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TheInsidiousOne

Vanilla is best flavor

Sep 11th, 2020
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  1. Lobo Dragon
  2. Level 4 LIGHT Dragon/Normal
  3. 2000/200
  4.  
  5. Blitzkrieg Dragon
  6. Level 3 LIGHT Dragon/Normal
  7. 1600/1400
  8.  
  9. Dragon Knight Roland
  10. Level 7 LIGHT Dragon/Normal
  11. 2500/2000
  12.  
  13. Voltic Horns Dragon
  14. Level 4 LIGHT Dragon/Normal
  15. 0/2400
  16.  
  17. Crystal Dragon
  18. Level 6 LIGHT Dragon/Normal
  19. 2600/1800
  20.  
  21. Magna Serpentine
  22. Level 4 LIGHT Dragon/Normal
  23. 1800/1800
  24.  
  25. Legatus Wurm
  26. Level 5 LIGHT Dragon/Normal
  27. 2400/1000
  28.  
  29. Centurion Dragon
  30. Level 3 LIGHT Dragon/Normal
  31. 1700/1000
  32.  
  33. Armor Dragon
  34. Level 1 LIGHT Dragon/Normal
  35. 0/2300
  36.  
  37. Silver-Winged King Dragoon
  38. Level 8 LIGHT Dragon/Normal
  39. 2900/2400
  40.  
  41. Edge Dragon
  42. Level 2 LIGHT Dragon/Normal
  43. 1400/600
  44.  
  45. Iron Dragon
  46. Level 3 LIGHT Dragon/Normal
  47. 1500/2000
  48.  
  49. Faithful Dragoness
  50. Level 3 LIGHT Dragon/Normal
  51. 1300/1800
  52.  
  53. Glory Dragon
  54. Level 4 LIGHT Dragon/Normal
  55. 1900/1700
  56.  
  57. Justice Wyvern
  58. Level 5 LIGHT Dragon/Normal
  59. 1700/2500
  60.  
  61. Kendo Dragon
  62. Level 4 LIGHT Dragon/Effect
  63. 1800/600
  64. If this card is Normal or Special Summoned: You can Special Summon 1 Level 7 or lower LIGHT Dragon Normal Monster from your hand. You can only use this effect of "Kendo Dragon" once per turn.
  65.  
  66. Rescue Dragon
  67. Level 4 LIGHT Dragon/Effect
  68. 300/100
  69. You can shuffle this card you control into the Deck; Special Summon LIGHT Dragon Normal Monster(s) with different names from your Deck, whose total Levels equal 10, but destroy those Summoned monsters during the End Phase. You can only use this effect of "Rescue Dragon" once per turn.
  70.  
  71. Summoner Dragon
  72. Level 4 LIGHT Dragon/Effect
  73. 800/1600
  74. You can target 1 Dragon Normal Monster you control; equip this monster from your hand or field to that target. It gains 800 ATK. Once per turn, while this card is equipped to a monster: You can inflict 800 damage to your opponent. If a monster equipped with this card would be destroyed, destroy this card instead.
  75.  
  76. Key Dragon
  77. Level 3 LIGHT Dragon/Effect
  78. 1600/400
  79. If only your opponent controls a monster, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT Dragon monster.
  80.  
  81. Rising Dragon
  82. Quick-Play Spell
  83. Target 1 LIGHT Dragon Normal Monster you control; apply the following effects, depending on whose turn it is.
  84. ● Your turn: It gains 800 ATK/DEF until the end of this turn.
  85. ● Your opponent's turn: This turn, it cannot be destroyed by battle.
  86.  
  87. Tempest Dragon
  88. Quick-Play Spell
  89. Target 1 LIGHT Dragon Normal Monster you control; apply the following effects, depending on whose turn it is.
  90. ● Your turn: If that monster battles an opponent's monster this turn, you can send 1 Spell/Trap your opponent controls to the GY.
  91. ● Your opponent's turn: This turn, it cannot be destroyed by your opponent's card effects.
  92.  
  93. Magnificent Dragon
  94. Continuous Spell
  95. You can only control 1 "Magnificent Dragon". Once per turn: You can Special Summon 1 Level 7 or lower LIGHT Dragon Normal Monster from your hand.
  96.  
  97. Dragon Claws
  98. Equip Spell
  99. Equip only to a LIGHT Dragon Normal Monster. While you control no Effect Monsters, this card cannot be destroyed by your opponent's card effects. The equipped monster gains ATK equal to its Level x 200. Once per turn: You can inflict damage to your opponent equal to the equipped monster's Level x 200.
  100.  
  101. Dragon Fangs
  102. Equip Spell
  103. Equip only to a LIGHT Dragon Normal Monster. While you control no Effect Monsters, this card cannot be destroyed by your opponent's card effects. The equipped monster can attack all Effect Monsters your opponent controls once each.
  104.  
  105. Dragonic Wish
  106. Quick-Play Spell
  107. Take 2 LIGHT Dragon Normal Monsters with different names in your GY; add 1 of them to your hand and Special Summon the other. You can only activate 1 "Dragonic Wish" per turn.
  108.  
  109. Dragonic Power
  110. Continuous Spell
  111. All LIGHT Dragon Normal Monsters on the field are unaffected by your opponent's monster effects. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or LIGHT Dragon Normal Monster (except during the Damage Step): You can Special Summon 1 LIGHT Dragon Normal Monster from your hand.
  112.  
  113. Cards of the Dragon Tamer
  114. Normal Spell
  115. Target 1 LIGHT Dragon Normal Monster you control; banish it, and if you do, draw 2 cards. You can only activate 1 "Cards of the Dragon Tamer" per turn.
  116.  
  117. United Dragons
  118. Normal Spell
  119. Tribute 1 LIGHT Dragon Normal Monster, then target 1 LIGHT Dragon Normal Monster you control; it gains ATK equal to its current DEF until the end of this turn. You can only activate 1 "United Dragons" per turn.
  120.  
  121. Whirlwind Wingbeat
  122. Quick-Play Spell
  123. Target 1 LIGHT Dragon Normal Monster you control; apply the following effects, depending on whose turn it is.
  124. ● Your turn: If that monster battles an opponent's monster this turn, you can shuffle 1 random card from your opponent's hand into the Deck.
  125. ● Your opponent's turn: Change its battle position.
  126.  
  127. Enraged Dragon
  128. Normal Spell
  129. Target Spells/Traps your opponent controls up to the number of LIGHT Dragon Normal Monsters you control; destroy them.
  130.  
  131. Dragon Return
  132. Normal Spell
  133. Target 3 LIGHT Dragon Normal Monsters in your GY; shuffle all 3 into the Deck, and if you do, draw 1 card. If this Set card is sent from the field to the GY: You can Special Summon 1 Level 7 or lower LIGHT Dragon Normal Monster from your Deck. You can only use each effect of "Dragon Return" once per turn.
  134.  
  135. Dragon's Advancement
  136. Normal Spell
  137. Special Summon 1 LIGHT Dragon Normal Monster from your hand, then add 1 LIGHT Dragon Normal Monster from your Deck to your hand with a lower Level from the Summoned monster, also for the rest of this turn after this card resolves, you cannot Special Summon Effect Monsters. You can only activate 1 "Dragon's Advancement" per turn.
  138.  
  139. Normalcy Attack
  140. Quick-Play Spell
  141. Double the ATK of all LIGHT Dragon Normal Monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
  142.  
  143. Scarred Eye
  144. Normal Trap
  145. If you control a LIGHT Dragon Normal Monster: Look at all cards in your opponent's hand and all Set cards they control. Your opponent cannot activate cards or effects in response to this effect's activation. If you control no Effect Monsters, you can activate this card from your hand. You can only activate 1 "Scarred Eye" per turn.
  146.  
  147. Wrath of Dragons
  148. Continuous Trap
  149. If your LIGHT Dragon Normal Monster battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If you control a LIGHT Dragon Normal Monster: You can send this face-up card from the field to the GY, then target 1 card your opponent controls; destroy it. You can only use this effect of "Wrath of Dragons" once per turn.
  150.  
  151. Hatchery
  152. Normal Trap
  153. Banish any number of LIGHT Dragon Normal Monsters from your GY; inflict damage to your opponent equal to the combined Levels of the banished monsters x 100. You can only activate 1 "Hatchery" per turn.
  154.  
  155. Light Guidance
  156. Continuous Trap
  157. Activate this card by targeting 1 of your banished LIGHT Dragon Normal Monsters; Special Summon that target in Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
  158.  
  159. Battle Law
  160. Continuous Trap
  161. All monsters your opponent controls must attack if able. Your opponent's monsters cannot target monsters for attacks, except the LIGHT Dragon Normal Monster you control with the highest ATK. If you do not control a LIGHT Dragon Normal Monster, destroy this card.
  162.  
  163. Righteous Impact
  164. Normal Trap
  165. When a monster you control is destroyed by battle or card effect and sent to the GY: Special Summon 1 "Dragon Knight Roland" from your hand, Deck, or GY.
  166.  
  167. Ouroboro's Mirror
  168. Normal Trap
  169. Target 1 face-up monster on the field and 1 LIGHT Dragon Normal Monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.
  170.  
  171.  
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