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- function get_sets()
- --F9 = Luzaf Ring On/Off
- --F10 = TP Index Toggle
- --F11 = Ranged Attack Index Toggle
- send_command('bind f9 gs c toggle Luz')
- send_command('bind f10 gs c toggle TP set')
- send_command('bind f11 gs c toggle RA set')
- --Alt+F9 = Quick Draw Set Toggle
- --Alt+F10 = Melee WS index toggle
- --Alt+F11 = Ranged WS index toggle
- send_command('bind !f9 gs c toggle QD set')
- send_command('bind !f10 gs c toggle WS sets')
- send_command('bind !f11 gs c toggle RWS set')
- --F12 = Light Shot
- --Alt+F12 = Dark Shot
- send_command('bind f12 input /ja "Light Shot" <t>')
- send_command('bind !f12 input /ja "Dark Shot" <t>')
- --Job Ability Sets--
- sets.JA = {}
- sets.JA['Random Deal'] = {head="Lanun tricorne +1",body="Lanun Frac +1",feet="Lanun bottes +1"}
- sets.JA['Wild Card'] = {head="Lanun tricorne +1",body="Lanun Frac +1",feet="Lanun bottes +1"}
- sets.JA['Snake Eye'] = {head="Lanun tricorne +1",body="Lanun Frac +1",legs="Lanun Culottes",feet="Lanun bottes +1"}
- sets.JA['Fold'] = {head="Lanun Tricorne +1",body="Lanun Frac +1", hands="Lanun Gants",feet="Lanun bottes +1"}
- sets.JA['Phantom Roll'] = {head="Lanun tricorne +1",neck="Regal Necklace",body="Lanun Frac +1",hands="Nvrch. gants +2",legs="Carmine Cuisses +1",back="Camulus's Mantle"}
- sets.JA['Tactician\'s Roll'] = {head="Lanun tricorne +1",body="Nvrch. Frac +2",hands="Nvrch. gants +2",neck="Regal Necklace",back="Camulus's Mantle"}
- sets.JA['Courser\'s Roll'] = {head="Lanun Tricorne +1",body="Lanun Frac +1",hands="Nvrch. gants +2",feet="Nvrch. bottes +2",neck="Regal Necklace",back="Camulus's Mantle"}
- sets.JA['Blitzer\'s Roll'] = {head="Nvrch. tricorne +2",body="Lanun Frac +1",hands="Nvrch. gants +2",neck="Regal Necklace",back="Camulus's Mantle"}
- --Luzaf Ring index for Self_Command toggle--
- sets.Luz = {}
- sets.Luz.index = {'Off','On'}
- Luz_Index = 1
- sets.Luz.Off = {ring1="Acumen Ring"}
- sets.Luz.On = {ring1="Luzaf's Ring"}
- --Melee TP sets--
- sets.TP = {}
- sets.TP.index = {'Reg','Acc','DT','JP'}
- TP_Index = 1
- sets.TP.Reg = {
- head={ name="Adhemar Bonnet +1", augments={'STR+12','DEX+12','Attack+20',}},
- body={ name="Adhemar Jacket +1", augments={'STR+12','DEX+12','Attack+20',}},
- hands={ name="Adhemar Wrist. +1", augments={'STR+12','DEX+12','Attack+20',}},
- legs="Meg. Chausses +2",
- feet={ name="Herculean Boots", augments={'Accuracy+20 Attack+20','"Triple Atk."+3','DEX+7','Attack+9',}},
- neck="Clotharius Torque",
- waist="Reiki Yotai",
- left_ear="Suppanomimi",
- right_ear="Telos Earring",
- left_ring="Regal Ring",
- right_ring="Ilabrat Ring",
- back="Bleating Mantle",
- }
- sets.TP.Acc = {head={ name="Carmine Mask +1", augments={'Accuracy+20','Mag. Acc.+12','"Fast Cast"+4',}},
- body="Meg. Cuirie +1",
- hands="Malignance Gloves",
- legs={ name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}},
- feet="Malignance Boots",
- neck="Ej Necklace",
- waist="Reiki Yotai",
- left_ear="Digni. Earring",
- right_ear="Telos Earring",
- left_ring="Regal Ring",
- right_ring="Ilabrat Ring",
- back="Agema Cape",
- }
- sets.TP.DT = {head="Meghanada Visor +1",
- body="Meg. Cuirie +1",
