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- local body = script.Parent
- wait(2.4)
- local blocks = body.Parent:GetChildren()
- for i = 1,#blocks do
- if blocks[i]:IsA("BasePart") then
- blocks[i].Anchored = true
- end
- end
- body.Parent.Humanoid.WalkSpeed = 0
- wait(2)
- local tiny = script.TinyHead:Clone()
- tiny.Parent = body
- tiny:Play()
- wait(0.2)
- local h = body.Parent.Head
- for i = 1,10 do
- h.Mesh.Scale = h.Mesh.Scale - h.Mesh.Scale * i/10
- local seach = body.Parent:GetChildren()
- for i2 = 1,#seach do
- if seach[i2].ClassName == "Hat" then
- seach[i2].Handle.Mesh.Scale = seach[i2].Handle.Mesh.Scale - seach[i2].Handle.Mesh.Scale * i/10
- end
- end
- wait(0.01)
- end
- wait(1.2)
- for i = 1,#blocks do
- if blocks[i]:IsA("BasePart") then
- blocks[i].Anchored = false
- end
- end
- local red = script.ParticleEmitterRed:Clone()
- red.Parent = body
- red.Enabled = true
- local blue = script.ParticleEmitterBlue:Clone()
- blue.Parent = body
- blue.Enabled = true
- local green = script.ParticleEmitterGreen:Clone()
- green.Parent = body
- green.Enabled = true
- local music = script.Music:Clone()
- music.Parent = body
- music:Play()
- body.Parent.Humanoid.WalkSpeed = 36
- local hum = body.Parent.Humanoid
- hum:LoadAnimation(script.Animation):Play()
- local vel = script.BodyAngularVelocityForAnimation:Clone()
- vel.Parent = body
- wait(32.7)
- local expl = script.Explosion:Clone()
- expl.Parent = body
- expl:Play()
- local e = Instance.new("Explosion",game.Workspace)
- e.Position = body.Position
- e.BlastPressure = 0
- body.Parent.Humanoid.Health = 0
- music:Stop()
- red.Rate = 10000
- red.VelocitySpread = 300
- blue.Rate = 10000
- blue.VelocitySpread = 300
- green.Rate = 10000
- green.VelocitySpread = 300
- body.Transparency = 1
- wait(0.05)
- red.Rate = 0
- blue.Rate = 0
- green.Rate = 0
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