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- GameTime.MaxVariableFps 100
- Render.DrawScreenInfo 0
- Render.ResolutionScale 1.0
- Render.VSyncFlashTestEnable 0
- Render.OutputBrightnessTestEnable 0
- Thread.ProcessorCount 4
- Thread.MaxProcessorCount 4
- Thread.MinFreeProcessorCount 0
- Thread.JobThreadPriority 4
- WorldRender.TransparencyShadowmapsEnable 0
- WorldRender.MotionBlurEnable 0
- WorldRender.MotionBlurRadialBlurMax 0
- WorldRender.MotionBlurQuality 0
- WorldRender.MotionBlurMaxSampleCount 0
- WorldRender.SpotLightShadowmapEnable 0
- WorldRender.SpotLightShadowmapResolution 256
- WorldRender.LightTileCsPathEnable 0
- WorldRender.PlanarReflectionEnable 0
- RenderDevice.Dx11Enable 0
- RenderDevice.Dx11Dot1Enable 0
- RenderDevice.Dx11Dot1RuntimeEnable 0
- RenderDevice.DxDiagDriverDetectionEnable 0
- RenderDevice.VSyncEnable 0
- RenderDevice.TripleBufferingEnable 0
- RenderDevice.ForceRenderAheadLimit 1
- PerfOverlay.Enable 1
- PerfOverlay.DrawFps 0
- PerfOverlay.DrawGraph 0
- PerfOverlay.FpsTimePeriod 1.0
- PerfOverlay.FrameFileLogEnable 0
- Screenshot.Format jpg
- PostProcess.DofMethod Gaussian
- PostProcess.BlurMethod Gaussian
- PostProcess.DynamicAOEnable 0
- PostProcess.DynamicAOMethod SSAO
- PostProcess.HbaoBilateralBlurCsEnable 0
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