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- Level 15
- Pilot: Daisy
- Mech: Final Guncube
- Licenses: Tortuga 3, Sherman 3, Dusk Wing 3, Vlad 3, Drake 3
- Talents:
- Vanguard 3
- Grease Monkey 3
- Scrapper 3
- Technophile 3
- Siege Specialist 3
- Uncanny Reflexes 3
- Kit: +46 HP, +3 Hull, +1 Agility, +1 Engineering, +6 Aim, +2 Heat Capacity, +2 Speed, +1 Armor, +5 EP/IP
- Core: Sherman
- Hull: 10+3
- - HP: 59/59
- - Melee: +3
- - Repair: 12
- Agility 11+2
- - Evasion 13
- - Speed 12
- Systems: 10
- - NaN
- Engineering 12+1
- - Heat: 0/15
- - Cooling: 7
- - Repairs: 7
- Armor: 2
- Aim: +6
- EP: 22/22
- IP: 27/27
- Weapons:
- Daisy Cutter: Heavy CQB. 2 EP. Cone 7. 3d6 kinetic damage. The blast lingers, providing light cover. Limited (3)
- Integrated Daisy Cutter: Heavy CQB. 2 EP 1 IP. Cone 7. 3d6 kinetic damage. The blast lingers, providing light cover. Limited (3)
- Integrated Daisy Cutter: Heavy CQB. 2 EP 1 IP. Cone 7. 3d6 kinetic damage. The blast lingers, providing light cover. Limited (3)
- Integrated Daisy Cutter: Heavy CQB. 2 EP 1 IP. Cone 7. 3d6 kinetic damage. The blast lingers, providing light cover. Limited (3)
- Integrated Daisy Cutter: Heavy CQB. 2 EP 1 IP. Cone 7. 3d6 kinetic damage. The blast lingers, providing light cover. Limited (3)
- Integrated Daisy Cutter: Heavy CQB. 2 EP 1 IP. Cone 7. 3d6 kinetic damage. The blast lingers, providing light cover. Limited (3)
- Integrated Daisy Cutter: Heavy CQB. 2 EP 1 IP. Cone 7. 3d6 kinetic damage. The blast lingers, providing light cover. Limited (3)
- Integrated Daisy Cutter: Heavy CQB. 2 EP 1 IP. Cone 7. 3d6 kinetic damage. The blast lingers, providing light cover. Limited (3)
- Integrated Daisy Cutter: Heavy CQB. 2 EP 1 IP. Cone 7. 3d6 kinetic damage. The blast lingers, providing light cover. Limited (3)
- Integrated Daisy Cutter: Heavy CQB. 2 EP 1 IP. Cone 7. 3d6 kinetic damage. The blast lingers, providing light cover. Limited (3)
- Systems:
- NO ARMS: +3 EP/IP
- Treads: Because YES
- Hyper-Dense Armor. 2 EP. +1 Armor, -1 Heat Damage.
- Shimano EX Hover Propulsion: Free. When you move or boost, you can instead Fly with the hover property.
- Shimano Advanced Shield: 3 IP. EOR Action, 1d6 Heat (self). Until end of next round, all ranged weapons against you take +1 difficulty.
- Redundant Systems: 1 IP. Stabilize Systems as EOR. Limited (4).
- Reactor Stabilizer. 2 IP. Cancels Volatile for the first overheat roll a round.
- Deployables:
- Pancake Mine: 1 IP, Limited (6). Arms at end of round. 2d6 damage if it explodes.
- Pancake Mine: 1 IP, Limited (6). Arms at end of round. 2d6 damage if it explodes.
- Pancake Mine: 1 IP, Limited (6). Arms at end of round. 2d6 damage if it explodes.
- Pancake Mine: 1 IP, Limited (6). Arms at end of round. 2d6 damage if it explodes.
- Pancake Mine: 1 IP, Limited (6). Arms at end of round. 2d6 damage if it explodes.
- Pancake Mine: 1 IP, Limited (6). Arms at end of round. 2d6 damage if it explodes.
- Pancake Mine: 1 IP, Limited (6). Arms at end of round. 2d6 damage if it explodes.
- Pancake Mine: 1 IP, Limited (6). Arms at end of round. 2d6 damage if it explodes.
- Pancake Mine: 1 IP, Limited (6). Arms at end of round. 2d6 damage if it explodes.
- Pancake Mine: 1 IP, Limited (6). Arms at end of round. 2d6 damage if it explodes.
- AI:
- ASURA
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