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- [2014-11-01 10:31:10] [VERSION] VERSION: 0.175
- [2014-11-01 10:31:10] [VERSION] BUILD: 20141019_094604
- [2014-11-01 10:31:10] #################### StarMade #######################
- [2014-11-01 10:31:10] # version 0.175 - build 20141019_094604 #
- [2014-11-01 10:31:10] #####################################################
- [2014-11-01 10:31:10] [SERIAL] "not retrieved"
- [2014-11-01 10:31:10] [RESOURCES][CustomTextures] No need to create pack.zip. Hash matches (as rewriting a zip changes the hash on it)
- [2014-11-01 10:31:12] [SERVER] using world: Current; .\server-database\current\
- [2014-11-01 10:31:12] [LIBLOADER] OS ARCHITECTURE amd64
- [2014-11-01 10:31:12] [LIBLOADER] LOADED WINDOWS 64bit NATIVE LIBRARIES
- [2014-11-01 10:31:12] [LIBLOADER] LOADED NATIVE LIBRARIES
- [2014-11-01 10:31:12] [MAIN] LOADED ENGINE SETTINGS
- [2014-11-01 10:31:13] [INITIALIZE] REMOTE CLASSES REGISTERED
- [2014-11-01 10:31:13] [INITIALIZE] RESOURCE MANAGER INITIALIZED
- [2014-11-01 10:31:13] ERROR: no content in Resource: C:\Users\Josh\Star made\StarMade\file:\C:\Users\Josh\Star%20made\StarMade\StarMade.jar!\org\schema\game\network\commands
- [2014-11-01 10:31:13] ################# Loading from JAR #####################
- [2014-11-01 10:31:13] ########################################################
- [2014-11-01 10:31:13] [INITIALIZE] REMOTE COMMANDS REGISTERED
- [2014-11-01 10:31:13] [INITIALIZE] SECURITY MANAGER SET
- [2014-11-01 10:31:13] [INITIALIZE] COMMAND ID's ASSIGNED
- [2014-11-01 10:31:15] [INITIALIZE] BLOCK CONFIGURATION READ
- [2014-11-01 10:31:15] [MAIN] INITIALIZATION COMPLETED
- [2014-11-01 10:31:15] [MAIN] CHECKING IF MIGRATION NECESSARY
- [2014-11-01 10:31:15] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: C:\Users\Josh\Star made\StarMade\.\blueprints\catalog.txt
- [2014-11-01 10:31:15] [SERVER] ###### READING ALL BLUEPRINTS!
- [2014-11-01 10:31:15] [SERVER] ###### READING ALL 16 BLUEPRINTS FINISHED! TOOK 156ms
- [2014-11-01 10:31:15] [MAIN] MIGRATION PROCESS DONE
- [2014-11-01 10:31:15] [MAIN] STARTING WITH ARGUMENTS: [-force, -port:4242]
- [2014-11-01 10:31:15] [LookAndFeel] NATIVE LF com.sun.java.swing.plaf.windows.WindowsLookAndFeel
- [2014-11-01 10:31:15] [CLIENT][GUI] Starting Client Login&Settings Dialog
- [2014-11-01 10:31:17] Difficulty read: easy
- [2014-11-01 10:31:17] WRITTEN SERVER DIFFICULTY LEVEL 10
- [2014-11-01 10:31:24] [CLIENT][TEXTURE] CURRENT TEX PACK: Default
- [2014-11-01 10:31:24] [SERVER] initializing
- [2014-11-01 10:31:24] [CLIENT] initializing 0.175 (20141019_094604)
- [2014-11-01 10:31:25] [SQL] Fetching connection (may take some if game crashed on the run before)
- [2014-11-01 10:31:26] [SQL] connection successfull
- [2014-11-01 10:31:28] [SERVER] port 4242 is open
- [2014-11-01 10:31:28] [SERVER] USING TCP...
- [2014-11-01 10:31:28] [PARSER] not parsed: standard
- [2014-11-01 10:31:28] [PARSER] not parsed: ledge
- [2014-11-01 10:31:28] [PARSER] not parsed: shortFall
- [2014-11-01 10:31:28] [PARSER] not parsed: middleFall
- [2014-11-01 10:31:28] [PARSER] not parsed: longFall
- [2014-11-01 10:31:28] [FILE NOT FOUND] File for FACTIONS does not exist: C:\Users\Josh\Star made\StarMade\.\server-database\current\FACTIONS.fac
- [2014-11-01 10:31:28] [SERVER] NO FACTIONS FOUND ON DISK: FACTIONS; file: C:\Users\Josh\Star made\StarMade\.\server-database\current\FACTIONS.fac; pathString: .\server-database\current\FACTIONS.fac
- [2014-11-01 10:31:28] [SERVER][CATALOG] READ RAW BLUEPRINTS: 16
- [2014-11-01 10:31:28] [FILE NOT FOUND] File for CATALOG does not exist: C:\Users\Josh\Star made\StarMade\.\server-database\current\CATALOG.cat
- [2014-11-01 10:31:28] [SERVER] NO DB CATALOG FOUND ON DISK: CATALOG; file: C:\Users\Josh\Star made\StarMade\.\server-database\current\CATALOG.cat; pathString: .\server-database\current\CATALOG.cat
- [2014-11-01 10:31:28] [FILE NOT FOUND] File for SIMULATION_STATE does not exist: C:\Users\Josh\Star made\StarMade\.\server-database\current\SIMULATION_STATE.sim
- [2014-11-01 10:31:28] [SIMULATION] no simulation state found on disk. creating new...
- [2014-11-01 10:31:28] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2)
- [2014-11-01 10:31:29] WAS IN: 73; count for incoming 28
- [2014-11-01 10:31:29] WAS IN: 55; count for incoming 59
- [2014-11-01 10:31:29] WAS IN: 45; count for incoming 8
- [2014-11-01 10:31:29] WAS IN: 96; count for incoming 60
- [2014-11-01 10:31:29] WAS IN: 17; count for incoming 75
- [2014-11-01 10:31:29] WAS IN: 55; count for incoming 58
- [2014-11-01 10:31:29] WAS IN: 20; count for incoming 40
- [2014-11-01 10:31:29] WAS IN: 54; count for incoming 69
- [2014-11-01 10:31:29] WAS IN: 20; count for incoming 85
- [2014-11-01 10:31:29] WAS IN: 63; count for incoming 83
- [2014-11-01 10:31:29] WAS IN: 24; count for incoming 15
- [2014-11-01 10:31:29] WAS IN: 83; count for incoming 13
- [2014-11-01 10:31:29] WAS IN: 67; count for incoming 27
- [2014-11-01 10:31:29] WAS IN: 55; count for incoming 53
- [2014-11-01 10:31:29] WAS IN: 39; count for incoming 50
- [2014-11-01 10:31:29] WAS IN: 13; count for incoming 89
- [2014-11-01 10:31:29] WAS IN: 60; count for incoming 80
- [2014-11-01 10:31:29] WAS IN: 55; count for incoming 63
- [2014-11-01 10:31:29] WAS IN: 97; count for incoming 18
- [2014-11-01 10:31:29] WAS IN: 40; count for incoming 64
- [2014-11-01 10:31:29] WAS IN: 9; count for incoming 9
- [2014-11-01 10:31:29] WAS IN: 97; count for incoming 1
- [2014-11-01 10:31:29] WAS IN: 16; count for incoming 1
- [2014-11-01 10:31:29] WAS IN: 62; count for incoming 36
- [2014-11-01 10:31:29] WAS IN: 93; count for incoming 68
- [2014-11-01 10:31:29] WAS IN: 65; count for incoming 14
- [2014-11-01 10:31:29] WAS IN: 28; count for incoming 93
- [2014-11-01 10:31:29] WAS IN: 44; count for incoming 33
- [2014-11-01 10:31:29] WAS IN: 9; count for incoming 67
- [2014-11-01 10:31:29] WAS IN: 60; count for incoming 89
- [2014-11-01 10:31:29] WAS IN: 13; count for incoming 25
- [2014-11-01 10:31:29] WAS IN: 90; count for incoming 99
- [2014-11-01 10:31:29] WAS IN: 33; count for incoming 15
- [2014-11-01 10:31:29] WAS IN: 54; count for incoming 78
- [2014-11-01 10:31:29] WAS IN: 28; count for incoming 17
- [2014-11-01 10:31:29] WAS IN: 97; count for incoming 97
- [2014-11-01 10:31:29] WAS IN: 59; count for incoming 11
- [2014-11-01 10:31:29] WAS IN: 89; count for incoming 28
- [2014-11-01 10:31:29] WAS IN: 91; count for incoming 96
- [2014-11-01 10:31:29] WAS IN: 39; count for incoming 29
- [2014-11-01 10:31:29] WAS IN: 22; count for incoming 92
- [2014-11-01 10:31:29] WAS IN: 42; count for incoming 89
- [2014-11-01 10:31:29] WAS IN: 473; count for incoming 756
- [2014-11-01 10:31:29] WAS IN: 5; count for incoming 55
- [2014-11-01 10:31:29] WAS IN: 74; count for incoming 89
- [2014-11-01 10:31:29] WAS IN: 961; count for incoming 341
- [2014-11-01 10:31:29] WAS IN: 26; count for incoming 16
- [2014-11-01 10:31:29] WAS IN: 61; count for incoming 4
- [2014-11-01 10:31:29] WAS IN: 12; count for incoming 13
- [2014-11-01 10:31:29] WAS IN: 18; count for incoming 45
- [2014-11-01 10:31:29] WAS IN: 67; count for incoming 77
- [2014-11-01 10:31:29] WAS IN: 69; count for incoming 66
- [2014-11-01 10:31:29] WAS IN: 56; count for incoming 4
- [2014-11-01 10:31:29] WAS IN: 40; count for incoming 13
- [2014-11-01 10:31:29] WAS IN: 36; count for incoming 52
- [2014-11-01 10:31:29] WAS IN: 63; count for incoming 58
- [2014-11-01 10:31:29] WAS IN: 12; count for incoming 14
- [2014-11-01 10:31:29] WAS IN: 11; count for incoming 87
- [2014-11-01 10:31:29] WAS IN: 32; count for incoming 36
- [2014-11-01 10:31:29] WAS IN: 1; count for incoming 91
- [2014-11-01 10:31:29] WAS IN: 45; count for incoming 50
- [2014-11-01 10:31:29] WAS IN: 92; count for incoming 74
- [2014-11-01 10:31:29] WAS IN: 36; count for incoming 54
- [2014-11-01 10:31:29] WAS IN: 87; count for incoming 6
- [2014-11-01 10:31:29] WAS IN: 18; count for incoming 56
- [2014-11-01 10:31:29] WAS IN: 683; count for incoming 789
- [2014-11-01 10:31:29] WAS IN: 84; count for incoming 44
- [2014-11-01 10:31:29] WAS IN: 277; count for incoming 16
- [2014-11-01 10:31:29] WAS IN: 61; count for incoming 9
- [2014-11-01 10:31:29] WAS IN: 86; count for incoming 97
- [2014-11-01 10:31:29] WAS IN: 13; count for incoming 33
- [2014-11-01 10:31:29] WAS IN: 29; count for incoming 70
- [2014-11-01 10:31:29] WAS IN: 261; count for incoming 161
- [2014-11-01 10:31:29] WAS IN: 39; count for incoming 75
- [2014-11-01 10:31:29] WAS IN: 808; count for incoming 819
- [2014-11-01 10:31:29] WAS IN: 55; count for incoming 53
- [2014-11-01 10:31:29] WAS IN: 67; count for incoming 32
- [2014-11-01 10:31:29] WAS IN: 55; count for incoming 45
- [2014-11-01 10:31:29] WAS IN: 22; count for incoming 33
- [2014-11-01 10:31:29] WAS IN: 51; count for incoming 10
- [2014-11-01 10:31:29] WAS IN: 45; count for incoming 71
- [2014-11-01 10:31:29] WAS IN: 824; count for incoming 635
- [2014-11-01 10:31:29] WAS IN: 50; count for incoming 29
- [2014-11-01 10:31:29] WAS IN: 67; count for incoming 5
- [2014-11-01 10:31:29] WAS IN: 19; count for incoming 72
- [2014-11-01 10:31:29] WAS IN: 91; count for incoming 76
- [2014-11-01 10:31:29] WAS IN: 73; count for incoming 29
- [2014-11-01 10:31:29] WAS IN: 29; count for incoming 42
- [2014-11-01 10:31:29] WAS IN: 38; count for incoming 66
- [2014-11-01 10:31:29] WAS IN: 2; count for incoming 98
- [2014-11-01 10:31:29] WAS IN: 30; count for incoming 37
- [2014-11-01 10:31:29] WAS IN: 574; count for incoming 631
- [2014-11-01 10:31:30] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 2): STATS: inst 156ms, loadDB 0ms, add 0ms, entity 93ms
- [2014-11-01 10:31:30] [SERVERCONTROLLER][INIT] SERVER STARTED UPDATING
- [2014-11-01 10:31:30] [ServerListener] Server initialization OK... now waiting for connections
- [2014-11-01 10:31:30] [LOCAL GAME] CHANGED PORT TO 4242
- [2014-11-01 10:31:30] [CLIENT] Added observer for GameClientController
- [2014-11-01 10:31:30] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 94 on Server(0)
- [2014-11-01 10:31:30] [UNIVERSE] WARNING: Sector UPDATE took 47; sectors updated: 1
- [2014-11-01 10:31:30] [SERVER][UPDATE] WARNING: UNIVERSE update took 47
- [2014-11-01 10:31:30] [SERVER] updating prices for: obfuscated.tD@66e7d8d5 took 47
- [2014-11-01 10:31:30] [SERVER][UPDATE] WARNING: object local update of 7 objects took 62
- [2014-11-01 10:31:30] [NT] Big FullUpdate: 11663 bytes: SenableGameState(1)
- [2014-11-01 10:31:30] [NT] Big FullUpdate: 15815 bytes: Shop(4)
- [2014-11-01 10:31:30] [UNIVERSE] WARNING: Sector UPDATE took 78; sectors updated: 1
- [2014-11-01 10:31:30] [SERVER][UPDATE] WARNING: UNIVERSE update took 78
- [2014-11-01 10:31:31] WARNING: Found unknown Windows version: Windows 7
- [2014-11-01 10:31:31] Attempting to use default windows plug-in.
- [2014-11-01 10:31:31] Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
- [2014-11-01 10:31:31] [JOYSTICK] cannot read default joystick file because it does not exist
- [2014-11-01 10:31:31] [CLIENT] Client State and Controller successfully created
- [2014-11-01 10:31:31] [CLIENT] trying to connect to localhost:4242
- [2014-11-01 10:31:31] [CLIENT] establishing new socket connection to localhost:4242
- [2014-11-01 10:31:31] [CLIENT] Trying TCP...
- [2014-11-01 10:31:31] [CLIENT] SOCKET CONNECTED TO SERVER
- [2014-11-01 10:31:31] [SERVERSOCKET] Connection made. starting new processor 56853, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false
- [2014-11-01 10:31:31] [CLIENT] logging in now... CelluloidRacer2; ;
- [2014-11-01 10:31:31] [SERVER] connection registered (TRunning: 1/0/0) 0
- [2014-11-01 10:31:31] [SERVER][PROCESSOR] client setup completed for PID: 0. listening for input
- [2014-11-01 10:31:31] [SERVER][LOGIN] new client connected. given id: 1: description: CelluloidRacer2
- [2014-11-01 10:31:31] [SERVER][LOGIN] return code 0
- [2014-11-01 10:31:32] [INIT] Retrieved auth style: 1
- [2014-11-01 10:31:32] [AUTH] authenticating CelluloidRacer2; useAuth: false; requireAuth: false
- [2014-11-01 10:31:32] [SESSION_CALLBACK] no player verification is necessary!
- [2014-11-01 10:31:32] [LOGIN] checking user agent: 0: CelluloidRacer2
- [2014-11-01 10:31:32] [LOGIN] successful auth: now protecting username CelluloidRacer2 with null
- [2014-11-01 10:31:32] [FILE NOT FOUND] File for ENTITY_PLAYERSTATE_CelluloidRacer2 does not exist: C:\Users\Josh\Star made\StarMade\.\server-database\current\ENTITY_PLAYERSTATE_CelluloidRacer2.ent
- [2014-11-01 10:31:32] [SERVER] Not Found Saved State: ENTITY_PLAYERSTATE_CelluloidRacer2: new player identity logged in: "CelluloidRacer2"
- [2014-11-01 10:31:32] [SERVER] adding player to synch queue (ID: 9) (SECTOR: (2, 2, 2) [3])
- [2014-11-01 10:31:32] [SERVER][LOGIN] login received. returning login info for RegisteredClient: CelluloidRacer2 (1) connected: true: returnCode: 0
- [2014-11-01 10:31:32] [Client] [LOGIN]: Client sucessfully registered with id: 1
- [2014-11-01 10:31:32] [CLIENT] logged in as: Client(1)
- [2014-11-01 10:31:32] [CLIENT] executing login hooks...
- [2014-11-01 10:31:32] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 15 on Server(0)
- [2014-11-01 10:31:32] [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 17
- [2014-11-01 10:31:32] Revived PlayerState PlS[CelluloidRacer2 ; id(9)(1)f(0)]
- [2014-11-01 10:31:32] [SERVER][UPDATE] WARNING: object local update of PlS[CelluloidRacer2 ; id(9)(1)f(0)] took 64
- [2014-11-01 10:31:32] [SERVER][UPDATE] WARNING: object local update of 8 objects took 64
- [2014-11-01 10:31:32] SET INITIAL SECTOR ID TO 3
- [2014-11-01 10:31:32] [CLIENT] RECEIVED STARTING SECTOR: (2, 2, 2)
- [2014-11-01 10:31:32] [SERVER] SERIALIZED PROXIMITY (2, 2, 2)
- [2014-11-01 10:31:32] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): CelluloidRacer2 has joined the game] to RegisteredClient: CelluloidRacer2 (1) connected: true
- [2014-11-01 10:31:32] [CLIENT] Server is using default block behavior: CSUM: remote: 294644e32a3df85c1897f10c2f9fd0c71dcf5d2f ::: local: 294644e32a3df85c1897f10c2f9fd0c71dcf5d2f
- [2014-11-01 10:31:32] [CLIENT] Server is using default block properties
- [2014-11-01 10:31:32] [CLIENT] Server is using default block config
- [2014-11-01 10:31:32] [CLIENT] finished executing client hooks: [#document: null]
- [2014-11-01 10:31:32] [CLIENT] synchronizing ALL Client(1)
- [2014-11-01 10:31:32] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT
- [2014-11-01 10:31:32] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT
- [2014-11-01 10:31:32] [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: CelluloidRacer2 (1) connected: true
- [2014-11-01 10:31:32] [SERVER] sending ALLSYNCHRONIZING update to CelluloidRacer2 9, 9
- [2014-11-01 10:31:32] [SYNC_SENDER] SENDING ALL OBJECTS: 9
- [2014-11-01 10:31:32] [NT] Big FullUpdate: 5796 bytes: SenableGameState(1)
- [2014-11-01 10:31:32] [SERVER] SERIALIZED PROXIMITY (2, 2, 2)
- [2014-11-01 10:31:32] [NT] Big FullUpdate: 8235 bytes: Shop(4)
- [2014-11-01 10:31:32] [SERVER] ALL-SYNCHRONIZE TO CelluloidRacer2 TOOK 2 ms
- [2014-11-01 10:31:32] [SERVER] SYNCHALL TO RegisteredClient: CelluloidRacer2 (1) connected: true took: 2
- [2014-11-01 10:31:32] [CLIENT] 1 Sync all update received
- [2014-11-01 10:31:32] [SYNCHRONIZE] FORCED UPDATE
- [2014-11-01 10:31:32] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT SenableGameState(1) TOOK 15
- [2014-11-01 10:31:32] [SKINMANAGER] PlS[CelluloidRacer2 ; id(9)(1)f(0)] Client(1) received skin filename
- [2014-11-01 10:31:32] [PlayerState] Client successfully received player state Client(1), owner: 1
- [2014-11-01 10:31:32] [CHAT] Client(1) initializing data from network object 0
- [2014-11-01 10:31:32] [CLIENT] 1 executed RequestSynchronizeAll. fetched objects 9
- [2014-11-01 10:31:32] [CLIENT] RE- synchronized client: 1
- [2014-11-01 10:31:32] [CLIENT] connected to server localhost:4242
- [2014-11-01 10:31:32] [CLIENT] Client State and Controller successfully connected
- [2014-11-01 10:31:32] [CLIENT] State initializing
- [2014-11-01 10:31:32] [CLIENT] Chat initializing
- [2014-11-01 10:31:32] [CLIENT] Client(1) asking for new IDS
- [2014-11-01 10:31:32] SENDING new ID RANGE TO CLIENT 10; packet -32763
- [2014-11-01 10:31:32] Client got new ID range 10
- [2014-11-01 10:31:32] [CLIENT] Client(1) received new IDS
- [2014-11-01 10:31:32] [CLIENT] ID RANGE AQUIRE TOOK 4
- [2014-11-01 10:31:32] [CLIENT] Control Manager initializing
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 1)
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 2)
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 3)
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 1, 3): STATS: inst 0ms, loadDB 0ms, add 0ms, entity 31ms
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 1)
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 2, 1): STATS: inst 0ms, loadDB 0ms, add 0ms, entity 15ms
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 2)
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 3)
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 1)
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 3, 1): STATS: inst 0ms, loadDB 0ms, add 0ms, entity 16ms
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 2)
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 3)
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 1)
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 1, 1): STATS: inst 0ms, loadDB 0ms, add 0ms, entity 16ms
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 2)
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 3)
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 1)
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 1): STATS: inst 0ms, loadDB 0ms, add 0ms, entity 15ms
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 3)
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 1)
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 2)
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 3)
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 1)
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (3, 1, 1): STATS: inst 0ms, loadDB 0ms, add 0ms, entity 16ms
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 2)
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 3)
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 1)
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 2)
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 3)
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (3, 2, 3): STATS: inst 0ms, loadDB 0ms, add 0ms, entity 15ms
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 1)
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 2)
- [2014-11-01 10:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 3)
- [2014-11-01 10:31:32] [UNIVERSE] WARNING: Sector Ping took 126
- [2014-11-01 10:31:32] [SERVER][UPDATE] WARNING: UNIVERSE update took 142
- [2014-11-01 10:31:32] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Asteroid(183)sec[181] TOOK 15
- [2014-11-01 10:31:32] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 15 on Server(0)
- [2014-11-01 10:31:32] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Asteroid(225)sec[223] TOOK 16
- [2014-11-01 10:31:32] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27
- [2014-11-01 10:31:32] [SERVER][UPDATE] WARNING: UNIVERSE update took 31
- [2014-11-01 10:31:32] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Asteroid(115)sec[114] TOOK 16
- [2014-11-01 10:31:32] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Asteroid(213)sec[211] TOOK 16
- [2014-11-01 10:31:32] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Asteroid(202)sec[201] TOOK 15
- [2014-11-01 10:31:32] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27
- [2014-11-01 10:31:32] [SERVER][UPDATE] WARNING: UNIVERSE update took 31
- [2014-11-01 10:31:32] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Asteroid(160)sec[158] TOOK 16
- [2014-11-01 10:31:33] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27
- [2014-11-01 10:31:33] [SERVER][UPDATE] WARNING: UNIVERSE update took 31
- [2014-11-01 10:31:33] [UNIVERSE] WARNING: Sector UPDATE took 32; sectors updated: 27
- [2014-11-01 10:31:33] [SERVER][UPDATE] WARNING: UNIVERSE update took 32
