Advertisement
Guest User

Untitled

a guest
Apr 7th, 2014
133
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.08 KB | None | 0 0
  1. /*
  2. For DayZ Epoch
  3. Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
  4. */
  5. startLoadingScreen ["","RscDisplayLoadCustom"];
  6. cutText ["","BLACK OUT"];
  7. enableSaving [false, false];
  8.  
  9. //REALLY IMPORTANT VALUES
  10. dayZ_instance = 11; //The instance
  11. dayzHiveRequest = [];
  12. initialized = false;
  13. dayz_previousID = 0;
  14.  
  15. //disable greeting menu
  16. player setVariable ["BIS_noCoreConversations", true];
  17. //disable radio messages to be heard and shown in the left lower corner of the screen
  18. enableRadio true;
  19. // May prevent "how are you civillian?" messages from NPC
  20. enableSentences false;
  21.  
  22. // DayZ Epoch config
  23. DZE_DeathMsgGlobal = true;
  24. spawnShoremode = 1; // Default = 1 (on shore)
  25. spawnArea= 1500; // Default = 1500
  26.  
  27. DZE_BuildingLimit = 1000; //Default=50
  28. MaxVehicleLimit = 600; // Default = 50
  29. MaxDynamicDebris = 300; // Default = 100
  30. dayz_MapArea = 14000; // Default = 10000
  31. dayz_maxLocalZombies = 30; // Default = 30
  32.  
  33. dayz_paraSpawn = false;
  34.  
  35. dayz_minpos = -1;
  36. dayz_maxpos = 16000;
  37.  
  38. dayz_sellDistance_vehicle = 10;
  39. dayz_sellDistance_boat = 30;
  40. dayz_sellDistance_air = 40;
  41.  
  42. dayz_maxAnimals = 4; // Default: 8
  43. dayz_tameDogs = true;
  44. DynamicVehicleDamageLow = 0; // Default: 0
  45. DynamicVehicleDamageHigh = 100; // Default: 100
  46. DZE_StaticConstructionCount = 1; //Fast Building
  47. DZE_R3F_WEIGHT = false;
  48.  
  49. DZE_BuildOnRoads = false; // Default: False
  50.  
  51. EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
  52. dayz_fullMoonNights = true;
  53.  
  54. //Load in compiled functions
  55. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
  56. progressLoadingScreen 0.1;
  57. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
  58. progressLoadingScreen 0.2;
  59. call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
  60. progressLoadingScreen 0.4;
  61. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
  62. progressLoadingScreen 0.5;
  63. call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
  64. call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles
  65. progressLoadingScreen 1.0;
  66. fnc_usec_selfActions = compile preprocessFileLineNumbers "custom\fn_selfActions.sqf";
  67.  
  68. "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
  69.  
  70.  
  71. if (isServer) then {
  72.  
  73. call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
  74. //Compile vehicle configs
  75.  
  76. // Add trader citys
  77. _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
  78. _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
  79.  
  80. };
  81.  
  82. if (!isDedicated) then {
  83. []execVM "buildings\airfield.sqf"
  84. //Conduct map operations
  85. 0 fadeSound 0;
  86. waitUntil {!isNil "dayz_loadScreenMsg"};
  87. dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
  88.  
  89. //Run the player monitor
  90. _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
  91. _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
  92. [] execVM "safezone.sqf";
  93.  
  94. //Lights
  95. //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
  96. execVM "service_point\service_point.sqf";
  97.  
  98.  
  99. };
  100. p2_newspawn = compile preprocessFileLineNumbers "newspawn\newspawn_execute.sqf";
  101. waitUntil {!isNil ("PVDZE_plr_LoginRecord")};
  102. if (dayzPlayerLogin2 select 2) then {player spawn p2_newspawn;};
  103.  
  104.  
  105. //Start Dynamic Weather
  106. execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
  107.  
  108.  
  109. #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
  110.  
  111. [] execVM "custom_monitor.sqf";
  112.  
  113. [] execVM "addons\safezone.sqf";
  114.  
  115. [] execvm 'AGN\agn_SafeZoneCommander.sqf';
  116.  
  117. //Tow and lift
  118. execVM "R3F_ARTY_AND_LOG\init.sqf";
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement