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capodecima

Old config mouse movement/buttons not working

Nov 11th, 2016
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  1. // Generated by Odamex 0.7.0 - don't hurt anything
  2.  
  3. // --- Console variables ---
  4.  
  5. //
  6. set "co_fixzerotags" "0"
  7.  
  8. //
  9. set "co_boomlinecheck" "0"
  10.  
  11. //
  12. set "co_boomsectortouch" "0"
  13.  
  14. //
  15. set "co_level8soundfeature" "0"
  16.  
  17. //
  18. set "co_zdoomswitches" "0"
  19.  
  20. //
  21. set "co_zdoomsoundcurve" "0"
  22.  
  23. //
  24. set "r_detail" "1"
  25.  
  26. //
  27. set "r_columnmethod" "1"
  28.  
  29. //
  30. set "vid_defbits" "1"
  31.  
  32. //
  33. set "vid_winscale" "1"
  34.  
  35. //
  36. set "cl_skin" "Base"
  37.  
  38. //
  39. set "snd_timeout" "0"
  40.  
  41. //
  42. set "autoadjust_video_settings" "1"
  43.  
  44. //
  45. set "cl_weaponpref1" "1"
  46.  
  47. //
  48. set "cl_weaponpref2" "1"
  49.  
  50. //
  51. set "cl_weaponpref3" "1"
  52.  
  53. //
  54. set "cl_weaponpref4" "1"
  55.  
  56. //
  57. set "cl_weaponpref5" "1"
  58.  
  59. //
  60. set "cl_weaponpref6" "1"
  61.  
  62. //
  63. set "cl_weaponpref7" "1"
  64.  
  65. //
  66. set "cl_weaponpref8" "0"
  67.  
  68. //
  69. set "cl_weaponpref9" "1"
  70.  
  71. //
  72. set "displaymouse" "0"
  73.  
  74. //
  75. set "sv_allownobob" "1"
  76.  
  77. //
  78. set "cl_nobob" "1"
  79.  
  80. //
  81. set "filecompression" "1"
  82.  
  83. //
  84. set "con_scaletext" "1"
  85.  
  86. //
  87. set "hud_usehighresboard" "1"
  88.  
  89. //
  90. set "snd_nomusic" "0"
  91.  
  92. //
  93. set "interscoredraw" "1"
  94.  
  95. //
  96. set "r_widescreen" "1"
  97.  
  98. //
  99. set "cl_pngscreenshots" "1"
  100.  
  101. // Allow custom WAD directories to be specified
  102. set "waddirs" "C:\\Users\\jarin27\\doom_\\doom\\wads"
  103.  
  104. // Generate centerview when mlook encountered
  105. set "lookspring" "1"
  106.  
  107. // Chase camera distance
  108. set "chase_dist" "90"
  109.  
  110. // Height of chase camera
  111. set "chase_height" "-8"
  112.  
  113. //
  114. set "language" "0"
  115.  
  116. // Set custom WAD download directory
  117. set "cl_waddownloaddir" ""
  118.  
  119. // Rocket explosion thrust effect?
  120. set "sv_splashfactor" "1"
  121.  
  122. // How much control the player has in the air
  123. set "sv_aircontrol" "0.00390625"
  124.  
  125. // Gravity of the environment
  126. set "sv_gravity" "800"
  127.  
  128. // Rocket trails on/off (currently unused)
  129. set "cl_rockettrails" "0"
  130.  
  131. // Adjust weapon and movement bobbing
  132. set "cl_movebob" "0"
  133.  
  134. // Predict weapon pickups
  135. set "cl_predictpickup" "1"
  136.  
  137. // Move floors and ceilings immediately instead of waiting for confirmation
  138. set "cl_predictsectors" "1"
  139.  
  140. // Dead player's view follows the actor who killed them
  141. set "cl_deathcam" "1"
  142.  
  143. // Make pickup sounds global
  144. set "co_globalsound" "0"
  145.  
  146. // Increase precision of vertical auto-aim
  147. set "co_fineautoaim" "1"
  148.  
  149. // Enable sound attenuation curve + attenuation of switch sounds with distance
  150. set "co_zdoomsound" "0"
  151.  
