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- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- state.Buff.Hasso = buffactive.Hasso or false
- state.Buff.Seigan = buffactive.Seigan or false
- state.Buff.Sekkanoki = buffactive.Sekkanoki or false
- state.Buff.Sengikori = buffactive.Sengikori or false
- state.Buff['Meikyo Shisui'] = buffactive['Meikyo Shisui'] or false
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent.
- function user_setup()
- state.OffenseMode:options('Normal', 'Acc')
- state.HybridMode:options('Normal', 'PDT', 'Reraise')
- state.WeaponskillMode:options('Normal', 'Acc', 'Mod')
- state.PhysicalDefenseMode:options('PDT', 'Reraise')
- update_combat_form()
- -- Additional local binds
- send_command('bind ^` input /ja "Hasso" <me>')
- send_command('bind !` input /ja "Seigan" <me>')
- select_default_macro_book()
- end
- -- Called when this job file is unloaded (eg: job change)
- function user_unload()
- send_command('unbind ^`')
- send_command('unbind !-')
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- --------------------------------------
- -- Start defining the sets
- --------------------------------------
- -- Precast Sets
- -- Precast sets to enhance JAs
- sets.precast.JA.Meditate = {head="Myochin Kabuto",hands="Saotome Kote +2",back="Takaha Mantle"}
- sets.precast.JA['Warding Circle'] = {head="Myochin Kabuto"}
- sets.precast.JA['Blade Bash'] = {hands="Saotome Kote +2"}
- -- Waltz set (chr and vit)
- sets.precast.Waltz = {ammo="Sonia's Plectrum",
- head="Yaoyotl Helm",
- body="Otronif Harness +1",hands="Miki. Gauntlets",ring1="Spiral Ring",
- back="Iximulew Cape",waist="Caudata Belt",legs="Karieyh Brayettes +1",feet="Otronif Boots +1"}
- -- Don't need any special gear for Healing Waltz.
- sets.precast.Waltz['Healing Waltz'] = {}
- -- Weaponskill sets
- -- Default set for any weaponskill that isn't any more specifically defined
- sets.precast.WS = {Range="Cibitshavore",
- head="Yaoyotl Helm",neck="Asperity Necklace",ear1="Brutal Earring",ear2="Moonshade Earring",
- body="Sakonji Domaru +1",hands="Acro Gaunlets",ring1="Karieyh Ring",ring2="Ifrit Ring +1",
- back="Buquwik Cape",waist="Caudata Belt",legs="Acro Breeches",feet="Acro Leggings"}
- sets.precast.WS.Acc = set_combine(sets.precast.WS, {back="Letalis Mantle",ring2="Ramuh Ring +1",})
- -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
- sets.precast.WS['Tachi: Fudo'] = set_combine(sets.precast.WS, {Range="Cibitshavore",
- head="Yaoyotl Helm",neck="Light Gorget",ear1="Brutal Earring",ear2="Moonshade Earring",
- body="Sakonji Domaru +1",hands="Acro Gaunlets",ring1="Karieyh Ring",ring2="Ifrit Ring +1",
- back="Buquwik Cape",waist="Light Belt",legs="Acro Breeches",feet="Acro Leggings"}
- sets.precast.WS.Acc = set_combine(sets.precast.WS, {back="Letalis Mantle"})
- sets.precast.WS['Tachi: Fudo'].Acc = set_combine(sets.precast.WS.Acc, {Range="Cibitshavore",
- head="Gavialis Helm",neck="Light Gorget",ear1="Brutal Earring",ear2="Moonshade Earring",
- body="Sakonji Domaru +1",hands="Miki. Gauntlets",ring1="Ifrit Ring +1",ring2="Karieyh Ring",
- back="Letalis Mantle",waist="Metalsinger Belt",legs="Miki. Cuisses",feet="Whirlpool Greaves"})
- sets.precast.WS['Tachi: Fudo'].Mod = set_combine(sets.precast.WS['Tachi: Fudo'], {Range="Cibitshavore",
- head="Yaoyotl Helm",neck="Light Gorget",ear1="Brutal Earring",ear2="Moonshade Earring",
- body="Phorcys Korazin",hands="Miki. Gauntlets",ring1="Ifrit Ring +1",ring2="Karieyh Ring",
- back="Buquwik Cape",waist="Metalsinger Belt",legs="Miki. Cuisses",feet="Whirlpool Greaves"})
- sets.precast.WS['Tachi: Shoha'] = set_combine(sets.precast.WS, {Range="Cibitshavore",
- head="Otomi Helm",neck="Ganesha's Mala",ear1="Brutal Earring",ear2="Moonshade Earring",
- body="Xaddi Mail",hands="Miki. Gauntlets",ring1="Oneiros Ring",ring2="Ifrit Ring +1",
- back="Letalis Mantle",waist="Windbuffet Belt +1",legs="Xaddi Cuisses",feet="Ejekamal Boots"})
- sets.precast.WS['Tachi: Shoha'].Acc = set_combine(sets.precast.WS.Acc, {Range="Cibitshavore",
- head="Yaoyotl Helm",neck="Light Gorget",ear1="Brutal Earring",ear2="Moonshade Earring",
- body="Xaddi Mail",hands="Miki. Gauntlets",ring1="Ifrit Ring +1",ring2="Karieyh Ring",
- back="Letalis Mantle",waist="Metalsinger Belt",legs="Miki. Cuisses",feet="Ejekamal Boots"})
- sets.precast.WS['Tachi: Shoha'].Mod = set_combine(sets.precast.WS['Tachi: Shoha'], {Range="Cibitshavore",
- head="Yaoyotl Helm",neck="Light Gorget",ear1="Brutal Earring",ear2="Moonshade Earring",
- body="Phorcys Korazin",hands="Otronif Gloves +1",ring1="Ifrit Ring +1",ring2="Karieyh Ring1",
- back="Buquwik Cape",waist="Light Belt",legs="Xaddi Cuisses",feet="Whirlpool Greaves"})
- sets.precast.WS['Tachi: Rana'] = set_combine(sets.precast.WS, {Range="Cibitshavore",
- head="Yaoyotl Helm",neck="Light Gorget",ear1="Brutal Earring",ear2="Moonshade Earring",
- body="Phorcys Korazin",hands="Otronif Gloves +1",ring1="Ifrit Ring +1",ring2="Karieyh Ring",
- back="Buquwik Cape",waist="Light Belt",legs="Xaddi Cuisses",feet="Whirlpool Greaves"})
- sets.precast.WS['Tachi: Rana'].Acc = set_combine(sets.precast.WS.Acc, {Range="Cibitshavore",
- head="Yaoyotl Helm",neck="Light Gorget",ear1="Brutal Earring",ear2="Moonshade Earring",
- body="Phorcys Korazin",hands="Otronif Gloves +1",ring1="Ifrit Ring +1",ring2="Karieyh Ring",
- back="Buquwik Cape",waist="Light Belt",legs="Xaddi Cuisses",feet="Whirlpool Greaves"})
- sets.precast.WS['Tachi: Rana'].Mod = set_combine(sets.precast.WS['Tachi: Rana'], {Range="Cibitshavore",
- head="Yaoyotl Helm",neck="Light Gorget",ear1="Brutal Earring",ear2="Moonshade Earring",
- body="Phorcys Korazin",hands="Otronif Gloves +1",ring1="Ifrit Ring +1",ring2="Karieyh Ring",
- back="Buquwik Cape",waist="Light Belt",legs="Xaddi Cuisses",feet="Whirlpool Greaves"})
- sets.precast.WS['Tachi: Kasha'] = set_combine(sets.precast.WS, {Range="Cibitshavore",
- head="Otomi Helm",neck="Light Gorget",ear1="Brutal Earring",ear2="Moonshade Earring",
- body="Phorcys Korazin",hands="Otronif Gloves +1",ring1="Ifrit Ring +1",ring2="Karieyh Ring",
