:50] knorkebot analyzing SApien's mom....99% fat
  19. [12:50] [PiRO]Carpenter trolls like sapien are boring my ass off >_>
  20. [12:50] [PiRO]Carpenter wow it really did it
  21. [12:51] [PiRO]Carpenter sapien are you happy now?
  22. [12:51] SApien sorry if i offended anyone
  23. [12:51] killerbees whats the 1% i gota know XD
  24. [12:51] SApien this is between me and the bot
  25.  
  26. [05:36] oksnoop2 yeah pretty sweet
  27. [05:36] oksnoop2 i don't understand the bars
  28. [05:36] oksnoop2 oooh wait
  29. [05:36] oksnoop2 now i get it
  30.  
  31. [04:42] law[NOTA] i like this ide4 of yours
  32. [04:42] law[NOTA] but u shud m4ke it more re4d4ble
  33. [04:43] law[NOTA] h4ve some kind of legend to cle4rly expl4in wh4t everything me4ns
  34.  
  35.  
  36. [02:48] DoctorScience2 i've been meaning to ask
  37. [02:48] DoctorScience2 do you have documentation on knorkebot
  38. [02:48] [RoX]knorke not really...
  39. [02:49] DoctorScience2 oh
  40. [02:49] [RoX]knorke well, there are some textfiles in the .zip
  41. [02:49] [RoX]knorke and you can ask of course
  42. [02:49] DoctorScience2 well i would feel stupid
  43. [02:49] DoctorScience2 so i thought i would see if there was stuff i could read first
  44. [02:49] [RoX]knorke did you try it out?
  45. [02:49] DoctorScience2 no
  46. [02:49] DoctorScience2 alright fine here' smy stupid question
  47. [02:49] DoctorScience2 what is it?
  48. [02:50] DoctorScience2 /what does it do?
  49. [02:50] [RoX]knorke lol ok
  50. [02:50] [RoX]knorke first you need to know its really 2 programs and 1 widget
  51. [02:51] [RoX]knorke there is a lua widget for spring that logs all kind of stuff to .txt files
  52. [02:51] [RoX]knorke like unit died @ 100:200 unitname=flash tank etc
  53. [02:51] [RoX]knorke then you have the demonaut program that makes the image and stuff
  54. [02:52] [RoX]knorke the knorkebot is really just for uploading to webspace and giving the link in chat
  55. [02:52] DoctorScience2 oh i see
  56. [02:52] [RoX]knorke you can download this: http://springrts.com/phpbb/viewtopic.php?f=1&t=22571&start=62
  57. [02:52] [RoX]knorke and make stats of your replays or games you spectate
  58. [02:53] DoctorScience2 i see
  59. [02:53] DoctorScience2 could i have it idle in an autohost?
  60. [02:54] [RoX]knorke yea but you must also join as a spec yourself and run the widget
  61. [02:54] DoctorScience2 oh yeah
  62. [02:54] DoctorScience2 bummer
  63. [02:54] DoctorScience2 still interesting though
  64. [02:54] [RoX]knorke also the bot is not yet in the download package because it has hardcoded stuff like passwords etc that need to be moved to a config file or something
  65. [02:55] [RoX]knorke in the meantime you can use it on replays though
  66. [02:55] [RoX]knorke it has a function to run multiple replays on after another and the widget can play them at faster speed
  67. [02:56] DoctorScience2 oh that's cool
  68. [02:57] [RoX]knorke the other reason i did not include the bot is, because people might spam the server with it or something if its used wrong
  69. [02:57] DoctorScience2 oh i see
  70.  
  71. [05:54] [RoX]Babbles your knorkebot was funny
  72. [05:54] [RoX]Babbles for that DSD game
  73. [05:55] [RoX]Babbles how some guy was just all blue for eco
  74. [05:55] [RoX]Babbles made no combat units
  75.  
  76. [01:23] raginmagnets lol, you make a script?
  77. [01:23] raginmagnets neat
  78. [01:24] raginmagnets that's freaking awesome knorke : D
  79. [01:24] raginmagnets let me check these stats xD
  80. [01:24] [RoX]knorke you can browse older games too
  81. [01:24] raginmagnets What is the picture with all the seemingly arbituary dots? >_>
  82. [01:24] [RoX]knorke the last ~10 are messed though. webspace/upload failed
  83. [01:25] [RoX]knorke one bubble for every unit every 30 seconds
  84. [01:25] [RoX]knorke this way it shows unit movement
  85. [01:25] raginmagnets cool
  86. [01:25] [LCC]Lion_heart haha did u type all that knorke?
  87. [01:25] [LCC]Lion_heart lol
  88. [01:25] [RoX]knorke ie your waypoint from factory to middle is visible
  89. [01:25] raginmagnets yeah
  90. [01:25] [RoX]knorke type all what?
  91. [01:26] raginmagnets How'd you make that
  92. [01:26] raginmagnets I really like it :3
  93. [01:26] raginmagnets does it interpret the replay?
  94. [01:26] [RoX]knorke it logs events during the game
  95. [01:27] [RoX]knorke works on replays too
  96. [01:27] raginmagnets it runs live?
  97. [01:27] [RoX]knorke yes
  98. [01:27] [RoX]knorke but on replays too
  99. [01:27] raginmagnets neat
  100. [01:27] [RoX]knorke http://springrts.com/phpbb/viewtopic.php?f=1&t=22571 there is a download somewhere on last page
  101. [01:27] raginmagnets very cool
  102. [01:38] raginmagnets totally forking it :P
  103.  
  104.  
  105.  
  106. [02:56] [Dr]E what is knorkebot written in?
  107. [02:56] [RoX]knorke c++
  108. [02:56] [PiRO]uette c+++
  109. [02:56] [ANRG]scrub srsly
  110. [02:56] [Dr]E just based on spring?
  111. [02:56] MadDude ++c
  112. [02:56] [ANRG]scrub you wrote your bot in C++?
  113. [02:57] [Dr]E well it connects to spring
  114. [02:58] [ANRG]scrub knorke, how's it know when the game's over
  115. [03:00] [RoX]knorke when the bot sees CLIENTSTATUS knorke blabla no longer ingame then it knows the game has ended
  116. [02:59] [Dr]E what does CLIENTSTATUS have to do with your bot? :P
  117.  
  118. [03:00] [Dr]E why not use springheadless with the auto exit widget?
  119. [03:00] [Dr]E spawn as a subprocess and watch for the disconnect
  120. [03:00] [RoX]knorke didnt know about springheadless
  121. [03:01] [RoX]knorke the lobby protocal is quite easy...all text based etc
  122.  
  123. [02:42] [PiRO]uette is it 2:35 already :(
  124. [02:42] [PiRO]MaN ye
  125. [02:42] [PiRO]uette damn
  126. [02:42] [PiRO]uette well knorkebot is here :)
  127. [02:43] [Fx]Ryan 1:35 here :D
  128. [02:43] [PiRO]uette so we just gotta keep playing
  129.  
  130.  
  131. [23:41] [RoX]knorke in xta, maps look through you
  132. [23:41] BrainDamage in xta, knorkebot specs you
  133.  
  134. [04:33] [RoX]knorke does ca maybe have any custom UnitDefs that would make sorting units into categories easier?
  135. [04:33] [RoX]knorke ie packo, missle tower, razor kiss, flak having a "AA" tag or something
  136. [04:34] [LCC]Google_Frog[0K] you mean custom classes?
  137. [04:34] [LCC]Google_Frog[0K] parse the icons type
  138. [04:34] [RoX]knorke cool idea
  139. [13:42] SApien GG YOUR FACE
  140.  
  141. [12:56] SApien one time i challenged knorkebot to a game of skiball. and I won.
  142.  
  143. [06:48] Eragon_shurtugal how did you find that link????????????
  144. [06:48] Eragon_shurtugal that is cool
  145. [06:48] [RoX]knorke google
  146. [06:49] Eragon_shurtugal what do you type
  147. [06:49] [RoX]knorke where?
  148. [06:49] Eragon_shurtugal *sigh
  149. [06:49] [DoR]Daeron dude thats his bot
  150. [06:49] [DoR]Daeron it tracks data during the game
  151. [06:49] Eragon_shurtugal a widget?
  152. [06:49] [DoR]Daeron bit
  153. [06:49] [RoX]knorke yes plus a c++ program
  154. [06:49] Eragon_shurtugal haha
  155. [06:50] Eragon_shurtugal c++ i tried learnign that language
  156.  
  157. [06:48] [DoR]Daeron knorke, your bot should keep a log of the spec chatter
  158. [06:48] [DoR]Daeron for lol reference
  159.  
  160. [06:05] Chrumczak knorke - you have to have laugh at poor noobs attempts..
  161.  
  162. [05:57] [PWN]Scratch thats a cool bot
  163.  
  164. [04:42] [PWN]Scratch i like bots
  165. [04:42] [PWN]Scratch except bots suck
  166.  
  167. [04:39] knorkebot click my link. man, thats some awesome pictures!
  168. [04:40] [DoR]Daeron bots shouldnt talk
  169. [04:40] [01]01000110 lol@my com
  170.  
  171. [22:04] [Fx]Drone used to be much cooler
  172. [22:04] [Fx]Drone wheres all the other maps
  173. [22:04] Jazs_Friend_4 new webspace
  174. [22:04] [PinK]accelebrid that's one damn cool website Jazs_Friend_4
  175.  
  176.  
  177. [01:28] [PYB]BA_Baracus you can take my spot knorke
  178. [01:29] [PYB]BA_Baracus just because i like the knorke bot ^^
  179. [01:29] [PinK]Phantom knorkebot is a lie
  180.  
  181.  
  182. [03:31] [Fx]Aether http://knorke.net23.net/battlereports/Blindside_v1_BA_ab9b8a4c3e994053a181b235d41f3ffe_MOAR_gamelog.txt.html
  183. [03:31] [Fx]Aether looking at the unit concentrations, i did well, didn't i? :D
  184. [03:31] [Fx]Aether i was 2nd largest
  185.  
  186. [01:39] [RoX]knorke did you find this too? http://knorke.net23.net/battlereports/Brazillian_Battlefield_BA_4ec77f4cdfe3abc96d722cdbf270f133_MOAR_gamelog.txt.html
  187. [01:40] [Fx]Aether no
  188. [01:40] [Fx]Aether but i would love to read it
  189. [01:40] [RoX]knorke its somewhat related maybe
  190. [01:40] [RoX]knorke its no essay. just my bot that makes statistics of played games
  191. [01:40] [Fx]Aether yeah i know it :D
  192. [01:40] [Fx]Aether what's the 3rd map mean?
  193. [01:40] [Fx]Aether the one under com path
  194. [01:40] [RoX]knorke every 30sec
  195. [01:41] [RoX]knorke it makes a bubble for every unit
  196. [01:41] [RoX]knorke so you can see where players were active
  197. [01:41] [Fx]Aether oooh
  198. [01:41] [Fx]Aether most active spots
  199. [01:41] [Fx]Aether :D
  200. [01:41] [RoX]knorke yea
  201. [01:41] [Fx]Aether and the darker lines mean getting dmaaged?
  202. [01:41] [Fx]Aether for com path
  203. [01:42] [RoX]knorke yes
  204. [01:42] [Fx]Aether nice
  205. [01:42] [RoX]knorke the active spots is quite interessting sometimes
  206. [01:42] [Fx]Aether it is
  207. [01:42] [RoX]knorke like in teamgames
  208. [01:42] [RoX]knorke ie here: http://knorke.net23.net/battlereports/ArcticPlainsV2_BA_dee77f4c15fb1ab644f099c1628f22cf_MOAR_gamelog.txt.html
  209. [01:42] [RoX]knorke they stayed on each side mostly
  210. [01:42] [Fx]Aether yeah
  211. [01:43] [RoX]knorke here even more so: http://knorke.net23.net/battlereports/ArcticPlainsV2_BA_a5ed7f4c5e8f536e49bd016a79b8f899_MOAR_gamelog.txt.html basically 3 1v1
  212. [01:43] [Fx]Aether i think the unit concentration is great though
  213. [01:43] [RoX]knorke yes :) in long games it gets all clogged up though
  214. [01:43] [Fx]Aether yup
  215. [01:44] [RoX]knorke if one players patrolls planes over half the map etc
  216. [01:44] [Fx]Aether maybe overlay it a bit over the map - you could perhaps make it interactive so you can drag the bubble sheet a little just so you won't confuse it with map
  217. [01:44] [Fx]Aether yeah maybe you could make planes a little different
  218. [01:44] [RoX]knorke patrolling planes leave nice loops btw
  219. [01:44] [Fx]Aether like draw bubbles for units, lines for planes
  220. [01:44] [Fx]Aether hey you should draw pixel-wide lines for plane trails
  221. [01:44] [Fx]Aether instead of bubbles!
  222. [01:44] [RoX]knorke yes maybe
  223. [01:44] [RoX]knorke but lines have a bigger impact than bubbles
  224. [01:45] [Fx]Aether very thin lines...
