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  1. ***************************************
  2. * YoYo Games Linux Runner V0.1 *
  3. ***************************************
  4. CommandLine: -game game.unx
  5. ExeName= /home/varnie/Downloads/Portal/PortalMortal/runner
  6. MemoryManager allocated: 16861
  7. RunnerLoadGame: game.unx
  8. RunnerLoadGame() - assets/game.unx
  9. Checking if INIFile assets/options.ini Exists
  10. assets/options.ini file contents: [Linux]
  11. DisplayName="PortalMortal"
  12.  
  13. INI DisplayName=PortalMortal
  14. Reading File assets/game.unx
  15. Loaded File assets/game.unx
  16. IFF wad found
  17. Get Resolution
  18. Get Header Information
  19. InitGMLFunctions
  20. HighScore..SavePrePend /home/varnie/.config/PortalMortal/
  21. Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particle..Misc..DS..Sound..DPlay..Physics..Gamepad..GAMEPAD: Initialising Ubuntu support
  22. GAMEPAD: 4 axis values (last) at 0x9e78578
  23. GAMEPAD: 4 axis values (last) at 0x9e788a8
  24. GAMEPAD: 4 axis values (last) at 0x9e78bd8
  25. GAMEPAD: 4 axis values (last) at 0x9e78cd8
  26. Buffers..Networking..Shaders..YoYo..Fini
  27. Code_Load()
  28. VARI_Load()
  29. ID_STRG
  30. Create Window
  31. Display Size(Pixels): 1680,1050
  32. GameDisplayName=PortalMortal
  33. XF86VidModeExtension-Version 2.2
  34. Got Doublebuffered Visual!
  35. glX-Version 1.4
  36. Icon: w=64 h=64
  37. WindowCentre: 440,221
  38. Depth 24
  39. Congrats, you have Direct Rendering!
  40. sync = 0
  41. **** GLX Extensions ***
  42. GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_create_context_es2_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event
  43. Checking for GLX_EXT_swap_control
  44. Checking for GLX_SGI_swap_control
  45. Vsync: GLX_SGI
  46. DOUBLE BUFFERED
  47. Init Graphics
  48. GR_D3D_Init()
  49. OpenGL: version string 2.1 Mesa 9.0.3
  50. OpenGL GLSL: version string 1.20
  51. Texture is a render target - 800,608
  52. Texture is new texture - 16,16
  53. Check TextureID
  54. finished!!
  55. Background_InitTextures()
  56. Sprite_InitTextures()
  57. Font_InitTextures()
  58. IO Init
  59. Process Messages
  60. Splash!
  61. Start Frame
  62. Texture #1 16,16
  63. Texture #2 16,16
  64. Part Create Textures
  65. Debug Init Remote Interface
  66. VM Init
  67. Create Score Form
  68. Create Load Form
  69. Create Error Form
  70. Do The Work
  71. LoadGameData()
  72. initialise everything!
  73. Process Chunk: GEN8 132
  74. Process Chunk: OPTN 144
  75. Process Chunk: EXTN 4
  76. Process Chunk: SOND 364
  77. Audio_Load()
  78. Process Chunk: SPRT 43708
  79. Process Chunk: BGND 28
  80. Process Chunk: PATH 4
  81. Process Chunk: SCPT 364
  82. Process Chunk: SHDR 64
  83. Process Chunk: FONT 5044
  84. Process Chunk: TMLN 4
  85. Process Chunk: OBJT 28388
  86. Process Chunk: ROOM 2104
  87. Process Chunk: DAFL 0
  88. Process Chunk: TPAG 6764
  89. Process Chunk: CODE 183704
  90. Process Chunk: VARI 5268
  91. Process Chunk: FUNC 1848
  92. Process Chunk: STRG 45744
  93. Process Chunk: TXTR 197500
  94. getTextureInfo :: a PNG error occuredProcess Chunk: AUDO 226758
  95. Audio_WAVs()
  96. PrepareGame()
  97. Extension_Prepare()
  98. Code_Constant_Prepare()
  99. Script_Prepare()
  100. TimeLine_Prepare()
  101. Object_Prepare()
  102. Preparing 61 objects:
  103. Objects 0: obj_solid_master
  104. Objects 1: obj_solid
  105. Objects 2: obj_block
  106. Objects 3: obj_ice
  107. Objects 4: obj_ice_dummy
  108. Objects 5: obj_fadeblock
  109. Objects 6: obj_weakblock
  110. Objects 7: obj_sandblock
  111. Objects 8: obj_fade_dummy
  112. Objects 9: obj_fading_particle
  113. Objects 10: obj_blockS
  114. Objects 11: obj_blockT
  115. Objects 12: obj_controller
  116. Objects 13: obj_exit
  117. Objects 14: obj_player
  118. Objects 15: obj_mouse
  119. Objects 16: obj_spike
  120. Objects 17: obj_spring
  121. Objects 18: obj_jumpthru
  122. Objects 19: obj_replay_dummy
  123. Objects 20: obj_start
  124. Objects 21: obj_checkpoint
  125. Objects 22: btn_play_stop
  126. Objects 23: obj_portalgun
  127. Objects 24: obj_portalballs
  128. Objects 25: obj_portal_blue
  129. Objects 26: obj_portal_orange
  130. Objects 27: obj_cursor
  131. Objects 28: obj_blood
  132. Objects 29: obj_sparkle
  133. Objects 30: obj_lever
  134. Objects 31: obj_lazer
  135. Objects 32: obj_whip
  136. Objects 33: obj_mechanics
  137. Objects 34: obj_sign
  138. Objects 35: obj_lazer_box
  139. Objects 36: obj_door
  140. Objects 37: obj_circuits
  141. Objects 38: obj_lift_horizontal
  142. Objects 39: obj_lift_vertical
  143. Objects 40: obj_assy_line
  144. Objects 41: obj_button
  145. Objects 42: obj_switch
  146. Objects 43: obj_player_trail
  147. Objects 44: obj_block_menu
  148. Objects 45: obj_level_menu
  149. Objects 46: obj_select_block
  150. Objects 47: obj_elevator_trail
  151. Objects 48: obj_pink_poof
  152. Objects 49: obj_connector
  153. Objects 50: obj_mindblock
  154. Objects 51: obj_clearblock
  155. Objects 52: obj_vanishblock
  156. Objects 53: obj_master_circuits
  157. Objects 54: obj_portal_trail
  158. Objects 55: obj_blade_rails
  159. Objects 56: obj_sawblade
  160. Objects 57: obj_mechanic_base
  161. Objects 58: obj_background
  162. Objects 59: obj_light_circle
  163. Objects 60: obj_light_rectangle
  164. Room_Prepare()
  165. Sound_Prepare()
  166. InitGraphics()
  167. Finished PrepareGame()
  168. Run_Start
  169. StartGame()
  170. Texture is a render target - 3200,2432
  171. Texture is a render target - 6400,4864
  172. OpenGL Error Check: glTexImage2D: 0x0501
  173. File: (983) Files/Graphics_API/CommonOpenGL/TexturesM.cpp
  174.  
  175. CreateTexture(): Ooops frame buffer Kaput 0x8cd6 (36054)
  176. OpenGL Error Check: glBindFramebufferOES(2): 0x0501
  177. File: (872) Files/Graphics_API/CommonOpenGL/TexturesM.cpp
  178.  
  179. Texture #3 1024,1024
  180. StartGame() - DONE
  181. Total memory used = 1467057(0xbfd9eb08) bytes
  182. **********************************.
  183. Entering main loop.
  184. **********************************.
  185. Texture is a render target - 6400,4864
  186. OpenGL Error Check: glTexImage2D: 0x0501
  187. File: (983) Files/Graphics_API/CommonOpenGL/TexturesM.cpp
  188.  
  189. CreateTexture(): Ooops frame buffer Kaput 0x8cd6 (36054)
  190. OpenGL Error Check: glBindFramebufferOES(2): 0x0501
  191. File: (872) Files/Graphics_API/CommonOpenGL/TexturesM.cpp
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