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Mar 13th, 2017
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  1. I. Fundamentals
  2. A. Controls
  3. 1. Keyboard & Mouse
  4. i. Relative mouse on
  5. ii. Low sensitivity
  6. iii. Seperate rotation and direction
  7. a. Roll on Mouse (Mouse 4/5)
  8. b. Throttle on Keyboard (Space/Alt)
  9. 2. HOTAS
  10. i. Joystick curves
  11. ii. Full range throttle w/ deadzone
  12. a. Frequent changes between forward, reverse, and zero throttle
  13. b. Consider a hat or analog stick for short bursts
  14. B. Rotation
  15. 1. Countering
  16. i. Rotation doesn't affect direction
  17. ii. Diagram
  18. iii. Flying through the city
  19. 2. Aiming
  20. i. Practice, practice, practice
  21. a. Fixed weapons
  22. b. Low risk, high skill training scenarios
  23. ii. Finish manuvers slower than you begin
  24. iii. Better to overshoot than overcorrect
  25. iv. Roll is least important
  26. C. Direction
  27. 1. Relative Vector of Target
  28. i. Ignore space dust
  29. ii. Diagram
  30. iii. How to visually determine vector
  31. a. Watch background stars
  32. b. Leading reticle
  33. 2. Control Inputs
  34. i. Lateral thrust to eliminate unwanted vectors
  35. a. Freeze target to background for collision course
  36. ii. Throttle controls range
  37. D. Practical Demonstration
  38. 1. Dogfight Rail Asp with Unengineered Adder
  39. i. Head on pass
  40. ii. Recovery
  41. a. Keep close range
  42. iii. Evade on yaw axis
  43. iv. Ideal firing position
  44. a. Trying to freeze target results in effective manuvers
  45. v. Post mortem diagram
  46. II. Docking and Scooping
  47. A. Artificial Gravity
  48. 1. Rotating Frame Of Reference
  49. i. Objects touching the floor are accelerated
  50. ii. Objects in the air move in a straight line until the hit the floor
  51. iii. Diagram
  52. B. Docking
  53. 1. Lining Up
  54. i. Aim in front of the mail slot
  55. ii. Freeze the back of the docking bay
  56. a. Look through the mail slot
  57. b. Find the useless pole thing
  58. c. The navigational HUD marker is inside the docking bay
  59. 2. Docking
  60. i. Get out of the central axis
  61. ii. Diagram
  62. iii. Downward and slight left drift
  63. a. Stabalize above your pad
  64. b. Let the pad come up to you
  65. 3. Departure
  66. i. Approack the central axis
  67. ii. Freeze a star in the mail slot
  68. 4. Outposts
  69. i. Finding the pad
  70. ii. Split-S approach
  71. a. Diagram
  72. b. Execution
  73. C. Scooping
  74. 1. Standard Scooping
  75. i. Freeze the canister to a star
  76. ii. Pitch up / upward thrust
  77. iii. Angle the approach to avoid ventral geometry
  78. 2. Scooping in Gravity
  79. i. Easier than FA On
  80. ii. Go under to catch it on your hull
  81. 3. Catching Rocks
  82. i. Line up the rock with the laser mark
  83. 4. Catching Booty
  84. i. Line up the canister with the cargo bay doors
  85. III. Advanced Manuvers
  86. A. Boosting
  87. 1. Angled Boost
  88. 2. Proper Flip Turn
  89. 3. Slow Boost
  90. 4+. ???
  91. B. Batmobile Turn
  92. 1. Description
  93. i. Batman Video - https://www.youtube.com/watch?v=we_eTOeNSEE&t=57s
  94. ii. Diagram
  95. 2. Execution
  96. i. Use main thruster as the grapling hook
  97. ii. Align your turn early
  98. iii. Pitch down for greater visibility
  99. iv. Limited by your pitch rate
  100. C. Planetary Flight
  101. 1. Landing
  102. 2. Importance of Horizon
  103. 3. Exagerating Drift
  104. 4. Canyon Racing
  105. D. Rotational Stabilization
  106. 1. Description
  107. i. Negates AFK drift
  108. ii. Allows precise allignment
  109. 2. Uses
  110. i. Keep star in view while in galaxy map
  111. ii. Line up cold smuggling approaches
  112. iii. Line up distant super cruise destinations
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