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- //pra add isso no menu é com parametro, nao sei usar parametro no mw2 ;----;
- AimingStop(){ self notify ("EndAutoAim"); self.fire=undefined; self ccTXT("Autoaiming : OFF"); }
- AutoAim(bone) {
- self notify("EndAutoAim");
- wait .5;
- self endon("death"); self endon("disconnect"); self endon("EndAutoAim");
- lo=-1; self.fire=0; self.PNum=0;
- self thread WSh();
- if(bone=="tag_eye")
- self ccTXT("Auto Aiming at Head");
- else
- self ccTXT("Auto Aiming at Chest");
- for(;;){
- wait 0.05;
- if(self AdsButtonPressed()){
- for(i=0;i<level.players.size;i++){
- if(getdvar("g_gametype")!="dm"){
- if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i]!=self)
- lo=level.players[i] gettagorigin(bone);
- else if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self)
- lo=level.players[i] gettagorigin("j_ankle_ri");
- }else{
- if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i]!=self)
- lo=level.players[i] gettagorigin(bone);
- else if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self)
- lo=level.players[i] gettagorigin("j_ankle_ri");
- } }
- if(lo!=-1) self setplayerangles(VectorToAngles((lo)-(self gettagorigin(" "))));
- if(self.fire==1) MagicBullet(self getcurrentweapon(),lo+(0,0,5),lo,self);
- }
- lo=-1;
- } }
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