- hands="Malignance Gloves",
- legs="Meg. Chausses +2",
- feet={ name="Herculean Boots", augments={'Accuracy+20 Attack+20','"Triple Atk."+3','DEX+7','Attack+9',}},
- neck="Twilight Torque",
- waist="Flume Belt",
- left_ear="Digni. Earring",
- right_ear="Telos Earring",
- left_ring="Defending Ring",
- right_ring="Patricius Ring",
- back="Moonlight Cape",
- }
- sets.TP.JP = set_combine(sets.TP.Acc, {back="Mecistopins Mantle"})
- sets.Idle = {}
- sets.Idle.index = {'Move','DT','JP'}
- Idle_Index = 1
- sets.Idle.Move = set_combine(sets.TP.DT, {legs="Carmine Cuisses +1"})
- sets.Idle.DT = sets.TP.DT
- sets.Idle.JP = set_combine(sets.TP.DT, {back="Mecistopins Mantle"})
- --Snapshot Set--
- sets.Snapshot = {}
- sets.Snapshot = {ammo="Eminent Bullet",
- head="Navarch's Tricorne",hands="Carmine Finger Gauntlets +1",back="Navarch's mantle",waist="Ponente Sash",legs="Adhemar Kecks +1",feet="Adhemar Gamashes +1"}
- --Ranged TP Sets--
- sets.RA = {}
- sets.RA.index = {'Reg','Acc'}
- RA_Index = 1
- sets.RA.Reg = {
- head="Meghanada Visor +1",
- body="Meg. Cuirie +1",
- hands={ name="Carmine Fin. Ga. +1", augments={'Rng.Atk.+20','"Mag.Atk.Bns."+12','"Store TP"+6',}},
- legs={ name="Adhemar Kecks +1", augments={'AGI+12','Rng.Acc.+20','Rng.Atk.+20',}},
- feet={ name="Adhe. Gamashes +1", augments={'HP+65','"Store TP"+7','"Snapshot"+10',}},
- neck="Ocachi Gorget",
- waist="Reiki Yotai",
- left_ear="Telos Earring",
- right_ear="Enervating Earring",
- left_ring="Regal Ring",
- right_ring="Dingir Ring",
- back="Buquwik Cape",
- }
- sets.RA.Acc = {
- head="Meghanada Visor +1",
- body="Meg. Cuirie +1",
- hands="Malignance Gloves",
- legs={ name="Adhemar Kecks +1", augments={'AGI+12','Rng.Acc.+20','Rng.Atk.+20',}},
- feet="Malignance Boots",
- neck="Ej Necklace",
- waist="Eschan Stone",
- left_ear="Telos Earring",
- right_ear="Enervating Earring",
- left_ring="Longshot Ring",
- right_ring="Dingir Ring",
- back="Buquwik Cape",
- }
- --Melee WS Sets--
- sets.Requi = {}
- sets.Requi.index = {'Reg','Acc'}
- Requi_Index = 1
- sets.Requi.Reg = {head="Adhemar Bonnet +1",body="Adhemar Jacket +1",hands="Meghanada Gloves +1",ear1="Moonshade Earring",ear2="Cessance Earring",
- ring1="Rajas Ring",ring2="Ifrit Ring +1",legs="Meghanada Chausses +2",neck="Fotia Gorget",belt="Fotia Belt",back="Buquwik Cape",
- feet="Herculean Boots"}
- sets.Requi.Acc = set_combine(sets.Requi.Reg,{ear2="Dignitary's earring",body="Meghanada Cuirie +1"})
- sets.Exen = {}
- sets.Exen.index = {'Reg','Acc'}
- Exen_Index = 1
- sets.Exen.Reg = set_combine(sets.TP.Reg,{neck="Fotia Gorget",ring1="Stormsoul Ring",ring2="Stormsoul Ring",waist="Fotia Belt"})
- sets.Exen.Acc = set_combine(sets.TP.Acc,{neck="Fotia Gorget",waist="Fotia Belt"})
- sets.Savage = {}
- sets.Savage.Reg = {head={ name="Adhemar Bonnet +1", augments={'STR+12','DEX+12','Attack+20',}},
- body={ name="Herculean Vest", augments={'Attack+2','STR+1','Weapon skill damage +7%','Accuracy+17 Attack+17',}},
- hands="Meg. Gloves +2",
- legs="Meg. Chausses +2",
- feet="Meg. Jam. +1",
- neck="Fotia Gorget",
- waist="Fotia Belt",
- left_ear={ name="Moonshade Earring", augments={'Rng.Acc.+4','TP Bonus +250',}},
