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mlog for FGunZ

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Mar 7th, 2016
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  1. GUNZ 1,0,0,290 launched. build (Mar 7 2016 06:04:56)
  2. Log time (03/07/16 09:01:38)
  3. Linear88's Runnable!
  4. CPU ID = GenuineIntel ( family = 774 , model = 12 , stepping = 3 ) @ 5100 MHz
  5. Display Device = NVIDIA GeForce GTX 970 ( vendor=10de device=13c2 subsys=85081043 revision=a1 )
  6. Display Driver Version = 10.18.0013.6200
  7. Windows = 6.2 Build 9200 , n/a (64-bit) (2097151KB) : Windows 8..
  8. Load XML from memory : system/locale.xml- SUCCESS
  9. Country : (USA), Language : (USA)
  10. Load Config from file : config.xml- SUCCESS
  11. Load XML from memory : system/system.xml- SUCCESS
  12. Load XML from memory : system/strings.xml(0x0009) - SUCCESS
  13. Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
  14. Load XML from memory : system/messages.xml(0x0009) - SUCCESS
  15. Load XML from memory : system/gametypecfg.xml
  16. Dmp ok.
  17. InitializeNotify ok.
  18. WFog Enabled Device.
  19. device created.
  20. Video memory 2044.000000
  21. shader initialize successful : 1
  22. Reset Device
  23. 24bit depth buffering enabled
  24. Video memory 2043.500000
  25. shader initialize successful : 1
  26. main : RGetLenzFlare()->Initialize()
  27. InitialLoading success.
  28. interface Initialize success
  29. ZApplication::OnCreate : begin
  30. 0(Primary Sound Driver): Hardware Mixing Not Supported
  31. 1(Headset Earphone (Corsair Gaming H2100 Headset)): Hardware Mixing Not Supported
  32. [[[getMaxChannel32]]]]
  33. found 0 custom music
  34.  
  35. -------------------> Sound Engine Create : 0.643000
  36.  
  37. sound engine create.
  38. Load XML from memory : System/tips.xml(0x0009)- SUCCESS
  39. start log bipmap
  40. end of load bitmaps2
  41. loading pictures : 2.003000
  42. warning : bitmap frame_b.png not found.
  43. warning : bitmap frame_t.png not found.
  44. warning : bitmap stripe.tga not found.
  45. warning : bitmap slot_head.tga not found.
  46. warning : bitmap slot_head.tga not found.
  47. warning : bitmap icon_gameroom.tga not found.
  48. IDLResource Loading Success!!
  49. IDL resources : 0.113000
  50. start InitInterface option
  51. Number of Display mode : 69
  52. Number of Display mode : 0
  53. end of InitInterface option ok
  54. Init maps : no Current ChannelRule
  55. Screen Effect Manager Create : 0.100000
  56. Screen effect manager create success.
  57. SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
  58. SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
  59. SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
  60. SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
  61. SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
  62. SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
  63. SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
  64. SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
  65. SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
  66. SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
  67. SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
  68. SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
  69. SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
  70. SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
  71. SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 Greater than
  72. SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 Greater than
  73. SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 Greater than
  74. SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 Greater than
  75. SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 Greater than
  76. SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 Greater than
  77. SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 Greater than
  78. Effect manager create success.
  79. 7789 upnp port forward initialized.
  80. Client create success.
  81. game interface create success.
  82.  
  83. -------------------> GameInterface Create : 5.713000
  84.  
  85. model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 Greater than
  86. model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 Greater than
  87. model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 Greater than
  88. model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 Greater than
  89. model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 Greater than
  90. model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 Greater than
  91. model/man/clonetrooper.elu mesh eq_chest_clone1234 node 0 face 0 point -> physique 3 Greater than
  92. model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 Greater than
  93. model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 Greater than
  94. model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 Greater than
  95. model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 Greater than
  96. model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 Greater than
  97. model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 Greater than
  98. model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 Greater than
  99. Load character.xml success,
  100.  
  101. -------------------> Character Loading : 2.219000
  102.  
  103.  
  104. -------------------> WeaponMesh Loading : 0.540000
  105.  
