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EpicFail42's Loot Filter v18

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  1. #EpicFail42's loot filter v18
  2. #This filter has a home at https://www.pathofexile.com/forum/view-thread/1296898
  3. #Weird-looking comments are extra features to support FilterBlast (http://filterblast.oversoul.xyz/EpicFail42/)
  4. #If you don't use it - just ignore everything that starts with "# //", no functionality will be lost
  5.  
  6. # Sounds currently available for use in loot filters:
  7. # 1 - good, short, loud,
  8. # 2 - good, similar to 1, but a bit less "wow",
  9. # 3 - good, similar to 2 (almost the same), even less "wow",
  10. # 4 - ok, weird enough to notice, maybe a bit too sharp,
  11. # 5 - ok, like 4, but even more sharp,
  12. # 6 - bad, another "like 4", but with unpleasand high freqs
  13. # 7 - ok, a bit too long and too soft,
  14. # 8 - good, weird enough to notice, but too long,
  15. # 9 - bad, very much like 8, but very subtle.
  16. # I use 1 for best items, 2 for good ones, 5 for ok-ish ones, 7 for prophecy items, 8 for low currency, 9 for chancing bases
  17. # If something else would be needed, 3 and 4 are also OK
  18.  
  19. # //! SetOption $Welcome info [It's made to be as simple and stable as possible. I've tried to make it so you don't have to update it for each new league - it will show everything you need by default, even new stuff. The colours are as close to the original ones as possible, and the size and sound are proportional to the value of the item.] # This is the EpicFail42's loot filter.
  20.  
  21. # // First of all, here's a configurable font size if you don't like big items.
  22. # // It works like this: default font range in filters is from 18 to 45. This filter uses the whole range
  23. # // (18 is used for animated weapons, 45 for the best items, maps, etc). You can "squash" the range into
  24. # // something that you like (if you set the range as 20 30 below, for example, 18 would transform to 20,
  25. # // 45 to 30, and 27 to 23). Keep it commented as it is - it's a FilterBlast command.
  26. # //! SetOption $Smallest_Font_Size input [18] #Smallest font size you'd like to see (all font sizes will be interpolated to fit between smallest and largest, PoE limits sizes to [18 to 45])
  27. # //! SetOption $Largest_Font_Size input [45] #Largest font size you'd like to see
  28. # //! SetGlobalFontSizeRange $Smallest_Font_Size $Largest_Font_Size resize
  29.  
  30. # // Next come configurable sounds with descriptions. Set them as you like on FilterBlast's site.
  31. # //! SetSound $Tier1Sound 1 300 # Best items, such as 5-links and Divine Orbs, and better
  32. # //! SetSound $Tier2Sound 2 300 # Good items, such as 6-sockets and Chance Orbs
  33. # //! SetSound $Tier3Sound 5 300 # Useful and rare items, such as quality gems
  34. # //! SetSound $Tier4Sound 8 300 # Normal items, such as Transmutation Orbs
  35. # //! SetSound $ProphecySound 7 300 # Prophecy items, such as Silver Coins
  36. # //! SetSound $ChancingSound 9 300 # Chancing items, such as Sorcerer Boots
  37.  
  38. # // Default sets of bases that you may want to chance. Don't need to be changed here - better do it with UI on FilterBlast site if you use it.
  39. # //! SetOption $Popular_Chancing_Bases textarea ["Sorcerer Boots" "Occultist's Vestment" "Leather Belt"] # Bases that most people try to chance, you can add ones such as Agate Amulet, etc. You may disable them below.
  40. # //! SetOption $Map_Specific_Chancing_Bases checkbox ["Steel Ring"] ["Opal Ring"] ["Blue Pearl Amulet"] ["Marble Amulet"] ["Vanguard Belt"] ["Crystal Belt"] ["Bone Helmet"] ["Two-Toned Boots"] ["Spiked Gloves"] ["Gripped Gloves"] ["Fingerless Silk Gloves"] # Select the new map-specific crafting bases you want to see
  41. # //! SetOption $Personal_Chancing_Bases textarea ["Elegant Sword" "Glorious Plate" "Sapphire Flask" "Gold Ring" "Ruby Ring" "Judgement Staff" "Gavel" "Paua Ring" "Occultist's Vestment" "Prophecy Wand" "Imperial Bow"] # Want to chance some uniques for league challenges or want to get some specific unique by chancing it? Enable Personal Chancing Bases below and list their bases here
  42.  