- right_ear="Ishvara Earring",
- left_ring="Regal Ring",
- right_ring="Ilabrat Ring",
- back={ name="Camulus's Mantle", augments={'AGI+20','Mag. Acc+20 /Mag. Dmg.+20','Weapon skill damage +10%',}},
- }
- --Ranged WS Sets--
- sets.LSalute = {}
- sets.LSalute.index = {'Reg','Acc'}
- LSalute_Index = 1
- sets.LSalute.Reg = {ammo="Eminent Bullet",
- head="Pixie Hairpin +1",
- body={ name="Carm. Sc. Mail +1", augments={'Attack+20','"Mag.Atk.Bns."+12','"Dbl.Atk."+4',}},
- hands={ name="Carmine Fin. Ga. +1", augments={'Rng.Atk.+20','"Mag.Atk.Bns."+12','"Store TP"+6',}},
- legs={ name="Herculean Trousers", augments={'Mag. Acc.+17 "Mag.Atk.Bns."+17','Weapon skill damage +2%','"Mag.Atk.Bns."+11',}},
- feet={ name="Adhe. Gamashes +1", augments={'HP+65','"Store TP"+7','"Snapshot"+10',}},
- neck="Sanctity Necklace",
- waist="Eschan Stone",
- left_ear={ name="Moonshade Earring", augments={'Rng.Acc.+4','TP Bonus +250',}},
- right_ear="Friomisi Earring",
- left_ring="Archon Ring",
- right_ring="Dingir Ring",
- back={ name="Camulus's Mantle", augments={'AGI+20','Mag. Acc+20 /Mag. Dmg.+20','Weapon skill damage +10%',}},
- }
- sets.LSalute.Acc = set_combine(sets.LSalute.Reg,{ring1="Sangoma Ring"})
- sets.LSalute.Rv = set_combine(sets.LSalute.Reg,{neck="Ygnas's Resolve +1"})
- sets.WFire = {}
- sets.WFire.index = {'Reg','Acc'}
- WFire_Index = 1
- sets.WFire.Reg = {ammo="Eminent Bullet",
- head={ name="Herculean Helm", augments={'Mag. Acc.+17 "Mag.Atk.Bns."+17','Weapon skill damage +2%','INT+8','"Mag.Atk.Bns."+12',}},
- body={ name="Carm. Sc. Mail +1", augments={'Attack+20','"Mag.Atk.Bns."+12','"Dbl.Atk."+4',}},
- hands={ name="Carmine Fin. Ga. +1", augments={'Rng.Atk.+20','"Mag.Atk.Bns."+12','"Store TP"+6',}},
- legs={ name="Herculean Trousers", augments={'Mag. Acc.+17 "Mag.Atk.Bns."+17','Weapon skill damage +2%','"Mag.Atk.Bns."+11',}},
- feet={ name="Adhe. Gamashes +1", augments={'HP+65','"Store TP"+7','"Snapshot"+10',}},
- neck="Sanctity Necklace",
- waist="Eschan Stone",
- left_ear={ name="Moonshade Earring", augments={'Rng.Acc.+4','TP Bonus +250',}},
- right_ear="Friomisi Earring",
- left_ring="Ilabrat Ring",
- right_ring="Dingir Ring",
- back={ name="Camulus's Mantle", augments={'AGI+20','Mag. Acc+20 /Mag. Dmg.+20','Weapon skill damage +10%',}},
- }
- sets.WFire.Acc = {ammo="Eminent Bullet",
- head="Lanun tricorne +1",neck="Sanctity Necklace",ear1="Moonshade earring",ear2="Friomisi earring",
- body="Carmine Scale Mail +1",hands="Carmine Finger Gauntlets +1",ring1="Dingir ring",ring2="Sangoma ring",
- back="Gunslinger's cape",waist="Elanid belt",legs={ name="Herculean Trousers", augments={'Mag. Acc.+17 "Mag.Atk.Bns."+17','Weapon skill damage +2%','"Mag.Atk.Bns."+11',}},
- feet="Adhemar Gamashes +1"}
- sets.LastS = {}
- sets.LastS.index = {'Reg','Acc'}
- LastS_Index = 1
- sets.LastS.Reg = {ammo="Eminent Bullet",
- head="Meghanada Visor +1",
- body="Meg. Cuirie +1",
- hands="Meg. Gloves +2",
- legs={ name="Adhemar Kecks +1", augments={'AGI+12','Rng.Acc.+20','Rng.Atk.+20',}},
- feet={ name="Adhe. Gamashes +1", augments={'HP+65','"Store TP"+7','"Snapshot"+10',}},
- neck="Fotia Gorget",
- waist="Fotia Belt",
- left_ear={ name="Moonshade Earring", augments={'Rng.Acc.+4','TP Bonus +250',}},
- right_ear="Ishvara Earring",
- left_ring="Regal Ring",
- right_ring="Dingir Ring",
- back={ name="Camulus's Mantle", augments={'AGI+20','Mag. Acc+20 /Mag. Dmg.+20','Weapon skill damage +10%',}},
- }
- sets.LastS.Acc = set_combine(sets.LastS.Reg,{ring1="Longshot Ring",feet="Malignance Boots"})
- sets.QD = {}
- sets.QD.index = {'Reg','MAcc'}
- QD_Index = 1
- sets.QD.Reg = {ammo="Animikii Bullet",
- head={ name="Herculean Helm", augments={'Mag. Acc.+17 "Mag.Atk.Bns."+17','Weapon skill damage +2%','INT+8','"Mag.Atk.Bns."+12',}},
- neck="Sanctity Necklace",ear1="Novio earring",ear2="Friomisi earring",
- body="Carmine Scale Mail +1",hands="Carmine Finger Gauntlets +1",ring1="Dinger ring",ring2="Arvina Ringlet +1",
- back="Argochampsa Mantle",waist="Eschan Stone",legs={ name="Herculean Trousers", augments={'Mag. Acc.+17 "Mag.Atk.Bns."+17','Weapon skill damage +2%','"Mag.Atk.Bns."+11',}},
- feet="Nvrch. bottes +2"}
- sets.QD.MAcc = set_combine(sets.QD.Reg,{ring2="Sangoma Ring",feet="Nvrch. bottes +2"})
- --Separate from QD index--
- sets.QD.Pre = {ammo="Animikii Bullet",
- head={ name="Herculean Helm", augments={'Mag. Acc.+17 "Mag.Atk.Bns."+17','Weapon skill damage +2%','INT+8','"Mag.Atk.Bns."+12',}},
- neck="Sanctity Necklace",ear1="Novio earring",ear2="Friomisi earring",
- body="Mirke wardecors",hands="Nvrch. gants +2",ring1="Dingir ring",ring2="Archon ring",
- back="Argochampsa Mantle",waist="Eschan Stone",legs={ name="Herculean Trousers", augments={'Mag. Acc.+17 "Mag.Atk.Bns."+17','Weapon skill damage +2%','"Mag.Atk.Bns."+11',}},
- feet="Nvrch. bottes +2"}
- sets.QD.LightShot = set_combine(sets.QD.Reg,{head="Laksamana Hat +1"})
- --Copy and pasted set from Snprphnx_SCH example--
- --Obis--
- sets.Obi = {}
- sets.Obi.Fire = {waist='Karin Obi',ring2='Zodiac Ring'}
- sets.Obi.Earth = {waist='Dorin Obi',ring2='Zodiac Ring'}
- sets.Obi.Water = {waist='Suirin Obi',ring2='Zodiac Ring'}
- sets.Obi.Wind = {waist='Furin Obi',ring2='Zodiac Ring'}
- sets.Obi.Ice = {waist='Hyorin Obi',ring2='Zodiac Ring'}
- sets.Obi.Thunder = {waist='Rairin Obi',ring2='Zodiac Ring'}
- sets.Obi.Light = {waist='Korin Obi',ring2='Zodiac Ring'}
- sets.Obi.Dark = {waist='Anrin Obi',ring2='Zodiac Ring'}
- end
- --Precast Rules--
- function precast(spell)
- if spell.type == 'JobAbility' then
- if sets.JA[spell.english] then
- equip(sets.JA[spell.english])
- end
- end
- if spell.type == 'CorsairRoll' then
- equip(sets.JA['Phantom Roll'])
- end
- if spell.english == "Blitzer's Roll" then
- equip(sets.JA['Blitzer\'s Roll'])
- end
- if spell.english == "Tactician's Roll" then
- equip(sets.JA['Tactician\'s Roll'])
- end
- if spell.english == "Courser's Roll" then
- equip(sets.JA['Courser\'s Roll'])
- end
- if spell.type == 'CorsairShot' then
- equip(sets.QD.Pre)
- if spell.element == world.weather_element or spell.element == world.day_element then
- equip(sets.Obi[spell.element])
- end
- end
- if spell.name == "Ranged" then
- equip(sets.Snapshot)
- end
- if spell.english == "Double-Up" then
- equip(sets.JA['Phantom Roll'])
- end
- if spell.english == 'Requiescat' then
- equip(sets.Requi[sets.Requi.index[Requi_Index]])
- end
