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Jan 22nd, 2012
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  1. JumpMoveEffect:
  2. ROMF:7138 F0 F3 ld a,(ff00+f3) ;whose turn?
  3. ROMF:713A A7 and a
  4. ROMF:713B FA D3 CF ld a,(cfd3) ;load my move special effect
  5. ROMF:713E 28 03 jr z,7143
  6. ROMF:7140 FA CD CF ld a,(cfcd) ;load enemy move special effect
  7. ROMF:7143 3D dec a ;subtract 1, there is no special effect for 00
  8. ROMF:7144 87 add a ;x2,16bit pointers
  9. ROMF:7145 21 50 71 ld hl,7150 ;pointer table at 7150
  10. ROMF:7148 06 00 ld b,00
  11. ROMF:714A 4F ld c,a
  12. ROMF:714B 09 add hl,bc
  13. ROMF:714C 2A ldi a,(hl)
  14. ROMF:714D 66 ld h,(hl)
  15. ROMF:714E 6F ld l,a
  16. ROMF:714F E9 jp hl ;jump to special effect handler
  17. .jumpTable
  18. ...
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