Guest User

Untitled

a guest
Oct 7th, 2016
174
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 51.05 KB | None | 0 0
  1.  
  2. Selecting FBConfig
  3. GLX_FBCONFIG_ID=263
  4. GLX_BUFFER_SIZE=32
  5. GLX_DOUBLEBUFFER=1
  6. GLX_RED_SIZE=8
  7. GLX_GREEN_SIZE=8
  8. GLX_BLUE_SIZE=8
  9. GLX_ALPHA_SIZE=8
  10. GLX_DEPTH_SIZE=24
  11. GLX_STENCIL_SIZE=8
  12. GLX_SAMPLES_ARB=0
  13. GLX_SAMPLE_BUFFERS_ARB=0
  14. GLX_STEREO=0
  15. GLX_CONFIG_CAVEAT=NONE
  16.  
  17. Desktop is 1920 x 1080 @ 60 Hz
  18. XError: BadMatch (invalid parameter attributes) (error 8, opcode 155/34, serial 46, XID 00000004, display 0x2671480
  19. Initialize engine version: 5.4.0f3 (a6d8d714de6f)
  20. GfxDevice: creating device client; threaded=1
  21. GLX Extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage GLX_ARB_get_proc_address
  22. Setting maxVSyncInterval to 4
  23. Renderer: GeForce GTX 650/PCIe/SSE2
  24. Vendor: NVIDIA Corporation
  25. Version: 4.4.0 NVIDIA 340.96
  26. GLES: 0
  27. GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_ge
  28. t_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_bu
  29. ffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisam
  30. ple GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuff
  31. er_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_obje
  32. ct GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_prog
  33. ram5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program
  34. 2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  35. OPENGL LOG: Creating OpenGL 4.4 graphics device ; Context level <OpenGL 4.4> ; Context handle 40574336
  36. Default GameObject BitMask: UI already registered
  37.  
  38. (Filename: Line: 98)
  39.  
  40. Begin MonoManager ReloadAssembly
  41. Platform assembly: /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/UnityEngine.dll (this message is harmless)
  42. Loading /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/UnityEngine.dll into Unity Child Domain
  43. Platform assembly: /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  44. Loading /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  45. Platform assembly: /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  46. Loading /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  47. Platform assembly: /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
  48. Loading /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
  49. Platform assembly: /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
  50. Loading /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
  51. Platform assembly: /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/UnityEngine.UI.dll (this message is harmless)
  52. Loading /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
  53. Platform assembly: /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
  54. Loading /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
  55. Platform assembly: /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/Tobii.EyeX.Client.Net20.dll (this message is harmless)
  56. Loading /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/Tobii.EyeX.Client.Net20.dll into Unity Child Domain
  57. Platform assembly: /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/Tobii.EyeX.Client.Net20.dll (this message is harmless)
  58. Loading /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/Tobii.EyeX.Client.Net20.dll into Unity Child Domain
  59. - Completed reload, in 0.192 seconds
  60. Platform assembly: /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/System.Core.dll (this message is harmless)
  61. Platform assembly: /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/System.dll (this message is harmless)
  62. Platform assembly: /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/UnityScript.Lang.dll (this message is harmless)
  63. Platform assembly: /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/Boo.Lang.dll (this message is harmless)
  64. OnLevelWasLoaded was found on Tracker
  65. This message has been deprecated and will be removed in a later version of Unity.
  66. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  67.  
  68. (Filename: Line: 375)
  69.  
  70. OnLevelWasLoaded was found on MainScreen
  71. This message has been deprecated and will be removed in a later version of Unity.
  72. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  73.  
  74. (Filename: Line: 375)
  75.  
  76. OnLevelWasLoaded was found on MissionLoader
  77. This message has been deprecated and will be removed in a later version of Unity.
  78. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  79.  
  80. (Filename: Line: 375)
  81.  
  82. OnLevelWasLoaded was found on MusicPlayer
  83. This message has been deprecated and will be removed in a later version of Unity.
  84. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  85.  
  86. (Filename: Line: 375)
  87.  
  88. OnLevelWasLoaded was found on PlayerInfo
  89. This message has been deprecated and will be removed in a later version of Unity.
  90. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  91.  
  92. (Filename: Line: 375)
  93.  
  94. OnLevelWasLoaded was found on UI_LoadingScreen
  95. This message has been deprecated and will be removed in a later version of Unity.
  96. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  97.  
  98. (Filename: Line: 375)
  99.  
  100. OnLevelWasLoaded was found on HubLoader
  101. This message has been deprecated and will be removed in a later version of Unity.
  102. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  103.  
  104. (Filename: Line: 375)
  105.  
  106. OnLevelWasLoaded was found on LoadMission
  107. This message has been deprecated and will be removed in a later version of Unity.
  108. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  109.  
  110. (Filename: Line: 375)
  111.  
  112. Default vsync count 0
  113. requesting resize 1920 x 1080
  114. Using native desktop resolution 1920 x 1080
  115. requesting fullscreen 1920 x 1080 at 0 Hz
  116. Desktop is 1920 x 1080 @ 60 Hz
  117. Using libudev for joystick management
  118.  
  119.  
  120. Importing game controller configs
  121. Found /dev/input/event11
  122. Mapping raw axis 0 to 0
  123. Mapping raw axis 1 to 1
  124. Mapping raw axis 2 to 2
  125. Mapping raw axis 5 to 3
  126. Gasia Co.,Ltd PS(R) Gamepad: Mapping b14.0 to b0
  127. Gasia Co.,Ltd PS(R) Gamepad: Mapping b13.0 to b1
  128. Gasia Co.,Ltd PS(R) Gamepad: Mapping b0.0 to b6
  129. Gasia Co.,Ltd PS(R) Gamepad: Mapping b6.0 to a7
  130. Gasia Co.,Ltd PS(R) Gamepad: Mapping b7.0 to a6
  131. Gasia Co.,Ltd PS(R) Gamepad: Mapping b5.0 to a6
  132. Gasia Co.,Ltd PS(R) Gamepad: Mapping b4.0 to a7
  133. Gasia Co.,Ltd PS(R) Gamepad: Mapping b16.0 to b8
  134. Gasia Co.,Ltd PS(R) Gamepad: Mapping b10.0 to b4
  135. Gasia Co.,Ltd PS(R) Gamepad: Mapping b1.0 to b9
  136. Gasia Co.,Ltd PS(R) Gamepad: Mapping b8.0 to a2
  137. Gasia Co.,Ltd PS(R) Gamepad: Mapping a0.0 to a0
  138. Gasia Co.,Ltd PS(R) Gamepad: Mapping a1.0 to a1
  139. Gasia Co.,Ltd PS(R) Gamepad: Mapping b11.0 to b5
  140. Gasia Co.,Ltd PS(R) Gamepad: Mapping b2.0 to b10
  141. Gasia Co.,Ltd PS(R) Gamepad: Mapping b9.0 to a5
  142. Gasia Co.,Ltd PS(R) Gamepad: Mapping a2.0 to a3
  143. Gasia Co.,Ltd PS(R) Gamepad: Mapping a3.0 to a4
  144. Gasia Co.,Ltd PS(R) Gamepad: Mapping b3.0 to b7
  145. Gasia Co.,Ltd PS(R) Gamepad: Mapping b15.0 to b2
  146. Gasia Co.,Ltd PS(R) Gamepad: Mapping b12.0 to b3
  147. Assigning joystick 1
  148. The referenced script on this Behaviour (Game Object 'CharacterSpeechBubble') is missing!
  149.  
  150. (Filename: Line: 1656)
  151.  
  152. The referenced script on this Behaviour (Game Object 'Sprite_Icon') is missing!
  153.  
  154. (Filename: Line: 1656)
  155.  
  156. The referenced script on this Behaviour (Game Object 'CharacterSpeechBubble') is missing!
  157.  
  158. (Filename: Line: 1656)
  159.  
  160. The referenced script on this Behaviour (Game Object 'Sprite_BG') is missing!
  161.  
  162. (Filename: Line: 1656)
  163.  
  164. The referenced script on this Behaviour (Game Object 'Sprite_BG') is missing!
  165.  
  166. (Filename: Line: 1656)
  167.  
  168. The referenced script on this Behaviour (Game Object 'Sprite_Icon') is missing!
  169.  
  170. (Filename: Line: 1656)
  171.  
  172. The referenced script on this Behaviour (Game Object 'CharacterSpeechBubble') is missing!
  173.  
  174. (Filename: Line: 1656)
  175.  
  176. The referenced script on this Behaviour (Game Object 'CharacterSpeechBubble') is missing!
  177.  
  178. (Filename: Line: 1656)
  179.  
  180. The referenced script on this Behaviour (Game Object 'Cave_ConveyorBelt_01') is missing!
  181.  
  182. (Filename: Line: 1656)
  183.  
  184. The referenced script on this Behaviour (Game Object 'Cave_ConveyorBelt_01') is missing!
  185.  
  186. (Filename: Line: 1656)
  187.  
  188. The referenced script on this Behaviour (Game Object 'Cave_ConveyorBelt_01') is missing!
  189.  
  190. (Filename: Line: 1656)
  191.  
  192. The referenced script on this Behaviour (Game Object 'Cave_ConveyorBelt_01') is missing!
  193.  
  194. (Filename: Line: 1656)
  195.  
  196. The referenced script on this Behaviour (Game Object 'Cave_ConveyorBelt_01') is missing!
  197.  
  198. (Filename: Line: 1656)
  199.  
  200. The referenced script on this Behaviour (Game Object 'Text') is missing!
  201.  
  202. (Filename: Line: 1656)
  203.  
  204. The referenced script on this Behaviour (Game Object 'Event_QuitMission') is missing!
  205.  
  206. (Filename: Line: 1656)
  207.  
  208. The referenced script on this Behaviour (Game Object 'Event_QuitMission') is missing!
  209.  
  210. (Filename: Line: 1656)
  211.  
  212. The referenced script on this Behaviour (Game Object 'Room_A_Props') is missing!
  213.  
  214. (Filename: Line: 1656)
  215.  
  216. UnloadTime: 35.204002 ms
  217. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/user32.dll
  218. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/libuser32.dll.so
  219. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/./user32.dll
  220. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/./libuser32.dll.so
  221. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/user32.dll
  222. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/user32
  223. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/libuser32.so
  224. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/./user32
  225. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/./libuser32.so
  226. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/user32
  227. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/libuser32.dll
  228. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/libuser32.dll.so
  229. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/./libuser32.dll
  230. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/./libuser32.dll.so
  231. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/libuser32.dll
  232. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/libMonoSupportW.so
  233. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/./libMonoSupportW.so
  234. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/libMonoSupportW.so
  235. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/user32.dll
  236. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/libuser32.dll.so
  237. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/./user32.dll
  238. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/./libuser32.dll.so
  239. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/user32.dll
  240. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/user32
  241. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/libuser32.so
  242. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/./user32
  243. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/./libuser32.so
  244. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/user32
  245. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/libuser32.dll
  246. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/libuser32.dll.so
  247. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/./libuser32.dll
  248. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/./libuser32.dll.so
  249. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/libuser32.dll
  250. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/libMonoSupportW.so
  251. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/./libMonoSupportW.so
  252. Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/libMonoSupportW.so
  253. DllNotFoundException: user32.dll
  254. at (wrapper managed-to-native) Win32Helpers:EnumWindows (Win32Helpers/EnumWindowsProc,intptr)
  255. at WindowHelpers.FindWindowWithThreadProcessId (Int32 processId) [0x00000] in <filename unknown>:0
  256. at EyeXGameViewBoundsProvider.FindWindowWithThreadProcessId () [0x00000] in <filename unknown>:0
  257. at EyeXGameViewBoundsProvider..ctor () [0x00000] in <filename unknown>:0
  258. at UnityPlayerGameViewBoundsProvider..ctor () [0x00000] in <filename unknown>:0
  259. at EyeXHost.Awake () [0x00000] in <filename unknown>:0
  260. UnityEngine.GameObject:Internal_AddComponentWithType(Type)
  261. UnityEngine.GameObject:AddComponent(Type)
  262. EyeXHost:GetInstance()
  263. EyeXGameObjectInteractorBase:Awake()
  264.  
  265. (Filename: Line: -1)
  266.  
  267. Changing real window size to 1920 x 1015
  268. Changing real window size to 1920 x 1015
  269. Changing real window size to 1920 x 1080
  270. Changing real window size to 1920 x 1080
  271. Changing real window size to 1920 x 1080
  272. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  273.  
  274. (Filename: Line: 386)
  275.  
  276. requesting resize 1920 x 1080
  277. Using native desktop resolution 1920 x 1080
  278. requesting fullscreen 1920 x 1080 at 0 Hz
  279. Desktop is 1920 x 1080 @ 60 Hz
  280. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  281.  
  282. (Filename: Line: 386)
  283.  
  284. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  285. UnloadTime: 73.187996 ms
  286. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  287.  
  288. (Filename: Line: 386)
  289.  
  290. Ascendance on ︈Hatter (Void Psyker) (PlayerCharacter) increases max void energy to 200!
  291.  
  292. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  293.  
  294.  
  295. Unloading 2463 unused Assets to reduce memory usage. Loaded Objects now: 265829.
  296. Total: 330.330994 ms (FindLiveObjects: 38.202000 ms CreateObjectMapping: 42.164001 ms MarkObjects: 209.612991 ms DeleteObjects: 40.352001 ms)
  297.  
  298. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  299.  
  300. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 264500.
  301. Total: 268.054993 ms (FindLiveObjects: 35.289001 ms CreateObjectMapping: 33.406998 ms MarkObjects: 198.484009 ms DeleteObjects: 0.875000 ms)
  302.  
  303. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  304. UnloadTime: 2437.187988 ms
  305. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  306.  
  307. (Filename: Line: 386)
  308.  
  309. BoxColliders does not support negative scale or size.
  310. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  311. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Map: MAP_CO_Random_01/Room 1 (CO_SecurityCheckpoint_A_02)/Geometry/ReceptionDesk_01/Terminal_010"
  312.  
  313. (Filename: Line: 0)
  314.  
  315. BoxColliders does not support negative scale or size.
  316. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  317. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Map: MAP_CO_Random_01/Room 16 (CO_InterviewRoom_A_01)/Geometry/ReceptionDesk_01/Terminal_010"
  318.  
  319. (Filename: Line: 0)
  320.  
  321. Material Corp_CEO_Painting doesn't have _Stencil property
  322.  
  323. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  324.  
  325.  
  326. Unloading 829 unused Assets to reduce memory usage. Loaded Objects now: 1020810.
  327. Total: 1016.821960 ms (FindLiveObjects: 130.478989 ms CreateObjectMapping: 161.786011 ms MarkObjects: 574.372009 ms DeleteObjects: 150.184998 ms)
  328.  
  329. Material Corp_CEO_Painting doesn't have _Stencil property
  330.  
  331. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  332.  
  333. FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
  334.  
  335. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  336.  
  337. Map has [8] encounters, over 8 rooms. (5 hallways)
  338.  
  339. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  340.  
  341. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  342.  
  343. Unloading 963 unused Assets to reduce memory usage. Loaded Objects now: 1025155.
  344. Total: 906.947021 ms (FindLiveObjects: 138.292999 ms CreateObjectMapping: 162.762009 ms MarkObjects: 601.495972 ms DeleteObjects: 4.396000 ms)
  345.  
  346. Needed item tags count: 1
  347.  
  348. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  349.  
  350. Material Corp_CEO_Painting doesn't have _Stencil property
  351.  
  352. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  353.  
  354. Material Corp_CEO_Painting doesn't have _Stencil property
  355.  
  356. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  357.  
  358. Ascendance on ︈Hatter (Void Psyker)(Clone) (PlayerCharacter) increases max void energy to 200!
  359.  
  360. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  361.  
  362. Base damage of Assassinate is 85 - 85 : 100% weapon damage
  363.  
  364. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  365.  
  366. 2 CP on target adds 0 - 0 : per CP
  367.  
  368. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  369.  
  370. Base damage of Assassinate is 85 - 85 : 100% weapon damage
  371.  
  372. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  373.  
  374. 2 CP on target adds 0 - 0 : per CP
  375.  
  376. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  377.  
  378. Base assassinate damage: 85 (100% of weapon damage)
  379.  
  380. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  381.  
  382. Assassinate damage boost from 2 CP: 255 (100% of weapon damage)
  383.  
  384. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  385.  
  386. Material Corp_CEO_Painting doesn't have _Stencil property
  387.  
  388. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  389.  
  390. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  391.  
  392. Unloading 35288 unused Assets to reduce memory usage. Loaded Objects now: 991083.
  393. Total: 1204.269043 ms (FindLiveObjects: 131.496002 ms CreateObjectMapping: 153.450989 ms MarkObjects: 561.088989 ms DeleteObjects: 358.233002 ms)
  394.  
  395. Needed item tags count: 1
  396.  
  397. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  398.  
  399. Material Corp_CEO_Painting doesn't have _Stencil property
  400.  
  401. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  402.  
  403. Material Corp_CEO_Painting doesn't have _Stencil property
  404.  
  405. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  406.  
  407. Ascendance on ︈Hatter (Void Psyker)(Clone) (PlayerCharacter) increases max void energy to 200!
  408.  
  409. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  410.  
  411. BoxColliders does not support negative scale or size.
  412. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  413. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Components/BattleBox/BB_Mobs/Slot2/CorpSec Hoplite_2"
  414.  
  415. (Filename: Line: 0)
  416.  
  417. Base damage of Assassinate is 85 - 85 : 100% weapon damage
  418.  
  419. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  420.  
  421. 1 CP on target adds 0 - 0 : per CP
  422.  
  423. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  424.  
  425. Base damage of Assassinate is 85 - 85 : 100% weapon damage
  426.  
  427. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  428.  
  429. 1 CP on target adds 0 - 0 : per CP
  430.  
  431. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  432.  
  433. Material Corp_CEO_Painting doesn't have _Stencil property
  434.  
  435. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  436.  
  437. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  438.  
  439. Unloading 3059 unused Assets to reduce memory usage. Loaded Objects now: 991243.
  440. Total: 997.709961 ms (FindLiveObjects: 128.733002 ms CreateObjectMapping: 148.233002 ms MarkObjects: 561.351990 ms DeleteObjects: 159.391006 ms)
  441.  
  442. Ascendance on ︈Hatter (Void Psyker)(Clone) (PlayerCharacter) increases max void energy to 200!
  443.  
  444. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  445.  
  446. Backlash found! Damage will be redirected to CorpSec Mk. I_1 (Character)
  447.  
  448. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  449.  
  450. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  451.  
  452. Unloading 225 unused Assets to reduce memory usage. Loaded Objects now: 991107.
  453. Total: 996.000000 ms (FindLiveObjects: 129.754013 ms CreateObjectMapping: 149.955002 ms MarkObjects: 567.592957 ms DeleteObjects: 148.695007 ms)
  454.  
  455. Needed item tags count: 1
  456.  
  457. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  458.  
  459. Ascendance on ︈Hatter (Void Psyker)(Clone) (PlayerCharacter) increases max void energy to 200!
  460.  
  461. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  462.  
  463. Base damage of Assassinate is 85 - 85 : 100% weapon damage
  464.  
  465. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  466.  
  467. 3 CP on target adds 0 - 0 : per CP
  468.  
  469. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  470.  
  471. Base damage of Assassinate is 85 - 85 : 100% weapon damage
  472.  
  473. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  474.  
  475. 3 CP on target adds 0 - 0 : per CP
  476.  
  477. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  478.  
  479. Base assassinate damage: 85 (100% of weapon damage)
  480.  
  481. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  482.  
  483. Assassinate damage boost from 3 CP: 382 (100% of weapon damage)
  484.  
  485. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  486.  
  487. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  488.  
  489. Unloading 2882 unused Assets to reduce memory usage. Loaded Objects now: 992177.
  490. Total: 998.800964 ms (FindLiveObjects: 128.286011 ms CreateObjectMapping: 149.039001 ms MarkObjects: 560.046021 ms DeleteObjects: 161.428009 ms)
  491.  
  492. Material Corp_CEO_Painting doesn't have _Stencil property
  493.  
  494. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  495.  
  496. Material Corp_CEO_Painting doesn't have _Stencil property
  497.  
  498. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  499.  
  500. Needed item tags count: 1
  501.  
  502. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  503.  
  504. Ascendance on ︈Hatter (Void Psyker)(Clone) (PlayerCharacter) increases max void energy to 200!
  505.  
  506. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  507.  
  508. Base damage of Assassinate is 85 - 85 : 100% weapon damage
  509.  
  510. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  511.  
  512. 1 CP on target adds 0 - 0 : per CP
  513.  
  514. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  515.  
  516. Base damage of Assassinate is 85 - 85 : 100% weapon damage
  517.  
  518. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  519.  
  520. 1 CP on target adds 0 - 0 : per CP
  521.  
  522. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  523.  
  524. Base damage of Assassinate is 85 - 85 : 100% weapon damage
  525.  
  526. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  527.  
  528. 4 CP on target adds 0 - 0 : per CP
  529.  
  530. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  531.  
  532. Base damage of Assassinate is 85 - 85 : 100% weapon damage
  533.  
  534. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  535.  
  536. 4 CP on target adds 0 - 0 : per CP
  537.  
  538. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  539.  
  540. Base assassinate damage: 85 (100% of weapon damage)
  541.  
  542. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  543.  
  544. Assassinate damage boost from 4 CP: 510 (100% of weapon damage)
  545.  
  546. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  547.  
  548. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  549.  
  550. Unloading 2902 unused Assets to reduce memory usage. Loaded Objects now: 992436.
  551. Total: 999.665039 ms (FindLiveObjects: 129.347000 ms CreateObjectMapping: 148.742996 ms MarkObjects: 561.295959 ms DeleteObjects: 160.276993 ms)
  552.  
  553. Material Corp_CEO_Painting doesn't have _Stencil property
  554.  
  555. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  556.  
  557. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  558.  
  559. Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 990375.
  560. Total: 845.338013 ms (FindLiveObjects: 129.106995 ms CreateObjectMapping: 148.790009 ms MarkObjects: 564.450012 ms DeleteObjects: 2.991000 ms)
  561.  
  562. Needed item tags count: 1
  563.  
  564. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  565.  
  566. Ascendance on ︈Hatter (Void Psyker)(Clone) (PlayerCharacter) increases max void energy to 200!
  567.  
  568. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  569.  
  570. Base damage of Assassinate is 85 - 85 : 100% weapon damage
  571.  
  572. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  573.  
  574. 3 CP on target adds 0 - 0 : per CP
  575.  
  576. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  577.  
  578. Base damage of Assassinate is 85 - 85 : 100% weapon damage
  579.  
  580. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  581.  
  582. 3 CP on target adds 0 - 0 : per CP
  583.  
  584. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  585.  
  586. Base assassinate damage: 85 (100% of weapon damage)
  587.  
  588. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  589.  
  590. Assassinate damage boost from 3 CP: 382 (100% of weapon damage)
  591.  
  592. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  593.  
  594. Target is vulnerable! Damage increased by 0
  595.  
  596. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  597.  
  598. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  599.  
  600. Unloading 2937 unused Assets to reduce memory usage. Loaded Objects now: 992486.
  601. Total: 1000.823975 ms (FindLiveObjects: 128.362000 ms CreateObjectMapping: 148.184998 ms MarkObjects: 561.796021 ms DeleteObjects: 162.480988 ms)
  602.  
  603. Material Corp_CEO_Painting doesn't have _Stencil property
  604.  
  605. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  606.  
  607. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  608.  
  609. Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 990384.
  610. Total: 851.622986 ms (FindLiveObjects: 129.598007 ms CreateObjectMapping: 150.087997 ms MarkObjects: 568.818970 ms DeleteObjects: 3.116000 ms)
  611.  
  612. Needed item tags count: 1
  613.  
  614. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  615.  
  616. Ascendance on ︈Hatter (Void Psyker)(Clone) (PlayerCharacter) increases max void energy to 200!
  617.  
  618. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  619.  
  620. BoxColliders does not support negative scale or size.
  621. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  622. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Components/BattleBox/BB_Mobs/Slot2/CorpSec Mk. I_2"
  623.  
  624. (Filename: Line: 0)
  625.  
  626. Base damage of Assassinate is 85 - 85 : 100% weapon damage
  627.  
  628. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  629.  
  630. 2 CP on target adds 0 - 0 : per CP
  631.  
  632. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  633.  
  634. Base damage of Assassinate is 85 - 85 : 100% weapon damage
  635.  
  636. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  637.  
  638. 2 CP on target adds 0 - 0 : per CP
  639.  
  640. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  641.  
  642. Base assassinate damage: 85 (100% of weapon damage)
  643.  
  644. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  645.  
  646. Assassinate damage boost from 2 CP: 255 (100% of weapon damage)
  647.  
  648. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  649.  
  650. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  651.  
  652. Unloading 3005 unused Assets to reduce memory usage. Loaded Objects now: 992944.
  653. Total: 1002.678040 ms (FindLiveObjects: 128.912994 ms CreateObjectMapping: 149.182999 ms MarkObjects: 563.085022 ms DeleteObjects: 161.494995 ms)
  654.  
  655. Material Corp_CEO_Painting doesn't have _Stencil property
  656.  
  657. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  658.  
  659. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  660.  
  661. Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 990383.
  662. Total: 841.083008 ms (FindLiveObjects: 128.177002 ms CreateObjectMapping: 148.214005 ms MarkObjects: 561.918030 ms DeleteObjects: 2.774000 ms)
  663.  
  664. Needed item tags count: 1
  665.  
  666. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  667.  
  668. Needed item tags count: 1
  669.  
  670. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  671.  
  672. Ascendance on ︈Hatter (Void Psyker)(Clone) (PlayerCharacter) increases max void energy to 200!
  673.  
  674. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  675.  
  676. Base damage of Assassinate is 85 - 85 : 100% weapon damage
  677.  
  678. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  679.  
  680. 2 CP on target adds 0 - 0 : per CP
  681.  
  682. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  683.  
  684. Base damage of Assassinate is 85 - 85 : 100% weapon damage
  685.  
  686. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  687.  
  688. 2 CP on target adds 0 - 0 : per CP
  689.  
  690. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  691.  
  692. Base assassinate damage: 85 (100% of weapon damage)
  693.  
  694. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  695.  
  696. Assassinate damage boost from 2 CP: 255 (100% of weapon damage)
  697.  
  698. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  699.  
  700. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  701.  
  702. Unloading 201 unused Assets to reduce memory usage. Loaded Objects now: 992343.
  703. Total: 982.632996 ms (FindLiveObjects: 127.985001 ms CreateObjectMapping: 147.376007 ms MarkObjects: 562.381958 ms DeleteObjects: 144.888000 ms)
  704.  
  705. Material Corp_CEO_Painting doesn't have _Stencil property
  706.  
  707. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  708.  
  709. Needed item tags count: 1
  710.  
  711. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  712.  
  713. Material Corp_CEO_Painting doesn't have _Stencil property
  714.  
  715. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  716.  
  717. Material Corp_CEO_Painting doesn't have _Stencil property
  718.  
  719. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  720.  
  721. Needed item tags count: 1
  722.  
  723. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  724.  
  725. Ascendance on ︈Hatter (Void Psyker)(Clone) (PlayerCharacter) increases max void energy to 200!
  726.  
  727. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  728.  
  729. BoxColliders does not support negative scale or size.
  730. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  731. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Components/BattleBox/BB_Mobs/Slot2/CorpSec Hoplite_2"
  732.  
  733. (Filename: Line: 0)
  734.  
