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- Fallout 4 - Settlement Mods
- ===========================
- >Settlements Expanded
- http://www.nexusmods.com/fallout4/mods/1062
- allows to expand the settlement budget to near infinity
- contains additional .bat-files for all build materials
- >SSEx - Settlement Supplies Expanded
- http://www.nexusmods.com/fallout4/mods/1145
- Mainly Static Objects and Furniture
- Barber Chair, Surgery Chair
- Alternative Power Armor Rack
- >Homemaker - Expanded Settlements
- http://www.nexusmods.com/fallout4/mods/1478
- Floormat as alternative to the Store Stands
- Working (!) Streetlights
- New Generators w/ sounds
- Institute Set (walls, floors, etc.)
- Flags on Poles
- Some items are available depending on which factions you support and alienate.
- !: SSEx Compatibility Patch
- >Simple Intersection
- http://www.nexusmods.com/fallout4/mods/2683
- allows structures to be slightly placed into each other
- !: SSEx Compatibility Patch
- !: Homemaker Compatibility Patch
- >OCDecorator - Static Loot
- http://www.nexusmods.com/fallout4/mods/4270
- allows items to be placed as statics, so that your settlers cannot knock them over
- WARNING: LAST TIME I CHECKED, REMOVING THIS MOD WILL RENDER YOUR SAVE IMPOSSIBLE TO LOAD
- >Alternate Furniture
- http://www.nexusmods.com/fallout4/mods/7751
- Mod author is on /fog/
- contains different furniture, mostly vanilla, but some with enabled snapping.
- New Structures
- --------------
- >Alternate Settlements
- http://www.nexusmods.com/fallout4/mods/5118
- Mod author is on /fog/
- Contains tons of new build sets, now including interior doorways.
- Has wallpapers, rugs and exterior decor.
- !: OCDecorator Compatibility Patch
- !: IMPORTANT: You need to update the Compatibility Patch for 1.0
- !!: Do NOT use Homemaker Blocker. It hides all Homemaker menus, not just the duplicate entries.
- >Craftable Glass Stuffs
- http://www.nexusmods.com/fallout4/mods/7790
- glass setr
- >Craftable Interior Shack Doorway Wall
- http://www.nexusmods.com/fallout4/mods/6637
- flat shack wall with doorway
- has snap points for doors
- >Snap'n Build
- http://www.nexusmods.com/fallout4/mods/7393
- modular Greenhouse
- modular walkways
- modular capsule home
- modular bunker
- additionally contains some brick walls
- !: Check optionals tab for tons of Compatibility Patches
- >Craftable Ramps and Rails
- http://www.nexusmods.com/fallout4/mods/6155
- Adds ramps and matching railing
- snaps considerably better than the vanilla stairs
- matches the wood/shack look
- Minor Additions
- ---------------
- >Craftable Floor Supports
- http://www.nexusmods.com/fallout4/mods/7784
- as the title says, mostly for asthetics and LOGIC
- >Repaired Signal Interceptor
- http://www.nexusmods.com/fallout4/mods/6324
- allows to build a working signal interceptor again
- >Locked Settlement Doors
- http://www.nexusmods.com/fallout4/mods/4567
- Adds Doors that cannot be navigated by NPCs
- >Craftable Elevators
- http://www.nexusmods.com/fallout4/mods/6053
- >Stackable Concrete Foundations
- http://www.nexusmods.com/fallout4/mods/6362
- >Stackable Wood Foundations
- http://www.nexusmods.com/fallout4/mods/6558
- >Craftable Animated Bridges
- http://www.nexusmods.com/fallout4/mods/6343
- It's a working draw bridge
- >1x1 Craftable Foundation Pieces
- http://www.nexusmods.com/fallout4/mods/7780
- >Display Stands for Model Robots Nuka Cola Etc.
- http://www.nexusmods.com/fallout4/mods/3734
- Adds display stand for many different kinds of collectibles
- stand is always the bobblehead stand
- >Just Rugs
- http://www.nexusmods.com/fallout4/mods/7689
- Adds a variety of Pre-War Rugs
- >IPM - Insane Crafting
- http://www.nexusmods.com/fallout4/mods/5923
- adds new windmils
- Stationary Jobs
- ---------------
- >Convenient Stores
- http://www.nexusmods.com/fallout4/mods/5181
- Adds Registers and First Aid Boxes as alternative to the Vanilla Stores
- Optional (?) Ugly Colours
- >Additional Shop and Guard position variants
- http://www.nexusmods.com/fallout4/mods/4027
- Vanilla Store alternatives
- additionally contains some guard posts
- >More Guard Posts
- http://www.nexusmods.com/fallout4/mods/4441
- title says it
- each new position is in a new file
- >Business Settlements
- http://www.nexusmods.com/fallout4/mods/6226
- Adds tons of signs to correctly label your Stores
- >Proper Trading Stores and Animation
- http://www.nexusmods.com/fallout4/mods/6689
- Adds Workbenches to be used by settlers as stores
- is animated
- >More Scavenger Stations
- http://www.nexusmods.com/fallout4/mods/4749
- >Busy Settlers
- http://www.nexusmods.com/fallout4/mods/7010
- Workstations and rugs that give NPCs something to do, or rather play standard animations.
- Farming
- -------
- >NX Pro Farming
- http://www.nexusmods.com/fallout4/mods/2905
- New crops
- Fixed crops
- Compostation system
- Fixes levelled lists of some vendors
- Reintroduces cut content
- Minor farming mods will not be listed, as NX Pro Farming contains ALL of their features.
- Robot Mods
- ----------
- >Robot Home Defence
- http://www.nexusmods.com/fallout4/mods/5787
- Craft robots as defence for your settlement
- Contains pretty much all 'actual' robots
- Can be recruited as followers
- >Robot Guardians and Settlers
- http://www.nexusmods.com/fallout4/mods/5398
- See Above
- Additionally has Synths and Vertibirds
- Optional file has enemy spawners and creatures.
- Cleanup Mods
- ------------
- Warning: These mods may or may not trigger the Cell Reset Bug. Check the mods description and posts to find out more.
- >Scrap scrap
- http://www.nexusmods.com/fallout4/mods/3184
- mostly limited to Sanctuary and Red Rocket
- lets you scrap trash, leaves, branches, hedges etc.
- >Spring Cleaning
- http://www.nexusmods.com/fallout4/mods/4640
- let's you scrap almost everything everywhere
- Scrap scrap on steroids
- >Scrap Everything
- http://www.nexusmods.com/fallout4/mods/5320
- Some things that you can scrap in Spring Cleaning cannot be scrapped here
- Some things that you cannot scrap in Spring Cleaning can be scrapped here
- Mod author is a whiny faggot
- >Scrap Dead Things
- http://www.nexusmods.com/fallout4/mods/6497
- Allows you to get rid of static skeletons and the remains of those that died in your settlement
- ATM allows to scrap some living actors
- Adds Gravestones
- >The Covenant Movement (Scrap Turrets and NPCs)
- http://www.nexusmods.com/fallout4/mods/3775
- Allows to scrap the turrets, settlers and animals in Covenant
- On new saves changes the turrets, so that they count towards your defense value
- >Scrappable Commonwealth
- http://www.nexusmods.com/fallout4/mods/6401
- allows to scrap pre-built structures
- additional file "relocated settlement trash" might be a way around the cell reset bug
- additional file allows to store power armor frames in the workshop (read the description)
- additional file replaces all containers in settlements with non-respawning ones, in order to work around the cell reset bug
- Lighting
- --------
- >Brighter Settlement Lights
- http://www.nexusmods.com/fallout4/mods/2494
- modifies all settlement lights in four flavours: brighter, extra bright, long & soft, less harsh
- >Construction Light Configurator
- http://www.nexusmods.com/fallout4/mods/2474
- same as above but only for the construction light
- useful when you want the construction light brighter than the other lights
- >Workshop searchlight_Bigger radius and Shadow
- http://www.nexusmods.com/fallout4/mods/2513
- adds shadows and increases the radius of the searchlight
- does not change brightness
- Settlement Modifications
- ------------------------
- >Sanctuary 111
- http://www.nexusmods.com/fallout4/mods/3617
- expands sanctuary to include Vault 111
- NPC pathfinding is broken
- >Boston Airport Workbench Fix - Full Settlement Workbench
- http://www.nexusmods.com/fallout4/mods/6084
- >Home Plate Full Workbench
- http://www.nexusmods.com/fallout4/mods/3777
- Other
- -----
- >No Settlement Attacks
- http://www.nexusmods.com/fallout4/mods/4180
- >Shaikujin's Better warning for settlements being attacked
- http://www.nexusmods.com/fallout4/mods/4106
- changes the attack message into a Pop-Up
- optionally contains additional information about the attack
- >Crazy Earl's Scrapyard
- http://www.nexusmods.com/fallout4/mods/4814
- Modifies the amount of material that you get from scrapping statics
- Focuses on speeding up initial settlement development and realism
- >Child Settlers
- http://www.nexusmods.com/fallout4/mods/5601
- allows children and ghoul children to spawn in your settlements
- >Open Carry Patrol
- http://www.nexusmods.com/fallout4/mods/5464
- Settlers assigned to a supply route will openly carry their equiped weapon
- >Where Are My Provisioners
- http://www.nexusmods.com/fallout4/mods/7835
- Adds a quest marker to all your provisioners
- >Repaired Sanctuary Bridge
- http://www.nexusmods.com/fallout4/mods/7722
- >Move that Workbench
- http://www.nexusmods.com/fallout4/mods/7507
- settlement workbenches can be moved
- >Custom Power wiring
- http://www.nexusmods.com/fallout4/mods/7458
- basically shrinks the conductors
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