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- Selecting FBConfig
- GLX_FBCONFIG_ID=263
- GLX_BUFFER_SIZE=32
- GLX_DOUBLEBUFFER=1
- GLX_RED_SIZE=8
- GLX_GREEN_SIZE=8
- GLX_BLUE_SIZE=8
- GLX_ALPHA_SIZE=8
- GLX_DEPTH_SIZE=24
- GLX_STENCIL_SIZE=8
- GLX_SAMPLES_ARB=0
- GLX_SAMPLE_BUFFERS_ARB=0
- GLX_STEREO=0
- GLX_CONFIG_CAVEAT=NONE
- Desktop is 1920 x 1080 @ 60 Hz
- XError: BadMatch (invalid parameter attributes) (error 8, opcode 155/34, serial 46, XID 00000004, display 0x2671480
- Initialize engine version: 5.4.0f3 (a6d8d714de6f)
- GfxDevice: creating device client; threaded=1
- GLX Extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage GLX_ARB_get_proc_address
- Setting maxVSyncInterval to 4
- Renderer: GeForce GTX 650/PCIe/SSE2
- Vendor: NVIDIA Corporation
- Version: 4.4.0 NVIDIA 340.96
- GLES: 0
- GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_ge
- t_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_bu
- ffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisam
- ple GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuff
- er_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_obje
- ct GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_prog
- ram5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program
- 2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
- OPENGL LOG: Creating OpenGL 4.4 graphics device ; Context level <OpenGL 4.4> ; Context handle 40574336
- Default GameObject BitMask: UI already registered
- (Filename: Line: 98)
- Begin MonoManager ReloadAssembly
- Platform assembly: /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/UnityEngine.dll (this message is harmless)
- Loading /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/UnityEngine.dll into Unity Child Domain
- Platform assembly: /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/Assembly-CSharp.dll (this message is harmless)
- Loading /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
- Loading /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/UnityEngine.UI.dll (this message is harmless)
- Loading /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
- Loading /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/Tobii.EyeX.Client.Net20.dll (this message is harmless)
- Loading /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/Tobii.EyeX.Client.Net20.dll into Unity Child Domain
- Platform assembly: /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/Tobii.EyeX.Client.Net20.dll (this message is harmless)
- Loading /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/Tobii.EyeX.Client.Net20.dll into Unity Child Domain
- - Completed reload, in 0.192 seconds
- Platform assembly: /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/System.Core.dll (this message is harmless)
- Platform assembly: /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/System.dll (this message is harmless)
- Platform assembly: /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/UnityScript.Lang.dll (this message is harmless)
- Platform assembly: /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Managed/Boo.Lang.dll (this message is harmless)
- OnLevelWasLoaded was found on Tracker
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on MainScreen
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on MissionLoader
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on MusicPlayer
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on PlayerInfo
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on UI_LoadingScreen
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on HubLoader
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on LoadMission
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- Default vsync count 0
- requesting resize 1920 x 1080
- Using native desktop resolution 1920 x 1080
- requesting fullscreen 1920 x 1080 at 0 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- Using libudev for joystick management
- Importing game controller configs
- Found /dev/input/event11
- Mapping raw axis 0 to 0
- Mapping raw axis 1 to 1
- Mapping raw axis 2 to 2
- Mapping raw axis 5 to 3
- Gasia Co.,Ltd PS(R) Gamepad: Mapping b14.0 to b0
- Gasia Co.,Ltd PS(R) Gamepad: Mapping b13.0 to b1
- Gasia Co.,Ltd PS(R) Gamepad: Mapping b0.0 to b6
- Gasia Co.,Ltd PS(R) Gamepad: Mapping b6.0 to a7
- Gasia Co.,Ltd PS(R) Gamepad: Mapping b7.0 to a6
- Gasia Co.,Ltd PS(R) Gamepad: Mapping b5.0 to a6
- Gasia Co.,Ltd PS(R) Gamepad: Mapping b4.0 to a7
- Gasia Co.,Ltd PS(R) Gamepad: Mapping b16.0 to b8
- Gasia Co.,Ltd PS(R) Gamepad: Mapping b10.0 to b4
- Gasia Co.,Ltd PS(R) Gamepad: Mapping b1.0 to b9
- Gasia Co.,Ltd PS(R) Gamepad: Mapping b8.0 to a2
- Gasia Co.,Ltd PS(R) Gamepad: Mapping a0.0 to a0
- Gasia Co.,Ltd PS(R) Gamepad: Mapping a1.0 to a1
- Gasia Co.,Ltd PS(R) Gamepad: Mapping b11.0 to b5
- Gasia Co.,Ltd PS(R) Gamepad: Mapping b2.0 to b10
- Gasia Co.,Ltd PS(R) Gamepad: Mapping b9.0 to a5
- Gasia Co.,Ltd PS(R) Gamepad: Mapping a2.0 to a3
- Gasia Co.,Ltd PS(R) Gamepad: Mapping a3.0 to a4
- Gasia Co.,Ltd PS(R) Gamepad: Mapping b3.0 to b7
- Gasia Co.,Ltd PS(R) Gamepad: Mapping b15.0 to b2
- Gasia Co.,Ltd PS(R) Gamepad: Mapping b12.0 to b3
- Assigning joystick 1
- The referenced script on this Behaviour (Game Object 'CharacterSpeechBubble') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'Sprite_Icon') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'CharacterSpeechBubble') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'Sprite_BG') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'Sprite_BG') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'Sprite_Icon') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'CharacterSpeechBubble') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'CharacterSpeechBubble') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'Cave_ConveyorBelt_01') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'Cave_ConveyorBelt_01') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'Cave_ConveyorBelt_01') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'Cave_ConveyorBelt_01') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'Cave_ConveyorBelt_01') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'Text') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'Event_QuitMission') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'Event_QuitMission') is missing!
- (Filename: Line: 1656)
- The referenced script on this Behaviour (Game Object 'Room_A_Props') is missing!
- (Filename: Line: 1656)
- UnloadTime: 35.204002 ms
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/user32.dll
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/libuser32.dll.so
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/./user32.dll
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/./libuser32.dll.so
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/user32.dll
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/user32
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/libuser32.so
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/./user32
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/./libuser32.so
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/user32
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/libuser32.dll
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/libuser32.dll.so
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/./libuser32.dll
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/./libuser32.dll.so
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/libuser32.dll
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/libMonoSupportW.so
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/./libMonoSupportW.so
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/libMonoSupportW.so
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/user32.dll
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/libuser32.dll.so
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/./user32.dll
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/./libuser32.dll.so
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/user32.dll
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/user32
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/libuser32.so
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/./user32
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/./libuser32.so
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/user32
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/libuser32.dll
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/libuser32.dll.so
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/./libuser32.dll
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/./libuser32.dll.so
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/libuser32.dll
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/libMonoSupportW.so
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/./libMonoSupportW.so
- Fallback handler could not load library /home/haruka/games/GOG/StarCrawlers/game/starcrawlers_Data/Mono/x86_64/libMonoSupportW.so
- DllNotFoundException: user32.dll
- at (wrapper managed-to-native) Win32Helpers:EnumWindows (Win32Helpers/EnumWindowsProc,intptr)
- at WindowHelpers.FindWindowWithThreadProcessId (Int32 processId) [0x00000] in <filename unknown>:0
- at EyeXGameViewBoundsProvider.FindWindowWithThreadProcessId () [0x00000] in <filename unknown>:0
- at EyeXGameViewBoundsProvider..ctor () [0x00000] in <filename unknown>:0
- at UnityPlayerGameViewBoundsProvider..ctor () [0x00000] in <filename unknown>:0
- at EyeXHost.Awake () [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:Internal_AddComponentWithType(Type)
- UnityEngine.GameObject:AddComponent(Type)
- EyeXHost:GetInstance()
- EyeXGameObjectInteractorBase:Awake()
- (Filename: Line: -1)
- Changing real window size to 1920 x 1015
- Changing real window size to 1920 x 1015
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 386)
- requesting resize 1920 x 1080
- Using native desktop resolution 1920 x 1080
- requesting fullscreen 1920 x 1080 at 0 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 386)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 73.187996 ms
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 386)
- Ascendance on ︈Hatter (Void Psyker) (PlayerCharacter) increases max void energy to 200!
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 2463 unused Assets to reduce memory usage. Loaded Objects now: 265829.
- Total: 330.330994 ms (FindLiveObjects: 38.202000 ms CreateObjectMapping: 42.164001 ms MarkObjects: 209.612991 ms DeleteObjects: 40.352001 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 264500.
- Total: 268.054993 ms (FindLiveObjects: 35.289001 ms CreateObjectMapping: 33.406998 ms MarkObjects: 198.484009 ms DeleteObjects: 0.875000 ms)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 2437.187988 ms
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 386)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Map: MAP_CO_Random_01/Room 1 (CO_SecurityCheckpoint_A_02)/Geometry/ReceptionDesk_01/Terminal_010"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Map: MAP_CO_Random_01/Room 16 (CO_InterviewRoom_A_01)/Geometry/ReceptionDesk_01/Terminal_010"
- (Filename: Line: 0)
- Material Corp_CEO_Painting doesn't have _Stencil property
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 829 unused Assets to reduce memory usage. Loaded Objects now: 1020810.
- Total: 1016.821960 ms (FindLiveObjects: 130.478989 ms CreateObjectMapping: 161.786011 ms MarkObjects: 574.372009 ms DeleteObjects: 150.184998 ms)
- Material Corp_CEO_Painting doesn't have _Stencil property
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Map has [8] encounters, over 8 rooms. (5 hallways)
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 963 unused Assets to reduce memory usage. Loaded Objects now: 1025155.
- Total: 906.947021 ms (FindLiveObjects: 138.292999 ms CreateObjectMapping: 162.762009 ms MarkObjects: 601.495972 ms DeleteObjects: 4.396000 ms)
- Needed item tags count: 1
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Material Corp_CEO_Painting doesn't have _Stencil property
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Material Corp_CEO_Painting doesn't have _Stencil property
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Ascendance on ︈Hatter (Void Psyker)(Clone) (PlayerCharacter) increases max void energy to 200!
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Base damage of Assassinate is 85 - 85 : 100% weapon damage
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 2 CP on target adds 0 - 0 : per CP
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Base damage of Assassinate is 85 - 85 : 100% weapon damage
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 2 CP on target adds 0 - 0 : per CP
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Base assassinate damage: 85 (100% of weapon damage)
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assassinate damage boost from 2 CP: 255 (100% of weapon damage)
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Material Corp_CEO_Painting doesn't have _Stencil property
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 35288 unused Assets to reduce memory usage. Loaded Objects now: 991083.
- Total: 1204.269043 ms (FindLiveObjects: 131.496002 ms CreateObjectMapping: 153.450989 ms MarkObjects: 561.088989 ms DeleteObjects: 358.233002 ms)
- Needed item tags count: 1
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Material Corp_CEO_Painting doesn't have _Stencil property
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Material Corp_CEO_Painting doesn't have _Stencil property
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Ascendance on ︈Hatter (Void Psyker)(Clone) (PlayerCharacter) increases max void energy to 200!
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Components/BattleBox/BB_Mobs/Slot2/CorpSec Hoplite_2"
- (Filename: Line: 0)
- Base damage of Assassinate is 85 - 85 : 100% weapon damage
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 1 CP on target adds 0 - 0 : per CP
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Base damage of Assassinate is 85 - 85 : 100% weapon damage
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 1 CP on target adds 0 - 0 : per CP
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Material Corp_CEO_Painting doesn't have _Stencil property
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 3059 unused Assets to reduce memory usage. Loaded Objects now: 991243.
- Total: 997.709961 ms (FindLiveObjects: 128.733002 ms CreateObjectMapping: 148.233002 ms MarkObjects: 561.351990 ms DeleteObjects: 159.391006 ms)
- Ascendance on ︈Hatter (Void Psyker)(Clone) (PlayerCharacter) increases max void energy to 200!
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Backlash found! Damage will be redirected to CorpSec Mk. I_1 (Character)
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 225 unused Assets to reduce memory usage. Loaded Objects now: 991107.
- Total: 996.000000 ms (FindLiveObjects: 129.754013 ms CreateObjectMapping: 149.955002 ms MarkObjects: 567.592957 ms DeleteObjects: 148.695007 ms)
- Needed item tags count: 1
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Ascendance on ︈Hatter (Void Psyker)(Clone) (PlayerCharacter) increases max void energy to 200!
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Base damage of Assassinate is 85 - 85 : 100% weapon damage
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 3 CP on target adds 0 - 0 : per CP
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Base damage of Assassinate is 85 - 85 : 100% weapon damage
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 3 CP on target adds 0 - 0 : per CP
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Base assassinate damage: 85 (100% of weapon damage)
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assassinate damage boost from 3 CP: 382 (100% of weapon damage)
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 2882 unused Assets to reduce memory usage. Loaded Objects now: 992177.
- Total: 998.800964 ms (FindLiveObjects: 128.286011 ms CreateObjectMapping: 149.039001 ms MarkObjects: 560.046021 ms DeleteObjects: 161.428009 ms)
- Material Corp_CEO_Painting doesn't have _Stencil property
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Material Corp_CEO_Painting doesn't have _Stencil property
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Needed item tags count: 1
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Ascendance on ︈Hatter (Void Psyker)(Clone) (PlayerCharacter) increases max void energy to 200!
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Base damage of Assassinate is 85 - 85 : 100% weapon damage
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 1 CP on target adds 0 - 0 : per CP
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Base damage of Assassinate is 85 - 85 : 100% weapon damage
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 1 CP on target adds 0 - 0 : per CP
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Base damage of Assassinate is 85 - 85 : 100% weapon damage
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 4 CP on target adds 0 - 0 : per CP
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Base damage of Assassinate is 85 - 85 : 100% weapon damage
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 4 CP on target adds 0 - 0 : per CP
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Base assassinate damage: 85 (100% of weapon damage)
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assassinate damage boost from 4 CP: 510 (100% of weapon damage)
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 2902 unused Assets to reduce memory usage. Loaded Objects now: 992436.
- Total: 999.665039 ms (FindLiveObjects: 129.347000 ms CreateObjectMapping: 148.742996 ms MarkObjects: 561.295959 ms DeleteObjects: 160.276993 ms)
- Material Corp_CEO_Painting doesn't have _Stencil property
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 990375.
- Total: 845.338013 ms (FindLiveObjects: 129.106995 ms CreateObjectMapping: 148.790009 ms MarkObjects: 564.450012 ms DeleteObjects: 2.991000 ms)
- Needed item tags count: 1
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Ascendance on ︈Hatter (Void Psyker)(Clone) (PlayerCharacter) increases max void energy to 200!
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Base damage of Assassinate is 85 - 85 : 100% weapon damage
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 3 CP on target adds 0 - 0 : per CP
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Base damage of Assassinate is 85 - 85 : 100% weapon damage
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 3 CP on target adds 0 - 0 : per CP
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Base assassinate damage: 85 (100% of weapon damage)
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assassinate damage boost from 3 CP: 382 (100% of weapon damage)
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Target is vulnerable! Damage increased by 0
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 2937 unused Assets to reduce memory usage. Loaded Objects now: 992486.
- Total: 1000.823975 ms (FindLiveObjects: 128.362000 ms CreateObjectMapping: 148.184998 ms MarkObjects: 561.796021 ms DeleteObjects: 162.480988 ms)
- Material Corp_CEO_Painting doesn't have _Stencil property
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 990384.
- Total: 851.622986 ms (FindLiveObjects: 129.598007 ms CreateObjectMapping: 150.087997 ms MarkObjects: 568.818970 ms DeleteObjects: 3.116000 ms)
- Needed item tags count: 1
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Ascendance on ︈Hatter (Void Psyker)(Clone) (PlayerCharacter) increases max void energy to 200!
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Components/BattleBox/BB_Mobs/Slot2/CorpSec Mk. I_2"
- (Filename: Line: 0)
- Base damage of Assassinate is 85 - 85 : 100% weapon damage
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 2 CP on target adds 0 - 0 : per CP
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Base damage of Assassinate is 85 - 85 : 100% weapon damage
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 2 CP on target adds 0 - 0 : per CP
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Base assassinate damage: 85 (100% of weapon damage)
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assassinate damage boost from 2 CP: 255 (100% of weapon damage)
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 3005 unused Assets to reduce memory usage. Loaded Objects now: 992944.
- Total: 1002.678040 ms (FindLiveObjects: 128.912994 ms CreateObjectMapping: 149.182999 ms MarkObjects: 563.085022 ms DeleteObjects: 161.494995 ms)
- Material Corp_CEO_Painting doesn't have _Stencil property
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 990383.
- Total: 841.083008 ms (FindLiveObjects: 128.177002 ms CreateObjectMapping: 148.214005 ms MarkObjects: 561.918030 ms DeleteObjects: 2.774000 ms)
- Needed item tags count: 1
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Needed item tags count: 1
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Ascendance on ︈Hatter (Void Psyker)(Clone) (PlayerCharacter) increases max void energy to 200!
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Base damage of Assassinate is 85 - 85 : 100% weapon damage
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 2 CP on target adds 0 - 0 : per CP
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Base damage of Assassinate is 85 - 85 : 100% weapon damage
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 2 CP on target adds 0 - 0 : per CP
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Base assassinate damage: 85 (100% of weapon damage)
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assassinate damage boost from 2 CP: 255 (100% of weapon damage)
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 201 unused Assets to reduce memory usage. Loaded Objects now: 992343.
- Total: 982.632996 ms (FindLiveObjects: 127.985001 ms CreateObjectMapping: 147.376007 ms MarkObjects: 562.381958 ms DeleteObjects: 144.888000 ms)
- Material Corp_CEO_Painting doesn't have _Stencil property
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Needed item tags count: 1
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Material Corp_CEO_Painting doesn't have _Stencil property
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Material Corp_CEO_Painting doesn't have _Stencil property
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Needed item tags count: 1
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Ascendance on ︈Hatter (Void Psyker)(Clone) (PlayerCharacter) increases max void energy to 200!
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Components/BattleBox/BB_Mobs/Slot2/CorpSec Hoplite_2"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Components/BattleBox/BB_Mobs/Slot4/CorpSec Observer_4"
- (Filename: Line: 0)
- Base damage of Assassinate is 85 - 85 : 100% weapon damage
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 3 CP on target adds 0 - 0 : per CP
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Base damage of Assassinate is 85 - 85 : 100% weapon damage
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 3 CP on target adds 0 - 0 : per CP
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Base damage of Assassinate is 85 - 85 : 100% weapon damage
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Base damage of Assassinate is 85 - 85 : 100% weapon damage
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 2 CP on target adds 0 - 0 : per CP
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Base damage of Assassinate is 85 - 85 : 100% weapon damage
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 2 CP on target adds 0 - 0 : per CP
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Base damage of Assassinate is 85 - 85 : 100% weapon damage
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Base damage of Assassinate is 85 - 85 : 100% weapon damage
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Base damage of Assassinate is 85 - 85 : 100% weapon damage
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Base damage of Assassinate is 85 - 85 : 100% weapon damage
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NEGATING 30% Void resist on R1GG0
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Removing Negation
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Base damage of Assassinate is 85 - 85 : 100% weapon damage
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 2 CP on target adds 0 - 0 : per CP
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Base damage of Assassinate is 85 - 85 : 100% weapon damage
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- 2 CP on target adds 0 - 0 : per CP
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Base assassinate damage: 85 (100% of weapon damage)
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assassinate damage boost from 2 CP: 255 (100% of weapon damage)
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- TOTAL ATTACK COUNT: 5
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attack #1: shot 2 of 1 deals 75 damage
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Total damage dealt by Flurry 75
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Total damage dealt by Flurry 75
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Total damage dealt by Flurry 75
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Total damage dealt by Flurry 75
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Total damage dealt by Flurry 75
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 3204 unused Assets to reduce memory usage. Loaded Objects now: 992151.
- Total: 1019.165039 ms (FindLiveObjects: 130.494003 ms CreateObjectMapping: 150.746994 ms MarkObjects: 571.447021 ms DeleteObjects: 166.474991 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 16307.430664 ms
- Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 952423.
- Total: 1337.817993 ms (FindLiveObjects: 125.084000 ms CreateObjectMapping: 146.779999 ms MarkObjects: 523.301025 ms DeleteObjects: 542.651001 ms)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 386)
- requesting resize 1920 x 1080
- Using native desktop resolution 1920 x 1080
- requesting fullscreen 1920 x 1080 at 0 Hz
- Desktop is 1920 x 1080 @ 60 Hz
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 7fc5853ed700 -> priority: 1
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