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- GUNZ 1,0,0,290 launched. build (Mar 7 2016 06:04:56)
- Log time (03/07/16 09:01:38)
- Linear88's Runnable!
- CPU ID = GenuineIntel ( family = 774 , model = 12 , stepping = 3 ) @ 5100 MHz
- Display Device = NVIDIA GeForce GTX 970 ( vendor=10de device=13c2 subsys=85081043 revision=a1 )
- Display Driver Version = 10.18.0013.6200
- Windows = 6.2 Build 9200 , n/a (64-bit) (2097151KB) : Windows 8..
- Load XML from memory : system/locale.xml- SUCCESS
- Country : (USA), Language : (USA)
- Load Config from file : config.xml- SUCCESS
- Load XML from memory : system/system.xml- SUCCESS
- Load XML from memory : system/strings.xml(0x0009) - SUCCESS
- Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
- Load XML from memory : system/messages.xml(0x0009) - SUCCESS
- Load XML from memory : system/gametypecfg.xml
- Dmp ok.
- InitializeNotify ok.
- WFog Enabled Device.
- device created.
- Video memory 2044.000000
- shader initialize successful : 1
- Reset Device
- 24bit depth buffering enabled
- Video memory 2043.500000
- shader initialize successful : 1
- main : RGetLenzFlare()->Initialize()
- InitialLoading success.
- interface Initialize success
- ZApplication::OnCreate : begin
- 0(Primary Sound Driver): Hardware Mixing Not Supported
- 1(Headset Earphone (Corsair Gaming H2100 Headset)): Hardware Mixing Not Supported
- [[[getMaxChannel32]]]]
- found 0 custom music
- -------------------> Sound Engine Create : 0.643000
- sound engine create.
- Load XML from memory : System/tips.xml(0x0009)- SUCCESS
- start log bipmap
- end of load bitmaps2
- loading pictures : 2.003000
- warning : bitmap frame_b.png not found.
- warning : bitmap frame_t.png not found.
- warning : bitmap stripe.tga not found.
- warning : bitmap slot_head.tga not found.
- warning : bitmap slot_head.tga not found.
- warning : bitmap icon_gameroom.tga not found.
- IDLResource Loading Success!!
- IDL resources : 0.113000
- start InitInterface option
- Number of Display mode : 69
- Number of Display mode : 0
- end of InitInterface option ok
- Init maps : no Current ChannelRule
- Screen Effect Manager Create : 0.100000
- Screen effect manager create success.
- SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
- SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
- Effect manager create success.
- 7789 upnp port forward initialized.
- Client create success.
- game interface create success.
- -------------------> GameInterface Create : 5.713000
- model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 Greater than
- model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 Greater than
- model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 Greater than
- model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 Greater than
- model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 Greater than
- model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 Greater than
- model/man/clonetrooper.elu mesh eq_chest_clone1234 node 0 face 0 point -> physique 3 Greater than
- model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 Greater than
- model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 Greater than
- model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 Greater than
- model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 Greater than
- model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 Greater than
- model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 Greater than
- model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
- Load character.xml success,
- -------------------> Character Loading : 2.219000
- -------------------> WeaponMesh Loading : 0.540000
- ----------> in zip ( model/weapon/item/spy_landmine.elu ) file not found!!
- Load weapon.xml success.
- -------------------> Worlditem Loading : 0.029000
- Load zitem info success.
- Load zBuff info success.
- Init world item manager success.
- Init map Descriptor success.
- Init channel rule manager success.
- Init abuse manager success.
- Init chatting filter. success
- Read SpyMapList.
- read SpyMode.
- -------------------> ETC .. : 2.158000
- BspObject open : begin interface/login/login.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- Load smoke description mesh.
- main : OnCreate() done
- Server Connected
- Login Posted
- Login Successful.
- Responsed Account Charlist
- Selected character name : ^CG^8unny^C (5E 43 47 5E 38 75 6E 6E 79 5E 43 ) (len = 11)
- Cloth VertexBuffer is Released
- start InitInterface option
- Number of Display mode : 69
- Number of Display mode : 0
- end of InitInterface option ok
- shader initialize successful : 1
- Reset Device
- 24bit depth buffering enabled
- Video memory 2043.500000
- shader initialize successful : 1
- devices Restored.
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 1
- BspObject open : begin maps/Battle Arena/Battle Arena.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 2
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 09:02:34 )
- Create character : Name=^CG^8unny^C Level=76
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Reset Device
- ------------------------ReleaseBuffer
- 24bit depth buffering enabled
- Video memory 2043.500000
- ---------------------------------setBuffer
- shader initialize successful : 1
- devices Restored.
- Reset Device
- ------------------------ReleaseBuffer
- 24bit depth buffering enabled
- Video memory 2043.500000
- ---------------------------------setBuffer
- shader initialize successful : 1
- devices Restored.
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 09:03:41 )
- game interface destroy finished
- StageCreated
- Reset Device
- 24bit depth buffering enabled
- Video memory 2043.500000
- shader initialize successful : 1
- devices Restored.
- start InitInterface option
- Number of Display mode : 69
- Number of Display mode : 0
- end of InitInterface option ok
- Reset Device
- 24bit depth buffering enabled
- Video memory 2036.000000
- shader initialize successful : 1
- shader initialize successful : 1
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 5
- BspObject open : begin maps/Town/Town.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- create game enrvironment.
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 09:06:29 )
- Create character : Name=^CG^8unny^C Level=76
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Reset Device
- ------------------------ReleaseBuffer
- 24bit depth buffering enabled
- Video memory 2036.000000
- ---------------------------------setBuffer
- shader initialize successful : 1
- devices Restored.
- start InitInterface option
- Number of Display mode : 69
- Number of Display mode : 0
- end of InitInterface option ok
- Reset Device
- ------------------------ReleaseBuffer
- 24bit depth buffering enabled
- Video memory 2040.500000
- ---------------------------------setBuffer
- shader initialize successful : 1
- shader initialize successful : 1
- start InitInterface option
- Number of Display mode : 69
- Number of Display mode : 0
- end of InitInterface option ok
- shader initialize successful : 1
- start InitInterface option
- Number of Display mode : 69
- Number of Display mode : 0
- end of InitInterface option ok
- shader initialize successful : 1
- start InitInterface option
- Number of Display mode : 69
- Number of Display mode : 0
- end of InitInterface option ok
- shader initialize successful : 1
- start InitInterface option
- Number of Display mode : 69
- Number of Display mode : 0
- end of InitInterface option ok
- shader initialize successful : 1
- start InitInterface option
- Number of Display mode : 69
- Number of Display mode : 0
- end of InitInterface option ok
- shader initialize successful : 1
- start InitInterface option
- Number of Display mode : 69
- Number of Display mode : 0
- end of InitInterface option ok
- Reset Device
- ------------------------ReleaseBuffer
- 24bit depth buffering enabled
- Video memory 2043.500000
- ---------------------------------setBuffer
- shader initialize successful : 1
- shader initialize successful : 1
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 09:17:06 )
- game interface destroy finished
- StageCreated
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 3
- BspObject open : begin maps/Town/Town.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- create game enrvironment.
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 09:17:54 )
- Create character : Name=^CG^8unny^C Level=76
- model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 Greater than
- Reset Device
- ------------------------ReleaseBuffer
- 24bit depth buffering enabled
- Video memory 2043.500000
- ---------------------------------setBuffer
- shader initialize successful : 1
- devices Restored.
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 09:23:13 )
- game interface destroy finished
- Reset Device
- 24bit depth buffering enabled
- Video memory 2043.500000
- shader initialize successful : 1
- devices Restored.
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 5
- BspObject open : begin maps/Town/Town.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- create game enrvironment.
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 09:24:08 )
- Create character : Name=^CG^8unny^C Level=76
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 09:24:16 )
- game interface destroy finished
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 1
- BspObject open : begin maps/Garden/Garden.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 3
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 09:24:20 )
- Create character : Name=^CG^8unny^C Level=76
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 09:24:23 )
- game interface destroy finished
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 5
- BspObject open : begin maps/Town/Town.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- create game enrvironment.
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 09:24:30 )
- Create character : Name=^CG^8unny^C Level=76
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- Connect to Agent by UDP
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 09:24:39 )
- game interface destroy finished
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 3
- BspObject open : begin maps/Town/Town.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 8
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- create game enrvironment.
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 09:24:53 )
- Create character : Name=^CG^8unny^C Level=76
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 09:25:01 )
- game interface destroy finished
- Reset Device
- 24bit depth buffering enabled
- Video memory 2043.500000
- shader initialize successful : 1
- devices Restored.
- start InitInterface option
- Number of Display mode : 69
- Number of Display mode : 0
- end of InitInterface option ok
- start InitInterface option
- Number of Display mode : 69
- Number of Display mode : 0
- end of InitInterface option ok
- StageCreated
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 10
- BspObject open : begin maps/Stairway/Stairway.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : Open_LightList
- BspObject open object list : begin
- RBspObject::Open_ObjectList : size 0
- RBspObject::Open_ObjectList : end
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 09:28:42 )
- Create character : Name=^CG^8unny^C Level=76
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- game destroyed ( 09:28:45 )
- game interface destroy finished
- StageCreated
- Cloth VertexBuffer is Released
- CastStageBridgePeer call in Zgame::Create
- game create begin , type = 16
- BspObject open : begin maps/SkillmapV4/SkillmapV4.rs
- RBspObject::Open : Open_MaterialList
- RBspObject::Open : OpenDescription
- RBspObject::OpenRs : file.Open
- RBspObject::OpenRs : file.Read(&header)
- RBspObject::OpenRs : file.Read(&nMaterial)
- RBspObject::OpenRs : Open_Nodes begin
- RBspObject::OpenRs : Open_Nodes end
- RBspObject::Open : OpenRs
- RBspObject::Open : OpenBsp
- RBspObject::Open : done
- game world create success.
- Reload all animation end
- ---------------------------------setBuffer
- game created ( 09:28:53 )
- model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 Greater than
- Create character : Name=^CG^8unny^C Level=76
- Connect to Agent by UDP
- Connect to Agent by UDP
- game interface destroy begin.
- game destroy begin
- Destroy sound engine()
- game destroy match destroy
- ------------------------ReleaseBuffer
- Cloth VertexBuffer is Released
- game destroyed ( 09:29:01 )
- game interface destroy finished
- Destroy gunz
- Destroy sound engine.
- Destroy sound engine. success
- Destroy console.
- Destroy interface begin
- destroy client.
- PeerInfoList Released
- clear looks end.
- Widget map clear end.
- desctroy cursor system end.
- clear IDL resource end.
- Final interface end.
- Destroy game interface done.
- clear looks end.
- Widget map clear end.
- desctroy cursor system end.
- Destroy mesh manager.
- Destroy weapon mesh manager.
- Clear SkillManager.
- Clear QuestItemDescMgr.
- Clear MatchItemDescMgr.
- Clear ChattingFilter.
- Clear ChannelRuleMgr.
- destroy game application done.
- interface finalize.
- game input destroy.
- game configuration destroy.
- Bitmap manager destroy Animation bitmap.
- destroy gunz finish.
- Rframe_destory::closeDisplay
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