  152. // Enable/disable ZDoom-based gravity and physics interactions
  153. set "co_zdoomphys" "1"
  154.  
  155. // Allow monsters can get pushed or thrusted off of ledges
  156. set "co_allowdropoff" "1"
  157.  
  158. // Use a finer-grained, faster, and more accurate test for actors, sectors and lines
  159. set "co_boomphys" "0"
  160.  
  161. // Fix the blockmap collision bug
  162. set "co_blockmapfix" "1"
  163.  
  164. // Corrected behavior for impact of projectiles and bullets on surfaces
  165. set "co_fixweaponimpacts" "1"
  166.  
  167. // Turns off the west-facing silent spawns vanilla bug
  168. set "co_nosilentspawns" "1"
  169.  
  170. // Enable/Disable infinitely tall actors
  171. set "co_realactorheight" "1"
  172.  
  173. //
  174. set "msg" "1"
  175.  
  176. // Overscan matting (as a percentage of the screen area)
  177. set "vid_overscan" "1"
  178.  
  179. // Selects the size of the visible window
  180. set "screenblocks" "11"
  181.  
  182. // Rendering optimizations
  183. set "r_optimize" "none"
  184.  
  185. // Enable 640x400 video emulation
  186. set "vid_640x400" "0"
  187.  
  188. // Enable 320x200 video emulation
  189. set "vid_320x200" "0"
  190.  
  191. // Enable 32-bit color rendering
  192. set "vid_32bpp" "1"
  193.  
  194. // Full screen video mode
  195. set "vid_fullscreen" "1"
  196.  
  197. // Enable/Disable vertical refresh sync (vsync)
  198. set "vid_vsync" "0"
  199.  
  200. // Maximum framerate (0 indicates unlimited framerate)
  201. set "vid_maxfps" "0"
  202.  
  203. // Force fullscreen resolution to the closest availible video mode.
  204. set "vid_autoadjust" "1"
  205.  
  206. // Use wide field-of-view with widescreen video modes
  207. set "vid_widescreen" "1"
  208.  
  209. //
  210. set "vid_defheight" "720"
  211.  
  212. //
  213. set "vid_defwidth" "1280"
  214.  
  215. // Intensity of red pain effect
  216. set "r_painintensity" "0"
  217.  
  218. // Display the disk icon when loading data from disk
  219. set "r_loadicon" "0"
  220.  
  221. // Display the ENDDOOM text after quitting
  222. set "r_showendoom" "0"
  223.  
  224. //
  225. set "r_wipetype" "1"
  226.  
  227. //
  228. set "r_teamcolor" "ff 83 c1"
  229.  
  230. // Changes the color of all teammates to the color specified by r_teamcolor
  231. set "r_forceteamcolor" "0"
  232.  
  233. //
  234. set "r_enemycolor" "ff 00 80"
  235.  
  236. // Changes the color of all enemies to the color specified by r_enemycolor
  237. set "r_forceenemycolor" "1"
  238.  
  239. // Invulnerability sphere changes the palette of the sky
  240. set "r_skypalette" "0"
  241.  
  242. // Stretch sky textures. (0 - always off, 1 - always on, 2 - auto)
  243. set "r_stretchsky" "1"
  244.  
  245. // Draw particles
  246. set "r_particles" "1"
  247.  
  248. // Weapon Transparency
  249. set "r_drawplayersprites" "0.4"
  250.  
  251. // Type of crosshair, 0 means no crosshair
  252. set "hud_crosshair" "1"
  253.  
  254. // Select between Doom and ZDoom gamma correction
  255. set "vid_gammatype" "0"
  256.  
  257. // Gamma correction level
  258. set "gammalevel" "2"
  259.  
  260. //
  261. set "st_scale" "1"
  262.  
  263. // Music output device for the chosen music subsystem
  264. set "snd_musicdevice" ""
  265.  
  266. // Music subsystem preference
  267. set "snd_musicsystem" "0"
  268.  
  269. // Number of channels for sound effects
  270. set "snd_channels" "12"
  271.  
  272. // Audio samplerate
  273. set "snd_samplerate" "44100"
  274.  
  275. // Stereo switch
  276. set "snd_crossover" "0"
  277.  
  278. // Game SFX
  279. set "snd_gamesfx" "1"
  280.  
  281. // Voice announcer type
  282. set "snd_voxtype" "1"
  283.  
  284. // Announcer volume
  285. set "snd_announcervolume" "0.5"
  286.  
  287. // Music volume
  288. set "snd_musicvolume" "0"
  289.  
  290. // Sound effect volume
  291. set "snd_sfxvolume" "0.7"
  292.  
  293. //
  294. set "chatmacro0" "No"
  295.  
  296. //
  297. set "chatmacro9" "Yes"
  298.  
  299. //
  300. set "chatmacro8" "I'll take care of it."
  301.  
  302. //
  303. set "chatmacro7" "Come here!"
  304.  
  305. //
  306. set "chatmacro6" "Next time, scumbag..."
  307.  
  308. //
  309. set "chatmacro5" "You suck!"
  310.  
  311. //
  312. set "chatmacro4" "Help!"
  313.  
  314. //
  315. set "chatmacro3" "I'm not looking too good!"
  316.  
  317. //
  318. set "chatmacro2" "I'm OK."
  319.  
  320. //
  321. set "chatmacro1" "I'm ready to kick butt!"
  322.  
  323. // Show the held flag border
  324. set "hud_heldflag" "1"
  325.  
  326. // HUD transparency
  327. set "hud_transparency" "1"
  328.  
  329. // Show the HUD timer
  330. set "hud_timer" "1"
  331.  
  332. // Show names of players you're aiming at
  333. set "hud_targetnames" "1"
  334.  
  335. // Number of players to reveal
  336. set "hud_targetcount" "2"
  337.  
  338. // Scaling multiplier for chat and midprint
  339. set "hud_scaletext" "1"
  340.  
  341. // Scoreboard scaling
  342. set "hud_scalescoreboard" "0.625"
  343.  
  344. // HUD scaling
  345. set "hud_scale" "1"
  346.  
  347. // Print HUD message when secrets are discovered
  348. set "hud_revealsecrets" "1"
  349.  
  350. // Game message type
  351. set "hud_gamemsgtype" "1"
  352.  
  353. // Fullscreen HUD to display:
  354. // 0: ZDoom HUD
  355. // 1: New Odamex HUD
  356. set "hud_fullhudtype" "1"
  357.  
  358. // Color of crosshair represents health level
  359. set "hud_crosshairhealth" "0"
  360.  
  361. // Crosshair color
  362. set "hud_crosshaircolor" "ff ff 00"
  363.  
  364. // Crosshair scaling
  365. set "hud_crosshairscale" "1"
  366.  
  367. // Crosshair transparency
  368. set "hud_crosshairdim" "0"
  369.  
  370. // Display mouse values
  371. set "hud_mousegraph" "0"
  372.  
  373. //
  374. set "dynresval" "1"
  375.  
  376. //
  377. set "dynres_state" "0"
  378.  
  379. // Smooth mouse input
  380. set "m_filter" "0"
  381.  
  382. //
  383. set "mouse_threshold" "0"
  384.  
  385. //
  386. set "mouse_acceleration" "0"
  387.  
  388. // Strafe with mouse
  389. set "lookstrafe" "0"
  390.  
  391. // Invert vertical mouse movement
  392. set "invertmouse" "0"
  393.  
  394. // Disable vertical mouse movement
  395. set "novert" "1"
  396.  
  397. //
  398. set "m_side" "2"
  399.  
  400. //
  401. set "m_forward" "0"
  402.  
  403. //
  404. set "m_yaw" "0.8"
  405.  
  406. // Vertical mouse sensitivity
  407. set "m_pitch" "1.05"
  408.  
  409. // Look up or down with mouse
  410. set "cl_mouselook" "0"
  411.  
  412. // Overall mouse sensitivity
  413. set "mouse_sensitivity" "0.786"
  414.  
  415. // Use vanilla Doom mouse sensitivity or ZDoom mouse sensitivity
  416. set "mouse_type" "1"
  417.  
  418. // Mouse driver backend
  419. set "mouse_driver" "1"
  420.  
  421. // Create separate netdemos for each map
  422. set "cl_splitnetdemos" "1"
  423.  
  424. // Automatically capture a screenshot at the end of a match.
  425. set "cl_autoscreenshot" "1"
  426.  
  427. // Automatically record netdemos
  428. set "cl_autorecord" "1"
  429.  
  430. // Default screenshot name. Parses the following tokens:
  431. // %d: date in YYYYMMDD format
  432. // %t: time in HHMMSS format
  433. // %n: player name
  434. // %g: gametype
  435. // %w: WAD file loaded; either the first PWAD or the IWAD
  436. // %m: Map lump
  437. // %%: Literal percent sign
  438. set "cl_screenshotname" "screenshots\\Odamex_%g_%d_%t_%n_%w_%m"
  439.  
  440. // Default netdemo name. Parses the following tokens:
  441. // %d: date in YYYYMMDD format
  442. // %t: time in HHMMSS format
  443. // %n: player name
  444. // %g: gametype
  445. // %w: WAD file loaded; either the first PWAD or the IWAD
  446. // %m: Map lump
  447. // %%: Literal percent sign
  448. set "cl_netdemoname" "demos\\Odamex_%g_%d_%t_%n_%w_%m"
  449.  
  450. // Show spawn points as particle fountains
  451. set "cl_showspawns" "1"
  452.  
  453. // Always run
  454. set "cl_run" "1"
  455.  
  456. //
  457. set "cl_autoaim" "5000"
  458.  
  459. //
  460. set "cl_team" "RED"
  461.  
  462. //
  463. set "cl_gender" "male"
  464.  
  465. //
  466. set "cl_color" "00 00 00"
  467.  
  468. //
  469. set "cl_name" "capodecima"
  470.  
  471. // Enable or disable downloading game files and resources from the server(requires downloading enabled on server)
  472. set "cl_serverdownload" "1"
  473.  
  474. // Draw weapon effects immediately
  475. set "cl_predictweapons" "1"
  476.  
  477. // Predict local player position
  478. set "cl_predictlocalplayer" "1"
  479.  
  480. // Smooth out collisions
  481. set "cl_prednudge" "1"
  482.  
  483. // Interpolate enemy player positions
  484. set "cl_interp" "0"
  485.  
  486. // Update players every N tics
  487. set "cl_updaterate" "1"
  488.  
  489. // client opt-in/out for server unlagging
  490. set "cl_unlag" "1"
  491.  
  492. // Rate of client updates in multiplayer mode
  493. set "rate" "750"
  494.  
  495. //
  496. set "show_messages" "1"
  497.  
  498. //
  499. set "joy_invert" "0"
  500.  
  501. //
  502. set "joy_freelook" "0"
  503.  
  504. //
  505. set "joy_sensitivity" "10"
  506.  
  507. //
  508. set "joy_lookaxis" "3"
  509.  
  510. //
  511. set "joy_turnaxis" "2"
  512.  
  513. //
  514. set "joy_forwardaxis" "1"
  515.  
  516. //
  517. set "joy_strafeaxis" "0"
  518.  
  519. // Selects the joystick device to use
  520. set "joy_active" "0"
  521.  
  522. //
  523. set "use_joystick" "0"
  524.  
  525. // Weapon preference level for BFG9000
  526. set "cl_weaponpref_bfg" "7"
  527.  
  528. // Weapon preference level for plasma rifle
  529. set "cl_weaponpref_pls" "6"
  530.  
  531. // Weapon preference level for rocket launcher
  532. set "cl_weaponpref_rl" "4"
  533.  
  534. // Weapon preference level for chaingun
  535. set "cl_weaponpref_cg" "5"
  536.  
  537. // Weapon preference level for super shotgun
  538. set "cl_weaponpref_ssg" "8"
  539.  
  540. // Weapon preference level for shotgun
  541. set "cl_weaponpref_sg" "5"
  542.  
  543. // Weapon preference level for pistol
  544. set "cl_weaponpref_pis" "1"
  545.  
  546. // Weapon preference level for chainsaw
  547. set "cl_weaponpref_csw" "0"
  548.  
  549. // Weapon preference level for fists
  550. set "cl_weaponpref_fst" "0"
  551.  
  552. // Switch upon weapon pickup (0 = never, 1 = always, 2 = use weapon preferences)
  553. set "cl_switchweapon" "2"
  554.  