  106. ----------> in zip ( model/weapon/item/spy_landmine.elu ) file not found!!
  107. Load weapon.xml success.
  108.  
  109. -------------------> Worlditem Loading : 0.029000
  110.  
  111. Load zitem info success.
  112. Load zBuff info success.
  113. Init world item manager success.
  114. Init map Descriptor success.
  115. Init channel rule manager success.
  116. Init abuse manager success.
  117. Init chatting filter. success
  118. Read SpyMapList.
  119. read SpyMode.
  120.  
  121. -------------------> ETC .. : 2.158000
  122.  
  123. BspObject open : begin interface/login/login.rs
  124. RBspObject::Open : Open_MaterialList
  125. RBspObject::Open : Open_LightList
  126. BspObject open object list : begin
  127. RBspObject::Open_ObjectList : size 8
  128. RBspObject::Open_ObjectList : end
  129. RBspObject::Open : OpenDescription
  130. RBspObject::OpenRs : file.Open
  131. RBspObject::OpenRs : file.Read(&header)
  132. RBspObject::OpenRs : file.Read(&nMaterial)
  133. RBspObject::OpenRs : Open_Nodes begin
  134. RBspObject::OpenRs : Open_Nodes end
  135. RBspObject::Open : OpenRs
  136. RBspObject::Open : OpenBsp
  137. RBspObject::Open : done
  138. Load smoke description mesh.
  139. main : OnCreate() done
  140. Server Connected
  141. Login Posted
  142. Login Successful.
  143. Responsed Account Charlist
  144. Selected character name : ^CG^8unny^C (5E 43 47 5E 38 75 6E 6E 79 5E 43 ) (len = 11)
  145. Cloth VertexBuffer is Released
  146. start InitInterface option
  147. Number of Display mode : 69
  148. Number of Display mode : 0
  149. end of InitInterface option ok
  150. shader initialize successful : 1
  151. Reset Device
  152. 24bit depth buffering enabled
  153. Video memory 2043.500000
  154. shader initialize successful : 1
  155. devices Restored.
  156. StageCreated
  157. CastStageBridgePeer call in Zgame::Create
  158. game create begin , type = 1
  159. BspObject open : begin maps/Battle Arena/Battle Arena.rs
  160. RBspObject::Open : Open_MaterialList
  161. RBspObject::Open : Open_LightList
  162. BspObject open object list : begin
  163. RBspObject::Open_ObjectList : size 2
  164. RBspObject::Open_ObjectList : end
  165. RBspObject::Open : OpenDescription
  166. RBspObject::OpenRs : file.Open
  167. RBspObject::OpenRs : file.Read(&header)
  168. RBspObject::OpenRs : file.Read(&nMaterial)
  169. RBspObject::OpenRs : Open_Nodes begin
  170. RBspObject::OpenRs : Open_Nodes end
  171. RBspObject::Open : OpenRs
  172. RBspObject::Open : OpenBsp
  173. RBspObject::Open : done
  174. game world create success.
  175. Reload all animation end
  176. ---------------------------------setBuffer
  177. game created ( 09:02:34 )
  178. Create character : Name=^CG^8unny^C Level=76
  179. Connect to Agent by UDP
  180. Connect to Agent by UDP
  181. Connect to Agent by UDP
  182. Connect to Agent by UDP
  183. Connect to Agent by UDP
  184. Reset Device
  185. ------------------------ReleaseBuffer
  186. 24bit depth buffering enabled
  187. Video memory 2043.500000
  188. ---------------------------------setBuffer
  189. shader initialize successful : 1
  190. devices Restored.
  191. Reset Device
  192. ------------------------ReleaseBuffer
  193. 24bit depth buffering enabled
  194. Video memory 2043.500000
  195. ---------------------------------setBuffer
  196. shader initialize successful : 1
  197. devices Restored.
  198. game interface destroy begin.
  199. game destroy begin
  200. Destroy sound engine()
  201. game destroy match destroy
  202. ------------------------ReleaseBuffer
  203. game destroyed ( 09:03:41 )
  204. game interface destroy finished
  205. StageCreated
  206. Reset Device
  207. 24bit depth buffering enabled
  208. Video memory 2043.500000
  209. shader initialize successful : 1
  210. devices Restored.