- [2014-11-01 10:31:33] [CLIENT] InternalCallback initializing
- [2014-11-01 10:31:33] [CLIENT] State initialized. GameMode: SANDBOX
- [2014-11-01 10:31:33] [CLIENT] Client State and Controller successfully initialized
- [2014-11-01 10:31:33] ################### ENGINE SETTINGS ##########################
- [2014-11-01 10:31:33] C_USE_NEW_PLAYER_MODEL_ true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] C_MOUSE_BUTTOM_SWITCH false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_RESOLUTION 1600 x 900
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_FULLSCREEN true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_VSYNCH false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_FOV 85.0
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_MAX_SEGEMENTSDRAWN 1500
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] D_LIFETIME_NORM 30
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_WINDOWED_BORDERLESS false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] S_SOUND_SYSTEM_ENABLED true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] S_SOUND_ENABLED true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] S_SOUND_VOLUME_GLOBAL 4
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] N_TRANSMIT_RAW_DEBUG_POSITIONS false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] C_SELECTED_JOYSTICK -1
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_DAMAGE_DISPLAY 600
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_STAR_COUNT 4096
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_VBO_BULKMODE true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_VBO_BULKMODE_SIZE 4
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_DRAW_FOG false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_DRAW_BEAMS true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_DRAW_EXHAUST_PLUMS true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] D_INFO_CONTROLMANAGER false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] D_INFO_SHADER true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] T_ENABLE_TEXTURE_BAKER false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] D_INFO_DRAW_TIMES false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] D_INFO_DRAW_SPACE_PARTICLE false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_SPACE_PARTICLE true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_DRAW_MOUSE_COLLISION false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_ATMOSPHERE_SHADER normal
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_SHADOW_QUALITY BEST
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_DRAW_SHIELDS true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_DRAW_WATER true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_DRAW_BACKGOUND true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_WATER_USER_MIPMAPS false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] E_NAVIGATION_FILTER 869
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_DRAW_ENTITIES true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_FRUSTUM_CULLTING true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_DRAW_EFFECTS true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_SHADER_RELOAD false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_FRAMRATE_FIXED -1
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_SHADERS_ACTIVE true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_DEBUG_DRAW_GRID false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_DEBUG_DRAW_LINES true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] F_FRAME_BUFFER_USE false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] T_TERRAIN_DRAW true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] T_TERRAIN_WIREFRAME_DRAW false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_CULLING_ACTIVE true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_TEXTURE_ARRAYS false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_AUTO_NORMALIZATION true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_DRAW_BY_SIDES true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_WIREFRAMED false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_NORMAL_MAPPING false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_TEXTURE_COMPRESSION true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_TEXTURE_ARRAY_COMPRESSION true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_TEXTURE_ARRAY_MIPMAP true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_TEXTURE_MIPMAP true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_SHADOWS false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_SHADOWS_VSM false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] S_PAUSED false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] S_SETTINGS_SHOW false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] S_KEY_ALLOW_DUPLICATES true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_PROD_BG true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_PROD_BG_QUALITY 2048
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_TEXTURE_PACK Default
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] GIF_WIDTH 640
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] GIF_HEIGHT 640
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] GIF_FPS 15
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_DEBRIS_THRESHOLD_MS 4
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_TEXTURE_PACK_RESOLUTION 128
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] S_INITIAL_SETTING Single Player
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] S_GAME_MODE Sandbox
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_BONE_ANIMATION true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] P_NT_DEBUG_ACTIVE false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] P_PHYSICS_DEBUG_ACTIVE false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] P_PHYSICS_DEBUG_MODE 0
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_DEUBG_LINE_DRAWING_ACTIVATED false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_WINDOW_START_POSITION center
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_DRAW_GUI_ACTIVE true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_DRAW_NO_OVERLAYS false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_PARTICLE_SORTING true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] P_PHYSICS_ACTIVATED true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_SMOKE_QUALITY false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_DRAW_STARS true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_USE_SPRITE_VBO true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] S_TUTORIAL true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_AUTOSELECT_CONTROLLERS true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] S_INFO_DRAW SOME_INFO
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_VBO_FLAG STATIC
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] N_LAG_COMPENSATION true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] N_SERVER_TIME_UPDATE_FREQUENCE 2000
