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Feb 22nd, 2017
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  1. if ZombRand(10) == 0 and VZDynamicSpeeds then --1 in 10 chance to alter the zombie speed, or slow it back down
  2. if(zlist:get(i):getModData().oldMoveSpeed == nil) then
  3. zlist:get(i):getModData().oldMoveSpeed = zlist:get(i):getSpeedMod();
  4. if ZombRand(2) == 0 then
  5. zlist:get(i):setSpeedMod((1 + ZombRandFloat(0.1,0.1))); --speed up --1.5
  6. end
  7. elseif(zlist:get(i):getModData().oldMoveSpeed ~= nil) then
  8. zlist:get(i):setSpeedMod(zlist:get(i):getModData().oldMoveSpeed);
  9. zlist:get(i):getModData().oldMoveSpeed = nil;
  10.  
  11. end
  12. end
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