  735. BoxColliders does not support negative scale or size.
  736. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  737. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Components/BattleBox/BB_Mobs/Slot4/CorpSec Observer_4"
  738.  
  739. (Filename: Line: 0)
  740.  
  741. Base damage of Assassinate is 85 - 85 : 100% weapon damage
  742.  
  743. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  744.  
  745. 3 CP on target adds 0 - 0 : per CP
  746.  
  747. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  748.  
  749. Base damage of Assassinate is 85 - 85 : 100% weapon damage
  750.  
  751. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  752.  
  753. 3 CP on target adds 0 - 0 : per CP
  754.  
  755. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  756.  
  757. Base damage of Assassinate is 85 - 85 : 100% weapon damage
  758.  
  759. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  760.  
  761. Base damage of Assassinate is 85 - 85 : 100% weapon damage
  762.  
  763. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  764.  
  765. 2 CP on target adds 0 - 0 : per CP
  766.  
  767. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  768.  
  769. Base damage of Assassinate is 85 - 85 : 100% weapon damage
  770.  
  771. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  772.  
  773. 2 CP on target adds 0 - 0 : per CP
  774.  
  775. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  776.  
  777. Base damage of Assassinate is 85 - 85 : 100% weapon damage
  778.  
  779. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  780.  
  781. Base damage of Assassinate is 85 - 85 : 100% weapon damage
  782.  
  783. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  784.  
  785. Base damage of Assassinate is 85 - 85 : 100% weapon damage
  786.  
  787. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  788.  
  789. Base damage of Assassinate is 85 - 85 : 100% weapon damage
  790.  
  791. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  792.  
  793. NEGATING 30% Void resist on R1GG0
  794.  
  795. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  796.  
  797. Removing Negation
  798.  
  799. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  800.  
  801. Base damage of Assassinate is 85 - 85 : 100% weapon damage
  802.  
  803. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  804.  
  805. 2 CP on target adds 0 - 0 : per CP
  806.  
  807. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  808.  
  809. Base damage of Assassinate is 85 - 85 : 100% weapon damage
  810.  
  811. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  812.  
  813. 2 CP on target adds 0 - 0 : per CP
  814.  
  815. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  816.  
  817. Base assassinate damage: 85 (100% of weapon damage)
  818.  
  819. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  820.  
  821. Assassinate damage boost from 2 CP: 255 (100% of weapon damage)
  822.  
  823. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  824.  
  825. TOTAL ATTACK COUNT: 5
  826.  
  827. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  828.  
  829. Attack #1: shot 2 of 1 deals 75 damage
  830.  
  831. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  832.  
  833. Total damage dealt by Flurry 75
  834.  
  835. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  836.  
  837. Total damage dealt by Flurry 75
  838.  
  839. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  840.  
  841. Total damage dealt by Flurry 75
  842.  
  843. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  844.  
  845. Total damage dealt by Flurry 75
  846.  
  847. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  848.  
  849. Total damage dealt by Flurry 75
  850.  
  851. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  852.  
  853. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  854.  
  855. Unloading 3204 unused Assets to reduce memory usage. Loaded Objects now: 992151.
  856. Total: 1019.165039 ms (FindLiveObjects: 130.494003 ms CreateObjectMapping: 150.746994 ms MarkObjects: 571.447021 ms DeleteObjects: 166.474991 ms)
  857.  
  858. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  859. UnloadTime: 16307.430664 ms
  860.  
  861. Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 952423.
  862. Total: 1337.817993 ms (FindLiveObjects: 125.084000 ms CreateObjectMapping: 146.779999 ms MarkObjects: 523.301025 ms DeleteObjects: 542.651001 ms)
  863.  
  864. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  865.  
  866. (Filename: Line: 386)
  867.  
  868. requesting resize 1920 x 1080
  869. Using native desktop resolution 1920 x 1080
  870. requesting fullscreen 1920 x 1080 at 0 Hz
  871. Desktop is 1920 x 1080 @ 60 Hz
  872. Setting up 1 worker threads for Enlighten.
  873. Thread -> id: 7fc5853ed700 -> priority: 1
Advertisement
Add Comment
Please, Sign In to add comment