DivineDragoonKain

HI I'M DAISY

Oct 29th, 2017
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  1. Level 15
  2.  
  3. Pilot: Daisy
  4. Mech: Final Guncube
  5.  
  6. Licenses: Tortuga 3, Sherman 3, Dusk Wing 3, Vlad 3, Drake 3
  7.  
  8. Talents:
  9.  
  10. Vanguard 3
  11. Grease Monkey 3
  12. Scrapper 3
  13. Technophile 3
  14. Siege Specialist 3
  15. Uncanny Reflexes 3
  16.  
  17. Kit: +46 HP, +3 Hull, +1 Agility, +1 Engineering, +6 Aim, +2 Heat Capacity, +2 Speed, +1 Armor, +5 EP/IP
  18.  
  19. Core: Sherman
  20.  
  21. Hull: 10+3
  22. - HP: 59/59
  23. - Melee: +3
  24. - Repair: 12
  25. Agility 11+2
  26. - Evasion 13
  27. - Speed 12
  28. Systems: 10
  29. - NaN
  30. Engineering 12+1
  31. - Heat: 0/15
  32. - Cooling: 7
  33. - Repairs: 7
  34.  
  35. Armor: 2
  36. Aim: +6
  37.  
  38. EP: 22/22
  39. IP: 27/27
  40.  
  41. Weapons:
  42.  
  43. Daisy Cutter: Heavy CQB. 2 EP. Cone 7. 3d6 kinetic damage. The blast lingers, providing light cover. Limited (3)
  44. Integrated Daisy Cutter: Heavy CQB. 2 EP 1 IP. Cone 7. 3d6 kinetic damage. The blast lingers, providing light cover. Limited (3)
  45. Integrated Daisy Cutter: Heavy CQB. 2 EP 1 IP. Cone 7. 3d6 kinetic damage. The blast lingers, providing light cover. Limited (3)
  46. Integrated Daisy Cutter: Heavy CQB. 2 EP 1 IP. Cone 7. 3d6 kinetic damage. The blast lingers, providing light cover. Limited (3)
  47. Integrated Daisy Cutter: Heavy CQB. 2 EP 1 IP. Cone 7. 3d6 kinetic damage. The blast lingers, providing light cover. Limited (3)
  48. Integrated Daisy Cutter: Heavy CQB. 2 EP 1 IP. Cone 7. 3d6 kinetic damage. The blast lingers, providing light cover. Limited (3)
  49. Integrated Daisy Cutter: Heavy CQB. 2 EP 1 IP. Cone 7. 3d6 kinetic damage. The blast lingers, providing light cover. Limited (3)
  50. Integrated Daisy Cutter: Heavy CQB. 2 EP 1 IP. Cone 7. 3d6 kinetic damage. The blast lingers, providing light cover. Limited (3)
  51. Integrated Daisy Cutter: Heavy CQB. 2 EP 1 IP. Cone 7. 3d6 kinetic damage. The blast lingers, providing light cover. Limited (3)
  52. Integrated Daisy Cutter: Heavy CQB. 2 EP 1 IP. Cone 7. 3d6 kinetic damage. The blast lingers, providing light cover. Limited (3)
  53.  
  54. Systems:
  55.  
  56. NO ARMS: +3 EP/IP
  57. Treads: Because YES
  58. Hyper-Dense Armor. 2 EP. +1 Armor, -1 Heat Damage.
  59. Shimano EX Hover Propulsion: Free. When you move or boost, you can instead Fly with the hover property.
  60. Shimano Advanced Shield: 3 IP. EOR Action, 1d6 Heat (self). Until end of next round, all ranged weapons against you take +1 difficulty.
  61. Redundant Systems: 1 IP. Stabilize Systems as EOR. Limited (4).
  62. Reactor Stabilizer. 2 IP. Cancels Volatile for the first overheat roll a round.
  63.  
  64. Deployables:
  65.  
  66. Pancake Mine: 1 IP, Limited (6). Arms at end of round. 2d6 damage if it explodes.
  67. Pancake Mine: 1 IP, Limited (6). Arms at end of round. 2d6 damage if it explodes.
  68. Pancake Mine: 1 IP, Limited (6). Arms at end of round. 2d6 damage if it explodes.
  69. Pancake Mine: 1 IP, Limited (6). Arms at end of round. 2d6 damage if it explodes.
  70. Pancake Mine: 1 IP, Limited (6). Arms at end of round. 2d6 damage if it explodes.
  71. Pancake Mine: 1 IP, Limited (6). Arms at end of round. 2d6 damage if it explodes.
  72. Pancake Mine: 1 IP, Limited (6). Arms at end of round. 2d6 damage if it explodes.
  73. Pancake Mine: 1 IP, Limited (6). Arms at end of round. 2d6 damage if it explodes.
  74. Pancake Mine: 1 IP, Limited (6). Arms at end of round. 2d6 damage if it explodes.
  75. Pancake Mine: 1 IP, Limited (6). Arms at end of round. 2d6 damage if it explodes.
  76.  
  77. AI:
  78.  
  79. ASURA
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