- back="Buquwik Cape",waist="Light Belt",legs="Xaddi Cuisses",feet="Whirlpool Greaves"})
- sets.precast.WS['Tachi: Gekko'] = set_combine(sets.precast.WS, {Range="Cibitshavore",
- head="Otomi Helm",neck="Asperity Necklace",ear1="Brutal Earring",ear2="Moonshade Earring",
- body="Phorcys Korazin",hands="Otronif Gloves +1",ring1="Ifrit Ring +1",ring2="Karieyh Ring",
- back="Buquwik Cape",waist="Caudata Belt",legs="Xaddi Cuisses",feet="Whirlpool Greaves"})
- sets.precast.WS['Tachi: Yukikaze'] = set_combine(sets.precast.WS, {Range="Cibitshavore",
- head="Otomi Helm",neck="Asperity Necklace",ear1="Brutal Earring",ear2="Moonshade Earring",
- body="Phorcys Korazin",hands="Otronif Gloves +1",ring1="Ifrit Ring +1",ring2="Karieyh Ring",
- back="Buquwik Cape",waist="Light Belt",legs="Xaddi Cuisses",feet="Whirlpool Greaves"})
- sets.precast.WS['Tachi: Ageha'] = set_combine(sets.precast.WS, {Range="Cibitshavore",
- head="Otomi Helm",neck="Asperity Necklace",ear1="Brutal Earring",ear2="Moonshade Earring",
- body="Phorcys Korazin",hands="Otronif Gloves +1",ring1="Ifrit Ring +1",ring2="Karieyh Ring",
- back="Letalis Mantle",waist="Caudata Belt",legs="Xaddi Cuisses",feet="Whirlpool Greaves"})
- sets.precast.WS['Tachi: Jinpu'] = set_combine(sets.precast.WS, {Range="Cibitshavore",
- head="Otomi Helm",neck="Ganesha's Mala",ear1="Brutal Earring",ear2="Moonshade Earring",
- body="Phorcys Korazin",hands="Otronif Gloves +1",ring1="Ifrit Ring +1",ring2="Karieyh Ring",
- back="Letalis Mantle",waist="Windbuffet Belt +1",legs="Xaddi Cuisses",feet="Whirlpool Greaves"})
- -- Midcast Sets
- sets.midcast.FastRecast = {
- head="Lithelimb Cap",
- body="Otronif Harness +1",hands="Otronif Gloves +1",
- legs="Otronif Brais +1",feet="Otronif Boots +1"}
- -- Sets to return to when not performing an action.
- -- Resting sets
- sets.resting = {neck="Wiglen Gorget",ring1="Sheltered Ring",ring2="Paguroidea Ring"}
- -- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
- sets.idle.Town = {Main="Amanomurakumo",Sub="Pole Grip",Range="Cibitshavore",
- head="Ptica Headgear",neck="Wiglen Gorget",ear1="Brutal Earring",ear2="Moonshade Earring",
- body="Kyujutsugi",hands="Onimusha-no-Kote",ring1="Defending Ring",ring2="Karieyh Ring",
- back="Letalis Mantle",waist="Windbuffet Belt +1",legs="Byakko's Haidate",feet="Danzo Sune-ate"}
- sets.idle.Field = {Range="Cibitshavore",
- head="Twilight Helm",neck="Wiglen Gorget",ear1="Brutal Earring",ear2="Moonshade Earring",
- body="Twilight Mail",hands="Buremte Gloves",ring1="Karieyh Ring",ring2="Sheltered Ring",
- back="Repulse Mantle",waist="Flume Belt",legs="Otronif Brais +1",feet="Danzo Sune-ate"}
- sets.idle.Weak = {
- head="Twilight Helm",neck="Wiglen Gorget",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Twilight Mail",hands="Buremte Gloves",ring1="K'ayres Ring",ring2="Karieyh Ring",
- back="Shadow Mantle",waist="Flume Belt",legs="Otronif Brais +1",feet="Danzo Sune-ate"}
- -- Defense sets
- sets.defense.PDT = {Range="Cibitshavore",