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_MULTI_SAMPLE 0
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] M_MOUSE_SENSITIVITY 0.5
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_HIT_INDICATION_SIZE 1.0
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] F_BLOOM false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] F_BLOOM_INTENSITY 0.4
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] S_MOUSE_LOCK true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_DRAW_ALL_CONNECTIONS false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] S_ZOOM_MOUSEWHEEL SLOTS
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] S_MOUSE_SHIP_INVERT false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] S_MOUSE_ALL_INVERT false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] S_USE_REGION_SIGNATURE_TEST false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_PREVIEW_TO_BUILD_BLOCK_TEST false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] S_EXIT_ON_ESC false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_USE_HIGH_QUALITY_ACKGROUND false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_DRAW_POPUPS true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_USE_VBO_MAP true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_DRAW_JUMP_OVERLAY true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_MAG_FILTER_LINEAR_BLOCKS false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_MAG_FILTER_LINEAR_GUI false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_MAX_BEAMS 1024
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] SEGMENT_REQUEST_BATCH 32
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] CLIENT_BUFFER_SIZE 65536
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] ICON_BAKERY_SINGLE_RESOLUTION 150
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_RAYTRACE_COUNT 64
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] ICON_BAKERY_SINGLE_ICONS false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_USE_SHADER4 true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] O_OCULUS_RENDERING false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_USE_VERTEX_LIGHTING_ONLY false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] CLIENT_TRAFFIC_CLASS true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_DRAW_SELECTED_BLOCK_WOBBLE true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_USE_TWO_COMPENENT_SHADER false
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] A_FORCE_AUTHENTICATION_METHOD -1
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] MIN_FFA 2
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] B_UNDO_REDO_MAX 30
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] N_ARTIFICIAL_DELAY 0
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] G_USE_OCCLUSION_CULLING true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] C_AUTOASSIGN_WEAPON_SLOTS true
- [2014-11-01 10:31:33] ----------------------------------------------------------------
- [2014-11-01 10:31:33] CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures
- [2014-11-01 10:31:33] ################### /ENGINE SETTINGS #########################
- [2014-11-01 10:31:33] [CLIENT] disposing connection dialog: DONE
- [2014-11-01 10:31:33] FULLSCREEN true; 1600 / 900
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 800 x 600 x 32 @75Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 1280 x 768 x 32 @75Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 1024 x 576 x 16 @60Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 640 x 480 x 16 @75Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 1280 x 1024 x 32 @60Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 1280 x 800 x 16 @75Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 1366 x 768 x 16 @60Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 1024 x 768 x 32 @75Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 1360 x 768 x 16 @60Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 720 x 480 x 32 @60Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 1024 x 768 x 16 @75Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 1366 x 768 x 32 @60Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 1280 x 800 x 32 @75Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 1360 x 768 x 32 @60Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 720 x 480 x 16 @60Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 1280 x 768 x 16 @75Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 800 x 600 x 16 @75Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 1024 x 576 x 32 @60Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 1280 x 1024 x 16 @60Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 640 x 480 x 32 @75Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 1280 x 768 x 16 @60Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 800 x 600 x 16 @60Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 640 x 480 x 32 @59Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 1280 x 1024 x 16 @75Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 640 x 480 x 32 @60Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 1024 x 768 x 16 @60Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 1280 x 800 x 32 @60Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 1440 x 900 x 32 @60Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 1400 x 1050 x 16 @60Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 1280 x 800 x 16 @60Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 1024 x 768 x 32 @60Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 1440 x 900 x 16 @60Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 1400 x 1050 x 32 @60Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 800 x 600 x 32 @60Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 1280 x 768 x 32 @60Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 640 x 480 x 16 @59Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 640 x 480 x 16 @60Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 1280 x 1024 x 32 @75Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 1680 x 1050 x 16 @60Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 1280 x 720 x 16 @60Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 1152 x 864 x 32 @60Hz
- [2014-11-01 10:31:33] CHECKING DISPLAY MODE: 1600 x 900 x 32 @60Hz
- [2014-11-01 10:31:33] Compatible DisplayMode found: 1600 x 900 x 32 @60Hz; fullsceen capable true
- [2014-11-01 10:31:33] ARB_SUPPORTED COULD NOT BE RETRIEVED
- [2014-11-01 10:31:34] [SERVER][UPDATE] WARNING: object local update of Asteroid(184)sec[181] took 78
- [2014-11-01 10:31:34] [SERVER][UPDATE] WARNING: object local update of 81 objects took 78
- [2014-11-01 10:31:35] [DISPLAY] ViewPort for Resolution: 1600x900: 1600, 900
- [2014-11-01 10:31:35] FILE CREATED: true
- [2014-11-01 10:31:35] [GLFrame] Open-GL initialized
- [2014-11-01 10:31:35] Starting up SoundSystem...
- [2014-11-01 10:31:35] Initializing LWJGL OpenAL
- [2014-11-01 10:31:35] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
- [2014-11-01 10:31:35] OpenAL initialized.
- [2014-11-01 10:31:36] Sector[165](2, 2, 1) Broadphase of Sector[165](2, 2, 1) took: 200
- [2014-11-01 10:31:36] WARNING: sector update of single sector (2, 2, 1) took 200 ms; Physics 200 ms
- [2014-11-01 10:31:36] WARNING: sector info: (2, 2, 1); id 165; type ASTEROID;
- [2014-11-01 10:31:36] [UNIVERSE] WARNING: Sector UPDATE took 200; sectors updated: 27
- [2014-11-01 10:31:36] [SERVER][UPDATE] WARNING: UNIVERSE update took 210
- [2014-11-01 10:31:36] [WARNING] initializing Texture data/./image-resource/schine.png took 350 ms
- [2014-11-01 10:31:36] [GLFrame] loading content data
- [2014-11-01 10:31:36] [PARSER] not parsed: standard
- [2014-11-01 10:31:36] [PARSER] not parsed: ledge
- [2014-11-01 10:31:36] [PARSER] not parsed: shortFall
- [2014-11-01 10:31:36] [PARSER] not parsed: middleFall
- [2014-11-01 10:31:36] [PARSER] not parsed: longFall
- [2014-11-01 10:31:36] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push big.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push medium.wav
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push small.wav
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Actions\0022_action - enter digits in digital keypad.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Actions\0022_action - error invalid.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up (loop).ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up quick.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Actions\0022_action - keyboard typing.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase register _chick-ching_.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with coins.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with credits.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Actions\0022_action - receive coins.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Actions\0022_action - receive credits.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Actions\0022_action - repair ship power drill & ratchet.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip big.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip small.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Actions\0022_action - upgrade ship power tools.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - computer lab tech (loop).ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - interior cockpit (loop).ogg
- [2014-11-01 10:31:37] [UNIVERSE] WARNING: Sector UPDATE took 34; sectors updated: 27
- [2014-11-01 10:31:37] [SERVER][UPDATE] WARNING: UNIVERSE update took 35
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - shop machinery (loop).ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - space wind omnious light warbling tones (loop).ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop).ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar light (loop).ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - air release steam valve.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds drill.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds hydraulics.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds working with ratchet.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout busy.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout light.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - light flicker.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radar pulse.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radio static interference with glitchy voices.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - servo movement.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Explosions\0022_explosion.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_2.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_3.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_4.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 1.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 2.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 3.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 4.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - cockpit warning beep.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level completed.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 1.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 2.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low armor _electric_ warning chime.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low fuel warning constant beeps (loop).ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 1.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 2.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down big.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down small.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up big.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up small.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 1.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 2.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 3.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 4.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - save game chime.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield activate.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield loop.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield powerdown.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Items\0022_item - pick up coin ding.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Items\0022_item - pick up health.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Items\0022_item - pick up weapon.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Items\0022_item - shield activate.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Items\0022_item - shield loop.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Items\0022_item - shield powerdown.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 1.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 2.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 3.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Items\0022_item - use special blastwave.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Items\0022_item - use special dissapear energetic hum (loop).ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Items\0022_item - use special energy zap.ogg
- [2014-11-01 10:31:37] LOADING SOUND: data\audio-resource\Items\0022_item - use special light beam.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - back.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - cancel.wav
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - enter.wav
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 1.wav
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 2.wav
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 1.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 2.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 3.wav
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - pause.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 1.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 2.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 3.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 4.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll large.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll small.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion big.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion small.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - engine start up.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by quick.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by slow.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters big ship low pitched (loop).ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters medium ship medium pitched (loop).ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters small ship high pitched (loop).ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit large explosion big enemy ship blow up.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit medium explosion medium enemy ship blow up.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion metallic impact on enemy ship.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion synthetic impact on enemy ship.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit small explosion small enemy ship blow up.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid large.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid small.wav
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal large.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal small.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 1 (loop).ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 2 (loop).ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm medium pitched (loop).ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster end release gas.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster loop.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster start push gas.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit big.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit small.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit big.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit small.wav
