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- Lobo Dragon
- Level 4 LIGHT Dragon/Normal
- 2000/200
- Blitzkrieg Dragon
- Level 3 LIGHT Dragon/Normal
- 1600/1400
- Dragon Knight Roland
- Level 7 LIGHT Dragon/Normal
- 2500/2000
- Voltic Horns Dragon
- Level 4 LIGHT Dragon/Normal
- 0/2400
- Crystal Dragon
- Level 6 LIGHT Dragon/Normal
- 2600/1800
- Magna Serpentine
- Level 4 LIGHT Dragon/Normal
- 1800/1800
- Legatus Wurm
- Level 5 LIGHT Dragon/Normal
- 2400/1000
- Centurion Dragon
- Level 3 LIGHT Dragon/Normal
- 1700/1000
- Armor Dragon
- Level 1 LIGHT Dragon/Normal
- 0/2300
- Silver-Winged King Dragoon
- Level 8 LIGHT Dragon/Normal
- 2900/2400
- Edge Dragon
- Level 2 LIGHT Dragon/Normal
- 1400/600
- Iron Dragon
- Level 3 LIGHT Dragon/Normal
- 1500/2000
- Faithful Dragoness
- Level 3 LIGHT Dragon/Normal
- 1300/1800
- Glory Dragon
- Level 4 LIGHT Dragon/Normal
- 1900/1700
- Justice Wyvern
- Level 5 LIGHT Dragon/Normal
- 1700/2500
- Kendo Dragon
- Level 4 LIGHT Dragon/Effect
- 1800/600
- If this card is Normal or Special Summoned: You can Special Summon 1 Level 7 or lower LIGHT Dragon Normal Monster from your hand. You can only use this effect of "Kendo Dragon" once per turn.
- Rescue Dragon
- Level 4 LIGHT Dragon/Effect
- 300/100
- You can shuffle this card you control into the Deck; Special Summon LIGHT Dragon Normal Monster(s) with different names from your Deck, whose total Levels equal 10, but destroy those Summoned monsters during the End Phase. You can only use this effect of "Rescue Dragon" once per turn.
- Summoner Dragon
- Level 4 LIGHT Dragon/Effect
- 800/1600
- You can target 1 Dragon Normal Monster you control; equip this monster from your hand or field to that target. It gains 800 ATK. Once per turn, while this card is equipped to a monster: You can inflict 800 damage to your opponent. If a monster equipped with this card would be destroyed, destroy this card instead.
- Key Dragon
- Level 3 LIGHT Dragon/Effect
- 1600/400
- If only your opponent controls a monster, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT Dragon monster.
- Rising Dragon
- Quick-Play Spell
- Target 1 LIGHT Dragon Normal Monster you control; apply the following effects, depending on whose turn it is.
- ● Your turn: It gains 800 ATK/DEF until the end of this turn.
- ● Your opponent's turn: This turn, it cannot be destroyed by battle.
- Tempest Dragon
- Quick-Play Spell
- Target 1 LIGHT Dragon Normal Monster you control; apply the following effects, depending on whose turn it is.
- ● Your turn: If that monster battles an opponent's monster this turn, you can send 1 Spell/Trap your opponent controls to the GY.
- ● Your opponent's turn: This turn, it cannot be destroyed by your opponent's card effects.
- Magnificent Dragon
- Continuous Spell
- You can only control 1 "Magnificent Dragon". Once per turn: You can Special Summon 1 Level 7 or lower LIGHT Dragon Normal Monster from your hand.
- Dragon Claws
- Equip Spell
- Equip only to a LIGHT Dragon Normal Monster. While you control no Effect Monsters, this card cannot be destroyed by your opponent's card effects. The equipped monster gains ATK equal to its Level x 200. Once per turn: You can inflict damage to your opponent equal to the equipped monster's Level x 200.
- Dragon Fangs
- Equip Spell
- Equip only to a LIGHT Dragon Normal Monster. While you control no Effect Monsters, this card cannot be destroyed by your opponent's card effects. The equipped monster can attack all Effect Monsters your opponent controls once each.
- Dragonic Wish
- Quick-Play Spell
- Take 2 LIGHT Dragon Normal Monsters with different names in your GY; add 1 of them to your hand and Special Summon the other. You can only activate 1 "Dragonic Wish" per turn.
- Dragonic Power
- Continuous Spell
- All LIGHT Dragon Normal Monsters on the field are unaffected by your opponent's monster effects. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or LIGHT Dragon Normal Monster (except during the Damage Step): You can Special Summon 1 LIGHT Dragon Normal Monster from your hand.
- Cards of the Dragon Tamer
- Normal Spell
- Target 1 LIGHT Dragon Normal Monster you control; banish it, and if you do, draw 2 cards. You can only activate 1 "Cards of the Dragon Tamer" per turn.
- United Dragons
- Normal Spell
- Tribute 1 LIGHT Dragon Normal Monster, then target 1 LIGHT Dragon Normal Monster you control; it gains ATK equal to its current DEF until the end of this turn. You can only activate 1 "United Dragons" per turn.
- Whirlwind Wingbeat
- Quick-Play Spell
- Target 1 LIGHT Dragon Normal Monster you control; apply the following effects, depending on whose turn it is.
- ● Your turn: If that monster battles an opponent's monster this turn, you can shuffle 1 random card from your opponent's hand into the Deck.
- ● Your opponent's turn: Change its battle position.
- Enraged Dragon
- Normal Spell
- Target Spells/Traps your opponent controls up to the number of LIGHT Dragon Normal Monsters you control; destroy them.
- Dragon Return
- Normal Spell
- Target 3 LIGHT Dragon Normal Monsters in your GY; shuffle all 3 into the Deck, and if you do, draw 1 card. If this Set card is sent from the field to the GY: You can Special Summon 1 Level 7 or lower LIGHT Dragon Normal Monster from your Deck. You can only use each effect of "Dragon Return" once per turn.
- Dragon's Advancement
- Normal Spell
- Special Summon 1 LIGHT Dragon Normal Monster from your hand, then add 1 LIGHT Dragon Normal Monster from your Deck to your hand with a lower Level from the Summoned monster, also for the rest of this turn after this card resolves, you cannot Special Summon Effect Monsters. You can only activate 1 "Dragon's Advancement" per turn.
- Normalcy Attack
- Quick-Play Spell
- Double the ATK of all LIGHT Dragon Normal Monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
- Scarred Eye
- Normal Trap
- If you control a LIGHT Dragon Normal Monster: Look at all cards in your opponent's hand and all Set cards they control. Your opponent cannot activate cards or effects in response to this effect's activation. If you control no Effect Monsters, you can activate this card from your hand. You can only activate 1 "Scarred Eye" per turn.
- Wrath of Dragons
- Continuous Trap
- If your LIGHT Dragon Normal Monster battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If you control a LIGHT Dragon Normal Monster: You can send this face-up card from the field to the GY, then target 1 card your opponent controls; destroy it. You can only use this effect of "Wrath of Dragons" once per turn.
- Hatchery
- Normal Trap
- Banish any number of LIGHT Dragon Normal Monsters from your GY; inflict damage to your opponent equal to the combined Levels of the banished monsters x 100. You can only activate 1 "Hatchery" per turn.
- Light Guidance
- Continuous Trap
- Activate this card by targeting 1 of your banished LIGHT Dragon Normal Monsters; Special Summon that target in Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
- Battle Law
- Continuous Trap
- All monsters your opponent controls must attack if able. Your opponent's monsters cannot target monsters for attacks, except the LIGHT Dragon Normal Monster you control with the highest ATK. If you do not control a LIGHT Dragon Normal Monster, destroy this card.
- Righteous Impact
- Normal Trap
- When a monster you control is destroyed by battle or card effect and sent to the GY: Special Summon 1 "Dragon Knight Roland" from your hand, Deck, or GY.
- Ouroboro's Mirror
- Normal Trap
- Target 1 face-up monster on the field and 1 LIGHT Dragon Normal Monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.
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