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VB.NET 7.58 KB | None | 0 0
  1.         Select Case Text.Split()(1)
  2.             Case "AllegianceFromCultureMaxPerc"
  3.                 float()
  4.             Case "AllowGalaxyTravel"
  5.                 bool()
  6.             Case "AllowMissionOffers"
  7.                 bool()
  8.             Case "AllowPacts"
  9.                 bool()
  10.             Case "AllowPirateMissions"
  11.                 bool()
  12.             Case "AllowResourceDemandAndGifts"
  13.                 bool()
  14.             Case "AllowWormHoleTravel"
  15.                 bool()
  16.             Case "AntimatterCapacityAdjustment"
  17.                 float()
  18.             Case "AntimatterRegenAdjustment"
  19.                 float()
  20.             Case "ArmorBaseAdjustment"
  21.                 float()
  22.             Case "BlackMarketBuyPriceAdjustment"
  23.                 float()
  24.             Case "BombingDamageAsDamageDealerAdjustment"
  25.                 float()
  26.             Case "BombingDamageAsDamageTargetAdjustment"
  27.                 float()
  28.             Case "BombingPopulationKilledPercAsDamageTarget"
  29.                 float()
  30.             Case "BombingRangeAdjustment"
  31.                 float()
  32.             Case "BountyBoughtAdjustment"
  33.                 float()
  34.             Case "BountyCollectedAdjustment"
  35.                 float()
  36.             Case "CapitalShipAngularThrustAdjustment"
  37.                 float()
  38.             Case "CapitalShipCultureProtectRateAdjustment"
  39.                 float()
  40.             Case "CapitalShipMaxSlotLevel"
  41.                 float()
  42.             Case "CapitalShipMaxSlots"
  43.                 float()
  44.             Case "CapitalShipMaxTrainableLevel"
  45.                 float()
  46.             Case "CargoShipCapacityAdjustment"
  47.                 float()
  48.             Case "CarrierFightersPerSquadAdjustment"
  49.                 float()
  50.             Case "CreditCostAdjustment"
  51.                 float()
  52.             Case "CultureAntimatterRegenAmount"
  53.                 float()
  54.             Case "CultureEnemyBuildRateAdjustment"
  55.                 float()
  56.             Case "CultureResistPercent"
  57.                 float()
  58.             Case "CultureShieldMitigationAdjustment"
  59.                 float()
  60.             Case "CultureSpreadDecayAdjustment"
  61.                 float()
  62.             Case "CultureSpreadIsAlwaysVisible"
  63.                 bool()
  64.             Case "CultureSpreadRateAdjustment"
  65.                 float()
  66.             Case "CultureWeaponDamageAdjustment"
  67.                 float()
  68.             Case "DerivativeCreditsFromPurchasesPercent"
  69.                 float()
  70.             Case "DerivativeCreditsFromTradePercent"
  71.                 float()
  72.             Case "ExperienceAwardedAdjustment"
  73.                 float()
  74.             Case "ExperienceConstantGainLevelCap"
  75.                 float()
  76.             Case "ExperienceConstantGainRate"
  77.                 float()
  78.             Case "ExtractionRateCrystalAdjustment"
  79.                 float()
  80.             Case "ExtractionRateFromResourceFocus"
  81.                 float()
  82.             Case "ExtractionRateMetalAdjustment"
  83.                 float()
  84.             Case "HangarFightersPerSquadAdjustment"
  85.                 float()
  86.             Case "HullPointsMaxAdjustment"
  87.                 float()
  88.             Case "HullPointsRegenAdjustment"
  89.                 float()
  90.             Case "HyperspaceAntimatterCostAdjustment"
  91.                 float()
  92.             Case "HyperspaceBetweenSystemSpeedAdjustment"
  93.                 float()
  94.             Case "HyperspaceChargeUpRateAdjustment"
  95.                 float()
  96.             Case "HyperspaceDetectionAnyJumps"
  97.                 bool()
  98.             Case "HyperspaceDetectionOneJump"
  99.                 bool()
  100.             Case "HyperspaceDetectionTwoJumps"
  101.                 bool()
  102.             Case "HyperspaceExitDistanceAdjustment"
  103.                 float()
  104.             Case "HyperspaceInSystemSpeedAdjustment"
  105.                 float()
  106.             Case "HyperspaceSpeedPhaseGateAdjustment"
  107.                 float()
  108.             Case "IncomePercLost"
  109.                 float()
  110.             Case "MassReduction"
  111.                 float()
  112.             Case "ModuleBuildRateAdjustment"
  113.                 float()
  114.             Case "ModuleCostForSimilarTypesAdjustment"
  115.                 float()
  116.             Case "PirateStrengthAgainstYouAdjustment"
  117.                 float()
  118.             Case "PlanetHealthRegenRateAdjustment"
  119.                 float()
  120.             Case "PlanetIsColonizable"
  121.                 bool(True)
  122.             Case "PlanetPopulationCapAdjustment"
  123.                 float(True)
  124.             Case "PlanetSlotsCivilianIncrease"
  125.                 float()
  126.             Case "PlanetSlotsShipsAdjustment"
  127.                 float()
  128.             Case "PlanetSlotsTacticalIncrease"
  129.                 float()
  130.             Case "PlanetUpgradeBuildRateAdjustment"
  131.                 float(, , True)
  132.             Case "PlanetUpgradeCostAdjustment"
  133.                 float(, , True)
  134.             Case "PlanetsDetectedByCulture"
  135.                 bool()
  136.             Case "PopulationGrowthRateAdjustment"
  137.                 float()
  138.             Case "PopulationTaxRateAdjustment"
  139.                 float()
  140.             Case "QuestDeadlineAdjustment"
  141.                 float()
  142.             Case "QuestFailureHappinessAdjustment"
  143.                 float()
  144.             Case "QuestRewardHappinessAdjustment"
  145.                 float()
  146.             Case "RebellionLevel"
  147.                 float()
  148.             Case "RelationshipBonus"
  149.                 float()
  150.             Case "RemoveRacialRelationPenalty"
  151.                 bool()
  152.             Case "ResearchBuildRateAdjustment"
  153.                 float()
  154.             Case "ResearchCostAdjustment"
  155.                 float()
  156.             Case "ResourceCostAdjustment"
  157.                 float()
  158.             Case "SalvageWreckagePercent"
  159.                 float()
  160.             Case "ScuttleRateAdjustment"
  161.                 float()
  162.             Case "ScuttleValueAdjustment"
  163.                 float()
  164.             Case "ShieldMaxMitigationAdjustment"
  165.                 float()
  166.             Case "ShieldPointsMaxAdjustment"
  167.                 float()
  168.             Case "ShieldPointsRegenAdjustment"
  169.                 float()
  170.             Case "ShipBuildRateAdjustment"
  171.                 float()
  172.             Case "ShipMaxSlotLevel"
  173.                 float()
  174.             Case "ShipMaxSlots"
  175.                 float()
  176.             Case "StarBaseArmorAdjustment"
  177.                 float()
  178.             Case "StarBaseBuildRateAtEnemyOrbitBodyAdjustment"
  179.                 float()
  180.             Case "StarBaseHullPointsMaxAdjustment"
  181.                 float()
  182.             Case "StarBaseShieldPointsMaxAdjustment"
  183.                 float()
  184.             Case "StarBaseShieldPointsRegenAdjustment"
  185.                 float()
  186.             Case "StarBaseWeaponDamageAdjustment"
  187.                 float()
  188.             Case "StarBaseWeaponTargetPerBankAdjustment"
  189.                 float()
  190.             Case "TemporaryRelationshipFromGiveCreditsValueAdjustment"
  191.                 float()
  192.             Case "TemporaryRelationshipFromGiveCrystalValueAdjustment"
  193.                 float()
  194.             Case "TemporaryRelationshipFromGiveMetalValueAdjustment"
  195.                 float()
  196.             Case "TemporaryRelationshipFromGiveResourceMaxAdjustment"
  197.                 float()
  198.             Case "TradeGoodsValueAdjustment"
  199.                 float()
  200.             Case "UnlockPact"
  201.                 bool(, , , True, True)
  202.             Case "WeaponDamageAdjustment"
  203.                 float(, True)
  204.             Case "WeaponIgnoresShieldsAdjustment"
  205.                 float(, True)
  206.             Case "WeaponRangeAdjustment"
  207.                 float(, True)
  208.             Case "WeaponRateOfFireAdjustment"
  209.                 float(, True)
  210.         End Select
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