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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  5. LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  6. LocalOptions=
  7. TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg=
  8. MapExt=umap
  9. EXEName=ShooterGame.exe
  10. DebugEXEName=DEBUG-ShooterGame.exe
  11. SaveExt=usa
  12. Port=7777
  13. PeerPort=7778
  14. GameName=Dirty Bomb
  15. GameNameShort=EG
  16. DevEntryMap=Frontend.umap
  17. TestingEntryMap=FuncTest_EmptyMap.umap
  18. GameName_RUS=Dirty Bomb
  19.  
  20. [Engine.ScriptPackages]
  21. EngineNativePackages=Core
  22. EngineNativePackages=Engine
  23. EngineNativePackages=GFxUI
  24. EngineNativePackages=GameFramework
  25. NetNativePackages=IpDrv
  26. EditorPackages=UnrealEd
  27. ScaleformEditorPackages=GFxUIEditor
  28. EngineNativePackages=SubstanceAir
  29. EditorPackages=SubstanceAirEd
  30. NativePackages=AkAudio
  31. NativePackages=SDEngine
  32. NativePackages=SDPCEngine
  33. NativePackages=ShooterGame
  34.  
  35. [Engine.Engine]
  36. AllowAMDEyefinity=False
  37. NetworkDevice=IpDrv.TcpNetDriver
  38. FallbackNetworkDevice=IpDrv.TcpNetDriver
  39. ServerQueryDriver=IpDrv.ServerQueryDrvUDP
  40. ConsoleClassName=ShooterGame.SGConsole
  41. GameViewportClientClassName=ShooterGame.SGGameViewportClient
  42. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  43. DataStoreClientClassName=Engine.DataStoreClient
  44. Language=INT
  45. bAllowMatureLanguage=FALSE
  46. GameEngine=ShooterGame.SGEngine
  47. EditorEngine=ShooterEditor.SGEditorEngine
  48. UnrealEdEngine=ShooterEditor.SGEditorEngine
  49. Client=WinDrv.WindowsClient
  50. Render=Render.Render
  51. Input=Engine.Input
  52. Canvas=Engine.Canvas
  53. TinyFontName=EngineFonts.TinyFont
  54. SmallFontName=EngineFonts.SmallFont
  55. MediumFontName=EngineFonts.SmallFont
  56. LargeFontName=EngineFonts.SmallFont
  57. SubtitleFontName=EngineFonts.SmallFont
  58. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  59. DefaultMaterialName=EngineMaterials.DefaultMaterial
  60. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  61. DefaultTextureName=EngineMaterials.DefaultDiffuse
  62. SkinBRDFTextureName=EngineMaterials.BeckmannMap
  63. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  64. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  65. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  66. TickMaterialName=EditorMaterials.Tick_Mat
  67. CrossMaterialName=EditorMaterials.Cross_Mat
  68. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  69. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  70. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  71. ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  72. ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  73. RandomAngleTextureName=EngineMaterials.RandomAngles
  74. RandomNormalTextureName=EngineMaterials.RandomNormal2
  75. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  76. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  77. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  78. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  79. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  80. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  81. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  82. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  83. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  84. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  85. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  86. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  87. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  88. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  89. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  90. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  91. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  92. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  93. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  94. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  95. DefaultPhysMaterialName=PhysicalMaterial.DefaultPhysicalMaterial
  96. LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
  97. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  98. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  99. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  100. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  101. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  102. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  103. MaxProcBuildingLODColorTextureSize=4096
  104. MaxProcBuildingLODLightingTextureSize=4096
  105. UseProcBuildingLODTextureCropping=True
  106. ForcePowerOfTwoProcBuildingLODTextures=True
  107. bCombineSimilarMappings=False
  108. MaxRMSDForCombiningMappings=6.0
  109. ImageReflectionTextureSize=1024
  110. TerrainMaterialMaxTextureCount=16
  111. TerrainTessellationCheckCount=6
  112. TerrainTessellationCheckBorder=2.0
  113. TerrainTessellationCheckDistance=4096.0
  114. BeginUPTryCount=200000
  115. bStaticDecalsEnabled=True
  116. bDynamicDecalsEnabled=True
  117. bForceStaticTerrain=False
  118. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  119. LightComplexityColors=(R=0,G=0,B=0,A=1)
  120. LightComplexityColors=(R=0,G=255,B=0,A=1)
  121. LightComplexityColors=(R=63,G=191,B=0,A=1)
  122. LightComplexityColors=(R=127,G=127,B=0,A=1)
  123. LightComplexityColors=(R=191,G=63,B=0,A=1)
  124. LightComplexityColors=(R=255,G=0,B=0,A=1)
  125. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  126. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  127. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  128. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  129. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  130. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  131. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  132. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  133. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  134. MaxPixelShaderAdditiveComplexityCount=900
  135. TimeBetweenPurgingPendingKillObjects=60
  136. bUseTextureStreaming=True
  137. bUseBackgroundLevelStreaming=True
  138. bSubtitlesEnabled=True
  139. bSubtitlesForcedOff=FALSE
  140. ScoutClassName=ShooterGame.PVEScout
  141. DefaultPostProcessName=Post_Process.PPC_Default
  142. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  143. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  144. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  145. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  146. DefaultSoundName=EngineSounds.WhiteNoise
  147. bOnScreenKismetWarnings=FALSE
  148. bEnableKismetLogging=FALSE
  149. bAllowDebugViewmodesOnConsoles=FALSE
  150. CameraRotationThreshold=45.0
  151. CameraTranslationThreshold=10000
  152. PrimitiveProbablyVisibleTime=8.0
  153. PercentUnoccludedRequeries=0.125
  154. MaxOcclusionPixelsFraction=0.1
  155. MinTextureDensity=0.0
  156. IdealTextureDensity=13.0
  157. MaxTextureDensity=55.0
  158. MinLightMapDensity=0.0
  159. IdealLightMapDensity=0.05
  160. MaxLightMapDensity=0.2
  161. RenderLightMapDensityGrayscaleScale=1.0
  162. RenderLightMapDensityColorScale=1.0
  163. bRenderLightMapDensityGrayscale=false
  164. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  165. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  166. bDisablePhysXHardwareSupport=True
  167. DemoRecordingDevice=Engine.DemoRecDriver
  168. bPauseOnLossOfFocus=FALSE
  169. MaxFluidNumVerts=1048576
  170. FluidSimulationTimeLimit=30.0
  171. MaxParticleResize=0
  172. MaxParticleResizeWarn=0
  173. bCheckParticleRenderSize=True
  174. MaxParticleVertexMemory=131972
  175. NetClientTicksPerSecond=200
  176. MaxTrackedOcclusionIncrement=0.10
  177. TrackedOcclusionStepSize=0.10
  178. MipFadeInSpeed0=0
  179. MipFadeOutSpeed0=0
  180. MipFadeInSpeed1=0
  181. MipFadeOutSpeed1=0
  182. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  183. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  184. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  185. PhysXGpuHeapSize=32
  186. PhysXMeshCacheSize=8
  187. bShouldGenerateSimpleLightmaps=TRUE
  188. bUseNormalMapsForSimpleLightMaps=TRUE
  189. bSmoothFrameRate=FALSE
  190. MinSmoothedFrameRate=22
  191. MaxSmoothedFrameRate=62
  192. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  193. NumPawnsAllowedToBeSpawnedInAFrame=2
  194. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  195. DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
  196. bEnableOnScreenDebugMessages=true
  197. AllowScreenDoorFade=False
  198. AllowNvidiaStereo3d=True
  199. EnableMatineePostProcessMaterialParam=False
  200. IgnoreSimulatedFuncWarnings=Tick
  201. NearClipPlane=3.0
  202. bUseStreamingPause=false
  203. bKeepAllMaterialQualityLevelsLoaded=True
  204. bUseRecastNavMesh=TRUE
  205. bEnableColorClear=TRUE
  206. DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline
  207. WorldInfoClassName=ShooterGame.SGWorldInfo
  208. AdditionalFontNames=SGBitmapFonts.BMMainFont10pt
  209. AdditionalFontNames=SGBitmapFonts.BMMainFont12pt
  210. AdditionalFontNames=SGBitmapFonts.BMMainFont20pt
  211.  
  212. [Engine.SeqAct_Interp]
  213. RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
  214.  
  215. [Engine.StreamingMovies]
  216. RenderPriorityPS3=1001
  217. SuspendGameIO=True
  218.  
  219. [Engine.ISVHacks]
  220. DisableATITextureFilterOptimizationChecks=True
  221. UseMinimalNVIDIADriverShaderOptimization=True
  222. PumpWindowMessagesWhenRenderThreadStalled=False
  223.  
  224. [Engine.GameEngine]
  225. MaxDeltaTime=0
  226. DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator
  227. DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager
  228.  
  229. [Engine.DemoRecDriver]
  230. AllowDownloads=True
  231. DemoSpectatorClass=ShooterGame.SGDemoController
  232. MaxClientRate=25000
  233. ConnectionTimeout=15.0
  234. InitialConnectTimeout=30.0
  235. ConnectionIssueTimeout=30.0
  236. AckTimeout=1.0
  237. KeepAliveTime=1.0
  238. SimLatency=0
  239. RelevantTimeout=5.0
  240. SpawnPrioritySeconds=1.0
  241. ServerTravelPause=4.0
  242. NetServerMaxTickRate=100
  243. LanServerMaxTickRate=100
  244. MaxRewindPoints=30
  245. RewindPointInterval=1.0
  246. NumRecentRewindPoints=7
  247.  
  248. [Engine.PackagesToAlwaysCook]
  249. Package=ShooterEntry
  250. Package=Loading
  251. Package=Frontend
  252. Package=Lobby
  253. Package=BarkEvents
  254. SeekFreePackage=LoadingScreen_default
  255. SeekFreePackage=LoadingScreen_EXE_Overground
  256. SeekFreePackage=LoadingScreen_EXE_Rebar
  257. SeekFreePackage=LoadingScreen_EXE_Sandlot
  258. SeekFreePackage=LoadingScreen_EXE_Warehouse
  259. SeekFreePackage=LoadingScreen_OBJ_Bridge
  260. SeekFreePackage=LoadingScreen_OBJ_Canal
  261. SeekFreePackage=LoadingScreen_OBJ_Battersea
  262. SeekFreePackage=LoadingScreen_OBJ_Map_6
  263. SeekFreePackage=LoadingScreen_OBJ_Victoria
  264. SeekFreePackage=LoadingScreen_OBJ_Trainyard
  265. SeekFreePackage=LoadingScreen_OBJ_TrainyardNew
  266. SeekFreePackage=LoadingScreen_OBJ_CanaryWharf
  267. SeekFreePackage=LoadingScreen_OBJ_Whitechapel
  268. SeekFreePackage=LoadingScreen_NUF_Map01
  269. SeekFreePackage=LoadingScreen_NUF_Map02
  270. SeekFreePackage=LoadingScreen_NUF_Map03
  271. SeekFreePackage=LoadingScreen_NUF_Map04
  272. SeekFreePackage=LoadingScreen_NUF_Map05
  273.  
  274. [Engine.StartupPackages]
  275. bSerializeStartupPackagesFromMemory=TRUE
  276. bFullyCompressStartupPackages=FALSE
  277. Package=EngineMaterials
  278. Package=EngineDebugMaterials
  279. Package=EngineSounds
  280. Package=EngineFonts
  281. Package=SoundClassesAndModes
  282. Package=Soldier_01_Gameplay
  283. Package=Soldier_02_Gameplay
  284. Package=Soldier_03_Gameplay
  285. Package=Soldier_04_Gameplay
  286. Package=Medic_01_Gameplay
  287. Package=Medic_02_Gameplay
  288. Package=Medic_03_Gameplay
  289. Package=Medic_04_Gameplay
  290. Package=Engineer_01_Gameplay
  291. Package=Engineer_02_Gameplay
  292. Package=Engineer_03_Gameplay
  293. Package=Engineer_04_Gameplay
  294. Package=FieldOps_01_Gameplay
  295. Package=FieldOps_02_Gameplay
  296. Package=FieldOps_03_Gameplay
  297. Package=FieldOps_04_Gameplay
  298. Package=FieldOps_05_Gameplay
  299. Package=CovertOps_01_Gameplay
  300. Package=CovertOps_02_Gameplay
  301. Package=CovertOps_03_Gameplay
  302. Package=CovertOps_04_Gameplay
  303. Package=SharedCharacters_Gameplay
  304. Package=CharacterPreview_01_Gameplay
  305. Package=AssaultRifle_01_Gameplay
  306. Package=AssaultRifle_02_Gameplay
  307. Package=AssaultRifle_03_Gameplay
  308. Package=AssaultRifle_04_Gameplay
  309. Package=CricketBat_01_Gameplay
  310. Package=GrenadeLauncher_01_Gameplay
  311. Package=Grenade_01_Gameplay
  312. Package=Grenade_02_Gameplay
  313. Package=Grenade_05_Gameplay
  314. Package=HeavyMachineGun_01_Gameplay
  315. Package=Knife_01_Gameplay
  316. Package=Knife_02_Gameplay
  317. Package=Katana_01_Gameplay
  318. Package=MachineGun_01_Gameplay
  319. Package=MachineGun_02_Gameplay
  320. Package=MachinePistol_01_Gameplay
  321. Package=MachinePistol_02_Gameplay
  322. Package=MachinePistol_03_Gameplay
  323. Package=MachinePistol_04_Gameplay
  324. Package=MountedMG_01_Gameplay
  325. Package=MountedMG_02_Gameplay
  326. Package=Pistol_01_Gameplay
  327. Package=Pistol_02_Gameplay
  328. Package=Pistol_03_Gameplay
  329. Package=Pistol_04_Gameplay
  330. Package=Pistol_05_Gameplay
  331. Package=Pistol_06_Gameplay
  332. Package=ReviveGun_01_Gameplay
  333. Package=RocketLauncher_01_Gameplay
  334. Package=Shotgun_01_Gameplay
  335. Package=Shotgun_02_Gameplay
  336. Package=Shotgun_03_Gameplay
  337. Package=SniperRifle_01_Gameplay
  338. Package=SniperRifle_02_Gameplay
  339. Package=SniperRifle_03_Gameplay
  340. Package=StickyMine_01_Gameplay
  341. Package=StickyBomb_01_Gameplay
  342. Package=SubMachineGun_01_Gameplay
  343. Package=SubMachineGun_02_Gameplay
  344. Package=SubMachineGun_03_Gameplay
  345. Package=SubMachineGun_04_Gameplay
  346. Package=Ironsight_01_Gameplay
  347. Package=Ironsight_02_Gameplay
  348. Package=Ironsight_03_Gameplay
  349. Package=Ironsight_04_Gameplay
  350. Package=Ironsight_05_Gameplay
  351. Package=Ironsight_06_Gameplay
  352. Package=Ironsight_07_Gameplay
  353. Package=Ironsight_08_Gameplay
  354. Package=Magazine_01_Gameplay
  355. Package=Magazine_02_Gameplay
  356. Package=Magazine_03_Gameplay
  357. Package=Magazine_04_Gameplay
  358. Package=Magazine_05_Gameplay
  359. Package=Magazine_06_Gameplay
  360. Package=Magazine_07_Gameplay
  361. Package=Magazine_08_Gameplay
  362. Package=Magazine_09_Gameplay
  363. Package=RedDot_01_Gameplay
  364. Package=Scope_01_Gameplay
  365. Package=Scope_02_Gameplay
  366. Package=Scope_04_Gameplay
  367. Package=Silencer_01_Gameplay
  368. Package=Silencer_02_Gameplay
  369. Package=Trinket_Gameplay
  370. Package=AirStrikeMarker_01_Gameplay
  371. Package=AirStrikeMarker_02_Gameplay
  372. Package=AmmoPack_01_Gameplay
  373. Package=AmmoStation_01_Gameplay
  374. Package=C4_01_Gameplay
  375. Package=C4Wireless_01_Gameplay
  376. Package=ConcussionGrenade_01_Gameplay
  377. Package=DeployableCover_01_Gameplay
  378. Package=HackingDevice_01_Gameplay
  379. Package=HealingStation_01_Gameplay
  380. Package=HealthPack_01_Gameplay
  381. Package=HealthPack_02_Gameplay
  382. Package=HeartbeatSensor_01_Gameplay
  383. Package=Mine_01_Gameplay
  384. Package=Molotov_01_Gameplay
  385. Package=ObjectiveCarryItem_01_Gameplay
  386. Package=PDA_01_Gameplay
  387. Package=SupplyCrate_01_Gameplay
  388. Package=ThirdEyeCam_01_Gameplay
  389. Package=ThirdEyeDevice_01_Gameplay
  390. Package=Turret_01_Gameplay
  391. Package=EmpGrenade_01_Gameplay
  392. Package=SmokeGrenade_01_Gameplay
  393. Package=FragGrenade_01_Gameplay
  394. Package=ActiveCamo_01_Gameplay
  395. Package=ActiveHealingAura_01_Gameplay
  396. Package=Blowtorch_01_Gameplay
  397. Package=Defibs_01_Gameplay
  398. Package=Martyrdom_01_Gameplay
  399. Package=IRGoggles_01_Gameplay
  400. Package=LaserPainter_01_Gameplay
  401. Package=OrbitalLaser_01_Gameplay
  402. Package=Pliers_01_Gameplay
  403. Package=SelfRevive_01_Gameplay
  404. Package=Screwdriver_01_Gameplay
  405. Package=ArtilleryStrike_01_Gameplay
  406. Package=Perks
  407. Package=Augments
  408. NoncombinedPackage=SGVars
  409. Package=SGFonts
  410. Package=SGBitmapFonts
  411. Package=HudTextureRenderTargets
  412. Package=Post_Process
  413. Package=PhysicalMaterial
  414. Package=SGLoadingScreen
  415.  
  416. [Engine.PackagesToForceCookPerMap]
  417.  
  418. [Core.System]
  419. MaxObjectsNotConsideredByGC=33476
  420. SizeOfPermanentObjectPool=0
  421. StaleCacheDays=30
  422. MaxStaleCacheSize=10
  423. MaxOverallCacheSize=30
  424. PackageSizeSoftLimit=300
  425. AsyncIOBandwidthLimit=0
  426. CachePath=..\..\ShooterGame\Cache
  427. CacheExt=.uxx
  428. Paths=..\..\Engine\Content
  429. ScriptPaths=..\..\ShooterGame\Script
  430. FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease
  431. CutdownPaths=..\..\ShooterGame\CutdownPackages
  432. CutdownPaths=..\..\ShooterGame\Script
  433. ScreenShotPath=..\..\ShooterGame\ScreenShots
  434. LocalizationPaths=..\..\Engine\Localization
  435. Extensions=upk
  436. Extensions=u
  437. Extensions=umap
  438. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  439. TextureFileCacheExtension=tfc
  440. bDisablePromptToRebuildScripts=FALSE
  441. Suppress=Dev
  442. Suppress=DevAbsorbFuncs
  443. Suppress=DevAnim
  444. Suppress=DevAssetDataBase
  445. Suppress=DevAudio
  446. Suppress=DevAudioVerbose
  447. Suppress=DevBind
  448. Suppress=DevBsp
  449. Suppress=DevCamera
  450. Suppress=DevCollision
  451. Suppress=DevCompile
  452. Suppress=DevComponents
  453. Suppress=DevConfig
  454. Suppress=DevCooking
  455. Suppress=DevCrossLevel
  456. Suppress=DevDataStore
  457. Suppress=DevDecals
  458. Suppress=DevFaceFX
  459. Suppress=DevGFxUI
  460. Suppress=DevGFxUIWarning
  461. Suppress=DevGarbage
  462. Suppress=DevKill
  463. Suppress=DevLevelTools
  464. Suppress=DevLightmassSolver
  465. Suppress=DevLoad
  466. Suppress=DevMovie
  467. Suppress=DevNavMesh
  468. Suppress=DevNavMeshWarning
  469. Suppress=DevNet
  470. Suppress=DevNetTraffic
  471. Suppress=DevOnline
  472. Suppress=DevPath
  473. Suppress=DevReplace
  474. Suppress=DevSHA
  475. Suppress=DevSave
  476. Suppress=DevSound
  477. Suppress=DevStats
  478. Suppress=DevStreaming
  479. Suppress=DevTick
  480. Suppress=DevUI
  481. Suppress=DevUIAnimation
  482. Suppress=DevUIFocus
  483. Suppress=DevUIStates
  484. Suppress=DevUIStyles
  485. Suppress=DevMCP
  486. Suppress=DevHTTP
  487. Suppress=DevBeacon
  488. Suppress=DevBeaconGame
  489. Suppress=DevOnlineGame
  490. Suppress=DevMatchmaking
  491. Suppress=DevPing
  492. Suppress=DevWebUI
  493. Suppress=DevAsyncLoad
  494. Suppress=GameStats
  495. Suppress=Input
  496. Suppress=Inventory
  497. Suppress=Localization
  498. Suppress=LocalizationWarning
  499. Suppress=PlayerManagement
  500. Suppress=PlayerMove
  501. Paths=..\..\ShooterGame\Content
  502. Paths=..\..\ShooterGame\__Trashcan
  503. LocalizationPaths=..\..\ShooterGame\Localization
  504. SavePath=..\..\ShooterGame\Save
  505. SeekFreePCPaths=..\..\ShooterGame\CookedPC
  506. SeekFreePCExtensions=xxx
  507.  
  508. [Engine.Client]
  509. DisplayGamma=2.2
  510. MinDesiredFrameRate=35.000000
  511. InitialButtonRepeatDelay=0.2
  512. ButtonRepeatDelay=0.1
  513.  
  514. [WinDrv.WindowsClient]
  515. AudioDeviceClass=XAudio2.XAudio2Device
  516. MinAllowableResolutionX=0
  517. MinAllowableResolutionY=0
  518. MaxAllowableResolutionX=0
  519. MaxAllowableResolutionY=0
  520. MinAllowableRefreshRate=0
  521. MaxAllowableRefreshRate=0
  522. ParanoidDeviceLostChecking=1
  523. AllowJoystickInput=1
  524. UseRawMouseInput=1
  525.  
  526. [XAudio2.XAudio2Device]
  527. MaxChannels=32
  528. CommonAudioPoolSize=0
  529. MinCompressedDurationGame=5
  530. MinCompressedDurationEditor=4
  531. LowPassFilterResonance=0.9
  532. WorkAroundXDKRegression=TRUE
  533.  
  534. [ALAudio.ALAudioDevice]
  535. MaxChannels=32
  536. CommonAudioPoolSize=0
  537. MinCompressedDurationGame=5
  538. MinCompressedDurationEditor=4
  539. LowPassFilterResonance=0.9
  540. //DeviceName=Generic Software
  541.  
  542. [Engine.Player]
  543. ConfiguredInternetSpeed=15000
  544. ConfiguredLanSpeed=20000
  545. PP_DesaturationMultiplier=1.0
  546. PP_HighlightsMultiplier=1.0
  547. PP_MidTonesMultiplier=1.0
  548. PP_ShadowsMultiplier=1.0
  549.  
  550. [IpDrv.TcpNetDriver]
  551. AllowDownloads=True
  552. AllowPeerConnections=True
  553. AllowPeerVoice=False
  554. ConnectionTimeout=30.0
  555. InitialConnectTimeout=90.0
  556. ConnectionIssueTimeout=1.5
  557. AckTimeout=1.0
  558. KeepAliveTime=0.2
  559. MaxClientRate=15000
  560. MaxInternetClientRate=15000
  561. RelevantTimeout=5.0
  562. SpawnPrioritySeconds=1.0
  563. ServerTravelPause=4.0
  564. NetServerMaxTickRate=60.0
  565. LanServerMaxTickRate=35
  566. DownloadManagers=IpDrv.HTTPDownload
  567. DownloadManagers=Engine.ChannelDownload
  568. NetConnectionClassName=IpDrv.TcpipConnection
  569.  
  570. [IpDrv.ServerQueryDrvUDP]
  571. ServerQueryPort=7877
  572. MaxQueriesPerSecond=10
  573. ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP
  574.  
  575. [IpServer.UdpServerQuery]
  576. GameName=ut
  577.  
  578. [IpDrv.UdpBeacon]
  579. DoBeacon=True
  580. BeaconTime=0.50
  581. BeaconTimeout=5.0
  582. BeaconProduct=ut
  583. ServerBeaconPort=8777
  584. BeaconPort=9777
  585.  
  586. [TextureStreaming]
  587. MinTextureResidentMipCount=7
  588. PoolSize=160
  589. MemoryMargin=20
  590. MemoryLoss=0
  591. HysteresisLimit=20
  592. DropMipLevelsLimit=16
  593. StopIncreasingLimit=12
  594. StopStreamingLimit=8
  595. MinEvictSize=10
  596. MinFudgeFactor=1
  597. FudgeFactorIncreaseRateOfChange=0.5
  598. FudgeFactorDecreaseRateOfChange=-0.4
  599. MinRequestedMipsToConsider=11
  600. MinTimeToGuaranteeMinMipCount=2
  601. MaxTimeToGuaranteeMinMipCount=12
  602. UseTextureFileCache=TRUE
  603. LoadMapTimeLimit=20.0
  604. LightmapStreamingFactor=0.04
  605. ShadowmapStreamingFactor=0.04
  606. MaxLightmapRadius=2000.0
  607. AllowStreamingLightmaps=True
  608. TextureFileCacheBulkDataAlignment=1
  609. UsePriorityStreaming=True
  610. bAllowSwitchingStreamingSystem=False
  611. UseDynamicStreaming=True
  612. bEnableAsyncDefrag=False
  613. bEnableAsyncReallocation=False
  614. MaxDefragRelocations=256
  615. MaxDefragDownShift=128
  616. BoostPlayerTextures=3.0
  617. TemporalAAMemoryReserve=4.0
  618.  
  619. [StreamByURL]
  620. PostLoadPause=6.0
  621.  
  622. [UnrealEd.EditorEngine]
  623. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  624. bSubtitlesEnabled=True
  625. GridEnabled=True
  626. SnapScaleEnabled=True
  627. ScaleGridSize=5
  628. SnapVertices=False
  629. SnapDistance=10.000000
  630. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  631. RotGridEnabled=True
  632. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  633. GameCommandLine=-log
  634. FOVAngle=90.000000
  635. GodMode=True
  636. AutoSaveDir=..\..\ShooterGame\Autosaves
  637. InvertwidgetZAxis=True
  638. UseAxisIndicator=True
  639. MatineeCurveDetail=0.1
  640. Client=WinDrv.WindowsClient
  641. CurrentGridSz=4
  642. bUseMayaCameraControls=True
  643. bPrefabsLocked=True
  644. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  645. EditorOnlyContentPackages=EditorMeshes
  646. EditorOnlyContentPackages=EditorMaterials
  647. EditorOnlyContentPackages=EditorResources
  648. EditPackagesInPath=..\..\Development\Src
  649. EditPackages=Core
  650. EditPackages=Engine
  651. EditPackages=GFxUI
  652. EditPackages=AkAudio
  653. EditPackages=GameFramework
  654. EditPackages=UnrealEd
  655. EditPackages=GFxUIEditor
  656. EditPackages=IpDrv
  657. EditPackages=OnlineSubsystemPC
  658. EditPackages=OnlineSubsystemGameSpy
  659. EditPackages=OnlineSubsystemLive
  660. EditPackages=OnlineSubsystemSteamworks
  661. bBuildReachSpecs=FALSE
  662. EditPackages=SubstanceAir
  663. EditPackages=SubstanceAirEd
  664. bGroupingActive=TRUE
  665. bCustomCameraAlignEmitter=TRUE
  666. CustomCameraAlignEmitterDistance=100.0
  667. bDrawSocketsInGMode=FALSE
  668. bSmoothFrameRate=FALSE
  669. MinSmoothedFrameRate=5
  670. MaxSmoothedFrameRate=120
  671. FarClippingPlane=0
  672. TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates
  673. EditPackagesOutPath=..\..\ShooterGame\Script
  674. FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease
  675. EditPackages=SDEngine
  676. EditPackages=SDPCEngine
  677. EditPackages=SDPS3Engine
  678. EditPackages=SDEditor
  679. EditPackages=ShooterGame
  680. EditPackages=ShooterEditor
  681. EditPackages=ShooterGameContent
  682. InEditorGameURLOptions=
  683.  
  684. [UnrealEd.UnrealEdEngine]
  685. AutoSaveIndex=0
  686. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  687. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  688. PackagesToBeFullyLoadedAtStartup=EditorResources
  689. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  690. PackagesToBeFullyLoadedAtStartup=EngineFonts
  691. PackagesToBeFullyLoadedAtStartup=EngineResources
  692. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  693. PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex
  694.  
  695. [Engine.DataStoreClient]
  696. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  697. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  698. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  699. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  700. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  701. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession
  702. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch
  703.  
  704. [DevOptions.Shaders]
  705. AutoReloadChangedShaders=True
  706. bAllowMultiThreadedShaderCompile=True
  707. bAllowDistributedShaderCompile=False
  708. bAllowDistributedShaderCompileForBuildPCS=True
  709. NumUnusedShaderCompilingThreads=1
  710. ThreadedShaderCompileThreshold=1
  711. MaxShaderJobBatchSize=30
  712. PrecompileShadersJobThreshold=40000
  713. bDumpShaderPDBs=True
  714. bPromptToRetryFailedShaderCompiles=True
  715.  
  716. [DevOptions.Debug]
  717. ShowSelectedLightmap=False
  718.  
  719. [StatNotifyProviders]
  720. BinaryFileStatNotifyProvider=true
  721. XmlStatNotifyProvider=false
  722. CsvStatNotifyProvider=false
  723. StatsNotifyProvider_UDP=true
  724. PIXNamedCounterProvider=false
  725.  
  726. [StatNotifyProviders.StatNotifyProvider_UDP]
  727. ListenPort=13000
  728.  
  729. [RemoteControl]
  730. SuppressRemoteControlAtStartup=False
  731.  
  732. [LogFiles]
  733. PurgeLogsDays=3
  734. LogTimes=True
  735.  
  736. [AnimationCompression]
  737. CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  738. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  739. TranslationCompressionFormat=0
  740. RotationCompressionFormat=1
  741. AlternativeCompressionThreshold=1.f
  742. ForceRecompression=False
  743. bOnlyCheckForMissingSkeletalMeshes=False
  744. KeyEndEffectorsMatchName=IK
  745. KeyEndEffectorsMatchName=eye
  746. KeyEndEffectorsMatchName=weapon
  747. KeyEndEffectorsMatchName=hand
  748. KeyEndEffectorsMatchName=attach
  749. KeyEndEffectorsMatchName=camera
  750.  
  751. [IpDrv.OnlineSubsystemCommonImpl]
  752. MaxLocalTalkers=1
  753. MaxRemoteTalkers=16
  754. bIsUsingSpeechRecognition=false
  755.  
  756. [IpDrv.OnlineGameInterfaceImpl]
  757. LanAnnouncePort=14001
  758. LanQueryTimeout=5.0
  759. LanPacketPlatformMask=1
  760.  
  761. [OnlineSubsystemLive.OnlineSubsystemLive]
  762. LanAnnouncePort=14001
  763. VoiceNotificationDelta=0.2
  764.  
  765. [Engine.StaticMeshCollectionActor]
  766. bCookOutStaticMeshActors=TRUE
  767. MaxStaticMeshComponents=100
  768.  
  769. [Engine.StaticLightCollectionActor]
  770. bCookOutStaticLightActors=TRUE
  771. MaxLightComponents=100
  772.  
  773. [CpuUsage]
  774. SamplingRate=250
  775.  
  776. [LiveSock]
  777. bUseVDP=True
  778. bUseSecureConnections=true
  779. MaxDgramSockets=64
  780. MaxStreamSockets=16
  781. DefaultRecvBufsizeInK=256
  782. DefaultSendBufsizeInK=256
  783. SystemLinkPort=14000
  784.  
  785. [CustomStats]
  786. LD=Streaming fudge factor
  787. LD=FrameTime
  788. LD=Terrain Smooth Time
  789. LD=Terrain Render Time
  790. LD=Decal Render Time
  791. LD=Terrain Triangles
  792. LD=Decal Triangles
  793. LD=Decal Draw Calls
  794. LD=Static Mesh Tris
  795. LD=Skel Mesh Tris
  796. LD=Skel Verts CPU Skin
  797. LD=Skel Verts GPU Skin
  798. LD=30+ FPS
  799. LD=Total CPU rendering time
  800. LD=Total GPU rendering time
  801. LD=Occluded primitives
  802. LD=Projected shadows
  803. LD=Visible static mesh elements
  804. LD=Visible dynamic primitives
  805. LD=Texture Pool Size
  806. LD=Physical Memory Used
  807. LD=Virtual Memory Used
  808. LD=Audio Memory Used
  809. LD=Texture Memory Used
  810. LD=360 Texture Memory Used
  811. LD=Animation Memory
  812. LD=Vertex Lighting Memory
  813. LD=StaticMesh Vertex Memory
  814. LD=StaticMesh Index Memory
  815. LD=SkeletalMesh Vertex Memory
  816. LD=SkeletalMesh Index Memory
  817. LD=Decal Vertex Memory
  818. LD=Decal Index Memory
  819. LD=Decal Interaction Memory
  820. MEMLEAN=Virtual Memory Used
  821. MEMLEAN=Audio Memory Used
  822. MEMLEAN=Animation Memory
  823. MEMLEAN=FaceFX Cur Mem
  824. MEMLEAN=Vertex Lighting Memory
  825. MEMLEAN=StaticMesh Vertex Memory
  826. MEMLEAN=StaticMesh Index Memory
  827. MEMLEAN=SkeletalMesh Vertex Memory
  828. MEMLEAN=SkeletalMesh Index Memory
  829. MEMLEAN=Decal Vertex Memory
  830. MEMLEAN=Decal Index Memory
  831. MEMLEAN=Decal Interaction Memory
  832. MEMLEAN=VertexShader Memory
  833. MEMLEAN=PixelShader Memory
  834. GameThread=Async Loading Time
  835. GameThread=Audio Update Time
  836. GameThread=FrameTime
  837. GameThread=HUD Time
  838. GameThread=Input Time
  839. GameThread=Kismet Time
  840. GameThread=Move Actor Time
  841. GameThread=RHI Game Tick
  842. GameThread=RedrawViewports
  843. GameThread=Script time
  844. GameThread=Tick Time
  845. GameThread=Update Components Time
  846. GameThread=World Tick Time
  847. GameThread=Async Work Wait
  848. GameThread=PerFrameCapture
  849. GameThread=DynamicLightEnvComp Tick
  850. Mobile=ES2 Draw Calls
  851. Mobile=ES2 Draw Calls (UP)
  852. Mobile=ES2 Triangles Drawn
  853. Mobile=ES2 Triangles Drawn (UP)
  854. Mobile=ES2 Program Count
  855. Mobile=ES2 Program Count (PP)
  856. Mobile=ES2 Program Changes
  857. Mobile=ES2 Uniform Updates (Bytes)
  858. Mobile=ES2 Base Texture Binds
  859. Mobile=ES2 Detail Texture Binds
  860. Mobile=ES2 Lightmap Texture Binds
  861. Mobile=ES2 Environment Texture Binds
  862. Mobile=ES2 Bump Offset Texture Binds
  863. Mobile=Frustum Culled primitives
  864. Mobile=Statically occluded primitives
  865. SplitScreen=Processed primitives
  866. SplitScreen=Mesh draw calls
  867. SplitScreen=Mesh Particles
  868. SplitScreen=Particle Draw Calls
  869.  
  870. [MemorySplitClassesToTrack]
  871. Class=AnimSequence
  872. Class=AudioComponent
  873. Class=AudioDevice
  874. Class=BrushComponent
  875. Class=CylinderComponent
  876. Class=DecalComponent
  877. Class=DecalManager
  878. Class=DecalMaterial
  879. Class=Font
  880. Class=Level
  881. Class=Material
  882. Class=MaterialInstanceConstant
  883. Class=MaterialInstanceTimeVarying
  884. Class=Model
  885. Class=ModelComponent
  886. Class=MorphTarget
  887. Class=NavigationMeshBase
  888. Class=ParticleModule
  889. Class=ParticleSystemComponent
  890. Class=PathNode
  891. Class=ProcBuilding_SimpleLODActor
  892. Class=RB_BodyInstance
  893. Class=RB_BodySetup
  894. Class=ReachSpec
  895. Class=Sequence
  896. Class=SkeletalMesh
  897. Class=SkeletalMeshComponent
  898. Class=SoundCue
  899. Class=SoundNode
  900. Class=SoundNodeWave
  901. Class=StaticMesh
  902. Class=StaticMeshActor
  903. Class=StaticMeshCollectionActor
  904. Class=StaticMeshComponent
  905. Class=Terrain
  906. Class=TerrainComponent
  907. Class=Texture2D
  908. Class=UIRoot
  909.  
  910. [MemLeakCheckExtraExecsToRun]
  911. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  912. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  913. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  914. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  915. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  916. Cmd=lightenv list volumes
  917. Cmd=lightenv list transition
  918. Cmd=ListThreads
  919.  
  920. [ConfigCoalesceFilter]
  921. FilterOut=ShooterEngine.ini
  922. FilterOut=ShooterEditor.ini
  923. FilterOut=ShooterInput.ini
  924. FilterOut=ShooterLightmass.ini
  925. FilterOut=ShooterGame.ini
  926. FilterOut=ShooterGameDedicatedServer.ini
  927. FilterOut=ShooterUI.ini
  928. FilterOut=ShooterCompat.ini
  929. FilterOut=ShooterEngineG4WLive.ini
  930. FilterOut=ShooterEngineG4WLiveDedicatedServer.ini
  931. FilterOut=ShooterEngineNoLive.ini
  932. FilterOut=ShooterEngineNoLiveDedicatedServer.ini
  933. FilterOut=ShooterEditorKeyBindings.ini
  934. FilterOut=ShooterEditorUserSettings.ini
  935. FilterOut=ShooterEngineGameSpy.ini
  936. FilterOut=ShooterEngineSteamworks.ini
  937. FilterOut=Descriptions.int
  938. FilterOut=Editor.int
  939. FilterOut=EditorTips.int
  940. FilterOut=UnrealEd.int
  941. FilterOut=WinDrv.int
  942. FilterOut=XWindow.int
  943. FilterOut=GfxUIEditor.int
  944. FilterOut=Properties.int
  945.  
  946. [TaskPerfTracking]
  947. bUseTaskPerfTracking=FALSE
  948. RemoteConnectionIP=10.1.20.20
  949. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Connection Timeout=2;Integrated Security=SSPI
  950. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Integrated Security=SSPI;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  951.  
  952. [TaskPerfMemDatabase]
  953. bUseTaskPerfMemDatabase=TRUE
  954. RemoteConnectionIP=192.168.0.39
  955. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Connection Timeout=2;Integrated Security=SSPI
  956. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  957.  
  958. [MemoryPools]
  959. FLightPrimitiveInteractionInitialBlockSize=512
  960. FModShadowPrimitiveInteractionInitialBlockSize=512
  961.  
  962. [SystemSettings]
  963. bFirstRun=FALSE
  964. bUseMaxQualityMode=False
  965. StaticDecals=False
  966. DynamicDecals=False
  967. UnbatchedDecals=False
  968. DecalCullDistanceScale=1.000000
  969. DynamicLights=False
  970. DynamicShadows=False
  971. LightEnvironmentShadows=False
  972. CompositeDynamicLights=False
  973. SHSecondaryLighting=False
  974. DirectionalLightmaps=False
  975. MotionBlur=False
  976. MotionBlurPause=False
  977. MotionBlurSkinning=0
  978. DepthOfField=False
  979. AmbientOcclusion=False
  980. Bloom=False
  981. bAllowLightShafts=False
  982. bUseARGB8=False
  983. Distortion=False
  984. FilteredDistortion=False
  985. DropParticleDistortion=False
  986. bAllowDownsampledTranslucency=False
  987. SpeedTreeLeaves=True
  988. SpeedTreeFronds=True
  989. OnlyStreamInTextures=False
  990. LensFlares=False
  991. FogVolumes=False
  992. FloatingPointRenderTargets=False
  993. OneFrameThreadLag=False
  994. UseVsync=False
  995. UpscaleScreenPercentage=True
  996. Fullscreen=True
  997. AllowD3D11=False
  998. AllowOpenGL=False
  999. AllowRadialBlur=False
  1000. AllowSubsurfaceScattering=False
  1001. AllowImageReflections=False
  1002. AllowImageReflectionShadowing=False
  1003. bAllowSeparateTranslucency=False
  1004. bAllowPostprocessMLAA=False
  1005. bAllowHighQualityMaterials=False
  1006. bAllowWeatherEffect=False
  1007. bAllowPostProcess=False
  1008. SkeletalMeshLODBias=2
  1009. ParticleLODBias=2
  1010. DetailMode=0
  1011. MaxDrawDistanceScale=1.000000
  1012. ShadowFilterQualityBias=0
  1013. MaxAnisotropy=0
  1014. MaxMultiSamples=0
  1015. bAllowD3D9MSAA=False
  1016. bAllowTemporalAA=False
  1017. TemporalAA_MinDepth=500.000000
  1018. TemporalAA_StartDepthVelocityScale=100.000000
  1019. MinShadowResolution=64
  1020. MinPreShadowResolution=8
  1021. MaxShadowResolution=1120
  1022. MaxWholeSceneDominantShadowResolution=1344
  1023. ShadowFadeResolution=128
  1024. PreShadowFadeResolution=16
  1025. ShadowFadeExponent=0.250000
  1026. ResX=1920
  1027. ResY=1080
  1028. ScreenPercentage=100.000000
  1029. SceneCaptureStreamingMultiplier=1.000000
  1030. ShadowTexelsPerPixel=1.273240
  1031. PreShadowResolutionFactor=0.500000
  1032. bEnableVSMShadows=False
  1033. bEnableBranchingPCFShadows=False
  1034. bAllowHardwareShadowFiltering=False
  1035. TessellationFactorMultiplier=1.000000
  1036. bEnableForegroundShadowsOnWorld=False
  1037. bEnableForegroundSelfShadowing=True
  1038. bAllowWholeSceneDominantShadows=True
  1039. bUseConservativeShadowBounds=False
  1040. ShadowFilterRadius=2.000000
  1041. ShadowDepthBias=0.012000
  1042. PerObjectShadowTransition=60.000000
  1043. CSMSplitPenumbraScale=0.500000
  1044. CSMSplitSoftTransitionDistanceScale=4.000000
  1045. CSMSplitDepthBiasScale=0.500000
  1046. CSMMinimumFOV=40.000000
  1047. CSMFOVRoundFactor=4.000000
  1048. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  1049. UnbuiltNumWholeSceneDynamicShadowCascades=3
  1050. WholeSceneShadowUnbuiltInteractionThreshold=50
  1051. bAllowFracturedDamage=True
  1052. NumFracturedPartsScale=1.000000
  1053. FractureDirectSpawnChanceScale=1.000000
  1054. FractureRadialSpawnChanceScale=1.000000
  1055. FractureCullDistanceScale=1.000000
  1056. bForceCPUAccessToGPUSkinVerts=false
  1057. bDisableSkeletalInstanceWeights=false
  1058. HighPrecisionGBuffers=False
  1059. MobileFeatureLevel=0
  1060. MobileFog=True
  1061. MobileSpecular=True
  1062. MobileBumpOffset=True
  1063. MobileNormalMapping=True
  1064. MobileEnvMapping=True
  1065. MobileRimLighting=True
  1066. MobileColorBlending=True
  1067. MobileVertexMovement=True
  1068. MobileLODBias=2
  1069. MobileBoneCount=75
  1070. MobileBoneWeightCount=2
  1071. MobileUsePreprocessedShaders=True
  1072. MobileFlashRedForUncachedShaders=False
  1073. MobileWarmUpPreprocessedShaders=True
  1074. MobileCachePreprocessedShaders=False
  1075. MobileProfilePreprocessedShaders=False
  1076. MobileUseCPreprocessorOnShaders=True
  1077. MobileLoadCPreprocessedShaders=True
  1078. MobileSharePixelShaders=True
  1079. MobileShareVertexShaders=True
  1080. MobileShareShaderPrograms=True
  1081. MobileEnableMSAA=False
  1082. MobileContentScaleFactor=1.0
  1083. MobileVertexScratchBufferSize=150
  1084. MobileIndexScratchBufferSize=10
  1085. ApexLODResourceBudget=1000000020040877300000.000000
  1086. ApexDestructionMaxChunkIslandCount=2147483647
  1087. ApexDestructionMaxChunkSeparationLOD=1.000000
  1088. bEnableParallelAPEXClothingFetch=False
  1089. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1090. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1091. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1092. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1093. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1094. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1095. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1096. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1097. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1098. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1099. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1100. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1101. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1102. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1103. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1104. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1105. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1106. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1107. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  1108. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1109. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1110. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1111. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1112. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1113. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1114. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  1115. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  1116. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1117.  
  1118. [SystemSettingsEditor]
  1119. ResX=1280
  1120. ResY=720
  1121.  
  1122. [SystemSettingsSplitScreen2]
  1123. bAllowWholeSceneDominantShadows=False
  1124. bAllowLightShafts=False
  1125. DetailMode=1
  1126.  
  1127. [SystemSettingsMobile]
  1128. BasedOn=SystemSettings
  1129. Fullscreen=True
  1130. DirectionalLightmaps=False
  1131. DynamicLights=False
  1132. SHSecondaryLighting=False
  1133. StaticDecals=True
  1134. DynamicDecals=False
  1135. UnbatchedDecals=False
  1136. MotionBlur=FALSE
  1137. MotionBlurPause=FALSE
  1138. DepthOfField=FALSE
  1139. AmbientOcclusion=FALSE
  1140. Bloom=FALSE
  1141. Distortion=FALSE
  1142. FilteredDistortion=FALSE
  1143. DropParticleDistortion=TRUE
  1144. FloatingPointRenderTargets=FALSE
  1145. MaxAnisotropy=2
  1146. bAllowLightShafts=FALSE
  1147. DynamicShadows=False
  1148.  
  1149. [SystemSettingsMobileTextureBias]
  1150. BasedOn=SystemSettingsMobile
  1151. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1152. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1153. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1154. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1155. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1156. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1157. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1158. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1159. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1160. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1161. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1162. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1163. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1164. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  1165. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1166. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1167. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1168. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1169. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  1170. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1171. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1172. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1173. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1174. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1175. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1176.  
  1177. [SystemSettingsIPhone3GS]
  1178. BasedOn=SystemSettingsMobileTextureBias
  1179. MobileEnableMSAA=True
  1180.  
  1181. [SystemSettingsIPhone4]
  1182. BasedOn=SystemSettingsMobile
  1183. MobileContentScaleFactor=2.0
  1184.  
  1185. [SystemSettingsIPodTouch4]
  1186. BasedOn=SystemSettingsMobileTextureBias
  1187. MobileContentScaleFactor=2.0
  1188.  
  1189. [SystemSettingsIPad]
  1190. BasedOn=SystemSettingsMobileTextureBias
  1191. MobileFeatureLevel=1
  1192. MobileFog=False
  1193. MobileSpecular=False
  1194. MobileBumpOffset=False
  1195. MobileNormalMapping=False
  1196. MobileEnvMapping=False
  1197. MobileRimLighting=False
  1198. MobileContentScaleFactor=0.9375
  1199.  
  1200. [SystemSettingsIPad2]
  1201. BasedOn=SystemSettingsMobile
  1202. MobileEnableMSAA=True
  1203.  
  1204. [SystemSettingsAndroid]
  1205. BasedOn=SystemSettingsMobileTextureBias
  1206.  
  1207. [Engine.PhysicsLODVerticalEmitter]
  1208. ParticlePercentage=100
  1209.  
  1210. [Engine.OnlineSubsystem]
  1211. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1212. AsyncMinCompletionTime=0.0
  1213.  
  1214. [Engine.OnlineRecentPlayersList]
  1215. MaxRecentPlayers=100
  1216. MaxRecentParties=5
  1217.  
  1218. [VoIP]
  1219. VolumeThreshold=0.1
  1220. bHasVoiceEnabled=true
  1221.  
  1222. [FullScreenMovie]
  1223. bForceNoMovies=FALSE
  1224. LoadMapMovie=SGLoadingScreen.OBJLoading
  1225. bShouldStopMovieAtEndOfLoadMap=TRUE
  1226.  
  1227. [IPDrv.WebConnection]
  1228. MaxValueLength=512
  1229. MaxLineLength=4096
  1230.  
  1231. [IPDrv.WebServer]
  1232. ApplicationPaths[0]=/ServerAdmin
  1233. ApplicationPaths[1]=/images
  1234. ListenPort=80
  1235. MaxConnections=18
  1236. ExpirationSeconds=86400
  1237. bEnabled=false
  1238.  
  1239. [IPDrv.WebResponse]
  1240. IncludePath=/Web
  1241. CharSet=iso-8859-1
  1242.  
  1243. [TextureTracking]
  1244. #TextureName=T_GD_Traffic_Crosswalk_01
  1245.  
  1246. [AnimNotify]
  1247. Trail_MaxSampleRate=200.0
  1248.  
  1249. [Engine.UIDataStore_OnlinePlayerData]
  1250. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1251. PlayerStorageClassName=SDEngine.SDOnlineProfileSettings
  1252. ProfileSettingsClassName=SDEngine.SDOnlineProfileSettings
  1253. ProfileProviderClassName=SDEngine.SDProfileSettingsProvider
  1254. StorageProviderClassName=SDEngine.SDStorageProvider
  1255. ProfileDataExtension=.ue3profile
  1256.  
  1257. [Engine.LocalPlayer]
  1258. EyefinityFOVThreshold=140.0
  1259. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  1260.  
  1261. [MobileSupport]
  1262. bShouldCachePVRTCTextures=False
  1263. bShouldFlattenMaterials=False
  1264. FlattenedTextureResolutionBias=0
  1265. UDKRemotePort=41765
  1266. UDKRemotePortPIE=41766
  1267.  
  1268. [Engine.GameViewportClient]
  1269. bDebugNoGFxUI=FALSE
  1270. bUseHardwareCursorWhenWindowed=TRUE
  1271.  
  1272. [ContentComparisonReferenceTypes]
  1273. +Class=AnimSet
  1274. +Class=SkeletalMesh
  1275. +Class=SoundCue
  1276. +Class=StaticMesh
  1277. +Class=ParticleSystem
  1278. +Class=Texture2D
  1279.  
  1280. [Configuration]
  1281.  
  1282. [SDEngine.SDEngineExtensions]
  1283. HttpClassName=ShooterGame.SGHttp
  1284. ConnectivityManagerClassName=ShooterGame.SGConnectivityManager
  1285.  
  1286. [ShooterGame.SGEngineExtensions]
  1287. m_DedicatedServerAutoProfileTime=10.0
  1288. m_DedicatedServerAutoProfileCooldown=180.0
  1289. m_DedicatedServerAutoProfileNumPlayers=10
  1290.  
  1291. [OnlineSubsystemPC.OnlineSubsystemPC]
  1292. ProfileDataDirectory=.\Shooter\SaveData
  1293. ProfileDataExtension=.ue3profile
  1294.  
  1295. [SDEngine.SDProfile]
  1296. bDisableOfflineSaves=false
  1297. bDisableOnlineSaves=false
  1298. bUseMostRecentSave=false
  1299.  
  1300. [SDEngine.SDOnlineSubsystem]
  1301. ProfileDataDirectory=.\Shooter\SaveData
  1302. ProfileDataExtension=.ue3profile
  1303.  
  1304. [SDEngine.SDVisibilityManager]
  1305. m_VisibilityValidityTime=0.2f
  1306.  
  1307. [SDPCEngine.SDOnlineSubsystemFireline]
  1308. m_SettingsClassName=SDEngine.SDFirelineSettings
  1309. m_PlayerInterfaceClassName=ShooterGame.SGOnlinePlayerInterfaceFireline
  1310. m_GameInterfaceClassName=ShooterGame.SGOnlineGameInterfaceFireline
  1311. m_ServerHeartbeatGap=25.0
  1312. m_ClientHeartbeatGap=240.0
  1313. m_JoinTimeout=30.0
  1314. m_RequestRetryCooldownTimeMultiplier=2.0
  1315. m_RequestMaxRetry=6
  1316. m_MaxUnansweredHeartbeatAllowed=3
  1317. m_ManifestIndexName=index
  1318.  
  1319. [SDPCEngine.SDOnlineGameInterfaceFireline]
  1320. m_SessionRetryTimeCooldownMultiplier=2.0
  1321. m_SessionRetryTimeCooldownMax=960.0
  1322.  
  1323. [SDPCEngine.SDOnlinePlayerInterfaceFireline]
  1324. m_MaxLoginStepTime=30.0
  1325.  
  1326. [SDPCEngine.SDFireteamPlayersObjectsManager]
  1327. FireteamPlayerObjectCollectionClassName=ShooterGame.SGFireteamPlayerObjectCollection
  1328.  
  1329. [Windows.StandardUser]
  1330. MyDocumentsSubDirName=UnrealEngine3
  1331.  
  1332. [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
  1333. bHasGameSpyAccount=true
  1334. EncryptedProductKey=NotForShip
  1335. ProfileDataDirectory=../ShooterGame/SaveData
  1336. ProfileDataExtension=.ue3profile
  1337. ProductID=11097
  1338. NamespaceID=40
  1339. PartnerID=33
  1340. GameID=1727
  1341. StatsVersion=7
  1342. NickStatsKeyId=1
  1343. PlaceStatsKeyId=2
  1344. LocationUrlsForInvites=shooterpc
  1345. LocationUrl=shooterpc
  1346. bShouldUseMcp=true
  1347.  
  1348. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1349. bUseVAC=true
  1350. GameDir=unrealtest
  1351. GameVersion=1.0.0.0
  1352. Region=255
  1353. CurrentNotificationPosition=8
  1354. ResetStats=0
  1355.  
  1356. [SDEngine.SDGameStatsManager]
  1357. GAME_STATS_VERSION=19
  1358.  
  1359. [GameplayStats.JSON]
  1360. Enabled=false
  1361. CommandLine=stats
  1362.  
  1363. [GameplayStats.Fireline]
  1364. Enabled=true
  1365.  
  1366. [GameplayStats.Echo]
  1367. Enabled=true
  1368. PlaytestOnly=true
  1369. Frequency=5.0
  1370. ContentEncoding=zlib
  1371. MonitorUpload=true
  1372. MonitorUploadFrequency=10.0
  1373. CommandLine=stats
  1374.  
  1375. [GameplayStats.Unreal]
  1376. Enabled=true
  1377. Frequency=0.25
  1378. CommandLine=stats
  1379.  
  1380. [PacketSimulationSettings]
  1381. PktLoss=0
  1382. PktLag=0
  1383. PktLagVariance=0
  1384.  
  1385. [SDAudioPackages]
  1386. PackageNames=SFX.pck
  1387. PackageNames=Default.pck
  1388.  
  1389. [SDSoundSystem]
  1390. uIOMemorySize=8192
  1391. fTargetAutoStmBufferLength=380
  1392. fMaxCacheRatio=2.0
  1393. uDefaultPoolSize=16384
  1394. uLEngineDefaultPoolSize=32768
  1395. uCommandQueueSize=192
  1396. HDREnable=1
  1397. HDREnableBoost=0
  1398. HDRSettingIndex=1
  1399. HDRMaxSize0=35
  1400. HDRMinSize0=26
  1401. HDRReleaseRate0=20
  1402. HDRMaxSize1=65
  1403. HDRMinSize1=48
  1404. HDRReleaseRate1=30
  1405. HDRMaxSize2=68
  1406. HDRMinSize2=45
  1407. HDRReleaseRate2=20
  1408. MuteOnLostFocus=1
  1409. OcclusionMinValue=0.15
  1410. OcclusionMaxValue=0.35
  1411. OcclusionMinDistance=156
  1412. OcclusionMaxDistance=1072
  1413.  
  1414. [SDTestServer]
  1415. Dedicated=true
  1416. Listen=false
  1417.  
  1418. [ShooterGame.SGDTServer]
  1419. m_DTPort=7999
  1420. m_DTLogging=false
  1421.  
  1422. [ShooterGame.SGClientVoice]
  1423. m_DTPort=8432
  1424. m_DTLogging=false
  1425.  
  1426. [SDEngine.SDFirelineBatchUpdateObject]
  1427. m_MaxUpdateAttempts=5
  1428. m_BaseRetryDelay=1.7f
  1429.  
  1430. [SDEngine.SDCoherentUIManager]
  1431. m_bUseWebCache=true
  1432. m_WebCacheDir=WebCache
  1433.  
  1434. [IniVersion]
  1435. 0=1408462567.000000
  1436. 1=1410912765.000000
  1437.  
  1438. [AppCompat]
  1439. CompatLevelComposite=4
  1440. CompatLevelCPU=5
  1441. CompatLevelGPU=4
  1442. MeasuredCPUScore=75.527588
  1443. CompatLevelGPUFix=0
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