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - laser gun single fire big.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lightspeed space wind.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lock on target unsuccessful tone.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locked on target successful beep.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locking on target pulse (loop).ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters end release gas.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters loop.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters start push gas.wav
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence heavy.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence medium.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence small.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster end release gas.wav
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster loop.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thrusters start push gas.wav
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost large.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost medium.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost small.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1_burst.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2_burst.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_1.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_2.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun fire burst.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire large.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire medium.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire small.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 1.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 2.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire three.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire two.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire medium.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire small.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit big.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit small.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit big.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit small.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 1.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 2.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - ricochet laser hits metal.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 1.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 2.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 1.ogg
- [2014-11-01 10:31:38] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 2.ogg
- [2014-11-01 10:31:38] [SceneParser] now parsing scene: data//models/ground/\sky
- [2014-11-01 10:31:38] ... parse Mesh data//models/ground/\sky-sphere-mesh.mesh.xml 0
- [2014-11-01 10:31:39] [SceneParser] now parsing scene: data//models/ground/\box
- [2014-11-01 10:31:39] ... parse Mesh data//models/ground/\Box.mesh.xml 0
- [2014-11-01 10:31:39] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/brick_normal.png
- [2014-11-01 10:31:39] [SceneParser] now parsing scene: data//models/ground/\sphere-low
- [2014-11-01 10:31:39] ... parse Mesh data//models/ground/\planet-mesh.mesh.xml 0
- [2014-11-01 10:31:39] [SceneParser] now parsing scene: data//models/ground/\GeoSphere300x10
- [2014-11-01 10:31:39] ... parse Mesh data//models/ground/\GeoSphere300x10.mesh.xml 0
- [2014-11-01 10:31:39] [SceneParser] now parsing scene: data//models/ground/\planet
- [2014-11-01 10:31:39] ... parse Mesh data//models/ground/\Planet.mesh.xml 0
- [2014-11-01 10:31:40] [SceneParser] now parsing scene: data//models/ground/\atmosphere
- [2014-11-01 10:31:40] ... parse Mesh data//models/ground/\Atmosphere.mesh.xml 0
- [2014-11-01 10:31:40] [SceneParser] now parsing scene: data//models/ground/\asteroid
- [2014-11-01 10:31:40] ... parse Mesh data//models/ground/\asteroid.mesh.xml 0
- [2014-11-01 10:31:40] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/asteroid_normal.jpg
- [2014-11-01 10:31:40] [SceneParser] now parsing scene: data//models/ground/\exaustplum
- [2014-11-01 10:31:40] ... parse Mesh data//models/ground/\ExaustPlum.mesh.xml 0
- [2014-11-01 10:31:41] [SceneParser] now parsing scene: data//models/ground/\simplebeam
- [2014-11-01 10:31:41] ... parse Mesh data//models/ground/\beam.mesh.xml 0
- [2014-11-01 10:31:41] [SceneParser] now parsing scene: data//models/ground/\arrow
- [2014-11-01 10:31:41] ... parse Mesh data//models/ground/\arrow.mesh.xml 0
- [2014-11-01 10:31:41] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/arrow_normal.png
- [2014-11-01 10:31:41] [SceneParser] now parsing scene: data//models/ground/\blackhole
- [2014-11-01 10:31:41] ... parse Mesh data//models/ground/\blackhole.mesh.xml 0
- [2014-11-01 10:31:41] [SceneParser] now parsing scene: data//models/ground/\BlDebris0
- [2014-11-01 10:31:41] ... parse Mesh data//models/ground/\BlDebris_0.mesh.xml 0
- [2014-11-01 10:31:41] ... parse Mesh data//models/ground/\BlDebris_1.mesh.xml 6
- [2014-11-01 10:31:41] ... parse Mesh data//models/ground/\BlDebris_2.mesh.xml 12
- [2014-11-01 10:31:41] ... parse Mesh data//models/ground/\BlDebris_3.mesh.xml 18
- [2014-11-01 10:31:41] ... parse Mesh data//models/ground/\BlDebris_4.mesh.xml 24
- [2014-11-01 10:31:41] [SceneParser] now parsing scene: data//models/ground/\fnTube
- [2014-11-01 10:31:41] ... parse Mesh data//models/ground/\fnTube.mesh.xml 0
- [2014-11-01 10:31:41] [SceneParser] now parsing scene: data//models/character/\AccHelmet
- [2014-11-01 10:31:41] ... parse Mesh data//models/character/\AccHelmet.mesh.xml 0
- [2014-11-01 10:31:41] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playerhelm_normal.png
- [2014-11-01 10:31:41] [SceneParser] now parsing scene: data//models/character/\AccFabricator
- [2014-11-01 10:31:41] ... parse Mesh data//models/character/\AccFabricator.mesh.xml 0
- [2014-11-01 10:31:41] [WARNING][ResourceLoader] File Does Not exist: data/models/character/accfabricator_normal.png
- [2014-11-01 10:31:41] [SceneParser] now parsing scene: data//models/character/\AccPistol
- [2014-11-01 10:31:41] ... parse Mesh data//models/character/\AccPistol.mesh.xml 0
- [2014-11-01 10:31:42] [WARNING][ResourceLoader] File Does Not exist: data/models/character/WeapPistol_normal.png
- [2014-11-01 10:31:42] [SceneParser] now parsing scene: data//models/character/\konata
- [2014-11-01 10:31:42] ... parse Mesh data//models/character/\Character.mesh.xml 0
- [2014-11-01 10:31:42] [WARNING][ResourceLoader] File Does Not exist: data/models/character/uvw_normal.png
- [2014-11-01 10:31:42] [SceneParser] now parsing scene: data//models/character/\PlayerMdl
- [2014-11-01 10:31:42] ... parse Mesh data//models/character/\PlayerMdl.mesh.xml 0
- [2014-11-01 10:31:43] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playertex_normal.png
- [2014-11-01 10:31:43] [SceneParser] now parsing scene: data//models/character/\FaunQuadAracLegs
- [2014-11-01 10:31:43] ... parse Mesh data//models/character/\AracLeg.mesh.xml 0
- [2014-11-01 10:31:43] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadLegsTex01_normal.png
- [2014-11-01 10:31:43] [SceneParser] now parsing scene: data//models/character/\FaunQuadBodyShell
- [2014-11-01 10:31:43] ... parse Mesh data//models/character/\FaunQBodyTorso.mesh.xml 0
- [2014-11-01 10:31:43] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadTorsoTex01_normal.png
- [2014-11-01 10:31:44] [WARNING] initializing Texture data//image-resource/build-icons-00-16x16-gui-.png took 310 ms
- [2014-11-01 10:31:49] [RESOURCE] Init Shop FrameBuffer
- [2014-11-01 10:31:50] [UTIL] native buffer fetch took 200 ms; invoked GC: true; new size 2097280; index: 0
- [2014-11-01 10:31:50] [RESOURCE] Loading cube textures
- [2014-11-01 10:31:53] [RESOURCE] Loading cube textures DONE
- [2014-11-01 10:31:54] [RESOURCE] Loading effects
- [2014-11-01 10:31:54] [RESOURCE] Loading effects done
- [2014-11-01 10:31:54] [RESOURCE] Loading background
- [2014-11-01 10:31:55] [RESOURCE] Loading background DONE
- [2014-11-01 10:31:55] [OCLUSION] INITIALIZING OCCLUSION QUERIES: 3000
- [2014-11-01 10:31:55] [OCLUSION] Reinitializing queries: 3000
- [2014-11-01 10:31:55] [GLFRAME] Content has been loaded
- [2014-11-01 10:31:55] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag
- [2014-11-01 10:31:55] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag
- [2014-11-01 10:31:55] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl
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