  211. start InitInterface option
  212. Number of Display mode : 69
  213. Number of Display mode : 0
  214. end of InitInterface option ok
  215. Reset Device
  216. 24bit depth buffering enabled
  217. Video memory 2036.000000
  218. shader initialize successful : 1
  219. shader initialize successful : 1
  220. StageCreated
  221. CastStageBridgePeer call in Zgame::Create
  222. game create begin , type = 5
  223. BspObject open : begin maps/Town/Town.rs
  224. RBspObject::Open : Open_MaterialList
  225. RBspObject::Open : Open_LightList
  226. BspObject open object list : begin
  227. RBspObject::Open_ObjectList : size 8
  228. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  229. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  230. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  231. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  232. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  233. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  234. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  235. RBspObject::Open_ObjectList : end
  236. RBspObject::Open : OpenDescription
  237. RBspObject::OpenRs : file.Open
  238. RBspObject::OpenRs : file.Read(&header)
  239. RBspObject::OpenRs : file.Read(&nMaterial)
  240. RBspObject::OpenRs : Open_Nodes begin
  241. RBspObject::OpenRs : Open_Nodes end
  242. RBspObject::Open : OpenRs
  243. RBspObject::Open : OpenBsp
  244. RBspObject::Open : done
  245. create game enrvironment.
  246. game world create success.
  247. Reload all animation end
  248. ---------------------------------setBuffer
  249. game created ( 09:06:29 )
  250. Create character : Name=^CG^8unny^C Level=76
  251. Connect to Agent by UDP
  252. Connect to Agent by UDP
  253. Connect to Agent by UDP
  254. Connect to Agent by UDP
  255. Connect to Agent by UDP
  256. Reset Device
  257. ------------------------ReleaseBuffer
  258. 24bit depth buffering enabled
  259. Video memory 2036.000000
  260. ---------------------------------setBuffer
  261. shader initialize successful : 1
  262. devices Restored.
  263. start InitInterface option
  264. Number of Display mode : 69
  265. Number of Display mode : 0
  266. end of InitInterface option ok
  267. Reset Device
  268. ------------------------ReleaseBuffer
  269. 24bit depth buffering enabled
  270. Video memory 2040.500000
  271. ---------------------------------setBuffer
  272. shader initialize successful : 1
  273. shader initialize successful : 1
  274. start InitInterface option
  275. Number of Display mode : 69
  276. Number of Display mode : 0
  277. end of InitInterface option ok
  278. shader initialize successful : 1
  279. start InitInterface option
  280. Number of Display mode : 69
  281. Number of Display mode : 0
  282. end of InitInterface option ok
  283. shader initialize successful : 1
  284. start InitInterface option
  285. Number of Display mode : 69
  286. Number of Display mode : 0
  287. end of InitInterface option ok
  288. shader initialize successful : 1
  289. start InitInterface option
  290. Number of Display mode : 69
  291. Number of Display mode : 0
  292. end of InitInterface option ok
  293. shader initialize successful : 1
  294. start InitInterface option
  295. Number of Display mode : 69
  296. Number of Display mode : 0
  297. end of InitInterface option ok
  298. shader initialize successful : 1
  299. start InitInterface option
  300. Number of Display mode : 69
  301. Number of Display mode : 0
  302. end of InitInterface option ok
  303. Reset Device
  304. ------------------------ReleaseBuffer
  305. 24bit depth buffering enabled
  306. Video memory 2043.500000
  307. ---------------------------------setBuffer
  308. shader initialize successful : 1
  309. shader initialize successful : 1
  310. game interface destroy begin.
  311. game destroy begin
  312. Destroy sound engine()
  313. game destroy match destroy
  314. ------------------------ReleaseBuffer
  315. game destroyed ( 09:17:06 )
  316. game interface destroy finished
  317. StageCreated
  318. StageCreated
  319. CastStageBridgePeer call in Zgame::Create
  320. game create begin , type = 3
  321. BspObject open : begin maps/Town/Town.rs
  322. RBspObject::Open : Open_MaterialList
  323. RBspObject::Open : Open_LightList
  324. BspObject open object list : begin
  325. RBspObject::Open_ObjectList : size 8
  326. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  327. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  328. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  329. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  330. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  331. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  332. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  333. RBspObject::Open_ObjectList : end
  334. RBspObject::Open : OpenDescription
  335. RBspObject::OpenRs : file.Open
  336. RBspObject::OpenRs : file.Read(&header)
  337. RBspObject::OpenRs : file.Read(&nMaterial)
  338. RBspObject::OpenRs : Open_Nodes begin
  339. RBspObject::OpenRs : Open_Nodes end
  340. RBspObject::Open : OpenRs
  341. RBspObject::Open : OpenBsp
  342. RBspObject::Open : done
  343. create game enrvironment.
  344. game world create success.
  345. Reload all animation end
  346. ---------------------------------setBuffer
  347. game created ( 09:17:54 )
  348. Create character : Name=^CG^8unny^C Level=76
  349. model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 Greater than
  350. Reset Device
  351. ------------------------ReleaseBuffer
  352. 24bit depth buffering enabled
  353. Video memory 2043.500000
  354. ---------------------------------setBuffer
  355. shader initialize successful : 1
  356. devices Restored.
  357. game interface destroy begin.
  358. game destroy begin
  359. Destroy sound engine()
  360. game destroy match destroy
  361. ------------------------ReleaseBuffer
  362. game destroyed ( 09:23:13 )
  363. game interface destroy finished
  364. Reset Device
  365. 24bit depth buffering enabled
  366. Video memory 2043.500000
  367. shader initialize successful : 1
  368. devices Restored.
  369. StageCreated
  370. CastStageBridgePeer call in Zgame::Create
  371. game create begin , type = 5
  372. BspObject open : begin maps/Town/Town.rs
  373. RBspObject::Open : Open_MaterialList
  374. RBspObject::Open : Open_LightList
  375. BspObject open object list : begin
  376. RBspObject::Open_ObjectList : size 8
  377. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  378. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  379. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  380. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  381. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  382. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  383. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  384. RBspObject::Open_ObjectList : end
  385. RBspObject::Open : OpenDescription
  386. RBspObject::OpenRs : file.Open
  387. RBspObject::OpenRs : file.Read(&header)
  388. RBspObject::OpenRs : file.Read(&nMaterial)
  389. RBspObject::OpenRs : Open_Nodes begin
  390. RBspObject::OpenRs : Open_Nodes end
  391. RBspObject::Open : OpenRs
  392. RBspObject::Open : OpenBsp
  393. RBspObject::Open : done
  394. create game enrvironment.
  395. game world create success.
  396. Reload all animation end
  397. ---------------------------------setBuffer
  398. game created ( 09:24:08 )
  399. Create character : Name=^CG^8unny^C Level=76
  400. Connect to Agent by UDP
  401. Connect to Agent by UDP
  402. Connect to Agent by UDP
  403. Connect to Agent by UDP
  404. Connect to Agent by UDP
  405. Connect to Agent by UDP
  406. game interface destroy begin.
  407. game destroy begin
  408. Destroy sound engine()
  409. game destroy match destroy
  410. ------------------------ReleaseBuffer
  411. game destroyed ( 09:24:16 )
  412. game interface destroy finished
  413. StageCreated
  414. CastStageBridgePeer call in Zgame::Create
  415. game create begin , type = 1
  416. BspObject open : begin maps/Garden/Garden.rs
  417. RBspObject::Open : Open_MaterialList
  418. RBspObject::Open : Open_LightList
  419. BspObject open object list : begin
  420. RBspObject::Open_ObjectList : size 3
  421. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  422. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  423. RBspObject::Open_ObjectList : end
  424. RBspObject::Open : OpenDescription
  425. RBspObject::OpenRs : file.Open
  426. RBspObject::OpenRs : file.Read(&header)
  427. RBspObject::OpenRs : file.Read(&nMaterial)
  428. RBspObject::OpenRs : Open_Nodes begin
  429. RBspObject::OpenRs : Open_Nodes end
  430. RBspObject::Open : OpenRs
  431. RBspObject::Open : OpenBsp
  432. RBspObject::Open : done
  433. game world create success.
