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- Air Adept
- one flying and one electric et
- Class Features:
- Aerokinesis, Electrokinesis
- Aerokinesis: Air Adept Feature TA, I
- At-Will
- Effect: You may target air up to X meters away with Telekinesis to produce short, but powerful, bursts of air. You can move air rapidly and produce a steady flow of wind that blows at X miles per hour. X is your CON modifier multiplied by 5.
- Electrokinesis: Air Adept Feature TA, I
- At-Will
- Effect: You may target electricity up to X meters away with Telekinesis and redirect it. X is your CON modifier multiplied by 5. You can also generate electricity in the air with Telekinesis to produce short, but powerful, bursts of electricity.
- Air Slash: Air Adept Feature TA, I
- Prerequisites: Air Adept, Two Flying Type pokemon
- At-Will – Drains 15 of user’s HP per use.
- Target: Trainer or Pokemon.
- Effect: Use the Move Air Slash. Use your Constitution Stat as your SP. ATK stat.
- Discharge: Air Adept Feature TA, I
- Prerequisites: Air Adept, Two Electric Type pokemon
- At-Will – Drains 10 of user’s HP per use.
- Target: Trainer or Pokemon.
- Effect: Use the Move Discharge. Use your Constitution Stat as your SP. ATK stat.
- Tailwind: Air Adept Feature TA, I
- Prerequisites: Air Adept, 2 features that enable the use of Flying-type moves
- At-Will – Drains 10 of user’s HP per use.
- Target: Area.
- Effect: Use the Move Tailwind.
- Defog: Air Adept Feature TA, I
- Prerequisites: Air Adept
- At-Will – Drains 10 of user’s HP per use.
- Target: No Target.
- Effect: Use the Move Defog.
- Thunderbolt: Air Adept Feature TA, I
- Prerequisites: Air Adept, Discharge, Level 10
- At-Will – Drains 20 of user’s HP per use.
- Target: Trainer or Pokemon.
- Effect: Use the Move Thunderbolt. Use your Constitution Stat as your SP. ATK stat.
- Hurricane: Air Adept Feature TA, I
- Prerequisites: Air Adept, Air Slash, Level 15
- At-Will – Drains 25 of user’s HP per use.
- Target: Trainer or Pokemon.
- Effect: Use the Move Hurricane. Use your Constitution Stat as your SP. ATK stat.
- Charge: Air Adept Feature TA, I
- Prerequisites: Air Adept
- At-Will – Drains 5 of user’s HP per use.
- Target: Self.
- Effect: Use the Move Charge.
- Thunder Wave: Air Adept Feature TA, I
- Prerequisites: Air Adept, 2 features that enable the use of Electric-type moves
- At-Will – Drains 20 of user’s HP per use.
- Target: Trainer or Pokemon.
- Effect: Use the Move Thunder Wave.
- Flier: Air Adept Feature S, NI
- Prerequisites: Air Adept, a pokemon with a Sky Speed capability
- Static - Costs 5 HP for every round of use in combat or 5 HP for every minute of use when not in combat.
- Target: Self
- Effect: You are treated as if you have a Sky Speed, using your CON modifier as the value.
- Mass Levitation: Air Adept Feature TA, I
- Prerequisites: Air Adept, Flier
- At-Will - Drains 10 of user's HP per use.
- Target: Willing Trainers or Pokemon.
- Effect: While using Flier, once per round, you may decrease your maximum Speed Capability by an amount that is at least 1 and at most your CON modifier minus 1, and divide that amount however you want between all targets. For every round this Feature is in effect, you must pay 10 additional HP.
- Magnetic: Air Adept Feature S, I
- Prerequisites: Air Adept, a pokemon with Magnetic
- Static
- Target: Self
- Effect: You are treated as if you have the Magnetic capability.
- Aerodynamics: Air Adept Feature S, NI
- Prerequisites: Air Adept, Defog, a pokemon with 20 Speed or higher
- Static
- Target: Self
- Effect: While the weather is Clear, you are treated as if your DEX was one point higher than the trainer immediately before you in action order, but only for the purposes of who acts first, not for evasion or features.
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