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CompactMachines.cfg

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Sep 4th, 2016
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  1. # Configuration file
  2.  
  3. compactmachines {
  4. # If set to true the CMs biome is the same as the spot it has been placed in. Otherwise uses the default. [default: true]
  5. B:adaptBiomes=true
  6.  
  7. # Allow entangling of Compact Machines. This is very powerful as it makes AE2s Quantum Network Bridges obsolete for example. [default: true]
  8. B:allowEntanglement=true
  9.  
  10. # Allow players to enter Compact Machines by other means than a PSD. Gives wither effect and nausea if disallowed. [default: false]
  11. B:allowEnterWithoutPSD=false
  12.  
  13. # Allow players to respawn inside of Compact Machines and place their beds there. NOTE: Vanilla currently does not make you change dimensions on death. [default: false]
  14. B:allowRespawn=false
  15.  
  16. # Maximum amount of Thaumcraft Essentia a CM buffer can hold. [range: 0 ~ 2147483647, default: 64]
  17. I:capacityEssentia=64
  18.  
  19. # Maximum amount of fluid (in mB) a CM buffer can hold. [range: 0 ~ 2147483647, default: 1000]
  20. I:capacityFluid=1000
  21.  
  22. # Maximum amount of gas a CM buffer can hold. [range: 0 ~ 2147483647, default: 1024]
  23. I:capacityGas=1024
  24.  
  25. # Maximum amount of Botania Mana a CM buffer can hold. [range: 0 ~ 2147483647, default: 10000]
  26. I:capacityMana=10000
  27.  
  28. # Maximum amount of RF a CM buffer can hold. [range: 0 ~ 2147483647, default: 10000]
  29. I:capacityRF=10000
  30.  
  31. # Chunk Loading Mode: 0 = Never, 1 = Always, 2 = When machine is loaded [range: 0 ~ 2, default: 1]
  32. I:chunkLoadingMode=2
  33.  
  34. # Number of ticks between each import/export action for Essentia, i.e. 0 => 1 Essentia per tick [range: 0 ~ 2147483647, default: 0]
  35. I:cooldownEssentia=0
  36.  
  37. # Number of ticks between each import/export action for Fluids, i.e. 0 => 1 Bucket per tick [range: 0 ~ 2147483647, default: 10]
  38. I:cooldownFluid=10
  39.  
  40. # Number of ticks between each import/export action for Gases, i.e. 0 => 1024 units per tick [range: 0 ~ 2147483647, default: 0]
  41. I:cooldownGas=0
  42.  
  43. # Number of ticks between each import/export action for Items, i.e. 40 => 1 Stack every two seconds [range: 0 ~ 2147483647, default: 10]
  44. I:cooldownItems=10
  45.  
  46. # Number of ticks between each import/export action for Redstone Flux, i.e. 20 => 10000 RF/s, 0 => 10000 RF/t [range: 0 ~ 2147483647, default: 0]
  47. I:cooldownRF=0
  48.  
  49. # The biome to use when biome adaptation is disabled. [default: sky]
  50. S:defaultBiome=sky
  51.  
  52. # Enables Villager spawns trading PSDs, QEs and World Resizing Cubes. [default: true]
  53. B:enableVillager=false
  54.  
  55. # Prevent players from leaving a Compact Machines room boundaries. [default: true]
  56. B:keepPlayersInsideOfRooms=true
  57.  
  58. # Maximum number of items dropping when breaking a Compact Machine [range: 0 ~ 2147483647, default: 128]
  59. I:maxDroppedStacks=128
  60.  
  61. # The item used to upgrade compact machines. Format: modid:name_block_registered_with [default: nether_star]
  62. S:upgradeItem=nether_star
  63. }
  64.  
  65.  
  66. integration {
  67. # Allow AE2 connections through Compact Machines [default: true]
  68. B:AppliedEnergistics=true
  69.  
  70. # Compact Machines can transfer Mana. This is not sided, i.e. all interfaces share the same amount of mana. [default: false]
  71. B:Botania=false
  72.  
  73. # Transfer Mekanism Gas [default: true]
  74. B:Mekanism=true
  75.  
  76. # Allow OpenComputers network connections through Compact Machines [default: true]
  77. B:OpenComputers=true
  78.  
  79. # Allow PneumaticCraft Pressure transport through Compact Machines [default: true]
  80. B:PneumaticCraft=true
  81.  
  82. # Transfer bundled cable signals through Compact Machines [default: true]
  83. B:ProjectRed=true
  84.  
  85. # Allow Thaumcraft Essentia transport through Compact Machines [default: true]
  86. B:Thaumcraft=true
  87. }
  88.  
  89.  
  90. internal {
  91. # The distance between the cubes in the machine dimension! Must be a multiple of 16, i.e. 16, 32, 48, 64... DO NOT CHANGE THIS. [range: 16 ~ 2147483647, default: 64]
  92. I:cubeDistance=64
  93.  
  94. # Dimension used for machines. Do not change this unless it is somehow conflicting!
  95. I:dimension=2
  96.  
  97. # ID used for the Compact Machines villager. Change if id should collide with another mod adding villagers. [range: 16 ~ 2147483647, default: 64]
  98. I:villagerId=64
  99. }
  100.  
  101.  
  102. rendering {
  103. # Use Looking Glass to render previews of CM contents. [default: false]
  104. B:LookingGlass=true
  105.  
  106. # [range: 0 ~ 2147483647, default: 245]
  107. I:psdDisplayColor.blue=245
  108.  
  109. # [range: 0 ~ 2147483647, default: 235]
  110. I:psdDisplayColor.green=235
  111.  
  112. # Font color for the PSD [range: 0 ~ 2147483647, default: 39]
  113. I:psdDisplayColor.red=39
  114.  
  115. # [LookingGlass] Horizontal resolution [range: 40 ~ 640, default: 160]
  116. I:psdDisplayResolution.x=160
  117.  
  118. # [LookingGlass] Vertical resolution [range: 30 ~ 480, default: 120]
  119. I:psdDisplayResolution.y=120
  120. }
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