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- # Configuration file
- compactmachines {
- # If set to true the CMs biome is the same as the spot it has been placed in. Otherwise uses the default. [default: true]
- B:adaptBiomes=true
- # Allow entangling of Compact Machines. This is very powerful as it makes AE2s Quantum Network Bridges obsolete for example. [default: true]
- B:allowEntanglement=true
- # Allow players to enter Compact Machines by other means than a PSD. Gives wither effect and nausea if disallowed. [default: false]
- B:allowEnterWithoutPSD=false
- # Allow players to respawn inside of Compact Machines and place their beds there. NOTE: Vanilla currently does not make you change dimensions on death. [default: false]
- B:allowRespawn=false
- # Maximum amount of Thaumcraft Essentia a CM buffer can hold. [range: 0 ~ 2147483647, default: 64]
- I:capacityEssentia=64
- # Maximum amount of fluid (in mB) a CM buffer can hold. [range: 0 ~ 2147483647, default: 1000]
- I:capacityFluid=1000
- # Maximum amount of gas a CM buffer can hold. [range: 0 ~ 2147483647, default: 1024]
- I:capacityGas=1024
- # Maximum amount of Botania Mana a CM buffer can hold. [range: 0 ~ 2147483647, default: 10000]
- I:capacityMana=10000
- # Maximum amount of RF a CM buffer can hold. [range: 0 ~ 2147483647, default: 10000]
- I:capacityRF=10000
- # Chunk Loading Mode: 0 = Never, 1 = Always, 2 = When machine is loaded [range: 0 ~ 2, default: 1]
- I:chunkLoadingMode=2
- # Number of ticks between each import/export action for Essentia, i.e. 0 => 1 Essentia per tick [range: 0 ~ 2147483647, default: 0]
- I:cooldownEssentia=0
- # Number of ticks between each import/export action for Fluids, i.e. 0 => 1 Bucket per tick [range: 0 ~ 2147483647, default: 10]
- I:cooldownFluid=10
- # Number of ticks between each import/export action for Gases, i.e. 0 => 1024 units per tick [range: 0 ~ 2147483647, default: 0]
- I:cooldownGas=0
- # Number of ticks between each import/export action for Items, i.e. 40 => 1 Stack every two seconds [range: 0 ~ 2147483647, default: 10]
- I:cooldownItems=10
- # Number of ticks between each import/export action for Redstone Flux, i.e. 20 => 10000 RF/s, 0 => 10000 RF/t [range: 0 ~ 2147483647, default: 0]
- I:cooldownRF=0
- # The biome to use when biome adaptation is disabled. [default: sky]
- S:defaultBiome=sky
- # Enables Villager spawns trading PSDs, QEs and World Resizing Cubes. [default: true]
- B:enableVillager=false
- # Prevent players from leaving a Compact Machines room boundaries. [default: true]
- B:keepPlayersInsideOfRooms=true
- # Maximum number of items dropping when breaking a Compact Machine [range: 0 ~ 2147483647, default: 128]
- I:maxDroppedStacks=128
- # The item used to upgrade compact machines. Format: modid:name_block_registered_with [default: nether_star]
- S:upgradeItem=nether_star
- }
- integration {
- # Allow AE2 connections through Compact Machines [default: true]
- B:AppliedEnergistics=true
- # Compact Machines can transfer Mana. This is not sided, i.e. all interfaces share the same amount of mana. [default: false]
- B:Botania=false
- # Transfer Mekanism Gas [default: true]
- B:Mekanism=true
- # Allow OpenComputers network connections through Compact Machines [default: true]
- B:OpenComputers=true
- # Allow PneumaticCraft Pressure transport through Compact Machines [default: true]
- B:PneumaticCraft=true
- # Transfer bundled cable signals through Compact Machines [default: true]
- B:ProjectRed=true
- # Allow Thaumcraft Essentia transport through Compact Machines [default: true]
- B:Thaumcraft=true
- }
- internal {
- # The distance between the cubes in the machine dimension! Must be a multiple of 16, i.e. 16, 32, 48, 64... DO NOT CHANGE THIS. [range: 16 ~ 2147483647, default: 64]
- I:cubeDistance=64
- # Dimension used for machines. Do not change this unless it is somehow conflicting!
- I:dimension=2
- # ID used for the Compact Machines villager. Change if id should collide with another mod adding villagers. [range: 16 ~ 2147483647, default: 64]
- I:villagerId=64
- }
- rendering {
- # Use Looking Glass to render previews of CM contents. [default: false]
- B:LookingGlass=true
- # [range: 0 ~ 2147483647, default: 245]
- I:psdDisplayColor.blue=245
- # [range: 0 ~ 2147483647, default: 235]
- I:psdDisplayColor.green=235
- # Font color for the PSD [range: 0 ~ 2147483647, default: 39]
- I:psdDisplayColor.red=39
- # [LookingGlass] Horizontal resolution [range: 40 ~ 640, default: 160]
- I:psdDisplayResolution.x=160
- # [LookingGlass] Vertical resolution [range: 30 ~ 480, default: 120]
- I:psdDisplayResolution.y=120
- }
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