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  1. Clearleaf Forest
  2.  
  3. Part 1. The first combo in this level includes the pigs, the two Hoodlums and the yellow gems hanging along the ceiling inside the house. Run towards the pig on the left and hit it with a charged shot. Fast turn right and break the two other pigs. Take the yellow gems while charging the fist and kill the first Hoodlum (the one on the ground floor). Place yourself near the door and kill the other Hoodlum with a charged fist. As the door opens, turn right, hit the switch and quickly jump to the moving platform and grab hold on the ceiling. Continue the combo with the five yellow gems there. (960 points).
  4.  
  5. Hit the other switch to open the path to the rest of the gems. Don’t take these. Drop down to the floor and break the cage to free the Teensie. You will now have the Vortex.
  6.  
  7. Take the Vortex and go to the hallway with the yellow gems. Pass them without taking any. As you get to the end of the hallway, take the yellow gem and go back through the hallway taking the yellow gems in combo. Continue the combo by jumping to the ceiling and take the remaining three yellow gems. (1.320 points).
  8.  
  9. Take the Vortex and go to the mushroom in another room. In that room is also a Matuvu. Hit the mushroom and quickly look up and activate Look Mode to take the Matuvu in combo. This may require some practise though. (2.340 points).
  10.  
  11. Jump to the mushroom and go upstairs. Go to the wooden bridge with the yellow gems to make the Hoodlums appear. Don’t collect any of the gems, just strafe past them. Go back into the room and pass the Hoodlum. Make him stand near the wooden bridge (run into him if necessary). Now charge your fist and kill the Hoodlum with the $ sign. He will provide the HMF. (2.470 points).
  12.  
  13. Take the HMF and break the cage in another room. Collect the yellow gems and kill the remaining Hoodlum with one hit. Now rush to the door in the other room, renew the HMF as you pass it and break the door. Break the pigs inside that room and collect the yellow gems. (6.430 points).
  14.  
  15. Renew the HMF and run to the wooden bridge. Collect the yellow gems, break the door and take the yellow gems as you fall down, all in combo of course. (6.910 points).
  16.  
  17. Break the pig and collect the gems. (6.980 points).
  18.  
  19. The rest of the items in this room can be taken in one combo. Cross the bridge and go to the two pigs on the right. Break them and collect the yellow gems while charging your fist. Kill the Hoodlum on the box with one hit and continue to collect the four yellow gems further to the left. Continue the combo by breaking the pig on the left side of the stage. Charge your fist while collecting the red gem and kill the nearby Hoodlum with one hit. Charge your fist and finish off the Hoodlum that jumps down from the boxes. Head for the bridge and pass the Hoodlum standing there while charging your fist. When you reach the middle of the bridge, turn around and kill him with one hit. Go to the end of the bridge and activate Look Mode to take the Matuvu that is located under the scaffolding. Continue the combo by breaking the remaining pig under the same scaffolding and take the rest of the yellow gems in combo. (11.050 points).
  20.  
  21. Ride the waterfall to complete this area.
  22.  
  23. Part 2. The first thing to do in this part is to ignore the gems and the Hoodlums. Head for the three pigs in the far right corner on the ground floor. The idea is now to jump to the level above. This can be done by standing on the pig closest to the wooden door. Jump towards the door and aim for the right corner/edge. When the jump is right, you will have exactly the right height and when you at the same time find the right place, it will be easy. The jump is not unlike the jump in FC, where Rayman has acquired his hands and one will return to the first area in part 2.
  24. The jump may take some practising. The first hour I tried I made it to the upper level about five times. Now I can make it regularly.
  25.  
  26. Now for the combos. When you are at the upper level the first thing to do is to go to the room where the five pigs are located. Go inside. A red circle (and a $ sign) will reveal the presence of the Hoodlum although he is invisible. Charge your fist and finish him off with one hit. Quickly head for the HMF and break the door in combo. After a cinematic (Globox will not fly away in this one) continue the combo with the yellow gems in the hallway. (11.400 points).
  27.  
  28. Take the two yellow gems on your right as you enter the other room. (11.460 points).
  29.  
  30. Go back to the first room and get the HMF. Turn right at the wooden bridge, jump and helicopter to the other side with the trampoline net. Stand near the pig and send a charged, curved shot at the wooden door and break it. Turn around and break the pig in combo. (11.520 points).
  31.  
  32. Send another curved shot and break the cage.
  33.  
  34. Go back to the HMF and jump to the lower floor and break the wooden door. (11.540 points).
  35.  
  36. Go back to the upper level using the pig.
  37.  
  38. Now go to the other room. Helicopter down to the cage and break it. The Teensie will provide the Lockjaw. Quickly return to the first room with the Lockjaw. Climb the ladder and collect the yellow gems. (11.680 points).
  39.  
  40. What follows now is quite a huge combo. It starts with the five pigs. Break them and collect the yellow gems. Kill the Hoodlum standing at the wooden bridge, jump down and break the two pigs in the room just below where you previously broke the door. Collect the gems and as you leave the room jump right and break the pig on the left. Collect the three yellow gems while charging your fist. Kill the Hoodlum behind the stone with one hit. Kill the remaining two Hoodlums with one hit and run to take the Matuvu in combo. Continue the combo with the three pigs near the Matuvu. When done fast and correctly, the Lockjaw will run out just after you have taken the last yellow gem. (23.860 points).
  41.  
  42. The next combo involves the green gem. Get back up to the upper level using the pig. Get the HMF. Jump down and take the four yellow gems opposite the pigs. Jump and helicopter while breaking the remaining two pigs on the other side. Charge your fist while collecting the yellow gems and finish off the Hoodlum behind the stone with one hit. Get the Vortex and run towards the mushroom. Jump to the level with the mushroom and hit it. Jump to the mushroom and get the red gem in combo. Now quickly jump to the upper level and roll in to take the green gem in a combo of sweet 9.000 points. (37.520 points).
  43.  
  44. Clearleaf Forest part 2 - The Matuvu Combo & The Green Gem Combo
  45.  
  46. Now it’s time to clean up the place. Get the Vortex and take the four yellow gems in the room near the mushroom. (37.660 points).
  47.  
  48. Go towards the place where there is a pig and a red gem. On the level above there are three yellow gems located. Climb to take these three yellow gems. Fall down and break the pig in combo and finish off with the red gem. (38.140 points).
  49.  
  50. Take the two yellow gems behind the boxes. (38.200 points).
  51.  
  52. Take one yellow gem on a mushroom. (38.220 points).
  53.  
  54. Climb to the top where you once entered this room. Get the yellow gem behind the stone there. Continue with the yellow gem on the upper mushroom. Fall down and break the pig in combo and take the yellow gems. (38.460 points).
  55.  
  56. You can now leave this room.
  57.  
  58. Go back to the Lockjaw and break the pig nearby. Fall down and take the three yellow gems in combo. (38.720 points).
  59.  
  60. Use the ladder and go to the level where you can see three Red Lums. Jump and helicopter down on the Tribelle. Break the pig on the way down to take the Tribelle in combo. Return to take the three yellow gems provided by the pig. (39.840 points).
  61.  
  62. Return to the Lockjaw. Use it to get to the other side. Here are some gems and a Hoodlum. Collect the yellow gem on the trampoline net and break the pig in combo. Collect the gems and continue the combo by jumping to the trampoline net on the other side. Take the red gem while charging your fist and kill the Hoodlum with one hit. Fall down to the ground floor and finish off the Slapdash. Look up and activate Look Mode to take the Matuvu in combo. (43.160 points).
  63.  
  64. Renew the Lockjaw and jump to the secret room. There are three yellow gems and a Tribelle. Take the gems while strafing towards the Tribelle. (44.260 points).
  65.  
  66. Get the two yellow and a red gems below. (44.440 points).
  67.  
  68. Continue downstream until you find a pig and a red gem below. Break the pig, collect the gems and roll off the get the red gem in combo. (44.700 points).
  69.  
  70. Renew the Lockjaw and head for the Hoodlum camp. Just before you enter the camp, there is a ledge with three yellow gems. Take these and roll off the edge to take a red gem in combo. (44.920 points).
  71.  
  72. Now enter the camp in order to prepare a big combo involving all the Hoodlums. Head towards the door where you can see two Hoodlums through a hole. Make them aware of your presence so they will open the door. Go inside and free the Teensie who in return will provide the HMF. I use to play this combo by using the HMF at this point to break the wooden door at the other end of the camp. Also I tend to hit the Hoodlum near the pigs one time with the HMF. (44.940 points).
  73.  
  74. Renew the Lockjaw and quickly return to the camp. Start the combo by jumping to the scaffolding with the pigs. Break the pig at the upper level first and continue with the other two pigs. Collect the gems and fall down to the ground floor to finish off the Hoodlum standing near by. Continue with taking the red gem behind the Slapdash and finish the Slapdash. Finish off the two Hoodlums in the main room with one hit each and head to the room with the HMF. Pass the Hoodlum in the doorway to this room and finish off the Hoodlum near the HMF with one hit (still with the Lockjaw). Now take the HMF and finish off the Hoodlum in the doorway. Head for the scaffolding where the pigs once were and have a charged fist ready for the first Hoodlum that appears. Finish off the remaining Hoodlums and head for the room where the first door used to be (The HMF will run out at this point). Break a pig but turn left and get the gems there. Go back towards the last pig and break it to collect the gems, all this in one big combo naturally. (55.860 points).
  75.  
  76. Renew the Lockjaw and return to this room. Shoot the plum and place it on the stick. Get the three gems in combo and finish this part. (55.960 points).
  77.  
  78. Part 3. Kill the Hoodlum with a charged hit. (56.090 points).
  79.  
  80. Shoot the rocket through the four vents. (56.210 points).
  81.  
  82. Don’t collect the gems in the room in the floor yet. Bring the Shock Rocket to the room where the two Hoodlums are located. Shoot the Hoodlum with the $ sign and get the HMF. Break the four pigs to the left and collect the yellow gems. Break the two pigs near the HMF and collect the gems. Renew the HMF and break the remaining three pigs with one yellow gem and two red gems. Collect them while charging the fist. Finish off the Hoodlum and run to the gems in the floor in the other room. (62.570 points).
  83.  
  84. The next combo includes everything in the next room. Enter the room and wait while a cinematic is showing. You might want to weaken the Hoodlums here by one hit each from the HMF. Renew the HMF and, as fast as you can, run while charging your fist and break the door, break the pig, collect the yellow gems and finish off the first Hoodlum. If you are fast enough, kill the second Hoodlum with the HMF. Wait with a charged fist near the mushroom for a third Hoodlum to appear. Finish him off and take the Vortex provided by him. Hit the mushroom and head for the boxes. Jump them and strafe towards the Tribelle while collecting the two yellow gems. It’s a combo worth of 2.980 points if the two Hoodlums are both killed with the HMF. (66.780 points).
  85.  
  86. Now use the Lockjaw to enter the room behind the doors (don’t open the doors at this point). Run to the stage where the green gem will later appear. From there you can jump to the level above. Do it and continue to the level with four yellow gems. Take these and continue the combo with the gems and the Tribelle below. Make sure you roll off at the edge when you do this. (68.520 points)
  87.  
  88. The Tribelle Combo
  89.  
  90. Jump and helicopter away from this level and send a curved shot towards the cage and break it. A green gem will now appear. Jump to the ground floor and weaken to two Hoodlums with two hits each.
  91.  
  92. What now follows is the biggest combo in this level.
  93.  
  94. Renew the Lockjaw and swing to the other room. Once again jump from the stage with the green gem to the level above. Be careful not to touch the green gem. Also, if the Hoodlum is standing next to the gem, make him jump to the ground floor. When entering the level above you see three pigs. And when you enter the hallway there is another pig. The combo starts here. Break the pig and collect the gems. Rush to towards the three pigs break them and collect the gems (you now have 13 objects in total). Drop down to the ground floor and finish off one Hoodlum. Take the green gem and rush towards the pigs on the ground floor. Break one but start by collecting the three yellow gems in the water tank. Break the other pig and collect the gems. Quickly head towards the second Hoodlum and finish him off. After a short victory dance, run towards the Slapdash that now appear in the corner. Kill him and quickly make Rayman stand in a place just before the Shock Rocket can, but still within reach of the can. Quickly send a rocket towards the Hoodboom that you can see higher on the scaffolding. Finally activate the Look Mode to take the Matuvu in the room across the ground floor. The combo is now finished and it’s worth 15.860 points. (89.080 points)
  95.  
  96. Use the Shock Rocket to hit the switch. (89.140 points)
  97.  
  98. The doors will now open.
  99.  
  100. Get the Lockjaw and take the gems inside the room where the Matuvu were residing. (89.360 points)
  101.  
  102. Renew the Lockjaw and enter the big room with three Hoodlums. As you enter the room, turn left and break the pig. Take the gems and finish off the Hoodlum that will appear nearby. Continue the combo by running clock wise and take the three yellow gems on the ledge while charging your fist and finish off the Hoodlum standing on the floor with one hit. Charge your fist once again and jump the boxes to send a charged, curved shot towards the last Hoodlum to get him in combo. Finish the combo by jumping to the ledge nearby and take the two yellow and one red gems. (91.800 points)
  103.  
  104. Now follows the last big combo in this part. Renew the Lockjaw and climb to the top of the boxes. Climb the ladder and follow the trail of yellow gems. After the last yellow gem on the ceiling ladder, quickly jump down to the platform in front of you and hit the Switch. Hurry down to the ground floor and break a Pig in the corner. Break the other pig and collect the gems while charging your fist. Run towards the Hoodlum near the wooden door and finish him off with one hit. Recharge your fist and finish off the second Hoodlum with one hit. Turn around and activate Look Mode to take the Matuvu in combo. Now quickly, jump down the hole in the floor that had been opened by the Switch and get the yellow gems. It’s a combo worth of 4.520 points. (97.740 points)
  105.  
  106. The Matuvu Combo
  107.  
  108. Break the cage and get the HMF. Climb the boxes and break the door with the HMF. Drop down to take the two yellow and one red gem in combo. (97.960 points)
  109.  
  110. Take the last badge of two yellow and one red gems and break the remaining doors to end this part. (98.180 points)
  111.  
  112. Note: It is not necessary to reach this score line. In fact, one needs one of the following score lines:
  113.  
  114. - 94.902 points. With this score you can leave the Hoodstyler and the cage be.
  115. - 94.772 points. With this score you can kill the Hoodstyler with one hit and leave the cage.
  116. - 94.422 points. With this score you can kill the Hoodstyler with one hit and get the gems in combo.
  117.  
  118. The score line of 94.902 is reached as 96.399 – 1.500 + 3 = 94.902 points. The first number is calculated in the next section, the 1.500 is for killing the Hoodstomper and the 3 points are added because you will get hit at least three times by the Slapdashes.
  119.  
  120. Part 4. See the note above.
  121.  
  122. Finish off the Hoodstomper without killing the Slapdashes.
  123.  
  124. It is now time for the final combo and to reach the maximum score, which is 109.759 points. After finishing off the Hoodstomper there is a combo of 9.760 points waiting. It is obtained by stomping 27 Hoodlums together with 3 surviving Slapdashes to pieces, all in combo of course. Thus the amount of points to be reached after killing the Hoodstomper is: 99.999 – 27x130 – 3x30 = 96.399 points.
  125. It can be a tricky affair to keep the Slapdashes alive when finishing off the Hoodstomper, so expect a few restarts on that account. Also, it is quite hard not to have the Hoodlums hitting each other in the last big combo. When they hit each other, 30 points are lost and it’s a restart. Just be patient.
  126. Start the combo by finishing off the first Slapdash. Then make sure the next two Slapdashes are killed within the first five Hoodlums.
  127.  
  128. Part 5 & 6. Just go through the motions with the feeling of having reached maximum score in this level.
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