  555. // Plays a sound when a player quits
  556. set "cl_disconnectalert" "1"
  557.  
  558. // Plays a sound when a player joins
  559. set "cl_connectalert" "0"
  560.  
  561. //
  562. set "ui_transblue" "48"
  563.  
  564. //
  565. set "ui_transgreen" "0"
  566.  
  567. //
  568. set "ui_transred" "0"
  569.  
  570. //
  571. set "ui_dimcolor" "00 00 30"
  572.  
  573. //
  574. set "ui_dimamount" "0.2"
  575.  
  576. // Draw the scores on intermission
  577. set "wi_newintermission" "1"
  578.  
  579. //
  580. set "msgmidcolor" "5"
  581.  
  582. //
  583. set "msg4color" "0"
  584.  
  585. //
  586. set "msg3color" "3"
  587.  
  588. //
  589. set "msg2color" "5"
  590.  
  591. //
  592. set "msg1color" "1"
  593.  
  594. //
  595. set "msg0color" "6"
  596.  
  597. // Size of console scroll-back buffer
  598. set "con_buffersize" "1024"
  599.  
  600. //
  601. set "con_scrlock" "1"
  602.  
  603. // Number of seconds to display messages in the middle of the screen
  604. set "con_midtime" "3"
  605.  
  606. // Number of seconds to display messages to top of the HUD
  607. set "con_notifytime" "3"
  608.  
  609. // Print console text to stdout
  610. set "print_stdout" "0"
  611.  
  612. //
  613. set "am_ovteleportcolor" "ff a3 00"
  614.  
  615. //
  616. set "am_ovexitcolor" "ff ff 00"
  617.  
  618. //
  619. set "am_ovlockedcolor" "bb bb bb"
  620.  
  621. //
  622. set "am_ovnotseencolor" "00 22 6e"
  623.  
  624. //
  625. set "am_ovxhaircolor" "80 80 80"
  626.  
  627. //
  628. set "am_ovgridcolor" "44 44 88"
  629.  
  630. //
  631. set "am_ovthingcolor" "9f d3 ff"
  632.  
  633. //
  634. set "am_ovcdwallcolor" "00 00 5a"
  635.  
  636. //
  637. set "am_ovfdwallcolor" "1a 1a 8a"
  638.  
  639. //
  640. set "am_ovtswallcolor" "10 32 7e"
  641.  
  642. //
  643. set "am_ovwallcolor" "00 8b ff"
  644.  
  645. //
  646. set "am_ovyourcolor" "d8 e8 fc"
  647.  
  648. //
  649. set "am_teleportcolor" "ff a3 00"
  650.  
  651. //
  652. set "am_exitcolor" "ff ff 00"
  653.  
  654. //
  655. set "am_lockedcolor" "bb bb bb"
  656.  
  657. //
  658. set "am_notseencolor" "00 22 6e"
  659.  
  660. //
  661. set "am_xhaircolor" "80 80 80"
  662.  
  663. //
  664. set "am_gridcolor" "44 44 88"
  665.  
  666. //
  667. set "am_thingcolor" "9f d3 ff"
  668.  
  669. //
  670. set "am_cdwallcolor" "00 00 5a"
  671.  
  672. //
  673. set "am_fdwallcolor" "1a 1a 8a"
  674.  
  675. //
  676. set "am_tswallcolor" "10 32 7e"
  677.  
  678. //
  679. set "am_wallcolor" "00 8b ff"
  680.  
  681. //
  682. set "am_yourcolor" "d8 e8 fc"
  683.  
  684. //
  685. set "am_backcolor" "00 00 3a"
  686.  
  687. //
  688. set "am_ovshare" "0"
  689.  
  690. //
  691. set "am_usecustomcolors" "1"
  692.  
  693. //
  694. set "am_classicmapstring" "0"
  695.  
  696. //
  697. set "am_showtime" "1"
  698.  
  699. //
  700. set "am_showmonsters" "1"
  701.  
  702. //
  703. set "am_showsecrets" "1"
  704.  
  705. //
  706. set "am_overlay" "0"
  707.  
  708. //
  709. set "am_rotate" "0"
  710.  
  711. //
  712. set "configver" "70"
  713.  
  714. // --- Key Bindings ---
  715.  
