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- @Override
- public void run(){
- while(locker) {
- if (this.holder.getSurface().isValid()) {
- Canvas cav = this.holder.lockCanvas();
- this.rend = new Renderer(new Scene(),cav, new Vector3D(0.0f,0.0f,10.0f),4);
- this.holder.unlockCanvasAndPost(cav);
- MyThread myThread = new MyThread(this.dView, this.holder, this.rend);
- myThread.start();
- this.runningThread = myThread;
- locker = false;
- }
- }
- }
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