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- Lightflare Summoner, Demiurges
- ★★★★★★★
- LIGHT
- Pyro/Effect
- ATK 2500
- DEF 2000
- If this card is in your hand: You can send 2 "Lightflare" Traps from your hand to the GY; Special Summon this card. If this card is in your GY: You can banish 2 "Lightflare" Traps from your GY; Special Summon this card. You can only use each effect of "Lightflare Summoner, Demiurges" once per turn. You cannot Special Summon monsters from the Extra Deck. "Lightflare" Trap Cards can be activated the turn they are Set.
- Lightflare Summoner, Demiurges "GALAXY"
- ★★★★★★★★★★
- LIGHT
- Pyro/Reality/Effect
- ATK 3000
- DEF 2500
- "Lightflare Summoner, Demiurges"
- Cannot be targeted by your opponent's card effects. Each time a Trap is activated, place 1 Demiurge Counter on this card immediately after it resolves. At the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 "Lightflare" Trap from your GY; banish that opponent's monster.
- Lightflare Summoner, Demiurges "VOID"
- ★★★★★★★★★★
- CHAOS LIGHT
- Pyro/Chaos Evolution/Effect
- ATK 3000
- DEF 2500
- Must be Chaos Evolution Summoned (from your Galaxy Deck) by using 1 "Lightflare Summoner, Demiurges "GALAXY"" you control as the Chaos Evolution Material and by banishing 1 "Lightflare Summoner, Demiurges" from your GY. Cannot be destroyed by your opponent's card effects. At the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 "Lightflare" Trap from your GY; banish that opponent's monster, and if you do, inflict 1000 damage to your opponent. This card's turn limit is equal to the amount of Demiurge Counters "Lightflare Summoner, Demiurges "GALAXY" had when used as a material.
- Lightflare Tactics, Candle Melee
- Normal Trap
- If you have no cards in your Extra Deck: Target 1 monster your opponent controls; destroy it, also if you control a "Lightflare" monster, banish it instead.
- Lightflare Tactics, Luminescent Lamp
- Normal Trap
- If you have no cards in your Extra Deck: Target 1 Spell/Trap your opponent controls; destroy it, also if you control a "Lightflare" monster, banish it instead.
- Lightflare Tactics, Combustion Explosion
- Normal Trap
- If you have no cards in your Extra Deck: Set 1 "Lightflare" Trap directly to your Deck, except "Lightflare Tactics, Combustion Explosion", also if you control a "Lightflare" monster, it can be activated this turn.
- Lightflare Tactics, Flash Ignition
- Normal Trap
- If you have no cards in your Extra Deck: Add 1 "Lightflare" card from your Deck to your hand, except "Lightflare Tactics, Flash Ignition", also if you control a "Lightflare" monster, you can activate it from your hand.
- Lightflare Tactics, Incandescent Malice
- Normal Trap
- If you have no cards in your Extra Deck: Special Summon 1 "Lightflare Summoner, Demiurges" from your hand, Deck, or GY, in Defense Position. If you control no cards, you can activate this card from your hand.
- Lightflare Church
- Field Spell
- If this card is activated: You can add 1 "Lightflare Summoner, Demiurges" from your Deck to your hand. You can only activate 1 "Lightflare Church" per turn. You can activate "Lightflare" Traps the turn they are Set. You can activate 1 "Lightflare" Trap from your hand.
- Lightflare Tactics, Mobile Shield
- Normal Trap
- If you have no cards in your Extra Deck: Target 1 monster you control; this turn, it cannot be destroyed by battle, also if you control a "Lightflare" monster, it gains 1000 ATK/DEF.
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