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  1. 23:58:46: Open Broadcaster Software v0.654b - 32bit (´・ω・`)
  2. 23:58:46: -------------------------------
  3. 23:58:46: CPU Name: Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz
  4. 23:58:46: CPU Speed: 2394MHz
  5. 23:58:46: Physical Memory: 4095MB Total, 1922MB Free
  6. 23:58:46: stepping id: 1, model 69, family 6, type 0, extmodel 2, extfamily 0, HTT 1, logical cores 4, total cores 2
  7. 23:58:46: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 23:58:46: Windows Version: 10.0 Build 10240 (revision 16384)
  9. 23:58:46: Aero is Enabled
  10. 23:58:46: -------------------------------
  11. 23:58:46: OBS Modules:
  12. 23:58:46: Base Address Module
  13. 23:58:46: 01280000 OBS.exe
  14. 23:58:46: 6E890000 OBSApi.dll
  15. 23:58:46: 68EC0000 DShowPlugin.dll
  16. 23:58:46: 68E90000 GraphicsCapture.dll
  17. 23:58:46: 68E60000 NoiseGate.dll
  18. 23:58:46: 68E40000 PSVPlugin.dll
  19. 23:58:46: 68E20000 scenesw.dll
  20. 23:58:46: ------------------------------------------
  21. 23:58:46: Adapter 1
  22. 23:58:46: Video Adapter: NVIDIA GeForce 840M
  23. 23:58:46: Video Adapter Dedicated Video Memory: 2093875200
  24. 23:58:46: Video Adapter Shared System Memory: 2201026560
  25. 23:58:46: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  26. 23:58:46: ------------------------------------------
  27. 23:58:46: Adapter 2
  28. 23:58:46: Video Adapter: Intel(R) HD Graphics Family
  29. 23:58:46: Video Adapter Dedicated Video Memory: 117964800
  30. 23:58:46: Video Adapter Shared System Memory: 3160111104
  31. 23:58:46: =====Stream Start: 2015-08-07, 23:58:46===============================================
  32. 23:58:46: Multithreaded optimizations: On
  33. 23:58:46: Base resolution: 1920x1080
  34. 23:58:46: Output resolution: 640x360
  35. 23:58:46: ------------------------------------------
  36. 23:58:46: Loading up D3D10 on NVIDIA GeForce 840M (Adapter 1)...
  37. 23:58:46: ------------------------------------------
  38. 23:58:46: Audio Format: 48000 Hz
  39. 23:58:46: ------------------------------------------
  40. 23:58:46: Audio Channels: 2 Ch
  41. 23:58:46: Playback device Default
  42. 23:58:46: ------------------------------------------
  43. 23:58:46: Using desktop audio input: Speakers (Realtek High Definition Audio)
  44. 23:58:46: Global Audio time adjust: 0
  45. 23:58:46: ------------------------------------------
  46. 23:58:46: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  47. 23:58:46: Mic time offset: 0
  48. 23:58:46: ------------------------------------------
  49. 23:58:46: Audio Encoding: AAC
  50. 23:58:46: bitrate: 128
  51. 23:58:47: ------------------------------------------
  52. 23:58:47: device: USB Camera,
  53. 23:58:47: device id \\?\usb#vid_0bda&pid_57b4&mi_00#6&13526de0&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
  54. 23:58:47: chosen type: YUY2, usingFourCC: false, res: 320x240 - 320x240, frameIntervals: 333333-500000
  55. 23:58:47: use buffering: false - 0, fourCC: 'YUY2'
  56. 23:58:47: audio device: Desativar,
  57. 23:58:47: audio device id Disabled,
  58. 23:58:47: audio time offset 0,
  59. 23:58:47:
  60. 23:58:47: Using directshow input
  61. 23:58:47: Using graphics capture
  62. 23:58:47: Trying to hook process: League of Legends.exe
  63. 23:58:47: Scene buffering time set to 700
  64. 23:58:47: ------------------------------------------
  65. 23:58:47: Video Encoding: x264
  66. 23:58:47: fps: 30
  67. 23:58:47: width: 640, height: 360
  68. 23:58:47: preset: veryfast
  69. 23:58:47: profile: high
  70. 23:58:47: keyint: 250
  71. 23:58:47: CBR: no
  72. 23:58:47: CFR: yes
  73. 23:58:47: max bitrate: 900
  74. 23:58:47: buffer size: 900
  75. 23:58:47: quality: 8
  76. 23:58:47: ------------------------------------------
  77. 23:58:47: using memory capture
  78. 23:58:49: GraphicsCaptureSource::NewCapture: eliminating old capture
  79. 23:58:49: using memory capture
  80. 23:59:11: CUDA loaded successfully
  81. 23:59:11: 1 CUDA capable devices found
  82. 23:59:11: [ GPU #0 - < GeForce 840M > has Compute SM 5.0, NVENC Available ]
  83. 23:59:36: FlushBufferedVideo: Flushing 3 packets over 67 ms
  84. 23:59:36: Total frames encoded: 1436, total frames duplicated: 5 (0.35%)