  434. Reload all animation end
  435. ---------------------------------setBuffer
  436. game created ( 09:24:20 )
  437. Create character : Name=^CG^8unny^C Level=76
  438. game interface destroy begin.
  439. game destroy begin
  440. Destroy sound engine()
  441. game destroy match destroy
  442. ------------------------ReleaseBuffer
  443. game destroyed ( 09:24:23 )
  444. game interface destroy finished
  445. StageCreated
  446. CastStageBridgePeer call in Zgame::Create
  447. game create begin , type = 5
  448. BspObject open : begin maps/Town/Town.rs
  449. RBspObject::Open : Open_MaterialList
  450. RBspObject::Open : Open_LightList
  451. BspObject open object list : begin
  452. RBspObject::Open_ObjectList : size 8
  453. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  454. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  455. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  456. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  457. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  458. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  459. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  460. RBspObject::Open_ObjectList : end
  461. RBspObject::Open : OpenDescription
  462. RBspObject::OpenRs : file.Open
  463. RBspObject::OpenRs : file.Read(&header)
  464. RBspObject::OpenRs : file.Read(&nMaterial)
  465. RBspObject::OpenRs : Open_Nodes begin
  466. RBspObject::OpenRs : Open_Nodes end
  467. RBspObject::Open : OpenRs
  468. RBspObject::Open : OpenBsp
  469. RBspObject::Open : done
  470. create game enrvironment.
  471. game world create success.
  472. Reload all animation end
  473. ---------------------------------setBuffer
  474. game created ( 09:24:30 )
  475. Create character : Name=^CG^8unny^C Level=76
  476. Connect to Agent by UDP
  477. Connect to Agent by UDP
  478. Connect to Agent by UDP
  479. Connect to Agent by UDP
  480. Connect to Agent by UDP
  481. Connect to Agent by UDP
  482. Connect to Agent by UDP
  483. Connect to Agent by UDP
  484. Connect to Agent by UDP
  485. Connect to Agent by UDP
  486. Connect to Agent by UDP
  487. Connect to Agent by UDP
  488. game interface destroy begin.
  489. game destroy begin
  490. Destroy sound engine()
  491. game destroy match destroy
  492. ------------------------ReleaseBuffer
  493. game destroyed ( 09:24:39 )
  494. game interface destroy finished
  495. StageCreated
  496. CastStageBridgePeer call in Zgame::Create
  497. game create begin , type = 3
  498. BspObject open : begin maps/Town/Town.rs
  499. RBspObject::Open : Open_MaterialList
  500. RBspObject::Open : Open_LightList
  501. BspObject open object list : begin
  502. RBspObject::Open_ObjectList : size 8
  503. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  504. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  505. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  506. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  507. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  508. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  509. RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL
  510. RBspObject::Open_ObjectList : end
  511. RBspObject::Open : OpenDescription
  512. RBspObject::OpenRs : file.Open
  513. RBspObject::OpenRs : file.Read(&header)
  514. RBspObject::OpenRs : file.Read(&nMaterial)
  515. RBspObject::OpenRs : Open_Nodes begin
  516. RBspObject::OpenRs : Open_Nodes end
  517. RBspObject::Open : OpenRs
  518. RBspObject::Open : OpenBsp
  519. RBspObject::Open : done
  520. create game enrvironment.
  521. game world create success.
  522. Reload all animation end
  523. ---------------------------------setBuffer
  524. game created ( 09:24:53 )
  525. Create character : Name=^CG^8unny^C Level=76
  526. game interface destroy begin.
  527. game destroy begin
  528. Destroy sound engine()
  529. game destroy match destroy
  530. ------------------------ReleaseBuffer
  531. game destroyed ( 09:25:01 )
  532. game interface destroy finished
  533. Reset Device
  534. 24bit depth buffering enabled
  535. Video memory 2043.500000
  536. shader initialize successful : 1
  537. devices Restored.
  538. start InitInterface option
  539. Number of Display mode : 69
  540. Number of Display mode : 0
  541. end of InitInterface option ok
  542. start InitInterface option
  543. Number of Display mode : 69
  544. Number of Display mode : 0
  545. end of InitInterface option ok
  546. StageCreated
  547. CastStageBridgePeer call in Zgame::Create
  548. game create begin , type = 10
  549. BspObject open : begin maps/Stairway/Stairway.rs
  550. RBspObject::Open : Open_MaterialList
  551. RBspObject::Open : Open_LightList
  552. BspObject open object list : begin
  553. RBspObject::Open_ObjectList : size 0
  554. RBspObject::Open_ObjectList : end
  555. RBspObject::Open : OpenDescription
  556. RBspObject::OpenRs : file.Open
  557. RBspObject::OpenRs : file.Read(&header)
  558. RBspObject::OpenRs : file.Read(&nMaterial)
  559. RBspObject::OpenRs : Open_Nodes begin
  560. RBspObject::OpenRs : Open_Nodes end
  561. RBspObject::Open : OpenRs
  562. RBspObject::Open : OpenBsp
  563. RBspObject::Open : done
  564. game world create success.
  565. Reload all animation end
  566. ---------------------------------setBuffer
  567. game created ( 09:28:42 )
  568. Create character : Name=^CG^8unny^C Level=76
  569. game interface destroy begin.
  570. game destroy begin
  571. Destroy sound engine()
  572. game destroy match destroy
  573. ------------------------ReleaseBuffer
  574. game destroyed ( 09:28:45 )
  575. game interface destroy finished
  576. StageCreated
  577. Cloth VertexBuffer is Released
  578. CastStageBridgePeer call in Zgame::Create
  579. game create begin , type = 16
  580. BspObject open : begin maps/SkillmapV4/SkillmapV4.rs
  581. RBspObject::Open : Open_MaterialList
  582. RBspObject::Open : OpenDescription
  583. RBspObject::OpenRs : file.Open
  584. RBspObject::OpenRs : file.Read(&header)
  585. RBspObject::OpenRs : file.Read(&nMaterial)
  586. RBspObject::OpenRs : Open_Nodes begin
  587. RBspObject::OpenRs : Open_Nodes end
  588. RBspObject::Open : OpenRs
  589. RBspObject::Open : OpenBsp
  590. RBspObject::Open : done
  591. game world create success.
  592. Reload all animation end
  593. ---------------------------------setBuffer
  594. game created ( 09:28:53 )
  595. model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 Greater than
  596. Create character : Name=^CG^8unny^C Level=76
  597. Connect to Agent by UDP
  598. Connect to Agent by UDP
  599. game interface destroy begin.
  600. game destroy begin
  601. Destroy sound engine()
  602. game destroy match destroy
  603. ------------------------ReleaseBuffer
  604. Cloth VertexBuffer is Released
  605. game destroyed ( 09:29:01 )
  606. game interface destroy finished
  607. Destroy gunz
  608. Destroy sound engine.
  609. Destroy sound engine. success
  610. Destroy console.
  611. Destroy interface begin
  612. destroy client.
  613. PeerInfoList Released
  614. clear looks end.
  615. Widget map clear end.
  616. desctroy cursor system end.
  617. clear IDL resource end.
  618. Final interface end.
  619. Destroy game interface done.
  620. clear looks end.
  621. Widget map clear end.
  622. desctroy cursor system end.
  623. Destroy mesh manager.
  624. Destroy weapon mesh manager.
  625. Clear SkillManager.
  626. Clear QuestItemDescMgr.
  627. Clear MatchItemDescMgr.
  628. Clear ChattingFilter.
  629. Clear ChannelRuleMgr.
  630. destroy game application done.
  631. interface finalize.
  632. game input destroy.
  633. game configuration destroy.
  634. Bitmap manager destroy Animation bitmap.
  635. destroy gunz finish.
  636. Rframe_destory::closeDisplay
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