  225. [01:45] [Fx]Aether or dotted lines maybe
  226. [01:45] [RoX]knorke like one scout plane zig zags over the map: lines everywhere. with bubbles the plane just leaves 10 bubbles or so
  227. [01:45] [Fx]Aether yeah
  228. [01:45] [Fx]Aether actually you could have planes be separate
  229. [01:45] [RoX]knorke fast units leave: o o o o slow ones leave: oooooo thats quite cool actually
  230. [01:45] [Fx]Aether yes it is
  231. [01:46] [RoX]knorke yea maybe seperate it more
  232. [01:46] [Fx]Aether you should try making this interactive to take up less space, and there would be buttons for each view
  233. [01:46] [Fx]Aether and then it would flop between them
  234. [01:46] [Fx]Aether i think the unit concentration one is great for analyzing a map
  235. [01:46] [Fx]Aether in fact i want a widget for that
  236. [01:46] [RoX]knorke yes with transparent .pngs or something
  237. [01:46] [Fx]Aether so you can tell which pathways are less-used
  238. [01:46] [Fx]Aether to find an entry way into enemy base
  239. [01:46] [Fx]Aether :D
  240. [01:46] [RoX]knorke oh for ingame use?
  241. [01:46] [Fx]Aether yeah
  242. [01:46] [Fx]Aether so when raiding / finding an insertion route
  243. [01:46] [RoX]knorke yes like another F-key or something
  244. [01:47] [Fx]Aether yeah :D
  245. [01:47] [RoX]knorke like f2 but with paths
  246. [01:47] [Fx]Aether yeah
  247. [01:47] [RoX]knorke hmmm....
  248. [01:47] [RoX]knorke the lua can only see what the players sees though
  249. [01:47] [RoX]knorke unless a spec of course
  250. [01:47] [Fx]Aether yeah but you can have stuff from old replays
  251. [01:47] [Fx]Aether like it can compile the last 3 replays from the same map
  252. [01:48] [Fx]Aether and just give you a heads up for raiding next time
  253. [01:48] [RoX]knorke oh true
  254. [01:48] [Fx]Aether you should really do something interactive, imho
  255. [01:48] [Fx]Aether when you host the compilation
  256. [01:48] [Fx]Aether just have like a flash or java widget
  257. [01:48] [Fx]Aether and then it shows a pic of minimap
  258. [01:48] [RoX]knorke i must look into flash or something
  259. [01:48] [Fx]Aether or have someone help you out :D
  260. [01:48] [Fx]Aether you could have like a little menu
  261. [01:49] [Fx]Aether allowing you to see which one to check out
  262. [01:49] [RoX]knorke well if someone wants to help with a interactive webpage think, that would be welcome
  263. [01:49] [Fx]Aether :D
  264. [01:49] [Fx]Aether ask around!
  265. [01:49] [RoX]knorke trademark wants to include the stats into his replay page
  266. [01:49] [Fx]Aether :D
  267. [01:49] [RoX]knorke that would be cool i think
  268. [01:50] [Fx]Aether yeah try it
  269. [01:50] [Fx]Aether one mroe thign you can add, if it interests you,
  270. [01:50] [Fx]Aether you can do another map one
  271. [01:50] [Fx]Aether where it shows any big assaults happened
  272. [01:50] [Fx]Aether like it will monitor where lots of damage was dealt
  273. [01:50] [Fx]Aether and then show a little red haze there
  274. [01:50] [RoX]knorke the first image is a bit like that
  275. [01:50] [RoX]knorke the red dots are destroyed units
  276. [01:50] [Fx]Aether it is
  277. [01:51] [Fx]Aether but you couldn't really see stuff like nuke strikes, bomber runs, etc
  278. [01:51] [RoX]knorke yea its complicated
  279. [01:51] [Fx]Aether yeah =/
  280. [01:51] [RoX]knorke to show everything but not end up with pixelmess lol
  281. [01:51] [Fx]Aether yeah
  282. [01:51] [Fx]Aether but you could just have the bot draw another map
  283. [01:51] [RoX]knorke sometimes you can see bomber paths. like over the water etc
  284. [01:51] [Fx]Aether yeah
  285. [01:52] [Fx]Aether you could have the bot draw another map though, showing bomber strikes, nuke strikes
  286. [01:52] [Fx]Aether possibly antinuke / bertha placements
  287. [01:52] [RoX]knorke yes yes!
  288. [01:52] [Fx]Aether so if you blindly guess you'd know where to shoot your weapons
  289. [01:52] [RoX]knorke i plan to do this over many games
  290. [01:52] [Fx]Aether :D
  291. [01:52] [RoX]knorke like: http://h-2.abload.de/img/damrbmm.jpg
  292. [01:52] [Fx]Aether :D
  293. [01:52] [RoX]knorke no surprise, most battle was on the dam
  294. [01:52] [Fx]Aether yep
  295. [01:52] [RoX]knorke thats from ~10 games
  296. [01:53] [Fx]Aether it's great
  297. [01:53] [Fx]Aether are you experienced with statistics?
  298. [01:53] [RoX]knorke http://h-2.abload.de/img/dsdtz8v.jpg 10 games of dsd
  299. [01:53] [Fx]Aether maybe you could have the bot auto-remove outliers of data etc
  300. [01:53] [Fx]Aether now that's a little confusing
  301. [01:53] [RoX]knorke yes would be needed
  302. [01:53] [Fx]Aether but you can really tell that the midpoint is truly to left in south
  303. [01:54] [RoX]knorke yes its off
  304. [01:54] [Fx]Aether north is in favor to west, south is in favor to east
  305. [01:54] [RoX]knorke some kind of median filter is needed i think
  306. [01:54] [Fx]Aether yeah :D
  307. [01:54] [RoX]knorke to "concentrate" the dots more
  308. [01:54] [Fx]Aether YEAH
  309. [01:54] [Fx]Aether you could perhaps
  310. [01:54] [Fx]Aether (this is a stretch)
  311. [01:54] [Fx]Aether draw a regression line
  312. [01:54] [Fx]Aether that tries to go across midpoint
  313. [01:54] [Fx]Aether but that might be hard computing
  314. [01:55] [RoX]knorke what do you mean?
  315. [01:55] [Fx]Aether like you know when you have a scatter plot of points
  316. [01:55] [Fx]Aether and it looks like it's concentrated on a line
  317. [01:55] [Fx]Aether you can have the computer draw out a line in it for you?
  318. [01:55] [RoX]knorke ah i see
  319. [01:56] [Fx]Aether you could hand it out to map developers
  320. [01:56] [Fx]Aether to see if their map truly is balanced
  321. [01:56] [RoX]knorke i think for this kind of stuff its called a heatmap
  322. [01:56] [Fx]Aether heard of it
  323. [01:56] [RoX]knorke http://www.useit.com/eyetracking/eyetracking_corporate_site_about_us.png
  324. [01:56] [RoX]knorke here it shows where people click or look (eye tracking) on a webpage
  325. [01:57] [Fx]Aether Awesome!
  326. [01:57] [RoX]knorke it does not show every click but makes this nice blurry gradient thing
  327. [01:57] [Fx]Aether yes
  328. [01:57] [Fx]Aether and you can tell that everyone gets bored after they read a little
  329. [01:57] [Fx]Aether and start skimming massively
  330. [01:57] [RoX]knorke yea people dont scroll
  331. [01:58] [RoX]knorke on the forum someone made a widget to show mouse pointer movement
  332. [01:58] [RoX]knorke ie the pointer leaves a line on the map
  333. [01:58] [Fx]Aether :D
  334. [01:59] [Fx]Aether ok i gotta go eat dinner
  335. [01:59] [Fx]Aether i'll be back later
  336. [01:59] [RoX]knorke ok nice talking to you
  337. [01:59] [RoX]knorke http://springrts.com/phpbb/viewtopic.php?f=21&t=21784&start=0 here is the mouse pointer think by aegis
  338. [02:00] [RoX]knorke http://springrts.com/phpbb/viewtopic.php?f=1&t=22571 <- here i post updates about the map stats thing from time to time
  339.  
  340.  
  341.  
  342. [Fx]Aether is knorke gonna give the game info?
  343.  
  344.  
  345. [18:07] Spads2 <SpaMoPrEaVeRs> lol analysis has anal in it name
  346. [18:07] Spads2 <[teh]TeBe> so funny
  347. [18:07] Spads2 <[AzuD]Jihi> hahaha....
  348.  
  349. [18:05] Esorp lol game analysis :DD
  350.  
  351. [17:35] Spads2 <RoyalCock> oh noes krorkebot is here
  352.  
  353. [01:17] [eViL]zIpPy_UK loooks dodgy look at file name
  354. [01:17] [LCA]Funky lol
  355. [01:17] [eViL]zIpPy_UK rofl on pic
  356.  
  357. [22:28] [MARS]Psyko i got most offensice froim far :D
  358. [22:28] [MARS]Psyko 75% :D
  359. [22:28] [MARS]Psyko nice tool
  360.  
  361.  
  362. [20:04] [Mr]Monsieur im a bigtime fan of knorkebot
  363.  
  364. [19:55] Scientist would be cool if ur bot shows damage dealt and metal used
  365.  
  366. [19:19] halcyon lol
  367. [19:19] halcyon onluy stuff blown up on my side
  368.  
  369. [17:20] PPMocco knorkebot maybe play ?
  370.  
  371. [16:53] [Fx]Diode you need to get more knorkebots
  372. [16:54] [Fx]Diode in all autohosts
  373. [16:54] [RoX]knorke you can see where a player was most active
  374. [16:54] [Fx]Diode make knorkebot2
  375. [16:54] [Fx]Diode yeh I get it
  376. [16:54] [Fx]Diode I was active in their base
  377. [16:54] [Fx]Diode =D
  378.  
  379. [16:49] [Fx]Diode hey knorke
  380. [16:49] [Fx]Diode how come it doesnt record
  381. [16:49] [Fx]Diode my comblast
  382. [16:49] [Fx]Diode in my base when I teched
  383.  
  384.  
  385. [16:46] Scientist game report is 'lol'
  386. [16:46] Scientist nice com deaths
  387.  
  388.  
  389. [13:33] [Fx]Diode Axio's commander path was funny
  390. [13:33] [Fx]Diode and mine
  391.  
  392. [13:32] [Fx]Diode lol
  393. [13:32] [Fx]Diode look at where Ugh was fighting
  394. [13:32] [Fx]Diode so many dots
  395.  
  396. [13:31] [Fx]Diode how does knorkebot work ?
  397.  
  398. [13:31] [Fx]Diode I bet you knorke writes that himself
  399. [13:31] [Fx]Diode heh =P
  400.  
  401. [11:34] [Fx]Diode hey knorkw
  402. [11:35] [Fx]Diode what happens if your bot doesnt have the right map
  403. [11:35] [teh]Nixu hes afk
  404. [11:35] [Fx]Diode so what does happen
  405. [11:35] [teh]Nixu i guess it crashes
  406. [11:35] [teh]Nixu says gg - blah blah blah
  407. [11:36] [teh]Nixu when clearly it wasnt a gg
  408. [11:36] [Fx]Diode lool
  409. [11:36] [Fx]Diode I hate it when it says it was gg
  410. [11:36] [teh]Nixu man
  411. [11:36] [Fx]Diode does it record 4 minute games ?
  412.  
  413.  
  414. [18:23] vertigo btw, how does knorkebot know that it was a 'gg' and what if it wasnt? ^^!
  415.  
  416. [18:24] vertigo knorkebot has problems to display the map -.-
  417.  
  418. [17:32] [ZXC]Atheist How you make this analysis?
  419.  
  420. [17:13] FlyingNuke awesome statistics
  421. [17:18] [ZXC]Atheist Flying Nuke how you make this statistic ?
  422.  
  423. [16:20] Dansan it would be cool to sort the index page by date, not by name
  424.  
  425. [16:19] Dansan nice analysis by the way
  426.  
  427. [15:48] vertigo but realy nice, this knorkebot
  428.  
  429. [15:45] vertigo [RoX]knorke: your bot doesnt display what the players build at start anyomre? the first time I looked at the analysis of your bot, there was more info afaik
  430. [15:45] Makedon10 it fills your north
  431. [15:46] Makedon10 it shows starting build
  432. [15:46] [RoX]knorke vertigo: scroll down :)
  433.  
  434.  
  435. [15:44] Makedon10 that analysis is failed
  436. [15:44] Makedon10 instead of drawing a line beetween
  437. [15:44] Makedon10 my com's trans take
  438. [15:44] Makedon10 and my com's drop
  439. [15:45] Makedon10 it's just a explosion mark :(
  440.  
  441.  
  442.  
  443. http://knorke.net23.net/battlereports/Tropical_BA_5cf27c4c28f540fe83312fccd41f3ffe_MOAR_gamelog.txt.html
  444. [14:54] wrsm dark blue: man with a headcrab
  445.  
  446. [14:53] wrsm see cmdrs movements :D
  447. [14:53] Makedon10 yeah
  448. [14:53] Makedon10 look at my coms movement
  449.  
  450. [14:52] Makedon10 btw
  451. [14:52] Makedon10 I MANAGED TO BUILD NO DEF
  452. [14:53] Makedon10 and half of my entire metal was for offense
  453.  
  454.  
  455. [14:51] vertigo how to make the knorkebot spit out the analysis?
  456. [14:52] Makedon10 yeah how
  457.  
  458. [14:16] [fi]Autohost_8v8 <Makedon10> knorkebotttttt
  459.  
  460.  
  461. [14:14] [fi]Autohost_8v8 <vertigo> anyone knows whose bot knorkebot is?
  462. [14:14] [fi]Autohost_8v8 <vertigo> noone knows???
  463. [14:15] [fi]Autohost_8v8 <[DP]H2O> knorkebot isn't in ba
  464.  
  465.  
  466.  
  467. [14:11] vertigo but it displays false information
  468. [14:11] Makedon10 says I had almost no def(true) some offensive(BOMBAHS) and lots of eco(bad e)
  469. [14:12] vertigo my starting buildings are not correct
  470. [14:12] Makedon10 how's that?
  471. [14:12] vertigo I didnt build any solar at all
  472. [14:12] [Mr]Zonk what analysis u talking about? is that a new function?
  473. [14:12] vertigo I see where the eroor is
  474.  
  475.  
  476. [14:13] vertigo the teamnumber is -1, so your starting buildings are those of the next player
  477. [14:13] wrsm Spending of Metal:nothing!
  478. [14:13] vertigo whose bot is this knorkebot?
  479.  
  480.  
  481. [14:10] Makedon10 good analyisis
  482. [14:10] rasco nice analysis yea
  483. [14:10] Makedon10 yes
  484. [14:10] Makedon10 I can see my bombers path XD
  485. [14:11] [Mr]Zonk i agree
  486. [14:11] vertigo yeah, nice bot
  487.  
  488. [13:33] [Fx]Bluestone your analsys says in that last game bunny didnt make a signle offensive unit xD
  489. [13:34] BunnyRears its true, i didnt make a single offensive unit
  490. [13:35] [Fx]Bluestone well done bunny :)
  491. [13:35] BunnyRears if you dont count the 15nukes :(
  492. [13:35] [Fx]Bluestone lols
  493.  
  494. [11:37] Random what is that random shape for movement anyway
  495. [11:37] [Mr]Axiomatic commander
  496.  
  497. [11:35] wrsm knorke, black player is invisible on black background =)
  498.  
  499. [10:32] eclipses yay knorkebost
  500. [10:32] [Mr]Bronson we luv knorkebot !
  501.  
  502.  
  503. [12:12] [PiRO]klapmongool ty knorke, although it always feels as if the info could be better depicted
  504. [12:12] paddeeej strange analysis
  505.  
  506. [09:22] [dpv]HoboJoe I wish knorkebot had gotten that
  507. [09:23] [RoX]knorke rofl
  508. [09:23] [dpv]HoboJoe lmao
  509. [09:23] [dpv]HoboJoe that last map
  510. [09:23] [RoX]knorke the last image is all green in the corner
  511. [09:23] [dpv]HoboJoe amazing
  512.  
  513. [08:09] [dpv]HoboJoe Starting Build: Mex, Solar, Mex, Solar, Mex, Solar, Vehicle Plant, Energy Storage, Jeffy, LLT,
  514. [08:09] [dpv]HoboJoe tut tut
  515. [08:09] [dpv]HoboJoe bad start
  516. [08:10] [Mr]Axiomatic Says I did nothing and had Dmai with my starting order
  517.  
  518. [08:05] [Mr]Axiomatic knorklebot should do space before url, because my url highlighting doesnt detect it
  519.  
  520. [07:46] [dpv]HoboJoe what's the knorkebot
  521.  
  522. [17:12] [Fx]5J knorke bot rocks
  523. [17:12] [Fx]5J :D
  524.  
  525. [16:01] [s2]bobbel !ban knorkebot
  526. [16:01] * bobbelhost * Full ban added for user "knorkebot" (perm-ban)
  527.  
  528. [03:06] [s2]bobbel !ban [RoX]knorke for botspamming
  529. [03:06] * bobbelhost * Invalid ban command usage (invalid ban type). [s2]bobbel, please refer to help sent in private message.
  530. [03:07] * bobbelhost * Hi Taro (Experienced player), welcome to bobbelhost (SPADS 0.9.3a1, automated host). For help, say "!help". Map link: http://spring.jobjol.nl/search_result.php?search=Tabula-v2&select=select_all
  531. [03:07] [s2]bobbel !ban [RoX]knorke 1 10000h for botspamming
  532. [03:07] * bobbelhost * Battle ban added for user "[RoX]knorke" (duration: 1 year, 51 days and 16 hours)
  533.  
  534. [18:36] [NOD]faceless knorkes reports are pretty nice
  535. [18:36] [huj]paoloss yea
  536.  
  537. [01:43] [PRO]Jools nice analysis knorke
  538. [01:44] [PRO]Jools i liked the metal spending part
  539. [01:46] [PRO]Jools the stats we have normally after a game are not that relevant
  540. [01:47] [PRO]Jools they dont show who dealt damage to whom
  541.  
  542.  
  543. [01:39] BrainDamage lol @ bot
  544.  
  545. [00:18] [CoX]jimjoe hey
  546. [00:18] [PiRO]uette hi knorkebot
  547. [00:18] BrainDamage sorry for losing the com is such a silly way :/
  548. [00:18] [PiRO]uette what?
  549. [00:18] [CoX]jimjoe oo
  550. [00:18] [PiRO]uette no knorkebot?
  551. [00:18] [PiRO]uette :(
  552.  
  553. silentwings 27.8.2010 - 12:11:19
  554. That's a neat tool you have there... my only comment is that I think you shold include a list of players ranked by damage dealt and units killed.
  555.  
  556. [08:18] scrubshine lol @ the lines from gilgore
  557. [08:18] scrubshine i guess i see where the weakest link was
  558. [08:18] Auron lol uette you spent a lot on Defense
  559. [08:19] [PiRO]uette I was 1v2 most of the game, cannot be asked to push in that way can I :P
  560.  
  561. ***IDEE
  562. [07:49] [x]TheHost <[PiRO]uette> Knorke, first cons need small lines just like the com, but smaller
  563. [07:49] [x]TheHost <[PiRO]uette> can that be made?
  564. [07:50] [x]TheHost <[RoX]knorke> you mean the first few con bots?
  565. [07:50] [x]TheHost <[RoX]knorke> could be made i think
  566. [07:51] [x]TheHost <[PiRO]uette> first constructors smaller lines, just like com so you get somekinda tree
  567. [07:51] [x]TheHost <[RoX]knorke> thats a cool idea
  568. [07:51] [x]TheHost <[PiRO]uette> im full of them :P
  569. [07:51] [x]TheHost <[RoX]knorke> i will if it is possible, will take some work
  570.  
  571. [07:51] [PYB]123v[NOTA] Your game stats for your bot are Awesome :)
  572.  
  573.  
  574. [07:45] [PiRO]uette knorke I love your knorke bot ^^
  575.  
  576. [07:43] Auron my eco spending was disproportionately high
  577.  
  578. [06:21] [PiRO]uette hi knorke's ^^
  579. [06:21] [PiRO]uette hows the knorke bot coming along?
  580.  
  581. [03:07] Rafal[CA][NOTA] post me a lonk pls
  582. [03:07] [DoR]Sauron diode how's my start build?
  583. [03:07] Rafal[CA][NOTA] i wasn't in battleroom
  584.  
  585. [03:06] [DoR]Sauron look at my metal spending bars
  586. [03:06] [DoR]Sauron it was like 95% offensive
  587. [03:07] [DoR]Sauron 3% eco
  588. [03:07] [DoR]Sauron 2 % defensive
  589. [03:07] [DoR]Sauron -.-
  590.  
  591. http://knorke.net23.net/battlereports/Mearth_v4_BA_625e744c805984cfed0a8c33a83f7efc_gamelog.txt.html
  592. [03:01] [DoR]Sauron YEAAAH
  593. [03:01] [DoR]Sauron see all those red dots in top left
  594. [03:01] [DoR]Sauron those are my peewees
  595. [03:01] [DoR]Sauron and the stuff they crushed
  596. [03:03] [DoR]Sauron KNORKE
  597. [03:03] [DoR]Sauron I LOVE YOUR ANALYSIS
  598. [03:03] [DoR]Sauron THANKS YOU
  599. [03:03] [Fx]Diode =D
  600. [03:03] [DoR]Sauron <3
  601. [03:03] [DoR]Sauron DIODE LOOK AT THE ANALYSIS
  602. [03:03] [Fx]Diode It's bot
  603. [03:03] [DoR]Sauron SEE HOW KRUDOR COMBOMBED ME?
  604. [03:03] Rafal[CA][NOTA] there is no knorke just his bot there :P
  605. [03:03] [DoR]Sauron yeh but he can hear me probably if he looks thru the bot
  606. [03:03] [DoR]Sauron diode
  607. [03:03] [DoR]Sauron look at the analysis
  608. [03:03] [DoR]Sauron for com walk path
  609. [03:03] [Fx]Diode ok
  610. [03:04] [DoR]Sauron see hwo krudor combombed me?
  611. [03:04] [DoR]Sauron it could have been totally preventable
  612. [03:04] [Fx]Diode at where
  613. [03:04] [DoR]Sauron but my move-away command was 20 seconds late
  614. [03:04] [DoR]Sauron top left
  615. [03:04] [Fx]Diode on the map
  616. [03:04] [Fx]Diode ok
  617. [03:04] [DoR]Sauron he did this complete fucking circle around in the water
  618.  
  619.  
  620.  
  621. [01:56] [NOD]faceless nice report
  622.  
  623. lucidoThePedo the stats look rather ugh
  624.  
  625. [s2]bobbel !votekick knorkebot
  626.  
  627. [23:01] [DSD]forever knorkebot records games
  628.  
  629. [15:53] Bender_The_Offender knorkebot?
  630. [15:53] Bender_The_Offender is that how you get all the game stats
  631.  
  632. [15:07] [ViveLaCB]Hamutaro knorkebot ftw
  633.  
  634.  
  635. [04:38] Eximius why are the graphix of that page
  636. [04:38] Eximius so
  637. [04:38] Eximius ugh
  638.  
  639. [04:36] Eximius is knorkebot in love with me
  640.  
  641. [15:54] [Fx]Droid Silly knorkebot
  642.  
  643. [15:29] [Fx]Droid I like how all the action happened in my half
  644.  
  645. [15:28] [Fx]Droid Any player who doesn't have a lab in their start queue is a newb
  646. [15:28] [Fx]Droid Imo
  647. [15:28] NightShard I love the com path
  648. [15:28] [Fx]Droid yeh
  649. [15:28] [Fx]Droid It's pretty cool
  650. [15:28] NightShard whats all the yellow triangles
  651. [15:29] NightShard defence?
  652. [15:29] [cf]SpiderSoup I was going air
  653. [15:29] [Fx]Droid prolly yeh
  654.  
  655. [15:27] [Fx]Droid lol why does knorkebot say gg
  656. [15:27] [Fx]Droid It's a bot
  657. [15:27] [Fx]Droid :D
  658.  
  659. [12:49] Bender_The_Offender it woulf be funny to get krog into the start build
  660.  
  661. [12:46] Bender_The_Offender path of commanders is pretty interesting
  662.  
  663. [02:26] [PiRO]Aether dammit knorke, can you please just
  664. [02:26] [PiRO]Aether has your knorkebot
  665. [02:26] [PiRO]Aether in some BA game
  666. [02:27] [PiRO]Aether where things are usually static and won't be changed
  667. [02:27] [PiRO]Aether so long-term analysis can actually occur?
  668. [02:27] [PiRO]Aether because if you put it in a CA game
  669. [02:27] [PiRO]Aether pretty much anything relevant will be instantly swept away by the next revision
  670. [02:27] [RoX]knorke true
  671. [02:27] [PiRO]Aether UNLESSS you're using it to balance CA
  672. [02:27] [SIN]BasiC join fields of isis
  673. [02:27] [PiRO]Aether which means that CA is at a later stage
  674. [02:28] [SIN]BasiC SA game
  675. [02:28] [PiRO]Aether but knorke, whatever you do, don't put knorkebot in BA DSD :P
  676. [02:28] [PiRO]Aether put it into 1v1 games
  677. [02:28] [RoX]knorke i did for some games
  678. [02:28] [PiRO]Aether because that's where the most strategy comes in
  679. [02:28] [PiRO]Aether awesome
  680. [02:28] [PiRO]Aether :D
  681.  
  682. [02:30] [PiRO]Aether yeah knorke, you should make a website for your program thing
  683. [02:30] [PiRO]Aether it would be the ultimate strategy guide website
  684. [02:30] [PiRO]Aether for spring
  685.  
  686. [23:28] [PinK]SirArtturi knorkebot has interesting view about gg's
  687.  
  688. [22:48] SchlechteKeks knorkebot ist doof
  689. [22:48] * SchlechteKeks pisackt knorkebot
  690.  
  691. [22:43] Rafal[CA][NOTA] lol fatalis metal spending
  692. [22:43] Rafal[CA][NOTA] no red part
  693. [22:43] Rafal[CA][NOTA] no offensive
  694.  
  695. 22:44] Eximius knorke did nice with dis shit
  696.  
  697. [22:42] Rafal[CA][NOTA] haha most red dots at my base
  698. [22:42] Rafal[CA][NOTA] ie most stuff died there
  699.  
  700. [22:14] Rafal[CA][NOTA] i had most offensive units ratio haha
  701.  
  702. [22:13] Jasper my comm walk is wrong
  703. [22:14] yanom hey, that game analisis is cool!
  704.  
  705. [21:47] Rafal[CA][NOTA] fatalis commander path show his state of mind
  706.  
  707. [21:43] Rafal[CA][NOTA] nice idea knorke
  708. [21:43] Rafal[CA][NOTA] with all the stuff
  709.  
  710. [21:42] 1stTimeCA knorkewhere is commander walk ?
  711.  
  712. [21:41] Rafal[CA][NOTA] nice analysis knorke, i like ur bot
  713.  
  714. [09:49] [Mr]Universe jesus
  715. [09:49] [Mr]Universe what is that
  716. [09:49] [Mr]Universe 'i think game has ended' haha
  717.  
  718. [09:50] [Mr]Axiomatic batman beats me for least eco
  719. [09:50] [Mr]Axiomatic :(
  720.  
  721. [09:50] [PiRO]klapmongool thats funny
  722. [09:50] [PiRO]klapmongool those stats
  723.  
  724. [09:51] [Mr]Axiomatic Those stats would be better if they ranked ppl
  725. [09:51] [Mr]Axiomatic they dont give me anything to win
  726. [09:51] Esorp indeed axomatic
  727.  
  728.  
  729. [09:52] [PiRO]klapmongool lol that it shows start builds
  730.  
  731.  
  732. 0:11] [Mr]Universe !kick knorkkebot
  733. [10:11] * [TERA]DSDHost * Unable to find matching player for "knorkkebot" in battle lobby
  734. [10:12] [Mr]Universe !kick knorkebot
  735. [10:12] * [TERA]DSDHost * [Mr]Universe called a vote for command "bKick knorkebot" [!vote y, !vote n, !vote b]
  736. [10:12] * [TERA]DSDHost * 11 users allowed to vote.
  737. [10:12] nuncle !vote 1
  738. [10:12] * [TERA]DSDHost * Vote in progress: "bKick knorkebot" [y:2/7, n:0/6] (41s remaining)
  739. [10:12] Esorp !vote y
  740. [10:12] * [TERA]DSDHost * Vote in progress: "bKick knorkebot" [y:3/7, n:0/6] (31s remaining)
  741. [10:12] lanfeust !vote 1
  742. [10:12] * [TERA]DSDHost * Vote in progress: "bKick knorkebot" [y:4/7, n:0/6] (29s remaining)
  743. [10:12] * [TERA]DSDHost * Away vote mode for 5 users
  744. [10:12] nuncle !ring
  745. [10:12] * [TERA]DSDHost * Ringing remaining voter(s): knorkebot,[PiRO]BOSS_ESKIMO,[cbf]mitosisfish (by nuncle)
  746. [10:12] [PiRO]klapmongool !vote 1
  747. [10:12] * [TERA]DSDHost * Vote for command "bKick knorkebot" passed.
  748. [10:12] * [TERA]DSDHost kicked knorkebot from battle
  749. [10:12] [Mr]Axiomatic !vote y
  750. [10:12] * [TERA]DSDHost * [Mr]Axiomatic, you cannot vote currently, there is no vote in progress.
  751.  
  752.  
  753. [07:39] [RoX]knorke just wondering does anybody sometimes click the knorkebot links
  754. [07:40] Pxtl The whuts?
  755. [07:40] [RoX]knorke the click-di-clacks
  756. [07:40] Jasper I dont understand what it shows
  757. [07:40] Posts yes
  758. [07:40] Pxtl What's the bottom crap?
  759. [07:40] [RoX]knorke blue buildings, red destroyed units, yellow porc
  760. [07:41] maackey path of the commanders?
  761. [07:41] [RoX]knorke bottom is where your com walked
  762. [07:41] Pxtl I meant the bottom one - realized it's commwalk.
  763. [07:41] 1stTimeCA knokre i did it
  764. [07:41] Pxtl It's neat... but overly comm-centric.
  765. [07:41] [RoX]knorke \o/
  766. [07:41] 1stTimeCA i mean i clicked
  767. [07:41] 1stTimeCA can u tell me
  768. [07:41] [RoX]knorke yea its more for xta atm
  769. [07:41] 1stTimeCA whats this first map about ?
  770. [07:41] 1stTimeCA a lot of dops and squares
  771. [07:41] joos i think the core armed cons can win this map alone, no need units
  772. [07:42] Pxtl red death, blue building, yellow con.
  773. [07:42] Pxtl No, those things actually are pretty weak.
  774. [07:42] [RoX]knorke blue is buildings, red is destroyed mobile units, yellow is defense (turrets)
  775. [07:42] Pxtl They're a Gator laser duct-taped to 2 convehs.
  776. [07:42] Jasper not if the build turets
  777.  
  778.  
  779. [07:43] 1stTimeCA i like this comm tracec on last map
  780.  
  781.  
  782.  
  783. SAIDBATTLE jussipe what is that... all red dots ?
  784. SAIDBATTLE jussipe i clicked on image link.. what is the point lol ?
  785.  
  786. SAIDBATTLE Osmose shut up knorkebot
  787.  
  788. SAIDBATTLE Spermatron knorkebot what this picture?
  789.  
  790. SAIDBATTLE [os]faceless hmm, red dots-units, blue squares-buildings, yellow-porc
  791.  
  792. [01:06] Skasi yeah thats useless junk, knorke
  793.  
  794. I don't remember any real use for demonaut.
  795.  
  796.  
  797. [20:21] [Sin]Thogram knorke
  798. [20:21] [Sin]Thogram wats the knorke bot
  799.  
  800. [01:39] FisHyy lol knorkebot?
  801. [01:39] [RoX]knorke \o/
  802. [01:39] FisHyy whats it do?
  803.  
  804. [03:05] Ran cool
  805.  
  806. [03:10] [Fx]Droid Speaking of the endgame screen
  807. [03:10] [Fx]Droid It sucks.
  808. [03:10] [Fx]Droid Buy a new one.
  809. [03:10] [Fx]Droid There's not even a single widget out there as a replacement yet.
  810. [03:10] [Fx]Droid We're still having to use the eugh'y default one
  811. [03:10] [Fx]Droid I mean, it could all be so much prettier
  812. [03:11] [RoX]knorke well it could be worse
  813. [03:11] [Fx]Droid What with the amazing advancements in life with 3D piecharts and stuffs
  814. [03:11] [RoX]knorke it could look like a Windows 3.1 graphic and ms paint doodling on the minimap: http://knorke.net23.net/battlereports/LOL_Thu_Aug_05_01_22_36_2010x.jpg
  815. [03:13] [Fx]Droid Prettys <3
  816. [03:15] [PiRO]Aether yeasss
  817. [03:15] [PiRO]Aether hey knorke
  818. [03:15] [PiRO]Aether can you like
  819. [03:15] [PiRO]Aether uh
  820. [03:15] [PiRO]Aether i saw your program thing
  821. [03:15] [PiRO]Aether and its awesome
  822. [03:16] [PiRO]Aether and uh
  823. [03:16] [RoX]knorke like uuh yea oooh ooh OOHHOOH KNORKE YES YES AAHH OOOH
  824. [03:16] [RoX]knorke like this?
  825. [03:16] [PiRO]Aether not quite
  826. [03:16] [RoX]knorke oh
  827. [03:16] [Fx]Droid I think what Aether's trying to say is will you give him a hug.
  828. [03:16] [Fx]Droid He wants a hug.
  829. [03:16] [PiRO]Aether can you like
  830. [03:16] [PiRO]Aether make the program
  831. [03:16] [PiRO]Aether so that it like
  832. [03:16] [PiRO]Aether makes you more pro
  833. [03:16] [Fx]Droid Oh, he wants h4x0rs.
  834. [03:16] [PiRO]Aether what i mean is, right now it sort of looks like it's compiling good info + redundant info
  835. [03:17] [PiRO]Aether but you could filter out all the redundancies
  836. [03:17] [PiRO]Aether and get a really really pro progrma
  837. [03:17] [PiRO]Aether *program
  838. [03:17] [PiRO]Aether for example, the com health graphs
  839. [03:17] [PiRO]Aether instead of making it a graph [from which all you'd know is - ooh he got hurt at this time]
  840. [03:17] [Fx]Droid Didn't you make some kind of diagram where Coms die?
  841. [03:17] [PiRO]Aether yes that too
  842. [03:17] [Fx]Droid Like a heat diagram of where all Coms explode
  843. [03:18] [PiRO]Aether but even better
  844. [03:18] [Fx]Droid So you can see the most frequent places for Com deaths
  845. [03:18] [PiRO]Aether you could draw onto the commander-walking lines, how much they get hurt
  846. [03:18] [PiRO]Aether for example you can see, oh hey units get hurt at this place the most
  847. [03:18] [PiRO]Aether especially ur com
  848. [03:18] [PiRO]Aether and you can filter out all unnecessary info, which is probably the units dying at endgame
  849. [03:18] [PiRO]Aether which basically is 5 minutes before game finish, you could compeltely block out that info
  850. [03:19] [Fx]Droid Find the average time in games where the most coms die
  851. [03:20] [PiRO]Aether yes, and average places
  852. [03:20] [Fx]Droid WELL
  853. [03:20] [Fx]Droid THERE ARE YOU TASKS
  854. [03:20] [Fx]Droid GET BUSY MAN.
  855. [03:20] [PiRO]Aether just *very* specific information about combat
  856. [03:20] [PiRO]Aether for exmaple you could also add something about bomber strikes - which spots get bombed out the first?
  857. [03:20] [Fx]Droid SPECIFICS
  858. [03:21] [Fx]Droid WHERE ABOUTS ON THE MAP DO SCOUTS LOSE 5 DAMAGE AT ONCE
  859. [03:22] [PiRO]Aether but i'm being pretty serious - for example, when you hear enemy bombers / commanders on transports
  860. [03:22] [Fx]Droid I tell you what would be interesting
  861. [03:22] [PiRO]Aether which spots get combombed first? which spots get bombed out first?
  862. [03:22] [Fx]Droid Times that fusions and nukes go up
  863. [03:22] [Fx]Droid On average :D
  864. [03:22] [PiRO]Aether so you can tell whether you should make AA immediately
  865. [03:22] [Fx]Droid And T2 labs
  866. [03:22] [PiRO]Aether YES. that too
  867. [03:22] [PiRO]Aether very big
  868. [03:22] [PiRO]Aether and also, which spots get nuked first?
  869. [03:22] [Fx]Droid That usually depends
  870. [03:23] [PiRO]Aether that is true
  871. [03:23] [Fx]Droid Probably north east and the spot below that
  872. [03:23] [Fx]Droid Because they're usually the teching spots
  873. [03:23] [PiRO]Aether yes.
  874. [03:23] [PiRO]Aether but when someone's shooting blind
  875. [03:23] [PiRO]Aether because a lot of people do that
  876. [03:23] [PiRO]Aether there's got to be some sort of human intuitive statistical shit
  877. [03:23] [PiRO]Aether that makes them want to choose middle / side /etc
  878. [03:23] [Fx]Droid What time in the game are players most likely to E stall would be a good one :P
  879. [03:23] [PiRO]Aether yes that is also great
  880. [03:24] [Fx]Droid And how much damage a team takes before saying "gg"
  881. [03:24] [PiRO]Aether yeas
  882. [03:24] [PiRO]Aether and especially for people who are shooting without intel / getting shot by people without intel
  883. [03:24] [PiRO]Aether where central HLT's usually get placed, guardians
  884. [03:24] [PiRO]Aether air labs
  885. [03:25] [PiRO]Aether that could be super helpful info
  886. [03:25] [Fx]Droid Most frequent area for LLT and Radars
  887. [03:25] [Fx]Droid And stuffs
  888. [03:25] [PiRO]Aether where airlab/t2/nanofarm etc
  889. [03:25] [PiRO]Aether yes, LLT aren't even that important
  890. [03:25] [PiRO]Aether but radars and hlts
  891. [03:25] [PiRO]Aether and really, gaurdians
  892. [03:25] [PiRO]Aether berthas
  893. [03:25] [PiRO]Aether nuke launchers
  894. [03:25] [PiRO]Aether adv fus :D
  895. [03:25] [PiRO]Aether if a krogoth is made, where will it go?
  896. [03:25] [Fx]Droid I wonder what the quickest nuke on DSD ever is
  897. [03:26] [PiRO]Aether lol.
  898. [03:26] [PiRO]Aether well, if 3 team members drop
  899. [03:26] [PiRO]Aether and you use their stuff
  900. [03:26] [PiRO]Aether might work.
  901. [03:26] [Fx]Droid Somebody should make a statsbot
  902. [03:26] [PiRO]Aether YES
  903. [03:26] [Fx]Droid Which just sits in all the games collecting data
  904. [03:26] [PiRO]Aether yes
  905. [03:26] [PiRO]Aether central consciousness
  906. [03:26] [Fx]Droid And then auto-builds useful diagrams with it
  907. [03:26] [PiRO]Aether yes
  908. [03:26] [Fx]Droid Stop saying yes
  909. [03:26] [PiRO]Aether bomber / combomb spots
  910. [03:27] [PiRO]Aether no
  911. [03:27] [Fx]Droid ¬¬
  912. [03:27] [PiRO]Aether lolz
  913. [03:27] [PiRO]Aether also, if someone's piling gunships
  914. [03:27] [PiRO]Aether since bombers + gunships work so differently
  915. [03:27] [PiRO]Aether i'm pretty sure the logic behind a player's decision of what to attack /where to attack
  916. [03:27] [PiRO]Aether would vary similarly
  917. [03:28] [Fx]Droid Which spawn spots on the map prosper the most
  918. [03:28] [Fx]Droid in terms of eco
  919. [03:28] [Fx]Droid Players expanding, or players teching
  920. [03:28] [Fx]Droid At different times
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