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- // This is a comment
- // uncomment the line below if you want to write a filterscript
- //#define FILTERSCRIPT
- #include <a_samp>
- #include<zcmd>
- #define WEAP_DIALOG 10
- #if defined FILTERSCRIPT
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Blank Filterscript by your name here");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print(" Blank Gamemode by your name here");
- print("----------------------------------\n");
- }
- #endif
- public OnGameModeInit()
- {
- // Don't use these lines if it's a filterscript
- SetGameModeText("Blank Script");
- AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/mycommand", cmdtext, true, 10) == 0)
- {
- // Do something here
- return 1;
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- CMD:shop(playerid,params[])
- {
- ShowPlayerDialog(playerid,WEAP_DIALOG,DIALOG_STYLE_LIST,"Weapon Shop","{00FF00}Knife({FF0000}$1000)\n{00FF00}Mp5({FF0000}$10000)\n{00FF00}Deagle({FF0000}$5000)\n{00FF00}Sniper({FF0000}$10000)\n{00FF00}Sawn-off({FF0000}$20000)\n{00FF00}M4({FF0000}$31000)\n{00FF00}Shotgun({FF0000}$24000)\n{00FF00}AK-47({FF0000}$31000)\n{00FF00}Minigun({FF0000}$100000)\n{00FF00}Country Rifle({FF0000}$40000)\n{00FF00}Combat Shotgun({FF0000}38162)\n{00FF00}Silenced 9mm({FF0000}10000)","Buy","Close");
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid==WEAP_DIALOG)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:SellWeapon(playerid,1000,4,1);
- case 1:SellWeapon(playerid,10000,29,500);
- case 2:SellWeapon(playerid,5000,24,500);
- case 3:SellWeapon(playerid,10000,34,500);
- case 4:SellWeapon(playerid,20000,26,10);
- case 5:SellWeapon(playerid,31000,31,300);
- case 6:SellWeapon(playerid,24000,25,100);
- case 7:SellWeapon(playerid,31000,30,500);
- case 8:SellWeapon(playerid,100000,38,50);
- case 9:SellWeapon(playerid,40000,33,50);
- case 10:SellWeapon(playerid,38162,27,70);
- case 11:SellWeapon(playerid,10000,23,50);
- }
- }
- }
- return 1;
- }
- stock SellWeapon(playerid,money,weapon,ammo)
- {
- new playermoney = GetPlayerMoney(playerid);
- if(playermoney>money)
- {
- new string[80],weaponname[32];
- GivePlayerMoney(playerid,-money);
- GivePlayerWeapon(playerid,weapon,ammo);
- GetWeaponName(weapon,weaponname,sizeof(weaponname));
- format(string,sizeof(string),"{00FF00}You bought %i ammo of weapon %s for $%i",ammo,weaponname,money);
- return SendClientMessage(playerid,-1,string);
- }
- else return SendClientMessage(playerid,-1,"{FF0000}[ERROR]: {FFFFFF}You don't have enough money");
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
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