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- Samuel
- Kraken – Samuel’s first weapon, a standard bastard sword. Decreases the cost of Samuel’s spells by 25%.
- Available by default.
- Forneus – Samuel’s second weapon, a katana. When Samuel lands 10 consecutive hits in a combo, he will automatically build half a meter.
- Earned in a side mission.
- Leviathan – Samuel’s third weapon, a smaller great sword. Increases the active time period for Samuel’s spellblade abilities and Rain Dance by 50%.
- Obtained during Last story.
- Agape:
- Symbiote – Agape’s first weapon, a regular-looking crossbow. Causes any ailments Agape inflicts to take 25% longer to wear off.
- Available by default.
- Parasite – Agape’s second weapon, a lighter build of crossbow. When Agape gets 10 consecutive hits in a combo, Agape will heal 10% of her HP and SE.
- Obtained during Samuel’s story.
- Persephone – Agape’s third weapon, a technologically advanced crossbow. When Agape gets 15 consecutive hits in a combo, any status ailments inflicted on the enemy will be instantly increased to the next level.
- Can be crafted in Vance’s workshop.
- George:
- Prophet’s Glow – George’s first weapon, a dull light that surrounds his otherwise naked fists. Strengthens the effects and active periods of George’s Flows by 50%.
- Available by default.
- Dragon Master – George’s second weapon, a pair of gloves meant for training in the martial arts. Allows George to build 30% more meter with his attacks.
- Can be bought at a store.
- Helios – George’s third weapon, a pair of brass-colored wristbands that burn with fire. Makes it so that when George makes physical contact with an enemy, 25% of the damage he deals will also be dealt to SE.
- Obtained during Last story.
- Hodiah:
- Hierophant – Hodiah’s first weapon, a ship’s cannon. Decreases the damage Hodiah takes by 10%.
- Available by default.
- Gabriel – Hodiah’s second weapon, a lion-shaped cannon usually intended for launching fireworks. Decreases the cost for Hodiah’s magic, and slows down the rate of SE consumption for Glow.
- Earned in a side level.
- Metatron – Hodiah’s third weapon, a device which doesn’t look too different from a rocket launcher. When Hodiah lands a counter-attack, it will automatically earn a quarter of a super meter.
- Obtained during George’s story.
- Madeline:
- Buckler – Madeline’s first weapon, a simple buckler shield. Doubles the amount of Guard Meter Madeline has access to.
- Available by default.
- Chakram – Madeline’s second weapon, a chakram she can use as if it were a shield. Decreases the cost of Madeline’s spells.
- Earned in a side mission.
- Save the King – Madeline’s third weapon, an especially powerful magic shield. When Madeline lands a counter-attack with her Bayonet, an extra bullet will fly out of the opponent to be picked up.
- Can be bought during Last story.
- Vance:
- Magic Masher α – Vance’s first weapon, the original. When Vance lands a counter-attack, automatically build up a stored level.
- Available by default.
- Magic Masher β – Vance’s second weapon, a modification of the original. When Vance gets 10 consecutive hits in a combo, Vance automatically builds up two stored levels.
- Can be crafted in Vance’s workshop.
- Magic Masher γ – Vance’s third weapon, another modification of the original. Allows Vance to hold 10 stored levels, instead of 5.
- Can be crafted in Vance’s workshop.
- Wendy:
- Gilgy – Wendy’s first weapon, a somewhat thin blade.
- Available by default.
- Bale Wolf – Wendy’s second weapon, a sturdy-looking sword.
- Earned in a side mission.
- Hero Calls – Wendy’s third weapon, a legendary weapon apparently made by the gods.
- Obtained during the course of Last story.
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