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- 22:37:05: Open Broadcaster Software v0.638b - 32bit (´・ω・`)
- 22:37:05: -------------------------------
- 22:37:05: CPU Name: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
- 22:37:05: CPU Speed: 3400MHz
- 22:37:05: Physical Memory: 4095MB Total, 4095MB Free
- 22:37:05: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
- 22:37:05: monitor 1: pos={0, 0}, size={1920, 1080}
- 22:37:05: Windows Version: 6.2 Build 9200
- 22:37:05: Aero is Enabled
- 22:37:05: -------------------------------
- 22:37:05: OBS Modules:
- 22:37:05: Base Address Module
- 22:37:05: 00A80000 OBS.exe
- 22:37:05: 6E800000 OBSApi.dll
- 22:37:05: 6F680000 DShowPlugin.dll
- 22:37:05: 6F650000 GraphicsCapture.dll
- 22:37:05: 6F620000 NoiseGate.dll
- 22:37:05: 6F600000 PSVPlugin.dll
- 22:37:05: ------------------------------------------
- 22:37:05: Adapter 1
- 22:37:05: Video Adapter: NVIDIA GeForce GTX 970
- 22:37:05: Video Adapter Dedicated Video Memory: 3221225472
- 22:37:05: Video Adapter Shared System Memory: 1073676288
- 22:37:05: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
- 22:37:05: =====Stream Start: 2014-12-22, 22:37:05===============================================
- 22:37:05: Multithreaded optimizations: On
- 22:37:05: Base resolution: 1920x1080
- 22:37:05: Output resolution: 1280x720
- 22:37:05: ------------------------------------------
- 22:37:05: Loading up D3D10 on NVIDIA GeForce GTX 970 (Adapter 1)...
- 22:37:06: ------------------------------------------
- 22:37:06: Audio Format: 44100 Hz
- 22:37:06: ------------------------------------------
- 22:37:06: Audio Channels: 2 Ch
- 22:37:06: Playback device Default
- 22:37:06: ------------------------------------------
- 22:37:06: Using desktop audio input: Speakers (Realtek High Definition Audio)
- 22:37:06: Global Audio time adjust: 0
- 22:37:06: ------------------------------------------
- 22:37:06: Using auxilary audio input: Microphone (Realtek High Definition Audio)
- 22:37:06: Mic time offset: 0
- 22:37:06: ------------------------------------------
- 22:37:06: Audio Encoding: AAC
- 22:37:06: bitrate: 128
- 22:37:06: Using graphics capture
- 22:37:06: Scene buffering time set to 400
- 22:37:06: ------------------------------------------
- 22:37:06: Video Encoding: x264
- 22:37:06: fps: 30
- 22:37:06: width: 1280, height: 720
- 22:37:06: preset: veryfast
- 22:37:06: profile: high
- 22:37:06: keyint: 60
- 22:37:06: CBR: yes
- 22:37:06: CFR: yes
- 22:37:06: max bitrate: 1500
- 22:37:06: buffer size: 1500
- 22:37:06: ------------------------------------------
- 22:37:18: Trying to hook process: csgo.exe
- 22:38:36: Total frames encoded: 2688, total frames duplicated: 10 (0.37%)
- 22:38:36: Total frames rendered: 2698, number of late frames: 6 (0.22%) (it's okay for some frames to be late)
- 22:38:36:
- 22:38:36: Profiler time results:
- 22:38:36:
- 22:38:36: ==============================================================
- 22:38:36: video thread frame - [100%] [avg time: 0.733 ms] [children: 60.8%] [unaccounted: 39.2%]
- 22:38:36: | scene->Preprocess - [0.273%] [avg time: 0.002 ms]
- 22:38:36: | GPU download and conversion - [60.6%] [avg time: 0.444 ms] [children: 52.9%] [unaccounted: 7.64%]
- 22:38:36: | | flush - [50.8%] [avg time: 0.372 ms]
- 22:38:36: | | CopyResource - [1.77%] [avg time: 0.013 ms]
- 22:38:36: | | conversion to 4:2:0 - [0.409%] [avg time: 0.003 ms]
- 22:38:36: Convert444Threads - [100%] [avg time: 0.591 ms] [children: 98.8%] [unaccounted: 1.18%]
- 22:38:36: | Convert444toNV12 - [98.8%] [avg time: 0.584 ms]
- 22:38:36: encoder thread frame - [100%] [avg time: 1.21 ms] [children: 0.248%] [unaccounted: 99.8%]
- 22:38:36: | sending stuff out - [0.248%] [avg time: 0.003 ms]
- 22:38:36: ==============================================================
- 22:38:36:
- 22:38:36:
- 22:38:36: Profiler CPU results:
- 22:38:36:
- 22:38:36: ==============================================================
- 22:38:36: video thread frame - [cpu time: avg 0.115 ms, total 312.5 ms] [avg calls per frame: 1]
- 22:38:36: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 22:38:36: | GPU download and conversion - [cpu time: avg 0.023 ms, total 62.5 ms] [avg calls per frame: 1]
- 22:38:36: | | flush - [cpu time: avg 0.017 ms, total 46.875 ms] [avg calls per frame: 1]
- 22:38:36: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 22:38:36: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 22:38:36: Convert444Threads - [cpu time: avg 0.221 ms, total 1187.5 ms] [avg calls per frame: 2]
- 22:38:36: | Convert444toNV12 - [cpu time: avg 0.221 ms, total 1187.5 ms] [avg calls per frame: 2]
- 22:38:36: encoder thread frame - [cpu time: avg 0.575 ms, total 1546.88 ms] [avg calls per frame: 1]
- 22:38:36: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 22:38:36: ==============================================================
- 22:38:36:
- 22:38:36: =====Stream End: 2014-12-22, 22:38:36=================================================
- 22:38:50: Terminating 0x878
- Last game capture log:
- 2014-12-22, 22:37:18: we're booting up:
- 22:37:18: CaptureThread: attached to process csgo.exe
- 22:37:18: D3D9 Present
- 22:37:18: DXGI Present
- 22:37:18: GL Present
- 22:37:18: DirectDraw capture: Windows 8 not supported yet
- 22:37:18: (half life scientist) everything.. seems to be in order
- 22:37:18: D3D9EndScene called
- 22:37:18: D3DPRESENT_PARAMETERS {
- 22:37:18: BackBufferWidth: 1280
- 22:37:18: BackBufferHeight: 720
- 22:37:18: BackBufferFormat: D3DFMT_A8R8G8B8
- 22:37:18: BackBufferCount: 1
- 22:37:18: MultiSampleType: D3DMULTISAMPLE_NONE
- 22:37:18: MultiSampleQuality: 0
- 22:37:18: SwapEffect: D3DSWAPEFFECT_DISCARD
- 22:37:18: hDeviceWindow: 263628
- 22:37:18: Windowed: false
- 22:37:18: EnableAutoDepthStencil: true
- 22:37:18: AutoDepthStencilFormat: D3DFMT_D24S8
- 22:37:18: Flags: None
- 22:37:18: FullScreen_RefreshRateInHz: 60
- 22:37:18: PresentationInterval: 2147483648
- 22:37:18: };
- 22:37:18: successfully set up d3d9 hooks
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