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  1.  
  2. //######################################
  3. //
  4. // http://KiloSwiss.ch/CSGO/autoexec.cfg
  5. // ?????????????????????????????????????
  6. //
  7. // INSTALL:
  8. // ???????
  9. // Put the File "autoexec.cfg" into the following folder:
  10. //
  11. // ...\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\cfg
  12. // ???????????????????????????????????????????????????????????????????
  13. // Last edit Oct.02.2012
  14.  
  15.  
  16. // ____________________________
  17. // ( Binds, Scripts and toggles )
  18. // ????????????????????????????
  19.  
  20. bind i .ch_color // Toggle custom Crosshaircolors
  21. alias .ch_color .ch_color1
  22. alias .ch_color1 "cl_crosshaircolor_r 0; cl_crosshaircolor_g 255; cl_crosshaircolor_b 255; alias .ch_color .ch_color2" //cyan
  23. alias .ch_color2 "cl_crosshaircolor_r 100; cl_crosshaircolor_g 0; cl_crosshaircolor_b 255; alias .ch_color .ch_color3" //purple
  24. alias .ch_color3 "cl_crosshaircolor_r 0; cl_crosshaircolor_g 255; cl_crosshaircolor_b 255; alias .ch_color .ch_color4" //yellow
  25. alias .ch_color4 "cl_crosshaircolor_r 255; cl_crosshaircolor_g 0; cl_crosshaircolor_b 0; alias .ch_color .ch_color1" //red
  26.  
  27. bind q .primsec // Primary Secondary Weaponswitch to avoid pressing Slot1 or Slot2 when a vote shows up.
  28. alias .primsec .sec
  29. alias .prim "use weapon_knife; use weapon_mac10; use weapon_mp9; use weapon_bizon; use weapon_ump45; use weapon_mp7; use weapon_p90; use weapon_m249; use weapon_negev; .prim2"
  30. alias .prim2 "use weapon_galilar; use weapon_famas; use weapon_ak47; use weapon_m4a1; use weapon_sg556; use weapon_aug; use weapon_ssg08; use weapon_awp; .prim3"
  31. alias .prim3 "use weapon_scar20; use weapon_g3sg1; use weapon_nova; use weapon_sawedoff; use weapon_mag7; use weapon_xm1014; alias .primsec .sec"
  32. alias .sec "use weapon_knife; use weapon_hkp2000; use weapon_glock; use weapon_tec9; use weapon_p250; use weapon_fiveseven; use weapon_elite; use weapon_deagle; alias .primsec .prim"
  33.  
  34. bind MOUSE3 .sk //Use the Knife or a Smokegrenade when pressing Mousewheel.
  35. alias .sk .sk1
  36. alias .sk1 "use weapon_knife; use weapon_smokegrenade; alias .sk .sk2"
  37. alias .sk2 "use weapon_knife; alias .sk .sk1"
  38.  
  39. bind MOUSE1 "+attack"
  40. bind MOUSE2 "+attack2"
  41. bind alt "use weapon_hegrenade" // Mouse thumb button "Back" equips Hegrenade
  42. bind MOUSE5 "use weapon_flashbang" // Mouse thumb button "Forward" equips Flashbang
  43. bind MWHEELUP invnext // Mousewheel Scroll-Up goes to next inventory item.
  44. bind MWHEELDOWN invprev // Mousewheel Scroll-Down goes to previous inventory item.
  45.  
  46. bind mouse4 +voicerecord // Activate Voice (hold to speak)
  47. bind j messagemode // Chat ALL
  48. bind k messagemode2 // Chat TEAM
  49. bind f drop // Drop current Weapon
  50. bind y "use weapon_decoy" // Equip the Decoy Grenade
  51. bind x "use weapon_molotov; use weapon_incgrenade" // Equip the Molotov/Incendiary Grenade
  52. bind z ignorerad // Toggle ignoring of radio Messages ("Fire In The Hole" and similar)
  53. bind / toggleconsole // Toggle Console on the Key above Tabulator
  54. bind g show_loadout_toggle // Toggle showing Your current loadout on the HUD
  55. bind v "toggle voice_scale 0 0.5 1" // Toggle incoming Voice volume
  56. bind o "toggle mat_monitorgamma 1.6 1.8 2.6" // Toggle Gamma (bright to dark)
  57. bind n "toggle net_graph 0 1 3" // Toggle Netgraph
  58. bind u "toggle cl_crosshairstyle 0 1 2 3 4" // Toggle all Crosshairstyles
  59.  
  60.  
  61. // __________
  62. // ( Buybinds )
  63. // ??????????
  64. bind KP_HOME "buy ak47; buy m4a1; buy defuser"
  65. bind KP_UPARROW "buy galilar; buy famas; buy defuser"
  66. bind KP_PGUP "buy ssg08 ; buy defuser"
  67.  
  68. bind KP_LEFTARROW "buy deagle"
  69. bind KP_5 "buy vesthelm; buy vest; buy defuser"
  70. bind KP_RIGHTARROW "buy p250"
  71.  
  72. bind KP_END "buy p90"
  73. bind KP_DOWNARROW "buy bizon"
  74. bind KP_PGDN "buy elite"
  75.  
  76. bind KP_slash "buy hegrenade"
  77. bind KP_MULTIPLY "buy flashbang"
  78. bind KP_MINUS "buy smokegrenade"
  79. bind KP_PLUS "buy molotov; buy incgrenade"
  80.  
  81. bind KP_INS "buy ak47; buy m4a1; buy vesthelm; buy defuser; buy hegrenade; buy flashbang; buy molotov; buy incgrenade"
  82. bind KP_DEL "buy awp"
  83. bind KP_ENTER "buy nova"
  84.  
  85. bind F1 "buy ak47; buy m4a1; buy defuser"
  86. bind F2 "buy galilar; buy famas; buy defuser"
  87. bind F3 "buy aug; buy sg556; buy defuser"
  88. bind F4 "buy deagle; buy defuser"
  89. bind F5 "buy vesthelm; buy vest; buy defuser"
  90. bind F6 "buy hegrenade"
  91. bind F7 "buy flashbang"
  92. bind F8 "buy smokegrenade"
  93. bind F9 "buy molotov; buy incgrenade"
  94. bind F10 "buy bizon"
  95. bind F11 "buy awp"
  96. bind F12 "buy deagle; buy ak47; buy m4a1; buy vesthelm; buy defuser; buy hegrenade; buy flashbang; buy smokegrenade" //$16000 Server
  97.  
  98.  
  99. // ____________________________________
  100. // ( Network and Interpolation Settings )
  101. // ????????????????????????????????????
  102.  
  103. rate 80000 // def. 80000 - Maximum Download Bandwidth in byte per second. - DO NOT USE A LOWER VALUE OR A PUPPY DIES!
  104. cl_cmdrate 128 // def. 64 - Maximum Command Packets per second, sending to the Server. - DO NOT SET THIS HIGHER THAN YOUR FPS!
  105. cl_updaterate 128 // def. 64 - Maximum number of Update Packets per second, received from the Server. Gets adjusted by the Servers TickRate if TR<cl_updaterate
  106. cl_interp 0 // def. 0 - DO NOT CHANGE THIS OR A KITTY DIES!
  107. cl_interp_ratio 2 // def. 2 - Ratio of interpolation Time. cl_interp_ratio : cl_updaterate = cl_interp -> lerp in ms
  108.  
  109. // Recommended Settings for gaming on Public servers:
  110. // Public @ fps<64 - cl_interp_ratio 2 / cl_cmdrate 32 / cl_updaterate 32 = 62.5 ms lerp
  111. // Public @ fps<96 - cl_interp_ratio 2 / cl_cmdrate 64 / cl_updaterate 64 = 31.25 ms lerp
  112. // Public @ fps<128 - cl_interp_ratio 2 / cl_cmdrate 96 / cl_updaterate 96 = 20.82 ms lerp
  113. // Public @ fps>128 - cl_interp_ratio 2 / cl_cmdrate 128 / cl_updaterate 128 = 15.625 ms lerp
  114. // Recommended Settings for gaming on competitive/war servers:
  115. // Competitive @ fps<64 - Do yourself a favor and do not play competitive until you got yourself better hardware. SRY!
  116. // Competitive @ fps<96 - cl_interp_ratio 1 / cl_cmdrate 64 / cl_updaterate 64 = 15.625 ms lerp
  117. // Competitive @ fps<128 - cl_interp_ratio 1 / cl_cmdrate 96 / cl_updaterate 96 = 10.42 ms lerp
  118. // Competitive @ fps>128 - cl_interp_ratio 1 / cl_cmdrate 128 / cl_updaterate 128 = 7.8125 ms lerp
  119.  
  120.  
  121. // __________________
  122. // ( fps and netgraph )
  123. // ??????????????????
  124.  
  125. fps_max 150 // def. 300 min. 0 - 0=unlimited - Frames Per Second will be capped at this value.
  126. // HINT - Netgraph shows You one frame less meaning: fps_max 100 = 99fps showing in netgraph but actually 100fps are rendered by the engine.
  127.  
  128. cl_showfps 0 // def. 0 - Draw fps meter - 1=fps, 2=smooth(min and average), 3=server, 4=Show+LogToFile,
  129.  
  130. net_graph 0 // def. 0 - Enables Netgraph (0, 1, 2, 3)
  131. net_graphpos 2 // def. 1 - 1=right 2=center 3=left Everything above=Position in pixel from the left of Your screen.
  132. net_graphheight 1040 // def. 64 - Position in pixel from the bottom of your screen.
  133. net_graphproportionalfont 1 // def. 1 - 0=small font 1=normal font
  134.  
  135.  
  136. // _______________________
  137. // ( Mouse and Sensitivity )
  138. // ???????????????????????
  139.  
  140. sensitivity 2 // def. 6 min. 0.0001 max. 10000000 - Mouse Sensitivity
  141. m_rawinput 1 // def. 0 - If set to 1, it ignores the Mouse Driver and Windows Settings.
  142. m_customaccel 0 // def. 3 - Custom Mouse Acceleration (has no effect if m_rawinput is set to 1)
  143. zoom_sensitivity_ratio_mouse 1 // def. 1 - Factor of Sensitivity while zoomed in. 0.5=half of your sens.
  144.  
  145.  
  146. // ____________________
  147. // ( Gamma \ Brightness )
  148. // ????????????????????
  149.  
  150. mat_monitorgamma 2.6 // 1.6=Brightest 2.6=Darkest
  151. mat_monitorgamma_tv_enabled 0 // Gamma Setting for TV (console) ON/OFF
  152.  
  153.  
  154. // _________________________
  155. // ( Crosshair Customization )
  156. // ?????????????????????????
  157. //############################################
  158. //Options for the new CSGO ScaleForm Crosshair.
  159.  
  160. //cl_crosshairstyle "1" // def. 0 - Crosshairstyle
  161. // 0=Default -Crosshair is completely dynamic.
  162. // 1=Default Static -Crosshair is completely static.
  163.  
  164. //cl_fixedcrosshairgap "-20" // def. 3 - Center gap between Crosshair lines
  165. // Also accepts negative Values like -1 / -2 / -3 etc.
  166. // This option works only with cl_crosshairstyle 1!
  167.  
  168. //cl_crosshaircolor "3" // def. 1 - 1=Green 2=Yellow 3=Blue 4=LightBlue 5=custom
  169.  
  170.  
  171. //##############################################
  172. //Options for the "old" CSSource Style Crosshair.
  173.  
  174. //cl_crosshairstyle "4" // 2=Classic -Crosshair is slightly dynamic.
  175. // 3=Classic Dynamic -Crosshair is very dynamic/expands a lot.
  176. // 4=Classic Static -Crosshair is completely static.
  177.  
  178. //cl_crosshairsize "4" // def. 6 - Length of Crosshair Lines.
  179. //cl_crosshairthickness "0.8"// def. 0.5 - Thickness of Crosshair Lines.
  180. //cl_crosshairdot "0" // def. 0 - Dot in the Center of the Crosshair.
  181. // Size of the Center Dot equals cl_crosshairthickness.
  182.  
  183. //cl_crosshairgap "-2" // def. 0 - Center gap between Crosshair lines
  184. // Also accepts negative Values like -1 / -2 / -3 etc.
  185.  
  186. //cl_crosshairusealpha "1" // 0=Solid Crosshair 1=Transparency can be set trough "cl_crosshairalpha".
  187. //cl_crosshairalpha "220" // min: 0=Complete transparent - max: 255=Total solid
  188.  
  189. //cl_crosshaircolor "5" // 0=Red 1=Green 2=Yellow 3=Blue 4=Lightblue
  190. // 5=Set your own color trough cl_crosshaircolor_R/_G/_B
  191.  
  192. //cl_crosshaircolor_r "100" // 0-255 Ammount of RED
  193. //cl_crosshaircolor_g "0" // 0-255 Ammount of GREEN
  194. //cl_crosshaircolor_b "255" // 0-255 Ammount of BLUE
  195.  
  196.  
  197. //###################################
  198. //Show Weapon Spread at the Crosshair.
  199.  
  200. weapon_debug_spread_show 0 // def. 0 - Weapon Spread Indicator 0=OFF
  201. // 1=Separate Yellow Indicator Bars/Edges to show spread.
  202. // 2=The Crosshair itself indicates actual amount of spread
  203.  
  204. weapon_debug_spread_gap 0.95 // def. 0.67 - "Size" of Yellow Indicator Bars/Edges
  205. // Only works with weapon_debug_spread_show 1
  206.  
  207. // ________________
  208. // ( Sound Settings )
  209. // ????????????????
  210.  
  211. volume 0.5 // min. 0 max. 1 - Overall Game volume.
  212. snd_musicvolume 0 // min. 0 max. 1 - Music Volume.
  213. voice_scale 1 // min. 0 max. 1 - Voice of incoming Voice.
  214.  
  215. snd_mute_losefocus 0 // def. 1 - Mute Ingamesound when tabbing out of the Game
  216.  
  217. windows_speaker_config 1 // def. -1 - -1=Automatic 1=Headset 4=StereoSpeakers 3=4Speakers 6=5.1 Surround
  218. dsp_enhance_stereo 0 // def. 0 - Enhanced (Software 3D) Stereo Sound (use with windows_speaker_config 1 or 4)
  219.  
  220. snd_mixahead 0.05 // def. 0.1 - Soundbuffer size/length.
  221. snd_legacy_surround 0 // def. 0 - Workaround for people experiencing soundproblems under Windows Vista/7.
  222.  
  223.  
  224. // ________________
  225. // ( Misc. Settings )
  226. // ????????????????
  227.  
  228. r_drawtracers_firstperson 0 // def. 1 - Toggle visibility of first person weapon tracers.
  229. cl_autowepswitch 0 // def. 1 - Automatically switch to picked up weapons if better.
  230. cl_showloadout 0 // def. 1 - Toggles display of current loadout.
  231. closeonbuy 1 // def. 0 - Close Buymenu after every bought weapon/item.
  232.  
  233. option_duck_method 0 // def. 0 - DuckMode 0=hold 1=toggle
  234. option_speed_method 0 // def. 0 - WalkMode 0=hold 1=toggle
  235.  
  236. gameinstructor_enable 0 // def. 1 - Ingame Instructions (Speech Bubbles).
  237. cl_showhelp 0 // def. 1 - Set to 0 to not show on-screen help.
  238. cl_autohelp 0 // def. 1 - Disables "Switched to Burst Firemode" Hints.
  239.  
  240. cl_downloadfilter nosounds // "all" - def. Allows all Downloads.
  241. // "nosounds" - Allow Mapdownload but Block all Sound (.mp3 .wav) downloads.
  242. // "none" - Blocks all downloads (Maps, Models, Skins, Sounds).
  243.  
  244. cl_showpluginmessages 0 // def. 1 - Allow plugins to display messages to you.
  245. cl_disablehtmlmotd 1 // def. 0 - Disable HTML motd (MessageOfTheDay) welcome Screen on serverjoin.
  246. cl_disablefreezecam 1 // def. 0 - Disable Freezecam after You get killed.
  247. cl_spec_mode 4 // def. 0 - Spectator View Preset: 4=First Person 5=Third Person
  248. spec_show_xray 0 // def. 1 - Show Player Nametags trough walls when spectating - ON/OFF
  249.  
  250. hud_showtargetid 1 // def. 1 - 0 Disables enemy player Names shown under the Crosshair (for all crosshairstyles 0/1/2/3/4).
  251. // On cl_crosshairstyle 0/1 this disables the Crosshair turning red when aiming at Enemies, and the Green Circle when pointing on Teammates.
  252.  
  253. hud_scaling 0.7 // def. 0.85 min. 0.5 max. 1 - Lower values=smaller HUD (Chat, Radar, Killfeed, etc.).
  254. safezonex 1 // def. 1 - Hud horizontal adjustment.
  255. safezoney 1 // def. 1 - Hud vertical adjustment
  256.  
  257. cl_resend 1.5 // def. 6 min. 1.5 max. 20 - Seconds before sending a new connection request to the server.
  258. cl_resend_timeout 3 // def. 60 min. 1.5 max. 20000 - Total time allowed for the client to resend the 'connect' attempt
  259.  
  260. mm_dedicated_search_maxping 70 // def. 150 min. 50 max. 350 - Longest preferred ping to dedicated servers for games
  261. mm_session_search_ping_limit 70 // def. 200 - Max ping value for Servers to show up in the serverbroser.
  262.  
  263. cl_teamid_overhead_name_alpha 255 // def. 240 min. 0 max. 255=total solid - The max alpha the overhead ID names will draw as.
  264. cl_teamid_overhead_name_fadetime 0 // def. 0.5 - How long it takes for the overhead name to fade out once your crosshair has left.
  265.  
  266. player_nevershow_communityservermessage 1 // Disable the "Warning" when going to play on Community Servers.
  267.  
  268. ui_steam_overlay_notification_position "bottomright" // Steam overlay notification position - topleft / topright / bottomleft / bottomright
  269.  
  270.  
  271. // _________________________________
  272. // ( Viewmodel \ Weaponhand position )
  273. // ?????????????????????????????????
  274.  
  275. cl_righthand 1 // def. 1 - Weaponhand 1=Righthand 0=Lefthand
  276.  
  277. viewmodel_presetpos 0 // def. 1 - Viewmodel position preset: 1=Desktop 2=Couch 3=Classic
  278. // Available Presets:
  279. // (1) DESKTOP = viewmodel_offset_x 1 viewmodel_offset_y 1 viewmodel_offset_z -1 viewmodel_fow 60
  280. // (2) COUCH = viewmodel_offset_x 0 viewmodel_offset_y 0 viewmodel_offset_z 0 viewmodel_fow 54
  281. // (3) CLASSIC = viewmodel_offset_x 2.5 viewmodel_offset_y 0 viewmodel_offset_z -1.5 viewmodel_fow 68
  282. // (0) CUSTOM = Manual viewmodel position adjustment.
  283.  
  284. // Viewmodel Position settings for manually adjustment.
  285. // IMPORTANT: set viewmodel_presetpos 0 in order to use the following CVARs!
  286. // ????????????????????????????????????????????????????????????????????????
  287. viewmodel_offset_x 2.5 // def. 0 min. -2 max. 2.5 - Higher values=further away from the screen center
  288. viewmodel_offset_y 2 // def. 0 min. -2 max. 2 - Higher values=further away from player - Lower values=closer
  289. viewmodel_offset_z -2 // def. 0 min. -2 max. 2 - Higher values=higher weapon holding position
  290. viewmodel_fov 68 // def. 54 min. 54 max 68 - Viewmodel rendering FieldOfView
  291.  
  292.  
  293. //Viewmodel bobing when moving
  294. cl_bob_lower_amt 5 // def. 21 min. 5 max. 30 - The amount of viewmodel lowers when running.
  295. cl_bobamt_lat 0.1 // def. 0.4 min. 0.1 max. 2 - Amount of viewmodel moves side to side when running.
  296. cl_bobamt_vert 0.1 // def. 0.25 min. 0.1 max. 2 - Amount of viewmodel moves up abd down when running.
  297. cl_bobcycle 0.98 // def. 0.98 min. 0.1 max. 2 - Frequency at which the viewmodel bobs.
  298.  
  299. //Viewmodel Shifting when firing the Weapon
  300. cl_viewmodel_shift_left_amt 0.5 // def 1.5 min 0.5 max 2 - Amount of Viewmodel shifts to the right side (shows reduced accuracy).
  301. cl_viewmodel_shift_right_amt 0.25 // def 0.75 min 0.25 max 2 - Amount of Viewmodel shifts to the left side (shows reduced accuracy).
  302.  
  303.  
  304. //#############################################
  305. echo "#";echo "# KiloSwiss Autoexec.cfg loaded."
  306. host_writeconfig //Saves Config changes into the config.cfg
  307. echo "# Config changes saved.";echo "#"
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