  85. 23:59:36: Total frames rendered: 1455, number of late frames: 1 (0.07%) (it's okay for some frames to be late)
  86. 23:59:36:
  87. 23:59:36: Profiler time results:
  88. 23:59:36:
  89. 23:59:36: ==============================================================
  90. 23:59:36: video thread frame - [100%] [avg time: 2.451 ms] [children: 8.98%] [unaccounted: 91%]
  91. 23:59:36: | scene->Preprocess - [1.35%] [avg time: 0.033 ms]
  92. 23:59:36: | GPU download and conversion - [7.63%] [avg time: 0.187 ms] [children: 6.81%] [unaccounted: 0.816%]
  93. 23:59:36: | | flush - [6.41%] [avg time: 0.157 ms]
  94. 23:59:36: | | CopyResource - [0.245%] [avg time: 0.006 ms]
  95. 23:59:36: | | conversion to 4:2:0 - [0.163%] [avg time: 0.004 ms]
  96. 23:59:36: Convert444Thread - [100%] [avg time: 0.255 ms] [children: 97.6%] [unaccounted: 2.35%]
  97. 23:59:36: | Convert444toNV12 - [97.6%] [avg time: 0.249 ms]
  98. 23:59:36: encoder thread frame - [100%] [avg time: 0.382 ms] [children: 1.05%] [unaccounted: 99%]
  99. 23:59:36: | sending stuff out - [1.05%] [avg time: 0.004 ms]
  100. 23:59:36: ==============================================================
  101. 23:59:36:
  102. 23:59:36:
  103. 23:59:36: Profiler CPU results:
  104. 23:59:36:
  105. 23:59:36: ==============================================================
  106. 23:59:36: video thread frame - [cpu time: avg 1.557 ms, total 2265.63 ms] [avg calls per frame: 1]
  107. 23:59:36: | scene->Preprocess - [cpu time: avg 0.01 ms, total 15.625 ms] [avg calls per frame: 1]
  108. 23:59:36: | GPU download and conversion - [cpu time: avg 0.053 ms, total 78.125 ms] [avg calls per frame: 1]
  109. 23:59:36: | | flush - [cpu time: avg 0.053 ms, total 78.125 ms] [avg calls per frame: 1]
  110. 23:59:36: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  111. 23:59:36: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  112. 23:59:36: Convert444Thread - [cpu time: avg 0.468 ms, total 671.875 ms] [avg calls per frame: 1]
  113. 23:59:36: | Convert444toNV12 - [cpu time: avg 0.457 ms, total 656.25 ms] [avg calls per frame: 1]
  114. 23:59:36: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  115. 23:59:36: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  116. 23:59:36: ==============================================================
  117. 23:59:36:
  118. 23:59:36: =====Stream End: 2015-08-07, 23:59:36=================================================
  119. 23:59:37: Terminating 0x1638
  120.  
  121.  
  122. Last game capture log:
  123. 2015-08-07, 23:58:47: we're booting up:
  124. 23:58:47: CaptureThread: attached to process League of Legends.exe
  125. 23:58:47: D3D9 Present
  126. 23:58:47: D3D9EndScene called
  127. 23:58:47: D3DPRESENT_PARAMETERS {
  128. 23:58:47: BackBufferWidth: 1920
  129. 23:58:47: BackBufferHeight: 1080
  130. 23:58:47: BackBufferFormat: D3DFMT_X8R8G8B8
  131. 23:58:47: BackBufferCount: 1
  132. 23:58:47: MultiSampleType: D3DMULTISAMPLE_NONE
  133. 23:58:47: MultiSampleQuality: 0
  134. 23:58:47: SwapEffect: D3DSWAPEFFECT_DISCARD
  135. 23:58:47: hDeviceWindow: 460032
  136. 23:58:47: Windowed: false
  137. 23:58:47: EnableAutoDepthStencil: false
  138. 23:58:47: AutoDepthStencilFormat: D3DFMT_D24S8
  139. 23:58:47: Flags: None
  140. 23:58:47: FullScreen_RefreshRateInHz: 60
  141. 23:58:47: PresentationInterval: 2147483648
  142. 23:58:47: };
  143. 23:58:47: successfully set up d3d9 hooks
  144. 23:58:47: D3D9Present called
  145. 23:58:47: DoD3D9CPUHook: success
  146. 23:58:47: DXGI Present
  147. 23:58:47: GL Present
  148. 23:58:47: DirectDraw capture: Windows 8 not supported yet
  149. 23:58:47: (half life scientist) everything.. seems to be in order
  150. 23:58:49: D3D9Reset called
  151. 23:58:49: ---------------------- Cleared D3D9 Capture ----------------------
  152. 23:58:49: successfully set up d3d9 hooks
  153. 23:58:49: D3D9EndScene called
  154. 23:58:49: D3D9Present called
  155. 23:58:49: DoD3D9CPUHook: success
  156. 23:58:50: successfully capturing d3d9 frames via CPU
  157. 23:58:52: DirectDraw capture: Windows 8 not supported yet
  158. 23:59:36: ---------------------- Cleared D3D9 Capture ----------------------
  159. 23:59:36: DirectDraw capture: Windows 8 not supported yet
  160. 23:59:36: D3D9EndScene called
  161. 23:59:36: D3D9Present called
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