Sobky

AdventCore - Locale - EN.yml

Nov 5th, 2023
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YAML 31.37 KB | Gaming | 0 0
  1. Prefix: "&5&lAdvent &6\u2771"
  2. Errors:
  3.   ConsoleError: "&cCommand can be performed only via Player!"
  4.   NoPermissions: "&cYou are not permitted to perform this action!"
  5.   WrongCommandUsage:
  6.     Unexpected: "&cAn unexpected error has occurred!\n&6\u25CF &7Please check the console for more info."
  7.     Implementation: "&cIt seems that method &d{method} &chas wrong parameters.\n&6\u25CF &7Please check the implementation."
  8.     Unsupported: "&cWrong usage of command!\n&6\u25CF &7Unsupported command sequence"
  9.     Hint:
  10.       Common: "&cWrong usage of command!\n&6\u25CF &7&lHINT &6\u00BB &d{replacement}"
  11.       Tab: "&cWrong usage of command!\n&6\u25CF &7&lHINT &6\u00BB &d{replacement}\n&6\u25CF &7&lHINT &6\u00BB &dUse Tab to complete command sequence"
  12.   PrimitiveDataType:
  13.     Integer: "&cCannot parse value &d{value} &cto number!"
  14.     Double: "&cCannot parse value &d{value} &cto decimal number!"
  15.     Range: "&cValue &d{value} &cis out of range!\n&6\u25CF &7Allowed range &6\u00BB &d<{min}; {max}>"
  16.   ProtocolException: "&cAn unexpected error occurred!\n&6\u25CF &7Please contact staff"
  17.   UnexpectedBehaviour: "&cAn unexpected behaviour occurred!\n&6\u25CF &7Please contact staff"
  18.   Player:
  19.     Missing: "&cRequired information is missing!\n&6\u25CF &7Please, try to re-log\n&6\u25CF &7We apologize for the inconvenience"
  20.   Reload:
  21.     Options: "&cA critical error occurred! Check options file! Disabling plugin..."
  22.   Inventory:
  23.     Missing: "&cAn unexpected behaviour occurred!\n&6\u25CF &7Missing inventory\n&6\u25CF &7Please contact staff"
  24.   RewardRepository:
  25.     Reward:
  26.       Undefined: "Undefined"
  27.       Key:
  28.         Pattern: "&cRewardKey &d{value} &ccontains not allowed chars!\n&6\u25CF &7Allowed chars &6\u00BB &d{pattern}\n &d\u2022 &7Any Letters or Digits or Underscore\n &d\u2022 &7Max length 32 characters"
  29.         Exists: "&cRewardKey already exists!"
  30.   Profile:
  31.     Preference:
  32.       Locale:
  33.         NotSupported: "&cSelected locale &d{locale} &cis not supported, here!"
  34.         Change:
  35.           One: "&cOnly one language is supported on this server!"
  36. Success:
  37.   Help:
  38.     Player:
  39.      - "&5&lAdvent &6\u2771 &7Basic commands"
  40.       - "&6\u25CF &7Info &6\u00BB &d/advent info"
  41.       - "&6\u25CF &7Reward Album &6\u00BB &d/advent reward [album]"
  42.     Admin:
  43.      - "&5&lAdvent &6\u2771 &7Admin commands"
  44.       - "&6\u25CF &7Admin Info &6\u00BB &d/advent info admin"
  45.       - "&6\u25CF &7Reload &6\u00BB &d/advent reload <[All]/Locale/Options>"
  46.       - "&6\u25CF &7Settings &6\u00BB &d/advent settings"
  47.   Reload:
  48.     All: "&7Whole plugin successfully reloaded!"
  49.     Locale: "&7Localization and it's dependencies successfully reloaded!"
  50.     Options: "&7Options and it's dependencies successfully reloaded!"
  51.   Predicate:
  52.     Truth: "&aYes"
  53.     Lie: "&cNo"
  54.   Profile:
  55.     Preference:
  56.       Locale:
  57.         Pre: "&7Changing your locale to &d{locale}&7..."
  58.         Post: "&7Your locale was changed to &d{locale}&7!"
  59. CustomValue:
  60.   Locale:
  61.     EN: "English"
  62. GUI:
  63.   Common:
  64.     Item:
  65.       Back:
  66.         HeadName: "&2&lBack"
  67.         Lore: [ ]
  68.       Filter:
  69.         HeadName: "&2&lFilter"
  70.         Lore:
  71.          - "&6\u25CF &7Currently filtered by &6\u00BB &3{filter}"
  72.           - ""
  73.           - "&6\u25CF &7Click"
  74.           - " &2\u2022 &3Left &6\u00BB &7Manage filter"
  75.           - " &2\u2022 &3Right &6\u00BB &cClear &7filter"
  76.       Pagination:
  77.         NO_PREV_PAGE:
  78.           HeadName: "&6&lNo Page"
  79.           Lore: [ ]
  80.         NO_NEXT_PAGE:
  81.           HeadName: "&6&lNo Page"
  82.           Lore: [ ]
  83.         DIRECTION_LEFT:
  84.           HeadName: "&6&lPage &2&l#{page}"
  85.           Lore:
  86.            - "&6\u25CF &7Click"
  87.             - " &2\u2022 &3Left &6\u00BB &7Previous page #{previous_page}"
  88.             - " &2\u2022 &3Right &6\u00BB &7First page #1"
  89.         DIRECTION_RIGHT:
  90.           HeadName: "&6&lPage &2&l#{page}"
  91.           Lore:
  92.            - "&6\u25CF &7Click"
  93.             - " &2\u2022 &3Left &6\u00BB &7Next page #{next_page}"
  94.             - " &2\u2022 &3Right &6\u00BB &7Last page #{last_page}"
  95.       Command:
  96.         HeadName: "&2&lExecutable command"
  97.         Lore: [ ]
  98.   Profile:
  99.     Preference:
  100.       ProfilePreferenceGUI:
  101.         InventoryName: "&1&lProfile"
  102.         Item:
  103.           Button:
  104.             Locale:
  105.               HeadName: "&2&lLocale"
  106.               Lore:
  107.                - "&6\u25CF &7If server supports multiple"
  108.                 - "&7languages, you can change it here!"
  109.                 - ""
  110.                 - "&6\u25CF &7Click"
  111.                 - " &2\u2022 &7Change locale"
  112.   Reward:
  113.     AlbumGUI:
  114.       InventoryName: "&1&lReward Album"
  115.       Item:
  116.         Button:
  117.           Reward:
  118.             HeadName: "&2&l{reward_name}"
  119.             Lore:
  120.              - "&6\u25CF &7Description &6\u00BB &3{reward_description}"
  121.         Base:
  122.           Info:
  123.             HeadName: "&2&lBasic Information"
  124.             Lore:
  125.              - "&6\u25CF &7Database of all rewards."
  126.   Settings:
  127.     ValueAssignment:
  128.       DefaultValue:
  129.         Filter: "&cNo filter"
  130.       Reward:
  131.         Repository: "Repository"
  132.         Key: "Reward's Key"
  133.         Name: "Reward's Name"
  134.         Description: "Reward's Description"
  135.         Item:
  136.           List: "Reward's Item List"
  137.           Unit: "Reward's Item"
  138.         Command:
  139.           List: "Reward's Command List"
  140.           Unit: "Reward's Command"
  141.         Icon:
  142.           Icon: "Reward's Icon"
  143.           Enchantment: "Icon's Enchantment"
  144.       Profile:
  145.         Preference:
  146.           Locale: "Locale"
  147.     Base:
  148.       SettingsGUI:
  149.         InventoryName: "&1&lSettings"
  150.         Item:
  151.           Button:
  152.             RewardRepository:
  153.               HeadName: "&2&lReward Repository"
  154.               Lore:
  155.                - "&6\u25CF &7Reward management"
  156.                 - ""
  157.                 - "&6\u25CF &7Click"
  158.                 - " &2\u2022 &7Manage rewards"
  159.     RewardRepository:
  160.       Default:
  161.         Command:
  162.           HeadName: "&1Executable command"
  163.           Lore: [ ]
  164.       RewardRepositoryGUI:
  165.         InventoryName: "&1&lReward Repository"
  166.         Item:
  167.           Button:
  168.             Reward:
  169.               HeadName: "&2&l{reward_name}"
  170.               Lore:
  171.                - "&6\u25CF &7Key &6\u00BB &3{reward_key}"
  172.                 - "&6\u25CF &7Description &6\u00BB &3{reward_description}"
  173.                 - ""
  174.                 - "&6\u25CF &7Click"
  175.                 - " &2\u2022 &3Left &6\u00BB &7Quick settings"
  176.                 - " &2\u2022 &3Left (Shift) &6\u00BB &7Advanced settings"
  177.                 - " &2\u2022 &3Right &6\u00BB &cRemove &7reward"
  178.           Base:
  179.             Add:
  180.               HeadName: "&2&lCreate new reward"
  181.               Lore:
  182.                - "&6\u25CF &7Click"
  183.                 - " &2\u2022 &7Create new reward"
  184.             Info:
  185.               HeadName: "&2&lBasic Information"
  186.               Lore:
  187.                - "&6\u25CF &7Database of all rewards."
  188.                 - ""
  189.                 - "&6\u25CF &7To &3Create &7new Reward, click"
  190.                 - "&7on the relevant item. Then choose"
  191.                 - "&7name and manage it."
  192.       RewardGUI:
  193.         Item:
  194.           Button:
  195.             Name:
  196.               HeadName: "&2&lName"
  197.               Lore:
  198.                - "&6\u25CF &3Name &6\u00BB &7{reward_name}"
  199.                 - ""
  200.                 - "&6\u25CF &7Click"
  201.                 - " &2\u2022 &7Change name"
  202.             Description:
  203.               HeadName: "&2&lDescription"
  204.               Lore:
  205.                - "&6\u25CF &3Description &6\u00BB &7{reward_description}"
  206.                 - ""
  207.                 - "&6\u25CF &7Click"
  208.                 - " &2\u2022 &7Change description"
  209.             Icon:
  210.               HeadName: "&2&lIcon"
  211.               Lore:
  212.                - "&6\u25CF &7Here you can manage &3Icon &7of"
  213.                 - "&7the reward."
  214.                 - ""
  215.                 - "&6\u25CF &7It is used for better recognition"
  216.                 - "&7at assigning rewards to packages."
  217.                 - ""
  218.                 - "&6\u25CF &3Material &6\u00BB &7{reward_icon_material}"
  219.                 - "&6\u25CF &3Enchantment &6\u00BB &7{reward_icon_enchantment}"
  220.                 - ""
  221.                 - "&6\u25CF &7Click"
  222.                 - " &2\u2022 &7Manage icon"
  223.             ItemList:
  224.               HeadName: "&2&lItems"
  225.               Lore:
  226.                - "&6\u25CF &7Here you can manage &3Items&7, which"
  227.                 - "&7will be given to player at claiming"
  228.                 - "&7the reward."
  229.                 - ""
  230.                 - "&6\u25CF &3Count of Items &6\u00BB &7{reward_item_list_size}"
  231.                 - ""
  232.                 - "&6\u25CF &7Click"
  233.                 - " &2\u2022 &7Manage items"
  234.             CommandList:
  235.               HeadName: "&2&lCommands"
  236.               Lore:
  237.                - "&6\u25CF &7Here you can manage &3Commands&7, which"
  238.                 - "&7will be performed to player at claiming"
  239.                 - "&7the reward."
  240.                 - ""
  241.                 - "&6\u25CF &3Count of Commands &6\u00BB &7{reward_command_list_size}"
  242.                 - ""
  243.                 - "&6\u25CF &7Click"
  244.                 - " &2\u2022 &7Manage commands"
  245.           Base:
  246.             Action:
  247.               HeadName: "&c&lAction"
  248.               Lore:
  249.                - "&6\u25CF &7Here you can test configured"
  250.                 - "&7reward."
  251.                 - ""
  252.                 - "&6\u25CF &c&lWARNING &6\u00BB &7Make sure you have"
  253.                 - "&7enough space in you inventory!"
  254.                 - ""
  255.                 - "&6\u25CF &7Click"
  256.                 - " &2\u2022 &7Claim reward"
  257.             Info:
  258.               HeadName: "&2&lBasic Information"
  259.               Lore:
  260.                - "&6\u25CF &7Interactive preparing of the reward."
  261.                 - ""
  262.                 - "&6\u25CF &7You can easily assign &3Executable"
  263.                 - "&3Commands&7 and &3Items&7, that will be provided"
  264.                 - "&7to the player upon at claiming the reward."
  265.       RewardQuickGUI:
  266.         InventoryName: "&1&lReward Detail"
  267.       RewardAdvancedGUI:
  268.         InventoryName: "&1&lReward Detail"
  269.       RewardSection:
  270.         IconGUI:
  271.           InventoryName: "&1&lReward Icon"
  272.           Item:
  273.             Button:
  274.               Icon:
  275.                 HeadName: "&2&lIcon"
  276.                 Lore:
  277.                  - "&6\u25CF &7Icon symbolizes &3Reward&7."
  278.                   - ""
  279.                   - "&6\u25CF &3Material &6\u00BB &7{reward_icon_material}"
  280.                   - ""
  281.                   - "&6\u25CF &7Click"
  282.                   - " &2\u2022 &7Change icon"
  283.               Enchantment:
  284.                 HeadName: "&2&lEnchantment"
  285.                 Lore:
  286.                  - "&6\u25CF &7Flag indicates enchantment"
  287.                   - "&7applied on the icon."
  288.                   - ""
  289.                   - "&6\u25CF &3Enchantment &6\u00BB &7{reward_icon_enchantment}"
  290.                   - ""
  291.                   - "&6\u25CF &7Click"
  292.                   - " &2\u2022 &7Toggle flag"
  293.             Base:
  294.               Info:
  295.                 HeadName: "&2&lBasic Information"
  296.                 Lore:
  297.                  - "&6\u25CF &7Here you can manage &3Icon &7of"
  298.                   - "&7the reward."
  299.                   - ""
  300.                   - "&6\u25CF &7It is used for better recognition"
  301.                   - "&7at assigning rewards to packages."
  302.     Component:
  303.       AmountGUI:
  304.         InventoryName: "&1&lManage amount"
  305.         Item:
  306.           Button:
  307.             Decrease:
  308.               HeadName: "&c&lDecrease Amount"
  309.               Lore:
  310.                - "&6\u25CF &7Click"
  311.                 - " &2\u2022 &3Left &6\u00BB &c-{left_click_amount}"
  312.                 - " &2\u2022 &3Right &6\u00BB &c-{right_click_amount}"
  313.             Increase:
  314.               HeadName: "&a&lIncrease Amount"
  315.               Lore:
  316.                - "&6\u25CF &7Click"
  317.                 - " &2\u2022 &3Left &6\u00BB &a+{left_click_amount}"
  318.                 - " &2\u2022 &3Right &6\u00BB &a+{right_click_amount}"
  319.           Base:
  320.             Value:
  321.               HeadName: "&2&lSummary"
  322.               Lore:
  323.                - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
  324.             Info:
  325.               HeadName: "&2&lBasic Information"
  326.               Lore:
  327.                - "&6\u25CF &7Amount of &6\u00BB &3{assigned_to_value}"
  328.                 - ""
  329.                 - "&6\u25CF &c&lHow it works?"
  330.                 - " &2\u2022 &7There are two buttons, where you"
  331.                 - " &7can &3Decrease &7or &3Increase &7amount."
  332.                 - " &2\u2022 &7Changed amount is displayed at"
  333.                 - " &3Summary &7between these buttons."
  334.                 - " &2\u2022 &7To &3Undo &7changes, look at"
  335.                 - " &3Action Item&7."
  336.                 - " &2\u2022 &7To save this amount, just"
  337.                 - " &7click on &3Back&7."
  338.                 - "  &2\u2022 &7Changes are applied automatically"
  339.             Action:
  340.               HeadName: "&c&lAction"
  341.               Lore:
  342.                - "&6\u25CF &7Click to undo changes"
  343.                 - " &2\u2022 &3Left &6\u00BB &7Current &6\u00BB &3{current_amount}"
  344.                 - " &2\u2022 &3Right &6\u00BB &7Default &6\u00BB &3{default_amount}"
  345.       BooleanGUI:
  346.         InventoryName: "&1&lToggle flag"
  347.         Item:
  348.           Button:
  349.             Enable:
  350.               HeadName: "&a&lEnable"
  351.               Lore: [ ]
  352.             Disable:
  353.               HeadName: "&c&lDisable"
  354.               Lore: [ ]
  355.           Base:
  356.             Value:
  357.               Enable:
  358.                 HeadName: "&2&lSummary"
  359.                 Lore:
  360.                  - "&6\u25CF &7Flag &6\u00BB &3Enabled"
  361.               Disable:
  362.                 HeadName: "&2&lSummary"
  363.                 Lore:
  364.                  - "&6\u25CF &7Flag &6\u00BB &3Disabled"
  365.             Info:
  366.               HeadName: "&2&lBasic Information"
  367.               Lore:
  368.                - "&6\u25CF &7Flag of &6\u00BB &3{assigned_to_value}"
  369.                 - ""
  370.                 - "&6\u25CF &c&lHow it works?"
  371.                 - " &2\u2022 &7There are two buttons, where you"
  372.                 - " &7can &3Disable &7or &3Enable &7flag."
  373.                 - " &2\u2022 &7Chosen flag is displayed at"
  374.                 - " &3Summary &7between these buttons."
  375.                 - " &2\u2022 &7To &3Undo &7changes, look at"
  376.                 - " &3Action Item&7."
  377.                 - " &2\u2022 &7To save this flag, just"
  378.                 - " &7click on &3Back&7."
  379.                 - "  &2\u2022 &7Changes are applied automatically"
  380.             Action:
  381.               HeadName: "&c&lAction"
  382.               Lore:
  383.                - "&6\u25CF &7Click to undo changes"
  384.                 - " &2\u2022 &3Left &6\u00BB &7Current &6\u00BB &3{current_value}"
  385.                 - " &2\u2022 &3Right &6\u00BB &7Default &6\u00BB &3{default_value}"
  386.       ConsumerGUI:
  387.         InventoryName: "&1&lItem consumer"
  388.         Item:
  389.           Base:
  390.             Info:
  391.               HeadName: "&2&lBasic Information"
  392.               Lore:
  393.                - "&6\u25CF &7Consumer of &6\u00BB &3{assigned_to_value}"
  394.                 - ""
  395.                 - "&6\u25CF &c&lHow it works?"
  396.                 - " &2\u2022 &7There is one &3Empty slot&7, where"
  397.                 - " &7you need to insert requested item."
  398.                 - " &2\u2022 &7To process this consumed item"
  399.                 - " &7just click on &3Back&7."
  400.                 - "  &2\u2022 &7Changes are applied automatically"
  401.             SlotFocus:
  402.               LeftSide:
  403.                 HeadName: "&2&l\u2771 \u2771 \u2771"
  404.                 Lore: [ ]
  405.               RightSide:
  406.                 HeadName: "&2&l\u2770 \u2770 \u2770"
  407.                 Lore: [ ]
  408.       MultipleConsumerGUI:
  409.         InventoryName: "&1&lItem consumer"
  410.         Item:
  411.           Base:
  412.             Info:
  413.               HeadName: "&2&lBasic Information"
  414.               Lore:
  415.                - "&6\u25CF &7Consumer of &6\u00BB &3{assigned_to_value}"
  416.                 - ""
  417.                 - "&6\u25CF &c&lHow it works?"
  418.                 - " &2\u2022 &7There are &3Empty slots&7, where"
  419.                 - " &7you need to insert requested items."
  420.                 - " &2\u2022 &7To process these consumed items"
  421.                 - " &7just click on &3Back&7."
  422.                 - "  &2\u2022 &7Changes are applied automatically"
  423.       ListGUI:
  424.         InventoryName: "&1&lCollection"
  425.         Item:
  426.           Button:
  427.             RewardCommand:
  428.               HeadName: "&2&lExecutable Reward Command"
  429.               Lore:
  430.                - "&6\u25CF &7Value &6\u00BB &3{value}"
  431.                 - ""
  432.                 - "&6\u25CF &7Click"
  433.                 - " &2\u2022 &3Right &6\u00BB &cRemove &7element"
  434.             RewardItem:
  435.               HeadName: "&2&lItem Reward"
  436.               Lore:
  437.                - "&6\u25CF &7Item &6\u00BB &3{value}"
  438.                 - ""
  439.                 - "&6\u25CF &7Click"
  440.                 - " &2\u2022 &3Right &6\u00BB &cRemove &7element"
  441.           Base:
  442.             Add:
  443.               HeadName: "&2&lCreate new element"
  444.               Lore:
  445.                - "&6\u25CF &7Click"
  446.                 - " &2\u2022 &7Create new element"
  447.             Info:
  448.               HeadName: "&2&lBasic Information"
  449.               Lore:
  450.                - "&6\u25CF &7Collection of &6\u00BB &3{assigned_to_value}"
  451.                 - ""
  452.                 - "&6\u25CF &c&lHow it works?"
  453.                 - " &2\u2022 &7To &3Add &7new element to collection"
  454.                 - " &7just click on &3Create Item &7in menu."
  455.                 - "  &2\u2022 &7You will be redirected to GUI, wheres"
  456.                 - "  &7you will create this element. "
  457.                 - "  &2\u2022 &7By clicking on &3Back &7at that GUI,"
  458.                 - "  &7created element will be added to this collection."
  459.                 - " &2\u2022 &7To &3Remove &7element from collection,"
  460.                 - " &7just &3Right click &7on it."
  461.                 - " &2\u2022 &7To &3Undo &7changes, look at"
  462.                 - " &3Action Item&7."
  463.                 - " &2\u2022 &7To save this list, just"
  464.                 - " &7click on &3Back&7."
  465.                 - "  &2\u2022 &7Changes are applied automatically"
  466.             Action:
  467.               HeadName: "&c&lAction"
  468.               Lore:
  469.                - "&6\u25CF &7Click to undo changes"
  470.                 - " &2\u2022 &3Left &6\u00BB &7Current values"
  471.                 - " &2\u2022 &3Right &6\u00BB &7Default values"
  472.       StringGUI:
  473.         InventoryName: "&1&lSettings"
  474.         Item:
  475.           Base:
  476.             Action:
  477.               HeadName: "{current_value}" #DO NOT CHANGE IT
  478.               Lore:
  479.                - "&6\u25CF &7String of &6\u00BB &3{assigned_to_value}"
  480.                 - ""
  481.                 - "&6\u25CF &c&lHow it works?"
  482.                 - " &2\u2022 &7When you change the line,"
  483.                 - " &7result appears at the &3Output slot&7."
  484.                 - " &2\u2022 &7To save this result, click on"
  485.                 - " &3Output Item&7."
  486.                 - ""
  487.                 - "&6\u25CF &7Click"
  488.                 - " &2\u2022 &3Left &6\u00BB &7Current &6\u00BB &3{current_value}"
  489.                 - " &2\u2022 &3Right &6\u00BB &7Back"
  490.         Errors:
  491.           Empty: "&cCannot process an empty input!"
  492.           DateTimeFormat: "&cCannot parse &d{input} &cinto datetime format &d{pattern}&c!"
  493.           TimeFormat: "&cCannot parse &d{input} &cinto time format &dHH:MM:SS&c!"
  494.           Color: "&cInvalid color!"
  495.       ChoiceGUI:
  496.         InventoryName: "&1&lChoice"
  497.         Item:
  498.           Button:
  499.             RewardChoiceType:
  500.               QUICK__ALL:
  501.                 HeadName: "&2&lQuick - All"
  502.                 Lore:
  503.                  - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
  504.                   - ""
  505.                   - "&6\u25CF &3All &7assigned rewards will be"
  506.                   - "&7given to player at claiming."
  507.                   - ""
  508.                   - "&6\u25CF &7Click"
  509.                   - " &2\u2022 &3Left &6\u00BB &7Select"
  510.               QUICK__CHANCE:
  511.                 HeadName: "&2&lQuick - Chance"
  512.                 Lore:
  513.                  - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
  514.                   - ""
  515.                   - "&6\u25CF &3Random &7reward selected from list"
  516.                   - "&7in order to &7assigned &3probability&7"
  517.                   - "&7will be given to player at claiming."
  518.                   - ""
  519.                   - "&6\u25CF &7Click"
  520.                   - " &2\u2022 &3Left &6\u00BB &7Select"
  521.               LUCKY_WHEEL:
  522.                 HeadName: "&2&lLucky Wheel"
  523.                 Lore:
  524.                  - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
  525.                   - ""
  526.                   - "&6\u25CF &7Animated &3QUICK__CHANCE &7mode."
  527.                   - ""
  528.                   - "&6\u25CF &3Random &7reward selected from list"
  529.                   - "&7in order to &7assigned &3probability&7"
  530.                   - "&7will be given to player at claiming."
  531.                   - ""
  532.                   - "&6\u25CF &7Click"
  533.                   - " &2\u2022 &3Left &6\u00BB &7Select"
  534.             FigureMode:
  535.               NONE:
  536.                 HeadName: "&2&lDisable figure"
  537.                 Lore:
  538.                  - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
  539.                   - ""
  540.                   - "&6\u25CF &7Click"
  541.                   - " &2\u2022 &3Left &6\u00BB &7Select"
  542.               PLAYER:
  543.                 HeadName: "&2&lPlayer (NPC)"
  544.                 Lore:
  545.                  - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
  546.                   - ""
  547.                   - "&6\u25CF &7Click"
  548.                   - " &2\u2022 &3Left &6\u00BB &7Select"
  549.               ARMOR_STAND:
  550.                 HeadName: "&2&lArmorStand"
  551.                 Lore:
  552.                  - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
  553.                   - ""
  554.                   - "&6\u25CF &7Click"
  555.                   - " &2\u2022 &3Left &6\u00BB &7Select"
  556.               HOLOGRAM:
  557.                 HeadName: "&2&lHologram"
  558.                 Lore:
  559.                  - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
  560.                   - ""
  561.                   - "&6\u25CF &7Click"
  562.                   - " &2\u2022 &3Left &6\u00BB &7Select"
  563.             BarColor:
  564.               PINK:
  565.                 HeadName: "&d&lPink BossBar"
  566.                 Lore:
  567.                  - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
  568.                   - ""
  569.                   - "&6\u25CF &7Click"
  570.                   - " &2\u2022 &3Left &6\u00BB &7Select"
  571.               BLUE:
  572.                 HeadName: "&3&lBlue BossBar"
  573.                 Lore:
  574.                  - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
  575.                   - ""
  576.                   - "&6\u25CF &7Click"
  577.                   - " &2\u2022 &3Left &6\u00BB &7Select"
  578.               RED:
  579.                 HeadName: "&4&lRed BossBar"
  580.                 Lore:
  581.                  - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
  582.                   - ""
  583.                   - "&6\u25CF &7Click"
  584.                   - " &2\u2022 &3Left &6\u00BB &7Select"
  585.               GREEN:
  586.                 HeadName: "&2&lGreen BossBar"
  587.                 Lore:
  588.                  - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
  589.                   - ""
  590.                   - "&6\u25CF &7Click"
  591.                   - " &2\u2022 &3Left &6\u00BB &7Select"
  592.               YELLOW:
  593.                 HeadName: "&e&lYellow BossBar"
  594.                 Lore:
  595.                  - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
  596.                   - ""
  597.                   - "&6\u25CF &7Click"
  598.                   - " &2\u2022 &3Left &6\u00BB &7Select"
  599.               PURPLE:
  600.                 HeadName: "&5&lPurple BossBar"
  601.                 Lore:
  602.                  - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
  603.                   - ""
  604.                   - "&6\u25CF &7Click"
  605.                   - " &2\u2022 &3Left &6\u00BB &7Select"
  606.               WHITE:
  607.                 HeadName: "&f&lWhite BossBar"
  608.                 Lore:
  609.                  - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
  610.                   - ""
  611.                   - "&6\u25CF &7Click"
  612.                   - " &2\u2022 &3Left &6\u00BB &7Select"
  613.             BarStyle:
  614.               SOLID:
  615.                 HeadName: "&2&lSolid BossBar"
  616.                 Lore:
  617.                  - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
  618.                   - ""
  619.                   - "&6\u25CF &7Click"
  620.                   - " &2\u2022 &3Left &6\u00BB &7Select"
  621.               SEGMENTED_6:
  622.                 HeadName: "&2&lSegmented BossBar"
  623.                 Lore:
  624.                  - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
  625.                   - ""
  626.                   - "&6\u25CF &7Divided into &36 &7parts."
  627.                   - ""
  628.                   - "&6\u25CF &7Click"
  629.                   - " &2\u2022 &3Left &6\u00BB &7Select"
  630.               SEGMENTED_10:
  631.                 HeadName: "&2&lSegmented BossBar"
  632.                 Lore:
  633.                  - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
  634.                   - ""
  635.                   - "&6\u25CF &7Divided into &310 &7parts."
  636.                   - ""
  637.                   - "&6\u25CF &7Click"
  638.                   - " &2\u2022 &3Left &6\u00BB &7Select"
  639.               SEGMENTED_12:
  640.                 HeadName: "&2&lSegmented BossBar"
  641.                 Lore:
  642.                  - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
  643.                   - ""
  644.                   - "&6\u25CF &7Divided into &312 &7parts."
  645.                   - ""
  646.                   - "&6\u25CF &7Click"
  647.                   - " &2\u2022 &3Left &6\u00BB &7Select"
  648.               SEGMENTED_20:
  649.                 HeadName: "&2&lSegmented BossBar"
  650.                 Lore:
  651.                  - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
  652.                   - ""
  653.                   - "&6\u25CF &7Divided into &320 &7parts."
  654.                   - ""
  655.                   - "&6\u25CF &7Click"
  656.                   - " &2\u2022 &3Left &6\u00BB &7Select"
  657.             Locale:
  658.               HeadName: "&2&l{value}"
  659.               Lore:
  660.                - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
  661.                 - ""
  662.                 - "&6\u25CF &7Click"
  663.                 - " &2\u2022 &3Left &6\u00BB &7Select"
  664.             Sound:
  665.               HeadName: "&2&l{value}"
  666.               Lore:
  667.                - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
  668.                 - ""
  669.                 - "&6\u25CF &7Click"
  670.                 - " &2\u2022 &3Left &6\u00BB &7Select"
  671.                 - " &2\u2022 &3Right &6\u00BB &7Play tone"
  672.             ParticleEffect:
  673.               HeadName: "&2&l{value}"
  674.               Lore:
  675.                - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
  676.                 - ""
  677.                 - "&6\u25CF &7Click"
  678.                 - " &2\u2022 &3Left &6\u00BB &7Select"
  679.           Base:
  680.             Info:
  681.               HeadName: "&2&lBasic Information"
  682.               Lore:
  683.                - "&6\u25CF &7Value of &6\u00BB &3{assigned_to_value}"
  684.                 - ""
  685.                 - "&6\u25CF &c&lHow it works?"
  686.                 - " &2\u2022 &7To select another value, just"
  687.                 - " &3Left click &7on it."
  688.                 - " &2\u2022 &7Some values have assigned action"
  689.                 - " &7on &3Right click&7, then just read info"
  690.                 - " &7about it noticed on item."
  691.                 - " &2\u2022 &7Selected value is marked"
  692.                 - " &7by &3Enchantment&7."
  693.                 - " &2\u2022 &7To &3Undo &7changes, look at"
  694.                 - " &3Action Item&7."
  695.                 - " &2\u2022 &7To save this value, just"
  696.                 - " &7click on &3Back&7."
  697.                 - "  &2\u2022 &7Changes are applied automatically"
  698.             Action:
  699.               HeadName: "&c&lAction"
  700.               Lore:
  701.                - "&6\u25CF &7Click to undo changes"
  702.                 - " &2\u2022 &3Left &6\u00BB &7Current &6\u00BB &3{current_value}"
  703.                 - " &2\u2022 &3Right &6\u00BB &7Default &6\u00BB &3{default_value}"
  704.       MultipleChoiceGUI:
  705.         InventoryName: "&1&lChoice"
  706.         Item:
  707.           Button:
  708.             Reward:
  709.               HeadName: "&2&l{reward_name}"
  710.               Lore:
  711.                - "&6\u25CF &7Key &6\u00BB &3{reward_key}"
  712.                 - "&6\u25CF &7Description &6\u00BB &3{reward_description}"
  713.                 - ""
  714.                 - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
  715.                 - ""
  716.                 - "&6\u25CF &7Probability &6\u00BB &3{probability}"
  717.                 - ""
  718.                 - "&6\u25CF &7Click"
  719.                 - " &2\u2022 &3Left &6\u00BB &7Select"
  720.                 - " &2\u2022 &3Right &6\u00BB &7Manage probability"
  721.             World:
  722.               HeadName: "&2&l{value}"
  723.               Lore:
  724.                - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
  725.                 - ""
  726.                 - "&6\u25CF &7Click"
  727.                 - " &2\u2022 &3Left &6\u00BB &7Select"
  728.             Material:
  729.               HeadName: "&2&l{value}"
  730.               Lore:
  731.                - "&6\u25CF &7Selected &6\u00BB &3{selection_flag}"
  732.                 - ""
  733.                 - "&6\u25CF &7Click"
  734.                 - " &2\u2022 &3Left &6\u00BB &7Select"
  735.           Base:
  736.             Info:
  737.               HeadName: "&2&lBasic Information"
  738.               Lore:
  739.                - "&6\u25CF &7Collection of &6\u00BB &3{assigned_to_value}"
  740.                 - ""
  741.                 - "&6\u25CF &7Here, you can choose more"
  742.                 - "&7values."
  743.                 - ""
  744.                 - "&6\u25CF &c&lHow it works?"
  745.                 - " &2\u2022 &7To mark value, just"
  746.                 - " &3Left click &7on it."
  747.                 - " &2\u2022 &7To unmark value, just"
  748.                 - " &3Left click &7again on it."
  749.                 - " &2\u2022 &7Some values have assigned action"
  750.                 - " &7on &3Right click&7, then just read info"
  751.                 - " &7about it noticed on item."
  752.                 - " &2\u2022 &7Selected value is marked"
  753.                 - " &7by &3Enchantment&7."
  754.                 - " &2\u2022 &7To &3Undo &7changes, look at"
  755.                 - " &3Action Item&7."
  756.                 - " &2\u2022 &7To save this value, just"
  757.                 - " &7click on &3Back&7."
  758.                 - "  &2\u2022 &7Changes are applied automatically"
  759.             Action:
  760.               HeadName: "&c&lAction"
  761.               Lore:
  762.                - "&6\u25CF &7Click to undo changes"
  763.                 - " &2\u2022 &3Left &6\u00BB &7Current &6\u00BB &3{current_value}"
  764.                 - " &2\u2022 &3Right &6\u00BB &7Default &6\u00BB &3{default_value}"
  765.       QuickChoiceGUI:
  766.         InventoryName: "&1&lChoice"
  767.         Item:
  768.           Base:
  769.             Info:
  770.               HeadName: "&2&lBasic Information"
  771.               Lore:
  772.                - "&6\u25CF &7Collection of &6\u00BB &3{assigned_to_value}"
  773.                 - ""
  774.                 - "&6\u25CF &c&lHow it works?"
  775.                 - " &2\u2022 &7Just choose the value you"
  776.                 - " &7need to process"
  777.                 - " &2\u2022 &7Action is performed automatically"
  778.       ConfirmationGUI:
  779.         InventoryName: "&1&lAre you sure?"
  780.         Item:
  781.           Button:
  782.             Confirm:
  783.               HeadName: "&3&lConfirm"
  784.               Lore:
  785.                - "&6\u25CF &a&lYes"
  786.                 - " &2\u2022 &7I'm sure!"
  787.             Deny:
  788.               HeadName: "&c&lDeny"
  789.               Lore:
  790.                - "&6\u25CF &c&lNo"
  791.                 - " &2\u2022 &7I'm taking my"
  792.                 - " &7decision back!"
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