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  1.  
  2. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
  3. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
  4. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
  5. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
  6. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
  7. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
  8. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
  9. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
  10. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
  11. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
  12. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
  13. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
  14. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
  15. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
  16. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
  17. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
  18. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
  19. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
  20. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
  21. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
  22. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
  23. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
  24. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
  25. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
  26. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
  27. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
  28. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
  29. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
  30. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
  31. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
  32. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
  33. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
  34. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
  35. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
  36. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
  37. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
  38. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
  39. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
  40. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
  41. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
  42. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
  43. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
  44. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  45. Loading d:\dropbox\bridge crossing\cs_bridgecrossing.vmf
  46. Map revision 1153
  47. Can't find surfaceprop stone for material DE_CBBLE/STONE_ALT/WATERFRONT_ALT_STONE_01, using default
  48. Can't find surfaceprop stone for material DE_CBBLE/STONE_ALT/BRICK_A_CORNER_STONE_STAIN, using default
  49. Can't find surfaceprop stone for material DE_CBBLE/FLAGSTONES_B_01, using default
  50. Can't find surfaceprop stone for material DE_CBBLE/STONE_ALT/BRICK_A_BOTTOM, using default
  51. Can't find surfaceprop stone for material DE_CBBLE/STONE_ALT/BRICK_C_DAMAGED, using default
  52. Can't find surfaceprop stone for material CS_BRIDGECROSSING/FLAGSTONES_B_01_SNOW, using default
  53. Can't find surfaceprop stone for material DE_CBBLE/STONE_ALT/BRICK_A, using default
  54. Can't find surfaceprop stone for material DE_CBBLE/COBBLEROAD01, using default
  55. Can't find surfaceprop stone for material CS_BRIDGECROSSING/STONE_SNOW, using default
  56. Can't find surfaceprop stone for material DE_CBBLE/FLAGSTONES_A_01, using default
  57. Can't find surfaceprop stone for material STONE/INFBASEB_NEW_COLOR, using default
  58. Patching WVT material: maps/cs_bridgecrossing/gg_tibet/blend_snow_rubble_tibet_wvt_patch
  59. Patching WVT material: maps/cs_bridgecrossing/ground/blendsnow_conc_wvt_patch
  60. Patching WVT material: maps/cs_bridgecrossing/cs_bridgecrossing/bridgecrossing_snow_cobble_blend_wvt_patch
  61. fixing up env_cubemap materials on brush sides...
  62. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  63. Building Faces...done (0)
  64. Chop Details...done (0)
  65. Find Visible Detail Sides...
  66. Merged 2624 detail faces...done (1)
  67. Merging details...done (0)
  68. FixTjuncs...
  69. PruneNodes...
  70. WriteBSP...
  71. done (0)
  72. writing d:\dropbox\bridge crossing\cs_bridgecrossing.prt...Building visibility clusters...
  73. done (0)
  74. Finding displacement neighbors...
  75. Found a displacement edge abutting multiple other edges.
  76. Finding lightmap sample positions...
  77. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  78. Building Physics collision data...
  79. done (2) (850669 bytes)
  80. Error! prop_static using model "models/props/cs_militia/barstool01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  81. Error loading studio model "models/props/cs_militia/barstool01.mdl"!
  82. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  83. Compacting texture/material tables...
  84. Reduced 4952 texinfos to 2381
  85. Reduced 146 texdatas to 132 (5233 bytes to 4610)
  86. Writing d:\dropbox\bridge crossing\cs_bridgecrossing.bsp
  87. 11 seconds elapsed
  88.  
  89.  
  90.  
  91. 4 threads
  92. reading d:\dropbox\bridge crossing\cs_bridgecrossing.bsp
  93. reading d:\dropbox\bridge crossing\cs_bridgecrossing.prt
  94. 1189 portalclusters
  95. 4032 numportals
  96. 0...1...2...3...4...5...6...7...8...9...10Optimized: 52441 visible clusters (0.00%)
  97. Total clusters visible: 1007259
  98. Average clusters visible: 847
  99. Building PAS...
  100. Average clusters audible: 1183
  101. visdatasize:344172 compressed from 361456
  102. writing d:\dropbox\bridge crossing\cs_bridgecrossing.bsp
  103. 0 seconds elapsed
  104.  
  105.  
  106.  
  107. [Reading texlights from 'lights.rad']
  108. [2 texlights parsed from 'lights.rad']
  109.  
  110. Loading d:\dropbox\bridge crossing\cs_bridgecrossing.bsp
  111.  
  112.  
  113.  
  114. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
  115. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
  116. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
  117. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
  118. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
  119. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
  120. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
  121. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
  122. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
  123. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
  124. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
  125. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
  126. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
  127. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
  128. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
  129. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
  130. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
  131. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
  132. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
  133. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
  134. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
  135. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
  136. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
  137. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
  138. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
  139. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
  140. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
  141. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
  142. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
  143. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
  144. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
  145. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
  146. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
  147. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
  148. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
  149. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
  150. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
  151. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
  152. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
  153. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
  154. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
  155. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
  156. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  157. Loading d:\dropbox\bridge crossing\cs_bridgecrossing.vmf
  158. Map revision 1154
  159. Can't find surfaceprop stone for material DE_CBBLE/STONE_ALT/WATERFRONT_ALT_STONE_01, using default
  160. Can't find surfaceprop stone for material DE_CBBLE/STONE_ALT/BRICK_A_CORNER_STONE_STAIN, using default
  161. Can't find surfaceprop stone for material DE_CBBLE/FLAGSTONES_B_01, using default
  162. Can't find surfaceprop stone for material DE_CBBLE/STONE_ALT/BRICK_A_BOTTOM, using default
  163. Can't find surfaceprop stone for material DE_CBBLE/STONE_ALT/BRICK_C_DAMAGED, using default
  164. Can't find surfaceprop stone for material CS_BRIDGECROSSING/FLAGSTONES_B_01_SNOW, using default
  165. Can't find surfaceprop stone for material DE_CBBLE/STONE_ALT/BRICK_A, using default
  166. Can't find surfaceprop stone for material DE_CBBLE/COBBLEROAD01, using default
  167. Can't find surfaceprop stone for material CS_BRIDGECROSSING/STONE_SNOW, using default
  168. Can't find surfaceprop stone for material DE_CBBLE/FLAGSTONES_A_01, using default
  169. Can't find surfaceprop stone for material STONE/INFBASEB_NEW_COLOR, using default
  170. Patching WVT material: maps/cs_bridgecrossing/gg_tibet/blend_snow_rubble_tibet_wvt_patch
  171. Patching WVT material: maps/cs_bridgecrossing/ground/blendsnow_conc_wvt_patch
  172. Patching WVT material: maps/cs_bridgecrossing/cs_bridgecrossing/bridgecrossing_snow_cobble_blend_wvt_patch
  173. fixing up env_cubemap materials on brush sides...
  174. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  175. Building Faces...done (0)
  176. Chop Details...done (0)
  177. Find Visible Detail Sides...
  178. Merged 2624 detail faces...done (1)
  179. Merging details...done (0)
  180. FixTjuncs...
  181. PruneNodes...
  182. WriteBSP...
  183. done (0)
  184. writing d:\dropbox\bridge crossing\cs_bridgecrossing.prt...Building visibility clusters...
  185. done (0)
  186. Finding displacement neighbors...
  187. Found a displacement edge abutting multiple other edges.
  188. Finding lightmap sample positions...
  189. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  190. Building Physics collision data...
  191. done (2) (850669 bytes)
  192. Error! prop_static using model "models/props/cs_militia/barstool01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  193. Error loading studio model "models/props/cs_militia/barstool01.mdl"!
  194. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  195. Compacting texture/material tables...
  196. Reduced 4952 texinfos to 2381
  197. Reduced 146 texdatas to 132 (5233 bytes to 4610)
  198. Writing d:\dropbox\bridge crossing\cs_bridgecrossing.bsp
  199. 8 seconds elapsed
  200.  
  201.  
  202.  
  203. 4 threads
  204. reading d:\dropbox\bridge crossing\cs_bridgecrossing.bsp
  205. reading d:\dropbox\bridge crossing\cs_bridgecrossing.prt
  206. 1189 portalclusters
  207. 4032 numportals
  208. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 8069 visible clusters (0.00%)
  209. Total clusters visible: 583063
  210. Average clusters visible: 490
  211. Building PAS...
  212. Average clusters audible: 1150
  213. visdatasize:323226 compressed from 361456
  214. writing d:\dropbox\bridge crossing\cs_bridgecrossing.bsp
  215. 8 minutes, 51 seconds elapsed
  216.  
  217.  
  218.  
  219. [Reading texlights from 'lights.rad']
  220. [2 texlights parsed from 'lights.rad']
  221.  
