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- if ZombRand(10) == 0 and VZDynamicSpeeds then --1 in 10 chance to alter the zombie speed, or slow it back down
- if(zlist:get(i):getModData().oldMoveSpeed == nil) then
- zlist:get(i):getModData().oldMoveSpeed = zlist:get(i):getSpeedMod();
- if ZombRand(2) == 0 then
- zlist:get(i):setSpeedMod((1 + ZombRandFloat(0.1,0.1))); --speed up --1.5
- end
- elseif(zlist:get(i):getModData().oldMoveSpeed ~= nil) then
- zlist:get(i):setSpeedMod(zlist:get(i):getModData().oldMoveSpeed);
- zlist:get(i):getModData().oldMoveSpeed = nil;
- end
- end
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