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- Initialize engine version: 4.5.5p4 (1279c4722048)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvumdshimx.dll 9.18.13.2723]
- Renderer: NVIDIA GeForce GTX 660
- Vendor: NVIDIA
- VRAM: 1990 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\libnoise.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\libnoise.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\LogLibrary.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\LogLibrary.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\NSpeex.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\NSpeex.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\LitJson.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\LitJson.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\UMA.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\UMA.dll into Unity Child Domain
- - Completed reload, in 0.121 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 5120x1200 at -1600,0
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\System.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Boo.Lang.dll (this message is harmless)
- 2014-11-26T22:44:15 0.000 [Steamworks.NET] SteamAPI_Init() ok
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-26T22:44:15 0.017 Initializing EAC
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-26T22:44:15 0.020 EAC initialized :: Initialization completed.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- UnloadTime: 1.658525 ms
- 2014-11-26T22:44:20 4.908 Version: Alpha 10.1 (b1) Compatibility Version: Alpha 10.1, OS: Windows 64 Bit
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-26T22:44:20 4.909 Last played version: Alpha 10.1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-26T22:44:20 4.921 Command line arguments: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie.exe
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 8124.
- Total: 6.685903 ms (FindLiveObjects: 0.262015 ms CreateObjectMapping: 0.110829 ms MarkObjects: 5.918228 ms DeleteObjects: 0.025900 ms)
- 2014-11-26T22:44:20 4.957 [Steamworks.NET] Login ok.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-26T22:44:21 5.123 NAT facilitator set up done
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-26T22:44:36 20.265 Connecting to: 173.208.82.242:21378 directly
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-26T22:44:36 20.878 AddFavorite: 5
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-26T22:44:36 20.878 [Steamworks.NET] Auth.GetAuthTicket()
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- UnloadTime: 5.965512 ms
- 2014-11-26T22:44:37 21.448 Awake
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 24
- GamePref.AutopilotMode = 0
- GamePref.BlockDurabilityModifier = 100
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 173.208.82.242
- GamePref.ConnectToServerPort = 21378
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPassword =
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer = 2
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayNightLength = 40
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DedicatedServer = False
- GamePref.DisableNAT = False
- GamePref.DropOnDeath = 0
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = False
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySenseMemory = 60
- GamePref.EnemySpawnMode = 3
- GamePref.FavoriteServersList = IP:173.208.82.242;IsFavorite:True;Port:21378;GameHost:Manual Entry;GameName:173.208.82.242 21378;`
- GamePref.FragLimit = 20
- GamePref.FriendlyFire = True
- GamePref.GameDifficulty = 2
- GamePref.GameMode = SurvivalMP
- GamePref.GameName = Edge1
- GamePref.GameVersion = Alpha 10.1
- GamePref.GameWorld = Navezgane
- GamePref.JoiningOptions = True
- GamePref.LandClaimDeadZone = 30
- GamePref.LandClaimDecayMode = 2
- GamePref.LandClaimExpiryTime = 3
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 11
- GamePref.LootAbundance = 100
- GamePref.LootRespawnDays = 7
- GamePref.LootTimer = 2
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedZombies = 60
- GamePref.NightPercentage = 35
- GamePref.OptionsAA = 1
- GamePref.OptionsAmbientVolumeLevel = 0.2
- GamePref.OptionsDeferredLighting = True
- GamePref.OptionsFieldOfView = 60
- GamePref.OptionsImageEffects = False
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsLODDistance = 0.5
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMouseSensitivity = 6
- GamePref.OptionsMusicVolumeLevel = 0.1
- GamePref.OptionsOverallAudioVolumeLevel = 1
- GamePref.OptionsPlayerModel = playerFemale
- GamePref.OptionsPlayerModelTexture = Player/Female/Player_female_2
- GamePref.OptionsReflectiveWater = False
- GamePref.OptionsShadowDistance = 2
- GamePref.OptionsTextureQuality = 0
- GamePref.OptionsViewDistance = 7
- GamePref.OptionsVoiceChatEnabled = False
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.PlayerAutologin = False
- GamePref.PlayerId = 76561197970945592
- GamePref.PlayerName = Ozone[SwD]
- GamePref.PlayerPassword =
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = C:\Users\Ozone\Documents/7 Days To Die/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerDescription =
- GamePref.ServerIP =
- GamePref.ServerIsPublic = False
- GamePref.ServerMaxPlayerCount = 8
- GamePref.ServerName = Default Server
- GamePref.ServerPassword =
- GamePref.ServerPasswordCache = -174393180:EntropysEdge
- GamePref.ServerPort = 26900
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = False
- GamePref.TelnetPassword =
- GamePref.TelnetPort = 25003
- GamePref.ZombiePlayers = True
- GamePref.ZombiesRun = 0
- GameStat.AirDropFrequency = 0
- GameStat.BlockDurabilityModifier = 1
- GameStat.CraftTimer = 1
- GameStat.CurrentRoundIx = 0
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.Difficulty = 2
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySenseMemory = 60
- GameStat.EnemySpawnMode = 3
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsFriendlyFire = True
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = True
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 7
- GameStat.LoadScene =
- GameStat.LootTimer = 1
- GameStat.NightPercentage = 50
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.ZombieHordeMeter = False
- 2014-11-26T22:44:37 21.596 S default
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-26T22:44:38 22.428 E default. Time 830ms
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-26T22:44:40 24.250 WorldStaticData.Init() needed 1.820ms
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-26T22:44:40 24.261 StartAsClient. ClientId=24
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-26T22:44:40 24.265 Started thread_CommReader: Server
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-26T22:44:40 24.288 Started thread_CommWriter: Server
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-26T22:44:40 24.288 Started thread_CommReader: Server
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-26T22:44:40 24.289 Started thread_CommWriter: Server
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-26T22:44:40 24.289 Sending RequestToEnterGame...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-26T22:44:40 24.292 Awake done
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 0)
- Unloading 486 unused Assets to reduce memory usage. Loaded Objects now: 154591.
- Total: 140.382889 ms (FindLiveObjects: 7.754141 ms CreateObjectMapping: 8.846473 ms MarkObjects: 121.924370 ms DeleteObjects: 1.462164 ms)
- 2014-11-26T22:44:40 24.537 Load key config check
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-26T22:44:40 24.538 Load key config
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-26T22:44:40 24.656 GMSG: Ozone[SwD] joined the game
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-26T22:44:40 24.954 createWorld: Navezgane, Edge1, GameModeSurvivalMP
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-26T22:44:41 25.084 createWorld() done
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-26T22:44:41 25.088 Received config file 'materials' from server. Len: 13929
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-26T22:44:41 25.090 Received config file 'blocks' from server. Len: 419846
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-26T22:44:41 25.196 Received config file 'buffs' from server. Len: 17404
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-26T22:44:41 25.198 Received config file 'items' from server. Len: 334334
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-26T22:44:41 25.311 Received config file 'entityclasses' from server. Len: 38421
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-26T22:44:41 25.639 PlayerId(171, 0)
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' shader state not supported
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
- 2014-11-26T22:44:41 25.809 Created player with id=171
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-26T22:44:41 25.815 Found own player entity with id 171
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-26T22:44:41 25.857 Adding observed entity: 1, (-293.7, 86.0, -121.8), 7
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2014-11-26T22:44:41 25.921 Created player with id=523
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Animator.GotoState: State could not be found
- (Filename: Line: 1963)
- Invalid Layer Index
- (Filename: Line: 2606)
- 2014-11-26T22:44:58 42.426 GMSG: Ozone[SwD]: hola
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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