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- Soldier
- [Class][+Attack][+Defense]
- Prerequisites: Novice Combat, Novice Athletics, Combat Training
- 1 AP - Extended Action
- Effect: Soldiers gain the ability to train themselves to hone their skills. After 1 hour of training themselves, a Soldier loses 1/4th of their maximum HP. After training, choose a Stat besides HP; that Stat becomes Trained for the next 24 hours. The default State of Trained Stats is +1 Combat Stages instead of 0. A Soldier may have only one Trained Stat at a time.
- Called Shot
- [+Attack][+Defense]
- Prerequisite: Soldier
- At-Will - Swift Action
- Trigger: You attack a target with a Struggle Attack.
- Effect: Increase the AC of the Attack by 2. If you hit, the Target loses 1 Combat Stage in the stat of your choice, but they resist the Damage one step further than normal (Neutral to Not Very Effective, ect.).
- Offensive Maneuver
- [+Attack][+Defense]
- Prerequisites: Soldier
- Daily/4 - Swift Action
- Trigger: You successfully use a Combat Maneuver.
- Effect: You may deal damage to the Target as if you had hit them with a Struggle Attack. This damage is resisted one step further than it normally would be (Neutral to Not Every Effective, ect.)
- Combat Technician
- [+Attack][+Defense]
- Prerequisites: Soldier, Called Shot
- Static
- Effect: Instead of the normal -3 penalty to AC when using a Combat Maneuver, you are only subject to a -1. In addition, choose one of the bonuses below. When using that specific Maneuver, you receive the stated benefits.
- Disarm: You may disarm the Accessories or Pokemon Held Items in addition to Main Hand Equipment.
- Push: You may push the target up to 3 meters and treat your Power as 2 higher in regard to what you can push.
- Trip: When you trip a Target, they lose HP equal to (Weight Class)*2. This damage may not be reduced by any means.
- Grapple: You gain a +2 Bonus to Evasion while Grappling a target. Any Ranged, 1 Target Moves that miss you instead hit the Grappled Target.
- Basic Training
- [+Attack][+Defense]
- Prerequisites: Soldier, Combat Technician
- At-Will, Extended Action
- Target: Your Pokemon with at least 1 Tutor Point.
- Effect: The Target Pokemon loses 1 Tutor Point. The Target Pokemon gains the benefit of your instance of Combat Technician. For example, if you chose Disarm, the Target Pokemon could now Disarm Accessories and Held Items.
- Battlefield Presence
- [+Attack][+Defense]
- Prerequisites: 3 Soldier Features
- Static
- Effect: You gain the Pack Hunt Ability.
- Enhanced Training
- [+Attack][+Defense]
- Prerequisites: Top Soldier
- 1 AP - Free Action
- Effect: After an hour of training yourself, you may give yourself two Trained Stats, as trained by the Soldier Feature.
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