- head="Lithelimb Cap",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Sakonji Domaru +1",hands="Buremte Gloves",ring1="Defending Ring",ring2="K'ayres Ring",
- back="Mollusca Mantle",waist="Olseni Belt",legs="Xaddi Cuisses",feet="Otronif Boots +1"}
- sets.defense.Reraise = {Range="Civitshavore",
- head="Twilight Helm",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Twilight Mail",hands="Buremte Gloves",ring1="Defending Ring",ring2="Dark Ring",
- back="Mollusca Mantle",waist="Flume Belt",legs="Otronif Brais +1",feet="Otronif Boots +1"}
- sets.defense.MDT = {Range="Cibitshavore",
- head="Lithelimb Cap",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Sakonji Domaru +1",hands="Buremte Gloves",ring1="Defending Ring",ring2="K'ayres Ring",
- back="Mollusca Mantle",waist="Olseni Belt",legs="Xaddi Cuisses",feet="Otronif Boots +1"}
- sets.Kiting = {feet="Danzo Sune-ate"}
- sets.Reraise = {head="Twilight Helm",body="Twilight Mail"}
- -- Engaged sets
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Normal melee group
- -- Delay 450 GK, 25 Save TP => 65 Store TP for a 5-hit (25 Store TP in gear)
- sets.engaged = {Range="Cibitshavore",
- head="Yaoyotl Helm",neck="Ganesha's Mala",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Sakonji Domaru +1",hands="Wakido Kote +1",ring1="Rajas Ring",ring2="K'ayres Ring",
- back="Takaha Mantle",waist="Windbuffet Belt +1",legs="Acro Breeches",feet="Acro Leggings"}
- sets.engaged.Acc = {Range="Civitshavore",
- head="Yaoyotl Helm",neck="Iqabi Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Sakonji Domaru +1",hands="Wakido Kote +1",ring1="Rajas Ring",ring2="K'ayres Ring",
- back="Takaha Mantle",waist="Olseni Belt",legs="Otronif Brais +1",feet="Otronif Boots +1"}
- sets.engaged.PDT = {Range="Cibitshavore",
- head="Lithelimb Cap",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Otronif Harness +1",hands="Buremte Gloves",ring1="Defending Ring",ring2="Dark Ring",
- back="Mollusca mantle",waist="Flume Belt",legs="Otronif Brais +1",feet="Otronif Boots +1"}
- sets.engaged.Acc.PDT = {Range="Cibitshavore",
- head="Gavialis Helm",neck="Iqabi Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Otronif Harness +1",hands="Buremte Gloves",ring1="Defending Ring",ring2="Dark Ring",
- back="Letalis Mantle",waist="Olseni Belt",legs="Otronif Brais +1",feet="Otronif Boots +1"}
- sets.engaged.Reraise = {Range="Cibitshavore",
- head="Twilight Helm",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Twilight Mail",hands="Buremte Gloves",ring1="Defending Ring",ring2="K'ayres Ring",
- back="Mollusca Mantle",waist="Flume Belt",legs="Otronif Brais +1",feet="Otronif Boots +1"}
- sets.engaged.Acc.Reraise = {Range="Cibitshavore",
- head="Twilight Helm",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Twilight Mail",hands="Buremte Gloves",ring1="Defending Ring",ring2="K'ayres Ring",
- back="Mollusca Mantle",waist="Flume Belt",legs="Otronif Brais +1",feet="Otronif Boots +1"}
- -- Melee sets for in Adoulin, which has an extra 10 Save TP for weaponskills.