  716. unbindall
  717. bind "tab" "+showscores"
  718. bind "pause" "pause"
  719. bind "space" "+jump"
  720. bind "-" "sizedown"
  721. bind "1" "say_team Incoming!!!"
  722. bind "2" "say_team Help!!!"
  723. bind "3" "say_team Clear!!!"
  724. bind "4" "say_team In/Out Primary!!"
  725. bind "5" "say_team In/Out Secondary!!!"
  726. bind "6" "say_team Lift/Door/Sewer!!!"
  727. bind "\;" "toggleconsole"
  728. bind "=" "sizeup"
  729. bind "a" "+left2"
  730. bind "b" "say_team Running The Flag!!!"
  731. bind "c" "say_team I Got Your Back!!!"
  732. bind "d" "+right2"
  733. bind "e" "ssg"
  734. bind "f" "cg"
  735. bind "i" "toggle r_forceenemycolor"
  736. bind "j" "rcon_password tvh98ew"
  737. bind "o" "toggle cl_connectalert"
  738. bind "p" "toggle vid_displayfps 1"
  739. bind "q" "bfg"
  740. bind "r" "plasma"
  741. bind "s" "+back"
  742. bind "t" "messagemode"
  743. bind "v" "say_team I Am At Middle!!!"
  744. bind "w" "+forward"
  745. bind "x" "say_team Armor/Sphere available!!!"
  746. bind "y" "messagemode2"
  747. bind "z" "say_team Armor/Sphere in 5 seconds!!!"
  748. bind "rightarrow" "+right"
  749. bind "leftarrow" "+left"
  750. bind "f1" "vote_yes"
  751. bind "f2" "vote_no"
  752. bind "f3" "ready"
  753. bind "f4" "menu_main"
  754. bind "f5" "menu_display"
  755. bind "f6" "quicksave"
  756. bind "f7" "screenshot"
  757. bind "f9" "screenshot"
  758. bind "f11" "bumpgamma"
  759. bind "f12" "spynext"
  760. bind "leftshift" "+sr"
  761. bind "leftalt" "pistol"
  762. bind "mouse1" "+attack"
  763. bind "mouse2" "+use"
  764. bind "mouse3" "mouselook"
  765. bind "mouse4" "rl"
  766. bind "mwheelup" "weapprev"
  767. bind "mwheeldown" "weapnext"
  768. bind "joy1" "+attack"
  769. bind "joy3" "+speed"
  770. doublebind "i" "cl_name Player"
  771. doublebind "leftalt" "fist"
  772.  
  773. // --- Aliases ---
  774.  
  775. alias "+left2" "+left\;+moveleft"
  776. alias "+right2" "+right\;+moveright"
  777. alias "+sr" "turnspeeds 65536\;+strafe"
  778. alias "-left2" "-left\;-moveleft"
  779. alias "-right2" "-right\;-moveright"
  780. alias "-sr" "turnspeeds 0\;-strafe"
  781. alias "?" "help"
  782. alias "bfg" "impulse 7\;cl_mouselook 0\;cl_autoaim 5000\;echo Mouselook Off\;echo Autoaim 5000"
  783. alias "cg" "impulse 4\;cl_mouselook 0\;cl_autoaim 5000\;echo Mouselook Off\;echo Autoaim 5000"
  784. alias "fist" "impulse 1\;cl_mouselook 0\;cl_autoaim 5000\;echo Mouselook Off\;echo Autoaim 5000"
  785. alias "mouselook" "toggle cl_mouselook 1\;cl_autoaim 5000\;echo Autoaim 5000"
  786. alias "pistol" "impulse 2\;cl_mouselook 0\;cl_autoaim 5000\;echo Mouselook Off\;echo Autoaim 5000"
  787. alias "plasma" "impulse 6\;cl_mouselook 1\;cl_autoaim 0\;echo Mouselook On \;echo Autoaim 0"
  788. alias "rl" "impulse 5\;cl_mouselook 1\;cl_autoaim 0 \;echo Mouselook On \;echo Autoaim 0"
  789. alias "ssg" "impulse 3\;cl_mouselook 0\;cl_autoaim 5000\;echo Mouselook Off\;echo Autoaim 5000"
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