- if spell.english == "Exenterator" then
- equip(sets.Exen[sets.Exen.index[Exen_Index]])
- end
- if spell.english == 'Last Stand' then
- equip(sets.LastS[sets.LastS.index[LastS_Index]])
- end
- if spell.english == 'Leaden Salute' then
- equip(sets.LSalute[sets.LSalute.index[LSalute_Index]])
- if spell.element == world.weather_element or spell.element == world.day_element then
- equip(sets.Obi[spell.element])
- end
- end
- if spell.english == 'Wildfire' then
- equip(sets.WFire[sets.WFire.index[WFire_Index]])
- if spell.element == world.weather_element or spell.element == world.day_element then
- equip(sets.Obi[spell.element])
- end
- end
- if buffactive['Reive Mark'] and spell.english == 'Leaden Salute' then
- equip(sets.LSalute.Rv)
- end
- if spell.english == 'Savage Blade' then
- equip(sets.Savage.Reg)
- end
- if buffactive['Reive Mark'] and spell.english == 'Savage Blade' then
- equip(sets.Savage.Reg,{neck="Ygnas's Resolve +1"})
- end
- end
- --Midcast Functions--
- --Mirror's Precast to ensure desired effects are applied--
- function midcast(spell,act)
- if spell.type == 'JobAbility' then
- if sets.JA[spell.english] then
- equip(sets.JA[spell.english])
- end
- end
- if spell.type == 'CorsairRoll' then
- equip(sets.JA['Phantom Roll'])
- end
- if spell.type == 'CorsairShot' then
- equip(sets.QD.Pre)
- if spell.element == world.weather_element or spell.element == world.day_element then
- equip(sets.Obi[spell.element])
- end
- end
- if spell.english == 'Light Shot' or spell.english == 'Dark Shot' then
- equip(sets.QD.LightShot)
- if spell.element == world.weather_element or spell.element == world.day_element then
- equip(sets.Obi[spell.element])
- end
- end
- if spell.name == "Ranged" then
- equip(sets.RA[sets.RA.index[RA_Index]])
- end
- if spell.english == "Double-Up" then
- equip(sets.JA['Phantom Roll'])
- end
- if spell.english == 'Requiescat' then
- equip(sets.Requi[sets.Requi.index[Requi_Index]])
- end
- if spell.english == "Exenterator" then
- equip(sets.Exen[sets.Exen.index[Exen_Index]])
- end
- if spell.english == 'Last Stand' then
- equip(sets.LastS[sets.LastS.index[LastS_Index]])
- end
- if spell.english == 'Leaden Salute' then
- equip(sets.LSalute[sets.LSalute.index[LSalute_Index]])
- if spell.element == world.weather_element or spell.element == world.day_element then
- equip(sets.Obi[spell.element])
- end
- end
- if spell.english == 'Wildfire' then
- equip(sets.WFire[sets.WFire.index[WFire_Index]])
- if spell.element == world.weather_element or spell.element == world.day_element then
- equip(sets.Obi[spell.element])
- end
- end
- if buffactive['Reive Mark'] and spell.english == 'Leaden Salute' then
- equip(sets.LSalute.Rv)
- end
- if spell.english == 'Savage Blade' then
- equip(sets.Savage.Reg)
- end
- if buffactive['Reive Mark'] and spell.english == 'Savage Blade' then
- equip(sets.Savage.Reg,{neck="Ygnas's Resolve +1"})
- end
- end
- --Aftercast function, returns user to TP or QD Precast set after action is complete--
- function aftercast(spell,act)
- if player.status == 'Engaged' then
- equip(sets.TP[sets.TP.index[TP_Index]])
- else
- equip(sets.Idle[sets.Idle.index[Idle_Index]])
- end
- if player.status == 'Engaged' and buffactive['Reive Mark'] then
- equip{neck="Ygnas's Resolve +1"}
- end
- end
- function status_change(new,old)
- if player.status == 'Engaged' then
- equip(sets.TP[sets.TP.index[TP_Index]])
- else
- equip(sets.Idle[sets.Idle.index[Idle_Index]])
- end
- if player.status == 'Engaged' and buffactive['Reive Mark'] then
- equip{neck="Ygnas's Resolve +1"}
- end
- end
- function self_command(command)
- if command == 'toggle TP set' then
- TP_Index = TP_Index +1
- if TP_Index > #sets.TP.index then TP_Index = 1 end
- send_command('@input /echo >>> TP Set changed to '..sets.TP.index[TP_Index]..' ')
- equip(sets.TP[sets.TP.index[TP_Index]])
- elseif command == 'toggle RA set' then
- RA_Index = RA_Index +1
- if RA_Index > #sets.RA.index then RA_Index = 1 end
- send_command('@input /echo >>> Ranged TP Set changed to '..sets.RA.index[RA_Index]..' ')
- equip(sets.RA[sets.RA.index[RA_Index]])
- elseif command == 'toggle WS sets' then
- Requi_Index = Requi_Index +1
- if Requi_Index > #sets.Requi.index then Requi_Index = 1 end
- Exen_Index = Exen_Index +1
- if Exen_Index > #sets.Exen.index then Exen_Index = 1 end
- send_command('@input /echo >>> Melee WS sets changed to '..sets.Exen.index[Exen_Index]..' ')
- elseif command == 'toggle RWS set' then
- LastS_Index = LastS_Index +1
- if LastS_Index > #sets.LastS.index then LastS_Index = 1 end
- send_command('@input /echo >>> Ranged WS sets changed to '..sets.LastS.index[LastS_Index]..' ')
- equip(sets.LastS[sets.LastS.index[LastS_Index]])
- elseif command == 'toggle Leaden Salute then' then
- LSalute_Index = LSalute_Index +1
- if LSalute_Index > #sets.LSalute.index then LSalute_Index = 1 end
- send_command('@input /echo >>> Leaden Salute sets changed to '..sets.LSalute.index[LSalute_Index]..' ')
- equip(sets.LSalute[sets.LSalute.index[LSalute_Index]])
- elseif command == 'toggle Wild Fire sets' then
- WFire_Index = WFire_Index +1
- if WFire_Index > #sets.WFire.index then WFire_Index = 1 end
- send_command('@input /echo >>> Wildfire sets changed to '..sets.WFire.index[WFire_Index]..' ')
- equip(sets.WFire[sets.WFire.index[WFire_Index]])
- elseif command == 'toggle QD set' then
- QD_Index = QD_Index +1
- if QD_Index > #sets.QD.index then QD_Index = 1 end
- send_command('@input /echo >>> Quick Draw set changed to '..sets.QD.index[QD_Index]..' ')
- equip(sets.QD[sets.QD.index[QD_Index]])
- elseif command == 'toggle Luz' then
- Luz_Index = Luz_Index +1
- if Luz_Index > #sets.Luz.index then Luz_Index = 1 end
- send_command('@input /echo >>> Luzaf Ring: '..sets.Luz.index[Luz_Index]..' ')
- equip(sets.Luz[sets.Luz.index[Luz_Index]])
- elseif command == 'toggle JP set' then
- if TP_Index < 4 and TP_Index > 0 then
- TP_Index = 4 end
- send_command('@ input /echo >>> TP set changed to '..sets.TP.index[TP_Index]..' ')
- equip(sets.TP[sets.TP.index[TP_Index]])
- elseif command == 'toggle Idle set' then
- Idle_Index = Idle_Index +1
- if Idle_Index > #sets.Idle.index then Idle_Index = 1 end
- send_command('@ input /echo >>> Idle set changed to '..sets.Idle.index[Idle_Index]..' ')
- equip(sets.Idle[sets.Idle.index[Idle_Index]])
- end
- end
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