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- on script load:
- register new shaped recipe for 121 named "&8######## &c&LAUTOMATYCZNY SANDFARMER &8########" using sand, sand, sand, sand, 327, sand, sand, sand, sand
- on place of 121:
- if player's tool is 121 named "&8######## &c&LAUTOMATYCZNY SANDFARMER &8########":
- loop blocks under event-block:
- if loop-block is bedrock:
- stop
- set loop-block to sand
- on script load:
- register new shaped recipe for 120 named "&8######## &c&LAUTOMATYCZNY BOYFARMER &8########" using 49, 49, 49, 49, 327, 49, 49, 49, 49
- on place of 120:
- if player's tool is 120 named "&8######## &c&LAUTOMATYCZNY BOYFARMER &8########":
- loop blocks under event-block:
- if loop-block is bedrock:
- stop
- if loop-block is stone:
- stop
- set loop-block to obsidian
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