  222. Loading d:\dropbox\bridge crossing\cs_bridgecrossing.bsp
  223. Loaded alpha texture materials\models\props_foliage\Mall_trees_branches01.vtf
  224. Loaded alpha texture materials\models\props_foliage\branchesfarm01_mip0.vtf
  225. Loaded alpha texture materials\models\props_foliage\Urban_Trees_branches03.vtf
  226. Loaded alpha texture materials\models\props_foliage\Urban_Trees_branches03.vtf
  227. Loaded alpha texture materials\models\props_foliage\flower_A.vtf
  228. Loaded alpha texture materials\models\props_foliage\flower_B.vtf
  229. Loaded alpha texture materials\models\props_foliage\flower_C.vtf
  230. Loaded alpha texture materials\models\props_foliage\flower_D.vtf
  231. 10074 faces
  232. 15 degenerate faces
  233. 1176864 square feet [169468480.00 square inches]
  234. 646 Displacements
  235. 534318 Square Feet [76941896.00 Square Inches]
  236. 10059 patches before subdivision
  237. zero area child patch
  238. zero area child patch
  239. zero area child patch
  240. zero area child patch
  241. zero area child patch
  242. 89337 patches after subdivision
  243. 179 direct lights
  244. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6536300, max 1170
  245. transfer lists: 49.9 megs
  246. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(91387, 90127, 87231)
  247. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8125, 7497, 6292)
  248. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1467, 1320, 1076)
  249. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(199, 170, 125)
  250. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(44, 38, 29)
  251. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 6, 5)
  252. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 2, 2)
  253. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 1, 1)
  254. Build Patch/Sample Hash Table(s).....Done<0.0301 sec>
  255. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  256. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  257. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  258. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  259. Ready to Finish
  260.  
  261. Object names Objects/Maxobjs Memory / Maxmem Fullness
  262. ------------ --------------- --------------- --------
  263. models 32/1024 1536/49152 ( 3.1%)
  264. brushes 2106/8192 25272/98304 (25.7%)
  265. brushsides 20093/65536 160744/524288 (30.7%)
  266. planes 22500/65536 450000/1310720 (34.3%)
  267. vertexes 21055/65536 252660/786432 (32.1%)
  268. nodes 2660/65536 85120/2097152 ( 4.1%)
  269. texinfos 2381/12288 171432/884736 (19.4%)
  270. texdata 132/2048 4224/65536 ( 6.4%)
  271. dispinfos 646/0 113696/0 ( 0.0%)
  272. disp_verts 84110/0 1682200/0 ( 0.0%)
  273. disp_tris 142496/0 284992/0 ( 0.0%)
  274. disp_multiblend 0/0 0/0 ( 0.0%)
  275. disp_lmsamples 1271022/0 1271022/0 ( 0.0%)
  276. faces 10074/65536 564144/3670016 (15.4%)
  277. hdr faces 10074/65536 564144/3670016 (15.4%)
  278. origfaces 7296/65536 408576/3670016 (11.1%)
  279. facebrushes 381/0 762/0 ( 0.0%)
  280. facebrushlists 10074/0 40296/0 ( 0.0%)
  281. leaves 2693/65536 86176/2097152 ( 4.1%)
  282. leaffaces 12670/65536 25340/131072 (19.3%)
  283. leafbrushes 5744/65536 11488/131072 ( 8.8%)
  284. areas 2/1024 16/8192 ( 0.2%)
  285. surfedges 78545/512000 314180/2048000 (15.3%)
  286. edges 50495/256000 201980/1024000 (19.7%)
  287. LDR worldlights 0/8192 0/819200 ( 0.0%)
  288. HDR worldlights 179/8192 17900/819200 ( 2.2%)
  289. leafwaterdata 4/32768 48/393216 ( 0.0%)
  290. waterstrips 1492/32768 14920/327680 ( 4.6%)
  291. waterverts 0/65536 0/786432 ( 0.0%)
  292. waterindices 25809/65536 51618/131072 (39.4%)
  293. cubemapsamples 62/1024 992/16384 ( 6.1%)
  294. overlays 393/1024 138336/360448 (38.4%)
  295. LDR lightdata [variable] 0/0 ( 0.0%)
  296. HDR lightdata [variable] 5822036/0 ( 0.0%)
  297. visdata [variable] 323226/16777216 ( 1.9%)
  298. entdata [variable] 146676/393216 (37.3%)
  299. LDR ambient table 2693/65536 10772/262144 ( 4.1%)
  300. HDR ambient table 2693/65536 10772/262144 ( 4.1%)
  301. LDR leaf ambient 2693/65536 75404/1835008 ( 4.1%)
  302. HDR leaf ambient 9097/65536 254716/1835008 (13.9%)
  303. occluders 0/0 0/0 ( 0.0%)
  304. occluder polygons 0/0 0/0 ( 0.0%)
  305. occluder vert ind 0/0 0/0 ( 0.0%)
  306. detail props [variable] 1/12 ( 8.3%)
  307. static props [variable] 1/91056 ( 0.0%)
  308. pakfile [variable] 11874269/0 ( 0.0%)
  309. physics [variable] 850669/4194304 (20.3%)
  310. physics terrain [variable] 275006/1048576 (26.2%)
  311.  
  312. Level flags = 6
  313.  
  314. Total triangle count: 28920
  315. Writing d:\dropbox\bridge crossing\cs_bridgecrossing.bsp
  316. 54 minutes, 35 seconds elapsed
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