- -- Delay 450 GK, 35 Save TP => 89 Store TP for a 4-hit (49 Store TP in gear), 2 Store TP for a 5-hit
- sets.engaged.Adoulin = {Range="Cibitshavore",
- head="Otomi Helm",neck="Ganesha's Mala",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Xaddi Mail",hands="Wakido Kote +1",ring1="Oneiros Ring",ring2="Rajas Ring",
- back="Letalis Mantle",waist="Windbuffet Belt +1",legs="Xaddi Cuisses",feet="Otronif Boots +1"}
- sets.engaged.Adoulin.Acc = {Range="Civitshavore",
- head="Gavialis Helm",neck="Iqabi Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Sakonji Domaru +1",hands="Wakido Kote +1",ring1="Oneiros Ring",ring2="K'ayres Ring",
- back="Letalis Mantle",waist="Olseni Belt",legs="Xaddi Cuisses",feet="Ejekamal Boots"}
- sets.engaged.Adoulin.PDT = {Range="Cibitshavore",
- head="Lithelimb Cap",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Otronif Harness +1",hands="Buremte Gloves",ring1="Defending Ring",ring2="Dark Ring",
- back="Mollusca mantle",waist="Flume Belt",legs="Otronif Brais +1",feet="Otronif Boots +1"}
- sets.engaged.Adoulin.Acc.PDT = {Range="Cibitshavore",
- head="Lithelimb Cap",neck="Iqabi Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Otronif Harness +1",hands="Buremte Gloves",ring1="Defending Ring",ring2="Dark Ring",
- back="Letalis Mantle",waist="Olseni Belt",legs="Otronif Brais +1",feet="Otronif Boots +1"}
- sets.engaged.Adoulin.Reraise = {Range="Cibitshavore",
- head="Twilight Helm",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Twilight Mail",hands="Buremte Gloves",ring1="Defending Ring",ring2="K'ayres Ring",
- back="Mollusca Mantle",waist="Flume Belt",legs="Otronif Brais +1",feet="Otronif Boots +1"}
- sets.engaged.Adoulin.Acc.Reraise = {Range="Cibitshavore",
- head="Twilight Helm",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Twilight Mail",hands="Buremte Gloves",ring1="Defending Ring",ring2="K'ayres Ring",
- back="Mollusca Mantle",waist="Flume Belt",legs="Otronif Brais +1",feet="Otronif Boots +1"}
- sets.buff.Sekkanoki = {hands="Unkai Kote +1"}
- sets.buff.Sengikori = {feet="Unkai Sune-ate +2"}
- sets.buff['Meikyo Shisui'] = {feet="Sakonji Sune-ate"}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Set eventArgs.handled to true if we don't want any automatic target handling to be done.
- function job_pretarget(spell, action, spellMap, eventArgs)
- if spell.type == 'WeaponSkill' then
- -- Change any GK weaponskills to polearm weaponskill if we're using a polearm.
- if player.equipment.main=='Quint Spear' or player.equipment.main=='Quint Spear' then
- if spell.english:startswith("Tachi:") then
- send_command('@input /ws "Penta Thrust" '..spell.target.raw)
- eventArgs.cancel = true
- end
- end
- end
- end
- -- Run after the default precast() is done.
- -- eventArgs is the same one used in job_precast, in case information needs to be persisted.
- function job_post_precast(spell, action, spellMap, eventArgs)
- if spell.type:lower() == 'weaponskill' then
- if state.Buff.Sekkanoki then
- equip(sets.buff.Sekkanoki)
- end
- if state.Buff.Sengikori then
- equip(sets.buff.Sengikori)
- end
- if state.Buff['Meikyo Shisui'] then
- equip(sets.buff['Meikyo Shisui'])
- end
- end
- end
- -- Run after the default midcast() is done.
- -- eventArgs is the same one used in job_midcast, in case information needs to be persisted.
- function job_post_midcast(spell, action, spellMap, eventArgs)
- -- Effectively lock these items in place.
- if state.HybridMode.value == 'Reraise' or
- (state.DefenseMode.value == 'Physical' and state.PhysicalDefenseMode.value == 'Reraise') then
- equip(sets.Reraise)
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- -- Called by the 'update' self-command, for common needs.
- -- Set eventArgs.handled to true if we don't want automatic equipping of gear.
- function job_update(cmdParams, eventArgs)
- update_combat_form()
- end
- -- Set eventArgs.handled to true if we don't want the automatic display to be run.
- function display_current_job_state(eventArgs)
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- function update_combat_form()
- if areas.Adoulin:contains(world.area) and buffactive.ionis then
- state.CombatForm:set('Adoulin')
- else
- state.CombatForm:reset()
- end
- end
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- -- Default macro set/book
- if player.sub_job == 'WAR' then
- set_macro_page(1, 3)
- elseif player.sub_job == 'DNC' then
- set_macro_page(1, 3)
- elseif player.sub_job == 'THF' then
- set_macro_page(1, 3)
- elseif player.sub_job == 'NIN' then
- set_macro_page(1, 3)
- else
- set_macro_page(1, 3)
- end
- end
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