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- ***************************************
- * YoYo Games Linux Runner V0.1 *
- ***************************************
- CommandLine: -game game.unx
- ExeName= /home/varnie/Downloads/Portal/PortalMortal/runner
- MemoryManager allocated: 16861
- RunnerLoadGame: game.unx
- RunnerLoadGame() - assets/game.unx
- Checking if INIFile assets/options.ini Exists
- assets/options.ini file contents: [Linux]
- DisplayName="PortalMortal"
- INI DisplayName=PortalMortal
- Reading File assets/game.unx
- Loaded File assets/game.unx
- IFF wad found
- Get Resolution
- Get Header Information
- InitGMLFunctions
- HighScore..SavePrePend /home/varnie/.config/PortalMortal/
- Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particle..Misc..DS..Sound..DPlay..Physics..Gamepad..GAMEPAD: Initialising Ubuntu support
- GAMEPAD: 4 axis values (last) at 0x9e78578
- GAMEPAD: 4 axis values (last) at 0x9e788a8
- GAMEPAD: 4 axis values (last) at 0x9e78bd8
- GAMEPAD: 4 axis values (last) at 0x9e78cd8
- Buffers..Networking..Shaders..YoYo..Fini
- Code_Load()
- VARI_Load()
- ID_STRG
- Create Window
- Display Size(Pixels): 1680,1050
- GameDisplayName=PortalMortal
- XF86VidModeExtension-Version 2.2
- Got Doublebuffered Visual!
- glX-Version 1.4
- Icon: w=64 h=64
- WindowCentre: 440,221
- Depth 24
- Congrats, you have Direct Rendering!
- sync = 0
- **** GLX Extensions ***
- GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_create_context_es2_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event
- Checking for GLX_EXT_swap_control
- Checking for GLX_SGI_swap_control
- Vsync: GLX_SGI
- DOUBLE BUFFERED
- Init Graphics
- GR_D3D_Init()
- OpenGL: version string 2.1 Mesa 9.0.3
- OpenGL GLSL: version string 1.20
- Texture is a render target - 800,608
- Texture is new texture - 16,16
- Check TextureID
- finished!!
- Background_InitTextures()
- Sprite_InitTextures()
- Font_InitTextures()
- IO Init
- Process Messages
- Splash!
- Start Frame
- Texture #1 16,16
- Texture #2 16,16
- Part Create Textures
- Debug Init Remote Interface
- VM Init
- Create Score Form
- Create Load Form
- Create Error Form
- Do The Work
- LoadGameData()
- initialise everything!
- Process Chunk: GEN8 132
- Process Chunk: OPTN 144
- Process Chunk: EXTN 4
- Process Chunk: SOND 364
- Audio_Load()
- Process Chunk: SPRT 43708
- Process Chunk: BGND 28
- Process Chunk: PATH 4
- Process Chunk: SCPT 364
- Process Chunk: SHDR 64
- Process Chunk: FONT 5044
- Process Chunk: TMLN 4
- Process Chunk: OBJT 28388
- Process Chunk: ROOM 2104
- Process Chunk: DAFL 0
- Process Chunk: TPAG 6764
- Process Chunk: CODE 183704
- Process Chunk: VARI 5268
- Process Chunk: FUNC 1848
- Process Chunk: STRG 45744
- Process Chunk: TXTR 197500
- getTextureInfo :: a PNG error occuredProcess Chunk: AUDO 226758
- Audio_WAVs()
- PrepareGame()
- Extension_Prepare()
- Code_Constant_Prepare()
- Script_Prepare()
- TimeLine_Prepare()
- Object_Prepare()
- Preparing 61 objects:
- Objects 0: obj_solid_master
- Objects 1: obj_solid
- Objects 2: obj_block
- Objects 3: obj_ice
- Objects 4: obj_ice_dummy
- Objects 5: obj_fadeblock
- Objects 6: obj_weakblock
- Objects 7: obj_sandblock
- Objects 8: obj_fade_dummy
- Objects 9: obj_fading_particle
- Objects 10: obj_blockS
- Objects 11: obj_blockT
- Objects 12: obj_controller
- Objects 13: obj_exit
- Objects 14: obj_player
- Objects 15: obj_mouse
- Objects 16: obj_spike
- Objects 17: obj_spring
- Objects 18: obj_jumpthru
- Objects 19: obj_replay_dummy
- Objects 20: obj_start
- Objects 21: obj_checkpoint
- Objects 22: btn_play_stop
- Objects 23: obj_portalgun
- Objects 24: obj_portalballs
- Objects 25: obj_portal_blue
- Objects 26: obj_portal_orange
- Objects 27: obj_cursor
- Objects 28: obj_blood
- Objects 29: obj_sparkle
- Objects 30: obj_lever
- Objects 31: obj_lazer
- Objects 32: obj_whip
- Objects 33: obj_mechanics
- Objects 34: obj_sign
- Objects 35: obj_lazer_box
- Objects 36: obj_door
- Objects 37: obj_circuits
- Objects 38: obj_lift_horizontal
- Objects 39: obj_lift_vertical
- Objects 40: obj_assy_line
- Objects 41: obj_button
- Objects 42: obj_switch
- Objects 43: obj_player_trail
- Objects 44: obj_block_menu
- Objects 45: obj_level_menu
- Objects 46: obj_select_block
- Objects 47: obj_elevator_trail
- Objects 48: obj_pink_poof
- Objects 49: obj_connector
- Objects 50: obj_mindblock
- Objects 51: obj_clearblock
- Objects 52: obj_vanishblock
- Objects 53: obj_master_circuits
- Objects 54: obj_portal_trail
- Objects 55: obj_blade_rails
- Objects 56: obj_sawblade
- Objects 57: obj_mechanic_base
- Objects 58: obj_background
- Objects 59: obj_light_circle
- Objects 60: obj_light_rectangle
- Room_Prepare()
- Sound_Prepare()
- InitGraphics()
- Finished PrepareGame()
- Run_Start
- StartGame()
- Texture is a render target - 3200,2432
- Texture is a render target - 6400,4864
- OpenGL Error Check: glTexImage2D: 0x0501
- File: (983) Files/Graphics_API/CommonOpenGL/TexturesM.cpp
- CreateTexture(): Ooops frame buffer Kaput 0x8cd6 (36054)
- OpenGL Error Check: glBindFramebufferOES(2): 0x0501
- File: (872) Files/Graphics_API/CommonOpenGL/TexturesM.cpp
- Texture #3 1024,1024
- StartGame() - DONE
- Total memory used = 1467057(0xbfd9eb08) bytes
- **********************************.
- Entering main loop.
- **********************************.
- Texture is a render target - 6400,4864
- OpenGL Error Check: glTexImage2D: 0x0501
- File: (983) Files/Graphics_API/CommonOpenGL/TexturesM.cpp
- CreateTexture(): Ooops frame buffer Kaput 0x8cd6 (36054)
- OpenGL Error Check: glBindFramebufferOES(2): 0x0501
- File: (872) Files/Graphics_API/CommonOpenGL/TexturesM.cpp
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