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Masz.sk

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Aug 27th, 2015
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  1. on script load:
  2. register new shaped recipe for 121 named "&8######## &c&LAUTOMATYCZNY SANDFARMER &8########" using sand, sand, sand, sand, 327, sand, sand, sand, sand
  3.  
  4. on place of 121:
  5. if player's tool is 121 named "&8######## &c&LAUTOMATYCZNY SANDFARMER &8########":
  6. loop blocks under event-block:
  7. if loop-block is bedrock:
  8. stop
  9. set loop-block to sand
  10.  
  11. on script load:
  12. register new shaped recipe for 120 named "&8######## &c&LAUTOMATYCZNY BOYFARMER &8########" using 49, 49, 49, 49, 327, 49, 49, 49, 49
  13.  
  14. on place of 120:
  15. if player's tool is 120 named "&8######## &c&LAUTOMATYCZNY BOYFARMER &8########":
  16. loop blocks under event-block:
  17. if loop-block is bedrock:
  18. stop
  19. if loop-block is stone:
  20. stop
  21. set loop-block to obsidian
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