Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading d:\dropbox\bridge crossing\cs_bridgecrossing.vmf
- Map revision 1153
- Can't find surfaceprop stone for material DE_CBBLE/STONE_ALT/WATERFRONT_ALT_STONE_01, using default
- Can't find surfaceprop stone for material DE_CBBLE/STONE_ALT/BRICK_A_CORNER_STONE_STAIN, using default
- Can't find surfaceprop stone for material DE_CBBLE/FLAGSTONES_B_01, using default
- Can't find surfaceprop stone for material DE_CBBLE/STONE_ALT/BRICK_A_BOTTOM, using default
- Can't find surfaceprop stone for material DE_CBBLE/STONE_ALT/BRICK_C_DAMAGED, using default
- Can't find surfaceprop stone for material CS_BRIDGECROSSING/FLAGSTONES_B_01_SNOW, using default
- Can't find surfaceprop stone for material DE_CBBLE/STONE_ALT/BRICK_A, using default
- Can't find surfaceprop stone for material DE_CBBLE/COBBLEROAD01, using default
- Can't find surfaceprop stone for material CS_BRIDGECROSSING/STONE_SNOW, using default
- Can't find surfaceprop stone for material DE_CBBLE/FLAGSTONES_A_01, using default
- Can't find surfaceprop stone for material STONE/INFBASEB_NEW_COLOR, using default
- Patching WVT material: maps/cs_bridgecrossing/gg_tibet/blend_snow_rubble_tibet_wvt_patch
- Patching WVT material: maps/cs_bridgecrossing/ground/blendsnow_conc_wvt_patch
- Patching WVT material: maps/cs_bridgecrossing/cs_bridgecrossing/bridgecrossing_snow_cobble_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 2624 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\dropbox\bridge crossing\cs_bridgecrossing.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (2) (850669 bytes)
- Error! prop_static using model "models/props/cs_militia/barstool01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props/cs_militia/barstool01.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 4952 texinfos to 2381
- Reduced 146 texdatas to 132 (5233 bytes to 4610)
- Writing d:\dropbox\bridge crossing\cs_bridgecrossing.bsp
- 11 seconds elapsed
- 4 threads
- reading d:\dropbox\bridge crossing\cs_bridgecrossing.bsp
- reading d:\dropbox\bridge crossing\cs_bridgecrossing.prt
- 1189 portalclusters
- 4032 numportals
- 0...1...2...3...4...5...6...7...8...9...10Optimized: 52441 visible clusters (0.00%)
- Total clusters visible: 1007259
- Average clusters visible: 847
- Building PAS...
- Average clusters audible: 1183
- visdatasize:344172 compressed from 361456
- writing d:\dropbox\bridge crossing\cs_bridgecrossing.bsp
- 0 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading d:\dropbox\bridge crossing\cs_bridgecrossing.bsp
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Loading d:\dropbox\bridge crossing\cs_bridgecrossing.vmf
- Map revision 1154
- Can't find surfaceprop stone for material DE_CBBLE/STONE_ALT/WATERFRONT_ALT_STONE_01, using default
- Can't find surfaceprop stone for material DE_CBBLE/STONE_ALT/BRICK_A_CORNER_STONE_STAIN, using default
- Can't find surfaceprop stone for material DE_CBBLE/FLAGSTONES_B_01, using default
- Can't find surfaceprop stone for material DE_CBBLE/STONE_ALT/BRICK_A_BOTTOM, using default
- Can't find surfaceprop stone for material DE_CBBLE/STONE_ALT/BRICK_C_DAMAGED, using default
- Can't find surfaceprop stone for material CS_BRIDGECROSSING/FLAGSTONES_B_01_SNOW, using default
- Can't find surfaceprop stone for material DE_CBBLE/STONE_ALT/BRICK_A, using default
- Can't find surfaceprop stone for material DE_CBBLE/COBBLEROAD01, using default
- Can't find surfaceprop stone for material CS_BRIDGECROSSING/STONE_SNOW, using default
- Can't find surfaceprop stone for material DE_CBBLE/FLAGSTONES_A_01, using default
- Can't find surfaceprop stone for material STONE/INFBASEB_NEW_COLOR, using default
- Patching WVT material: maps/cs_bridgecrossing/gg_tibet/blend_snow_rubble_tibet_wvt_patch
- Patching WVT material: maps/cs_bridgecrossing/ground/blendsnow_conc_wvt_patch
- Patching WVT material: maps/cs_bridgecrossing/cs_bridgecrossing/bridgecrossing_snow_cobble_blend_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 2624 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\dropbox\bridge crossing\cs_bridgecrossing.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (2) (850669 bytes)
- Error! prop_static using model "models/props/cs_militia/barstool01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props/cs_militia/barstool01.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 4952 texinfos to 2381
- Reduced 146 texdatas to 132 (5233 bytes to 4610)
- Writing d:\dropbox\bridge crossing\cs_bridgecrossing.bsp
- 8 seconds elapsed
- 4 threads
- reading d:\dropbox\bridge crossing\cs_bridgecrossing.bsp
- reading d:\dropbox\bridge crossing\cs_bridgecrossing.prt
- 1189 portalclusters
- 4032 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 8069 visible clusters (0.00%)
- Total clusters visible: 583063
- Average clusters visible: 490
- Building PAS...
- Average clusters audible: 1150
- visdatasize:323226 compressed from 361456
- writing d:\dropbox\bridge crossing\cs_bridgecrossing.bsp
- 8 minutes, 51 seconds elapsed
- [Reading texlights from 'lights.rad']
- [2 texlights parsed from 'lights.rad']
- Loading d:\dropbox\bridge crossing\cs_bridgecrossing.bsp
- Loaded alpha texture materials\models\props_foliage\Mall_trees_branches01.vtf
- Loaded alpha texture materials\models\props_foliage\branchesfarm01_mip0.vtf
- Loaded alpha texture materials\models\props_foliage\Urban_Trees_branches03.vtf
- Loaded alpha texture materials\models\props_foliage\Urban_Trees_branches03.vtf
- Loaded alpha texture materials\models\props_foliage\flower_A.vtf
- Loaded alpha texture materials\models\props_foliage\flower_B.vtf
- Loaded alpha texture materials\models\props_foliage\flower_C.vtf
- Loaded alpha texture materials\models\props_foliage\flower_D.vtf
- 10074 faces
- 15 degenerate faces
- 1176864 square feet [169468480.00 square inches]
- 646 Displacements
- 534318 Square Feet [76941896.00 Square Inches]
- 10059 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- 89337 patches after subdivision
- 179 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6536300, max 1170
- transfer lists: 49.9 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(91387, 90127, 87231)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(8125, 7497, 6292)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1467, 1320, 1076)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(199, 170, 125)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(44, 38, 29)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(7, 6, 5)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(2, 2, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 1, 1)
- Build Patch/Sample Hash Table(s).....Done<0.0301 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 32/1024 1536/49152 ( 3.1%)
- brushes 2106/8192 25272/98304 (25.7%)
- brushsides 20093/65536 160744/524288 (30.7%)
- planes 22500/65536 450000/1310720 (34.3%)
- vertexes 21055/65536 252660/786432 (32.1%)
- nodes 2660/65536 85120/2097152 ( 4.1%)
- texinfos 2381/12288 171432/884736 (19.4%)
- texdata 132/2048 4224/65536 ( 6.4%)
- dispinfos 646/0 113696/0 ( 0.0%)
- disp_verts 84110/0 1682200/0 ( 0.0%)
- disp_tris 142496/0 284992/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 1271022/0 1271022/0 ( 0.0%)
- faces 10074/65536 564144/3670016 (15.4%)
- hdr faces 10074/65536 564144/3670016 (15.4%)
- origfaces 7296/65536 408576/3670016 (11.1%)
- facebrushes 381/0 762/0 ( 0.0%)
- facebrushlists 10074/0 40296/0 ( 0.0%)
- leaves 2693/65536 86176/2097152 ( 4.1%)
- leaffaces 12670/65536 25340/131072 (19.3%)
- leafbrushes 5744/65536 11488/131072 ( 8.8%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 78545/512000 314180/2048000 (15.3%)
- edges 50495/256000 201980/1024000 (19.7%)
- LDR worldlights 0/8192 0/819200 ( 0.0%)
- HDR worldlights 179/8192 17900/819200 ( 2.2%)
- leafwaterdata 4/32768 48/393216 ( 0.0%)
- waterstrips 1492/32768 14920/327680 ( 4.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 25809/65536 51618/131072 (39.4%)
- cubemapsamples 62/1024 992/16384 ( 6.1%)
- overlays 393/1024 138336/360448 (38.4%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 5822036/0 ( 0.0%)
- visdata [variable] 323226/16777216 ( 1.9%)
- entdata [variable] 146676/393216 (37.3%)
- LDR ambient table 2693/65536 10772/262144 ( 4.1%)
- HDR ambient table 2693/65536 10772/262144 ( 4.1%)
- LDR leaf ambient 2693/65536 75404/1835008 ( 4.1%)
- HDR leaf ambient 9097/65536 254716/1835008 (13.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/91056 ( 0.0%)
- pakfile [variable] 11874269/0 ( 0.0%)
- physics [variable] 850669/4194304 (20.3%)
- physics terrain [variable] 275006/1048576 (26.2%)
- Level flags = 6
- Total triangle count: 28920
- Writing d:\dropbox\bridge crossing\cs_bridgecrossing.bsp
- 54 minutes, 35 seconds elapsed
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement