replic8

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Jul 1st, 2016
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  1. local body = script.Parent
  2. wait(2.4)
  3. local blocks = body.Parent:GetChildren()
  4.  
  5. for i = 1,#blocks do
  6. if blocks[i]:IsA("BasePart") then
  7. blocks[i].Anchored = true
  8. end
  9. end
  10.  
  11. body.Parent.Humanoid.WalkSpeed = 0
  12.  
  13. wait(2)
  14. local tiny = script.TinyHead:Clone()
  15. tiny.Parent = body
  16. tiny:Play()
  17. wait(0.2)
  18. local h = body.Parent.Head
  19. for i = 1,10 do
  20. h.Mesh.Scale = h.Mesh.Scale - h.Mesh.Scale * i/10
  21. local seach = body.Parent:GetChildren()
  22. for i2 = 1,#seach do
  23. if seach[i2].ClassName == "Hat" then
  24. seach[i2].Handle.Mesh.Scale = seach[i2].Handle.Mesh.Scale - seach[i2].Handle.Mesh.Scale * i/10
  25. end
  26. end
  27. wait(0.01)
  28. end
  29. wait(1.2)
  30. for i = 1,#blocks do
  31. if blocks[i]:IsA("BasePart") then
  32. blocks[i].Anchored = false
  33. end
  34. end
  35. local red = script.ParticleEmitterRed:Clone()
  36. red.Parent = body
  37. red.Enabled = true
  38. local blue = script.ParticleEmitterBlue:Clone()
  39. blue.Parent = body
  40. blue.Enabled = true
  41. local green = script.ParticleEmitterGreen:Clone()
  42. green.Parent = body
  43. green.Enabled = true
  44. local music = script.Music:Clone()
  45. music.Parent = body
  46. music:Play()
  47.  
  48. body.Parent.Humanoid.WalkSpeed = 36
  49.  
  50. local hum = body.Parent.Humanoid
  51. hum:LoadAnimation(script.Animation):Play()
  52. local vel = script.BodyAngularVelocityForAnimation:Clone()
  53. vel.Parent = body
  54. wait(32.7)
  55. local expl = script.Explosion:Clone()
  56. expl.Parent = body
  57. expl:Play()
  58. local e = Instance.new("Explosion",game.Workspace)
  59. e.Position = body.Position
  60. e.BlastPressure = 0
  61. body.Parent.Humanoid.Health = 0
  62. music:Stop()
  63. red.Rate = 10000
  64. red.VelocitySpread = 300
  65. blue.Rate = 10000
  66. blue.VelocitySpread = 300
  67. green.Rate = 10000
  68. green.VelocitySpread = 300
  69. body.Transparency = 1
  70. wait(0.05)
  71. red.Rate = 0
  72. blue.Rate = 0
  73. green.Rate = 0
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