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Jun 16th, 2016
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  1. // This is a comment
  2. // uncomment the line below if you want to write a filterscript
  3. //#define FILTERSCRIPT
  4.  
  5. #include <a_samp>
  6. #include<zcmd>
  7.  
  8.  
  9.  
  10. #define WEAP_DIALOG 10
  11.  
  12.  
  13. #if defined FILTERSCRIPT
  14.  
  15. public OnFilterScriptInit()
  16. {
  17. print("\n--------------------------------------");
  18. print(" Blank Filterscript by your name here");
  19. print("--------------------------------------\n");
  20. return 1;
  21. }
  22.  
  23. public OnFilterScriptExit()
  24. {
  25. return 1;
  26. }
  27.  
  28. #else
  29.  
  30. main()
  31. {
  32. print("\n----------------------------------");
  33. print(" Blank Gamemode by your name here");
  34. print("----------------------------------\n");
  35. }
  36.  
  37. #endif
  38.  
  39. public OnGameModeInit()
  40. {
  41. // Don't use these lines if it's a filterscript
  42. SetGameModeText("Blank Script");
  43. AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  44. return 1;
  45. }
  46.  
  47. public OnGameModeExit()
  48. {
  49. return 1;
  50. }
  51.  
  52. public OnPlayerRequestClass(playerid, classid)
  53. {
  54. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  55. SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  56. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  57. return 1;
  58. }
  59.  
  60. public OnPlayerConnect(playerid)
  61. {
  62. return 1;
  63. }
  64.  
  65. public OnPlayerDisconnect(playerid, reason)
  66. {
  67. return 1;
  68. }
  69.  
  70. public OnPlayerSpawn(playerid)
  71. {
  72. return 1;
  73. }
  74.  
  75. public OnPlayerDeath(playerid, killerid, reason)
  76. {
  77. return 1;
  78. }
  79.  
  80. public OnVehicleSpawn(vehicleid)
  81. {
  82. return 1;
  83. }
  84.  
  85. public OnVehicleDeath(vehicleid, killerid)
  86. {
  87. return 1;
  88. }
  89.  
  90. public OnPlayerText(playerid, text[])
  91. {
  92. return 1;
  93. }
  94.  
  95. public OnPlayerCommandText(playerid, cmdtext[])
  96. {
  97. if (strcmp("/mycommand", cmdtext, true, 10) == 0)
  98. {
  99. // Do something here
  100. return 1;
  101. }
  102. return 0;
  103. }
  104.  
  105. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  106. {
  107. return 1;
  108. }
  109.  
  110. public OnPlayerExitVehicle(playerid, vehicleid)
  111. {
  112. return 1;
  113. }
  114.  
  115. public OnPlayerStateChange(playerid, newstate, oldstate)
  116. {
  117. return 1;
  118. }
  119.  
  120. public OnPlayerEnterCheckpoint(playerid)
  121. {
  122. return 1;
  123. }
  124.  
  125. public OnPlayerLeaveCheckpoint(playerid)
  126. {
  127. return 1;
  128. }
  129.  
  130. public OnPlayerEnterRaceCheckpoint(playerid)
  131. {
  132. return 1;
  133. }
  134.  
  135. public OnPlayerLeaveRaceCheckpoint(playerid)
  136. {
  137. return 1;
  138. }
  139.  
  140. public OnRconCommand(cmd[])
  141. {
  142. return 1;
  143. }
  144.  
  145. public OnPlayerRequestSpawn(playerid)
  146. {
  147. return 1;
  148. }
  149.  
  150. public OnObjectMoved(objectid)
  151. {
  152. return 1;
  153. }
  154.  
  155. public OnPlayerObjectMoved(playerid, objectid)
  156. {
  157. return 1;
  158. }
  159.  
  160. public OnPlayerPickUpPickup(playerid, pickupid)
  161. {
  162. return 1;
  163. }
  164.  
  165. public OnVehicleMod(playerid, vehicleid, componentid)
  166. {
  167. return 1;
  168. }
  169.  
  170. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  171. {
  172. return 1;
  173. }
  174.  
  175. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  176. {
  177. return 1;
  178. }
  179.  
  180. public OnPlayerSelectedMenuRow(playerid, row)
  181. {
  182. return 1;
  183. }
  184.  
  185. public OnPlayerExitedMenu(playerid)
  186. {
  187. return 1;
  188. }
  189.  
  190. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  191. {
  192. return 1;
  193. }
  194.  
  195. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  196. {
  197. return 1;
  198. }
  199.  
  200. public OnRconLoginAttempt(ip[], password[], success)
  201. {
  202. return 1;
  203. }
  204.  
  205. public OnPlayerUpdate(playerid)
  206. {
  207. return 1;
  208. }
  209.  
  210. public OnPlayerStreamIn(playerid, forplayerid)
  211. {
  212. return 1;
  213. }
  214.  
  215. public OnPlayerStreamOut(playerid, forplayerid)
  216. {
  217. return 1;
  218. }
  219.  
  220. public OnVehicleStreamIn(vehicleid, forplayerid)
  221. {
  222. return 1;
  223. }
  224.  
  225. public OnVehicleStreamOut(vehicleid, forplayerid)
  226. {
  227. return 1;
  228. }
  229.  
  230. CMD:shop(playerid,params[])
  231. {
  232. ShowPlayerDialog(playerid,WEAP_DIALOG,DIALOG_STYLE_LIST,"Weapon Shop","{00FF00}Knife({FF0000}$1000)\n{00FF00}Mp5({FF0000}$10000)\n{00FF00}Deagle({FF0000}$5000)\n{00FF00}Sniper({FF0000}$10000)\n{00FF00}Sawn-off({FF0000}$20000)\n{00FF00}M4({FF0000}$31000)\n{00FF00}Shotgun({FF0000}$24000)\n{00FF00}AK-47({FF0000}$31000)\n{00FF00}Minigun({FF0000}$100000)\n{00FF00}Country Rifle({FF0000}$40000)\n{00FF00}Combat Shotgun({FF0000}38162)\n{00FF00}Silenced 9mm({FF0000}10000)","Buy","Close");
  233. return 1;
  234. }
  235.  
  236. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  237. {
  238. if(dialogid==WEAP_DIALOG)
  239. {
  240. if(response)
  241. {
  242. switch(listitem)
  243. {
  244. case 0:SellWeapon(playerid,1000,4,1);
  245. case 1:SellWeapon(playerid,10000,29,500);
  246. case 2:SellWeapon(playerid,5000,24,500);
  247. case 3:SellWeapon(playerid,10000,34,500);
  248. case 4:SellWeapon(playerid,20000,26,10);
  249. case 5:SellWeapon(playerid,31000,31,300);
  250. case 6:SellWeapon(playerid,24000,25,100);
  251. case 7:SellWeapon(playerid,31000,30,500);
  252. case 8:SellWeapon(playerid,100000,38,50);
  253. case 9:SellWeapon(playerid,40000,33,50);
  254. case 10:SellWeapon(playerid,38162,27,70);
  255. case 11:SellWeapon(playerid,10000,23,50);
  256.  
  257. }
  258. }
  259. }
  260. return 1;
  261. }
  262.  
  263. stock SellWeapon(playerid,money,weapon,ammo)
  264. {
  265. new playermoney = GetPlayerMoney(playerid);
  266. if(playermoney>money)
  267. {
  268. new string[80],weaponname[32];
  269. GivePlayerMoney(playerid,-money);
  270. GivePlayerWeapon(playerid,weapon,ammo);
  271. GetWeaponName(weapon,weaponname,sizeof(weaponname));
  272. format(string,sizeof(string),"{00FF00}You bought %i ammo of weapon %s for $%i",ammo,weaponname,money);
  273. return SendClientMessage(playerid,-1,string);
  274. }
  275. else return SendClientMessage(playerid,-1,"{FF0000}[ERROR]: {FFFFFF}You don't have enough money");
  276. }
  277.  
  278. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  279. {
  280. return 1;
  281. }
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