Advertisement
Roget

RUNPLOT

Aug 26th, 2012
83
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.33 KB | None | 0 0
  1. The poolboys start the run getting briefed by a random researcher dude, sayingthat there has been shit floating up from the pool and they have to go down. If pressed, he would say school supplies or some shit like that. So they go down in the sub, and as they come up they are suddenly hit by a painful transformation that knocks em out.
  2.  
  3. When they wake up, the sub is floating in a school gym pool, and they have all reverted to high school age. Depending on a roll(mdef) they will be a freshman, sophomore, junior, or senior. When they exit the sub, they see a big banner directing them to a "Class Reunion". As they walk, they see more and more signs. At first the signs are happy, but they look more and more mean as they approach.
  4.  
  5. They soon reach an auditorium, and see it is filled with people. When they enter, everything stops and all the people stare at them. Percep rolls reveal that all the people have horribly deformed faces. The people grab them and take them to a guy at the front called "Director". He tells them that normally they would be made one with them, but they have a job for them-retrieving their yearbook from the other factions within the school.
  6.  
  7. They set off with a map, and they have multiple areas they can go to. There is the chorus room, the jock area(They came from there) The book club and the computer area. The yearbook would be with one of them, decided by a random dice roll, and subject to change depending on how the run goes. After they retrieve the yearbook, one of the leaders of the factions will confront them. The leaders would all have decent stats for a challenge. Note that unless needed to balance the game, only one boss will be fought.
  8.  
  9. JOCKS: COACH
  10. BOOK: LIBRARIAN
  11. COMPUTER: GHOST IN THE MACHINE
  12. CHORUS: MAESTRO
  13.  
  14. Once they have retrieved the yearbook, they can go back to the dudes. If the faction they pick didn't have the yearbook, they can usually get a pretty certain idea of who does. ANyways, once they retrieve it, they take it back to the dudes, who pick them all up and dump them in the water. They surface in the sub bay, next to a sub covered in graffiti resembling scrawls in margins of high school books.
  15.  
  16. ENEMY IDEAS
  17.  
  18. JOCKS
  19.  
  20. The poolboys walk by the pool door, now locked from the inside, and bricked behind that, find rooms like barbells, indoor track, and even indoor football and baseball. They fight their way to the coaches office, and fight him.
  21.  
  22. Football guys: Wear padding, can charge pretty well, but can't turn or move with agility. Think minotaur
  23.  
  24. STATS: Ath-5, mel-5, pdef-5, body-3
  25.  
  26. Baseball guys: Wield baseball bats and can throw balls. Relatively agile, but have lower health and only have 3 balls.
  27.  
  28. STATS: Ath-5, mel-6, range-3 pdef-3, body-3
  29.  
  30. Towel boy: Probably the weakest enemy, attacks by attempting to hit, strangle, or choke you on a towel. Physically weak, but very agile and constantly moving.
  31.  
  32. STATS: Ath-3, mel-3, pdef-2, body-2
  33.  
  34. COACH: Big slow brick, takes a lot of firepower, and can throw stuff really well and summon more minons from the lockers. Slow as shit.
  35.  
  36. STATS: Ath-7, mel-6,range-6,pdef-6,body-6
  37.  
  38. BOOK
  39.  
  40. Seems to be a huge library, lit by candle light. There are endless rows of rotten books, no content to be found. They might fins big areas of collapsed shelving to warn them about Black Shelves. EVentually, they find a staircase leading up to the Librarians office, where they fight.
  41.  
  42. Book keepers: Can attack with books on the shelves and throw pencils like throwing knives, lousy close up.
  43.  
  44. STATS: Ath-3, mel-3,range-5, pdef-2, body-2
  45.  
  46. Black shelves: Will knock themselves over to crush you, or they will drop a big honking pile of books on you. They're black, so they're noticeable.
  47.  
  48. percep-5, ath-5
  49.  
  50. Cataloguers: Will hit you with razor sharp index cards, and also grab you with really long extending arms. Lousy in close combat.
  51.  
  52. STATS: Ath-3, mel-2,throw-5, pdef-2, body-2
  53.  
  54. LIBRARIAN: Will attempt to hit you from long range in her lair, the restricted book section. Has the ranged weapons of before plus can make any bookshelf black shelf.
  55.  
  56. STATS: Ath-6, mel-5,ran-7, throw-6 pdef-5, body-7
  57.  
  58. CHORUS
  59.  
  60. A large orchestral like room, with lots of brass and music motifs. They enter from backstage and hear music. They can see people practicing, and can disturb them or sneak away. When they reach the stage, maestro is there, conducting a small band that looks battle ravaged, When one fucks up, he kills it. Then they fight.
  61.  
  62. Players: Usually playing their instruments. If you interrupt, they will lose their shit and frenzy on you. Good at close quarters, lousy if they're far away.
  63.  
  64. STATS: Ath-3, mel-6, pdef-2, body-2
  65.  
  66. Band Players: Attack with the loudness of their instruments before going in for the kill. When the person is disoriented, they bludgeon them with their instrument.
  67.  
  68. STATS: ranged-6(disorient, no damage),Ath-3, mel-5, pdef-2, body-2
  69.  
  70. Pianos: Appear to be ordinary pianos, when approached will lurch and attack the person. If they aren't close, its usually easy to get away.
  71.  
  72. percep-6 ath-5
  73.  
  74. MAESTRO: Can attack with the techniques of his disciples, plus basic melee with baton and summoning pianos.
  75.  
  76. STATS: ranged-7(disorient, no damage),Ath-6, mel-6, throw-5, pdef-6, body-6
  77.  
  78. COMPUTER
  79.  
  80. The computer labs seem to be an endless row after row of desks. There are server rooms to the sides, and some rooms holding spare parts. Eventually, they hit rows of cubicles and shit with enemies in them. Eventually they find a big open area with GITM.
  81.  
  82. Techies: Dudes who have augmented their bodies with electronics, can shoot electricity and have melee at close range, not very high HP and medium agility. They use computer talk when they speak.
  83.  
  84. STATS: Ath-3, mel-5, pdef-2, body-2
  85.  
  86. Booby trapped computers: If anyone attempts to access the computers or the equipment, the nearest tower or monitor will boom, either fizzling or kabooming. There are also network cable tripwires and electrified doors.
  87.  
  88. 6percep, 5 ath
  89.  
  90. Living bots: Computer monitors with electronic tentacles they use to attack, can float. Aren't stronger than a normal monitor, but have long and short range attacks.
  91.  
  92. STATS: Ath-3, mel-5, range-3 pdef-2, body-2, floating
  93.  
  94. Ghost in the Machine: An all around improved version of the bots with stronger attacks, better shielding, and the ability to detonate stuff and summon bots.
  95.  
  96. STATS: Ath-6, mel-6, range-6 pdef-6, body-6, floating
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement