Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- JumpMoveEffect:
- ROMF:7138 F0 F3 ld a,(ff00+f3) ;whose turn?
- ROMF:713A A7 and a
- ROMF:713B FA D3 CF ld a,(cfd3) ;load my move special effect
- ROMF:713E 28 03 jr z,7143
- ROMF:7140 FA CD CF ld a,(cfcd) ;load enemy move special effect
- ROMF:7143 3D dec a ;subtract 1, there is no special effect for 00
- ROMF:7144 87 add a ;x2,16bit pointers
- ROMF:7145 21 50 71 ld hl,7150 ;pointer table at 7150
- ROMF:7148 06 00 ld b,00
- ROMF:714A 4F ld c,a
- ROMF:714B 09 add hl,bc
- ROMF:714C 2A ldi a,(hl)
- ROMF:714D 66 ld h,(hl)
- ROMF:714E 6F ld l,a
- ROMF:714F E9 jp hl ;jump to special effect handler
- .jumpTable
- ...
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement