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Sep 23rd, 2013
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  1. obj\Release\disease.o:disease.cpp:(.text+0x8387): undefined reference to `ma_buff::is_valid_player(player&)'
  2. obj\Release\disease.o:disease.cpp:(.text+0x83a7): undefined reference to `ma_buff::apply_player(player&)'
  3. obj\Release\disease.o:disease.cpp:(.text$_ZNSt3mapISs7ma_buffSt4lessISsESaISt4pairIKSsS0_EEEixERS4_[__ZNSt3mapISs7ma_buffSt4lessISsESaISt4pairIKSsS0_EEEixERS4_]+0xa6): undefined reference to `ma_buff::ma_buff()'
  4. obj\Release\editmap.o:editmap.cpp:(.text$_Z9edit_jsonI7vehicleEvPT_P4game[__Z9edit_jsonI7vehicleEvPT_P4game]+0x64): undefined reference to `vehicle::json_save(bool)'
  5. obj\Release\editmap.o:editmap.cpp:(.text$_Z9edit_jsonI7vehicleEvPT_P4game[__Z9edit_jsonI7vehicleEvPT_P4game]+0x422): undefined reference to `vehicle::json_load(picojson::value&, game*)'
  6. obj\Release\editmap.o:editmap.cpp:(.text$_Z9edit_jsonI7vehicleEvPT_P4game[__Z9edit_jsonI7vehicleEvPT_P4game]+0x43e): undefined reference to `vehicle::json_save(bool)'
  7. obj\Release\editmap.o:editmap.cpp:(.text$_Z9edit_jsonI7vehicleEvPT_P4game[__Z9edit_jsonI7vehicleEvPT_P4game]+0xc09): undefined reference to `vehicle::json_save(bool)'
  8. obj\Release\editmap.o:editmap.cpp:(.text$_Z9edit_jsonI7monsterEvPT_P4game[__Z9edit_jsonI7monsterEvPT_P4game]+0x441): undefined reference to `monster::json_load(picojson::value, game*)'
  9. obj\Release\editmap.o:editmap.cpp:(.text$_Z9edit_jsonI4itemEvPT_P4game[__Z9edit_jsonI4itemEvPT_P4game]+0x422): undefined reference to `item::json_load(picojson::value&, game*)'
  10. obj\Release\game.o:game.cpp:(.text+0x4fee2): undefined reference to `game::init_techniques()'
  11. obj\Release\game.o:game.cpp:(.text+0x4fef4): undefined reference to `game::init_martialarts()'
  12. obj\Release\game.o:game.cpp:(.text+0x5640d): undefined reference to `player::ma_onmove_effects()'
  13. obj\Release\game.o:game.cpp:(.text$_ZN7monsterC1ERKS_[__ZN7monsterC1ERKS_]+0x3e): undefined reference to `vtable for monster'
  14. obj\Release\game.o:game.cpp:(.text$_ZNSt20__uninitialized_copyILb0EE13__uninit_copyIP7monsterS3_EET0_T_S5_S4_[__ZNSt20__uninitialized_copyILb0EE13__uninit_copyIP7monsterS3_EET0_T_S5_S4_]+0x58): undefined reference to `vtable for monster'
  15. obj\Release\game.o:game.cpp:(.text$_ZNSt20__uninitialized_copyILb0EE13__uninit_copyIN9__gnu_cxx17__normal_iteratorIPK7monsterSt6vectorIS4_SaIS4_EEEEPS4_EET0_T_SD_SC_[__ZNSt20__uninitialized_copyILb0EE13__uninit_copyIN9__gnu_cxx17__normal_iteratorIPK7monsterSt6vectorIS4_SaIS4_EEEEPS4_EET0_T_SD_SC_]+0x60): undefined reference to `vtable for monster'
  16. obj\Release\game.o:game.cpp:(.text$_ZNSt20__uninitialized_copyILb0EE13__uninit_copyIP17monster_and_countS3_EET0_T_S5_S4_[__ZNSt20__uninitialized_copyILb0EE13__uninit_copyIP17monster_and_countS3_EET0_T_S5_S4_]+0x58): undefined reference to `vtable for monster'
  17. obj\Release\gamesave.o:gamesave.cpp:(.text+0x2b13): undefined reference to `game::unserialize_legacy(std::basic_ifstream<char, std::char_traits<char> >&)'
  18. obj\Release\gamesave.o:gamesave.cpp:(.text+0x529f): undefined reference to `overmap::unserialize_legacy(game*, std::basic_ifstream<char, std::char_traits<char> >&, std::string const&, std::string const&)'
  19. obj\Release\item.o:item.cpp:(.text+0x8f7f): undefined reference to `item::json_load(picojson::value&, game*)'
  20. obj\Release\item.o:item.cpp:(.text+0x1a073): undefined reference to `item::load_legacy(game*, std::basic_stringstream<char, std::char_traits<char>, std::allocator<char> >&)'
  21. obj\Release\item.o:item.cpp:(.text+0x1a103): undefined reference to `item::json_load(picojson::value&, game*)'
  22. obj\Release\item.o:item.cpp:(.rdata$_ZTV4item[__ZTV4item]+0x10): undefined reference to `item::json_save(bool) const'
  23. obj\Release\mapbuffer.o:mapbuffer.cpp:(.text+0x1c3e): undefined reference to `mapbuffer::unserialize_legacy(std::basic_ifstream<char, std::char_traits<char> >&)'
  24. obj\Release\melee.o:melee.cpp:(.text+0x632): undefined reference to `player::mabuff_tohit_bonus()'
  25. obj\Release\melee.o:melee.cpp:(.text+0x2008): undefined reference to `player::mabuff_dodge_bonus()'
  26. obj\Release\melee.o:melee.cpp:(.text+0x259e): undefined reference to `player::mabuff_bash_bonus()'
  27. obj\Release\melee.o:melee.cpp:(.text+0x30dd): undefined reference to `player::mabuff_cut_bonus()'
  28. obj\Release\melee.o:melee.cpp:(.text+0x3d6d): undefined reference to `player::mabuff_block_bonus()'
  29. obj\Release\melee.o:melee.cpp:(.text+0x3dc7): undefined reference to `player::can_leg_block(game*)'
  30. obj\Release\melee.o:melee.cpp:(.text+0x604a): undefined reference to `player::is_throw_immune()'
  31. obj\Release\melee.o:melee.cpp:(.text+0x83b6): undefined reference to `player::mabuff_bash_mult()'
  32. obj\Release\melee.o:melee.cpp:(.text+0x83ea): undefined reference to `player::mabuff_cut_mult()'
  33. obj\Release\melee.o:melee.cpp:(.text+0x8421): undefined reference to `player::ma_onhit_effects()'
  34. obj\Release\melee.o:melee.cpp:(.text+0x9e96): undefined reference to `player::get_all_techniques(game*)'
  35. obj\Release\melee.o:melee.cpp:(.text+0xa063): undefined reference to `ma_technique::is_valid_player(player&)'
  36. obj\Release\melee.o:melee.cpp:(.text+0xa215): undefined reference to `ma_technique::is_valid_player(player&)'
  37. obj\Release\melee.o:melee.cpp:(.text+0xa4ab): undefined reference to `player::get_all_techniques(game*)'
  38. obj\Release\melee.o:melee.cpp:(.text+0xa740): undefined reference to `martialart::has_technique(player&, std::string, game*)'
  39. obj\Release\melee.o:melee.cpp:(.text+0xe087): undefined reference to `player::has_miss_recovery_tec(game*)'
  40. obj\Release\melee.o:melee.cpp:(.text+0xe1b7): undefined reference to `player::has_miss_recovery_tec(game*)'
  41. obj\Release\melee.o:melee.cpp:(.text+0xee98): undefined reference to `player::has_grab_break_tec(game*)'
  42. obj\Release\melee.o:melee.cpp:(.text+0xfaac): undefined reference to `player::has_miss_recovery_tec(game*)'
  43. obj\Release\melee.o:melee.cpp:(.text+0x10193): undefined reference to `player::has_miss_recovery_tec(game*)'
  44. obj\Release\melee.o:melee.cpp:(.text$_ZNSt3mapISs12ma_techniqueSt4lessISsESaISt4pairIKSsS0_EEEixERS4_[__ZNSt3mapISs12ma_techniqueSt4lessISsESaISt4pairIKSsS0_EEEixERS4_]+0xa6): undefined reference to `ma_technique::ma_technique()'
  45. obj\Release\melee.o:melee.cpp:(.text$_ZNSt3mapISs10martialartSt4lessISsESaISt4pairIKSsS0_EEEixERS4_[__ZNSt3mapISs10martialartSt4lessISsESaISt4pairIKSsS0_EEEixERS4_]+0xf9): undefined reference to `martialart::martialart()'
  46. obj\Release\monmove.o:monmove.cpp:(.text+0x3b7b): undefined reference to `player::has_grab_break_tec(game*)'
  47. obj\Release\monster.o:monster.cpp:(.text+0x1a08): undefined reference to `vtable for monster'
  48. obj\Release\monster.o:monster.cpp:(.text+0x1a8a): undefined reference to `vtable for monster'
  49. obj\Release\monster.o:monster.cpp:(.text+0x1c8e): undefined reference to `vtable for monster'
  50. obj\Release\monster.o:monster.cpp:(.text+0x1ea2): undefined reference to `vtable for monster'
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