  43. # Section: currency
  44. #rare currency
  45. Show
  46. BaseType "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Eternal Orb" "Albino Rhoa Feather" "Fishing Rod"
  47. SetTextColor 240 200 150 255
  48. SetBorderColor 255 255 255 255
  49. SetBackgroundColor 0 0 0 255
  50. SetFontSize 45
  51. PlayAlertSound 1 300
  52. # //$ $Tier1Sound
  53.  
  54. #notable mid-tier currency
  55. Show
  56. BaseType "Blessed Orb" "Regal Orb" "Chaos Orb" "Orb of Fusing" "Vaal Orb" "Gemcutter's Prism" "Orb of Regret" "Cartographer's Chisel" "Orb of Alchemy" "Orb of Scouring"
  57. SetTextColor 240 200 150 255
  58. SetBorderColor 255 255 255 255
  59. SetBackgroundColor 0 0 0 255
  60. SetFontSize 45
  61. PlayAlertSound 2 300
  62. # //$ $Tier2Sound
  63.  
  64. Show
  65. Class Currency
  66. BaseType "Silver Coin" "Prophecy" "Splinter" "Blessing"
  67. SetTextColor 240 200 150 255
  68. SetBorderColor 255 255 255 255
  69. SetBackgroundColor 0 0 0 255
  70. SetFontSize 45
  71. PlayAlertSound 7 300
  72. # //$ $ProphecySound
  73.  
  74. #scrolls
  75. Show
  76. BaseType "Scroll of Wisdom" "Portal Scroll"
  77. SetTextColor 195 175 140 255
  78. SetBorderColor 0 0 0 255
  79.  
  80. #all other currency
  81. Show
  82. Class Currency
  83. SetTextColor 210 185 145 255
  84. SetBackgroundColor 0 0 0 255
  85. SetBorderColor 80 60 40 255
  86. SetFontSize 40
  87. PlayAlertSound 8 300
  88. # //$ $Tier4Sound
  89.  
  90. # Section: gems
  91. Show
  92. Class Gem
  93. Quality > 0
  94. SetBackgroundColor 0 30 20 255
  95. SetBorderColor 0 50 160
  96. SetFontSize 40
  97. PlayAlertSound 5 300
  98. # //$ $Tier3Sound
  99.  
  100. #Good gems - white, drop-only, often used act4 rewards
  101. Show
  102. Class Gem
  103. BaseType "Empower" "Enhance" "Enlighten" "Portal" "Detonate Mines" "Spell Echo" "Multistrike" "Greater Multiple Projectiles" "Added Chaos"
  104. SetBackgroundColor 0 30 20 255
  105. SetBorderColor 0 50 160
  106. SetFontSize 40
  107. PlayAlertSound 5 300
  108. # //$ $Tier3Sound
  109.  
  110. Show # Normal (not "good", not quality, and not drop-only) gems
  111. Class Gem
  112.  
  113. # Section: chisel hammers
  114. #Normal Chisel Hammers
  115. Show
  116. Rarity Normal
  117. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  118. SetTextColor 190 190 190
  119.  
  120. #Magic Chisel Hammers need quality
  121. Show
  122. Rarity Magic
  123. Quality >= 14
  124. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  125. SetTextColor 120 120 230
  126.  
  127. # Section: 5 and 6 links
  128. Show
  129. LinkedSockets >= 5
  130. SetBackgroundColor 20 20 20 255
  131. SetBorderColor 180 180 180
  132. SetTextColor 255 255 255
  133. SetFontSize 45
  134. PlayAlertSound 1 300
  135. # //$ $Tier1Sound
  136.  
  137. # Section: 6 socket and white sockets
  138. Show
  139. SocketGroup W
  140. SetBorderColor 255 255 255
  141. SetTextColor 255 255 255
  142.  
  143. Show
  144. Sockets = 6
  145. SetTextColor 255 255 255
  146. SetBackgroundColor 0 0 0 255
  147. SetBorderColor 40 40 40 255
  148. SetFontSize 40
  149. PlayAlertSound 2 300
  150. # //$ $Tier2Sound
  151.  
  152. # Section: Misc items of very high interest
  153. #Misc good stuff
  154. Show
  155. Class "Card" "Jewel" "Map Fragment" "Quest" "Hideout" "Micro" "Labyrinth Item"
  156. SetBackgroundColor 0 0 0 255
  157. SetBorderColor 255 255 255 255
  158. SetFontSize 45
  159. PlayAlertSound 2 300
  160. # //$ $Tier2Sound
  161.  
  162. #Subtly change map borders, also allows commenting out sounds for lower maps as needed
  163. Show
  164. Class "Map"
  165. DropLevel <= 72
  166. SetBackgroundColor 0 0 0 255
  167. SetBorderColor 255 255 255 255
  168. SetFontSize 45
  169. PlayAlertSound 2 300
  170. # //$ $Tier2Sound
  171.  
  172. Show
  173. Class "Map"
  174. DropLevel <= 77
  175. SetBackgroundColor 0 0 0 255
  176. SetBorderColor 255 200 0 255
  177. SetFontSize 45
  178. PlayAlertSound 2 300
  179. # //$ $Tier2Sound
  180.  
  181. Show
  182. Class "Map"
  183. SetBackgroundColor 0 0 0 255
  184. SetBorderColor 210 0 0 255
  185. SetFontSize 45
  186. PlayAlertSound 2 300
  187. # //$ $Tier2Sound
  188.  
  189. # Section: Talismans
  190. Show
  191. BaseType Talisman
  192. SetBorderColor 255 255 255 255
  193.  
  194. # Section: rarities
  195. Show
  196. Rarity Unique
  197. SetFontSize 45
  198. PlayAlertSound 1 300
  199. # //$ $Tier1Sound
  200.  
  201. #rare jewelry (while keeping recipe borders)
  202. Show
  203. Class "Ring" "Amulet" "Belt"
  204. ItemLevel >= 75
  205. SetBorderColor 0 255 255 130
  206. Rarity Rare
  207. SetFontSize 45
  208. PlayAlertSound 2 300
  209. # //$ $Tier2Sound
  210.  
  211. Show
  212. Class "Ring" "Amulet" "Belt"
  213. ItemLevel >= 60
  214. SetBorderColor 255 255 0 130
  215. Rarity Rare
  216. SetFontSize 45
  217. PlayAlertSound 2 300
  218. # //$ $Tier2Sound
  219.  
  220. Show
  221. ItemLevel >= 75
  222. SetBorderColor 0 255 255 130
  223. Rarity Rare
  224.  
  225. Show
  226. ItemLevel >= 60
  227. SetBorderColor 255 255 0 130
  228. Rarity Rare
  229.  
  230. Show
  231. Rarity Rare
  232.  
  233. # Section: RGB
  234. Show
  235. SocketGroup RGB
  236. SetBorderColor 255 255 255 255
  237.  
  238. # Section: Quality
  239. #perfect quality
  240. Show
  241. Rarity Normal
  242. Quality = 20
  243. SetTextColor 255 255 255
  244. SetBorderColor 255 255 255 255
  245.  
  246. #Flasks - quality
  247. Show
  248. Class Flask
  249. Quality >= 1
  250.  
  251. # Section: Chance items
  252.  
  253. # To show various items (for chancing, vendor recipes, or whatever), add
  254. # them to the following blocks.
  255. # One space between each item and use quotation marks as shown.
  256.  
  257. #Any kind of Sacrificial Garb
  258. Show
  259. BaseType "Sacrificial Garb"
  260.  
  261. #High-level Harbinger bow base for crafting, any rarity
  262. Show
  263. BaseType "Harbinger"
  264. ItemLevel > 82
  265. SetFontSize 45
  266.  
  267. #Skyforth and some other very popular chancing bases, uncomment PlayAlertSound line if you need to
  268. Show # Popular chancing bases
  269. BaseType "Sorcerer Boots" "Occultist's Vestment" "Leather Belt"
  270. # //$ $Popular_Chancing_Bases
  271. Rarity Normal
  272. SetFontSize 40
  273. SetBorderColor 80 60 40 255
  274. # PlayAlertSound 9 300
  275. # # //$ $ChancingSound
  276.  
  277. #New item bases that drop only in certain maps and pretty rarely, uncomment PlayAlertSound line if you need to
  278. Show
  279. BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  280. # //$ $Map_Specific_Chancing_Bases
  281. SetFontSize 40
  282. SetBorderColor 150 60 40 255
  283. # PlayAlertSound 9 300
  284. # # //$ $ChancingSound
  285.  
  286. # Want to chance some uniques for league challenges or want to get some specific unique by chancing it? Uncomment and list their bases here
  287. #Disabled Block Start
  288. #Show # Personal Chancing Bases | Disabled
  289. # Rarity Normal
  290. # BaseType "Elegant Sword" "Glorious Plate" "Sapphire Flask" "Gold Ring" "Ruby Ring" "Judgement Staff" "Gavel" "Paua Ring" "Occultist's Vestment" "Prophecy Wand" "Imperial Bow"
  291. # # //$ $Personal_Chancing_Bases
  292. # SetBorderColor 0 0 255 255
  293. # PlayAlertSound 9 300
  294. # # //$ $ChancingSound
  295. #Disabled Block End
  296.  
  297. #Flasks - utility
  298. Show
  299. Class "Utility Flask"
  300.  
  301. #Any small items (jewelry, anything small not listed somewhere else)
  302. Show
  303. Width 1
  304. Height 1
  305.  
  306. # Section: Small magic items for transmutes very early
  307. Show
  308. ItemLevel < 20
  309. Rarity Magic
  310. Height < 3
  311.  
  312. Show
  313. ItemLevel < 20
  314. Rarity Magic
  315. Width < 2
  316.  
  317. # Section: Quartz Sceptres while leveling to craft +1 to an element
  318. Show
  319. BaseType "Quartz Sceptre" "Crystal Sceptre"
  320. ItemLevel < 25
  321.  
  322. Show
  323. BaseType "Quartz Sceptre" "Crystal Sceptre"
  324. ItemLevel < 45
  325. LinkedSockets 3
  326. SetBorderColor 80 60 40 255
  327. SetFontSize 40
  328.  
  329. # Section: hide obsolete flasks
  330. Hide
  331. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  332. ItemLevel > 12
  333. DropLevel <= 6
  334.  
  335. Hide
  336. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  337. ItemLevel > 18
  338. DropLevel <= 12
  339.  
  340. Hide
  341. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  342. ItemLevel > 24
  343. DropLevel <= 18
  344.  
  345. Hide
  346. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  347. ItemLevel > 30
  348. DropLevel <= 24
  349.  
  350. Hide
  351. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  352. ItemLevel > 45
  353. DropLevel <= 40
  354.  
  355. Hide
  356. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  357. ItemLevel > 50
  358. DropLevel < 45
  359.  
  360. Hide
  361. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  362. ItemLevel > 65
  363. DropLevel < 60
  364.  
  365. #only first level of maps shows normal flasks
  366. Hide
  367. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  368. ItemLevel > 68
  369.  
  370. #show all flasks if not hidden above (at the very start of the game)
  371. Show
  372. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  373.  
  374. # Section: Exceptions to ItemLevel filtering for Linked Sockets
  375. Show
  376. ItemLevel < 65
  377. ItemLevel >= 50
  378. DropLevel > 40
  379. LinkedSockets = 4
  380.  
  381. Show
  382. ItemLevel < 50
  383. ItemLevel >= 40
  384. DropLevel > 27
  385. LinkedSockets = 4
  386.  
  387. Show
  388. ItemLevel < 40
  389. ItemLevel >= 30
  390. DropLevel > 15
  391. LinkedSockets = 4
  392.  
  393. Show
  394. ItemLevel < 30
  395. ItemLevel >= 20
  396. LinkedSockets = 4
  397.  
  398. Show
  399. ItemLevel < 20
  400. LinkedSockets >= 3
  401.  
  402. #very early leveling - show everything
  403. Show
  404. ItemLevel < 6
  405.  
  406. #Secion: support for Animated Weapons
  407. #Disabled Block Start
  408. #Show # Animated Weapons - Magic Weapons - highlight 1x3 (small, for carrying) | Disabled
  409. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  410. # Rarity Magic
  411. # Identified True
  412. # Width 1
  413. # Height 3
  414. # SetFontSize 18
  415. # SetTextColor 0 0 0 255
  416. # SetBackgroundColor 255 255 255 255
  417. # SetBorderColor 255 255 255 255
  418. #Disabled Block End
  419.  
  420. #Disabled Block Start
  421. #Show # Animated Weapons - Magic Weapons - highlight 2x2 (small, for carrying)| Disabled
  422. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  423. # Rarity Magic
  424. # Identified True
  425. # Width 2
  426. # Height 2
  427. # SetFontSize 18
  428. # SetTextColor 0 0 0 255
  429. # SetBackgroundColor 255 255 255 255
  430. # SetBorderColor 255 255 255 255
  431. #Disabled Block End
  432.  
  433. #Disabled Block Start
  434. #Show # Animated Weapons - Magic Weapons - show all | Disabled
  435. # Class "Claw" "Dagger" "Sword" "Axe" "Mace" "Staves" "Sceptres"
  436. # Rarity Magic
  437. # Identified True
  438. # SetFontSize 18
  439. # SetBackgroundColor 255 255 255 255
  440. # SetBorderColor 255 255 255 255
  441. #Disabled Block End
  442.  
  443. #Warbands now drop their signature items identified, so they need to be shown
  444. Show
  445. Rarity Magic
  446. Identified True
  447. SetFontSize 18
  448.  
  449. #Disabled Block Start
  450. #Show # Animated Weapons - Normal Weapons - highlight 1x3 (small, for carrying) | Disabled
  451. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  452. # Rarity Normal
  453. # Width 1
  454. # Height 3
  455. # SetFontSize 18
  456. # SetTextColor 0 0 0 255
  457. # SetBackgroundColor 255 255 255 255
  458. # SetBorderColor 255 255 255 255
  459. #Disabled Block End
  460.  
  461. #Disabled Block Start
  462. #Show # Animated Weapons - Normal Weapons - highlight 2x2 (small, for carrying) | Disabled
  463. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  464. # Rarity Normal
  465. # Width 2
  466. # Height 2
  467. # SetFontSize 18
  468. # SetTextColor 0 0 0 255
  469. # SetBackgroundColor 255 255 255 255
  470. # SetBorderColor 255 255 255 255
  471. #Disabled Block End
  472.  
  473. #Disabled Block Start
  474. #Show # Animated Weapons - Normal Weapons - show all | Disabled
  475. # Class "Claw" "Dagger" "Sword" "Axe" "Mace" "Staves" "Sceptres"
  476. # Rarity Normal
  477. # SetFontSize 18
  478. # SetBackgroundColor 255 255 255 255
  479. # SetBorderColor 255 255 255 255
  480. #Disabled Block End
  481.  
  482. # Section: Removing all the rest (exceptions above are enough)
  483. Hide
  484. Class "Claw" "Dagger" "Wand" "Sword" "Axe" "Mace" "Bow" "Staves" "Quivers" "Belt" "Gloves" "Boots" "Armours" "Helmets" "Shields" "Sceptres"
  485. Rarity <= Magic
  486.  
  487. # Section: default - show as "error" (I missed something, or GGG added something new)
  488. Show
  489. SetFontSize 45
  490. SetBackgroundColor 255 0 0 255
  491. SetBorderColor 0 0 255 255
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